nmzik
e39162fc52
shader: remove validation from program cache key
2026-08-18 14:03:36 +02:00
Hashim Khan and GitHub
6bf69297c6
launcher: keep window open when game folder prompt is dismissed ( #245 )
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Build and Release KytyPS5 / Prepare build metadata (push) Waiting to run
Build and Release KytyPS5 / Build KytyPS5 (Windows) (push) Blocked by required conditions
Build and Release KytyPS5 / Build KytyPS5 (macOS) (push) Blocked by required conditions
Build and Release KytyPS5 / Build KytyPS5 (Linux) (push) Blocked by required conditions
Build and Release KytyPS5 / Release KytyPS5 (push) Blocked by required conditions
Calling QApplication::quit() after the user closes the first-run game
folder dialog can segfault during nested modal shutdown. Leave the
launcher open so settings can still be configured. Fixes #121 .
KytyPS5-2026-08-18-6bf6929
2026-08-18 04:18:56 +02:00
SoporteChilemat and GitHub
95d282854d
Build audio_out2_port_tests with kyty_tests ( #242 )
KytyPS5-2026-08-18-95d2828
2026-08-18 04:08:16 +02:00
nmzik
c59a4565bc
renderer: simplify texture cache queries
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Remove the duplicate texture page-overlap check and avoid shared-owner refcount traffic for already validated query candidates.
KytyPS5-2026-08-18-c59a456
2026-08-18 03:53:45 +02:00
nmzik
79e424182b
renderer: simplify image buffer owner lookup
2026-08-18 03:53:45 +02:00
nmzik
fe867d03f6
renderer: remove duplicate buffer containment checks
2026-08-18 03:53:45 +02:00
nmzik
ae4e695425
renderer: remove duplicate texture candidate checks
2026-08-18 03:53:45 +02:00
nmzik
6407add888
renderer: align texture overlap retirement
2026-08-18 03:53:45 +02:00
nmzik
840d742230
renderer: align buffer synchronization flow
2026-08-18 03:53:45 +02:00
nmzik
a798e12d7f
renderer: reuse buffer overlap merge for images
2026-08-18 03:53:45 +02:00
nmzik
d80e914b34
renderer: align buffer overlap merging
2026-08-18 03:53:45 +02:00
nmzik
395c34ecab
renderer: recreate insufficient texture cache matches
2026-08-18 03:53:45 +02:00
nmzik
1e8317159e
renderer: align maybe-dirty image handling
2026-08-18 03:53:45 +02:00
nmzik
d0e08496be
renderer: handle clean DMA copies before overlap checks
2026-08-18 03:53:45 +02:00
nmzik
377fb8f50a
shader: use ISA-style decoder opcode names
2026-08-18 03:53:45 +02:00
nmzik
4220a747cb
libc: remove duplicate Mtx ABI implementations
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No idea why these were reimplemented in the first place at all. The loaded guest libc already provides them; Kyty only needs the lower libkernel pthread imports.
2026-08-18 03:53:45 +02:00
nmzik
e24f29d514
renderer: diagnostics
2026-08-18 03:53:45 +02:00
nmzik and shadowbeat070
54aa8efc98
libc: match PS5 mutex unlock result semantics
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-08-18 03:53:45 +02:00
nmzik and shadowbeat070
89fdb1214a
agc: ignore empty multi-DCB submissions
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-08-18 03:53:45 +02:00
nmzik
01275fb211
shader_recompiler: rename/clean up typed SSA SPIR-V emitter
2026-08-18 03:53:45 +02:00
nmzik
5970c4ef95
shader_recompiler: remove legacy SPIR-V emitter
2026-08-18 03:53:44 +02:00
nmzik
24b40d4c03
renderer: add warning log
2026-08-18 03:53:44 +02:00
nmzik
146253afb6
renderer&guest_gpu: minor cleanup
2026-08-18 03:53:44 +02:00
nmzik
c759236ccb
renderer: support depth-compatible uint image views
2026-08-18 03:53:44 +02:00
nmzik
ce39238210
renderer: preserve requested depth stencil view aspects
2026-08-18 03:53:44 +02:00
nmzik
330889e50b
shader: implement RDNA2 frexp mantissa
2026-08-18 03:53:44 +02:00
nmzik
1be9568a02
shader: implement RDNA2 frexp exponent
2026-08-18 03:53:44 +02:00
nmzik
8ce06ccdf6
shader: route nested shared regions
2026-08-18 03:53:44 +02:00
nmzik
1dbac4fd79
shader: repair nested merge structurization
2026-08-18 03:53:44 +02:00
nmzik
d80fbea51d
shader: resolve subtractive dword SETPC tables
2026-08-18 03:53:44 +02:00
shadowbeat070 and nmzik
e239210279
Rewrite RenderDoc capture flow and host exceptions
2026-08-18 03:53:44 +02:00
nmzik
e7c8bcb3a4
recompiler: deduplication cleanup
2026-08-18 03:53:44 +02:00
nmzik
0f3540b1ff
shader: unify stage input metadata
2026-08-18 03:53:44 +02:00
nmzik
5ea92d95a7
add playgo hack
2026-08-18 03:53:44 +02:00
nmzik
5a32e270ad
kernel: export scePthreadCancel
2026-08-18 03:53:44 +02:00
nmzik
e857e332ac
graphics: handle PS5 DMA_DATA prefetch
2026-08-18 03:53:44 +02:00
nmzik
44302cbf96
shader: implement RDNA2 V_MED3_I16
2026-08-18 03:53:44 +02:00
nmzik
6b306f64d5
graphics: execute valid PM4 rewind packets
2026-08-18 03:53:44 +02:00
nmzik
e1366eb91d
graphics: resolve Standard4KB color targets
2026-08-18 03:53:44 +02:00
nmzik
2a1a8e72e3
shader: preserve exec-masked FLAT address roots
2026-08-18 03:53:44 +02:00
nmzik
191cdff231
graphics: support tiled render target mip views
2026-08-18 03:53:43 +02:00
nmzik
7d8ee8b6b5
audio: provide live NGS2 system info
2026-08-18 03:53:43 +02:00
nmzik
01a1036640
audio: retire destroyed NGS2 racks
2026-08-18 03:53:43 +02:00
nmzik
7850cbeaef
rename legacy Graphics -> Agc
2026-08-18 03:53:43 +02:00
nmzik
af931d73c7
remove logging in hot path
2026-08-18 03:53:43 +02:00
nmzik
3a7cd93765
agc: ABIs fix - EventWrite/WriteData
2026-08-18 03:53:43 +02:00
nmzik
a34bcbd951
agc: ABIs fix - acb/dcb
2026-08-18 03:53:43 +02:00
nmzik
b0bd6470f3
graphics: accept AGC vertex-buffer-only shaders
2026-08-18 03:53:43 +02:00
nmzik
93398d6d0f
graphics: sign-extend vector bitfield extracts
2026-08-18 03:53:43 +02:00
nmzik
4e343408dc
graphics: size compute LDS from shader state
2026-08-18 03:53:43 +02:00