Addresses the alpha-tester 3D-highway feedback thread via the design panel's
recommendations:
- Strike line (panel rec 1a): now a HIT-ONLY faint "now" line — flashes green
on a confirmed hit, no red miss branch (misses already show at the gem: red
wash + ✗). Moved off the bottom edge to the vertical CENTRE of the string
field, which was the "incorrectly placed" complaint (it read as the board's
lower border and fused with open-string gems on a miss). Added a "Strike
line" on/off toggle (`strikeLine`, default on).
- Horizon readability (#2): the note gems + their outlines are now fog-exempt
(`material.fog = false` on mStr/mGlow/mStrHitOutline/mHitBright/mWhiteOutline/
mMissOutline), so upcoming notes punch through the distance fog and stay
legible as they render in — the board, lane, sustains and scenery keep their
atmospheric fog, so depth is preserved.
- Cinematic lighting softened: cinematic ambient 0.35 -> 0.45 so the dark stage
doesn't crush note/fret legibility.
- Anti-aliasing under bloom (perf rec): give the bloom EffectComposer a
multisampled (WebGL2 MSAA x4) HalfFloat render target. The default target had
no `samples`, so bloom-on bypassed MSAA — the "too HD / jagged on Windows,
fine on Mac" report (Mac only won via Retina supersampling). This is the
highest-value, smallest fix for the jaggies.
plugin.json -> 3.29.0. The renderScale quality-oscillation is core
(static/highway.js) and will be a separate feedBack PR.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The on-hit spark burst (the particle effect that fires the instant
note_detect confirms a hit) could previously only be removed by dragging
Hit-feedback intensity to 0 — which also kills the strike-line flash and
the scale-punch. Add a dedicated "Hit sparks" toggle (default on) under
3D Highway settings, in the hit-feedback group beside the intensity
slider, that gates ONLY the spark particles; the strike flash and colour
verdict are unaffected.
Wired the same way as the sibling juice toggles: a `sparks` boolean in
BG_DEFAULTS, in _BG_BOOL_KEYS, a window.h3dBgSetSparks setter, the
per-instance _sparks state + settings re-read, and a guard on the
_sparkBurst spawn. Reuses existing Tailwind utility classes, so
assets/plugin.css is unchanged; plugin.json version bumped to 3.28.0.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Surfaces the detector's timing on every hit (the charrette's last item), fully
highway-side: notedetect already dispatches the judgment (timingState/timingError)
on notedetect:hit/miss, so we carry timingState onto the event mark and tint the
hit's spark burst + the ✓ verdict glyph by it — on-time green, early cyan, late
amber. Gracefully falls back to green when no timing is known (pure-provider path),
so it never invents data. Behind the new "Timing feedback" toggle (default on).
Charrette: 8/8 complete.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq
The single biggest fidelity lever from the charrette. Core had only
three.module.min.js (no postprocessing addons), so this vendors the r170
EffectComposer/RenderPass/UnrealBloomPass/OutputPass + their shader deps into
static/vendor/three/addons/, with every `from 'three'` rewritten to the SAME
vendored three (../../three.module.min.js) so the addons share the plugin's
three instance (a CDN copy would be a second, non-interoperable module).
highway_3d wiring:
- Lazy-loads the addons only when the new `bloom` setting is on (dynamic import),
builds EffectComposer(RenderPass → UnrealBloomPass(strength .65/radius .5/
threshold .82 — high so only emissive gems + the hit flash bloom) → OutputPass).
- Render loop uses composer.render() with ACES tone-mapping when bloom is active,
else the unchanged direct ren.render() with NoToneMapping (bloom-off = today's look).
- Perf-gated: OFF in splitscreen; graceful fallback to direct render if the modules
or composer fail; composer.setSize on canvas resize; disposed on teardown.
- settings.html: "Glow bloom" toggle (default on).
Verified the import chain resolves + renders via a same-origin module-load test
(EffectComposer built + a bloom frame rendered, three r170).
Charrette status: 7/8 (only #5's early/late timing tint remains — a notedetect
verdict-field change, outside the highway).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq
- #3 (completion) gem scale-punch: the hit gem briefly grows (1 + 0.22·hitFx·alpha),
biggest at the strike and easing with the verdict — the per-gem impulse.
- #7 streak heat: a renderer-side consecutive-hit counter eases a 0..1 "heat"
(plateau at 16) that grows the spark burst + warms the strike-line idle glow;
a miss eases it back down. Behind the Streak-feedback toggle.
- #6 colorblind verdict marks: a redundant ✓ (hit) / ✗ (miss) glyph on the verdict
via the existing 2D label overlay, so the green/red pair isn't the only signal —
notably also covers the provider path (where the timing labels don't show).
- settings.html: Streak-feedback + Accessible-marks toggles.
Deferred: #4 bloom+ACES (needs the Three.js postprocessing addons vendored into
core static/vendor/three/ — not present; warrants its own infra change), and #5's
timing tint (the early/late ±ms labels already render on the event path; surfacing
them on the provider path needs a notedetect verdict field — a cross-plugin item).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq
Charrette wave 1 (additive, default-tasteful, all behind settings):
- #8 Hit-feedback settings: hitFx (0..1), cinematic, verdictMarks, timingFx,
streakFx in BG_DEFAULTS + h3dBgSet* setters + settings.html (intensity slider +
cinematic toggle). hitFx=0 → colour verdict only.
