source-engine/materialsystem/stdshaders
Er2 53bd92f7a8
BSD: Add support (#140)
* BSD: Add support

* BSD: other fixes

There is still a bug when vgui haven't got text, maybe because of resources.

Also there is bug where when trying to start new game caption names shows wrong.

* BSD: Debugging

* BSD: modify preprocessor and fix windows

* BSD: Remove debugging and fix labels in gameui

* BSD: Remove disabling some DX9 commands

* BSD: Remove -g flag
2022-11-24 22:04:29 +03:00
..
fxctmp9 Add PBR support (#91) 2022-08-10 17:41:01 +03:00
fxctmp9_360 1 2020-04-22 12:56:21 -04:00
UPDB_X360 1 2020-04-22 12:56:21 -04:00
vshtmp9 1 2020-04-22 12:56:21 -04:00
vshtmp9_360 1 2020-04-22 12:56:21 -04:00
xbox 1 2020-04-22 12:56:21 -04:00
accumbuff5sample_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
accumbuff5sample.cpp 1 2020-04-22 12:56:21 -04:00
AccumBuff4Sample_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
AccumBuff4Sample.cpp 1 2020-04-22 12:56:21 -04:00
aftershock_helper.cpp 1 2020-04-22 12:56:21 -04:00
aftershock_helper.h 1 2020-04-22 12:56:21 -04:00
aftershock_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
aftershock_vs20.fxc 1 2020-04-22 12:56:21 -04:00
aftershock.cpp 1 2020-04-22 12:56:21 -04:00
alphadist_ps11.fxc 1 2020-04-22 12:56:21 -04:00
appchooser360movie_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
BaseVSShader.cpp 1 2020-04-22 12:56:21 -04:00
BaseVSShader.h 1 2020-04-22 12:56:21 -04:00
bik_dx80.cpp 1 2020-04-22 12:56:21 -04:00
bik_dx81.cpp 1 2020-04-22 12:56:21 -04:00
bik_dx90.cpp 1 2020-04-22 12:56:21 -04:00
bik_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
bik_ps11.psh 1 2020-04-22 12:56:21 -04:00
bik_ps14.psh 1 2020-04-22 12:56:21 -04:00
bik_vs11.vsh 1 2020-04-22 12:56:21 -04:00
bik_vs20.fxc 1 2020-04-22 12:56:21 -04:00
Bloom_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
Bloom.cpp 1 2020-04-22 12:56:21 -04:00
bloomadd_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
bloomadd_ps11.fxc 1 2020-04-22 12:56:21 -04:00
BlurFilter_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
BlurFilter_ps11.psh 1 2020-04-22 12:56:21 -04:00
BlurFilter_vs11.fxc 1 2020-04-22 12:56:21 -04:00
BlurFilter_vs20.fxc 1 2020-04-22 12:56:21 -04:00
BlurFilterX_dx80.cpp 1 2020-04-22 12:56:21 -04:00
BlurFilterX.cpp 1 2020-04-22 12:56:21 -04:00
BlurFilterY_dx80.cpp 1 2020-04-22 12:56:21 -04:00
BlurFilterY.cpp 1 2020-04-22 12:56:21 -04:00
BufferClearObeyStencil_dx6.cpp 1 2020-04-22 12:56:21 -04:00
BufferClearObeyStencil_dx8.cpp 1 2020-04-22 12:56:21 -04:00
BufferClearObeyStencil_dx9.cpp 1 2020-04-22 12:56:21 -04:00
bufferclearobeystencil_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
BufferClearObeyStencil_ps11.psh 1 2020-04-22 12:56:21 -04:00
bufferclearobeystencil_vs20.fxc 1 2020-04-22 12:56:21 -04:00
BufferClearObeyStencil_vs11.vsh 1 2020-04-22 12:56:21 -04:00
buildallshaders.bat 1 2020-04-22 12:56:21 -04:00
builddynamic.bat 1 2020-04-22 12:56:21 -04:00
buildshaders.bat 1 2020-04-22 12:56:21 -04:00
BumpmappedEnvmap.psh 1 2020-04-22 12:56:21 -04:00
BumpmappedEnvmap.vsh 1 2020-04-22 12:56:21 -04:00
BumpmappedLightmap_LightingOnly_OverBright2.psh 1 2020-04-22 12:56:21 -04:00
BumpmappedLightmap_OverBright2.psh 1 2020-04-22 12:56:21 -04:00
bumpmappedlightmap_vs11.fxc 1 2020-04-22 12:56:21 -04:00
BumpmappedLightmap.vsh 1 2020-04-22 12:56:21 -04:00
cable_dx6.cpp 1 2020-04-22 12:56:21 -04:00
cable_dx8.cpp 1 2020-04-22 12:56:21 -04:00
cable_dx9.cpp 1 2020-04-22 12:56:21 -04:00
cable_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
cable_vs20.fxc 1 2020-04-22 12:56:21 -04:00
Cable.psh 1 2020-04-22 12:56:21 -04:00
Cable.vsh 1 2020-04-22 12:56:21 -04:00
clean.bat 1 2020-04-22 12:56:21 -04:00
cleantemps.bat 1 2020-04-22 12:56:21 -04:00
cloak_blended_pass_dx8_helper.cpp 1 2020-04-22 12:56:21 -04:00
cloak_blended_pass_dx8_ps11.psh 1 2020-04-22 12:56:21 -04:00
cloak_blended_pass_dx8_vs11.vsh 1 2020-04-22 12:56:21 -04:00
cloak_blended_pass_helper.cpp 1 2020-04-22 12:56:21 -04:00
cloak_blended_pass_helper.h 1 2020-04-22 12:56:21 -04:00
cloak_blended_pass_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
cloak_blended_pass_vs20.fxc 1 2020-04-22 12:56:21 -04:00
cloak_dx9_helper.cpp 1 2020-04-22 12:56:21 -04:00
cloak_dx9_helper.h 1 2020-04-22 12:56:21 -04:00
cloak_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
cloak_vs20.fxc 1 2020-04-22 12:56:21 -04:00
cloak.cpp 1 2020-04-22 12:56:21 -04:00
cloud_dx8.cpp 1 2020-04-22 12:56:21 -04:00
cloud_dx9.cpp 1 2020-04-22 12:56:21 -04:00
cloud_ps11.psh 1 2020-04-22 12:56:21 -04:00
cloud_ps20.fxc 1 2020-04-22 12:56:21 -04:00
cloud_vs11.vsh 1 2020-04-22 12:56:21 -04:00
cloud_vs20.fxc 1 2020-04-22 12:56:21 -04:00
cloud.cpp 1 2020-04-22 12:56:21 -04:00
color_projection_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
color_projection_vs20.fxc 1 2020-04-22 12:56:21 -04:00
color_projection.cpp 1 2020-04-22 12:56:21 -04:00
colorcorrection_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
colorcorrection.cpp 1 2020-04-22 12:56:21 -04:00
commandbuilder.h amd64: fix mempool, utlbuffer align 2022-06-21 22:15:14 +03:00
common_flashlight_fxc.h 1 2020-04-22 12:56:21 -04:00
common_fxc2.h 1 2020-04-22 12:56:21 -04:00
common_fxc.h 1 2020-04-22 12:56:21 -04:00
common_hlsl_cpp_consts.h 1 2020-04-22 12:56:21 -04:00
common_lightmappedgeneric_fxc.h 1 2020-04-22 12:56:21 -04:00
common_pragmas.h 1 2020-04-22 12:56:21 -04:00
