shader_jit_x64_compiler: esi and edi should be persistent (#2500)
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				| @ -144,6 +144,8 @@ static const BitSet32 persistent_regs = BuildRegSet({ | ||||
|     ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, | ||||
|     // Constants
 | ||||
|     ONE, NEGBIT, | ||||
|     // Loop variables
 | ||||
|     LOOPCOUNT, LOOPINC, | ||||
| }); | ||||
| 
 | ||||
| /// Raw constant for the source register selector that indicates no swizzling is performed
 | ||||
|  | ||||
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