gl_state: reset 1d textures
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				| @ -270,6 +270,20 @@ void OpenGLState::ResetTexture(GLuint handle) { | ||||
|             unit.texture_2d = 0; | ||||
|         } | ||||
|     } | ||||
|     if (cur_state.lighting_lut.texture_buffer == handle) | ||||
|         cur_state.lighting_lut.texture_buffer = 0; | ||||
|     if (cur_state.fog_lut.texture_1d == handle) | ||||
|         cur_state.fog_lut.texture_1d = 0; | ||||
|     if (cur_state.proctex_noise_lut.texture_1d == handle) | ||||
|         cur_state.proctex_noise_lut.texture_1d = 0; | ||||
|     if (cur_state.proctex_color_map.texture_1d == handle) | ||||
|         cur_state.proctex_color_map.texture_1d = 0; | ||||
|     if (cur_state.proctex_alpha_map.texture_1d == handle) | ||||
|         cur_state.proctex_alpha_map.texture_1d = 0; | ||||
|     if (cur_state.proctex_lut.texture_1d == handle) | ||||
|         cur_state.proctex_lut.texture_1d = 0; | ||||
|     if (cur_state.proctex_diff_lut.texture_1d == handle) | ||||
|         cur_state.proctex_diff_lut.texture_1d = 0; | ||||
| } | ||||
| 
 | ||||
| void OpenGLState::ResetSampler(GLuint handle) { | ||||
|  | ||||
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