common_ps_fxc.h 1 2020-04-22 12:56:21 -04:00
common_vertexlitgeneric_dx9.h 1 2020-04-22 12:56:21 -04:00
common_vertexlitgeneric_vs20.fxc 1 2020-04-22 12:56:21 -04:00
common_vs_fxc.h 1 2020-04-22 12:56:21 -04:00
compositor_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
compositor_vs20.fxc 1 2020-04-22 12:56:21 -04:00
compositor.cpp 1 2020-04-22 12:56:21 -04:00
constant_color_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
copy_fp_rt_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
core_dx7.cpp 1 2020-04-22 12:56:21 -04:00
core_dx8.cpp 1 2020-04-22 12:56:21 -04:00
core_dx9.cpp 1 2020-04-22 12:56:21 -04:00
core_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
core_ps11.psh 1 2020-04-22 12:56:21 -04:00
core_vs11.fxc 1 2020-04-22 12:56:21 -04:00
core_vs20.fxc 1 2020-04-22 12:56:21 -04:00
cpp_shader_constant_register_map.h 1 2020-04-22 12:56:21 -04:00
debugdepth.cpp 1 2020-04-22 12:56:21 -04:00
DebugDrawDepth_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
DebugDrawDepth_vs20.fxc 1 2020-04-22 12:56:21 -04:00
DebugDrawEnvmapMask_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
DebugDrawEnvmapMask_vs20.fxc 1 2020-04-22 12:56:21 -04:00
DebugDrawEnvmapMask.cpp 1 2020-04-22 12:56:21 -04:00
debugluxel_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
debugluxel_vs20.fxc 1 2020-04-22 12:56:21 -04:00
debugluxel.cpp 1 2020-04-22 12:56:21 -04:00
debugmodifyvertex.cpp 1 2020-04-22 12:56:21 -04:00
debugmorphaccumulator_dx9.cpp 1 2020-04-22 12:56:21 -04:00
debugmorphaccumulator_ps30.fxc 1 2020-04-22 12:56:21 -04:00
debugmorphaccumulator_vs30.fxc 1 2020-04-22 12:56:21 -04:00
debugmrttexture_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
debugmrttexture_vs20.fxc 1 2020-04-22 12:56:21 -04:00
debugmrttexture.cpp 1 2020-04-22 12:56:21 -04:00
debugnormalmap.cpp 1 2020-04-22 12:56:21 -04:00
debugsoftwarevertexshader.cpp 1 2020-04-22 12:56:21 -04:00
debugtangentspace_vs11.fxc 1 2020-04-22 12:56:21 -04:00
debugtangentspace_vs20.fxc 1 2020-04-22 12:56:21 -04:00
debugtangentspace.cpp 1 2020-04-22 12:56:21 -04:00
debugtangentspace.vsh 1 2020-04-22 12:56:21 -04:00
DebugTextureView_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
DebugTextureView_vs20.fxc 1 2020-04-22 12:56:21 -04:00
DebugTextureView.cpp 1 2020-04-22 12:56:21 -04:00
decal.cpp 1 2020-04-22 12:56:21 -04:00
decalbasetimeslightmapalphablendselfillum2_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
DecalBaseTimesLightmapAlphaBlendSelfIllum1_ps11.psh 1 2020-04-22 12:56:21 -04:00
DecalBaseTimesLightmapAlphaBlendSelfIllum2_ps11.psh 1 2020-04-22 12:56:21 -04:00
DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp 1 2020-04-22 12:56:21 -04:00
DecalBaseTimesLightmapAlphaBlendSelfIllum_dx8.cpp 1 2020-04-22 12:56:21 -04:00
DecalBaseTimesLightmapAlphaBlendSelfIllum_dx9.cpp 1 2020-04-22 12:56:21 -04:00
decalmodulate_dx8.cpp 1 2020-04-22 12:56:21 -04:00
DecalModulate_dx9.cpp materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 ) 2022-07-25 19:09:57 +03:00
decalmodulate_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
decalmodulate_ps11.psh 1 2020-04-22 12:56:21 -04:00
decalmodulate_vs11.vsh 1 2020-04-22 12:56:21 -04:00
decalmodulate.cpp 1 2020-04-22 12:56:21 -04:00
depthtodestalpha_ps20b.fxc 1 2020-04-22 12:56:21 -04:00
depthtodestalpha_vs20.fxc 1 2020-04-22 12:56:21 -04:00
depthwrite_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
depthwrite_vs20.fxc 1 2020-04-22 12:56:21 -04:00
depthwrite.cpp fix address sanitizer issues #2 2022-05-01 20:08:32 +03:00
detail_ps11.psh 1 2020-04-22 12:56:21 -04:00
detail_vs11.vsh 1 2020-04-22 12:56:21 -04:00
detail.cpp 1 2020-04-22 12:56:21 -04:00
downsample_nohdr_dx80.cpp 1 2020-04-22 12:56:21 -04:00
Downsample_nohdr_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
Downsample_nohdr_ps11.psh 1 2020-04-22 12:56:21 -04:00
downsample_nohdr.cpp 1 2020-04-22 12:56:21 -04:00
Downsample_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
Downsample_vs11.fxc 1 2020-04-22 12:56:21 -04:00
Downsample_vs20.fxc 1 2020-04-22 12:56:21 -04:00
Downsample.cpp 1 2020-04-22 12:56:21 -04:00
dx8fallbacks.cpp 1 2020-04-22 12:56:21 -04:00
emissive_scroll_blended_pass_dx8_helper.cpp 1 2020-04-22 12:56:21 -04:00
emissive_scroll_blended_pass_dx8_ps11.psh 1 2020-04-22 12:56:21 -04:00
emissive_scroll_blended_pass_dx8_vs11.vsh 1 2020-04-22 12:56:21 -04:00
emissive_scroll_blended_pass_helper.cpp 1 2020-04-22 12:56:21 -04:00
emissive_scroll_blended_pass_helper.h 1 2020-04-22 12:56:21 -04:00
emissive_scroll_blended_pass_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
emissive_scroll_blended_pass_vs20.fxc 1 2020-04-22 12:56:21 -04:00
Engine_Post_dx9.cpp 1 2020-04-22 12:56:21 -04:00
Engine_Post_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
example_model_dx9_helper.cpp 1 2020-04-22 12:56:21 -04:00
example_model_dx9_helper.h 1 2020-04-22 12:56:21 -04:00
example_model_dx9.cpp 1 2020-04-22 12:56:21 -04:00
example_model_ps20b.fxc 1 2020-04-22 12:56:21 -04:00
example_model_vs20.fxc 1 2020-04-22 12:56:21 -04:00
eye_refract_helper.cpp 1 2020-04-22 12:56:21 -04:00
eye_refract_helper.h 1 2020-04-22 12:56:21 -04:00
eye_refract_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
eye_refract_vs20.fxc 1 2020-04-22 12:56:21 -04:00
eye_refract.cpp 1 2020-04-22 12:56:21 -04:00
eyeball.cpp 1 2020-04-22 12:56:21 -04:00
eyeglint_dx9.cpp 1 2020-04-22 12:56:21 -04:00
