rowea
d2e77350e6
Add MCP debug console commands + Rust runtime gitignore
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Server-side: sg_mcp_debug.cpp — 20 debug/RCON commands for entity inspection,
player manipulation, weapon spawning, button simulation, and networking stats.
Client-side: sg_mcp_debug_client.cpp — 15 commands for VGUI panel tree inspection,
material diagnostics, cursor/keyboard simulation, and client entity queries.
VPC: Register both files in server_hl2mp.vpc and client_hl2mp.vpc Stargate folders.
Gitignore: Exclude source-engine-runtime/ (separate Rust workspace with its own
git history).
2026-05-30 20:56:18 +01:00
Deploy Bot
44cb9a4837
StargateTC port — initial integration into nillerusr/source-engine
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P1: Source files
- Copy 9 server stargate files + sg_constants.h + sg_weapons.cpp from
StargateTCSource/sourcecode/ into game/server/stargate/ and
game/shared/stargate/.
- Add $Folder "Stargate" block to server_hl2mp.vpc and client_hl2mp.vpc.
- Extend $AdditionalIncludeDirectories with stargate paths.
P2/P3: Gamerules + player patches
- hl2mp_gamerules.h: add TEAM_JAFFA=4, TEAM_UNAS=5 to team enum.
- hl2mp_gamerules.cpp: preserve 5 Stargate spawn classnames in
s_PreserveEnts[]; rename teams to Tau'ri/Goa'uld/Jaffa/Unas;
rename game description to "StargateTC"/"StargateTC Teamplay".
- hl2mp_player.cpp: EntSelectSpawnPoint now searches Stargate spawn
classnames first (torri/goauld/marine/unas) with per-team fallback
chain to combine/rebel/deathmatch.
Build: 0 errors. Server.dll 13.19MB, client.dll 9.85MB.
Runtime test: window title "StargateTC", live game launches,
HEALTH 100 HUD renders, HL2MP MOTD shown, sky/world geometry renders.
Response system loads 217 rules without crashing (was the original
Mapbase+VS2022 heap-corruption point).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 14:08:44 +01:00
nillerusr
ed8209cc35
fix build with clang-20 ref #389 #433 #436 fix #379
Build / build-linux-i386 (push) Has been cancelled
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Build / build-dedicated-macos-amd64 (push) Has been cancelled
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2025-11-25 06:24:23 +03:00
nillerusr
29985681a1
Merge pull request #312 from AruMoon/add-master-server
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Add new master server
2023-12-30 11:44:00 +03:00
nillerusr
53cb673849
Merge pull request #328 from er2off/restrictfix
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public/tier0/platform.h: Remove __restrict not only for linux
2023-12-30 11:43:48 +03:00
Er2
f72cf388aa
public/tier0/platform.h: Remove __restrict not only for linux
2023-12-30 10:34:50 +03:00
nillerusr
87150cc028
ivp: update submodule
2023-12-24 04:24:44 +03:00
nillerusr
704b8aa98e
Merge pull request #323 from coderamen666/patch-1
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Allow compilation on Raspberry Pi OS 32 bit
2023-12-13 22:57:38 +03:00
coderamen
c4f13f04a8
Allow compilation on Raspberry Pi OS 32 bit
2023-12-13 13:55:05 -06:00
nillerusr
f402495b24
wscript: make bzip2 mandatory #321
2023-12-13 21:38:18 +03:00
nillerusr
b45295ef7c
dedicated(win32): fix crashes( now it works #310 #225 )
2023-12-13 21:28:17 +03:00
nillerusr
327ea9dee7
Merge pull request #322 from dimhotepus/fix-dedicated-build
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[Windows] Fix dedicated server build
2023-12-13 20:24:52 +03:00
nillerusr
ade05ab153
dedicated(win32): fix build issues #322
2023-12-13 20:18:31 +03:00
nillerusr
bfe1baf323
wscript(dedicated): try to fix windows build
2023-12-13 18:19:17 +03:00
nillerusr
a84ee9062c
wscript(dedicated): fix indentation
2023-12-13 18:10:34 +03:00
nillerusr
7c863a351b
wscript(win32): restore FORCE parameter for multiple references #322
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This is using to override debug crt functions.
Does anyone actually use this?
