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https://github.com/KytyPS5/KytyPS5.git
synced 2026-08-03 11:23:49 +00:00
renderer: broaden compatibility
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@@ -270,7 +270,7 @@ bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, c
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supported_msaa_array) &&
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levels_ok && descriptor.MinLod() == 0 &&
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descriptor.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) &&
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descriptor.BCSwizzle() == 0 && descriptor.MsaaDepth() == multisampled &&
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descriptor.BCSwizzle() == 0 && (!descriptor.MsaaDepth() || multisampled) &&
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pitch >= width && pitch == image.info.pitch;
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}
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@@ -424,10 +424,14 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
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const bool encoding_ok = IsSupportedStorageTextureEncoding(descriptor);
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const bool uint_resource =
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resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint;
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const bool raw_sint_storage =
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format == Prospero::GpuEnumValue(Prospero::BufferFormat::k32SInt) && uint_resource &&
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resource.written && !resource.read && !resource.atomic;
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const bool format_ok =
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Prospero::IsSupportedTextureFormat(format) &&
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uint_resource == Prospero::IsUintTextureFormat(format) &&
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(!resource.atomic || format == Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt));
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raw_sint_storage ||
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(Prospero::IsSupportedTextureFormat(format) &&
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uint_resource == Prospero::IsUintTextureFormat(format) &&
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(!resource.atomic || format == Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt)));
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if (resource_ok && descriptor_ok && encoding_ok && format_ok && size != 0) {
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return;
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}
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@@ -614,14 +618,14 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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const bool multisampled = IsMultisampledTexture(type);
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const auto levels = multisampled ? 1u : static_cast<uint32_t>(descriptor.MaxMip()) + 1u;
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const auto tile = descriptor.TileMode();
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const bool depth_tile = tile == Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
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const bool msaa_tile =
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tile == Prospero::GpuEnumValue(descriptor.MsaaDepth() ? Prospero::TileMode::kDepth
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: Prospero::TileMode::kRenderTarget);
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depth_tile || tile == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget);
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const bool msaa_array = type == Prospero::ImageType::kColor2DMsaaArray;
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if ((!multisampled && (base_level > last_level || last_level >= levels)) ||
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(multisampled &&
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(base_level != 0 || last_level == 0 || last_level > 3 ||
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descriptor.MaxMip() != last_level || !msaa_tile ||
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descriptor.MaxMip() != last_level || !msaa_tile || (descriptor.MsaaDepth() && !depth_tile) ||
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(!msaa_array && (descriptor.Depth() != 0 || descriptor.BaseArray5() != 0))))) {
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EXIT("unsupported texture mip view: base=%u last=%u levels=%u max=%u type=%u tile=%u "
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"kind=%u dimension=%u mip_mode=%u read=%d written=%d "
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@@ -657,7 +661,8 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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TileSizeAlign size {};
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if (multisampled) {
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const auto bytes = Prospero::NumBytesPerElement(format);
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pitch = TileGetRenderTargetPitch(width, bytes, last_level);
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pitch = depth_tile ? TileGetDepthPitch(width, bytes, last_level)
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: TileGetRenderTargetPitch(width, bytes, last_level);
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if (pitch == 0 || !TileGetRenderTargetSize(width, height, pitch, bytes, size, last_level) ||
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size.size > UINT32_MAX / image_layers) {
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EXIT("unsupported multisample texture layout\n");
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@@ -674,8 +679,11 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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ValidateStorageTexture(resource, descriptor, size.size);
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}
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const auto pixel_format = TextureGetFormat(format);
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const auto storage_view_format = SrgbStorageViewFormat(pixel_format);
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const auto pixel_format = TextureGetFormat(format);
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const auto storage_view_format =
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storage && format == Prospero::GpuEnumValue(Prospero::BufferFormat::k32SInt)
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? vk::Format::eR32Uint
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: SrgbStorageViewFormat(pixel_format);
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const auto view_format = storage && storage_view_format != vk::Format::eUndefined
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? storage_view_format
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: pixel_format;
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@@ -220,8 +220,12 @@ bool ValidateResourceSpecialization(const Program& program, const ResourceSnapsh
