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VideoCommon: change asset loading to return the number of bytes loaded instead of a pass/fail
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@ -11,7 +11,7 @@ CustomAsset::CustomAsset(std::shared_ptr<CustomAssetLibrary> library,
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{
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}
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bool CustomAsset::Load()
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std::size_t CustomAsset::Load()
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{
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const auto load_information = LoadImpl(m_asset_id);
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if (load_information.m_bytes_loaded > 0)
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@ -19,8 +19,9 @@ bool CustomAsset::Load()
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std::lock_guard lk(m_info_lock);
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m_bytes_loaded = load_information.m_bytes_loaded;
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m_last_loaded_time = load_information.m_load_time;
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return m_bytes_loaded;
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}
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return load_information.m_bytes_loaded != 0;
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return 0;
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}
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std::size_t CustomAsset::Unload()
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@ -25,8 +25,8 @@ public:
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CustomAsset& operator=(const CustomAsset&) = delete;
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CustomAsset& operator=(CustomAsset&&) = delete;
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// Loads the asset from the library returning a pass/fail result
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bool Load();
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// Loads the asset from the library returning the number of bytes loaded
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std::size_t Load();
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// Unloads the asset data, resets the bytes loaded and
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// returns the number of bytes unloaded
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