Commit Graph
100 Commits
Author SHA1 Message Date
nmzik 86a586025f renderer: expand rectangle lists with tessellation
Remove the legacy NGG rectangle workaround and its configuration toggle.
2026-08-03 00:35:02 +02:00
nmzik 06cbd602c1 graphics: preserve indirect instance state 2026-08-03 00:35:02 +02:00
nmzik 055d0920d7 renderer: allow array storage views at nonzero mips 2026-08-03 00:35:02 +02:00
nmzik f2ee98fe31 renderer: separate tiled and linear texture capacities 2026-08-03 00:35:02 +02:00
nmzik 207cef9602 renderer: report invalid texture upload layout 2026-08-03 00:35:02 +02:00
nmzik fb5ecec455 renderer: ignore stale stencil state for depth-only targets 2026-08-02 14:14:32 +02:00
nmzik 650d9c91a1 libNet: add missing abi 2026-08-02 13:49:07 +02:00
nmzik fc8d2a3b83 guest_gpu: remove memory-unmap submission deadlock + remove legacy agc buffering 2026-08-02 13:26:29 +02:00
nmzik 59b8fad341 graphics: support 3D color render targets 2026-08-02 09:38:57 +02:00
nmzik b877b4be9c graphics: perf - batch GPU page watcher updates at 4 MiB granularity 2026-08-02 08:39:50 +02:00
nmzik 9da7fc5dd6 renderer: minor optimizations 2026-08-02 08:34:44 +02:00
nmzik da0d33224d renderer: eliminate extra copy for small streaming buffers 2026-08-02 08:34:44 +02:00
nmzik f831e60412 agc: new abis 2026-08-02 07:59:23 +02:00
nmzik 84236d1f87 agc: new abi 2026-08-02 07:59:22 +02:00
nmzik 4631b96178 perf(gpu): run dirty-page validation only in debug builds 2026-08-02 04:58:56 +02:00
nmzik 44d7f2a3e8 shader cfg: handle shared early exits
Duplicate small shared exit tails so each selection gets its own merge block. This keeps overlapping early-exit ladders on structured SPIR-V and adds a regression test.
2026-08-02 03:16:08 +02:00
nmzik 2dcb90066c shader cfg: normalize loop structure
Give loops one header and one continue path before SPIR-V generation. This handles conditional headers and multiple latches without falling back to a dispatcher.
2026-08-02 03:15:26 +02:00
nmzik 51a33cc363 shader cfg: handle loop control branches
Keep simple break, continue, and repeat branches in structured control flow. Split conflicting merge blocks and add regression tests for nested loop exits.
2026-08-02 03:14:39 +02:00
nmzik a65d17a5d6 renderer: skip debug checks when stencil&depth is not active 2026-08-01 00:22:24 +02:00
nmzik c690aeea62 add HiS PM4 handler, accept Ngs2CustomMastering 2026-08-01 00:12:42 +02:00
nmzik f830d6b2e4 renderer: remove legacy code left from refactoring 2026-07-31 23:13:48 +02:00
nmzik d68a477276 renderer: broaden compatibility 2026-07-31 22:24:56 +02:00
nmzik 8977d4d2f0 shader: add descriptor log 2026-07-31 21:29:26 +02:00
nmzik 4b4e3bf3cf pm4: implement missing selectors 2026-07-31 19:45:47 +02:00
nmzik a0bb129f02 SaveData: stop escaping root directory 2026-07-31 18:53:54 +02:00
nmzik 846002c5eb shader: fix invalid texture descriptors and add missing format 2026-07-31 17:30:31 +02:00
nmzik d8a4c83cc7 format src and tests with clang-format 2026-07-31 11:36:12 +02:00
nmzik 68be13345a fix(shader): support multisampled depth image loads 2026-07-31 11:36:12 +02:00
nmzik 167da0abe0 shader: fix readlane/writelane for inactive host lanes 2026-07-31 11:36:12 +02:00
nmzik 48c31d61ee Implement VideoDec2 2026-07-31 11:36:12 +02:00
nmzik 212282d693 fix(shader): preserve packed UINT16 MRT exports 2026-07-31 11:36:12 +02:00
nmzik 6bca35d1f5 renderer: broaden compatibility 2026-07-31 11:36:12 +02:00
nmzik c0d3d261ea add TextToSpeech2 stubs 2026-07-31 04:05:50 +02:00
nmzikandGitHub 2f5396c6a5 Rework guest memory tracking/virtual address space/direct and flexible memory (#135)
* Rework guest memory tracking