- #2 Cinematic lighting: ambient 0.85→0.35 + stronger key light when cinematic on,
so emissive gems have a dark surround to pop against. Live-toggleable.
- #1 Strike line: a glowing bar at the hit line (Z=0) that flashes green on a
verified hit / red on a miss, eased from the per-frame verdict alpha.
- #3 Hit sparks: a pooled additive Points burst at the gem on a verified hit
(deduped one burst per note), scaled by hitFx; disposed on teardown.
Staged for wave 2 (after dogfooding): bloom+ACES (#4), colorblind verdict glyphs
(#6), early/late timing tint (#5), streak heat + clean-bar (#7), gem scale-punch.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq
Adds the bundled Folder Library plugin (browse the DLC library by its on-disk
folder tree, in-app folder CRUD, drag-and-drop + dialog song moves, sort/filter,
live search), wired into the classic v2 toolbar and the v3 Songs page.
Includes the screen.js IIFE dedup (unified surface factory) and review fixes:
path-traversal guard on /song/move, folder-delete data-loss fix, plural
/api/plugins/<id> namespace, loose-folder song recognition, error-text escaping,
v3 setLibView null-guard, and tests.
Co-authored-by: Kyle <kyle.j.t@live.co.uk>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Addresses the altitude finding from the Butterchurn review: the visualizer's
on/off + slider options shipped as a parallel UI (a ~140-line floating
in-canvas control panel) separate from the plugin's standard settings panel.
Move the standard controls (Background on, opacity, dim-behind-lane + strength,
chart accents + strength, color tint + strength, guitar gain, song gain) into
settings.html, using the plugin's normal settings UI. They persist into the
same 'viz3d_settings' blob the controller already reads; a new module-scope
window.h3dBcApplySettings() hook lets settings.html push changes to a mounted
highway live (it invalidates the controller's settings cache and re-applies).
The in-canvas panel is now ONLY the live preset browser (pick / favorite /
ban / cycle / hold / meters) — things that are inherently live tools and don't
belong in a static settings form. cyclePool/hold and the favorites/bans lists
stay there; reads were made cache-safe (read fresh via _bcLoadSettings) so a
settings.html write can't be clobbered by a stale captured reference.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Butterchurn control panel is a singleton, created only when a controller
is created and parented to that controller's wrap. In splitscreen the panel
followed the last-created controller; when that controller was torn down,
destroy() only removed the panel DOM if it was the LAST controller, so with
another highway still alive the panel stayed orphaned on the destroyed wrap
and the surviving highway was left with no visualizer controls.
Track each controller's wrap (ctrl.wrap) and, on destroy with another
controller still alive, re-home the panel+pane onto the surviving primary's
wrap via _bcEnsurePanel (which moves them when connected, or rebuilds them on
the survivor if the old wrap was already detached).
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(highway_3d): add Butterchurn visualizer background style
Adds an opt-in "Butterchurn (visualizer)" option to the 3D Highway plugin's
Background-style dropdown. When selected, the highway renders over a WebGL
MilkDrop (Butterchurn) canvas that reacts to your playing (guitar input on
desktop, the song <audio> spectrum in the browser) and the chart (beat/note/
chord accents + instrument-color tint). The default stays 'particles', so
existing users see no change until they pick it.
Integrates the standalone "3D Highway + Butterchurn" mod into the bundled
renderer as the 'butterchurn' bg-style (not a fork):
- a self-contained _bc* controller that lazy-loads the vendored butterchurn
libs only when the style is selected; mount/unmount is driven idempotently
by the existing bg-style lifecycle (_bcSyncMode in _bgMountStyle) plus an
explicit teardown in destroy()
- the renderer uses alpha:true with the transparent clear gated on the mode,
so every other bg style stays byte-identical (opaque clear)
- the fog-scenery <audio> tap is disabled while active to avoid a double
createMediaElementSource on #audio
- the mod's slopsmith* globals are adapted to the current feedBack* names and
the vendored asset URLs repointed to /api/plugins/highway_3d/assets/
Vendors butterchurn.min.js + butterchurnPresets.min.js (MIT) + viz-worklet.js
under assets/vendor/; see plugins/highway_3d/NOTICE for attribution.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq
* fix(highway_3d): anchor Butterchurn panel to the highway, centered
Addresses three issues found testing the visualizer control panel:
- Attach the panel + preset pane to the 3D highway's `wrap` (position:absolute,
pointer-events:auto) instead of position:fixed on document.body, so they sit
on the highway's right edge and only exist while the highway is on-screen
(no longer linger on the main menu / float at the app edge).
- Re-home the singleton panel to the active highway wrap on mount, so it follows
whichever highway is showing (e.g. moves off Virtuoso's embedded highway onto a
normal song's highway) instead of sticking to the first one created.
- Center it vertically (top:50% + translateY(-50%), folded into the slide
transform) so a top overlay element no longer covers it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq
* fix(highway_3d): harden Butterchurn audio + lifecycle (review #597)
Browser audio reactivity now REUSES the highway's existing shared analyser
(the fog scenery's #audio / stems side-chain tap) instead of opening a
second createMediaElementSource on #audio. The old _bcBrowserSource path:
- threw InvalidStateError when the fog tap already owned #audio (default
config), leaving the visualizer non-reactive in the browser, and could
permanently disable fog reactivity if it tapped first (one-shot/element);
- rerouted the song through a fresh, possibly-suspended AudioContext, which
could MUTE playback when butterchurn was selected mid-song;
- ignored the stems analyser, so it saw only silence on sloppak songs.
