mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
20 lines
549 B
Plaintext
20 lines
549 B
Plaintext
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
|
|
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
|
|
|
|
#define HDRTYPE HDR_TYPE_NONE
|
|
#include "common_ps_fxc.h"
|
|
|
|
sampler InputSampler : register( s0 );
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float2 inputImageCoords : TEXCOORD0; // Input image
|
|
float2 filmGrainCoords : TEXCOORD1; // Tiling film grain texture
|
|
};
|
|
|
|
float4 main( PS_INPUT i ) : COLOR
|
|
{
|
|
return FinalOutput( HSLtoRGB( tex2D( InputSampler, i.inputImageCoords ) ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
|
|
}
|
|
|