* add unknwon flag

* Fix macOS guest address-space reservation
2026-07-31 03:07:17 +02:00
nmzik 77aa28b27c update README 2026-07-30 05:16:37 +02:00
nmzikandGitHub d04938c88c Embedded fetch shader: Fix overlapping buffer loads (#133)
Fix overlapping buffer loads. Fixes many games
2026-07-30 05:08:38 +02:00
nmzikandGitHub 85622befb8 Fix fabricated HTTP2 success (#129)
@StefanosCosta Thanks!
2026-07-30 00:48:08 +02:00
nmzik 3965d41d36 texture_cache: fix exact-match reuse across different tile modes 2026-07-30 00:10:40 +02:00
nmzik c508c4a9c0 shader_recompiler: allow GDS append/consume offsets 2026-07-30 00:10:40 +02:00
nmzik cc76827e63 Fix vertex buffer ranges crossing memory mappings 2026-07-29 21:05:24 +02:00
nmzik 832bc84100 fix(shader): stabilize scalar provenance phis in cyclic CFGs 2026-07-29 21:05:24 +02:00
nmzik 65a0f0baa7 NpManager ABI 2026-07-29 21:05:24 +02:00
nmzik b9ae2537ef renderer: broaden compatibility 2026-07-29 18:47:26 +02:00
nmzik 0b9edaa721 graphics: broaden storage image atomic compatibility 2026-07-29 18:47:24 +02:00
nmzik 8a244677d7 fix(renderer): resolve delayed GPU page faults through buffer and texture caches 2026-07-29 18:47:19 +02:00
nmzikandGitHub f6e01e5403 Optimize bulk memory invalidation (#124)
Build and Release KytyPS5 / Build KytyPS5 (Windows) (push) Canceled after 0s
Build and Release KytyPS5 / Build KytyPS5 (macOS) (push) Canceled after 0s
Build and Release KytyPS5 / Build KytyPS5 (Linux) (push) Canceled after 0s
Build and Release KytyPS5 / Release KytyPS5 (push) Canceled after 0s
* Per page -> per range search (optimization)
2026-07-29 05:09:36 +02:00
nmzikandGitHub 861729fc6c Optimize texture cache tracking (#123)
Optimize texture cache page tracking
2026-07-29 03:37:09 +02:00
nmzik 687ce025c6 KernelOpen: minor fix 2026-07-29 00:31:09 +02:00
nmzik a21d1aaa47 fix 2026-07-29 00:31:09 +02:00
nmzik ec11f31aa6 fix graphical bug (PPSA17221) 2026-07-29 00:31:08 +02:00
nmzik aeceaff028 new ABIs + one stub 2026-07-29 00:31:08 +02:00
nmzik e76f2d1af8 new ABIs 2026-07-29 00:31:08 +02:00
nmzik 64845e2294 new ABI, broaden support 2026-07-29 00:31:08 +02:00
nmzik 4b9030bd3d ABI fixes: libNet, libSaveData (rewrite the legacy Kyty implementation) 2026-07-29 00:30:24 +02:00
nmzik a6b61d7aa0 refactor(graphics): split renderer and recompiler into focused modules 2026-07-29 00:30:24 +02:00
nmzikandGitHub 3dc793d859 Fix badges (#120)
Build and Release KytyPS5 / Build KytyPS5 (Windows) (push) Waiting to run
Build and Release KytyPS5 / Build KytyPS5 (macOS) (push) Waiting to run
Build and Release KytyPS5 / Release KytyPS5 (push) Blocked by required conditions
Build KytyPS5 (Linux) / build (push) Canceled after 0s
docs: fix build badges
2026-07-28 19:40:14 +02:00
nmzikandGitHub 01d78b71fe CI: release Windows and macOS archives (#119)
* ci: release Windows and macOS archives

* docs: note experimental macOS support
2026-07-28 19:33:21 +02:00
8fe4765f9e ci: add macOS build workflow (#114)
Build KytyPS5 (Linux) / build (push) Waiting to run
Build KytyPS5 / build (push) Waiting to run
Build KytyPS5 / release (push) Blocked by required conditions
Build KytyPS5 (macOS) / build (push) Has been cancelled
* ci: add macOS build workflow

