Subv
ac61a7d1e6
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
...
Only QueryMode::Write is supported at the moment.
2018-02-12 12:34:41 -05:00
Subv
6cddf9d88e
Make a GPU class in VideoCore to contain the GPU state.
...
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-11 23:44:12 -05:00
Subv
e01a8f2187
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
2018-02-11 22:42:48 -05:00
bunnei
deadcb39c2
renderer_opengl: Support framebuffer flip vertical.
2018-02-11 21:03:55 -05:00
MerryMage
738f91a57d
memory: Replace all memory hooking with Special regions
2018-01-27 15:16:39 +00:00
James Rowe
096be16636
Format: Run the new clang format on everything
2018-01-20 16:45:11 -07:00
Lioncash
e710a1b989
CMakeLists: Derive the source directory grouping from targets themselves
...
Removes the need to store to separate SRC and HEADER variables, and then
construct the target in most cases.
2018-01-17 21:51:43 -05:00
MerryMage
e35644c005
clang-format
2018-01-16 18:05:21 +00:00
bunnei
92801b1c34
renderer_gl: Clear screen to black before rendering framebuffer.
2018-01-15 00:20:19 -05:00
bunnei
ebd613c2cc
renderer: Render previous frame when no new one is available.
2018-01-14 23:54:56 -05:00
MerryMage
e86bdb1601
Fix build on macOS and linux
2018-01-13 22:38:52 +00:00
James Rowe
389979018c
Remove gpu debugger and get yuzu qt to compile
2018-01-12 19:11:04 -07:00
James Rowe
1d28b2e142
Remove references to PICA and rasterizers in video_core
2018-01-12 19:11:03 -07:00
bunnei
11adef4843
renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo.
2018-01-11 22:32:44 -05:00
bunnei
ee4691297f
renderer_opengl: Support rendering Switch framebuffer.
2018-01-10 23:28:59 -05:00
bunnei
236d463c52
render_base: Add a struct describing framebuffer metadata.
2018-01-10 23:28:56 -05:00
bunnei
866e66dc31
renderer_opengl: Add MortonCopyPixels function for Switch framebuffer.
2018-01-10 23:28:53 -05:00
bunnei
9e2ad45c98
renderer_opengl: Update DrawScreens for Switch.
2018-01-10 23:28:49 -05:00
bunnei
93480b10ef
core/video_core: Fix a bunch of u64 -> u32 warnings.
2018-01-01 15:40:35 -05:00
bunnei
960a1416de
hle: Initial implementation of NX service framework and IPC.
2017-10-14 22:18:42 -04:00
Huw Pascoe
b3b34a1e76
Extracted the attribute setup and draw commands into their own functions
2017-10-04 01:08:29 +01:00
Huw Pascoe
a13ab958cb
Fixed type conversion ambiguity
2017-09-30 09:34:35 +01:00
Subv
a321bce378
Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types.
...
It is unlikely we will ever use this without first doing a Cast to a signed type.
Fixes 9 "unary minus operator applied to unsigned type, result still unsigned" warnings on MSVC2017.3
2017-09-27 09:06:41 -05:00
B3n30
dc6a365337
Merge pull request #2951 from huwpascoe/perf-4
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Optimized Morton
2017-09-25 08:28:55 +02:00
Huw Pascoe
903906da3b
Optimized Float<M,E> multiplication
...
Before:
ucomiss xmm1, xmm1
jp .L9
pxor xmm2, xmm2
mov edx, 1
ucomiss xmm0, xmm2
setp al
cmovne eax, edx
test al, al
jne .L9
.L3:
movaps xmm0, xmm2
ret
.L9:
ucomiss xmm0, xmm0
jp .L10
pxor xmm2, xmm2
mov edx, 1
ucomiss xmm1, xmm2
setp al
cmovne eax, edx
test al, al
je .L3
After:
movaps xmm2, xmm1
mulss xmm2, xmm0
ucomiss xmm2, xmm2
jnp .L3
ucomiss xmm1, xmm0
jnp .L11
.L3:
movaps xmm0, xmm2
ret
.L11:
pxor xmm2, xmm2
jmp .L3
2017-09-25 00:54:02 +01:00
Huw Pascoe
876aa82c29
Optimized Morton
2017-09-24 22:27:14 +01:00
James Rowe
93930a966f
Merge pull request #2921 from jroweboy/batch-fix-2
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GPU: Add draw for immediate and batch modes
2017-09-24 07:57:16 -06:00
James Rowe
19d41dcc6e
Remove pipeline.gpu_mode and fix minor issues
2017-09-23 09:28:20 -06:00
Yuri Kunde Schlesner
a7758b0b36
Merge pull request #2928 from huwpascoe/master
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Fixed framebuffer warning
2017-09-22 04:06:38 +02:00
Huw Pascoe
a234e4c200
Improved performance of FromAttributeBuffer
...
Ternary operator is optimized by the compiler
whereas std::min() is meant to return a value.
I've noticed a 5%-10% emulation speed increase.
2017-09-17 15:56:36 +01:00
Huw Pascoe
6a110ac5f5
Fixed framebuffer warning
2017-09-17 11:57:06 +01:00
Yuri Kunde Schlesner
699c920991
Merge pull request #2900 from wwylele/clip-2
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PICA: implement custom clip plane
2017-09-16 10:23:00 +02:00
James Rowe
ad0b57f407
GPU: Add draw for immediate and batch modes
...
PR #1461 introduced a regression where some games would change configuration
even while in the poorly named "drawing" mode, which broke the heuristic
citra was using to determine when to draw the batch. This change adds
back in a draw call for batching, and also adds in a draw call in
immediate mode each time it adds a triangle.
2017-09-11 09:21:43 -06:00
bunnei
11baa40d75
Merge pull request #2865 from wwylele/gs++
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PICA: implemented geometry shader
2017-09-07 23:02:59 -04:00
bunnei
ff4941fb3a
Merge pull request #2914 from wwylele/fresnel-fix
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pica/lighting: only apply Fresnel factor for the last light
2017-09-05 10:00:49 -04:00
wwylele
12fbc8c8df
pica/lighting: only apply Fresnel factor for the last light
2017-09-03 08:22:03 +03:00
wwylele
e2c41a5891
video_core: report telemetry for gas mode
2017-08-31 12:54:17 +03:00
bunnei
f0e461bf6f
Merge pull request #2891 from wwylele/sw-bump
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SwRasterizer/Lighting: implement bump mapping
2017-08-30 21:07:30 -04:00
Weiyi Wang
647f017c6d
Merge pull request #2892 from Subv/warnings2
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Warnings: Fixed a few missing-return warnings in video_core.
2017-08-28 03:21:51 -05:00
Subv
da88f3b8f0
Warnings: Fixed a few missing-return warnings in video_core.
2017-08-26 11:58:22 -05:00
wwylele
417cb45e3f
SwRasterizer/Clipper: flip the sign convention to match PICA and OpenGL
2017-08-25 07:26:45 +03:00
wwylele
addbcd5784
gl_rasterizer: implement custom clip plane
2017-08-25 07:26:45 +03:00
wwylele
ea51a3af26
SwRasterizer: implement custom clip plane
2017-08-24 15:34:27 +03:00
wwylele
17c6104d2a
gl_rasterizer/lighting: more accurate CP formula
2017-08-22 09:34:44 +03:00
wwylele
b5aa570354
SwRasterizer/Lighting: implement LUT input CP
2017-08-22 09:34:44 +03:00
wwylele
3e478ca131
SwRasterizer/Lighting: implement bump mapping
2017-08-22 09:34:44 +03:00
wwylele
63b6e802cd
swrasterizer: remove invalid TODO
...
This function is called in clipping, before the pespective divide, and is not used in later rasterization. Thus it doesn't need perspective correction.
2017-08-21 08:03:07 +03:00
wwylele
72b26ac32f
swrasterizer/clipper: remove tested TODO
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hwtested. Current implementation is the correct behavior
2017-08-21 08:03:07 +03:00
wwylele
5a4af616c6
gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader
2017-08-21 08:03:07 +03:00
wwylele
1eca380886
gl_rasterizer: add clipping plane z<=0 defined in PICA
2017-08-21 08:03:07 +03:00
Yuri Kunde Schlesner
46d1ca768d
Merge pull request #2872 from wwylele/sw-geo-factor
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SwRasterizer/Lighting: implement geometric factor
2017-08-20 17:49:42 -07:00
James Rowe
8afa81ac1b
Merge pull request #2871 from wwylele/sw-spotlight
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SwRasterizer/Lighting: implement spot light
2017-08-19 20:10:24 -06:00
wwylele
0f35755572
pica/command_processor: build geometry pipeline and run geometry shader
...
The geometry pipeline manages data transfer between VS, GS and primitive assembler. It has known four modes:
- no GS mode: sends VS output directly to the primitive assembler (what citra currently does)
- GS mode 0: sends VS output to GS input registers, and sends GS output to primitive assembler
- GS mode 1: sends VS output to GS uniform registers, and sends GS output to primitive assembler. It also takes an index from the index buffer at the beginning of each primitive for determine the primitive size.