eyeglint_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
eyeglint_vs20.fxc 1 2020-04-22 12:56:21 -04:00
eyes_dx6.cpp 1 2020-04-22 12:56:21 -04:00
eyes_dx8_dx9_helper.cpp 1 2020-04-22 12:56:21 -04:00
eyes_dx8_dx9_helper.h 1 2020-04-22 12:56:21 -04:00
eyes_dx9.cpp 1 2020-04-22 12:56:21 -04:00
eyes_flashlight2_ps11.psh 1 2020-04-22 12:56:21 -04:00
eyes_flashlight_inc.fxc 1 2020-04-22 12:56:21 -04:00
eyes_flashlight_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
eyes_flashlight_ps11.fxc 1 2020-04-22 12:56:21 -04:00
eyes_flashlight_vs11.vsh 1 2020-04-22 12:56:21 -04:00
eyes_flashlight_vs20.fxc 1 2020-04-22 12:56:21 -04:00
Eyes_Overbright2.psh 1 2020-04-22 12:56:21 -04:00
eyes_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
Eyes_vs20.fxc 1 2020-04-22 12:56:21 -04:00
eyes.cpp 1 2020-04-22 12:56:21 -04:00
Eyes.psh 1 2020-04-22 12:56:21 -04:00
eyes.vsh 1 2020-04-22 12:56:21 -04:00
fillrate_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
fillrate_ps11.fxc 1 2020-04-22 12:56:21 -04:00
fillrate_vs11.fxc 1 2020-04-22 12:56:21 -04:00
fillrate_vs20.fxc 1 2020-04-22 12:56:21 -04:00
fillrate.cpp 1 2020-04-22 12:56:21 -04:00
fillrate.psh 1 2020-04-22 12:56:21 -04:00
fillrate.vsh 1 2020-04-22 12:56:21 -04:00
filmdust_dx7.cpp 1 2020-04-22 12:56:21 -04:00
filmdust_dx8_dx9.cpp 1 2020-04-22 12:56:21 -04:00
filmdust_ps11.fxc 1 2020-04-22 12:56:21 -04:00
filmdust_ps20.fxc 1 2020-04-22 12:56:21 -04:00
filmgrain_dx7.cpp 1 2020-04-22 12:56:21 -04:00
filmgrain_dx8_dx9.cpp 1 2020-04-22 12:56:21 -04:00
filmgrain_ps11.fxc 1 2020-04-22 12:56:21 -04:00
filmgrain_ps20.fxc 1 2020-04-22 12:56:21 -04:00
filmgrain_vs20.fxc 1 2020-04-22 12:56:21 -04:00
flashlight_ps2x.fxc materialsystem: fix s_NormalizationCubemap generation for ToGL 2022-05-17 14:38:34 +03:00
flashlight_ps11.fxc 1 2020-04-22 12:56:21 -04:00
flesh_interior_blended_pass_dx8_helper.cpp 1 2020-04-22 12:56:21 -04:00
flesh_interior_blended_pass_dx8_ps11.psh 1 2020-04-22 12:56:21 -04:00
flesh_interior_blended_pass_dx8_vs11.vsh 1 2020-04-22 12:56:21 -04:00
flesh_interior_blended_pass_helper.cpp fix buffer overflow in shader and closed captions 2022-07-27 18:29:48 +03:00
flesh_interior_blended_pass_helper.h 1 2020-04-22 12:56:21 -04:00
flesh_interior_blended_pass_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
flesh_interior_blended_pass_vs20.fxc 1 2020-04-22 12:56:21 -04:00
floatcombine_autoexpose_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
floatcombine_autoexpose.cpp 1 2020-04-22 12:56:21 -04:00
floatcombine_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
floatcombine.cpp 1 2020-04-22 12:56:21 -04:00
floattoscreen_notonemap_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
floattoscreen_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
floattoscreen_vanilla_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
floattoscreen_vanilla.cpp 1 2020-04-22 12:56:21 -04:00
floattoscreen.cpp 1 2020-04-22 12:56:21 -04:00
genwaterloop.pl 1 2020-04-22 12:56:21 -04:00
glowwarp.psh 1 2020-04-22 12:56:21 -04:00
gooinglass.cpp 1 2020-04-22 12:56:21 -04:00
haloadd1d_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
haloadd_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
haloaddoutline_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
HDRCombineTo16Bit_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
HDRCombineTo16Bit_vs20.fxc 1 2020-04-22 12:56:21 -04:00
HDRCombineTo16Bit.cpp 1 2020-04-22 12:56:21 -04:00
HDRSelectRange_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
HDRSelectRange_vs20.fxc 1 2020-04-22 12:56:21 -04:00
HDRSelectRange.cpp 1 2020-04-22 12:56:21 -04:00
hsl_filmgrain_pass1_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
hsl_filmgrain_pass1.cpp 1 2020-04-22 12:56:21 -04:00
hsl_filmgrain_pass2_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
hsl_filmgrain_pass2.cpp 1 2020-04-22 12:56:21 -04:00
hsv_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
hsv.cpp 1 2020-04-22 12:56:21 -04:00
introscreenspaceeffect_dx60.cpp 1 2020-04-22 12:56:21 -04:00
introscreenspaceeffect_dx80.cpp 1 2020-04-22 12:56:21 -04:00
IntroScreenSpaceEffect_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
IntroScreenSpaceEffect_ps11_asm.psh 1 2020-04-22 12:56:21 -04:00
IntroScreenSpaceEffect_ps11.fxc 1 2020-04-22 12:56:21 -04:00
introscreenspaceeffect.cpp 1 2020-04-22 12:56:21 -04:00
jellyfish.cpp 1 2020-04-22 12:56:21 -04:00
JellyFish.psh 1 2020-04-22 12:56:21 -04:00
JellyFish.vsh 1 2020-04-22 12:56:21 -04:00
lightingonly_vs20.fxc 1 2020-04-22 12:56:21 -04:00
LightingOnly.vsh 1 2020-04-22 12:56:21 -04:00
lightmappedenvmappedbumpmappedtexture.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_AddEnvMapMaskNoTexture.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_AddEnvMapNoTexture.psh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_basealphamaskedenvmap.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BaseAlphaMaskedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BaseTexture.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BaseTexture.vsh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_basetextureblend.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BaseTextureBlend.vsh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BumpmappedEnvmap_ps14.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BumpmappedEnvmap_ps14.vsh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BumpmappedEnvmap.