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https://github.com/KytyPS5/KytyPS5.git
synced 2026-08-03 11:23:49 +00:00
fix fetch shader V_SAD_U32, video-out buffer overlap
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@@ -1142,23 +1142,6 @@ void CommandProcessor::DrawIndex(uint32_t index_count, const void* index_addr, u
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"\n",
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vertex_offset_add, first_instance);
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}
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const auto frame_num = GraphicsRunGetFrameNum();
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if (frame_num >= 480) {
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static std::atomic<uint32_t> log_count {0};
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if (log_count.fetch_add(1, std::memory_order_relaxed) < 512) {
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const auto& oa = m_ucfg.GetGdsOaCounter(m_ucfg.GetGdsOaState().GetIndex());
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LOGF("QueuePoint DrawIndex: frame=%u submit=%" PRIu64
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" queue=%d index_count=%u instances=%u prim=%u "
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"es=0x%016" PRIx64 " ps=0x%016" PRIx64
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" oa_index=%u oa_enabled=%s oa_addr=0x%04" PRIx32 " oa_space=0x%08" PRIx32 "\n",
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frame_num, m_submit_id, m_scheduler.Queue(), index_count, instance_count,
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m_ucfg.GetPrimType(), m_sh_ctx.GetVs().es_regs.data_addr,
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m_sh_ctx.GetPs().ps_regs.data_addr, m_ucfg.GetGdsOaState().GetIndex(),
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oa.IsCounterEnabled() ? "true" : "false", oa.GetAddressBytes(),
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oa.GetSpaceAvailable());
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}
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}
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RenderDrawIndex(m_submit_id, CurrentBuffer(), &m_ctx, &m_ucfg, &m_sh_ctx, m_index_type_and_size,
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index_count, index_addr, flags, type, instance_count,
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render_target_slice_offset, vertex_offset_add, first_instance);
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@@ -1458,22 +1441,6 @@ void CommandProcessor::DrawIndexAuto(uint32_t index_count, uint32_t flags,
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Common::LockGuard lock(m_mutex);
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CheckBuffer();
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const auto frame_num = GraphicsRunGetFrameNum();
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if (frame_num >= 480) {
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static std::atomic<uint32_t> log_count {0};
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if (log_count.fetch_add(1, std::memory_order_relaxed) < 512) {
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const auto& oa = m_ucfg.GetGdsOaCounter(m_ucfg.GetGdsOaState().GetIndex());
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LOGF("QueuePoint DrawIndexAuto: frame=%u submit=%" PRIu64
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" queue=%d index_count=%u instances=%u prim=%u "
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"first_vertex=%u first_instance=%u es=0x%016" PRIx64 " ps=0x%016" PRIx64
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" oa_index=%u oa_enabled=%s oa_addr=0x%04" PRIx32 " oa_space=0x%08" PRIx32 "\n",
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frame_num, m_submit_id, m_scheduler.Queue(), index_count, instance_count,
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m_ucfg.GetPrimType(), first_vertex, first_instance,
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m_sh_ctx.GetVs().es_regs.data_addr, m_sh_ctx.GetPs().ps_regs.data_addr,
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m_ucfg.GetGdsOaState().GetIndex(), oa.IsCounterEnabled() ? "true" : "false",
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oa.GetAddressBytes(), oa.GetSpaceAvailable());
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}
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}
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RenderDrawIndexAuto(m_submit_id, CurrentBuffer(), &m_ctx, &m_ucfg, &m_sh_ctx, index_count,
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flags, render_target_slice_offset, instance_count, first_vertex,
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@@ -2578,11 +2578,13 @@ void TextureCache::RefreshVideoOut(VideoOutVulkanImage* image, bool render_targe
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if (cached.gpu_modified) {
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return;
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}
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const auto& info = cached.video_out;
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const bool image_dirty = m_memory_tracker.IsRegionCpuModified(info.address, info.size);
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const bool buffer_dirty = cached.buffer_modified ||
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m_buffer_cache.IsRegionCpuModified(info.address, info.size) ||
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m_buffer_cache.IsRegionGpuModified(info.address, info.size);
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const auto& info = cached.video_out;
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const bool image_dirty = m_memory_tracker.IsRegionCpuModified(info.address, info.size);
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const bool buffer_overlap = m_buffer_cache.HasPageOverlap(info.address, info.size);
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const bool buffer_dirty =
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cached.buffer_modified ||
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(buffer_overlap && (m_buffer_cache.IsRegionCpuModified(info.address, info.size) ||
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m_buffer_cache.IsRegionGpuModified(info.address, info.size)));
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if (!image_dirty && !buffer_dirty) {
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if (info.compression == VideoOutCompression::Uncompressed ||
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CanUseVideoOutNativeWithoutUpload(info.compression, render_target, false, false)) {
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@@ -336,9 +336,21 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
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}
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for (const auto& inst: decoded.instructions) {
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if (data.loads.empty() && inst.opcode == Decoder::Opcode::VAddI32 &&
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IsDecodedVgpr(inst.dst) && inst.dst.reg == 0 && IsDecodedSgpr(inst.src0) &&
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IsDecodedVgpr(inst.src1) && inst.src1.reg == 0) {
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// Fetch shaders accumulate the draw's vertex offset in v0. The PS5 NGG ABI
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// seeds S_NGG_VERTEX_INDEX in v5 and applies the same offset there before fetching.
