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https://github.com/nillerusr/source-engine.git
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327ea9dee7
commit
b45295ef7c
@ -278,7 +278,7 @@ bool CDedicatedAppSystemGroup::PreInit( )
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return false;
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#ifdef _WIN32
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g_bVGui = !CommandLine()->CheckParm( "-console" );
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g_bVGui = CommandLine()->CheckParm( "-vgui" );
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#endif
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CreateInterfaceFn factory = GetFactory();
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@ -191,8 +191,4 @@ CClientState cl;
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char g_minidumpinfo[ 4096 ] = {0};
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PAGED_POOL_INFO_t g_pagedpoolinfo = { 0 };
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int g_iVCRPlaybackSleepInterval = 0;
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IGame *game = NULL;
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#endif
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@ -221,19 +221,14 @@ def build(bld):
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]
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if bld.env.DEST_OS == 'win32':
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source += [
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'../public/tier0/memoverride.cpp',
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]
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source += ['../public/tier0/memoverride.cpp']
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else:
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source += [
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'sys_linuxwind.cpp',
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'audio/snd_posix.cpp',
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]
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source += ['audio/snd_posix.cpp']
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if bld.env.DEDICATED:
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source += ['cl_null.cpp']
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source += ['cl_null.cpp', 'sys_stubwind.cpp']
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else:
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source += source_win if bld.env.DEST_OS == 'win32' else []
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source += source_win if bld.env.DEST_OS == 'win32' else ['sys_stubwind.cpp']
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source += [
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'client_pch.cpp',
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