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BumpmappedEnvmap.vsh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BumpmappedLightmap_base_ps14.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BumpmappedLightmap_base_ps14.vsh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BumpmappedLightmap_blend_ps14.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BumpmappedLightmap.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_BumpmappedLightmap.vsh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_decal_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_decal_vs20.fxc 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_decal.cpp 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_Decal.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_Decal.vsh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_Detail.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_DetailNoTexture.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_DetailSelfIlluminated.psh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_dx6.cpp 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_dx8.cpp 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_dx9_helper.cpp 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_dx9_helper.h 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_dx9.cpp 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_envmap.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_EnvMapNoTexture.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_EnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_flashlight_vs11.fxc 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_flashlight_vs20.fxc 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_inc.vsh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_lightingonly_overbright2_ps11.fxc 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_LightingOnly_Overbright2.psh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_lightingonly_vs11.fxc 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_LightingOnly.vsh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_maskedenvmap.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_MaskedEnvMapNoTexture.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_MaskedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_MultiplyByLighting.psh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_multiplybylightingbasealphamaskedselfillum.psh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_multiplybylightingbasenotexture.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_MultiplyByLightingNoTexture.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_MultiplyByLightingSelfIllum.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_NoTexture.psh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_ps2_3_x.h 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_ps11.fxc 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_SelfIlluminated.psh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_selfilluminatedenvmap.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_SelfIlluminatedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_selfilluminatedmaskedenvmap.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_SelfIlluminatedMaskedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_SSBumpmappedLightmap.psh 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric_VertexColor.vsh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_vs11.vsh 1 2020-04-22 12:56:21 -04:00
lightmappedgeneric_vs20.fxc 1 2020-04-22 12:56:21 -04:00
LightmappedGeneric.psh 1 2020-04-22 12:56:21 -04:00
lightmappedreflective_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
lightmappedreflective_vs20.fxc 1 2020-04-22 12:56:21 -04:00
lightmappedreflective.cpp 1 2020-04-22 12:56:21 -04:00
lightmappedtexture.psh 1 2020-04-22 12:56:21 -04:00
LightmappedTranslucentTexture.psh 1 2020-04-22 12:56:21 -04:00
LightmappedTranslucentTexture.vsh 1 2020-04-22 12:56:21 -04:00
lightmappedtwotexture.cpp 1 2020-04-22 12:56:21 -04:00
lpreview1_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
lpreview_output_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
luminance_compare_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
macros.vsh 1 2020-04-22 12:56:21 -04:00
modeldiffusebump2.psh 1 2020-04-22 12:56:21 -04:00
modeldiffusebump.psh 1 2020-04-22 12:56:21 -04:00
modelenvmappedbumpmapv2_multbyalpha.psh 1 2020-04-22 12:56:21 -04:00
modelenvmappedbumpmapv2.psh 1 2020-04-22 12:56:21 -04:00
modulate_dx6.cpp 1 2020-04-22 12:56:21 -04:00
modulate_dx8.cpp 1 2020-04-22 12:56:21 -04:00
modulate_dx9.cpp 1 2020-04-22 12:56:21 -04:00
modulate_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
Modulate_ps11.psh 1 2020-04-22 12:56:21 -04:00
modulate_vs11.vsh 1 2020-04-22 12:56:21 -04:00
MonitorScreen_dx8.cpp 1 2020-04-22 12:56:21 -04:00
MonitorScreen_dx9.cpp 1 2020-04-22 12:56:21 -04:00
monitorscreen_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
MonitorScreen.psh 1 2020-04-22 12:56:21 -04:00
morphaccumulate_dx9.cpp 1 2020-04-22 12:56:21 -04:00
morphaccumulate_ps30.fxc 1 2020-04-22 12:56:21 -04:00
morphaccumulate_vs30.fxc 1 2020-04-22 12:56:21 -04:00
morphweight_dx9.cpp 1 2020-04-22 12:56:21 -04:00
morphweight_ps30.fxc 1 2020-04-22 12:56:21 -04:00
morphweight_vs30.fxc 1 2020-04-22 12:56:21 -04:00
motion_blur_dx9.cpp 1 2020-04-22 12:56:21 -04:00
motion_blur_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