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const bool vertex_index_accumulator =
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IsDecodedVgpr(inst.dst) &&
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(inst.dst.reg == 0 || (user_data_base == 8 && inst.dst.reg == 5));
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uint32_t sad_zero = 0;
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const bool vertex_offset_add =
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vertex_index_accumulator && IsDecodedSgpr(inst.src0) &&
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((inst.opcode == Decoder::Opcode::VAddI32 && IsDecodedVgpr(inst.src1) &&
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inst.src1.reg == inst.dst.reg) ||
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(user_data_base == 8 && inst.dst.reg == 5 &&
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inst.opcode == Decoder::Opcode::VSadU32 && IsDecodedVgpr(inst.src2) &&
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inst.src2.reg == inst.dst.reg &&
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TryDecodedOperandConstant(sgprs, inst.src1, sad_zero) && sad_zero == 0));
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if (data.loads.empty() && vertex_offset_add) {
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const auto reg = DecodedSgprReg(inst.src0);
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if (reg >= user_data_base && reg - user_data_base < user_data_count) {
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if (offset_candidate >= 0 && offset_candidate != static_cast<int32_t>(reg)) {
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@@ -9009,14 +9009,29 @@ void CheckPs5GameExampleImageClearRuntimeShape() {
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void CheckEmbeddedFetchVertexOffset() {
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const auto MakeFetch = [](std::initializer_list<std::pair<u32, u32>> adds,
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std::optional<std::pair<u32, u32>> late_add = {}) {
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std::optional<std::pair<u32, u32>> late_add = {},
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u32 accumulator_vgpr = 0, bool ngg_sad = false) {
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std::vector<u32> code;
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code.push_back(EncodeSMovB32(0, InlineU32(0)));
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code.push_back(EncodeSmem0(0x02u, 20, 4));
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code.push_back(EncodeSmem1(0));
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const auto AppendOffsets = [&]() {
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for (const auto [sgpr, index_vgpr] : adds) {
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if (ngg_sad) {
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AppendVop3(&code, 0x15du, accumulator_vgpr, sgpr, InlineU32(0),
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Vgpr(index_vgpr));
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} else {
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AppendVop3B(&code, 0x30fu, accumulator_vgpr, 0, sgpr,
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Vgpr(index_vgpr));
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}
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}
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};
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if (ngg_sad) {
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AppendOffsets();
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}
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code.push_back(EncodeVop2(0x01u, 0, Vgpr(8), 5));
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for (const auto [sgpr, index_vgpr] : adds) {
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AppendVop3B(&code, 0x30fu, 0, 0, sgpr, Vgpr(index_vgpr));
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if (!ngg_sad) {
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AppendOffsets();
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}
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code.push_back(EncodeMubuf0(0x03u, 0, true));
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code.push_back(EncodeMubuf1(9, 5, 0));
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@@ -9076,6 +9091,18 @@ void CheckEmbeddedFetchVertexOffset() {
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Resolve(valid, 5) == 5,
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"canonical fetch offset or register index-offset precedence is wrong");
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const auto ngg_code = MakeFetch({{18, 5}}, {}, 5, true);
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Require("EmbeddedFetchNggVertexOffset", "encoding",
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ngg_code[3] == 0xd55d0005u && ngg_code[4] == 0x04150012u,
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"test does not encode the PS5 V_SAD_U32 vertex-offset prolog");
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const auto ngg =
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Compile("EmbeddedFetchNggVertexOffset", ngg_code, 8);
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Require("EmbeddedFetchNggVertexOffset", "parse",
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ngg.program.info.vertex_offset_sgpr == 18 && Resolve(ngg, 0) == 8 &&
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Resolve(ngg, 5) == 5,
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"PS5 NGG vertex-index offset or register index-offset precedence is "
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"wrong");
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const auto pointer = 0x5b7c5100u;
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const auto late = Compile("EmbeddedFetchLateOffset",
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MakeFetch({}, std::pair<u32, u32>{18, 0}), pointer);
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