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fix some undefined/unspecified behaviours in multiplayer games( may help with #299 )
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2636f1a66d
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@ -199,7 +199,7 @@ bool CNetworkStringTableItem::SetUserData( int tick, int length, const void *use
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if ( length > 0 )
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{
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m_pUserData = new unsigned char[ length ];
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m_pUserData = new unsigned char[ALIGN_VALUE( length, 4 )];
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Q_memcpy( m_pUserData, userData, length );
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}
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else
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@ -921,7 +921,7 @@ void DownloadThread( void *voidPtr )
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// Delete rc.data, which was allocated in this thread
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if ( rc.data != NULL )
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{
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delete[] rc.data;
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free(rc.data);
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rc.data = NULL;
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}
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@ -226,7 +226,7 @@ bool CPureServerWhitelist::LoadCommandsFromKeyValues( KeyValues *kv )
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else
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Warning( "Unknown modifier in whitelist file: %s.\n", mods[i] );
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}
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mods.PurgeAndDeleteElements();
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mods.PurgeAndDeleteElementsArray();
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if (
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( bFromTrustedSource && ( bAllowFromDisk || bCheckCRC || bAny ) )
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|| ( bAny && bCheckCRC ) )
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@ -1227,7 +1227,7 @@ void SV_DetermineMulticastRecipients( bool usepas, const Vector& origin, CBitVec
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serverGameClients->ClientEarPosition( pClient->edict, &vecEarPosition );
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int iBitNumber = CM_LeafCluster( CM_PointLeafnum( vecEarPosition ) );
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if ( !(pMask[iBitNumber>>3] & (1<<(iBitNumber&7)) ) )
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if ( iBitNumber < 0 || !(pMask[iBitNumber>>3] & (1<<(iBitNumber&7)) ) )
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continue;
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playerbits.Set( i );
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@ -1842,7 +1842,7 @@ void CVEngineServer::PlaybackTempEntity( IRecipientFilter& filter, float delay,
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newEvent->bits = buffer.GetNumBitsWritten();
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int size = Bits2Bytes( buffer.GetNumBitsWritten() );
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newEvent->pData = new byte[size];
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newEvent->pData = new byte[ALIGN_VALUE(size,4)];
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Q_memcpy( newEvent->pData, data, size );
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// add to list
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@ -115,7 +115,7 @@ void CTeamMenu::ApplySchemeSettings(IScheme *pScheme)
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if ( *m_szMapName )
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{
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LoadMapPage( m_szMapName ); // reload the map description to pick up the color
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LoadMapPage( NULL ); // reload the map description to pick up the color
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}
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}
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@ -185,22 +185,23 @@ void CTeamMenu::Update()
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void CTeamMenu::LoadMapPage( const char *mapName )
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{
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// Save off the map name so we can re-load the page in ApplySchemeSettings().
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Q_strncpy( m_szMapName, mapName, strlen( mapName ) + 1 );
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if( mapName )
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Q_strncpy( m_szMapName, mapName, strlen( mapName ) + 1 );
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char mapRES[ MAX_PATH ];
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char uilanguage[ 64 ];
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uilanguage[0] = 0;
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engine->GetUILanguage( uilanguage, sizeof( uilanguage ) );
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Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_%s.html", mapName, uilanguage );
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Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_%s.html", m_szMapName, uilanguage );
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bool bFoundHTML = false;
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if ( !g_pFullFileSystem->FileExists( mapRES ) )
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{
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// try english
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Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_english.html", mapName );
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Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_english.html", m_szMapName );
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}
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else
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{
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@ -240,7 +241,7 @@ void CTeamMenu::LoadMapPage( const char *mapName )
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#endif
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}
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Q_snprintf( mapRES, sizeof( mapRES ), "maps/%s.txt", mapName);
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Q_snprintf( mapRES, sizeof( mapRES ), "maps/%s.txt", m_szMapName);
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// if no map specific description exists, load default text
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if( !g_pFullFileSystem->FileExists( mapRES ) )
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@ -1787,14 +1787,14 @@ FORCEINLINE fltx4 LoadAlignedSIMD( const VectorAligned & pSIMD )
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return SetWToZeroSIMD( LoadAlignedSIMD(pSIMD.Base()) );
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}
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#ifdef __SANITIZE_ADDRESS__
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static __attribute__((no_sanitize("address"))) fltx4 LoadUnalignedSIMD( const void *pSIMD )
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#ifdef USING_ASAN
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static NO_ASAN fltx4 LoadUnalignedSIMD( const void *pSIMD )
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{
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return _mm_loadu_ps( reinterpret_cast<const float *>( pSIMD ) );
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}
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static __attribute__((no_sanitize("address"))) fltx4 LoadUnaligned3SIMD( const void *pSIMD )
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static NO_ASAN fltx4 LoadUnaligned3SIMD( const void *pSIMD )
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{
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return _mm_loadu_ps( reinterpret_cast<const float *>( pSIMD ) );
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}
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@ -50,7 +50,7 @@ enum
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// Don't change this without consulting Kelly or Wedge (sjb).
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#define ATTN_GUNFIRE 0.27f
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enum soundlevel_t
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enum soundlevel_t : int
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{
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SNDLVL_NONE = 0,
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@ -1010,7 +1010,7 @@ CUtlString D3DToGL::FixGLSLSwizzle( const char *pDestRegisterName, const char *p
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{
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bool bAbsWrapper = false; // Parameter wrapped in an abs()
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bool bAbsNegative = false; // -abs()
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char szSrcRegister[128];
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static char szSrcRegister[128];
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V_strncpy( szSrcRegister, pSrcRegisterName, sizeof(szSrcRegister) );
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// Check for abs() or -abs() wrapper and strip it off during the fixup
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