_bcCreateController now takes an audioProvider (wired to _bgGetAnalyser) and
connectAudio()s the shared AnalyserNode (a passthrough, so the fog's own
reads are undisturbed).
Also:
- destroy() now closes the AudioContext when we own it (desktop / browser
fallback), fixing a per-mount leak that hit the browser ~6-context cap
after a few style toggles. The shared (fog-owned) context is never closed.
- _bgApplyVenueSceneFog keeps the clear transparent while butterchurn is
active, so the venue scene no longer occludes the visualizer.
- _bcLoadLib no longer caches a rejected promise, so a transient vendor-load
failure can be retried instead of disabling the feature for the session.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(highway_3d): Butterchurn lifecycle + audio re-bind (Codex preflight)
Local Codex preflight on the Butterchurn feature flagged four issues; all fixed:
- WebGL context leak on teardown: destroy() (and the async-init failure path)
now call _bcReleaseCanvasGL() to force WEBGL_lose_context before dropping the
canvas, so repeated mount/toggle cycles can't exhaust the browser's WebGL
context cap.
- Stale shared analyser across songs: the browser path captured the analyser
once at mount, so a sloppak stems swap (new analyser, often new context) left
the visualizer reacting to a dead node. update() now compares the live
_bgGetAnalyser() against what the controller actually bound (boundAnalyser(),
guarded by ready()) and either reconnects (same context) or rebuilds the
controller (context changed) via the proven destroy()+_bcSyncMode paths.
- Half-mounted controller on createVisualizer failure: the async .catch now
cleans up (closes an owned AudioContext, removes layers, marks dead) and
_bcSyncMode retries when bcCtrl.dead(), instead of leaking and never recovering.
- _bcFfIdx off-by-one dropped accents landing exactly on a seek/loop target
time; it now uses strict < so the update walkers fire the boundary event.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(highway_3d): add one-click string-color presets
Adds 12 named string-color presets (Warm→Cool, Vivid, Colorblind-friendly,
Neon, Accessible, Warm Ember, Tape Deck, CRT Green/Amber, Pitch Ramp, Sunrise)
selectable from the 3D Highway settings panel.
Extends the existing core HWC (highway-color) subsystem in static/app.js with
HWC_PRESETS + applyHighwayStringPreset(), exposed on the existing facade as
window.feedBack.highwayColors.{presets, applyPreset}. The plugin settings page
renders the preset buttons from that core list and refreshes the per-string
pickers on apply. Purely additive — stock behavior is unchanged.
Scope: core static/app.js (the shared HWC facade both highways consume) plus the
highway_3d plugin's settings.html / screen.js / CLAUDE.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq
* fix(highway_3d): address review of colour-theming PR
- Rebuild assets/plugin.css so the new `flex-wrap` (preset row) and
`text-[10px]` (theme-dropdown helper) Tailwind classes are actually
compiled, and bump plugin.json 3.26.0 -> 3.27.0 so the <link>'s ?v=
cache-buster fetches the fresh CSS (per the plugin's build rule).
- Replace the mirror-at-every-read hwTheme migration with a one-time
backfill (persist hwTheme := bgTheme on first load, no emit). The two
scene-color axes are now genuinely independent: changing the Background
dropdown no longer silently retints the Highway surface/lane, and the
rendered highway can't disagree with the Highway dropdown value.
- Collapse the duplicated theme id-set in settings.html (two identical
<option> lists + VALID_BG_THEMES) into a single SCENE_THEMES source the
dropdowns and validator are generated from; sync points 4 -> 2.
- Update CLAUDE.md to document the backfill + reduced sync contract.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
DAW-style plugin UIs (e.g. a practice studio) need the whole viewport, not a
scrolling content page below the v3 topbar — embedded in the shell they get
cut off at the bottom with excess padding up top.
Add an opt-in top-level `"fullscreen": true` plugin.json field, surfaced as the
`fullscreen` boolean on /api/plugins (mirrors the settings_category plumbing in
plugins/__init__.py). When a fullscreen plugin's screen is active, static/v3/
shell.js toggles `html.fb-immersive` from syncActive() so it tracks every
navigation incl. deep-link; static/v3/v3.css then hides the topbar, collapses
the sidebar to a functional icon rail (kept reachable — Escape is bound only on
player/settings scopes, so a fully hidden sidebar would trap the user), and
lets the active plugin screen fill #v3-main. Mirrors the existing
ss-follower-pre chrome-hide pattern. Additive + opt-in: plugins without the
flag are unaffected.
Test: tests/test_plugins.py::test_fullscreen_flag_parsed_from_manifest
Claude-Session: https://claude.ai/code/session_01BmWopMsRjdZyD6RwmZAQBv
Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
* feat(achievements): wall sync drain worker (epic PR3, client side)
Background dead-letter worker that POSTs queued Feat unlocks/removals to the
hosted feedback-achievements wall. Idle unless FEEDBACK_ACHIEVEMENTS_WALL_URL
is set; uses requests + the client-token header (mirrors lyrics_transcribe).
