mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-08-19 06:52:36 +00:00
renderer&guest_gpu: minor cleanup
This commit is contained in:
@@ -37,7 +37,7 @@ static thread_local CommandProcessor* g_current_processor = nullptr;
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static thread_local Pm4Execution* g_current_execution = nullptr;
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static thread_local bool g_gpu_mutex_owned = false;
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static thread_local bool g_gpu_thread = false;
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static thread_local GpuState* g_gpu_state = nullptr;
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static thread_local GuestGpu* g_gpu_state = nullptr;
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class GpuMutexLock final {
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public:
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@@ -60,115 +60,30 @@ private:
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Common::Mutex& m_mutex;
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};
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struct OwnedCmdBuffer {
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OwnedCmdBuffer() = default;
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explicit OwnedCmdBuffer(const uint32_t* data, uint32_t count) {
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EXIT_IF(data == nullptr && count != 0);
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if (count != 0) {
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m_words.assign(data, data + count);
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}
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}
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[[nodiscard]] bool Empty() const noexcept { return m_words.empty(); }
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[[nodiscard]] uint32_t Size() const noexcept { return static_cast<uint32_t>(m_words.size()); }
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[[nodiscard]] uint32_t* Data() noexcept { return m_words.data(); }
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private:
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std::vector<uint32_t> m_words;
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};
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class GpuState {
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public:
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static constexpr uint32_t ComputePipeCount = 7;
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static constexpr uint32_t QueuesPerComputePipe = 8;
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static constexpr uint32_t ComputeQueueCount = ComputePipeCount * QueuesPerComputePipe;
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static constexpr uint32_t QueueCount = 1 + ComputeQueueCount;
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explicit GpuState(RenderContext& renderer): m_renderer(renderer) {
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EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread());
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m_gfx_cp = std::make_unique<CommandProcessor>(renderer);
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m_thread = std::jthread(ThreadRun, this);
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}
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~GpuState();
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KYTY_CLASS_NO_COPY(GpuState);
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void Submit(uint32_t* cmd_draw_buffer, uint32_t num_draw_dw, uint32_t* cmd_const_buffer,
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uint32_t num_const_dw, bool trigger_agc_interrupt_on_done);
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void SubmitCompute(uint32_t queue, uint32_t* cmd_buffer, uint32_t num_dw,
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bool trigger_agc_interrupt_on_done);
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void SubmitFlipPreparation(uint64_t request_id);
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void Done();
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void Shutdown();
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[[nodiscard]] bool IsStopping();
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void SendCommand(Common::UniqueFunction<void>&& command);
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void SendCommandSync(Common::UniqueFunction<void>&& command);
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int GetFrameNum();
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[[nodiscard]] static bool IsGpuThread() noexcept { return g_gpu_thread; }
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private:
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enum class SubmissionType { Graphics, Compute, FlipPreparation };
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struct Submission {
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SubmissionType type = SubmissionType::Graphics;
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uint32_t queue_id = 0;
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OwnedCmdBuffer commands;
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OwnedCmdBuffer constant_commands;
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Pm4Execution command_execution;
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Pm4Execution constant_execution;
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bool trigger_agc_interrupt_on_done = false;
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bool reset_processor = false;
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bool started = false;
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bool command_complete = false;
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bool constant_complete = false;
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bool blocked = false;
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uint64_t flip_request_id = 0;
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};
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void Enqueue(Submission submission);
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void WaitForIdle();
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void ProcessCommands();
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bool Process(Submission& submission);
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static void ThreadRun(void* data);
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CommandProcessor& GetProcessor(uint32_t queue_id);
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RenderContext& m_renderer;
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Common::Mutex m_submission_mutex;
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Common::Mutex m_queue_mutex;
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std::mutex m_shutdown_mutex;
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Common::CondVar m_work_available;
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Common::CondVar m_idle;
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std::array<std::deque<Submission>, QueueCount> m_queues;
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std::deque<Common::UniqueFunction<void>> m_commands;
