Input: remove unused stuff & clean up
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
This commit is contained in:
		
							parent
							
								
									e7a602fe16
								
							
						
					
					
						commit
						e02c4b7195
					
				@ -13,6 +13,7 @@
 | 
			
		||||
#include "common/scm_rev.h"
 | 
			
		||||
#include "common/string_util.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "input_common/keyboard.h"
 | 
			
		||||
#include "input_common/main.h"
 | 
			
		||||
#include "video_core/debug_utils/debug_utils.h"
 | 
			
		||||
 | 
			
		||||
@ -34,7 +34,6 @@ set(SRCS
 | 
			
		||||
            frontend/camera/factory.cpp
 | 
			
		||||
            frontend/camera/interface.cpp
 | 
			
		||||
            frontend/emu_window.cpp
 | 
			
		||||
            frontend/key_map.cpp
 | 
			
		||||
            frontend/motion_emu.cpp
 | 
			
		||||
            gdbstub/gdbstub.cpp
 | 
			
		||||
            hle/config_mem.cpp
 | 
			
		||||
@ -219,7 +218,6 @@ set(HEADERS
 | 
			
		||||
            frontend/camera/interface.h
 | 
			
		||||
            frontend/emu_window.h
 | 
			
		||||
            frontend/input.h
 | 
			
		||||
            frontend/key_map.h
 | 
			
		||||
            frontend/motion_emu.h
 | 
			
		||||
            gdbstub/gdbstub.h
 | 
			
		||||
            hle/config_mem.h
 | 
			
		||||
 | 
			
		||||
@ -7,33 +7,9 @@
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/frontend/emu_window.h"
 | 
			
		||||
#include "core/frontend/key_map.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
 | 
			
		||||
void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
 | 
			
		||||
    pad_state.hex |= pad.hex;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
 | 
			
		||||
    pad_state.hex &= ~pad.hex;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow::CirclePadUpdated(float x, float y) {
 | 
			
		||||
    constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
 | 
			
		||||
 | 
			
		||||
    // Make sure the coordinates are in the unit circle,
 | 
			
		||||
    // otherwise normalize it.
 | 
			
		||||
    float r = x * x + y * y;
 | 
			
		||||
    if (r > 1) {
 | 
			
		||||
        r = std::sqrt(r);
 | 
			
		||||
        x /= r;
 | 
			
		||||
        y /= r;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
 | 
			
		||||
    circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
 | 
			
		||||
 * @param layout FramebufferLayout object describing the framebuffer size and screen positions
 | 
			
		||||
 | 
			
		||||
@ -10,7 +10,6 @@
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/framebuffer_layout.h"
 | 
			
		||||
#include "common/math_util.h"
 | 
			
		||||
#include "core/hle/service/hid/hid.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Abstraction class used to provide an interface between emulation code and the frontend
 | 
			
		||||
@ -52,28 +51,6 @@ public:
 | 
			
		||||
    /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
 | 
			
		||||
    virtual void DoneCurrent() = 0;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Signals a button press action to the HID module.
 | 
			
		||||
     * @param pad_state indicates which button to press
 | 
			
		||||
     * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
 | 
			
		||||
     */
 | 
			
		||||
    void ButtonPressed(Service::HID::PadState pad_state);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Signals a button release action to the HID module.
 | 
			
		||||
     * @param pad_state indicates which button to press
 | 
			
		||||
     * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
 | 
			
		||||
     */
 | 
			
		||||
    void ButtonReleased(Service::HID::PadState pad_state);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Signals a circle pad change action to the HID module.
 | 
			
		||||
     * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0]
 | 
			
		||||
     * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0]
 | 
			
		||||
     * @note the coordinates will be normalized if the radius is larger than 1
 | 
			
		||||
     */
 | 
			
		||||
    void CirclePadUpdated(float x, float y);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
 | 
			
		||||
     * @param framebuffer_x Framebuffer x-coordinate that was pressed
 | 
			
		||||
@ -112,27 +89,6 @@ public:
 | 
			
		||||
     */
 | 
			
		||||
    void GyroscopeChanged(float x, float y, float z);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the current pad state (which buttons are pressed).
 | 
			
		||||
     * @note This should be called by the core emu thread to get a state set by the window thread.
 | 
			
		||||
     * @note This doesn't include analog input like circle pad direction
 | 
			
		||||
     * @todo Fix this function to be thread-safe.
 | 
			
		||||
     * @return PadState object indicating the current pad state
 | 
			
		||||
     */
 | 
			
		||||
    Service::HID::PadState GetPadState() const {
 | 
			
		||||
        return pad_state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the current circle pad state.
 | 
			