Dead-letter, never drop (pure engine.drain_decision):
network err / 429 / 5xx -> keep pending (retry)
other 4xx -> dead_letter (diagnosable, replayable)
2xx -> delete on server ack
remove-me enqueues a wall removal keyed by the reused player_hash.
Verified by an end-to-end staging round-trip (earn a Feat -> drains onto the
wall with name + short hash -> remove-me -> wall empties) with no IP in tables
or access logs. 42 plugin tests pass (test_sync.py adds the decision table +
ack/retry/dead-letter retention + four-field on-the-wire payload).
The hosted service lives in the new feedback-achievements repo.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(achievements): address local review findings (epic)
Bugs caught in the pre-merge review loop:
- secret_witching Feat was DEAD: post_activity wrote witching_nights_run to the
DB before snapshotting prev_tiers, so diff_unlocks never saw the fresh unlock.
Fold the run into the activity delta instead (same asymmetry chart_encore
uses) so the 7th-night unlock is detected. +regression tests.
- chart_encore broke across restarts: per-chart counter keyed on abs(hash(str)),
which Python salts per-process (PYTHONHASHSEED). Use a stable sha1 digest so
the same chart accumulates across sessions. +regression test.
- Bounded the per-activity counter read: _read_counters no longer pulls the
unbounded chart_plays:* rows (they're bumped/read individually).
- screen.js: gate note:hit/miss on an active-song flag so tuner/calibration note
events can't inflate Feats or flush a phantom chart:null session.
- screen.js: P-III — prefix the plugin localStorage key (achievements:profile-cat).
- screen.js: extract the duplicated local-ISO-date helper.
45 plugin tests pass (3 new). Wall-side review fixes are in the
feedback-achievements repo.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(achievements): default the drain worker to the hosted wall
Point FEEDBACK_ACHIEVEMENTS_WALL_URL's default at the live got-feedback wall
(https://feedback-achievements.onrender.com) so the drain worker targets it out
of the box; still env-overridable for self-hosting/staging. Nothing publishes
unless the user opted in AND has a profile identity, so a default URL alone
sends nothing.
Tests disable the default (autouse fixture) so no test ever POSTs to production;
drain logic is covered via _drain_once() with an injected poster. 45 pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Sharing earned Feats on the (forthcoming) public wall is strictly opt-in,
default OFF, with a binding data-minimization contract.
- Onboarding (static/v3/profile.js): a new opt-in step (now a 5-step wizard)
after song-directory / before paths — publishes only display name + earned
Feats, never songs/skills/scores; off by default.
- Settings (plugins/achievements/settings.html, System tab via
settings.category): the same toggle + a "Remove me from the wall" button
(POST remove-me — wipes local synced state offline + enqueues removal).
- Core (server.py): achievements_enabled (bool, default false) in
_default_settings + /api/settings validation + _RESETTABLE_SETTINGS_KEYS;
mirrored to localStorage in app.js loadSettings().
- Data-minimization gate: engine.build_wall_payload is the single explicit-dict
serializer; key-set is EXACTLY {display_name, player_hash, achievement_id,
unlocked_at}, achievement_id always a Feat id. Enqueue is gated on
opted-in AND profile identity (reused player_hash); competency never
enqueues (integration law).
Verified natively: settings round-trip + validation + remove-me; opted-in
activity enqueues exactly one 4-field Feat payload; Playwright confirms the
5-step wizard + opt-in card (default unchecked), zero console errors.
29 plugin tests + new settings tests pass.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds the Achievements & Feats of Power local engine, fully offline.
Core (static/v3/profile.js): the Profile screen becomes tabbed exactly
like v3 Settings (.fb-tabbar/.fb-tab/.fb-tabpanel, active tab persisted in
localStorage 'v3-profile-tab'). A Profile (main) tab carries the existing
cards + a Feats trophy-shelf mount (#v3-profile-feats-slot, earned-only),
and an Achievements tab carries a plugin mount
(#v3-profile-achievements-mount) + empty-state note. A new
`v3:profile-rendered` event fires after every render so the plugin
re-injects (mirrors v3:settings-rendered).
New bundled plugin (plugins/achievements/): SQLite engine
(unlocks/counters/comp_ledger/sync_queue) with pure threshold/criterion
math in the testable sibling engine.py (P-V); routes activity/
report-unlock/report-criterion/catalog/earned/feats/remove-me. Feats read
activity counters only (batched song:ended POST; notes only when notedetect
present — graceful degradation); competency Achievements evaluate from
progression events only — the integration law, never crossed. Catalogue is
always shown (locked=greyed), grouped by the real progression paths
(Global/Guitar/Bass/Drums/Keys, auto-extending) with per-category earned
badges. Versioned window.feedBack.achievements registration API with the
__feedBackAchievementsPending load-order queue + achievements:ready event.
Verified natively (uvicorn) end-to-end + Playwright (tabbar, earned-only
Feats shelf, greyed catalogue, registration API, zero console errors);
24 plugin tests pass incl. the integration-law assertion.
Opt-in/privacy/data-min gate (PR2) and the hosted wall (PR3) follow.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the single long scrolling v3 settings screen with a horizontal tab
bar (Gameplay / Audio / Graphics / Keybinds / Progression / Mic / Plugins /
System) over card rows (icon + title + description, control on the right) with
a per-category Reset.