- GS mode 2: similar to mode 1, but doesn't take the index and uses a fixed primitive size.
hwtest shows that immediate mode also supports GS (at least for mode 0), so the geometry pipeline gets refactored into its own class for supporting both drawing mode.
In the immediate mode, some games don't set the pipeline registers to a valid value until the first attribute input, so a geometry pipeline reset flag is set in `pipeline.vs_default_attributes_setup.index` trigger, and the actual pipeline reconfigure is triggered in the first attribute input.
In the normal drawing mode with index buffer, the vertex cache is a little bit modified to support the geometry pipeline. Instead of OutputVertex, it now holds AttributeBuffer, which is the input to the geometry pipeline. The AttributeBuffer->OutputVertex conversion is done inside the pipeline vertex handler. The actual hardware vertex cache is believed to be implemented in a similar way (because this is the only way that makes sense).
Both geometry pipeline and GS unit rely on states preservation across drawing call, so they are put into the global state. In the future, the other three vertex shader units should be also placed in the global state, and a scheduler should be implemented on top of the four units. Note that the current gs_unit already allows running VS on it in the future.
2017-08-19 10:13:20 +03:00
wwylele
8285ca4ad8
pica/shader/jit: implement SETEMIT and EMIT
2017-08-19 10:13:20 +03:00
wwylele
36981a5aa6
pica/primitive_assembly: Handle winding for GS primitive
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hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-08-19 10:13:20 +03:00
wwylele
bb63ae3052
correct constness
2017-08-19 10:13:20 +03:00
wwylele
28128348f2
pica/shader/interpreter: implement SETEMIT and EMIT
2017-08-19 10:13:20 +03:00
wwylele
46c6973d2b
pica/shader: extend UnitState for GS
...
Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19 10:13:20 +03:00
wwylele
686fb3e78c
gl_shader_gen: don't call SampleTexture when bump map is not used
2017-08-11 18:35:00 +03:00
wwylele
945f9a1b04
SwRasterizer/Lighting: implement spot light
2017-08-11 01:19:10 +03:00
wwylele
14ee32c46a
SwRasterizer/Lighting: implement geometric factor
2017-08-11 01:18:43 +03:00
wwylele
5d9d42f0d0
SwRasterizer/Lighting: use make_tuple instead of constructor
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implicit tuple constructor is a c++17 thing, which is not supported by some not-so-old libraries. Play safe for now
2017-08-10 12:19:58 +03:00
wwylele
db309b2423
pica/regs: layout geometry shader configuration regs
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All the register meanings are derived from ctrulib (3dbrew is outdated for most of them)
2017-08-10 01:53:08 +03:00
Weiyi Wang
792dee47a7
Merge pull request #2822 from wwylele/sw_lighting-2
...
Implement fragment lighting in the sw renderer (take 2)
2017-08-09 18:54:29 +03:00
wwylele
baa24f4ea9
pica: upload shared shader code to both unit
2017-08-07 10:30:05 +03:00
wwylele
2252a63f80
SwRasterizer/Lighting: shorten file name
2017-08-03 13:51:22 +03:00
wwylele
eda28266fb
SwRasterizer/Lighting: move to its own file
2017-08-02 22:20:40 +03:00
wwylele
48b4105871
SwRasterizer/Lighting: reduce confusion
2017-08-02 22:07:15 +03:00
wwylele
c59ed47608
SwRasterizer/Lighting: move quaternion normalization to the caller
2017-08-02 22:05:53 +03:00
wwylele
c89f804a01
pica/shader_interpreter: fix off-by-one in LOOP
2017-07-27 13:48:27 +03:00
Sebastian Valle
c6a2e519ef
Merge pull request #2816 from wwylele/proctex-lutlutlut
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gl_rasterizer: use texture buffer for proctex LUT
2017-07-22 23:03:48 -05:00
Sebastian Valle
e646bd902d
Merge pull request #2834 from wwylele/depth-enable-fix
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gl_rasterizer_cache: fix using_depth_fb
2017-07-22 23:02:59 -05:00
bunnei
df8b9863f9
telemetry: Log performance, configuration, and system data.
2017-07-17 21:32:28 -04:00
wwylele
4feff63ffa
SwRasterizer/Lighting: dist atten lut input need to be clamp
2017-07-11 22:19:00 +03:00
wwylele
56e5425e59
SwRasterizer/Lighting: unify float suffix
2017-07-11 22:15:35 +03:00
wwylele
e415558a4f
SwRasterizer/Lighting: get rid of nested return
2017-07-11 22:15:35 +03:00
wwylele
c6d1472513
SwRasterizer/Lighting: refactor GetLutValue into a function.
...
merging similar pattern. Also makes the code more similar to the gl one
2017-07-11 22:15:35 +03:00
wwylele
f13cf506e0
SwRasterizer: only interpolate quat and view when lighting is enabled
2017-07-11 21:35:57 +03:00
wwylele
efc655aec0
SwRasterizer/Lighting: pass lighting state as parameter
2017-07-11 20:06:26 +03:00
Subv
9906feefbd
SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body.
2017-07-11 19:39:15 +03:00
Subv
7526af5e52
SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function.
2017-07-11 19:39:15 +03:00
Subv
b8229a7684
SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors.
2017-07-11 19:39:15 +03:00
Subv
7bc467e872
SwRasterizer/Lighting: Do not use global state in LookupLightingLut.
2017-07-11 19:39:15 +03:00
Subv
37ac2b6657
SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.
2017-07-11 19:39:15 +03:00
Subv
6250f52e93
SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop.
2017-07-11 19:39:15 +03:00
Subv
2d69a9b8bf
SwRasterizer: Run clang-format
2017-07-11 19:39:15 +03:00
Subv
73566ff7a9
SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
2017-07-11 19:39:15 +03:00
Subv
2a75837bc3
SwRasterizer: Corrected the light LUT lookups.
2017-07-11 19:39:15 +03:00
Subv
f2d4d5c219
SwRasterizer: Corrected the light LUT lookups.
2017-07-11 19:39:15 +03:00
Subv
80b6fc592e
SwRasterizer: Fixed the lighting lut lookup function.
2017-07-11 19:39:15 +03:00
Subv
10b0bea060
SwRasterizer: Calculate fresnel for fragment lighting.
2017-07-11 19:39:15 +03:00
Subv
46b8c8e1da
SwRasterizer: Calculate specular_1 for fragment lighting.
2017-07-11 19:39:15 +03:00
Subv
be25e78b07
SwRasterizer: Calculate specular_0 for fragment lighting.
2017-07-11 19:39:15 +03:00
Subv
b2f472a2b1
SwRasterizer: Implement primary fragment color.
2017-07-11 19:39:15 +03:00
wwylele
8482933db8
gl_rasterizer: use texture buffer for proctex LUT
2017-07-01 11:02:48 +03:00
wwylele
8978ecb09c
gl_rasterizer: use texture buffer for fog LUT
2017-06-22 20:41:00 +03:00
wwylele
f1e377f57e
gl_rasterizer: create the texture before applying the state
...
this is a rebasing error from #2792 . It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele
457659fe01
gl_state: reset 1d textures
2017-06-21 23:13:06 +03:00
wwylele
42f7ca7412
gl_rasterizer: fix glGetUniformLocation type
2017-06-21 23:13:06 +03:00
wwylele
be9e952bdc
gl_rasterizer: manage texture ids in one place
2017-06-21 23:13:06 +03:00
wwylele
ab60414122
gl_rasterizer/lighting: fix LUT interpolation
2017-06-21 23:13:06 +03:00
Yuri Kunde Schlesner
d0888f8548
Merge pull request #2776 from wwylele/geo-factor
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Fragment lighting: implement geometric factor
2017-06-18 14:18:48 -07:00
wwylele
5a454173a8
gl_rasterizer/lighting: use the formula from the paper for germetic factor
2017-06-18 10:29:02 +03:00
Yuri Kunde Schlesner
f6715f98f5
Stop using reserved operator names (and/or/xor) with Xbyak
...
Also has the Dynarmic upgrade with the same change
2017-06-17 12:20:22 -07:00
wwylele
7052d43a67
gl_rasterizer/lighting: implement geometric factor
2017-06-15 14:59:01 +03:00
Yuri Kunde Schlesner
da1bec121a
Merge pull request #2762 from wwylele/light-cp-tangent
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Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
Yuri Kunde Schlesner
5fe5ccac42
Merge pull request #2743 from wwylele/wrap-fix
...