		||||
     * @note This should be called by the core emu thread to get a state set by the window thread.
 | 
			
		||||
     * @todo Fix this function to be thread-safe.
 | 
			
		||||
     * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
 | 
			
		||||
     */
 | 
			
		||||
    std::tuple<s16, s16> GetCirclePadState() const {
 | 
			
		||||
        return std::make_tuple(circle_pad_x, circle_pad_y);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
 | 
			
		||||
     * @note This should be called by the core emu thread to get a state set by the window thread.
 | 
			
		||||
@ -228,11 +184,8 @@ protected:
 | 
			
		||||
        // TODO: Find a better place to set this.
 | 
			
		||||
        config.min_client_area_size = std::make_pair(400u, 480u);
 | 
			
		||||
        active_config = config;
 | 
			
		||||
        pad_state.hex = 0;
 | 
			
		||||
        touch_x = 0;
 | 
			
		||||
        touch_y = 0;
 | 
			
		||||
        circle_pad_x = 0;
 | 
			
		||||
        circle_pad_y = 0;
 | 
			
		||||
        touch_pressed = false;
 | 
			
		||||
        accel_x = 0;
 | 
			
		||||
        accel_y = -512;
 | 
			
		||||
@ -302,9 +255,6 @@ private:
 | 
			
		||||
    u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
 | 
			
		||||
    u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
 | 
			
		||||
 | 
			
		||||
    s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
 | 
			
		||||
    s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
 | 
			
		||||
 | 
			
		||||
    std::mutex accel_mutex;
 | 
			
		||||
    s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
 | 
			
		||||
    s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
 | 
			
		||||
@ -319,6 +269,4 @@ private:
 | 
			
		||||
     * Clip the provided coordinates to be inside the touchscreen area.
 | 
			
		||||
     */
 | 
			
		||||
    std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
 | 
			
		||||
 | 
			
		||||
    Service::HID::PadState pad_state;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -1,152 +0,0 @@
 | 
			
		||||
// Copyright 2014 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <map>
 | 
			
