Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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common fix crash in some cases 2023-10-23 19:52:35 +03:00
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datamodel Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
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engine Merge pull request #312 from AruMoon/add-master-server 2023-12-30 11:44:00 +03:00
external Fix an VPC error related to GUID for VS2019 project 2022-01-27 14:28:20 +02:00
fgdlib 1 2020-04-22 12:56:21 -04:00
filesystem fix crash in some cases 2023-10-23 19:52:35 +03:00
game fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
gameui gameui: fix disconnect in video settings for multiplayer games 2023-10-08 02:40:43 +03:00
gcsdk fix sln generation 2022-07-26 13:03:48 -07:00
hammer fix sln generation 2022-07-26 13:03:48 -07:00
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inputsystem inputsystem: fix UB in touch events callback, make touch more responsive 2023-08-17 14:31:43 +03:00
ivp@47533475e0 ivp: update submodule 2023-12-24 04:24:44 +03:00
launcher launcher: don't grab/release mutex if multirun is enabled 2023-03-13 17:47:44 +06:00
launcher_main launcher_main: automatically set LD_LIBRARY_PATH on launch 2022-09-17 18:26:41 +03:00
lib@86a66ee92d game(client): fix atlas generation for touch 2022-09-17 21:00:50 +03:00
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materialsystem materialsystem: fix color correction on non-windows systems( fixes #137 , #295 related ) 2023-10-06 04:19:51 +03:00
mathlib WIP: move vmatrix functions to header and inline them 2023-04-26 19:56:15 +00:00
mdllib change output path in all vpc 2020-10-22 21:00:42 +03:00
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networksystem Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
particles fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
public public/tier0/platform.h: Remove __restrict not only for linux 2023-12-30 10:34:50 +03:00
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serverbrowser serverbrowser: copy gametype to map name in quicklist 2023-02-16 17:16:35 +03:00
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stub_steam waf: don't install some shared libraries when building sdk only 2023-05-24 16:46:25 +00:00
studiorender win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
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tier0 waf: don't install some shared libraries when building sdk only 2023-05-24 16:46:25 +00:00
tier1 WIP: musl port 2023-04-24 22:39:09 +00:00
tier2 add macos workflow, fix filesystem_async max thread count 2023-04-24 18:54:23 +00:00
tier3 arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
togl fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
togles togles: don't use alpha channel in dxt1 decompression for textures without it 2023-04-06 14:36:14 +03:00
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vgui2 fix build for latest musl 2023-11-08 13:26:46 +00:00
vguimatsurface inputsystem: fix UB in touch events callback, make touch more responsive 2023-08-17 14:31:43 +03:00
video Fix macOS build (#146) 2022-11-27 16:48:27 +03:00
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vphysics Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
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vstdlib vstdlib: remove old shitty osversion 2023-06-03 22:13:55 +03:00
vtf vtf: fix vtf loading for windows arm( and for other platforms ) 2023-08-14 18:26:28 +03:00
.gitignore hl2: fix random crash when combine throws a can 2023-04-30 17:03:03 +03:00
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waf update waf, enable gccdeps and msvcdeps 2023-11-24 11:28:25 +03:00
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Source Engine

GitHub Actions Status GitHub Actions Status Discord: Discord Server

Information from wikipedia:

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions

Source code is based on TF2 2018 leak. Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Features:

  • Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
  • Arm support( except windows )
  • 64bit support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • Achivement system working without steam
  • Fixed many bugs
  • Serverbrowser works without steam

Current tasks

  • Rewrite materialsystem for OpenGL render
  • dxvk-native support
  • Elbrus port
  • Bink audio support( for video_bink )

How to Build?

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