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std::atomic_uint32_t m_pending_commands {0};
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uint32_t m_next_queue = 0;
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uint32_t m_submission_count = 0;
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bool m_processing = false;
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bool m_graphics_done = true;
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bool m_accepting = true;
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bool m_stopping = false;
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bool m_shutdown_complete = false;
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std::unique_ptr<CommandProcessor> m_gfx_cp;
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std::array<std::unique_ptr<CommandProcessor>, ComputeQueueCount> m_compute_cp;
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uint64_t m_submit_id = 0;
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std::atomic_int m_done_num = 0;
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std::jthread m_thread;
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friend class CommandProcessor;
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};
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static bool GraphicsRunDebugDumpEnabled() {
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return Config::GraphicsDebugDumpEnabled() &&
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Config::GetPrintfDirection() != Config::OutputDirection::Silent;
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}
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GpuState::~GpuState() {
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GuestGpu::OwnedCmdBuffer::OwnedCmdBuffer(const uint32_t* data, uint32_t count) {
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EXIT_IF(data == nullptr && count != 0);
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if (count != 0) {
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m_words.assign(data, data + count);
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}
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}
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GuestGpu::GuestGpu(RenderContext& renderer): m_renderer(renderer) {
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EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread());
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GraphicsInitJmpTables();
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m_gfx_cp = std::make_unique<CommandProcessor>(renderer);
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m_thread = std::jthread(ThreadRun, this);
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}
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GuestGpu::~GuestGpu() {
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Shutdown();
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}
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void GpuState::Shutdown() {
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void GuestGpu::Shutdown() {
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std::lock_guard shutdown_lock(m_shutdown_mutex);
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if (m_shutdown_complete) {
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return;
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@@ -185,12 +100,12 @@ void GpuState::Shutdown() {
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m_shutdown_complete = true;
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}
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bool GpuState::IsStopping() {
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bool GuestGpu::IsStopping() {
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Common::LockGuard lock(m_queue_mutex);
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return m_stopping;
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}
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void GpuState::SendCommand(Common::UniqueFunction<void>&& command) {
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void GuestGpu::SendCommand(Common::UniqueFunction<void>&& command) {
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EXIT_IF(!command);
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if (IsGpuThread()) {
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command();
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@@ -203,7 +118,7 @@ void GpuState::SendCommand(Common::UniqueFunction<void>&& command) {
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m_work_available.Signal();
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}
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void GpuState::ProcessCommands() {
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void GuestGpu::ProcessCommands() {
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EXIT_IF(!IsGpuThread());
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while (m_pending_commands.load(std::memory_order_acquire) != 0) {
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Common::UniqueFunction<void> command;
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@@ -218,7 +133,7 @@ void GpuState::ProcessCommands() {
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}
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}
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void GpuState::SendCommandSync(Common::UniqueFunction<void>&& command) {
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void GuestGpu::SendCommandSync(Common::UniqueFunction<void>&& command) {
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EXIT_IF(!command);
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if (IsGpuThread()) {
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command();
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@@ -232,8 +147,9 @@ void GpuState::SendCommandSync(Common::UniqueFunction<void>&& command) {
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done.acquire();
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}
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void GpuState::Submit(uint32_t* cmd_draw_buffer, uint32_t num_draw_dw, uint32_t* cmd_const_buffer,
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void GuestGpu::Submit(uint32_t* cmd_draw_buffer, uint32_t num_draw_dw, uint32_t* cmd_const_buffer,
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uint32_t num_const_dw, bool trigger_agc_interrupt_on_done) {
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EXIT_IF(cmd_draw_buffer == nullptr || num_draw_dw == 0);
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GpuMutexLock lock(m_submission_mutex);
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Submission submission;
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submission.type = SubmissionType::Graphics;
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@@ -246,8 +162,9 @@ void GpuState::Submit(uint32_t* cmd_draw_buffer, uint32_t num_draw_dw, uint32_t*
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Enqueue(std::move(submission));
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}
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void GpuState::SubmitCompute(uint32_t queue, uint32_t* cmd_buffer, uint32_t num_dw,
