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feat(achievements): local engine + tabbed Profile shell (epic PR1) (#587)
Adds the Achievements & Feats of Power local engine, fully offline. Core (static/v3/profile.js): the Profile screen becomes tabbed exactly like v3 Settings (.fb-tabbar/.fb-tab/.fb-tabpanel, active tab persisted in localStorage 'v3-profile-tab'). A Profile (main) tab carries the existing cards + a Feats trophy-shelf mount (#v3-profile-feats-slot, earned-only), and an Achievements tab carries a plugin mount (#v3-profile-achievements-mount) + empty-state note. A new `v3:profile-rendered` event fires after every render so the plugin re-injects (mirrors v3:settings-rendered). New bundled plugin (plugins/achievements/): SQLite engine (unlocks/counters/comp_ledger/sync_queue) with pure threshold/criterion math in the testable sibling engine.py (P-V); routes activity/ report-unlock/report-criterion/catalog/earned/feats/remove-me. Feats read activity counters only (batched song:ended POST; notes only when notedetect present — graceful degradation); competency Achievements evaluate from progression events only — the integration law, never crossed. Catalogue is always shown (locked=greyed), grouped by the real progression paths (Global/Guitar/Bass/Drums/Keys, auto-extending) with per-category earned badges. Versioned window.feedBack.achievements registration API with the __feedBackAchievementsPending load-order queue + achievements:ready event. Verified natively (uvicorn) end-to-end + Playwright (tabbar, earned-only Feats shelf, greyed catalogue, registration API, zero console errors); 24 plugin tests pass incl. the integration-law assertion. Opt-in/privacy/data-min gate (PR2) and the hosted wall (PR3) follow. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
873ee3d5f2
commit
05dd3d227a
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{
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"version": 1,
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"global": [
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{
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"id": "first_steps",
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"title": "First Steps",
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"description": "Reach Mastery Rank 1 — finish onboarding.",
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"category": "global",
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"sourceId": "achievements",
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"criterion": { "type": "mastery_rank", "tiers": [1] },
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"tiers": [1]
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},
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{
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"id": "ascendant",
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"title": "Ascendant",
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"description": "Climb the Mastery Rank ladder.",
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"category": "global",
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"sourceId": "achievements",
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"criterion": { "type": "mastery_rank", "tiers": [10, 25, 50] },
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"tiers": [10, 25, 50],
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"tier_titles": ["Ascendant I", "Ascendant II", "Ascendant III"]
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},
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{
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"id": "steady_hands",
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"title": "Steady Hands",
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"description": "Make a real advance on many separate days.",
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"category": "global",
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"sourceId": "achievements",
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"criterion": { "type": "growth_streak_days", "tiers": [7, 30, 100] },
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"tiers": [7, 30, 100],
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"tier_titles": ["Steady Hands (7)", "Steady Hands (30)", "Steady Hands (100)"]
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},
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{
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"id": "renaissance",
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"title": "Renaissance",
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"description": "Reach Level 10 across several distinct instrument paths.",
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"category": "global",
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"sourceId": "achievements",
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"criterion": { "type": "paths_at_level", "level": 10, "tiers": [2, 3, 5] },
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"tiers": [2, 3, 5],
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"tier_titles": ["Renaissance (2)", "Renaissance (3)", "Renaissance (5)"]
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}
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],
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"per_instrument": [
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{
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"id": "path_rank",
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"title": "{Inst} Mastery",
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"description": "Climb the {Inst} path: Apprentice, Journeyman, Master.",
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"sourceId": "achievements",
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"criterion": { "type": "path_level", "tiers": [10, 25, "max"] },
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"tier_titles": ["{Inst} Apprentice", "{Inst} Journeyman", "{Inst} Master"]
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},
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{
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"id": "personal_best",
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"title": "Personal Best ({Inst})",
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"description": "Beat your own best accuracy on any {Inst} chart.",
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"sourceId": "achievements",
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"criterion": { "type": "personal_best" }
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},
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{
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"id": "challenger",
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"title": "Challenger ({Inst})",
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"description": "Clear a full level-up challenge set on the {Inst} path.",
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"sourceId": "achievements",
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"criterion": { "type": "challenge_set_cleared" }
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}
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]
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}
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/* Achievements & Feats of Power — plugin styles (plain CSS, no Tailwind build;
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* P-II: plugins ship their own stylesheet for non-core classes). Mirrors the v3
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* dark surface tokens used across the Profile page. */
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/* Secondary category pill row inside the Achievements tab (lighter .fb-tab). */
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.fb-ach-pillrow {
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display: flex;
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flex-wrap: wrap;
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gap: .4rem;
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margin-bottom: 1rem;
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}
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.fb-ach-pill {
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appearance: none;
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background: rgba(30, 41, 59, .5);
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border: 1px solid rgba(51, 65, 85, .6);
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color: #94a3b8;
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border-radius: 9999px;
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padding: .35rem .75rem;
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font-size: .8rem;
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font-weight: 600;
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cursor: pointer;
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transition: color .15s, border-color .15s, background .15s;
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}
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.fb-ach-pill:hover { color: #e2e8f0; border-color: rgba(14, 165, 233, .4); }
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.fb-ach-pill.active { color: #f8fafc; background: rgba(14, 165, 233, .15); border-color: #0ea5e9; }
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.fb-ach-pill-badge {
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font-size: .7rem;