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}
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return false;
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}
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const auto uint_descriptor =
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Prospero::IsUintTextureFormat((descriptor.dwords[1] >> 20u) & 0x1ffu);
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const auto format = (descriptor.dwords[1] >> 20u) & 0x1ffu;
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const bool raw_sint_storage =
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storage && format == Prospero::GpuEnumValue(Prospero::BufferFormat::k32SInt) &&
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!image.read && !image.atomic;
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const bool uint_descriptor =
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Prospero::IsUintTextureFormat(format) || raw_sint_storage;
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const auto uint_program = image.kind == ResourceKind::ImageUint ||
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image.kind == ResourceKind::StorageImageUint;
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if (uint_descriptor != uint_program && !(image.atomic && uint_program)) {
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@@ -408,7 +412,14 @@ bool SpecializeResources(Program& program, const ResourceSnapshot& snapshot, std
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image.kind == ResourceKind::StorageImageUint) {
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image.storage_swizzle = DescriptorImageSwizzle(descriptor);
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}
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if (Prospero::IsUintTextureFormat((descriptor.dwords[1] >> 20u) & 0x1ffu)) {
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const auto format = (descriptor.dwords[1] >> 20u) & 0x1ffu;
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const bool storage = image.kind == ResourceKind::StorageImage ||
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image.kind == ResourceKind::StorageImageUint;
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const bool raw_sint_storage =
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storage && format == Prospero::GpuEnumValue(Prospero::BufferFormat::k32SInt) &&
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!image.read && !image.atomic;
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const bool uint_image = Prospero::IsUintTextureFormat(format) || raw_sint_storage;
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if (uint_image) {
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switch (image.kind) {
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case ResourceKind::Image: image.kind = ResourceKind::ImageUint; break;
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case ResourceKind::StorageImage: image.kind = ResourceKind::StorageImageUint; break;
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@@ -4733,6 +4733,45 @@ public:
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"storage descriptor did not preserve its sRGB backing and "
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"select an UNORM Vulkan view");
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ShaderTextureResource sint_storage {{0x01514b00u, 0xc1500000u, 0x000bc00bu,
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0x91b00204u, 0x00000000u, 0x00700000u,
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0x102b0000u, 0x0001514au}};
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Require(name, "PPSA06888 R32 SINT descriptor",
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sint_storage.Base40() == 0x1514b0000ull && sint_storage.Width5() + 1u == 48 &&
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sint_storage.Height5() + 1u == 48 && sint_storage.Depth() + 1u == 1 &&
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sint_storage.Format() ==
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Prospero::GpuEnumValue(Prospero::BufferFormat::k32SInt) &&
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sint_storage.Type() ==
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Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) &&
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sint_storage.TileMode() ==
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Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) &&
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sint_storage.DstSelXYZW() == DstSel(4, 0, 0, 1),
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"captured write-only signed storage descriptor was decoded incorrectly");
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const uint64_t mapped_sint_address = base + 0xe0000;
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const auto encoded_sint_address = mapped_sint_address >> 8u;
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sint_storage.fields[0] = static_cast<uint32_t>(encoded_sint_address);
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sint_storage.fields[1] =
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(sint_storage.fields[1] & ~0xffu) |
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static_cast<uint32_t>(encoded_sint_address >> 32u);
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ShaderRecompiler::IR::DescriptorValue sint_storage_descriptor {};
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std::copy(std::begin(sint_storage.fields), std::end(sint_storage.fields),
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sint_storage_descriptor.dwords.begin());
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sint_storage_descriptor.dword_count = 8;
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auto sint_storage_resource = srgb_storage_resource;
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sint_storage_resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImageUint;
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const auto sint_storage_binding = RenderExecutorTestAccess::ResolveTexture(
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executor, sint_storage_resource, sint_storage_descriptor);
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const auto sint_storage_view =
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texture_cache.FindTexture(sint_storage_binding.image_id, sint_storage_binding.desc);
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Require(name, "PPSA06888 raw R32 SINT storage view",
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sint_storage_view != nullptr &&
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sint_storage_binding.desc.info.data.size == 0x10000 &&
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sint_storage_binding.desc.info.pixel_format == vk::Format::eR32Sint &&
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sint_storage_binding.desc.view_info.format == vk::Format::eR32Uint &&
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texture_cache.GetImage(sint_storage_binding.image_id).backing.format ==
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vk::Format::eR32Sint,
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"write-only R32 SINT storage did not select a bit-compatible uint view");
