gl_shader_gen: View should be normalized.
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				| @ -341,11 +341,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | ||||
|             break; | ||||
| 
 | ||||
|         case Regs::LightingLutInput::VH: | ||||
|             index = std::string("dot(view, " + half_angle + ")"); | ||||
|             index = std::string("dot(normalize(view), " + half_angle + ")"); | ||||
|             break; | ||||
| 
 | ||||
|         case Regs::LightingLutInput::NV: | ||||
|             index = std::string("dot(normal, view)"); | ||||
|             index = std::string("dot(normal, normalize(view))"); | ||||
|             break; | ||||
| 
 | ||||
|         case Regs::LightingLutInput::LN: | ||||
|  | ||||
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