mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
27 lines
878 B
Plaintext
27 lines
878 B
Plaintext
// DYNAMIC: "PIXELFOGTYPE" "0..1"
|
|
|
|
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
|
|
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
|
|
|
|
#include "shader_constant_register_map.h"
|
|
#include "common_ps_fxc.h"
|
|
|
|
sampler BaseTextureSampler : register( s0 );
|
|
|
|
const float4 g_FogParams : register( PSREG_FOG_PARAMS );
|
|
const float4 g_EyePos_SpecExponent : register( PSREG_EYEPOS_SPEC_EXPONENT );
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float2 vTexCoord0 : TEXCOORD0;
|
|
float4 worldPos_projPosZ : TEXCOORD4; // Necessary for pixel fog
|
|
};
|
|
|
|
float4 main( PS_INPUT i ) : COLOR
|
|
{
|
|
HALF4 result = tex2D( BaseTextureSampler, i.vTexCoord0 );
|
|
|
|
float fogFactor = CalcPixelFogFactor( PIXELFOGTYPE, g_FogParams, g_EyePos_SpecExponent.z, i.worldPos_projPosZ.z, i.worldPos_projPosZ.w );
|
|
return FinalOutput( result, fogFactor, PIXELFOGTYPE, TONEMAP_SCALE_LINEAR );
|
|
}
|