motion_blur_vs20.fxc 1 2020-04-22 12:56:21 -04:00
occlusion_dx8.cpp 1 2020-04-22 12:56:21 -04:00
occlusion_dx9.cpp BSD: Add support (#140) 2022-11-24 22:04:29 +03:00
overlay_fit_ps11.psh 1 2020-04-22 12:56:21 -04:00
overlay_fit_vs11.vsh 1 2020-04-22 12:56:21 -04:00
overlay_fit.cpp 1 2020-04-22 12:56:21 -04:00
particlelitgeneric_dx9_helper.cpp 1 2020-04-22 12:56:21 -04:00
particlelitgeneric_dx9_helper.h 1 2020-04-22 12:56:21 -04:00
particlelitgeneric_dx9.cpp 1 2020-04-22 12:56:21 -04:00
particlesphere_dx8.cpp 1 2020-04-22 12:56:21 -04:00
particlesphere_dx9.cpp fix address sanitizer issues #2 2022-05-01 20:08:32 +03:00
particlesphere_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
particlesphere_ps11.fxc 1 2020-04-22 12:56:21 -04:00
particlesphere_vs11.fxc 1 2020-04-22 12:56:21 -04:00
particlesphere_vs20.fxc 1 2020-04-22 12:56:21 -04:00
particlesphere.psh 1 2020-04-22 12:56:21 -04:00
ParticleSphere.vsh 1 2020-04-22 12:56:21 -04:00
pbr_common_ps2_3_x.h Add PBR support (#91) 2022-08-10 17:41:01 +03:00
pbr_dx9.cpp Add PBR support (#91) 2022-08-10 17:41:01 +03:00
pbr_ps20b.fxc Add PBR support (#91) 2022-08-10 17:41:01 +03:00
pbr_ps30.fxc Add PBR support (#91) 2022-08-10 17:41:01 +03:00
pbr_vs20b.fxc Add PBR support (#91) 2022-08-10 17:41:01 +03:00
pbr_vs30.fxc Add PBR support (#91) 2022-08-10 17:41:01 +03:00
portal_dx60.cpp 1 2020-04-22 12:56:21 -04:00
portal_dx80.cpp 1 2020-04-22 12:56:21 -04:00
portal_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
portal_ps11.fxc 1 2020-04-22 12:56:21 -04:00
portal_refract_dx8_helper.cpp 1 2020-04-22 12:56:21 -04:00
portal_refract_dx8_helper.h 1 2020-04-22 12:56:21 -04:00
portal_refract_dx8.cpp 1 2020-04-22 12:56:21 -04:00
portal_refract_helper.cpp 1 2020-04-22 12:56:21 -04:00
portal_refract_helper.h 1 2020-04-22 12:56:21 -04:00
portal_refract_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
portal_refract_ps11.fxc 1 2020-04-22 12:56:21 -04:00
portal_refract_vs11.fxc 1 2020-04-22 12:56:21 -04:00
portal_refract_vs20.fxc 1 2020-04-22 12:56:21 -04:00
portal_refract.cpp 1 2020-04-22 12:56:21 -04:00
portal_vs11.fxc 1 2020-04-22 12:56:21 -04:00
portal_vs20.fxc 1 2020-04-22 12:56:21 -04:00
portal.cpp 1 2020-04-22 12:56:21 -04:00
portalstaticoverlay_dx60.cpp 1 2020-04-22 12:56:21 -04:00
portalstaticoverlay_dx80.cpp 1 2020-04-22 12:56:21 -04:00
portalstaticoverlay_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
portalstaticoverlay_ps11.fxc 1 2020-04-22 12:56:21 -04:00
portalstaticoverlay_vs11.fxc 1 2020-04-22 12:56:21 -04:00
portalstaticoverlay_vs20.fxc 1 2020-04-22 12:56:21 -04:00
portalstaticoverlay.cpp 1 2020-04-22 12:56:21 -04:00
predator_envmap.psh 1 2020-04-22 12:56:21 -04:00
predator.cpp 1 2020-04-22 12:56:21 -04:00
predator.psh 1 2020-04-22 12:56:21 -04:00
predator.vsh 1 2020-04-22 12:56:21 -04:00
pyro_vision_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
pyro_vision_vs20.fxc 1 2020-04-22 12:56:21 -04:00
pyro_vision.cpp 1 2020-04-22 12:56:21 -04:00
refract_dx9_helper.cpp 1 2020-04-22 12:56:21 -04:00
refract_dx9_helper.h 1 2020-04-22 12:56:21 -04:00
refract_dx60.cpp 1 2020-04-22 12:56:21 -04:00
refract_dx80.cpp 1 2020-04-22 12:56:21 -04:00
Refract_model_vs11.vsh 1 2020-04-22 12:56:21 -04:00
refract_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
Refract_ps11.psh 1 2020-04-22 12:56:21 -04:00
Refract_vs20.fxc 1 2020-04-22 12:56:21 -04:00
Refract_world_vs11.vsh 1 2020-04-22 12:56:21 -04:00
refract.cpp 1 2020-04-22 12:56:21 -04:00
rendertargetblit_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
rendertargetblit_vs20.fxc 1 2020-04-22 12:56:21 -04:00
rendertargetblit_x360.cpp 1 2020-04-22 12:56:21 -04:00
rift_dx6.cpp 1 2020-04-22 12:56:21 -04:00
rift_dx8.cpp 1 2020-04-22 12:56:21 -04:00
rift_ps11.psh 1 2020-04-22 12:56:21 -04:00
rift_vs11.vsh 1 2020-04-22 12:56:21 -04:00
sample4x4_blend_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
sample4x4_blend.cpp 1 2020-04-22 12:56:21 -04:00
sample4x4_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
sample4x4.cpp 1 2020-04-22 12:56:21 -04:00
sample4x4delog_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
sample4x4log_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
sample4x4maxmin_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
screenspace_general_dx8.cpp 1 2020-04-22 12:56:21 -04:00
screenspace_general.cpp 1 2020-04-22 12:56:21 -04:00
screenspaceeffect_vs11.fxc 1 2020-04-22 12:56:21 -04:00
screenspaceeffect_vs20.fxc 1 2020-04-22 12:56:21 -04:00
ScreenSpaceEffect.vsh 1 2020-04-22 12:56:21 -04:00
SetZ.cpp 1 2020-04-22 12:56:21 -04:00
sfm_blurfilterx.cpp 1 2020-04-22 12:56:21 -04:00
sfm_blurfiltery.cpp 1 2020-04-22 12:56:21 -04:00
sfm_combine_vs20.fxc 1 2020-04-22 12:56:21 -04:00
sfm_downsample.cpp 1 2020-04-22 12:56:21 -04:00
sfm_integercombine_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
sfm_integercombine.cpp 1 2020-04-22 12:56:21 -04:00
shader_constant_register_map.h 1 2020-04-22 12:56:21 -04:00
shadow_dx6.cpp 1 2020-04-22 12:56:21 -04:00
shadow_dx8.cpp 1 2020-04-22 12:56:21 -04:00
shadow_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
shadow_ps14.psh 1 2020-04-22 12:56:21 -04:00
shadow_vs14.vsh 1 2020-04-22 12:56:21 -04:00
shadow_vs20.fxc 1 2020-04-22 12:56:21 -04:00
shadow.cpp 1 2020-04-22 12:56:21 -04:00
Shadow.psh 1 2020-04-22 12:56:21 -04:00
shadowbuild_dx6.cpp 1 2020-04-22 12:56:21 -04:00
shadowbuild_dx8.cpp 1 2020-04-22 12:56:21 -04:00
