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https://github.com/nillerusr/source-engine.git
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36 lines
1.2 KiB
GLSL
36 lines
1.2 KiB
GLSL
vs.1.1
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# DYNAMIC: "DOWATERFOG" "0..1"
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# DYNAMIC: "SKINNING" "0..1"
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;------------------------------------------------------------------------------
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; Constants specified by the app
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; c0 = (0, 1, 2, 0.5)
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; c1 = (1/2.2, 3, 255, overbright factor)
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; c2 = camera position *in world space*
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; c4-c7 = modelViewProj matrix (transpose)
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; c8-c11 = ViewProj matrix (transpose)
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; c12-c15 = model->view matrix (transpose)
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; c16 = [fogStart, fogEnd, fogRange, 1.0/fogRange]
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; $SHADER_SPECIFIC_CONST_0-$SHADER_SPECIFIC_CONST_1 = Base texture transform
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; $SHADER_SPECIFIC_CONST_2-$SHADER_SPECIFIC_CONST_3 = Mask texture transform
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;------------------------------------------------------------------------------
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#include "macros.vsh"
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;------------------------------------------------------------------------------
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; Vertex blending
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;------------------------------------------------------------------------------
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&AllocateRegister( \$worldPos );
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&SkinPosition( $worldPos );
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; Transform the position from world to view space
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dp4 oPos.x, $worldPos, $cViewProj0
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dp4 oPos.y, $worldPos, $cViewProj1
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dp4 oPos.z, $worldPos, $cViewProj2
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dp4 oPos.w, $worldPos, $cViewProj3
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&FreeRegister( \$worldPos );
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