source-engine/materialsystem/stdshaders/hsv_ps2x.fxc
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

28 lines
663 B
Plaintext

// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
sampler BaseTextureSampler : register( s0 );
struct PS_INPUT
{
float2 baseTexCoord : TEXCOORD0;
};
HALF4 main( PS_INPUT i ) : COLOR
{
HALF4 result;
HALF4 baseColor;
HALF maxValue;
baseColor = tex2D( BaseTextureSampler, i.baseTexCoord );
maxValue = max( baseColor.r, baseColor.g );
maxValue = max( baseColor.b, maxValue );
result = maxValue;
result.a = 1.0f;
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}