- static/v3/index.html: tab bar + card-row markup (ids keep hydrating through
the unchanged app.js loadSettings()/persistSetting() path).
- static/v3/settings.js (new): tab switching + active-tab persistence
(localStorage 'v3-settings-tab'), per-category reset, read-only Keybinds
reference from window.getAllShortcuts().
- static/v3/v3.css: plain CSS, no Tailwind rebuild.
- Per-plugin settings tab: new optional settings.category in plugin.json →
plugins/__init__.py surfaces settings_category; app.js mounts each plugin
<details> into #plugin-settings-<category> (fallback: Plugins tab).
highway_3d ships category: "graphics".
- New gameplay settings: countdown_before_song (wired end-to-end, default off);
miss_penalty + fail_behavior (persist-only stubs); "Note highway speed"
surfaces existing master_difficulty.
- New POST /api/settings/reset clears whitelisted keys back to defaults.
Tests: test_settings_api.py, test_plugins.py::test_settings_category_parsed_from_manifest,
tests/browser/settings-tabbed.spec.ts. 179 passed locally.
Ported from the pre-rename feat/v3-settings-tabbed WIP onto current main
(slopsmith→feedBack rename applied; settings-screen markup conflict resolved
in favour of the new tabbed layout — all prior setting ids preserved).
Closes#579
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
After the slopsmith→feedBack rename (#537) the minigames SDK publishes
window.feedBackMinigames and only drains window.__feedBackMinigamesPending.
Minigame plugins that still use the pre-rename shim register against
window.slopsmithMinigames and queue to window.__slopsmithMinigamesPending
when the SDK isn't up yet, so their specs are stranded in the legacy queue
and never register. In v3, FeedBarcade renders those games as non-launchable
"Loading…" tiles that do nothing on click (the tile itself comes from the
server registry, so it appears even though the JS spec never registered).
Publish window.slopsmithMinigames as an alias and drain the legacy pending
queue too (register() is keyed on spec.id, so double-queued specs register
once). Also fire the legacy slopsmith-minigames-ready event. Bump the plugin
version so the desktop renderer cache-busts the updated screen.js.
This rescues every not-yet-migrated minigame plugin, including community
ones we don't control.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Tester: "at the tune step, pressing the Tuner button starts a second wizard at
the input-select step."
Root cause is stacked full-screen overlays. During onboarding the input-setup
flow runs as #input-setup-overlay (z-210) on top of the onboarding modal
#v3-onboarding (z-200), and note_detect's Calibration Wizard (z-300) launches on
top of that. When the player opens the Tuner, that wizard minimizes itself to
transparent + pointer-events:none so the Tuner (z-1000) is usable — but the
input-setup overlay underneath, still showing its "select your input" card, then
shows through behind the floating tuner and reads as a second wizard.
Two targeted hides so only the active surface is visible:
- input_setup: hide #input-setup-overlay while launchCalibration runs; restore on
its onDone/onCancel (one always fires on close), so the calibration wizard /
tuner own the screen.
- onboarding runInputSetup: hide #v3-onboarding for the whole input-setup phase
(its own overlay replaces it visually); restore in finally before advancing to
the calibration-challenge step.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Cosmetic follow-up to #537 (doc-only).
- Virtuoso: README + CHANGELOG used lowercase
`got-feedback/feedback-plugin-virtuoso`; the canonical repo (like every
other got-feedback repo) is capital-B `feedBack-plugin-virtuoso`. Brought
it in line with the sibling rows.
- Community plugin references in CLAUDE.md, TODO.md, docs/, and the bundled
tuner README were over-renamed to `feedBack-*` by the rename, but those
repos are owned by community members who never renamed them
(topkoa/stems+notedetect, OmikronApex/tuner, masc0t/update-manager).
Restored their real `slopsmith-*` names. got-feedback's own `feedBack-*`
references in the same files are left untouched.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Update GitHub repo references from feedback* to feedBack*
* rename: slopsmith -> feedBack, byron -> got-feedBack
Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias
Refs: #rename-slopsmith
* rename: complete regen against current main + fix backward-compat alias
Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).
Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
resolution, and move the bus aliases to AFTER the _feedBackExisting merge
block so they reference the fully-assembled object (also fixes the
loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
source labels.
Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* rename: implement advertised backward-compat + prune dead community plugins
Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.
Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
(_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
`FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
`FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).
Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
and clear the legacy key on write — so a user's update-channel preference
survives the rename instead of resetting to "stable".
Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).
Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Switching between the 3D drum highway (renders onto #highway) and the 3D
guitar highway (renders into its own .h3d-wrap overlay) left the previous
drum frame showing through the gap the overlay did not cover.
Core: _setRenderer now replaces #highway on a genuine viz change (keyed on
viz id via _rendererVizKey, not object identity, so benign same-viz
re-installs don't churn the canvas) as well as on a context-type change.
highway_3d: applySize pins the .h3d-wrap overlay to #highway's exact box,
derived from the same getBoundingClientRect measurements that size the
renderer (sub-pixel correct under zoom). Re-pins once the canvas lays out
(init race) and resets to the static anchor in the not-laid-out fallback.
