mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
42 lines
764 B
C++
42 lines
764 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "shaderlib/cshader.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
DEFINE_FALLBACK_SHADER( WriteZ, WriteZ_DX6 )
|
|
|
|
BEGIN_SHADER_FLAGS( WriteZ_DX6, "Help for WriteZ_DX6", SHADER_NOT_EDITABLE )
|
|
BEGIN_SHADER_PARAMS
|
|
END_SHADER_PARAMS
|
|
|
|
SHADER_INIT_PARAMS()
|
|
{
|
|
}
|
|
|
|
SHADER_INIT
|
|
{
|
|
}
|
|
|
|
SHADER_DRAW
|
|
{
|
|
SHADOW_STATE
|
|
{
|
|
pShaderShadow->EnableColorWrites( false );
|
|
pShaderShadow->EnableAlphaWrites( false );
|
|
pShaderShadow->DrawFlags( SHADER_DRAW_POSITION );
|
|
}
|
|
DYNAMIC_STATE
|
|
{
|
|
}
|
|
Draw();
|
|
}
|
|
END_SHADER
|
|
|