shadowbuild_dx9.cpp 1 2020-04-22 12:56:21 -04:00
shadowbuildtexture_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
ShadowBuildTexture.psh 1 2020-04-22 12:56:21 -04:00
shadowmodel_dx8.cpp 1 2020-04-22 12:56:21 -04:00
shadowmodel_dx9.cpp 1 2020-04-22 12:56:21 -04:00
shadowmodel_ps20.fxc 1 2020-04-22 12:56:21 -04:00
shadowmodel_vs20.fxc 1 2020-04-22 12:56:21 -04:00
ShadowModel.psh 1 2020-04-22 12:56:21 -04:00
ShadowModel.vsh 1 2020-04-22 12:56:21 -04:00
shatteredglass_dx7.cpp 1 2020-04-22 12:56:21 -04:00
shatteredglass_dx8.cpp 1 2020-04-22 12:56:21 -04:00
ShatteredGlass_EnvMap.psh 1 2020-04-22 12:56:21 -04:00
ShatteredGlass_EnvMap.vsh 1 2020-04-22 12:56:21 -04:00
ShatteredGlass_EnvMapSphere.vsh 1 2020-04-22 12:56:21 -04:00
ShatteredGlass_inc.vsh 1 2020-04-22 12:56:21 -04:00
ShatteredGlass_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
ShatteredGlass_vs20.fxc 1 2020-04-22 12:56:21 -04:00
shatteredglass.cpp 1 2020-04-22 12:56:21 -04:00
ShatteredGlass.psh 1 2020-04-22 12:56:21 -04:00
ShatteredGlass.vsh 1 2020-04-22 12:56:21 -04:00
showz_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
showz_vs20.fxc 1 2020-04-22 12:56:21 -04:00
showz.cpp 1 2020-04-22 12:56:21 -04:00
skin_dx9_helper.cpp materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 ) 2022-07-25 19:09:57 +03:00
skin_dx9_helper.h 1 2020-04-22 12:56:21 -04:00
skin_ps20b.fxc materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 ) 2022-07-25 19:09:57 +03:00
skin_vs20.fxc 1 2020-04-22 12:56:21 -04:00
sky_dx6.cpp 1 2020-04-22 12:56:21 -04:00
sky_dx9.cpp 1 2020-04-22 12:56:21 -04:00
sky_hdr_compressed_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
sky_hdr_compressed_rgbs_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
sky_hdr_dx9.cpp 1 2020-04-22 12:56:21 -04:00
sky_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
sky_vs20.fxc 1 2020-04-22 12:56:21 -04:00
splinecard_vsxx.fxc 1 2020-04-22 12:56:21 -04:00
sprite_dx6.cpp 1 2020-04-22 12:56:21 -04:00
sprite_dx9.cpp 1 2020-04-22 12:56:21 -04:00
sprite_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
sprite_ps11.psh 1 2020-04-22 12:56:21 -04:00
sprite_vs11.vsh 1 2020-04-22 12:56:21 -04:00
sprite_vs20.fxc 1 2020-04-22 12:56:21 -04:00
sprite.cpp 1 2020-04-22 12:56:21 -04:00
spritecard_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
spritecard_ps11.fxc 1 2020-04-22 12:56:21 -04:00
spritecard_vsxx.fxc 1 2020-04-22 12:56:21 -04:00
spritecard.cpp 1 2020-04-22 12:56:21 -04:00
SpriteRenderNormal.psh 1 2020-04-22 12:56:21 -04:00
SpriteRenderTransAdd.psh 1 2020-04-22 12:56:21 -04:00
SpriteRenderTransColor.psh 1 2020-04-22 12:56:21 -04:00
stdshader_dbg.vpc Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
stdshader_dx6.vpc Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
stdshader_dx7.vpc Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
stdshader_dx8.vpc Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
stdshader_dx9_20b_new.txt 1 2020-04-22 12:56:21 -04:00
stdshader_dx9_20b.txt Add PBR support (#91) 2022-08-10 17:41:01 +03:00
stdshader_dx9_30.txt Add PBR support (#91) 2022-08-10 17:41:01 +03:00
stdshader_dx9.vpc Add PBR support (#91) 2022-08-10 17:41:01 +03:00
stdshader_dx10.txt 1 2020-04-22 12:56:21 -04:00
teeth_bump_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
teeth_bump_vs20.fxc 1 2020-04-22 12:56:21 -04:00
teeth_dx6.cpp 1 2020-04-22 12:56:21 -04:00
teeth_dx8.cpp 1 2020-04-22 12:56:21 -04:00
teeth_flashlight_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
teeth_flashlight_vs20.fxc 1 2020-04-22 12:56:21 -04:00
teeth_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
teeth_vs20.fxc 1 2020-04-22 12:56:21 -04:00
teeth.cpp 1 2020-04-22 12:56:21 -04:00
Teeth.vsh 1 2020-04-22 12:56:21 -04:00
TreeLeaf_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
TreeLeaf_vs20.fxc 1 2020-04-22 12:56:21 -04:00
TreeLeaf.cpp 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_BaseAlphaMaskedEnvMap.psh 1 2020-04-22 12:56:21 -04:00
unlitgeneric_basetimesdetail.psh 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_Detail.psh 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_DetailEnvMap.psh 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_DetailEnvMapMask.psh 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_DetailEnvMapMaskNoTexture.psh 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_DetailEnvMapNoTexture.psh 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_DetailNoTexture.psh 1 2020-04-22 12:56:21 -04:00
unlitgeneric_dx6.cpp 1 2020-04-22 12:56:21 -04:00
unlitgeneric_dx8.cpp 1 2020-04-22 12:56:21 -04:00
unlitgeneric_dx9.cpp 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_EnvMap.psh 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_EnvMapMask.psh 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_EnvMapMaskNoTexture.psh 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_EnvMapNoTexture.psh 1 2020-04-22 12:56:21 -04:00
unlitgeneric_inc.vsh 1 2020-04-22 12:56:21 -04:00
unlitgeneric_lightingonly_vs11.fxc 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_LightingOnly.vsh 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc 1 2020-04-22 12:56:21 -04:00
unlitgeneric_notexture_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
unlitgeneric_notexture_ps11.fxc 1 2020-04-22 12:56:21 -04:00
UnlitGeneric_NoTexture.psh 1 2020-04-22 12:56:21 -04:00