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font-weight: 700;
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color: #64748b;
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margin-left: .15rem;
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}
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.fb-ach-pill.active .fb-ach-pill-badge { color: #7dd3fc; }
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/* Catalogue list. */
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.fb-ach-list { display: flex; flex-direction: column; gap: .5rem; }
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.fb-ach-item {
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display: flex;
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align-items: flex-start;
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gap: .85rem;
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padding: .75rem .9rem;
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border-radius: .6rem;
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border: 1px solid rgba(51, 65, 85, .5);
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background: rgba(30, 41, 59, .35);
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}
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.fb-ach-item.locked { opacity: .45; filter: grayscale(.6); }
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.fb-ach-item.earned { border-color: rgba(14, 165, 233, .35); background: rgba(14, 165, 233, .06); }
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.fb-ach-item-icon { font-size: 1.4rem; line-height: 1.6rem; flex: 0 0 auto; }
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.fb-ach-item-body { min-width: 0; }
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.fb-ach-item-title {
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font-size: .9rem;
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font-weight: 700;
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color: #f1f5f9;
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display: flex;
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align-items: center;
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gap: .4rem;
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}
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.fb-ach-tier {
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font-size: .65rem;
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text-transform: uppercase;
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letter-spacing: .04em;
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font-weight: 700;
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color: #7dd3fc;
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border: 1px solid rgba(125, 211, 252, .35);
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border-radius: 9999px;
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padding: .05rem .4rem;
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}
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.fb-ach-item-desc { font-size: .78rem; color: #94a3b8; margin-top: .15rem; }
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/* Feats of Power trophy shelf (profile main page). */
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.fb-feat-shelf {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(150px, 1fr));
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gap: .75rem;
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}
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.fb-feat-card {
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text-align: center;
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padding: 1rem .75rem;
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border-radius: .7rem;
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border: 1px solid rgba(234, 179, 8, .35);
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background: linear-gradient(180deg, rgba(234, 179, 8, .1), rgba(30, 41, 59, .3));
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}
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.fb-feat-icon { font-size: 1.9rem; }
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.fb-feat-title { font-size: .85rem; font-weight: 800; color: #fde68a; margin-top: .3rem; }
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.fb-feat-desc { font-size: .72rem; color: #cbd5e1; margin-top: .25rem; }
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"""Achievements & Feats of Power — pure evaluation helpers.
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This module holds the side-effect-free core of the engine so it is unit
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testable (constitution P-V): no IO, no SQLite, no clock. `routes.py` owns the
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storage/HTTP shell and calls into these functions.
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**Integration law (structural):** Feats are evaluated from *activity counters*
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only (`evaluate_feats` / `apply_activity`); competency Achievements are recorded
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from *competency events* the source reports (`report-unlock`). Nothing here ever
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converts an activity count into a competency unlock or vice versa.
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"""
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from __future__ import annotations
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# Counter keys the activity model owns. `*_max` keys take the running maximum;
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# everything else is a cumulative running total. Kept here (not in routes) so a
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# test can assert the contract without standing up a DB.
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MAX_COUNTERS = frozenset({"notes_session_max", "streak_insong_max", "chart_encore_max"})
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def tier_index_for(tiers, value):
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"""Highest 0-based tier index whose threshold is met by ``value``.
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Returns -1 when no tier is reached. Tiers are assumed ascending; we scan
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all of them rather than short-circuit so an out-of-order catalogue still
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resolves to the largest satisfied tier.
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"""
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idx = -1
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for i, threshold in enumerate(tiers or []):
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try:
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if value >= threshold:
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idx = i
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except TypeError:
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continue
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return idx
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def feat_counter_value(feat, counters):
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"""Activity-counter value backing a Feat definition (0 when absent)."""
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key = feat.get("counter")
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if not key:
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return 0
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try:
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return int(counters.get(key, 0) or 0)
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except (TypeError, ValueError):
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return 0
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def evaluate_feats(feat_defs, counters):
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"""Map ``feat_id -> highest reached tier index`` for all satisfied Feats.
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A Feat with no tiers, or whose counter hasn't reached tier 0, is omitted.
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Pure: takes the current counters snapshot, returns a plain dict.
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"""
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out = {}
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for feat in feat_defs or []:
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fid = feat.get("id")
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if not fid:
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continue
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tiers = feat.get("tiers") or []
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if not tiers:
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continue
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ti = tier_index_for(tiers, feat_counter_value(feat, counters))
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if ti >= 0:
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out[fid] = ti
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return out
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def apply_activity(counters, delta):
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"""Return a NEW counters dict after folding in one activity ``delta``.