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-13 21:28:12 -07:00
Yuri Kunde Schlesner
791cd14c8d
Merge pull request #2767 from yuriks/quaternion-flip-comment
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OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
wwylele
972548e3ee
gl_rasterizer/lighting: Implement tangent mapping
2017-06-11 21:30:53 +03:00
wwylele
40b7d0bf3f
gl_rasterizer/lighting: implement lut input 5 (CP)
2017-06-11 21:30:53 +03:00
Sebastian Valle
39c7c1f580
Merge pull request #2727 from wwylele/spot-light
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Fragment lighting: implement spot light
2017-06-11 18:23:47 +00:00
wwylele
b3b9468573
gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
2017-06-10 15:10:34 +03:00
Yuri Kunde Schlesner
ba01a8302a
OpenGL: Update comment on AreQuaternionsOpposite with new information
...
While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele
28d1e73d2f
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-04 09:47:25 +03:00
bunnei
54ea95cca7
Merge pull request #2721 from wwylele/texture-cube
...
swrasterizer: implemented TextureCube
2017-05-30 10:21:05 -04:00
wwylele
10906dceec
gl_rasterizer: implement spot light
2017-05-30 10:54:58 +03:00
wwylele
686cbf3ac6
gl_rasterizer: sync spot light status
2017-05-30 10:54:58 +03:00
wwylele
b5addf8fb8
pica: prepare registers for spotlight
2017-05-30 10:54:58 +03:00
Yuri Kunde Schlesner
a4f88c7d7c
Merge pull request #2734 from yuriks/cmake-imported-libs
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CMake: Use CMake target properties for all libraries
2017-05-29 15:12:21 -07:00
wwylele
0b9bb082c3
swrasterizer: implement TextureCube
2017-05-29 22:28:48 +03:00
wwylele
077cc683e5
pica: add registers for texture cube
2017-05-29 22:03:08 +03:00
Yuri Kunde Schlesner
3df85a103a
Merge pull request #2729 from yuriks/quaternion-fix
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OpenGL: Improve accuracy of quaternion interpolation
2017-05-28 01:24:06 -07:00
Yuri Kunde Schlesner
d736cca848
CMake: Create INTERFACE targets for microprofile and nihstro
2017-05-27 22:34:52 -07:00
Yuri Kunde Schlesner
4660bc1c78
CMake: Use IMPORTED target for libpng
2017-05-27 20:44:51 -07:00
Yuri Kunde Schlesner
7b81903756
CMake: Correct inter-module dependencies and library visibility
...
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.
Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
eb10f25025
Move screen size constants from video_core to core
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video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
6665557ff7
OpenGL: Remove unused RendererOpenGL fields
2017-05-27 18:02:46 -07:00
Yuri Kunde Schlesner
669ef82aee
OpenGL: Improve accuracy of quaternion interpolation
...
Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27 00:13:41 -07:00
wwylele
90c8d09098
gl_shader: refactor texture sampler into its own function
2017-05-27 01:56:22 +03:00
Yuri Kunde Schlesner
bae3799bd5
Merge pull request #2697 from wwylele/proctex
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Implemented Procedural Texture (Texture Unit 3)
2017-05-24 21:37:42 -07:00
wwylele
36526c63ef
swrasterizer: add missing tc0_w and fragment lighting attribute processing
2017-05-21 09:09:15 +03:00
wwylele
4d62e75fb2
gl_rasterizer: implement procedural texture
2017-05-20 13:50:50 +03:00
wwylele
ade45b5b99
pica/swrasterizer: implement procedural texture
2017-05-20 13:50:50 +03:00
wwylele
393fee10a2
pica: use correct register value for shader bool_uniforms
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variable value is not masked. the masked and combined register value should be used instead
2017-05-17 22:14:09 +03:00
Yuri Kunde Schlesner
8d558777a6
Merge pull request #2703 from wwylele/pica-reg-revise
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pica: correct bit field length for some registers
2017-05-16 10:00:37 -07:00
wwylele
86ee1f6101
pica: correct bit field length for some registers
2017-05-16 19:24:06 +03:00
Jannik Vogel
ba722be2ac
Pica: Write GS registers
...
This adds the handlers for the geometry shader register writes which will call the functions from the previous commit to update registers for the GS.
2017-05-12 16:22:37 +02:00
Jannik Vogel
3fd3775d35
Pica: Write shader registers in functions
...
The commit after this one adds GS register writes, so this moves the VS handlers into functions so they can be re-used and extended more easily.
2017-05-12 16:22:37 +02:00
Jannik Vogel
925724c990
Pica: Set program code / swizzle data limit to 4096
...
One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.
The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```
New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX ) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX ) (12 bit = [0; 4095]).
2017-05-11 15:01:27 +02:00
wwylele
039b293092
pica: shader_dirty if texture2 coord changed
2017-05-05 15:35:17 +03:00
wwylele
0f664ef89d
pica: use correct coordinates for texture 2
2017-05-03 22:12:46 +03:00
bunnei
ea53d6085a
Merge pull request #2671 from wwylele/dot3-rgba
...
rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-21 17:03:22 -04:00
wwylele
2c2e872b31
gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
2017-04-20 22:56:07 +03:00
wwylele
b624a95205
rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-19 23:48:10 +03:00
Yuri Kunde Schlesner
52a4489d65
OpenGL: Pass Pica regs via parameter
2017-04-17 10:34:45 -07:00
Yuri Kunde Schlesner
a6fd4533f6
OpenGL: Move PicaShaderConfig to gl_shader_gen.h
...
Also move the implementation of CurrentConfig to the cpp file.
2017-04-16 21:49:32 -07:00
Yuri Kunde Schlesner
40e28f6217
OpenGL: Move Attributes enum to a more appropriate file
2017-04-16 20:47:04 -07:00
Jannik Vogel
1b397c77fa
Pica/Regs: Correct bit width for blend-equations
2017-04-08 18:33:17 +02:00
wwylele
e02c4b7195
Input: remove unused stuff & clean up
...
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
Mat M
0cb52ee74a
Doxygen: Amend minor issues ( #2593 )
...
Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
2017-02-26 17:58:51 -08:00
Yuri Kunde Schlesner
fb1979d7e2
Core: Re-write frame limiter
...
Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.
The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
b285c2a4ed
Core: Make PerfStats internally locked
...
More ergonomic to use and will be required for upcoming changes.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
3b4e400333
Remove built-in (non-Microprofile) profiler
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
c75ae6c585
Add performance statistics to status bar
2017-02-26 17:22:03 -08:00
Jannik Vogel
e594e63bb5
OpenGL: Check if uniform block exists before updating it ( #2581 )
2017-02-18 11:46:26 -08:00
Weiyi Wang
e085e6a768
video_core: remove #pragma once in cpp file ( #2570 )
2017-02-15 00:16:50 -08:00
Yuri Kunde Schlesner
426fda1d52
SWRasterizer: Move more framebuffer functions to file
2017-02-12 18:13:04 -08:00
Yuri Kunde Schlesner
1683cb0ec9
SWRasterizer: Move texturing functions to their own file
2017-02-12 18:12:37 -08:00
Yuri Kunde Schlesner
f9026e8a7a
SWRasterizer: Convert large no-capture lambdas to standalone functions
2017-02-12 18:11:05 -08:00
Yuri Kunde Schlesner
e1ad7d69b9
SWRasterizer: Move framebuffer operation functions to their own file
2017-02-12 18:11:03 -08:00
Yuri Kunde Schlesner
e24717bca0
VideoCore: Move software rasterizer files to sub-directory
2017-02-12 18:08:11 -08:00
Yuri Kunde Schlesner
e10b11a5d0
video_core/shader: Document sanitized MUL operation
2017-02-12 13:29:14 -08:00
Yuri Kunde Schlesner
443bb3d522
Merge pull request #2550 from yuriks/pica-refactor2
...
Small VideoCore cleanups
2017-02-12 12:33:26 -08:00
Yuri Kunde Schlesner
e2fa1ca5e1
video_core: Fix benign out-of-bounds indexing of array ( #2553 )
...
The resulting pointer wasn't written to unless the index was verified as
valid, but that's still UB and triggered debug checks in MSVC.
Reported by garrettboast on IRC
2017-02-10 20:51:09 -08:00
Yuri Kunde Schlesner
553e672777
VideoCore: Split u64 Pica reg unions into 2 separate u32 unions
...
This eliminates UB when aliasing it with the array of u32 regs, and
is compatible with non-LE architectures.
2017-02-09 00:04:25 -08:00
Yuri Kunde Schlesner
bfb1531352
VideoCore: Force enum sizes to u32 in LightingRegs
...
All enums that are used with BitField must have their type forced to u32
to ensure correctness.
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
af65e1c0a0
OpenGL: Remove unused duplicate of IsPassThroughTevStage
...
This copy was left behind when the shader generation code was moved to a
separate file.
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
60fc0b086f
VideoCore: Split regs.h inclusions
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
f241bb72f5
Pica/Regs: Use binary search to look up reg names
...
This gets rid of the static unordered_map. Also changes the return type
const char*, avoiding unnecessary allocations (the result was only used
by calling .c_str() on it.)
