iwubcode
c3d3b81533
VideoCommon: remove 'GetByteSizeInMemory()' from custom asset, it is not needed anymore
2025-06-06 23:03:02 -05:00
iwubcode
774a84a953
VideoCommon: avoid race conditions with asset load/unload by moving the lock to the entire function, favor atomics for the memory/time getters
2025-06-06 23:03:02 -05:00
iwubcode
b3f50c969e
VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded
2025-06-06 23:03:02 -05:00
iwubcode
3b83907b88
VideoCommon: update CustomAsset's load time to be before the load occurs (this prevents issues where the load time might be incorrectly inflated by long load operations)
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Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2025-06-06 23:03:02 -05:00
iwubcode
d940d62cae
VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures)
2025-06-06 23:03:02 -05:00
iwubcode
70abcb2030
VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2025-06-06 23:03:02 -05:00
iwubcode
d8ea31ca46
VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
2025-06-06 23:03:02 -05:00
iwubcode
2ae43324cb
VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later
2025-06-06 23:03:02 -05:00
iwubcode
bafe78203d
VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times
2025-06-06 23:03:02 -05:00
iwubcode
15f125ebee
VideoCommon: change asset loading to return the number of bytes loaded instead of a pass/fail
2025-06-06 23:03:02 -05:00
iwubcode
316740daed
VideoCommon: add 'Unload' functionality to CustomAsset
2025-06-06 23:03:02 -05:00
iwubcode
9ec69b5925
VideoCommon: add a handle to custom asset, this is an id that is only relevant for a particular game session but is slightly faster as a numeric value for lookups than the traditional asset id
2025-06-06 19:20:25 -05:00
iwubcode
d7de49ccf6
Core / VideoCommon: Remove original custom asset loader
2025-06-06 19:20:25 -05:00
Jordan Woyak
5a80105555
Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
2025-05-03 18:32:30 -05:00
Jordan Woyak
a149b9d62d
WorkQueueThread: Cleanups. Implement in terms of WaitableSPSCQueue. Add single producer WorkQueueThreadSP.
2025-04-30 14:31:51 -05:00
Jordan Woyak
c18c039089
VideoCommon: Move backend_info out of VideoConfig struct.
2025-03-09 01:42:45 -06:00
mitaclaw
140252ffc0
Modernize std::any_of
with ranges
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In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.
In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-15 19:54:16 -08:00
mitaclaw
860e6cf5cb
Modernize std::all_of
with ranges
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In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.
In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.
In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
2024-12-15 19:50:34 -08:00
iwubcode
36ccbbc06e
VideoCommon: add ability to serialize a texture asset metadata to json
2024-06-29 14:50:40 -05:00
iwubcode
1c3402502b
VideoCommon: set individual texture asset filter/wrap values when loading from json
2024-06-29 14:50:40 -05:00
iwubcode
75a0a1ed67
VideoCommon: update texture asset to properly set near sampler state value
2024-06-29 14:50:40 -05:00
iwubcode
50b95bbea9
InputCommon / VideoCommon: update to use new JsonFromFile function
2024-05-31 23:13:25 -05:00
LillyJadeKatrin
dc8f3f6eae
Refactored Achievement Badges into Texture Layers
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Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
2024-05-23 10:41:45 -04:00
Mai
21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
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VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
iwubcode
2ab877586d
VideoCommon: make mesh asset data loadable by asset loader
2024-02-12 21:45:32 -06:00
iwubcode
60772ed9d2
VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file
2024-02-11 13:28:00 -06:00
Admiral H. Curtiss
c3652a7129
Merge pull request #12532 from lioncash/json
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GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
Mai
a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
Lioncash
7b6463ef1f
ShaderAsset: Emplace value instances when possible in ToJson()
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Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
iwubcode
3a688aa35e
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
iwubcode
a40a952177
VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
2024-01-23 11:58:32 -06:00
iwubcode
b5a6225e1a
VideoCommon: add function to serialize ShaderAsset to json
2024-01-23 11:58:32 -06:00
iwubcode
b669580aeb
VideoCommon: handle asset memory going over reserved limit correctly by erroring when the memory is exceeded and not allowing more assets to load until memory is released
2023-12-21 01:05:56 -06:00
iwubcode
fcfcf14e07
VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed
2023-12-19 21:51:42 -06:00
Mai
b27c15fab6
Merge pull request #12382 from iwubcode/shader_asset_default_value
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VideoCommon: update shader asset to provide a variant default value
2023-12-17 14:41:55 -05:00
Mai
ea3033731d
Merge pull request #12240 from iwubcode/material_asset_additional_properties
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VideoCommon: add additional data types to material asset
2023-12-12 18:38:20 -05:00
iwubcode
b69d336838
VideoCommon: update shader asset to provide a variant default value
2023-12-12 00:01:22 -06:00
Lioncash
4c7a4831cb
CustomAssetLibrary: Remove unused GetAssetSize() function
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There's a direct analogue of this function within
DirectFilesystemAssetLibrary that *is* used, however, so we can get rid
of this one.
2023-12-11 22:00:52 -05:00
Lioncash
abb5cc3a3a
ShaderAsset: Mark ParseShaderProperties() as static
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This had no function prototype, so this can be internally linked.
Resolves a -Wmissing-declaration warning.
2023-12-11 17:05:06 -05:00
iwubcode
e204b3c8ee
VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU
2023-12-04 00:12:31 -06:00
Lioncash
04011373f3
CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo
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The type is already in visible scope, so we don't need the rather length
qualifier.
2023-11-25 18:01:44 -05:00
Lioncash
b85902ccb5
CustomAssetLibrary: Add virtual destructor
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This is used as a base pointer inside CustomPipelineAction, so this
should probably really have a virtual destructor to ensure derived
objects are torn down properly.
2023-11-25 18:01:17 -05:00
iwubcode
b292022bc7
VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior
2023-10-16 19:23:00 -05:00
iwubcode
fec2a8af8c
VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms
2023-10-16 19:02:27 -05:00
iwubcode
0e8f8ea930
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
get
63467559b2
fmt 10.0.0-10.1.1 compile fixes
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Implicit conversion operators and enums was removed for parity with std::format (fce74caa15
).
2023-09-21 01:19:23 +02:00
iwubcode
589834f562
VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset
2023-09-05 21:11:19 -05:00
JMC47
9419d92446
Merge pull request #12139 from iwubcode/more_shader_texture_properties
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VideoCommon: add additional texture sampler types to ShaderAsset
2023-09-04 22:45:56 -04:00
JMC47
627282473b
Merge pull request #12136 from iwubcode/texture_metadata_struct
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VideoCommon: add TextureData structure with metadata
2023-09-04 22:40:50 -04:00
iwubcode
62fee2f3b6
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00