Reviewed locally via codex (5 rounds, converged clean). CI checks are the
known org Actions billing block, not real failures.
window.h3dSetFretSpacing was the only 3D-highway setting that applied via
location.reload(). The SPA boots with #home as the active screen and has
no restore-last-screen mechanism, so the reload ejected the user from
Settings onto the home screen.
Apply it live like every other 3D-highway setting: rebind the module-scope
_h3dFretUniform flag (so panels mounted later this session pick up the new
mode), recompute the two fretX-derived scalars baked at init
(_fretLabelScaleRefW, FRET_WIDTH_MID), and broadcast a 'fretSpacing' change
over the existing _bgEmitChange pub-sub so every mounted panel rebuilds its
board via buildBoard(). Per-frame note geometry already reads fretX live.
Settings copy updated (no longer reloads) and tests/js pin the no-reload /
live-rebuild behavior.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mirror the voicing/fn.rn teaching-mark render for the two new chord-template
fields, in both the 2D and 3D highways:
- Extend the shared pure chordHarmonyLabels() helper (identical in static/highway.js
and plugins/highway_3d/screen.js) to also surface caged ("CAGED: E") and
guideTones ("gt 4,10"), pre-formatted and node-testable. Invalid caged enum and
out-of-range / non-int guide tones are filtered out.
- Draw both, stacked above the existing rn/voicing labels, in distinct colors.
- Gated behind the SAME teaching-marks toggle (_showTeachingMarks 2D /
teachingMarksVisible 3D) — no clutter on the default highway.
Render only — no scoring / NoteVerifier coupling.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(core): carry chord harmony fn + template voicing on the wire (§6.3.1, §6.6)
Add two OPTIONAL per-chord harmony annotations (feedpak 1.7.0), mirroring the
teaching-marks (fg/ch/sd) wire work:
- Chord.fn (instance): {rn, q, deg} harmonic-function object, key-dependent.
Validated by _validate_fn on BOTH decode and emit so a partial / out-of-range
fn (which would fail the schema's required-keys rule) never rides the wire.
Default-omitted, mirroring bend bnv.
- ChordTemplate.voicing (template): key-independent voicing-type string
("open", "triad", "shell", "drop2", "barre", ...). Emitted only when
non-empty; non-string wire values fall back to "".
Display/teaching only — never fed to a grader (honesty rule). fn auto-derivation
is DEFERRED (carry-only): a complete rn/q needs chord-quality analysis, and a
deg-only fn would be schema-invalid, so server.py carries author-provided fn
unchanged. GP import unchanged (no reliable per-chord function/voicing).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(highway): render chord harmony fn.rn + voicing on 2D + 3D (§6.3.1, §6.6)
Draw the chord's harmonic-function Roman numeral (instance fn.rn) and its
template voicing string, stacked above the chord name on both highways. A shared
pure helper chordHarmonyLabels(fn, voicing) formats the two labels (empty when
absent/malformed) and is node-tested against both files.
Both labels are gated behind the EXISTING teaching-marks opt-in
(_showTeachingMarks / teachingMarksVisible bundle flag) — they're chord-level
teaching overlays, same class as sd/ch, so they stay off the default highway.
2D guards the empty-note-chord case; 3D reuses the gold chord-label sprite style.
Render only — no scoring / NoteVerifier path is touched (honesty rule).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Post-merge review of #538 noted the fg finger numeral rendered unconditionally on
both highways and couldn't be turned off — only sd/ch sat behind the (default-off)
teaching-marks toggle. A user who finds per-note numerals busy had no way to
declutter.
Add a SEPARATE finger-hints gate that keeps fg shown by default but makes it
hideable, independent of the sd/ch opt-in (so the two defaults — fg on, sd/ch off —
coexist; a single boolean can't express that):
- 2D static/highway.js: _showFingerHints (localStorage 'showFingerHints' !==
'false', i.e. default on), a fingerHintsVisible bundle flag, and
get/toggle/setFingerHintsVisible API; gates the fg label.
- 3D plugins/highway_3d/screen.js: mirrors via bundle.fingerHintsVisible !== false
(default on); gates the fg sprite. sd/ch unchanged.
Default-on preserved (absent localStorage / absent bundle flag => shown); only an
explicit false hides fg. Codex-reviewed: clean. Render test 7/7.
Part of got-feedback/feedback#334.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Render the three per-note teaching marks on both highways, mirroring the
bend-curve render (#532). Display only — no scoring / NoteVerifier coupling.
- 2D static/highway.js: fg renders by default as a small finger numeral hugging
the gem (T = thumb, 1..4); sd (degree label) and ch (strum bracket connecting
notes that share a ch key, arrow direction from pkd) are opt-in behind a new
`showTeachingMarks` toggle (exposed via toggle/get/set + the bundle's
`teachingMarksVisible` flag). Pure helpers teachingFingerLabel /
teachingDegreeLabel / strumGroupBuckets drive the glyphs. ch bracket is
note-stream-only (chord notes already read as one gesture).
- 3D plugins/highway_3d/screen.js: fg (default) + sd (opt-in, mirrors the 2D
toggle via bundle.teachingMarksVisible) render next to the per-note fret label
via a new pooled sprite (pTeachMarkLbl); _scrChordNote resets fg/sd so chord
notes don't inherit stale marks. ch strum brackets are deferred in 3D (no
cross-note batch pass in the per-note render); 2D covers ch.