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void GuestGpu::SubmitCompute(uint32_t queue, uint32_t* cmd_buffer, uint32_t num_dw,
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bool trigger_agc_interrupt_on_done) {
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EXIT_IF(cmd_buffer == nullptr || num_dw == 0);
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GpuMutexLock lock(m_submission_mutex);
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constexpr uint32_t compute_queue_base = 0x20u;
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@@ -263,7 +180,7 @@ void GpuState::SubmitCompute(uint32_t queue, uint32_t* cmd_buffer, uint32_t num_
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Enqueue(std::move(submission));
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}
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void GpuState::SubmitFlipPreparation(uint64_t request_id) {
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void GuestGpu::SubmitFlipPreparation(uint64_t request_id) {
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GpuMutexLock lock(m_submission_mutex);
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Submission submission;
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submission.type = SubmissionType::FlipPreparation;
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@@ -274,7 +191,7 @@ void GpuState::SubmitFlipPreparation(uint64_t request_id) {
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Enqueue(std::move(submission));
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}
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void GpuState::Done() {
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void GuestGpu::Done() {
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GpuMutexLock lock(m_submission_mutex);
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if (!IsGpuThread()) {
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WaitForIdle();
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@@ -289,11 +206,11 @@ void GpuState::Done() {
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m_done_num++;
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}
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int GpuState::GetFrameNum() {
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int GuestGpu::GetFrameNum() const {
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return m_done_num;
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}
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CommandProcessor& GpuState::GetProcessor(uint32_t queue_id) {
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CommandProcessor& GuestGpu::GetProcessor(uint32_t queue_id) {
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EXIT_IF(queue_id >= QueueCount);
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if (queue_id == 0) {
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return *m_gfx_cp;
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@@ -531,7 +448,7 @@ void CommandProcessor::DmaData(uint8_t engine, uint8_t dst_sel, uint8_t dst_cach
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dst_gds, src_gds);
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}
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void GpuState::Enqueue(Submission submission) {
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void GuestGpu::Enqueue(Submission submission) {
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EXIT_IF(submission.queue_id >= QueueCount);
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Common::LockGuard lock(m_queue_mutex);
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EXIT_IF(!m_accepting);
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@@ -540,15 +457,15 @@ void GpuState::Enqueue(Submission submission) {
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m_work_available.Signal();
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}
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void GpuState::WaitForIdle() {
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void GuestGpu::WaitForIdle() {
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Common::LockGuard lock(m_queue_mutex);
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while (m_processing || !m_commands.empty() || m_submission_count != 0) {
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m_idle.Wait(&m_queue_mutex);
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}
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}
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void GpuState::ThreadRun(void* data) {
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auto* gpu = static_cast<GpuState*>(data);
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void GuestGpu::ThreadRun(void* data) {
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auto* gpu = static_cast<GuestGpu*>(data);
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EXIT_IF(gpu == nullptr);
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KYTY_PROFILER_THREAD("Thread_Gpu");
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g_gpu_thread = true;
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@@ -644,7 +561,7 @@ void GpuState::ThreadRun(void* data) {
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}
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}
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bool GpuState::Process(Submission& submission) {
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bool GuestGpu::Process(Submission& submission) {
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const bool first_slice = !submission.started;
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if (first_slice && RenderDocCaptureRequested()) {
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Common::LockGuard render_lock(m_renderer.GetMutex());
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@@ -1686,57 +1603,8 @@ void CommandProcessor::SynchronizeGpu() {
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GetScheduler().FinishCurrent();
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}
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Gpu::Gpu(RenderContext& renderer) {
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EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread());
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GraphicsInitJmpTables();
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m_state = std::make_unique<GpuState>(renderer);
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}
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Gpu::~Gpu() = default;
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void Gpu::Shutdown() {
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m_state->Shutdown();
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}
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bool Gpu::IsStopping() {
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return m_state->IsStopping();
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}
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void Gpu::SendCommand(Common::UniqueFunction<void>&& command) {
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m_state->SendCommand(std::move(command));
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}
