source-engine/materialsystem/stdshaders/stdshader_dx6.vpc
2022-01-13 16:18:38 +02:00

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//-----------------------------------------------------------------------------
// STDSHADER_DX6.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
$Macro DISABLE_FTOL3_OVERRIDE "1"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration "Debug"
{
$General
{
$OutputDirectory "Debug_dx6"
$IntermediateDirectory "Debug_dx6"
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory "Release_dx6"
$IntermediateDirectory "Release_dx6"
}
}
// Common Configuration
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;STDSHADER_DX6_DLL_EXPORT;FAST_MATERIALVAR_ACCESS"
$AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
}
}
$Project "Stdshader_dx6"
{
$Folder "Source Files"
{
$File "BufferClearObeyStencil_dx6.cpp"
$File "cable_dx6.cpp"
$File "cloud.cpp"
$File "decal.cpp"
$File "DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp"
$File "decalmodulate.cpp"
$File "eyeball.cpp"
$File "eyes_dx6.cpp"
$File "introscreenspaceeffect_dx60.cpp"
$File "lightmappedgeneric_dx6.cpp"
$File "lightmappedtwotexture.cpp"
$File "modulate_dx6.cpp"
$File "portal_dx60.cpp"
$File "portalstaticoverlay_dx60.cpp"
$File "refract_dx60.cpp"
$File "rift_dx6.cpp"
$File "SetZ.cpp"
$File "shadow_dx6.cpp"
$File "shadowbuild_dx6.cpp"
$File "sky_dx6.cpp"
$File "sprite_dx6.cpp"
$File "teeth_dx6.cpp"
$File "unlitgeneric_dx6.cpp"
$File "unlittwotexture_dx6.cpp"
$File "vertexlitgeneric_dx6.cpp"
$File "viewalpha.cpp"
$File "volumetricfog.cpp"
$File "water_dx60.cpp"
$File "worldtwotextureblend_dx6.cpp"
$File "worldvertextransition_dx6.cpp"
$File "worldvertextransition_dx6_helper.cpp"
$File "writez_dx6.cpp"
$Folder "remove me when VAC2 is out"
{
$File "$SRCDIR\tier1\checksum_crc.cpp"
$File "$SRCDIR\tier1\checksum_md5.cpp"
$File "..\shader_dll_verify.cpp"
$File "..\shader_dll_verify.h"
}
}
$Folder "Header Files"
{
$File "worldvertextransition_dx6_helper.h"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib shaderlib
}
}