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
602f57da38
VideoCore: Use union to index into Regs struct
...
Also remove some unused members.
2017-02-08 22:13:25 -08:00
Yuri Kunde Schlesner
2889372e47
Merge pull request #2482 from yuriks/pica-refactor
...
Split up monolithic Regs struct
2017-02-08 22:07:34 -08:00
Lectem
f146a6d45a
Use std::array<u8,2> instead of u8[2] to fix MSVC build
2017-02-05 14:55:51 +01:00
Yuri Kunde Schlesner
5759d94b5c
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
f7c7f422c6
VideoCore: Split shader regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
8fca90b5d5
VideoCore: Split geometry pipeline regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
f443c7e5b0
VideoCore: Split lighting regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
23713d5dee
VideoCore: Split framebuffer regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
9017093f58
VideoCore: Split texturing regs from Regs struct
2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
000e78144c
VideoCore: Split rasterizer regs from Regs struct
2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
97e06b0a0d
Merge pull request #2476 from yuriks/shader-refactor3
...
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
c74787a11c
Pica/Texture: Move part of ETC1 decoding to new file and cleanups
2017-02-04 12:33:28 -08:00
Yuri Kunde Schlesner
09a750e866
Pica/Texture: Simplify/cleanup texture tile addressing
2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
a1c9ac7845
VideoCore: Move LookupTexture out of debug_utils.h
2017-02-04 12:31:40 -08:00
wwylele
6dc1d6e568
ShaderJIT: add 16 dummy bytes at the bottom of the stack
2017-02-03 14:53:38 +02:00
Weiyi Wang
0b9c59ff22
Common/x64: remove legacy emitter and abi ( #2504 )
...
These are not used any more since we moved shader JIT to xbyak.
2017-01-31 01:06:42 -08:00
Merry
f7e96dc068
shader_jit_x64_compiler: esi and edi should be persistent ( #2500 )
2017-01-31 00:38:31 -08:00
Yuri Kunde Schlesner
37a4ea046d
VideoCore: Make PrimitiveAssembler const-correct
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
dcdffabfe6
VideoCore: Extract swrast-specific data from OutputVertex
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
8ed9f9d49f
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
...
This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
92bf5c88e6
VideoCore: Split shader output writing from semantic loading
2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
335df895b9
VideoCore: Consistently use shader configuration to load attributes
2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
fccb28d2e9
VideoCore: Use correct register for immediate mode attribute count
2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
ab6954e942
VideoCore: Rename some types to more accurate names
2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
bbc7844021
VideoCore: Change misleading register names
...
A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
2017-01-29 21:31:36 -08:00
Kloen
eee37b857b
video_core: gl_rasterizer_cache.cpp removed unused type alias
2017-01-30 05:18:28 +01:00
Kloen
6a3a3964b0
video_core: gl_rasterizer.cpp removed unused type alias
2017-01-30 05:16:48 +01:00
Kloen
4652d70572
video_core: silence unused-local-typedef boost related warning on GCC
2017-01-29 21:24:24 +01:00
Yuri Kunde Schlesner
0e9081b973
VideoCore/Shader: Move entry_point to SetupBatch
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
0f64274145
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
6fa3687afc
Shader: Remove OutputRegisters struct
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
9ea5eacf91
Shader: Initialize conditional_code in interpreter
...
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
1a2acc3baa
Shader: Don't read ShaderSetup from global state
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
fa4ac279a7
shader_jit_x64: Don't read program from global state
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
ade7ed7c5f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
114d6b2f97
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
8eefc62833
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
dd4a1672a7
VideoCore/Shader: Split shader uniform state and shader engine
...
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
bd82cffd0b
VideoCore/Shader: Add constness to methods
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
1e1f939817
VideoCore/Shader: Use only entry_point as ShaderSetup param
...
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
e3caf669b0
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
34d581f2dc
VideoCore/Shader: Extract input vertex loading code into function
2017-01-25 18:53:20 -08:00
Kloen
5cc94c17f6
video_core: fix shader.cpp signed / unsigned warning
2017-01-23 16:53:31 +01:00
Kloen
753fea5d65
video_core: gl_rasterizer float to int warning
2017-01-23 16:53:30 +01:00
Kloen
b6063d9a93
video_core: fix gl_rasterizer warning on MSVC
2017-01-23 16:53:30 +01:00
bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
2017-01-07 03:23:22 -05:00
Jonathan Hao
c18cb1b192
Fix some warnings ( #2399 )
2017-01-04 13:48:29 -03:00
bunnei
2f746e9946
Merge pull request #2367 from JayFoxRox/lighting-lut-quickfix
...
Lighting LUT Quickfix
2016-12-29 13:41:51 -05:00
Jannik Vogel
6ed4206f87
Minor cleanup in GLSL code
2016-12-25 21:38:10 +01:00
Jannik Vogel
88f409aec9
Offset lighting LUT samples correctly
2016-12-25 21:37:26 +01:00
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
...
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei
29564d73bd
Merge pull request #2319 from yuriks/profile-scopes
...
VideoCore: Make profiling scope more representative
2016-12-21 13:33:49 -05:00
Albin Bernhardsson
ddec9cb369
Use GL_TRUE when setting color_mask
2016-12-19 19:06:35 +01:00
bunnei
3a1eaf2efc
Merge pull request #2318 from yuriks/trace-opt
...
VideoCore: Inline IsPicaTracing
2016-12-18 21:15:24 -05:00
Yuri Kunde Schlesner
c135317de1
VideoCore/Shader: Extract DebugData out from UnitState
2016-12-16 00:16:25 -08:00
Yuri Kunde Schlesner
6e7e767645
Remove unnecessary cast
2016-12-16 00:15:55 -08:00
Yuri Kunde Schlesner
b5e3599704
VideoCore/Shader: Extract evaluate_condition lambda to function scope
2016-12-16 00:15:51 -08:00
Yuri Kunde Schlesner
960578f4e1
VideoCore/Shader: Extract call lambda up a scope and remove unused param
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
e4e962bc7c
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
d27cb1dedc
VideoCore/Shader: Move DebugData to a separate file
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
fb9e856b91
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
2016-12-15 10:02:42 -08:00
Yuri Kunde Schlesner
ac9f937477
VideoCore: Make profiling scope more representative
2016-12-14 22:52:09 -08:00
Yuri Kunde Schlesner
945f554b84
VideoCore: Inline IsPicaTracing
...
Speeds up ALBW main menu slightly (~3%)
2016-12-14 22:06:40 -08:00
Yuri Kunde Schlesner
f00ada3363
VideoCore: Eliminate an unnecessary copy in the drawcall loop
2016-12-14 21:00:29 -08:00
Yuri Kunde Schlesner
5ff3206207
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
2016-12-14 20:06:09 -08:00
Yuri Kunde Schlesner
f4e98ecf3f
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
2016-12-14 20:06:08 -08:00
Lioncash
963aedd8cc
Add all services to the Service namespace
...
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
Markus Wick
d0d49bb951
OpenGL: Drop framebuffer completeness check.
...
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
emmauss
c4e4fa53d9
Implement Frame rate limiter ( #2223 )
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* implement frame limiter
* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel
fc4591fa49
ASSERT that shader was linked successfully
2016-12-05 21:11:24 +01:00
Jannik Vogel
4088afe23c
Report shader uniform block size in case of mismatch
2016-12-05 21:11:24 +01:00
Jannik Vogel
0edc986861
Print broken shader code to log
2016-12-05 21:11:24 +01:00
Yuri Kunde Schlesner
8a1f96011d
OpenGL: Non-zero stride only makes sense for linear buffers
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
2600633b89
OpenGL: Ensure framebuffer binding is restored if completion check fails
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
ba7f213655
OpenGL: Fix DisplayTransfer accel when input width != output width
...
Fixes #2246 , #2261
2016-12-04 05:21:57 -08:00
Yuri Kunde Schlesner
4f0f88bc6a
Merge pull request #2259 from JayFoxRox/fix-fallback
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shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-03 22:11:39 -08:00
Jannik Vogel
2d8097eecc
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-04 04:26:33 +01:00
Yuri Kunde Schlesner
4d5e42240c
clang-format: Fix coding style
2016-12-03 01:32:46 -08:00
Jannik Vogel
e2cb7d7833
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
2016-12-02 04:33:15 +01:00
Subv
e3e4f27447
ClangFormat: Fixed the clang-format errors
2016-11-30 09:37:37 -05:00
Subv
aea9a91100
Build: Fixed a few warnings.
2016-11-29 16:51:53 -05:00
Yuri Kunde Schlesner
e279a6955e
Merge pull request #2222 from linkmauve/die-frameskip-die
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Remove the broken frame_skip option
2016-11-27 16:01:45 -08:00
Emmanuel Gil Peyrot
0820c99462
GPU: Remove the broken frame_skip option.
...
Fixes #1960 .
