mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
27 lines
739 B
Plaintext
27 lines
739 B
Plaintext
#define HDRTYPE HDR_TYPE_NONE
|
|
#include "common_ps_fxc.h"
|
|
|
|
sampler BaseTextureSampler : register( s0 );
|
|
sampler CloudAlphaSampler : register( s1 );
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float2 baseCoords : TEXCOORD0;
|
|
float2 cloudAlphaCoords : TEXCOORD1;
|
|
float fogFactor : TEXCOORD2;
|
|
};
|
|
|
|
float4 main( PS_INPUT i ) : COLOR
|
|
{
|
|
float4 vBase = tex2D( BaseTextureSampler, i.baseCoords );
|
|
float4 vCloudAlpha = tex2D( CloudAlphaSampler, i.cloudAlphaCoords );
|
|
|
|
float fogFactor = 2.0f * smoothstep( 0.3f, 0.6f, i.fogFactor );
|
|
|
|
float4 result = vBase * vCloudAlpha;
|
|
result.a *= fogFactor;
|
|
|
|
// No actual fog. Use the "fog factor" to modulate alpha (after some smoothstep mojo)
|
|
return FinalOutput( result, 1.0f, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_LINEAR );
|
|
}
|