VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures)

This commit is contained in:
iwubcode 2024-07-04 17:39:21 -05:00
parent 7afa9e6c6f
commit d940d62cae
6 changed files with 64 additions and 6 deletions

View File

@ -679,6 +679,7 @@
<ClInclude Include="VideoCommon\Assets\TextureAsset.h" />
<ClInclude Include="VideoCommon\Assets\TextureAssetUtils.h" />
<ClInclude Include="VideoCommon\Assets\Types.h" />
<ClInclude Include="VideoCommon\Assets\WatchableFilesystemAssetLibrary.h" />
<ClInclude Include="VideoCommon\AsyncRequests.h" />
<ClInclude Include="VideoCommon\AsyncShaderCompiler.h" />
<ClInclude Include="VideoCommon\BoundingBox.h" />

View File

@ -13,6 +13,8 @@
#include "Common/JsonUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Core/System.h"
#include "VideoCommon/Assets/CustomResourceManager.h"
#include "VideoCommon/Assets/MaterialAsset.h"
#include "VideoCommon/Assets/MeshAsset.h"
#include "VideoCommon/Assets/ShaderAsset.h"
@ -383,14 +385,46 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const Ass
void DirectFilesystemAssetLibrary::SetAssetIDMapData(const AssetID& asset_id,
VideoCommon::Assets::AssetMap asset_path_map)
{
std::lock_guard lk(m_lock);
m_asset_id_to_asset_map_path[asset_id] = std::move(asset_path_map);
VideoCommon::Assets::AssetMap previous_asset_map;
{
std::lock_guard lk(m_asset_map_lock);
previous_asset_map = m_asset_id_to_asset_map_path[asset_id];
}
{
std::lock_guard lk(m_path_map_lock);
for (const auto& [name, path] : previous_asset_map)
{
m_path_to_asset_id.erase(PathToString(path));
}
for (const auto& [name, path] : asset_path_map)
{
m_path_to_asset_id[PathToString(path)] = asset_id;
}
}
{
std::lock_guard lk(m_asset_map_lock);
m_asset_id_to_asset_map_path[asset_id] = std::move(asset_path_map);
}
}
void DirectFilesystemAssetLibrary::PathModified(std::string_view path)
{
std::lock_guard lk(m_path_map_lock);
if (const auto iter = m_path_to_asset_id.find(path); iter != m_path_to_asset_id.end())
{
auto& system = Core::System::GetInstance();
auto& resource_manager = system.GetCustomResourceManager();
resource_manager.MarkAssetDirty(iter->second);
}
}
VideoCommon::Assets::AssetMap
DirectFilesystemAssetLibrary::GetAssetMapForID(const AssetID& asset_id) const
{
std::lock_guard lk(m_lock);
std::lock_guard lk(m_asset_map_lock);
if (auto iter = m_asset_id_to_asset_map_path.find(asset_id);
iter != m_asset_id_to_asset_map_path.end())
{

View File

@ -8,16 +8,16 @@
#include <mutex>
#include <string>
#include "VideoCommon/Assets/CustomAssetLibrary.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/Assets/Types.h"
#include "VideoCommon/Assets/WatchableFilesystemAssetLibrary.h"
namespace VideoCommon
{
// This class implements 'CustomAssetLibrary' and loads any assets
// directly from the filesystem
class DirectFilesystemAssetLibrary final : public CustomAssetLibrary
class DirectFilesystemAssetLibrary final : public WatchableFilesystemAssetLibrary
{
public:
LoadInfo LoadTexture(const AssetID& asset_id, TextureAndSamplerData* data) override;
@ -32,10 +32,15 @@ public:
void SetAssetIDMapData(const AssetID& asset_id, Assets::AssetMap asset_path_map);
private:
void PathModified(std::string_view path) override;
// Gets the asset map given an asset id
Assets::AssetMap GetAssetMapForID(const AssetID& asset_id) const;
mutable std::mutex m_lock;
mutable std::mutex m_asset_map_lock;
std::map<AssetID, Assets::AssetMap> m_asset_id_to_asset_map_path;
mutable std::mutex m_path_map_lock;
std::map<std::string, AssetID, std::less<>> m_path_to_asset_id;
};
} // namespace VideoCommon

View File

@ -0,0 +1,14 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/FilesystemWatcher.h"
#include "VideoCommon/Assets/CustomAssetLibrary.h"
namespace VideoCommon
{
class WatchableFilesystemAssetLibrary : public CustomAssetLibrary, public Common::FilesystemWatcher
{
};
} // namespace VideoCommon

View File

@ -30,6 +30,7 @@ add_library(videocommon
Assets/TextureAssetUtils.cpp
Assets/TextureAssetUtils.h
Assets/Types.h
Assets/WatchableFilesystemAssetLibrary.h
AsyncRequests.cpp
AsyncRequests.h
AsyncShaderCompiler.cpp

View File

@ -96,6 +96,9 @@ void HiresTexture::Update()
for (const auto& texture_directory : texture_directories)
{
// Watch this directory for any texture reloads
s_file_library->Watch(texture_directory);
const auto texture_paths =
Common::DoFileSearch({texture_directory}, extensions, /*recursive*/ true);