unlitgeneric_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
unlitgeneric_ps11.fxc 1 2020-04-22 12:56:21 -04:00
unlitgeneric_vs11.vsh 1 2020-04-22 12:56:21 -04:00
unlitgeneric_vs20.fxc 1 2020-04-22 12:56:21 -04:00
UnlitGeneric.psh 1 2020-04-22 12:56:21 -04:00
unlittwotexture_dx6.cpp 1 2020-04-22 12:56:21 -04:00
unlittwotexture_dx8.cpp 1 2020-04-22 12:56:21 -04:00
unlittwotexture_dx9.cpp 1 2020-04-22 12:56:21 -04:00
unlittwotexture_inc.vsh 1 2020-04-22 12:56:21 -04:00
unlittwotexture_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
unlittwotexture_vs20.fxc 1 2020-04-22 12:56:21 -04:00
UnlitTwoTexture.psh 1 2020-04-22 12:56:21 -04:00
UnlitTwoTexture.vsh 1 2020-04-22 12:56:21 -04:00
vertexlit_and_unlit_generic_bump_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
vertexlit_and_unlit_generic_bump_vs20.fxc 1 2020-04-22 12:56:21 -04:00
vertexlit_and_unlit_generic_ps2x.fxc materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 ) 2022-07-25 19:09:57 +03:00
vertexlit_and_unlit_generic_vs20.fxc materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 ) 2022-07-25 19:09:57 +03:00
vertexlit_lighting_only_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
vertexlit_notexture.psh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_basealphamaskedenvmap.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_BaseAlphaMaskedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_BlendTint.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_Detail_additive_selfillum.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_Detail_additive.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_Detail_LerpBase.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_Detail.psh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_detailbasealphamaskedenvmap.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_DetailBaseAlphaMaskedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_detailenvmap.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_DetailEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_detailmaskedenvmap.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_DetailMaskedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_DetailNoTexture.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_DetailSelfIlluminated.psh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_detailselfilluminatedenvmap.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_DetailSelfIlluminatedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_detailselfilluminatedmaskedenvmap.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_dx6.cpp 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_dx7.cpp 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_dx8.cpp 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_dx9_helper.cpp materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 ) 2022-07-25 19:09:57 +03:00
vertexlitgeneric_dx9_helper.h materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 ) 2022-07-25 19:09:57 +03:00
vertexlitgeneric_dx9.cpp materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 ) 2022-07-25 19:09:57 +03:00
vertexlitgeneric_dx95_helper.h 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_envmap.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_EnvMapNoTexture.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha_ps14.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_EnvmappedBumpmapV2_ps14.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_EnvmappedBumpmapV2.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_EnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_flashlight_vs11.vsh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_inc.vsh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_lightingonly_overbright2_ps11.fxc 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_lightingonly_overbright2.psh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_maskedenvmap.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_MaskedEnvMapNoTexture.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_MaskedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_NoTexture.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_SelfIlluminated.psh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_selfilluminatedenvmap.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_SelfIlluminatedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_selfilluminatedmaskedenvmap.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_SelfIlluminatedMaskedEnvMapV2.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_SelfIllumOnly.psh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric_SelfIllumOnly.vsh 1 2020-04-22 12:56:21 -04:00
vertexlitgeneric_vs11.vsh 1 2020-04-22 12:56:21 -04:00
VertexLitGeneric.psh 1 2020-04-22 12:56:21 -04:00
VertexLitTexture_Overbright2.psh 1 2020-04-22 12:56:21 -04:00
VertexLitTexture.psh 1 2020-04-22 12:56:21 -04:00
VertexTextureTest.cpp 1 2020-04-22 12:56:21 -04:00
viewalpha.cpp 1 2020-04-22 12:56:21 -04:00
volume_clouds_helper.cpp 1 2020-04-22 12:56:21 -04:00
volume_clouds_helper.h 1 2020-04-22 12:56:21 -04:00
volume_clouds_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
volume_clouds_vs20.fxc 1 2020-04-22 12:56:21 -04:00
volume_clouds.cpp 1 2020-04-22 12:56:21 -04:00
volumetricfog.cpp 1 2020-04-22 12:56:21 -04:00
vortwarp_dx7.cpp 1 2020-04-22 12:56:21 -04:00
vortwarp_dx8.cpp 1 2020-04-22 12:56:21 -04:00
vortwarp_dx9.cpp 1 2020-04-22 12:56:21 -04:00
