Merge pull request #1424 from MerryMage/lut_init
renderer_opengl: Initalise fragment shader LUT textures
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				| @ -48,6 +48,10 @@ OpenGLState::OpenGLState() { | ||||
|         texture_unit.sampler = 0; | ||||
|     } | ||||
| 
 | ||||
|     for (auto& lut : lighting_lut) { | ||||
|         lut.texture_1d = 0; | ||||
|     } | ||||
| 
 | ||||
|     draw.framebuffer = 0; | ||||
|     draw.vertex_array = 0; | ||||
|     draw.vertex_buffer = 0; | ||||
|  | ||||
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