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Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
P1: Source files - Copy 9 server stargate files + sg_constants.h + sg_weapons.cpp from StargateTCSource/sourcecode/ into game/server/stargate/ and game/shared/stargate/. - Add $Folder "Stargate" block to server_hl2mp.vpc and client_hl2mp.vpc. - Extend $AdditionalIncludeDirectories with stargate paths. P2/P3: Gamerules + player patches - hl2mp_gamerules.h: add TEAM_JAFFA=4, TEAM_UNAS=5 to team enum. - hl2mp_gamerules.cpp: preserve 5 Stargate spawn classnames in s_PreserveEnts[]; rename teams to Tau'ri/Goa'uld/Jaffa/Unas; rename game description to "StargateTC"/"StargateTC Teamplay". - hl2mp_player.cpp: EntSelectSpawnPoint now searches Stargate spawn classnames first (torri/goauld/marine/unas) with per-team fallback chain to combine/rebel/deathmatch. Build: 0 errors. Server.dll 13.19MB, client.dll 9.85MB. Runtime test: window title "StargateTC", live game launches, HEALTH 100 HUD renders, HL2MP MOTD shown, sky/world geometry renders. Response system loads 217 rules without crashing (was the original Mapbase+VS2022 heap-corruption point). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .github/workflows | ||
| .vscode | ||
| app/legion | ||
| appframework | ||
| bitmap | ||
| choreoobjects | ||
| common | ||
| datacache | ||
| datamodel | ||
| dedicated | ||
| dedicated_main | ||
| devtools | ||
| dmserializers | ||
| dmxloader | ||
| dx9sdk | ||
| engine | ||
| external | ||
| fgdlib | ||
| filesystem | ||
| game | ||
| gameui | ||
| gcsdk | ||
| hammer | ||
| hammer_launcher | ||
| inputsystem | ||
| ivp@47533475e0 | ||
| launcher | ||
| launcher_main | ||
| lib@86a66ee92d | ||
| linux | ||
| linux_sdk | ||
| materialsystem | ||
| mathlib | ||
| mdllib | ||
| mdlobjects | ||
| movieobjects | ||
| networksystem | ||
| particles | ||
| public | ||
| raytrace | ||
| replay | ||
| scenefilecache | ||
| scripts | ||
| sdklauncher | ||
| serverbrowser | ||
| sfmobjects | ||
| soundemittersystem | ||
| soundsystem | ||
| sourcevr | ||
| stub_steam | ||
| studiorender | ||
| thirdparty@c5b901ecef | ||
| tier0 | ||
| tier1 | ||
| tier2 | ||
| tier3 | ||
| togl | ||
| togles | ||
| tools | ||
| tracker | ||
| unicode | ||
| unitlib | ||
| unittests | ||
| utils | ||
| vgui2 | ||
| vguimatsurface | ||
| video | ||
| vpc_scripts | ||
| vphysics | ||
| vpklib | ||
| vstdlib | ||
| vtf | ||
| .gitignore | ||
| .gitmodules | ||
| LICENSE | ||
| README.md | ||
| thirdpartylegalnotices.txt | ||
| waf | ||
| waf.bat | ||
| wscript | ||
Source Engine
Information from wikipedia:
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions
Source code is based on TF2 2018 leak. Don't use it for commercial purposes.
This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book
Features:
- Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
- Arm support( except windows )
- 64bit support
- Modern toolchains support
- Fixed many undefined behaviours
- Touch support( even on windows/linux/osx )
- VTF 7.5 support
- PBR support
- bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
- mdl v46-49 support
- Removed useless/unnecessary dependencies
- Achivement system working without steam
- Fixed many bugs
- Serverbrowser works without steam
Current tasks
- Rewrite materialsystem for OpenGL render
- dxvk-native support
- Elbrus port
- Bink audio support( for video_bink )
How to Build?
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