2016-11-27 21:19:56 +00:00
Subv
4623415026
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
2016-11-27 13:09:11 -05:00
Subv
743b0e71d9
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
2016-11-27 12:16:10 -05:00
jphalimi
82210ab480
Cache Vertices instead of Output registers ( #2165 )
...
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
2016-11-23 23:10:34 -05:00
wwylele
75affa13f7
Fix format error from #2195
2016-11-22 20:17:28 +02:00
bunnei
2de470c9b2
Merge pull request #2195 from Subv/factor_check
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GPU/CiTrace: Avoid calling GetTextures() when not necessary.
2016-11-19 22:21:11 -05:00
Subv
050e9be15b
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
2016-11-19 19:27:00 -05:00
James Rowe
f68f37b520
Merge pull request #2194 from jroweboy/extremely-minor-clangformat-change
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Minor formatting change
2016-11-19 13:51:14 -07:00
James Rowe
19acec351c
Minor formatting change
2016-11-19 13:35:07 -07:00
James Rowe
d9305b0a07
Add default hotkey to swap primary screens.
...
Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe
2b1654ad9b
Support additional screen layouts.
...
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Ricardo de Almeida Gonzaga
13d46f6820
Fix typos
2016-10-20 12:26:59 -02:00
bunnei
d989102c9c
Merge pull request #2082 from yuriks/shader-interp-crash
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Fix/mask crash in shader debugger in Mii Maker
2016-10-06 19:35:37 -04:00
bunnei
49b10339bf
Merge pull request #2103 from wwylele/gpu-reg-cleanup
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GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner
d9a904f9cb
VideoCore: Shader interpreter cleanups
2016-09-29 21:15:49 -07:00
Yuri Kunde Schlesner
26b68313b9
VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
...
As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
2016-09-29 21:11:36 -07:00
Yuri Kunde Schlesner
01667d9a35
OpenGL: Take cached viewport sub-rect into account for scissor
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Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele
d2419570b9
rasterizer: separate TextureCopy from DisplayTransfer
2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner
f120e78b56
Remove special rules for Windows.h and library includes
2016-09-21 00:16:33 -07:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
a3afeb4687
VideoCore: Fix dangling lambda context in shader interpreter
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The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
2016-09-15 22:15:11 -07:00
bunnei
09063dc5bb
Merge pull request #2032 from bunnei/qt-graphics
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Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
Jannik Vogel
7a79fa7a90
OpenGL: Avoid error on unsupported lighting LUT
2016-08-30 19:30:26 +02:00
bunnei
08ad9b36d4
config: Add a setting for graphics V-Sync.
2016-08-29 21:42:30 -04:00
Yuri Kunde Schlesner
ecf6ecf325
OpenGL: Add scaled resolution support to scissor
2016-06-27 22:16:04 -07:00
Yuri Kunde Schlesner
f0b9bc14b6
PICA: Scissor fixes and cleanups
2016-06-27 21:14:39 -07:00
Subv
f9be06b15f
PICA: Implement scissor test
2016-06-27 21:14:13 -07:00
scurest
0f9274fe24
Remove superfluous std::move in return std::move(local_var)
2016-06-25 13:26:21 -05:00
Jannik Vogel
a12571c709
OpenGL: Implement fog
2016-06-07 00:06:28 +02:00
Jannik Vogel
ebee2513a9
Rasterizer: Implement fog
2016-06-07 00:06:28 +02:00
Jannik Vogel
57855a1701
Pica: Add fog state
2016-06-07 00:06:28 +02:00
Jannik Vogel
c900c092e3
OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
2016-06-07 00:06:28 +02:00
mailwl
07cc781163
gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue
2016-06-01 09:40:15 +03:00
bunnei
552018c50a
Merge pull request #1812 from JayFoxRox/refactor-shader
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Retrieve shader result from new OutputRegisters-type
2016-05-31 18:12:56 -04:00
bunnei
201a7af92a
Merge pull request #1846 from JayFoxRox/missing-dirty-lighting
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OpenGL: Set shader_dirty on lighting changes
2016-05-26 17:35:12 -04:00
bunnei
a316fbb15a
Merge pull request #1733 from lioncash/vert_loader
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VertexLoader: Minor changes
2016-05-23 21:13:34 -04:00
Jannik Vogel
6a28f46844
OpenGL: Set shader_dirty on lighting changes
2016-05-23 23:28:13 +02:00
Jannik Vogel
30a01584f2
Pica: Name LightSrc.config register
2016-05-23 23:28:13 +02:00
Jannik Vogel
8e905b3af6
Pica: Name lighting.config0 and .config1 registers
2016-05-23 23:28:13 +02:00
Jannik Vogel
068bd6f728
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
2016-05-23 23:28:13 +02:00
Jannik Vogel
d77279a415
Refactor Tev stage dumper
2016-05-21 03:11:27 +02:00
Jannik Vogel
324c21c922
Extend Tev stage dumper
2016-05-21 03:08:59 +02:00
bunnei
e5599ed300
Merge pull request #1786 from JayFoxRox/blend-equation
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OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
Jannik Vogel
ff0fa86b17
Retrieve shader result from new OutputRegisters-type
2016-05-16 18:55:51 +02:00
linkmauve
f40fabd688
Merge pull request #1787 from JayFoxRox/refactor-jit
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Refactor JIT
2016-05-16 17:54:45 +01:00
Jannik Vogel
5389dedfa1
OpenGL: Only update depth uniforms if the depth changed
2016-05-14 10:31:18 +02:00
Jannik Vogel
f8a11a664f
OpenGL: value-initialize variables which cause uninitialised access otherwise
2016-05-14 10:16:11 +02:00
Jannik Vogel
1308afe2c2
Use new shader-jit signature for interpreter
2016-05-13 09:41:55 +02:00
Jannik Vogel
4e01e9ffc5
Refactor access to state in shader-jit
2016-05-13 09:20:14 +02:00
Jannik Vogel
5864cb7e00
OpenGL: Support blend equation
2016-05-12 22:57:40 +02:00
Jannik Vogel
7e756faaba
Move program_counter and call_stack from UnitState to interpreter
2016-05-12 19:05:42 +02:00
Jannik Vogel
6c6d99ca51
Move default_attributes into Pica state
2016-05-12 19:05:41 +02:00
bunnei
f6eb62d062
Merge pull request #1690 from JayFoxRox/tex-type-3
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Pica: Implement texture type 3 (Projection2D)
2016-05-11 21:47:08 -04:00
Jannik Vogel
ae7a82fa1c
Turn ShaderSetup into struct
2016-05-11 23:48:24 +02:00
Jannik Vogel
5a7306d6df
OpenGL: Implement texture type 3
2016-05-11 08:07:37 +02:00
Jannik Vogel
4311297eb1
Rasterizer: Implement texture type 3
2016-05-11 08:07:36 +02:00
Jannik Vogel
2f8e8e1455
Pica: Add tc0.w to OutputVertex
2016-05-11 08:07:36 +02:00
Jannik Vogel
9cfebb9334
Pica: Add texture type to state
2016-05-11 08:07:36 +02:00
bunnei
86ecbdfa4d
Merge pull request #1621 from JayFoxRox/w-buffer
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Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
Lioncash
75e5d0a6a0
gl_rasterizer: Fix compilation for debug builds
2016-05-10 09:22:02 -04:00
Jannik Vogel
fc9cc21024
OpenGL: Implement W-Buffers and fix depth-mapping
2016-05-10 08:58:52 +02:00
Jannik Vogel
4c98113b57
Pica: Implement W-Buffer in SW rasterizer
2016-05-10 08:58:52 +02:00
linkmauve
006fe5fc0f
Merge pull request #1704 from JayFoxRox/pod-config
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Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
Lioncash
6d5f2a3cff
vertex_loader: Correct forward declaration of InputVertex
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It's actually a struct, not a class.
2016-05-08 23:08:18 -04:00
Lioncash
5587383eb7
vertex_loader: Provide an assertion for ensuring the loader has been setup
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Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
2016-05-08 23:08:12 -04:00
Lioncash
1357724cd9
vertex_loader: Add constructors to facilitate immediate and two-step initialization
2016-05-08 23:03:32 -04:00
Lioncash
769f4a7018
vertex_loader: initialize_num_total_attributes.
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Keeps the public API sane.