Tests: tests/js/highway_teaching_marks.test.js extracts the pure helpers from
both files (extract-and-eval) and asserts label mapping + strum-group bucketing.
Part of got-feedback/feedback#334
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Post-merge Codex review of the bend-curve PRs (#531/#532) surfaced edge cases:
- GP8 (#531 P2): bnv timing used rn.sustain, which is zeroed for notes <= 0.2s,
so short GP8 bends kept the scalar bn but lost bt/bnv. Use the beat duration
`dur` (matching the GP5 path) so the curve survives.
- 2D highway (#532 P2): bnvNormalizedPoints mapped x over the curve's own t-range
[first,last] instead of the note span, so curves not starting at 0 / ending at
sus were time-distorted. Now maps over [0, sus] (clamped), with a curve-span
fallback when sus<=0 (existing no-sus callers unaffected).
- 3D highway (#532 P3): the sustain ribbon + bend chevron were gated on bn>0, so a
note carrying an authoritative bnv with bn==0 drew no ribbon/marker. Both now
also fire on bnv presence; chevron steps derived from max(bn, bnv peak).
Codex-reviewed: clean (no findings). +1 JS test (sus-relative mapping + fallback).
JS 8/8, 250 core GP/song tests pass.
NB: GP8's short-bend path still lacks a dedicated synthetic-GPIF fixture (same gap
as the GP8 offset-prop-names P3) — _gpx_bend_shape units cover the function; the
fix is the one-line caller change.
Part of got-feedback/feedback#334.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
PR-B of the bend-shape feature (feedpak §6.2.1). Both highways drew a bend
from the scalar `bn` only; now they trace the authoritative `bnv` curve
([{t, v}]) when present and fall back to the `bn` arc/envelope otherwise.
2D (static/highway.js drawNote): when a note carries `bnv`, draw the real
shape as a contour above the gem (round-trip rises then falls, pre-bend
starts high, release descends — `bt` is implicit in the point shape), with
an arrowhead only when the gesture ends rising. `bnvNormalizedPoints` maps
{t,v} to a 0..1 x span. The scalar-arrow path is preserved unchanged as the
fallback; the peak label is unchanged.
3D (plugins/highway_3d/screen.js): `bnvSampleAt` linearly interpolates the
curve (clamped to its endpoints) and `bendSemisAtTime` samples it when
present, else keeps the synthetic rise→hold→release envelope from `bn`. The
chevron count still comes from the peak. Fixed a stale-scratch hazard: the
reused `_scrChordNote` now resets `bnv`/`bt` (omit-when-default) after
Object.assign, mirroring the existing `fhm` reset, so a chord note without a
curve can't inherit the previous note's contour.
Render-only — no wire/schema change. Pure helpers covered by
tests/js/highway_bend_curve.test.js (interp, clamping, round-trip,
degenerate/empty); node --check passes on both files; full tests/js green.
Part of got-feedback/feedback#334
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(capabilities): add core-owned midi-input control-plane domain (#873, #880)
The MIDI analog of audio-input: a core-owned provider-coordinator over MIDI
device discovery, selection, and shared open/close sessions. Separate from
audio-input (whose source/open contract is audio-frame-centric) and not owned
by any feature plugin, so the device-access boundary outlives the input-setup
wizard. `discover` is the Web-MIDI permission boundary; selection persists by
redaction-safe logicalSourceKey; diagnostics redact device labels and never
carry raw MIDI messages.
- static/capabilities/midi-input.js + load-order wiring in both shells
- spec 012 + capability-domains/safety-matrix entries; midi-control narrowed
to mappings-only (split)
- 9 domain tests against the real runtime
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(input_setup): bundled plugin owning input-calibration + Web-MIDI provider (#872)
Bundled core plugin that supplies the Web-MIDI source provider to the core
midi-input domain, owns the input-calibration workflow domain (run/status/
inspect), and renders the per-instrument wizard (guitar/bass -> audio-input +
note_detect; keys/drums -> midi-input live note/pad test). Idempotent
hydration; redaction-safe. .gitignore allowlists the in-tree plugin.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(onboarding): input-device setup step between paths and calibration (#874)
After instrument-path selection and before the note-detect calibration
challenge, dispatch input-calibration `run` (fire-and-launch) and await the
`calibration-done` event. Fail-soft: a non-handled outcome (plugin/runtime
absent) advances immediately so onboarding can never be stranded.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(midi-input): ship a built-in Web-MIDI provider in the core domain
Move the Web-MIDI source provider out of input_setup and into the core
midi-input domain so every consumer (piano, drums, input_setup) gets MIDI
devices from the domain without depending on any one plugin being loaded.
input_setup is now a pure midi-input requester (manifest role updated).
Prepares piano/drums full consumption (#876/#877). +1 domain test.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(input_setup): Settings panel to re-run input setup (#878)
Adds a settings.html with a "Set up input devices" button (window
._inputSetupRelaunch) that re-runs the wizard for the player's selected
instrument paths (from /api/progression; falls back to all instruments). Makes
the calibration wizard re-launchable outside first-run onboarding.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(midi-control): formalize the midi-input/midi-control split (#882)
Narrow the reserved midi-control domain to mappings ONLY (CC/pitchbend/note →
action routing), consuming the delivered midi-input domain for device access.