		||||
#include "core/frontend/emu_window.h"
 | 
			
		||||
#include "core/frontend/key_map.h"
 | 
			
		||||
 | 
			
		||||
namespace KeyMap {
 | 
			
		||||
 | 
			
		||||
// TODO (wwylele): currently we treat c-stick as four direction buttons
 | 
			
		||||
//     and map it directly to EmuWindow::ButtonPressed.
 | 
			
		||||
//     It should go the analog input way like circle pad does.
 | 
			
		||||
const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
 | 
			
		||||
    Service::HID::PAD_A,
 | 
			
		||||
    Service::HID::PAD_B,
 | 
			
		||||
    Service::HID::PAD_X,
 | 
			
		||||
    Service::HID::PAD_Y,
 | 
			
		||||
    Service::HID::PAD_L,
 | 
			
		||||
    Service::HID::PAD_R,
 | 
			
		||||
    Service::HID::PAD_ZL,
 | 
			
		||||
    Service::HID::PAD_ZR,
 | 
			
		||||
    Service::HID::PAD_START,
 | 
			
		||||
    Service::HID::PAD_SELECT,
 | 
			
		||||
    Service::HID::PAD_NONE,
 | 
			
		||||
    Service::HID::PAD_UP,
 | 
			
		||||
    Service::HID::PAD_DOWN,
 | 
			
		||||
    Service::HID::PAD_LEFT,
 | 
			
		||||
    Service::HID::PAD_RIGHT,
 | 
			
		||||
    Service::HID::PAD_C_UP,
 | 
			
		||||
    Service::HID::PAD_C_DOWN,
 | 
			
		||||
    Service::HID::PAD_C_LEFT,
 | 
			
		||||
    Service::HID::PAD_C_RIGHT,
 | 
			
		||||
 | 
			
		||||
    IndirectTarget::CirclePadUp,
 | 
			
		||||
    IndirectTarget::CirclePadDown,
 | 
			
		||||
    IndirectTarget::CirclePadLeft,
 | 
			
		||||
    IndirectTarget::CirclePadRight,
 | 
			
		||||
    IndirectTarget::CirclePadModifier,
 | 
			
		||||
}};
 | 
			
		||||
 | 
			
		||||
static std::map<HostDeviceKey, KeyTarget> key_map;
 | 
			
		||||
static int next_device_id = 0;
 | 
			
		||||
 | 
			
		||||
static bool circle_pad_up = false;
 | 
			
		||||
static bool circle_pad_down = false;
 | 
			
		||||
static bool circle_pad_left = false;
 | 
			
		||||
static bool circle_pad_right = false;
 | 
			
		||||
static bool circle_pad_modifier = false;
 | 
			
		||||
 | 
			
		||||
static void UpdateCirclePad(EmuWindow& emu_window) {
 | 
			
		||||
    constexpr float SQRT_HALF = 0.707106781f;
 | 
			
		||||
    int x = 0, y = 0;
 | 
			
		||||
 | 
			
		||||
    if (circle_pad_right)
 | 
			
		||||
        ++x;
 | 
			
		||||
    if (circle_pad_left)
 | 
			
		||||
        --x;
 | 
			
		||||
    if (circle_pad_up)
 | 
			
		||||
        ++y;
 | 
			
		||||
    if (circle_pad_down)
 | 
			
		||||
        --y;
 | 
			
		||||
 | 
			
		||||
    float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f;
 | 
			
		||||
    emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF),
 | 
			
		||||
                                y * modifier * (x == 0 ? 1.0f : SQRT_HALF));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int NewDeviceId() {
 | 
			
		||||
    return next_device_id++;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
 | 
			
		||||
    key_map[key] = target;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ClearKeyMapping(int device_id) {
 | 
			
		||||
    auto iter = key_map.begin();
 | 
			
		||||
    while (iter != key_map.end()) {
 | 
			
		||||
        if (iter->first.device_id == device_id)
 | 
			
		||||
            key_map.erase(iter++);
 | 
			
		||||
        else
 | 
			
		||||
            ++iter;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
 | 
			
		||||
    auto target = key_map.find(key);
 | 
			
		||||
    if (target == key_map.end())
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    if (target->second.direct) {
 | 
			
		||||
        emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
 | 
			
		||||
    } else {
 | 
			
		||||
        switch (target->second.target.indirect_target) {
 | 
			
		||||
        case IndirectTarget::CirclePadUp:
 | 
			
		||||
            circle_pad_up = true;
 | 
			
		||||
            UpdateCirclePad(emu_window);
 | 
			
		||||
            break;
 | 
			
		||||
        case IndirectTarget::CirclePadDown:
 | 
			
		||||
            circle_pad_down = true;
 | 
			
		||||
            UpdateCirclePad(emu_window);
 | 
			
		||||
            break;
 | 
			
		||||
        case IndirectTarget::CirclePadLeft:
 | 
			
		||||
            circle_pad_left = true;
 | 
			
		||||
            UpdateCirclePad(emu_window);
 | 
			
		||||
            break;
 | 
			
		||||
        case IndirectTarget::CirclePadRight:
 | 
			
		||||
            circle_pad_right = true;
 | 
			
		||||
            UpdateCirclePad(emu_window);
 | 
			
		||||
            break;
 | 
			
		||||
        case IndirectTarget::CirclePadModifier:
 | 
			
		||||
            circle_pad_modifier = true;
 | 
			
		||||
            UpdateCirclePad(emu_window);
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) {
 | 
			
		||||
    auto target = key_map.find(key);
 | 
			
		||||
    if (target == key_map.end())
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    if (target->second.direct) {
 | 
			
		||||
        emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
 | 
			
		||||
    } else {
 | 
			
		||||
        switch (target->second.target.indirect_target) {
 | 
			
		||||
        case IndirectTarget::CirclePadUp:
 | 
			
		||||
            circle_pad_up = false;
 | 
			
		||||
            UpdateCirclePad(emu_window);
 | 
			
		||||
            break;
 | 
			
		||||
        case IndirectTarget::CirclePadDown:
 | 
			
		||||
            circle_pad_down = false;
 | 
			
		||||
            UpdateCirclePad(emu_window);
 | 
			
		||||
            break;
 | 
			
		||||
        case IndirectTarget::CirclePadLeft:
 | 
			
		||||
            circle_pad_left = false;
 | 
			
		||||
            UpdateCirclePad(emu_window);
 | 
			
		||||
            break;
 | 
			
		||||
        case IndirectTarget::CirclePadRight:
 | 
			
		||||
            circle_pad_right = false;
 | 
			
		||||
            UpdateCirclePad(emu_window);
 | 
			
		||||
            break;
 | 
			
		||||
        case IndirectTarget::CirclePadModifier:
 | 
			
		||||
            circle_pad_modifier = false;
 | 
			
		||||
            UpdateCirclePad(emu_window);
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
@ -1,93 +0,0 @@
 | 
			
		||||
// Copyright 2014 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <array>
 | 
			