2023-12-13 17:38:02 +03:00
nillerusr
8fcac9c164
wscript(win32): disable /FORCE linker option added by accident #322
2023-12-13 17:25:20 +03:00
Dmitry Tsarevich
97f6cdfbe2
dedicated: Fix build on Windows
2023-12-02 23:59:49 +03:00
nillerusr
7a3b3cd96f
return accidentally commented out engine module( fixes #315 )
2023-11-28 06:47:35 +03:00
nillerusr
90e2937b32
update waf, enable gccdeps and msvcdeps
2023-11-24 11:28:25 +03:00
nillerusr
23204fcc73
wscipt: fix cant find env cache togl
2023-11-08 22:06:10 +03:00
nillerusr
abb470a471
fix build scripts for workflow
2023-11-08 21:58:33 +03:00
nillerusr
ab527be41a
wscript: target 64bit architecture by default
2023-11-08 21:44:30 +03:00
nillerusr
cd1c5bd397
fix build for latest musl
2023-11-08 13:26:46 +00:00
AruMoon
8f8c2556b7
Add new master server
2023-10-25 05:18:51 +05:00
nillerusr
b8558de63e
fix crash in some cases
2023-10-23 19:52:35 +03:00
nillerusr
047f8b1185
gameui: fix disconnect in video settings for multiplayer games
2023-10-08 02:40:43 +03:00
nillerusr
035861bf52
disable new/mallloc override on non-windows platforms( #299 )
2023-10-08 00:50:14 +03:00
nillerusr
a7096679aa
Merge pull request #301 from tyabus/vguidrawtree
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engine: Fixed vgui_drawtree on 64 bit engine
2023-10-07 22:09:19 +03:00
tyabus
1f3f05d14a
engine: Fixed vgui_drawtree on 64 bit engine
2023-10-07 20:23:37 +06:00
nillerusr
c444095293
fix macOS build again
2023-10-07 04:40:28 +03:00
nillerusr
57f6bf6eea
fix some undefined/unspecified behaviours in multiplayer games( may help with #299 )
2023-10-07 05:04:46 +03:00
nillerusr
2636f1a66d
fix macos build( maybe? #296 )
2023-10-06 03:33:45 +03:00
nillerusr
e7addfc9ad
materialsystem: fix color correction on non-windows systems( fixes #137 , #295 related )
2023-10-06 04:19:51 +03:00
nillerusr
6447101546
Restore tslist for trace info( fix #295 )
2023-10-05 19:36:24 +03:00
nillerusr
efeda62add
fix crash on game close when demo recording
2023-10-04 22:22:31 +03:00
nillerusr
b7bd94c52e
cstrike: fix uninitialized pointers in hud
2023-08-23 23:42:08 +03:00
nillerusr
1d4f7fb2cc
change touch editor colors
2023-08-22 11:47:19 +03:00
nillerusr
b5d6051d98
cstrike: optimize flashbang
2023-08-22 11:38:13 +03:00
nillerusr
b73f3b70fa
cstrike: add autojump convar
2023-08-22 11:11:39 +03:00
nillerusr
2d3f31d37e
android: reset vsync after minimizing window
2023-08-18 15:40:38 +03:00
nillerusr
5ea9937457
android: fix black screen after minimizing window in materialsystem queue mode
2023-08-18 13:49:07 +03:00
nillerusr
601cfff164
game: fix touch transparency mode for cut scenes
2023-08-17 15:59:47 +03:00
nillerusr
4f10928299
inputsystem: fix UB in touch events callback, make touch more responsive
2023-08-17 14:31:43 +03:00
nillerusr
02a3c641a6
engine: fix loading static prop lump version 7
2023-08-15 16:47:35 +03:00
nillerusr
7f267853f4
vtf: fix vtf loading for windows arm( and for other platforms )
2023-08-14 18:26:28 +03:00
nillerusr
3d0025b594
vtf: fix vtf header padding
2023-08-14 16:33:34 +03:00
nillerusr
b6cb0c2696
game: fix UB when reading mapcycle
2023-08-04 14:55:13 +03:00
nillerusr
8acf608b4d
engine: optimize traces
2023-08-04 13:57:30 +03:00
nillerusr
0235b1ed4d
vstdlib: remove old shitty osversion
2023-06-03 22:13:55 +03:00