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auto narrowed_storage = storage;
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constexpr uint64_t narrowed_storage_address = base + 0xd0000;
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const auto encoded_narrowed_address = narrowed_storage_address >> 8u;
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@@ -13604,6 +13643,33 @@ TestCase ImageStoreR32FloatUsesFormatlessStorageImage() {
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return test;
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}
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TestCase ImageStoreR32SintUsesRawUintView() {
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using O = ShaderOpcode;
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std::vector<u32> code;
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AppendVMovU32(&code, 20, 2);
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AppendVMovU32(&code, 21, 1);
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AppendVMovU32(&code, 22, 0);
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AppendVMovLiteral(&code, 0, 0x80000001u);
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code.push_back(EncodeMimg0(0x08, 0x1));
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code.push_back(EncodeMimg1(0, 20));
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AppendEnd(&code);
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std::vector<u32> expected_image(16, 0);
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expected_image[1 * 4 + 2] = 0x80000001u;
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TestCase test;
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test.name = "ImageStoreR32SintUsesRawUintView";
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test.code = code;
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test.opcodes = {O::VMovB32, O::ImageStore, O::SEndpgm};
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test.user_data = MakeStorageTextureData(Prospero::BufferFormat::k32SInt);
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test.has_user_data = true;
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test.storage_image_r32ui = std::vector<u32>(16, 0);
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test.expected_storage_image_r32ui = expected_image;
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test.required_spirv = {"storage_uint_2d"};
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return test;
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}
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TestCase ImageStoreR32UintUsesUintStorageImage() {
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using O = ShaderOpcode;
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@@ -14181,6 +14247,7 @@ std::vector<TestCase> MakeCases() {
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AddCase(ImageStoreBgraUsesInverseSwizzle);
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AddCase(ImageStoreYzwxUsesInverseSwizzle);
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AddCase(ImageStoreR32FloatUsesFormatlessStorageImage);
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AddCase(ImageStoreR32SintUsesRawUintView);
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AddCase(ImageStoreR32UintUsesUintStorageImage);
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AddCase(ComputeTgSizeSgprUsesWaveMetadata);
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AddCase(ImageAtomicVariants);
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@@ -15114,7 +15181,7 @@ void CheckSampledDepthDescriptor(RenderContext& renderer) {
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auto& context = renderer.GetGraphics();
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CommandScheduler scheduler(renderer, context);
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const auto make_info = [](uint32_t width, uint32_t height, uint32_t pitch, uint32_t layers,
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vk::Format format, Prospero::ImageType type) {
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vk::Format format, Prospero::ImageType type, uint32_t samples = 1) {
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ImageInfo info {};
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info.pixel_format = format;
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info.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
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@@ -15123,7 +15190,7 @@ void CheckSampledDepthDescriptor(RenderContext& renderer) {
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info.resources = {1, layers};
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info.pitch = pitch;
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info.bytes_per_block = 4;
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info.samples = 1;
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info.samples = samples;
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info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
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info.mip_layout[0] = {0, static_cast<uint64_t>(pitch) * height * layers * 4, pitch, height};
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return info;
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@@ -15141,6 +15208,20 @@ void CheckSampledDepthDescriptor(RenderContext& renderer) {
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IsSupportedDepthTargetDescriptor(descriptor, image),
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"normalized depth image rejected a valid padded descriptor");
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const ShaderTextureResource uncompressed_msaa {{
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0x00705d00u, 0xc1600000u, 0x010dc1dfu, 0xe1810924u,
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0x00000000u, 0x00700010u, 0x00000000u, 0x00000000u,
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}};
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auto msaa_info =
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make_info(1920, 1080, 1920, 1, vk::Format::eD32Sfloat, Prospero::ImageType::kColor2D, 2);
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msaa_info.mip_layout[0] = {0, 0x010e0000, 1920, 1152};
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Image msaa_image(context, scheduler, msaa_info);
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msaa_image.usage.depth_target = true;
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Require("SampledDepthDescriptor", "uncompressed 2x MSAA depth",
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IsSupportedDepthTargetDescriptor(uncompressed_msaa, msaa_image) &&
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IsSupportedDepthTextureEncoding(uncompressed_msaa, msaa_image),
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"valid uncompressed MSAA depth descriptor required an HTILE compatibility flag");
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descriptor.fields[3] = (descriptor.fields[3] & ~(0xfu << 28u)) |
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(Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) << 28u);
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Require("SampledDepthDescriptor", "singleton array descriptor",
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