		||||
#include <tuple>
 | 
			
		||||
#include "core/hle/service/hid/hid.h"
 | 
			
		||||
 | 
			
		||||
class EmuWindow;
 | 
			
		||||
 | 
			
		||||
namespace KeyMap {
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents key mapping targets that are not real 3DS buttons.
 | 
			
		||||
 * They will be handled by KeyMap and translated to 3DS input.
 | 
			
		||||
 */
 | 
			
		||||
enum class IndirectTarget {
 | 
			
		||||
    CirclePadUp,
 | 
			
		||||
    CirclePadDown,
 | 
			
		||||
    CirclePadLeft,
 | 
			
		||||
    CirclePadRight,
 | 
			
		||||
    CirclePadModifier,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
 | 
			
		||||
 * or an IndirectTarget.
 | 
			
		||||
 */
 | 
			
		||||
struct KeyTarget {
 | 
			
		||||
    bool direct;
 | 
			
		||||
    union {
 | 
			
		||||
        u32 direct_target_hex;
 | 
			
		||||
        IndirectTarget indirect_target;
 | 
			
		||||
    } target;
 | 
			
		||||
 | 
			
		||||
    KeyTarget() : direct(true) {
 | 
			
		||||
        target.direct_target_hex = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    KeyTarget(Service::HID::PadState pad) : direct(true) {
 | 
			
		||||
        target.direct_target_hex = pad.hex;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    KeyTarget(IndirectTarget i) : direct(false) {
 | 
			
		||||
        target.indirect_target = i;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a key for a specific host device.
 | 
			
		||||
 */
 | 
			
		||||
struct HostDeviceKey {
 | 
			
		||||
    int key_code;
 | 
			
		||||
    int device_id; ///< Uniquely identifies a host device
 | 
			
		||||
 | 
			
		||||
    bool operator<(const HostDeviceKey& other) const {
 | 
			
		||||
        return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool operator==(const HostDeviceKey& other) const {
 | 
			
		||||
        return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id);
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Generates a new device id, which uniquely identifies a host device within KeyMap.
 | 
			
		||||
 */
 | 
			
		||||
int NewDeviceId();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Maps a device-specific key to a target (a PadState or an IndirectTarget).
 | 
			
		||||
 */
 | 
			
		||||
void SetKeyMapping(HostDeviceKey key, KeyTarget target);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Clears all key mappings belonging to one device.
 | 
			
		||||
 */
 | 
			
		||||
void ClearKeyMapping(int device_id);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Maps a key press action and call the corresponding function in EmuWindow
 | 
			
		||||
 */
 | 
			
		||||
void PressKey(EmuWindow& emu_window, HostDeviceKey key);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Maps a key release action and call the corresponding function in EmuWindow
 | 
			
