source-engine/materialsystem/stdshaders/WorldVertexAlpha.vsh
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

38 lines
825 B
GLSL

vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
#include "macros.vsh"
local( $worldPos, $worldNormal, $projPos, $reflectionVector );
&AllocateRegister( \$projPos );
dp4 $projPos.x, $vPos, $cModelViewProj0
dp4 $projPos.y, $vPos, $cModelViewProj1
dp4 $projPos.z, $vPos, $cModelViewProj2
dp4 $projPos.w, $vPos, $cModelViewProj3
mov oPos, $projPos
&AllocateRegister( \$worldPos );
; garymcthack
dp4 $worldPos.z, $vPos, $cModel2
&CalcFog( $worldPos, $projPos );
&FreeRegister( \$worldPos );
&FreeRegister( \$projPos );
;------------------------------------------------------------------------------
; Texture coordinates
;------------------------------------------------------------------------------
; base texcoords
mov oT0, $vTexCoord0
; lightmap texcoords
mov oT1, $vTexCoord1
&FreeRegister( \$worldPos ); # garymcthack