vortwarp_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
vortwarp_ps11.psh 1 2020-04-22 12:56:21 -04:00
vortwarp_vs11.vsh 1 2020-04-22 12:56:21 -04:00
vortwarp_vs20_helper.h 1 2020-04-22 12:56:21 -04:00
vortwarp_vs20.fxc 1 2020-04-22 12:56:21 -04:00
vr_distort_hud_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
vr_distort_hud_vs20.fxc 1 2020-04-22 12:56:21 -04:00
vr_distort_hud.cpp 1 2020-04-22 12:56:21 -04:00
vr_distort_texture_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
vr_distort_texture_vs20.fxc 1 2020-04-22 12:56:21 -04:00
vr_distort_texture.cpp 1 2020-04-22 12:56:21 -04:00
warp_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
warp_vs20.fxc 1 2020-04-22 12:56:21 -04:00
warp.cpp 1 2020-04-22 12:56:21 -04:00
water_dudv.cpp 1 2020-04-22 12:56:21 -04:00
water_dx60.cpp 1 2020-04-22 12:56:21 -04:00
water_dx80.cpp 1 2020-04-22 12:56:21 -04:00
water_dx81.cpp 1 2020-04-22 12:56:21 -04:00
water_ps2x_helper.h 1 2020-04-22 12:56:21 -04:00
water_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
Water_ps14.psh 1 2020-04-22 12:56:21 -04:00
Water_ps14.vsh 1 2020-04-22 12:56:21 -04:00
Water_vs11.vsh 1 2020-04-22 12:56:21 -04:00
Water_vs20.fxc 1 2020-04-22 12:56:21 -04:00
water.cpp 1 2020-04-22 12:56:21 -04:00
WaterCheap_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
WaterCheap_ps11.psh 1 2020-04-22 12:56:21 -04:00
WaterCheap_ps14.psh 1 2020-04-22 12:56:21 -04:00
WaterCheap_vs11.vsh 1 2020-04-22 12:56:21 -04:00
WaterCheap_vs14.vsh 1 2020-04-22 12:56:21 -04:00
WaterCheap_vs20.fxc 1 2020-04-22 12:56:21 -04:00
WaterCheapFresnel_ps14.psh 1 2020-04-22 12:56:21 -04:00
WaterCheapFresnelOpaque_ps14.psh 1 2020-04-22 12:56:21 -04:00
WaterCheapNoFresnel_ps11.psh 1 2020-04-22 12:56:21 -04:00
WaterCheapNoFresnelOpaque_ps11.psh 1 2020-04-22 12:56:21 -04:00
WaterCheapOpaque_ps11.psh 1 2020-04-22 12:56:21 -04:00
WaterCheapOpaque_ps14.psh 1 2020-04-22 12:56:21 -04:00
WaterCheapPerVertexFresnel_vs11.vsh 1 2020-04-22 12:56:21 -04:00
waterreflect_ps14.psh 1 2020-04-22 12:56:21 -04:00
WaterReflect_ps11.psh 1 2020-04-22 12:56:21 -04:00
waterrefract_ps14.psh 1 2020-04-22 12:56:21 -04:00
WaterRefract_ps11.psh 1 2020-04-22 12:56:21 -04:00
WaterRefractFresnel_ps11.psh 1 2020-04-22 12:56:21 -04:00
weapon_sheen_pass_helper.cpp 1 2020-04-22 12:56:21 -04:00
weapon_sheen_pass_helper.h 1 2020-04-22 12:56:21 -04:00
weapon_sheen_pass_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
weapon_sheen_pass_vs20.fxc 1 2020-04-22 12:56:21 -04:00
white_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
white.psh 1 2020-04-22 12:56:21 -04:00
windowimposter_dx80.cpp 1 2020-04-22 12:56:21 -04:00
windowimposter_dx90.cpp 1 2020-04-22 12:56:21 -04:00
windowimposter_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
windowimposter_ps11.fxc 1 2020-04-22 12:56:21 -04:00
windowimposter_vs11.fxc 1 2020-04-22 12:56:21 -04:00
windowimposter_vs20.fxc 1 2020-04-22 12:56:21 -04:00
wireframe_dx8.cpp 1 2020-04-22 12:56:21 -04:00
wireframe_dx9.cpp 1 2020-04-22 12:56:21 -04:00
WorldTexture.psh 1 2020-04-22 12:56:21 -04:00
WorldTwoTextureBlend_DetailAlpha.psh 1 2020-04-22 12:56:21 -04:00
worldtwotextureblend_dx6.cpp 1 2020-04-22 12:56:21 -04:00
worldtwotextureblend_dx8.cpp 1 2020-04-22 12:56:21 -04:00
worldtwotextureblend_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
WorldTwoTextureBlend_SelfIlluminated.psh 1 2020-04-22 12:56:21 -04:00
worldtwotextureblend.cpp 1 2020-04-22 12:56:21 -04:00
WorldTwoTextureBlend.psh 1 2020-04-22 12:56:21 -04:00
worldvertexalpha_dx8.cpp 1 2020-04-22 12:56:21 -04:00
WorldVertexAlpha_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
worldvertexalpha.cpp 1 2020-04-22 12:56:21 -04:00
WorldVertexAlpha.psh 1 2020-04-22 12:56:21 -04:00
WorldVertexAlpha.vsh 1 2020-04-22 12:56:21 -04:00
WorldVertexTransition_BlendBase2.psh 1 2020-04-22 12:56:21 -04:00
worldvertextransition_dx6_helper.cpp 1 2020-04-22 12:56:21 -04:00
worldvertextransition_dx6_helper.h 1 2020-04-22 12:56:21 -04:00
worldvertextransition_dx6.cpp 1 2020-04-22 12:56:21 -04:00
worldvertextransition_dx8_helper.cpp 1 2020-04-22 12:56:21 -04:00
worldvertextransition_dx8_helper.h 1 2020-04-22 12:56:21 -04:00
WorldVertexTransition_dx8.cpp 1 2020-04-22 12:56:21 -04:00
WorldVertexTransition_Editor.psh 1 2020-04-22 12:56:21 -04:00
WorldVertexTransition_ps2x.fxc 1 2020-04-22 12:56:21 -04:00
WorldVertexTransition_ps14.psh 1 2020-04-22 12:56:21 -04:00
WorldVertexTransition_Seamless.psh 1 2020-04-22 12:56:21 -04:00
WorldVertexTransition_Seamless.vsh 1 2020-04-22 12:56:21 -04:00
WorldVertexTransition_vs14.vsh 1 2020-04-22 12:56:21 -04:00
WorldVertexTransition_vs20.fxc 1 2020-04-22 12:56:21 -04:00
worldvertextransition.cpp 1 2020-04-22 12:56:21 -04:00
WorldVertexTransition.psh 1 2020-04-22 12:56:21 -04:00
WorldVertexTransition.vsh 1 2020-04-22 12:56:21 -04:00
writestencil_dx8.cpp 1 2020-04-22 12:56:21 -04:00
writestencil_dx9.cpp 1 2020-04-22 12:56:21 -04:00
writevertexalphatodestalpha_ps11.fxc 1 2020-04-22 12:56:21 -04:00
writevertexalphatodestalpha_vs11.fxc 1 2020-04-22 12:56:21 -04:00
writez_dx6.cpp 1 2020-04-22 12:56:21 -04:00
writez_dx8.cpp 1 2020-04-22 12:56:21 -04:00
writez_dx9.cpp 1 2020-04-22 12:56:21 -04:00
writez_vs20.fxc 1 2020-04-22 12:56:21 -04:00
writez.vsh 1 2020-04-22 12:56:21 -04:00
wscript Add PBR support (#91) 2022-08-10 17:41:01 +03:00
yuv.cpp 1 2020-04-22 12:56:21 -04:00
yuv.psh 1 2020-04-22 12:56:21 -04:00