		||||
 */
 | 
			
		||||
void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
 | 
			
		||||
}
 | 
			
		||||
@ -39,13 +39,6 @@ struct PadState {
 | 
			
		||||
        BitField<10, 1, u32> x;
 | 
			
		||||
        BitField<11, 1, u32> y;
 | 
			
		||||
 | 
			
		||||
        BitField<14, 1, u32> zl;
 | 
			
		||||
        BitField<15, 1, u32> zr;
 | 
			
		||||
 | 
			
		||||
        BitField<24, 1, u32> c_right;
 | 
			
		||||
        BitField<25, 1, u32> c_left;
 | 
			
		||||
        BitField<26, 1, u32> c_up;
 | 
			
		||||
        BitField<27, 1, u32> c_down;
 | 
			
		||||
        BitField<28, 1, u32> circle_right;
 | 
			
		||||
        BitField<29, 1, u32> circle_left;
 | 
			
		||||
        BitField<30, 1, u32> circle_up;
 | 
			
		||||
@ -183,33 +176,6 @@ ASSERT_REG_POSITION(touch.index_reset_ticks, 0x2A);
 | 
			
		||||
#undef ASSERT_REG_POSITION
 | 
			
		||||
#endif // !defined(_MSC_VER)
 | 
			
		||||
 | 
			
		||||
// Pre-defined PadStates for single button presses
 | 
			
		||||
const PadState PAD_NONE = {{0}};
 | 
			
		||||
const PadState PAD_A = {{1u << 0}};
 | 
			
		||||
const PadState PAD_B = {{1u << 1}};
 | 
			
		||||
const PadState PAD_SELECT = {{1u << 2}};
 | 
			
		||||
const PadState PAD_START = {{1u << 3}};
 | 
			
		||||
const PadState PAD_RIGHT = {{1u << 4}};
 | 
			
		||||
const PadState PAD_LEFT = {{1u << 5}};
 | 
			
		||||
const PadState PAD_UP = {{1u << 6}};
 | 
			
		||||
const PadState PAD_DOWN = {{1u << 7}};
 | 
			
		||||
const PadState PAD_R = {{1u << 8}};
 | 
			
		||||
const PadState PAD_L = {{1u << 9}};
 | 
			
		||||
const PadState PAD_X = {{1u << 10}};
 | 
			
		||||
const PadState PAD_Y = {{1u << 11}};
 | 
			
		||||
 | 
			
		||||
const PadState PAD_ZL = {{1u << 14}};
 | 
			
		||||
const PadState PAD_ZR = {{1u << 15}};
 | 
			
		||||
 | 
			
		||||
const PadState PAD_C_RIGHT = {{1u << 24}};
 | 
			
		||||
const PadState PAD_C_LEFT = {{1u << 25}};
 | 
			
		||||
const PadState PAD_C_UP = {{1u << 26}};
 | 
			
		||||
const PadState PAD_C_DOWN = {{1u << 27}};
 | 
			
		||||
const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
 | 
			
		||||
const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
 | 
			
		||||
const PadState PAD_CIRCLE_UP = {{1u << 30}};
 | 
			
		||||
const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * HID::GetIPCHandles service function
 | 
			
		||||
 *  Inputs:
 | 
			
		||||
 | 
			
		||||
@ -18,57 +18,6 @@ enum class LayoutOption {
 | 
			
		||||
    Custom,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
namespace NativeInput {
 | 
			
		||||
 | 
			
		||||
enum Values {
 | 
			
		||||
    // directly mapped keys
 | 
			
		||||
    A,
 | 
			
		||||
    B,
 | 
			
		||||
    X,
 | 
			
		||||
    Y,
 | 
			
		||||
    L,
 | 
			
		||||
    R,
 | 
			
		||||
    ZL,
 | 
			
		||||
    ZR,
 | 
			
		||||
    START,
 | 
			
		||||
    SELECT,
 | 
			
		||||
    HOME,
 | 
			
		||||
    DUP,
 | 
			
		||||
    DDOWN,
 | 
			
		||||
    DLEFT,
 | 
			
		||||
    DRIGHT,
 | 
			
		||||
    CUP,
 | 
			
		||||
    CDOWN,
 | 
			
		||||
    CLEFT,
 | 
			
		||||
    CRIGHT,
 | 
			
		||||
 | 
			
		||||
    // indirectly mapped keys
 | 
			
		||||
    CIRCLE_UP,
 | 
			
		||||
    CIRCLE_DOWN,
 | 
			
		||||
    CIRCLE_LEFT,
 | 
			
		||||
    CIRCLE_RIGHT,
 | 
			
		||||
    CIRCLE_MODIFIER,
 | 
			
		||||
 | 
			
		||||
    NUM_INPUTS
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static const std::array<const char*, NUM_INPUTS> Mapping = {{
 | 
			
		||||
    // directly mapped keys
 | 
			
		||||
    "pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
 | 
			
		||||
    "pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
 | 
			
		||||
    "pad_cdown", "pad_cleft", "pad_cright",
 | 
			
		||||
 | 
			
		||||
    // indirectly mapped keys
 | 
			
		||||
    "pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
 | 
			
		||||
    "pad_circle_modifier",
 | 
			
		||||
}};
 | 
			
		||||
static const std::array<Values, NUM_INPUTS> All = {{
 | 
			
		||||
    A,     B,      X,      Y,         L,           R,           ZL,           ZR,
 | 
			
		||||
    START, SELECT, HOME,   DUP,       DDOWN,       DLEFT,       DRIGHT,       CUP,
 | 
			
		||||
    CDOWN, CLEFT,  CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER,
 | 
			
		||||
}};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace NativeButton {
 | 
			
		||||
enum Values {
 | 
			
		||||
    A,
 | 
			
		||||
@ -129,9 +78,6 @@ struct Values {
 | 
			
		||||
    bool is_new_3ds;
 | 
			
		||||
 | 
			
		||||
    // Controls
 | 
			
		||||
    std::array<int, NativeInput::NUM_INPUTS> input_mappings;
 | 
			
		||||
    float pad_circle_modifier_scale;
 | 
			
		||||
 | 
			
		||||
    std::array<std::string, NativeButton::NumButtons> buttons;
 | 
			
		||||
    std::array<std::string, NativeAnalog::NumAnalogs> analogs;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -17,6 +17,7 @@
 | 
			
		||||
#include "common/vector_math.h"
 | 
			
		||||
#include "core/frontend/emu_window.h"
 | 
			
		||||
#include "core/memory.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "video_core/pica_state.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_state.h"
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user