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https://github.com/got-feedBack/feedBack.git
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34
Commits
@@ -4,9 +4,13 @@
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"version": "0.1.0",
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"bundled": true,
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"private": false,
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"description": "Career mode — gig your way from a local bar to the arena. Earn stars per song; the crowd reacts to how you play.",
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"description": "Career mode \u2014 gig your way from a local bar to the arena. Earn stars per song; the crowd reacts to how you play.",
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"screen": "screen.html",
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"script": "screen.js",
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"styles": "assets/career.css",
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"routes": "routes.py"
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"routes": "routes.py",
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"settings": {
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"html": "settings.html",
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"category": "system"
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}
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}
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@@ -134,9 +134,10 @@ def _validate_pack_dir(pack_dir: Path):
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for name in (manifest.get("stingers") or {}).values():
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if name and (not PACK_FILENAME_RE.fullmatch(name) or not (pack_dir / name).is_file()):
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raise ValueError(f"stinger file '{name}' invalid or missing")
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for name in (manifest.get("intro") or {}).values():
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if name and (not PACK_FILENAME_RE.fullmatch(name) or not (pack_dir / name).is_file()):
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raise ValueError(f"intro file '{name}' invalid or missing")
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for block in ("intro", "sfx"):
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for name in (manifest.get(block) or {}).values():
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if name and (not PACK_FILENAME_RE.fullmatch(name) or not (pack_dir / name).is_file()):
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raise ValueError(f"{block} file '{name}' invalid or missing")
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def _download_pack(venue_id, pack, progress):
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@@ -0,0 +1,21 @@
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<div class="space-y-3 text-sm">
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<label class="flex items-center justify-between gap-4">
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<span>
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<span class="text-gray-200 font-medium">Crowd sound reactions</span>
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<span class="block text-xs text-gray-500">Cheers when the crowd's mood rises, boos when it drops. Uses each venue's own recordings.</span>
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</span>
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<input type="checkbox" id="career-sfx-toggle" class="accent-cyan-500 w-4 h-4">
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</label>
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</div>
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<script>
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(function () {
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'use strict';
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var KEY = 'feedBack-venue-crowd-sfx';
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var box = document.getElementById('career-sfx-toggle');
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if (!box) return;
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try { box.checked = localStorage.getItem(KEY) === 'on'; } catch (e) { /* ok */ }
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box.addEventListener('change', function () {
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try { localStorage.setItem(KEY, box.checked ? 'on' : 'off'); } catch (e) { /* ok */ }
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});
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}());
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</script>
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@@ -34,6 +34,7 @@
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const STREAK_MILESTONES = [25, 50, 100];
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const CANPLAY_TIMEOUT_MS = 4000;
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const DEV_FLAG_KEY = 'feedBack-venue-crowd-dev';
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const SFX_KEY = 'feedBack-venue-crowd-sfx'; // 'on' | 'off' (default off)
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// ---------------------------------------------------------------------
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// Pure, clock-injected decision logic (unit-tested in
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@@ -144,7 +145,11 @@
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video: abs(m.intro && m.intro.video),
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audio: abs(m.intro && m.intro.audio),
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};
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return { loops, stingers, intro };
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const sfx = {
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up: abs(m.sfx && m.sfx.up),
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down: abs(m.sfx && m.sfx.down),
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};
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return { loops, stingers, intro, sfx };
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}
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function ensureVideos() {
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@@ -410,6 +415,30 @@
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return true;
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}
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let _sfxEl = null;
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function sfxEnabled() {
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try { return localStorage.getItem(SFX_KEY) === 'on'; } catch (_) { return false; }
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}
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// One-shot crowd reaction on committed mood transitions (toggleable):
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// up the ladder → cheer, down → boos. Committed transitions are already
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// hysteresis-limited, so this can't spam.
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function playMoodSfx(direction) {
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if (!sfxEnabled() || !_manifest || !_manifest.sfx || _introActive) return;
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const url = direction > 0 ? _manifest.sfx.up : _manifest.sfx.down;
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if (!url || typeof document === 'undefined') return;
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if (!_sfxEl) {
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_sfxEl = document.createElement('audio');
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_sfxEl.preload = 'auto';
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_sfxEl.style.display = 'none';
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document.body.appendChild(_sfxEl);
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}
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_sfxEl.src = url;
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_sfxEl.volume = 0.6;
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_sfxEl.play().catch(() => { /* pre-gesture; skip silently */ });
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}
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function onSongPlay() {
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// Song audio starting is the hard cue: the ambience must yield.
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fadeAudioOut(1000);
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@@ -430,8 +459,10 @@
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if (sting && !_introActive && CROWD_RANK[machine.current] >= CROWD_RANK.neutral) {
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playStinger(sting);
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}
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const prevRank = CROWD_RANK[machine.current];
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const next = machine.update(d.state, now());
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if (next) {
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playMoodSfx(CROWD_RANK[next] - prevRank);
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// A stinger or the intro owns the idle layer; defer the switch.
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if (_stingerUntilEnded || _introActive) _pendingLoop = next;
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else showLoop(next, FADE_MS);
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@@ -489,6 +520,7 @@
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_introGen++;
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_introActive = false;
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stopAudio();
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if (_sfxEl && !_sfxEl.paused) _sfxEl.pause();
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_stingerUntilEnded = false;
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_pendingLoop = null;
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_loadingLoop = null;
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