2016-05-08 23:03:32 -04:00
Lioncash
8ea5e7dfb5
vertex_loader: Use std::array instead of raw C arrays
2016-05-08 23:03:32 -04:00
Lioncash
a286b61f75
vertex_loader: Correct header ordering
2016-05-08 23:01:26 -04:00
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
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On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Jannik Vogel
7a77b8356c
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-04 10:21:51 +02:00
Jannik Vogel
f74652d2fe
Pica: Use a union for PicaShaderConfig
2016-05-03 15:06:49 +02:00
Jannik Vogel
5fc8eb227a
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
2016-05-03 15:06:46 +02:00
Jannik Vogel
f3f7018c9e
Pica: Make PicaShaderConfig trivially_copyable and clear it before use
2016-05-03 14:10:11 +02:00
Jannik Vogel
5ec1140f8b
OpenGL: Don't copy const_color (Reverts #1745 )
2016-05-03 12:34:52 +02:00
Jannik Vogel
696cb197a5
Pica: Replace logic in shader.cpp with loop
2016-05-03 01:40:47 +02:00
bunnei
15d0e98267
Merge pull request #1741 from linkmauve/iwyu-video_core
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Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel
7e0d6903ff
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
2016-05-01 16:35:54 +02:00
Jannik Vogel
aab41604f7
OpenGL: border_color was never set. Fixed. ( #1740 )
2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
Jannik Vogel
49bfe9bf91
Remove TGA dumper
2016-04-30 09:43:59 +02:00
bunnei
90243c56fb
Merge pull request #1730 from hrydgard/vertex-loader
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* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
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This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgard
a86d7cacc1
Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 08:50:21 +02:00
Henrik Rydgard
a442ee07f4
Debugger fix
2016-04-28 22:30:01 +02:00
Henrik Rydgard
251f29dd7f
Optimize the vertex loader, nearly doubling its speed.
2016-04-28 22:21:39 +02:00
Henrik Rydgard
2403e86cbb
Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
2016-04-28 20:17:35 +02:00
Henrik Rydgard
d00e2340c6
Move "&" to their proper place, add missing includes and make some properly relative.
2016-04-28 19:40:11 +02:00
Henrik Rydgard
47ff008817
Refactor: Extract VertexLoader from command_processor.cpp.
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Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Henrik Rydgard
0cf15f64ef
Remove late accesses to attribute_config
2016-04-28 18:07:34 +02:00
bunnei
15c907317c
Merge pull request #1710 from hrydgard/optimize-event-breakpoints
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Replace std::map with std::array for graphics event breakpoints
2016-04-25 21:37:43 -04:00
Sam Spilsbury
656a442433
shader: Shader size is long uint, not uint.
2016-04-25 00:40:03 +08:00
Sam Spilsbury
c6709d97bc
shader: Handle non-CALL opcodes with a break
2016-04-25 00:39:54 +08:00
Sam Spilsbury
bbffa6ad69
shader: Format string must be provided inline and not as a variable
2016-04-24 23:40:52 +08:00
Henrik Rydgard
01a1555b5d
Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
2016-04-24 14:19:49 +02:00
Sam Spilsbury
39d4994c15
pica: Handle default lighting case
2016-04-23 11:54:02 +08:00
tfarley
562f36a144
HWRasterizer: reorder declarations to match defs
2016-04-22 10:52:02 -04:00
tfarley
3268cab26b
HWRasterizer: sync specular uniform for new shaders
2016-04-22 10:48:00 -04:00
bunnei
bab30bcd6e
Merge pull request #1436 from tfarley/hw-tex-forwarding
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Hardware Renderer Texture Forwarding
2016-04-22 08:15:51 -04:00
tfarley
22f3a7e94c
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
tfarley
e46d086189
Config: Add scaled resolution option
2016-04-21 17:27:48 -04:00
bunnei
14cc1ed911
Merge pull request #1655 from JayFoxRox/hw-dot3
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OpenGL: Implement color combiner Operation::Dot3_RGB
2016-04-21 16:39:36 -04:00
bunnei
142a5dc3f5
Merge pull request #1625 from JayFoxRox/sw-blend-func
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Rasterizer: Allow all blend factors for alpha blend-func
2016-04-17 20:20:15 -04:00
Jannik Vogel
e2b63a2dd7
Rasterizer: Allow all blend factors for alpha blend-func
2016-04-17 22:44:24 +02:00
Lioncash
4501a9eb50
debug_utils: use std::make_unique for initializing PicaTrace
2016-04-14 22:05:28 -04:00
bunnei
aff35d3e58
Merge pull request #1665 from lioncash/file
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IOFile: Minor API changes
2016-04-14 16:28:15 -04:00
bunnei
d7fe2784cc
shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
2016-04-13 23:04:53 -04:00
bunnei
3f623b2561
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
2016-04-13 23:04:53 -04:00
bunnei
847fb951e2
shader_jit_x64: Free memory that's no longer needed after compilation.
2016-04-13 23:04:52 -04:00
bunnei
60aa72e117
shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
2016-04-13 23:04:52 -04:00
bunnei
60749f2cda
shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
2016-04-13 23:04:52 -04:00
bunnei
1d45b57939
shader_jit_x64: Separate initialization and code generation for readability.
2016-04-13 23:04:50 -04:00
bunnei
6e0319eec9
shader_jit_x64: Get rid of unnecessary last_program_counter variable.
2016-04-13 23:04:49 -04:00
bunnei
f3afe24594
shader_jit_x64: Execute certain asserts at runtime.
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- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
2016-04-13 23:04:49 -04:00
bunnei
ffcf7ecee9
shader: Remove unused 'state' argument from 'Setup' function.
2016-04-13 23:04:48 -04:00
bunnei
a5a74eb121
shader_jit_x64: Specify shader main offset at runtime.
2016-04-13 23:04:47 -04:00
bunnei
c9d10de644
shader_jit_x64: Allocate each program independently and persist for emu session.
2016-04-13 23:04:47 -04:00
bunnei
4632791a40
shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
2016-04-13 23:04:44 -04:00
bunnei
135aec7bea
shader_jit_x64: Fix strict memory aliasing issues.
2016-04-13 23:04:43 -04:00
Lioncash
a4120ca66c
file_util: Don't expose IOFile internals through the API
2016-04-13 20:17:17 -04:00
Jannik Vogel
ff7c798d86
Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)
2016-04-10 22:07:06 +02:00
Jannik Vogel
0ad050f85d
OpenGL: Implement color combiner Operation::Dot3_RGB
2016-04-10 15:31:24 +02:00
Jannik Vogel
35a92b4097
OpenGL: Respect buffer-write allow registers
2016-04-08 22:57:11 +02:00
Jannik Vogel
c6bbc41984
OpenGL: Split buffer-write mask sync into seperate functions
2016-04-08 22:42:44 +02:00
Jannik Vogel
fa24df7340
Rasterizer: Respect buffer-write allow registers
2016-04-08 22:35:22 +02:00
Jannik Vogel
d47605b2ed
OpenGL: Keep stencil-test and framebuffer.depth_format in sync
2016-04-08 22:35:17 +02:00
bunnei
6e750ae12d
Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
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OpenGL: Fix a double framebuffer completeness checks.
2016-04-07 19:52:02 -04:00
Mathew Maidment
aa6380e5bc
Merge pull request #1643 from MerryMage/make_unique
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Common: Remove Common::make_unique, use std::make_unique
2016-04-05 20:10:11 -04:00
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
Emmanuel Gil Peyrot
3219be8ee0
OpenGL: Fix a double framebuffer completeness checks.
2016-04-03 17:00:44 +01:00
Jannik Vogel
693cbc1f8f
OpenGL: Check for framebuffer completeness
2016-04-03 17:06:05 +02:00
Jannik Vogel
c26b141407
Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
2016-04-01 02:14:43 +02:00
Yuri Kunde Schlesner
81004211dd
Pica: Improve accuracy of immediate-mode support
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This partially fixes Etrian Odyssey IV.
2016-03-23 20:18:40 -07:00
Yuri Kunde Schlesner
0c447e0a06
OpenGL: Don't attempt to draw empty triangle batches
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Our code did not handle this well, causing random crashes in some
situations.
2016-03-23 20:02:05 -07:00
bunnei
ebbba0d381
Merge pull request #1508 from JayFoxRox/vs-output-map
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Respect vs output map
2016-03-22 11:59:12 -04:00
bunnei
784c5539ea
Merge pull request #1538 from lioncash/dot
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shader_interpreter: use std::inner_product for the dot product
2016-03-20 00:35:06 -04:00
bunnei
58852bedbf
Merge pull request #1535 from JayFoxRox/fix-align
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PICA: Alignment happens locally in vertex
2016-03-17 20:00:00 -04:00
Lioncash
63e956cc7a
video_core: Don't cast away const
2016-03-17 02:01:38 -04:00
Lioncash
4d89df8df2
shader_interpreter: use std::inner_product for the dot product
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Same thing, less code.
2016-03-17 01:00:30 -04:00
Lioncash
c928b04eee
core/video_core: Make NumIds functions constexpr
2016-03-17 00:29:47 -04:00
Lioncash
39baad9926
core/video_core: Don't cast away const in subscript operators
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Not to say these subscript operators aren't totally ugly as is.