* macos: add POSIX compatibility guards

* ci: select Xcode 26 for macOS

* macos: add kernel POSIX compatibility

* launcher: support macOS process startup

* ci: fix macOS architecture verification

* ci: cache glslang on Windows

---------

Co-authored-by: Abdullah K. <akjee204@gmail.com>
2026-07-27 22:01:50 +02:00
nmzik c71bb9fc9e build: make clang-tidy checks opt-in 2026-07-27 16:33:22 +02:00
nmzikandGitHub f60f80b631 launcher: add local game patches (#111)
launcher: add game patches
2026-07-27 16:19:31 +02:00
nmzik e42f6c3892 ci: add Linux build workflow 2026-07-27 14:13:34 +02:00
nmzik 7351eae117 graphics: add 1D image descriptor support 2026-07-27 14:10:51 +02:00
nmzik 125287dc30 graphics: broaden depth compatibility 2026-07-27 10:29:37 +02:00
nmzik 142b3c20fa graphics: unify buffer bindings and depth target handling 2026-07-27 10:12:41 +02:00
nmzik f43567e12c shader: validate MSAA image descriptors during materialization 2026-07-27 10:12:41 +02:00
nmzik c86d4b1f0d Fix linux compilation 2026-07-27 10:12:41 +02:00
nmzik 31fb3ec5af graphics: broaden storage image and view format compatibility 2026-07-27 10:12:41 +02:00
nmzik c3b2ae9733 graphics: support more depth-tiled storage image formats 2026-07-27 10:12:41 +02:00
nmzik 93774ee37c fix teardown 2026-07-27 02:27:37 +02:00
nmzik a20cf5d298 refactor renderer 2026-07-27 02:27:29 +02:00
nmzik a720b28b7f graphics: cleanup 2026-07-23 23:21:26 +02:00
nmzik 7638c25d76 renderer: replace generation retries with staged resource binding 2026-07-23 22:32:30 +02:00
nmzik 85876388cf gpuTiler: fix performance (dispatch a 2D 8×8 workgroup) 2026-07-22 23:36:00 +02:00
nmzik f60007e923 refactor(gpu): use a single ordered PM4 scheduler 2026-07-22 23:15:03 +02:00
nmzik dbcb444c05 unify graphics and compute on one Vulkan queue 2026-07-22 17:44:38 +02:00
nmzikandGitHub cf595beedf Install glslang for Windows CI
Install glslang with validator tools and optimizer support, add it to PATH, and verify it before configuring the Windows build.
2026-07-22 00:32:54 +02:00
nmzik 8a4600c5e9 graphics: fix initialization 2026-07-21 07:37:52 +02:00
nmzik 0a5f78c727 graphics: refactoring #2 2026-07-21 07:37:52 +02:00
nmzik b51d4322cc Add GPU tilers/tests 2026-07-21 07:37:52 +02:00
nmzik 728b5b7d01 fix: render-target aliases were synchronously read back and copied through host memory twice 2026-07-21 07:37:52 +02:00
nmzik 42f634a751 fix fetch shader V_SAD_U32, video-out buffer overlap 2026-07-21 07:37:52 +02:00
nmzik aebf6b4913 graphics: synchronize host file writes and depth clipping
Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
2026-07-21 07:37:52 +02:00
nmzik 91690ac29e Implement texture-alias, mip-tail 2026-07-21 07:37:52 +02:00
nmzik 999f87576e graphics: add native PS5 MSAA and safe image allocation reuse 2026-07-21 07:37:52 +02:00
nmzik 39c379ff21 remove Vulkan SDK usage 2026-07-19 01:30:40 +02:00
nmzik cbc11d2eaf Refactor graphics #1 2026-07-19 00:54:31 +02:00
nmzik 7905f2d12f graphics: migrate Vulkan backend to Vulkan-Hpp 2026-07-18 12:33:21 +02:00
nmzik 587cb238f0 videoout minor fix 2026-07-18 11:00:36 +02:00
nmzik 601c82a031 format source files 2026-07-18 09:01:52 +02:00
nmzik 6c1bd853ac fix depth overlap 2026-07-18 08:51:38 +02:00
nmzik af2f2d54b6 add videoout DCC 2026-07-18 08:37:38 +02:00
nmzik 387f9e3cde add pre-commit format hook 2026-07-18 06:35:04 +02:00
nmzik da6cee924b Revert "Implement vertex swizzle"
This reverts commit f4b52cea2b.
2026-07-18 06:21:00 +02:00
nmzik 62a92abc66 refactor cache/split responsibilities 2026-07-18 06:16:14 +02:00
nmzik 78431dba4a Handle stencil storage/depth transitions 2026-07-18 04:56:20 +02:00
nmzik df385a7aad broad depth guards 2026-07-18 03:59:52 +02:00
nmzik aa99796d8a Fix Standard64KB 16-bit texture swizzle 2026-07-18 03:43:25 +02:00
nmzik f4b52cea2b Implement vertex swizzle 2026-07-18 03:36:09 +02:00
nmzik 18479daabd Implement sparse multi-image page ownership 2026-07-18 03:31:36 +02:00
nmzik b434e3b260 fix regression 2026-07-18 01:53:56 +02:00