Adds spec 013 defining the contract + intended consumers (feedback-plugin-midi,
drums learn-mode), updates the safety-matrix row, and cross-references it from
capability-domains. Per governance, midi-control stays RESERVED (no runtime
domain) until a concrete mapping consumer + tests exist.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(onboarding): wait for input_setup before the calibration step (#874)
The input-setup wizard is a mandatory onboarding step, but plugins load
asynchronously — in the desktop app (40+ plugins) the user can reach path
selection and click Next before input_setup has registered its
input-calibration owner. The dispatch then got a no-owner outcome and
onboarding fell through to the calibration challenge, silently skipping the
wizard. Now wait (bounded, 8s) for the plugin's public global before
dispatching; fall through only if it never appears. Race-verified.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(onboarding): add Song directory step after name+avatar (#874)
New first-run step (now step 2 of 4: name+avatar → song directory → paths →
calibration challenge) where the player sets their songs folder, fixing the
"folder not configured" error on a fresh install. Saves to settings (dlc_dir)
and kicks a library scan; persists to config.json so it survives restart. A
native folder picker is offered on desktop (window.slopsmithDesktop
.pickDirectory); web users type/paste the path. "Skip for now" leaves it
unconfigured (settable later in Settings).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(input_setup): filter MIDI entries out of the guitar audio-input picker (#876)
Other plugins export pseudonymized MIDI sources ('midi-input-N') into the
audio-input domain; they aren't audio inputs and the cryptic labels confused
the guitar/bass device dropdown. Filter them out so only real audio inputs show.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(input_setup): de-dupe audio input picker entries (#876)
The desktop audio engine enumerates the same device under multiple driver
types, so the guitar audio-input dropdown showed repeated entries. De-dupe by
display label (paired with the desktop fix that surfaces real device names).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(midi-input): drop vanished devices on re-discovery; reset setup confirm on switch
Codex preflight findings:
- midi-input domain `_discover()` only upserted enumerated sources, so an
unplugged device (statechange re-discovery) lingered in list-sources and later
open/select hit stale state. Reconcile each provider's sources against the
fresh enumeration (close any live session, keep the selectedKey preference).
- input_setup MIDI panel left "Continue" enabled (and the instrument marked
done) after switching the device selection following a prior hit. Reset the
waiting state + disable Continue on every selection change, and discard a
stale open if the selection changed mid-await. +1 reconciliation test.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(midi-input): coalesce concurrent opens; commit shown audio source pre-calibration
Codex re-review (round 2):
- midi-input domain: two concurrent open-source calls for the same source both
passed the `sessions.get` guard and each called provider.open(), which for the
built-in Web-MIDI provider overwrites the shared input.onmidimessage handler
and orphans the earlier session — leaving the device silent. Coalesce in-flight
opens onto one provider session (await the pending open, adopt its session;
re-check after open and release a redundant handle if another open won). +test.
- input_setup: the guitar/bass audio <select> shows its first option by default
but fires no `change`, so on a first run with nothing selected, audio-input was
never told before launchCalibration(). Commit the shown option on render.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(midi-input): longer timeout for MIDI permission commands; stale-open guard in wizard
Codex re-review (round 3):
- The advertised command surface ran `discover`/`open-source` through the 250 ms
default handler timeout, but those front a real Web-MIDI permission prompt /
device open that commonly takes longer, so dispatch returned `failed` while the
operation was still completing. Add per-(capability,command) timeout overrides
(15 s for those two), folding the existing audio-mix special-case into the same
table so both the command() and dispatch() paths honor it.
- input_setup MIDI panel: openSelected() compared the mutable shared `activeKey`
after its awaits, so a device switch mid-open could bind the old device's
listener / close the wrong session. Capture the requested key in a local and
use a generation guard to discard a superseded open.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(onboarding): detect 200-with-error song-dir saves; close MIDI session on skip
Codex re-review (round 4):
- /api/settings reports an invalid folder as a 200 response with an `error` body
(a bare dict return, not a non-2xx status), so saveSongDir's res.ok-only check
treated the failure as success and advanced onboarding without saving. Parse
the body and throw on `error` too.
- input_setup: the opened MIDI test session was only closed on the Continue
button, so using the generic "Skip for now" after scanning leaked the listener
and kept the Web-MIDI input live. Run teardown on every panel exit via a
per-panel cleanup hook invoked by advance().
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(input_setup): don't hard-code Web MIDI in the device wizard
Codex re-review (round 5): the MIDI panel gated availability on
navigator.requestMIDIAccess and filtered sources to providerId === 'web-midi',
which defeats the midi-input domain's provider-coordinator abstraction — a
native/desktop MIDI adapter registered with the domain would be reported
unavailable and hidden from the picker. Gate availability on the domain
(window.slopsmith.midiInput) and show every source it surfaces.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reword comments/docstrings/strings and rename identifiers that referenced
the external game and its file formats:
- format-id "psarc" -> "archive"; local vars psarc_path -> song_path,
psarc_base -> tone_base
- lyrics provenance value "sng" -> "notechart" (legacy "sng" still accepted)
- highway_3d fret-ghost scope value "rocksmith" -> "chords" (invalid/legacy
values fall back to the default, preserving behaviour)
- neutralise references in prose, test names/data, .gitattributes and docs
No functional change beyond the renamed identifiers; all Python compiles.