2016-03-17 00:27:15 -04:00
Jannik Vogel
7eef9ebc3b
PICA: Alignment happens locally in vertex
2016-03-17 02:24:20 +01:00
bunnei
55f24e1cf4
Merge pull request #1519 from JayFoxRox/vp-offset-fix
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PICA: Fix viewport offset
2016-03-16 14:19:53 -04:00
bunnei
96cafbe4cc
Merge pull request #1503 from bunnei/clear-jit-cache
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Clear JIT cache
2016-03-16 13:18:51 -04:00
Jannik Vogel
9aad2f29bb
PICA: Fix MAD/MADI encoding
2016-03-15 20:01:25 +01:00
Jannik Vogel
964cfaea47
PICA: Fix viewport offset
2016-03-14 18:37:33 +01:00
Jannik Vogel
f746a00964
Respect vs output map
2016-03-14 13:03:34 +01:00
Jannik Vogel
a66c186e81
PICA: Align vertex attributes
2016-03-13 04:54:23 +01:00
bunnei
6efb710b28
shader_jit_x64: Clear cache after code space fills up.
2016-03-12 12:15:49 -05:00
bunnei
c103759cdc
shader_jit_x64: Make assert outputs more useful & cleanup formatting.
2016-03-12 12:06:28 -05:00
bunnei
46f78b7f19
shader: Update log message to use proper log class.
2016-03-12 12:03:32 -05:00
Yuri Kunde Schlesner
305e63d9ea
Merge pull request #1475 from lioncash/align
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Common: Get rid of alignment macros
2016-03-09 20:08:38 -08:00
bunnei
4a2d1571bc
Merge pull request #1474 from lioncash/renderer
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renderer_base: Minor changes
2016-03-09 10:57:38 -05:00
Lioncash
88d604383e
Common: Get rid of alignment macros
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The gl rasterizer already uses alignas,
so we may as well move everything over.
2016-03-09 01:31:14 -05:00
bunnei
8530a2d7df
Merge pull request #1344 from LittleWhite-tb/error-output
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Output errors in GUI
2016-03-08 23:12:04 -05:00
Lioncash
4b5b32e721
renderer_base: In-class initialize variables
2016-03-08 21:46:47 -05:00
Lioncash
be913040a8
render_base: Clarify/normalize getter functions
2016-03-08 21:45:24 -05:00
Lioncash
bf76afc68d
renderer_base: Don't directly expose the rasterizer unique_ptr
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There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
2016-03-08 21:31:44 -05:00
LittleWhite
4be68dddfb
Improve error report from Init() functions
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Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
Yuri Kunde Schlesner
c58bc25d5b
Pica: Write depth value even when depth test is disabled
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This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-05 20:16:20 -08:00
Dwayne Slater
6b775034dd
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
bunnei
2b00bdec1f
Merge pull request #1424 from MerryMage/lut_init
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renderer_opengl: Initalise fragment shader LUT textures
2016-02-25 19:36:27 -05:00
MerryMage
0801363840
renderer_opengl: Initalise fragment shader LUT textures
2016-02-26 00:12:38 +00:00
bunnei
e04e6aabbc
Merge pull request #1395 from ds84182/padding-attributes
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Add support for padding vertex attributes
2016-02-24 18:15:16 -08:00
Dwayne Slater
ed8072b48b
Fix out of bounds array access when loading a component >= 12
2016-02-20 19:03:14 -05:00
Dwayne Slater
82fc075ff6
Add support for padding vertex attributes
2016-02-20 19:00:31 -05:00
MerryMage
6c71858c5c
BitField: Make trivially copyable and remove assignment operator
2016-02-12 19:51:16 +00:00
bunnei
19557aaab3
pica: Cleanup lighting register definitions and documentation.
2016-02-05 17:20:25 -05:00
bunnei
c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
2016-02-05 17:20:24 -05:00
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
2016-02-05 17:20:23 -05:00
bunnei
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
2016-02-05 17:20:23 -05:00
bunnei
b694423d09
pica_types: Fix typo in docstring.
2016-02-05 17:20:22 -05:00
bunnei
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
2016-02-05 17:20:22 -05:00
bunnei
d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
2016-02-05 17:20:20 -05:00
bunnei
310a1c30ca
gl_rasterizer: Remove unnecessary casts.
2016-02-05 17:20:19 -05:00
bunnei
c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
2016-02-05 17:20:19 -05:00
bunnei
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
2016-02-05 17:20:19 -05:00
bunnei
449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
2016-02-05 17:20:17 -05:00
bunnei
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
2016-02-05 17:20:16 -05:00
bunnei
01b407638c
gl_shader_gen: View should be normalized.
2016-02-05 17:20:15 -05:00
bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 -05:00
bunnei
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
2016-02-05 17:19:16 -05:00
bunnei
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
2016-02-05 17:18:36 -05:00
bunnei
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
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- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei
6307999116
pica: Cleanup and add some comments to lighting registers.
2016-02-05 17:17:34 -05:00
bunnei
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
2016-02-05 17:17:33 -05:00
bunnei
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
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- No functional difference.
2016-02-05 17:17:33 -05:00
bunnei
5f3bad8fb1
gl_shader_gen: Fix directional lights.
2016-02-05 17:17:32 -05:00
bunnei
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
2016-02-05 17:17:32 -05:00
bunnei
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
2016-02-05 17:17:31 -05:00
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
2016-02-05 17:17:30 -05:00
bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
2016-02-05 17:17:30 -05:00
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
2016-02-05 17:17:29 -05:00
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
2016-02-05 17:17:27 -05:00
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
2016-02-05 17:17:26 -05:00
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
2016-02-05 17:17:26 -05:00
tfarley
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
2016-02-03 15:52:34 -05:00
Yuri Kunde Schlesner
05356543d9
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
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The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 -08:00
bunnei
a43f8d2fb7
Merge pull request #1367 from yuriks/jit-jmp
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Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-27 09:19:28 -05:00
bunnei
c407b6ce2f
Merge pull request #1369 from yuriks/jmpu-inverted
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Shader: Implement "invert condition" feature of IFU instruction
2016-01-26 09:58:16 -05:00
Yuri Kunde Schlesner
d01d1f7e01
Debugger: Use 3dbrew names for GPU registers
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This list was imported from the 3dbrew wiki page and is pretty much
complete.
2016-01-24 20:29:44 -08:00
Yuri Kunde Schlesner
083d2d89a5
Shader: Implement "invert condition" feature of IFU instruction
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If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
2016-01-24 20:29:06 -08:00
Yuri Kunde Schlesner
c1071c1ff7
Shader JIT: Fix off-by-one error when compiling JMPs
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There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
2016-01-24 02:15:56 -08:00
bunnei
0b6cc0592d
Merge pull request #1334 from tfarley/hw-depth-modifiers
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hwrasterizer: Use depth offset
2016-01-20 22:27:33 -05:00
tfarley
f53dbafdae
hwrasterizer: Use depth offset
2016-01-20 21:57:59 -05:00
Lioncash
4966568076
command_processor: Get rid of variable shadowing
2016-01-17 02:22:51 -05:00
bunnei
6a261e825c
Merge pull request #1196 from linkmauve/khr_debug
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Add optional GL_KHR_debug support
2016-01-12 22:54:52 -05:00
Lioncash
5e17a586da
video_core: Make the renderer global a unique_ptr
2015-12-30 08:52:01 -05:00
Lioncash
97dc9634a2
swrasterizer: Add missing override specifier
2015-12-29 18:35:38 -05:00
Yuri Kunde Schlesner
015d7b9779
VideoCore: Sync state after changing rasterizers
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This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation.
2015-12-20 17:37:15 -08:00
Yuri Kunde Schlesner
402692c08d
Merge pull request #1267 from yuriks/flipped-framebuffer
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OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-09 20:35:15 -08:00
bunnei
3013f26d70
Merge pull request #1269 from Subv/triangle_fan
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GPU/PrimitiveAssembler: Fixed drawing triangle fans.
2015-12-08 10:27:40 -05:00
Yuri Kunde Schlesner
195fedccf0
VideoCore: Unify interface to OpenGL and SW rasterizers
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This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00
Yuri Kunde Schlesner
03835d04f4
VideoCore: Rename HWRasterizer methods to be less confusing
2015-12-06 19:08:37 -08:00
Yuri Kunde Schlesner
da80ece8b9
OpenGL: Rename cache functions to better match what they actually do
2015-12-06 17:02:52 -08:00
Subv
7b33e163b9
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
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It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-06 10:48:05 -05:00
Yuri Kunde Schlesner
cf81e08389
OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-04 22:23:39 -08:00
Yuri Kunde Schlesner
95dbc6eb0e
OpenGL: Add support for glFrontFace in the state tracker
2015-12-04 21:58:26 -08:00
Yuri Kunde Schlesner
e9c209ccc8
PICA: Properly emulate 1-stage delay in the combiner buffer
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This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140 .
2015-11-30 22:45:18 -08:00
bunnei
f008dfbaca
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
2015-11-25 22:33:24 -05:00
Pierre de La Morinerie
0735630744
Use regular uniform location
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The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ).
