source-engine/materialsystem/stdshaders/UnlitGeneric_EnvMap.psh
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

18 lines
406 B
Plaintext

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint
;------------------------------------------------------------------------------
tex t0 ; base color
tex t1 ; cube map
mul r1, c2, t1
mad r0.rgb, t0, v0, r1
+ mul r0.a, t0, v0