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void Gpu::SendCommandSync(Common::UniqueFunction<void>&& command) {
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m_state->SendCommandSync(std::move(command));
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}
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void Gpu::Submit(uint32_t* draw_commands, uint32_t draw_size_dw, uint32_t* constant_commands,
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uint32_t constant_size_dw, bool trigger_agc_interrupt_on_done) {
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EXIT_IF(draw_commands == nullptr || draw_size_dw == 0);
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m_state->Submit(draw_commands, draw_size_dw, constant_commands, constant_size_dw,
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trigger_agc_interrupt_on_done);
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}
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void Gpu::SubmitCompute(uint32_t queue, uint32_t* commands, uint32_t size_dw,
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bool trigger_agc_interrupt_on_done) {
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EXIT_IF(commands == nullptr || size_dw == 0);
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m_state->SubmitCompute(queue, commands, size_dw, trigger_agc_interrupt_on_done);
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}
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void Gpu::SubmitFlipPreparation(uint64_t request_id) {
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m_state->SubmitFlipPreparation(request_id);
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}
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void Gpu::Done() {
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m_state->Done();
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}
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int Gpu::GetFrameNum() const {
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return m_state->GetFrameNum();
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}
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bool Gpu::IsGpuThread() noexcept {
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return GpuState::IsGpuThread();
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bool GuestGpu::IsGpuThread() noexcept {
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return g_gpu_thread;
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}
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} // namespace Libs::Graphics
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@@ -3,20 +3,28 @@
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#include "common/abi.h"
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#include "common/common.h"
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#include "common/threads.h"
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#include "common/uniqueFunction.h"
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#include "graphics/guest_gpu/command_processor/commandProcessor.h"
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#include <array>
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#include <atomic>
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#include <cstdint>
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#include <deque>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <vector>
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namespace Libs::Graphics {
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class GpuState;
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class RenderContext;
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class Gpu final {
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class GuestGpu final {
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public:
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explicit Gpu(RenderContext& renderer);
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~Gpu();
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KYTY_CLASS_NO_COPY(Gpu);
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explicit GuestGpu(RenderContext& renderer);
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~GuestGpu();
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KYTY_CLASS_NO_COPY(GuestGpu);
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void Shutdown();
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[[nodiscard]] bool IsStopping();
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@@ -34,7 +42,76 @@ public:
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[[nodiscard]] static bool IsGpuThread() noexcept;
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private:
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std::unique_ptr<GpuState> m_state;
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static constexpr uint32_t ComputePipeCount = 7;
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static constexpr uint32_t QueuesPerComputePipe = 8;
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static constexpr uint32_t ComputeQueueCount = ComputePipeCount * QueuesPerComputePipe;
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static constexpr uint32_t QueueCount = 1 + ComputeQueueCount;
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class OwnedCmdBuffer {
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public:
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OwnedCmdBuffer() = default;
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explicit OwnedCmdBuffer(const uint32_t* data, uint32_t count);
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[[nodiscard]] bool Empty() const noexcept { return m_words.empty(); }
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[[nodiscard]] uint32_t Size() const noexcept {
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return static_cast<uint32_t>(m_words.size());
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}
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[[nodiscard]] uint32_t* Data() noexcept { return m_words.data(); }
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private:
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std::vector<uint32_t> m_words;
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};
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enum class SubmissionType { Graphics, Compute, FlipPreparation };
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struct Submission {
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SubmissionType type = SubmissionType::Graphics;
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uint32_t queue_id = 0;
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OwnedCmdBuffer commands;
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OwnedCmdBuffer constant_commands;
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Pm4Execution command_execution;
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Pm4Execution constant_execution;
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bool trigger_agc_interrupt_on_done = false;
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bool reset_processor = false;
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bool started = false;
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bool command_complete = false;