2015-11-25 11:56:11 +01:00
Subv
823ce62f2f
FragShader: Use an UBO instead of several individual uniforms
2015-11-18 21:03:56 -05:00
Subv
7a37dba75b
GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).
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Related to #1170
2015-11-09 21:16:11 -05:00
Emmanuel Gil Peyrot
53df67376d
OpenGL: Log GL_KHR_debug messages we receive
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This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API.
2015-10-24 02:30:51 +01:00
bunnei
74186a5f01
gl_shader_gen: Use explicit locations for vertex shader attributes.
2015-10-21 22:29:56 -04:00
bunnei
e663f5c914
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
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- Also add a comment to AppendColorCombiner.
2015-10-21 22:29:56 -04:00
bunnei
e7b1f2ae0a
gl_rasterizer: Define enum types for each vertex texcoord attribute.
2015-10-21 21:59:47 -04:00
bunnei
0ebcff710e
gl_shader_gen: Various cleanups to shader generation.
2015-10-21 21:59:44 -04:00
bunnei
240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
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- Includes a check to confirm no hash collisions.
2015-10-21 21:58:59 -04:00
bunnei
71edb55114
gl_shader_gen: Require explicit uniform locations.
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- Fixes uniform issue on AMD.
2015-10-21 21:54:56 -04:00
bunnei
5ef2df056d
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
2015-10-21 21:53:19 -04:00
bunnei
c2c4faef4c
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
2015-10-21 21:53:18 -04:00
bunnei
bd833b8dd8
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
2015-10-21 21:53:18 -04:00
bunnei
f2e7f7e101
gl_rasterizer: Add documentation to ShaderCacheKey.
2015-10-21 21:53:17 -04:00
bunnei
4b5141954e
gl_shader_gen: Add additional function documentation.
2015-10-21 21:53:17 -04:00
bunnei
2a0a86f629
gl_shader_util: Cleanup header file + add docstring.
2015-10-21 21:53:16 -04:00
bunnei
a74774257e
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
2015-10-21 21:53:16 -04:00
bunnei
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
2015-10-21 21:53:14 -04:00
bunnei
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
2015-10-21 21:53:05 -04:00
bunnei
b02a533d94
gl_shader_util: Use vec3 constants for AppendColorCombiner.
2015-10-21 21:51:24 -04:00
bunnei
37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
2015-10-21 21:51:24 -04:00
bunnei
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
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- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21 21:51:23 -04:00
Subv
e3f4233cef
Initial implementation of fragment shader generation with caching.
2015-10-21 21:51:23 -04:00
Emmanuel Gil Peyrot
14af5919ba
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
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The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
Rohit Nirmal
32391cffdd
Silence -Wsign-compare warnings.
2015-10-06 22:16:15 -05:00
Martin Lindhe
bafb7afba2
fix some xcode 7.0 warnings
2015-09-29 23:11:09 +02:00
Lioncash
751fbfdcc3
general: Silence some warnings when using clang
2015-09-16 08:51:53 -04:00
Lioncash
aec28ed91e
video_core: Reorganize headers
2015-09-11 07:31:15 -04:00
Lioncash
1fa772393b
video_core: Remove unnecessary includes from headers
2015-09-11 00:10:03 -04:00
bunnei
a008b28659
Merge pull request #1133 from lioncash/emplace-back
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gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
2015-09-10 15:07:06 -04:00
bunnei
0d5604fdcb
Merge pull request #1136 from lioncash/proto
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renderer_opengl: Remove unimplemented function declaration
2015-09-10 11:29:33 -04:00
Lioncash
8a3428f16c
renderer_opengl: Remove unimplemented function declaration
2015-09-10 10:45:44 -04:00
Lioncash
526eb33d1e
video_core: Remove unused variables
2015-09-10 10:26:21 -04:00
Lioncash
7b72b71605
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
2015-09-10 00:20:30 -04:00
aroulin
1484a23530
Shader JIT: Use SCALE constant from emitter
2015-09-07 16:50:28 +02:00
aroulin
87e3b9ffc0
Shader: Fix size_t to int casts of register offsets
2015-09-07 16:50:28 +02:00
Yuri Kunde Schlesner
b044c047c4
OpenGL: Use Sampler Objects to decouple sampler config from textures
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Fixes #978
2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner
466e608c19
OpenGL: Remove ugly and endian-unsafe color pointer casts
2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner
ec28f037e6
OpenGL: Add support for Sampler Objects to state tracker
2015-09-03 15:09:50 -03:00
Yuri Kunde Schlesner
cc19a76656
Merge pull request #1087 from yuriks/opengl-glad
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Replace the previous OpenGL loader with a glad-generated 3.3 one
2015-09-03 15:07:01 -03:00
bunnei
918ca40c68
Merge pull request #1088 from aroulin/x64-emitter-abi-call
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x64: Proper stack alignment in shader JIT function calls
2015-09-02 08:46:58 -04:00
aroulin
ba998b85a1
video_core: Fix format specifiers warnings
2015-09-02 08:20:00 +02:00
aroulin
179ad35c2e
x64: Proper stack alignment in shader JIT function calls
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Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
2015-09-01 23:39:52 +02:00
Tony Wasserka
071510b367
Merge pull request #1092 from Subv/vertex_offset
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Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31 18:17:59 +02:00
Subv
58a04c0776
Pica: Added the primitive_restart register (0x25f) to the registers map.
2015-08-31 09:14:18 -05:00
Subv
149ea561a6
Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31 07:02:30 -05:00
aroulin
84959be150
Shader JIT: Fix SGE/SGEI NaN behavior
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SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT
2015-08-31 08:16:15 +02:00
bunnei
e77dc4e9d2
Merge pull request #1059 from Subv/vertex_offset
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GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
2015-08-30 17:12:33 -04:00
Subv
12a11472f1
GPU: Implemented register 0x22A.
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This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering.
2015-08-30 15:46:22 -05:00
Yuri Kunde Schlesner
a1a5570e97
Replace the previous OpenGL loader with a glad-generated 3.3 one
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The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
bunnei
58e9f78844
Merge pull request #1049 from Subv/stencil
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Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
Yuri Kunde Schlesner
c5a4025b65
Merge pull request #1065 from yuriks/shader-fp
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Shader FP compliance fixes
2015-08-27 16:34:13 -07:00
bunnei
f3cef178e3
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
2015-08-27 19:07:53 -04:00
aroulin
f52d8c1a9b
Shader JIT: Fix float to integer rounding in MOVA
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MOVA converts new address register values from floats to integers using truncation
2015-08-27 15:26:41 +02:00
archshift
dd0e1061ef
Shader JIT: ifdef out reference to ifdef'd out shader_map
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shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-26 22:28:19 +00:00
Yuri Kunde Schlesner
0fcabd2b11
Integrate the MicroProfile profiling library
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This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
bunnei
afd45d1d7f
Merge pull request #1063 from Subv/hw_renderer_debug_fb
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HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
2015-08-24 13:02:44 -04:00
Subv
583d777b1a
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
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Reported here https://communities.intel.com/message/324464
2015-08-24 11:28:28 -05:00
Yuri Kunde Schlesner
eff10959de
fixup! Shaders: Fix multiplications between 0.0 and inf
2015-08-24 02:10:11 -03:00
Yuri Kunde Schlesner
d8ef20c856
Shader JIT: Tiny micro-optimization in DPH
2015-08-24 01:48:37 -03:00
Yuri Kunde Schlesner
630a850d4d
Shaders: Fix multiplications between 0.0 and inf
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The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 -03:00
Yuri Kunde Schlesner
082b74fa24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
2015-08-24 01:46:58 -03:00
Yuri Kunde Schlesner
76247170df
Shader JIT: Add name to second scratch register (XMM4)
2015-08-24 01:46:10 -03:00
Lioncash
fa5076eb9b
shader_jit: Replace two MDisp usages with MatR
2015-08-24 00:39:50 -04:00
Yuri Kunde Schlesner
455147ee95
Shader JIT: Fix CMP NaN behavior to match hardware
2015-08-24 01:29:40 -03:00
bunnei
83c214f6d8
Merge pull request #1062 from aroulin/shader-rcp-rsq
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Shader: RCP and RSQ computes only the 1st component
2015-08-23 17:56:35 -04:00
Subv
d1b9383d86
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
2015-08-23 15:26:17 -05:00
aroulin
03c5cfead4
Shader: Use std::sqrt for float instead of sqrt
2015-08-23 22:03:07 +02:00
aroulin
fa552f11ef
Shader: RCP and RSQ computes only the 1st component
2015-08-23 22:01:17 +02:00
aroulin
2f1514b904
Shader: implement DPH/DPHI in JIT
2015-08-22 11:09:53 +02:00
aroulin
2e7cf2f6cf
Shader: implement DPH/DPHI in interpreter
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Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-22 11:09:53 +02:00
Subv
0c7da9b815
HWRasterizer: Implemented stencil ops 6 and 7.
2015-08-21 11:05:56 -05:00