gpuTiler: fix performance (dispatch a 2D 8×8 workgroup)

This commit is contained in:
nmzik
2026-07-22 23:36:00 +02:00
parent f60007e923
commit 85876388cf
2 changed files with 16 additions and 38 deletions
+13 -25
View File
@@ -27,7 +27,6 @@
namespace Libs::Graphics {
namespace {
constexpr uint32_t GROUP_SIZE = 64;
constexpr uint32_t FAMILY_COUNT = static_cast<uint32_t>(TileBlockFamily::Count);
constexpr uint32_t BYTES_PER_ELEMENT_COUNT = 5;
constexpr uint32_t DIRECTION_COUNT = 2;
@@ -48,10 +47,8 @@ struct Push {
uint32_t tail_x;
uint32_t tail_y;
uint32_t tail;
uint32_t first;
uint32_t count;
};
static_assert(sizeof(Push) == 60);
static_assert(sizeof(Push) == 52);
struct Shader {
const uint32_t* code;
@@ -73,7 +70,6 @@ constexpr std::array<Shader, FAMILY_COUNT> SHADERS {{
struct Dispatch {
Push push {};
uint32_t pipeline_slot = 0;
uint32_t elements = 0;
};
struct Resources {
@@ -173,19 +169,22 @@ void TileCompute::Prepare(bool to_tiled, uint64_t tiled_capacity, uint64_t linea
TileBlockLayout block {};
const uint32_t tiled_width = info.tiled_width != 0 ? info.tiled_width : info.pitch;
const uint32_t tiled_height = info.tiled_height != 0 ? info.tiled_height : info.height;
const uint64_t groups_x = (static_cast<uint64_t>(info.width) + 7u) / 8u;
const uint64_t groups_y = (static_cast<uint64_t>(info.height) + 7u) / 8u;
EXIT_NOT_IMPLEMENTED(
!TileGetBlockLayout(info.family, info.bytes_per_element, block) || info.width == 0 ||
info.height == 0 || info.depth == 0 || info.pitch < info.width ||
groups_x > limits.maxComputeWorkGroupCount[0] ||
groups_y > limits.maxComputeWorkGroupCount[1] ||
info.depth > limits.maxComputeWorkGroupCount[2] ||
(!info.tail && (tiled_width < info.width || tiled_height < info.height)) ||
!IsRangeValid(info.linear_offset, info.linear_size, linear_capacity) ||
!IsRangeValid(info.tiled_offset, info.tiled_size, tiled_capacity) ||
(block.block_depth == 1 && info.depth != 1));
uint64_t elements = 0, pitch_bytes = 0;
EXIT_NOT_IMPLEMENTED(!CheckedMultiply(info.width, info.height, elements) ||
!CheckedMultiply(elements, info.depth, elements) ||
!CheckedMultiply(info.pitch, info.bytes_per_element, pitch_bytes) ||
elements > UINT32_MAX || pitch_bytes > UINT32_MAX);
uint64_t pitch_bytes = 0;
EXIT_NOT_IMPLEMENTED(!CheckedMultiply(info.pitch, info.bytes_per_element, pitch_bytes) ||
pitch_bytes > UINT32_MAX);
uint64_t slice_bytes = info.linear_slice_stride;
EXIT_NOT_IMPLEMENTED(slice_bytes == 0 &&
!CheckedMultiply(pitch_bytes, info.height, slice_bytes));
@@ -225,7 +224,6 @@ void TileCompute::Prepare(bool to_tiled, uint64_t tiled_capacity, uint64_t linea
(alignment - 1u)) != 0);
Dispatch dispatch {};
dispatch.elements = static_cast<uint32_t>(elements);
dispatch.pipeline_slot = GetPipelineSlot(to_tiled, info.family, info.bytes_per_element);
dispatch.push.src_base =
static_cast<uint32_t>(to_tiled ? info.linear_offset : info.tiled_offset);
@@ -457,23 +455,13 @@ void TileCompute::Execute(bool to_tiled, const void* input, void* output, uint64
vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eComputeShader);
vk_command.bindDescriptorSets(vk::PipelineBindPoint::eCompute, resources.pipeline_layout, 0, 1,
&resources.descriptor_set, 0, nullptr);
const uint64_t limit =
static_cast<uint64_t>(
graphics.GetPhysicalDeviceProperties().limits.maxComputeWorkGroupCount[0]) *
GROUP_SIZE;
for (const auto& dispatch: dispatches) {
vk_command.bindPipeline(vk::PipelineBindPoint::eCompute,
resources.pipelines[dispatch.pipeline_slot]);
for (uint32_t first = 0; first < dispatch.elements;) {
auto push = dispatch.push;
push.first = first;
push.count =
static_cast<uint32_t>(std::min<uint64_t>(dispatch.elements - first, limit));
vk_command.pushConstants(resources.pipeline_layout, vk::ShaderStageFlagBits::eCompute,
0, sizeof(push), &push);
vk_command.dispatch((push.count - 1u) / GROUP_SIZE + 1u, 1, 1);
first += push.count;
}
vk_command.pushConstants(resources.pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0,
sizeof(dispatch.push), &dispatch.push);
vk_command.dispatch((dispatch.push.width + 7u) / 8u, (dispatch.push.height + 7u) / 8u,
dispatch.push.depth);
}
Barrier(vk_command, output_buffer, vk::AccessFlagBits::eShaderWrite,
vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eHostRead,
@@ -1,4 +1,4 @@
layout(local_size_x = 64) in;
layout(local_size_x = 8, local_size_y = 8) in;
layout(set = 0, binding = 0, std430) readonly buffer Input { uint data[]; } input_buffer;
layout(set = 0, binding = 1, std430) buffer Output { uint data[]; } output_buffer;
@@ -17,8 +17,6 @@ layout(push_constant) uniform Push {
uint tail_x;
uint tail_y;
uint tail;
uint first;
uint count;
} params;
void copy_element(uint src, uint dst) {
@@ -34,19 +32,11 @@ void copy_element(uint src, uint dst) {
}
void main() {
uint index = gl_GlobalInvocationID.x;
if (index >= params.count) {
uvec3 p = gl_GlobalInvocationID;
if (p.x >= params.width || p.y >= params.height || p.z >= params.depth) {
return;
}
uint element = params.first + index;
uint plane = params.width * params.height;
uvec3 p;
p.z = element / plane;
element -= p.z * plane;
p.y = element / params.width;
p.x = element - p.y * params.width;
uvec3 extent = block_extent();
uvec3 swizzle = p;
uvec3 block = uvec3(0);