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bool constant_complete = false;
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bool blocked = false;
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uint64_t flip_request_id = 0;
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};
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void Enqueue(Submission submission);
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void WaitForIdle();
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void ProcessCommands();
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bool Process(Submission& submission);
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static void ThreadRun(void* data);
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CommandProcessor& GetProcessor(uint32_t queue_id);
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RenderContext& m_renderer;
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Common::Mutex m_submission_mutex;
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Common::Mutex m_queue_mutex;
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std::mutex m_shutdown_mutex;
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Common::CondVar m_work_available;
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Common::CondVar m_idle;
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std::array<std::deque<Submission>, QueueCount> m_queues;
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std::deque<Common::UniqueFunction<void>> m_commands;
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std::atomic_uint32_t m_pending_commands {0};
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uint32_t m_next_queue = 0;
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uint32_t m_submission_count = 0;
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bool m_processing = false;
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bool m_graphics_done = true;
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bool m_accepting = true;
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bool m_stopping = false;
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bool m_shutdown_complete = false;
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std::unique_ptr<CommandProcessor> m_gfx_cp;
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std::array<std::unique_ptr<CommandProcessor>, ComputeQueueCount> m_compute_cp;
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uint64_t m_submit_id = 0;
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std::atomic_int m_done_num = 0;
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std::jthread m_thread;
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friend class CommandProcessor;
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};
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} // namespace Libs::Graphics
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+1
-5
@@ -257,11 +257,7 @@ void BufferCache::InvalidateMemory(uint64_t vaddr, uint64_t size) {
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||||
}
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||||
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||||
void BufferCache::ReadMemory(uint64_t vaddr, uint64_t size, bool is_write) {
|
||||
if (Gpu::IsGpuThread()) {
|
||||
ReadMemoryOnGpu(vaddr, size, is_write);
|
||||
return;
|
||||
}
|
||||
if (CommandScheduler::InDeferredOperation()) {
|
||||
if (!GuestGpu::IsGpuThread() && CommandScheduler::InDeferredOperation()) {
|
||||
EXIT("unsupported buffer readback from an asynchronous GPU completion, "
|
||||
"addr=0x%016" PRIx64 " size=0x%016" PRIx64 "\n",
|
||||
vaddr, size);
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
namespace Libs::Graphics {
|
||||
|
||||
class CommandScheduler;
|
||||
class Gpu;
|
||||
class GuestGpu;
|
||||
|
||||
class GpuResourceManager {
|
||||
public:
|
||||
@@ -23,7 +23,7 @@ public:
|
||||
|
||||
[[nodiscard]] BufferCache& GetBufferCache() { return m_buffer_cache; }
|
||||
[[nodiscard]] TextureCache& GetTextureCache() { return m_texture_cache; }
|
||||
void SetGpu(Gpu* gpu) noexcept { m_gpu = gpu; }
|
||||
void SetGpu(GuestGpu* gpu) noexcept { m_gpu = gpu; }
|
||||
|
||||
[[nodiscard]] bool HandleFault(PageFaultAccess access, uint64_t fault_vaddr) noexcept;
|
||||
[[nodiscard]] bool InvalidateMemory(uint64_t vaddr, uint64_t size);
|
||||
@@ -39,7 +39,7 @@ private:
|
||||
TextureCache m_texture_cache;
|
||||
mutable std::shared_mutex m_mapped_ranges_mutex;
|
||||
RangeSet m_mapped_ranges;
|
||||
Gpu* m_gpu = nullptr;
|
||||
GuestGpu* m_gpu = nullptr;
|
||||
};
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
@@ -26,7 +26,7 @@ RenderContext::~RenderContext() {
|
||||
void RenderContext::InitializeGpu(VideoOut::VideoOutDriver* video_out) {
|
||||
EXIT_IF(m_gpu != nullptr);
|
||||
m_video_out = video_out;
|
||||
m_gpu = std::make_unique<Gpu>(*this);
|
||||
m_gpu = std::make_unique<GuestGpu>(*this);
|
||||
m_gpu_resources.SetGpu(m_gpu.get());
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ void RenderContext::ShutdownGpu() {
|
||||
}
|
||||
}
|
||||
|
||||
Gpu& RenderContext::GetGpu() const {
|
||||
GuestGpu& RenderContext::GetGpu() const {
|
||||
EXIT_IF(m_gpu == nullptr);
|
||||
return *m_gpu;
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ class VideoOutDriver;
|
||||
namespace Libs::Graphics {
|
||||
|
||||
constexpr int AGC_USER_INTERRUPT_EVENT = 0x1800;
|
||||
class Gpu;
|
||||
class GuestGpu;
|
||||
|
||||
class RenderContext {
|
||||
public:
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
[[nodiscard]] GraphicContext& GetGraphics() const noexcept { return m_graphics; }
|
||||
void InitializeGpu(VideoOut::VideoOutDriver* video_out);
|
||||
void ShutdownGpu();
|
||||
[[nodiscard]] Gpu& GetGpu() const;
|
||||
[[nodiscard]] GuestGpu& GetGpu() const;
|
||||
[[nodiscard]] VideoOut::VideoOutDriver& GetVideoOut() const;
|
||||
|
||||
Common::Mutex& GetMutex() { return m_mutex; }
|
||||
@@ -67,7 +67,7 @@ private:
|
||||
PipelineCache m_pipeline_cache;
|
||||
SamplerCache m_sampler_cache;
|
||||
GpuResourceManager m_gpu_resources;
|
||||
std::unique_ptr<Gpu> m_gpu;
|
||||
std::unique_ptr<GuestGpu> m_gpu;
|
||||
VideoOut::VideoOutDriver* m_video_out = nullptr;
|
||||
|
||||
Common::Mutex m_eop_mutex;
|
||||
|
||||
@@ -869,7 +869,7 @@ bool TryReadBacking(uint64_t vaddr, void* data, uint64_t size) {
|
||||
|
||||
bool TryReadGpuCleanBacking(uint64_t vaddr, void* data, uint64_t size) {
|
||||
if (g_gpu_resources != nullptr && IsGpuAddressRange(vaddr, size)) {
|
||||
if (!Graphics::Gpu::IsGpuThread() ||
|
||||
if (!Graphics::GuestGpu::IsGpuThread() ||
|
||||
GetGpuResources().GetBufferCache().HasGpuDirtyBytes(vaddr, size) ||
|
||||
GetGpuResources().GetTextureCache().QueryRegion(vaddr, size).gpu_image_bytes) {
|
||||
return false;
|
||||
|
||||
@@ -1794,7 +1794,7 @@ public:
|
||||
gpu_thread = std::this_thread::get_id();
|
||||
Require("GpuCommandLane", "FIFO", order == 1,
|
||||
"synchronous command overtook an older host command");
|
||||
Require("GpuCommandLane", "GPU context", Gpu::IsGpuThread(),
|
||||
Require("GpuCommandLane", "GPU context", GuestGpu::IsGpuThread(),
|
||||
"host command did not run on the GPU thread");
|
||||
gpu.SendCommandSync(
|
||||
[&nested_thread] { nested_thread = std::this_thread::get_id(); });
|
||||
|
||||
Reference in New Issue
Block a user