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Cumulative keys add; ``*_max`` keys keep the running maximum. The caller
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(routes.py) is responsible for the only stateful bit — the per-chart play
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count — and passes the post-increment value as ``delta['chart_play_count']``
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so this function stays pure.
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Recognised delta fields (all optional, default 0):
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notes -> notes_total (+=)
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song_done -> songs_done (+=)
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seconds -> time_total_seconds (+=)
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session_notes -> notes_session_max (max)
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in_song_streak -> streak_insong_max (max)
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chart_play_count -> chart_encore_max (max)
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"""
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out = dict(counters or {})
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def _cur(key):
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try:
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return int(out.get(key, 0) or 0)
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except (TypeError, ValueError):
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return 0
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def _int(v):
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try:
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return int(v or 0)
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except (TypeError, ValueError):
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return 0
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out["notes_total"] = _cur("notes_total") + _int(delta.get("notes"))
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out["songs_done"] = _cur("songs_done") + _int(delta.get("song_done"))
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out["time_total_seconds"] = _cur("time_total_seconds") + _int(delta.get("seconds"))
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out["notes_session_max"] = max(_cur("notes_session_max"), _int(delta.get("session_notes")))
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out["streak_insong_max"] = max(_cur("streak_insong_max"), _int(delta.get("in_song_streak")))
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if delta.get("chart_play_count") is not None:
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out["chart_encore_max"] = max(_cur("chart_encore_max"), _int(delta.get("chart_play_count")))
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return out
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def consecutive_run_length(dates):
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"""Longest run of consecutive calendar dates in ``dates`` (ISO 'YYYY-MM-DD').
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Used by the `secret_witching` Feat (practise in the 2–5am window on N
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consecutive nights). Pure date arithmetic so it's unit-testable; routes.py
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feeds it the distinct night-dates recorded in `comp_ledger`.
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"""
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from datetime import date
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parsed = []
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for d in dates or []:
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try:
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y, m, dd = (int(x) for x in str(d).split("-"))
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parsed.append(date(y, m, dd))
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except (ValueError, TypeError):
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continue
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if not parsed:
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return 0
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parsed = sorted(set(parsed))
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best = run = 1
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for prev, cur in zip(parsed, parsed[1:]):
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if (cur - prev).days == 1:
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run += 1
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best = max(best, run)
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else:
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run = 1
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return best
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def diff_unlocks(prev_tiers, new_tiers):
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"""Feat ids whose tier advanced (incl. first unlock).
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``prev_tiers`` / ``new_tiers`` are ``feat_id -> tier_index`` maps as
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returned by :func:`evaluate_feats`. Returns the ids that are newly present
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or moved to a higher tier — i.e. the Feats to record + announce this round.
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"""
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out = []
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for fid, tier in (new_tiers or {}).items():
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if tier > prev_tiers.get(fid, -1):
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out.append(fid)
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return out
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{
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"version": 1,
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"feats": [
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{
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"id": "notes_total",
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"title": "Note Hunter",
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"description": "Hit a colossal number of notes across all your practice.",
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"category": "global",
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"sourceId": "achievements",
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"secret": false,
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"needs_notedetect": true,
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"counter": "notes_total",
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"tiers": [100000, 1000000, 10000000],
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"tier_titles": ["Note Hunter", "Million-Note Maestro", "Ten-Million-Note Titan"]
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},
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{
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"id": "notes_session",
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"title": "Marathon",
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"description": "Hit 25,000 notes in a single sitting.",
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"category": "global",
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"sourceId": "achievements",
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"secret": false,
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"needs_notedetect": true,
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"counter": "notes_session_max",
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"tiers": [25000],
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"tier_titles": ["Marathon"]
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},
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{
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"id": "streak_insong",
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"title": "Untouchable",
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"description": "Land a huge run of consecutive in-song hits with no miss.",
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"category": "global",
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"sourceId": "achievements",
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"secret": false,
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"needs_notedetect": true,
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"counter": "streak_insong_max",
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"tiers": [1000, 5000],
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"tier_titles": ["Untouchable", "Truly Untouchable"]
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},
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{
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"id": "songs_done",
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"title": "Road Warrior",
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"description": "Finish a mountain of songs.",
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"category": "global",
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"sourceId": "achievements",
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"secret": false,
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"needs_notedetect": false,
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"counter": "songs_done",
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"tiers": [1000, 5000],
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"tier_titles": ["Road Warrior", "Road Legend"]
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},
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{
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"id": "time_total",
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"title": "Time Served",
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"description": "Pour hundreds of hours into practice.",
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"category": "global",
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"sourceId": "achievements",
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"secret": false,
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"needs_notedetect": false,
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"counter": "time_total_seconds",
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"tiers": [1800000, 7200000],
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"tier_titles": ["Time Served (500h)", "Time Served (2,000h)"]
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},
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{
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"id": "chart_encore",
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"title": "Encore",
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"description": "Play the same chart again and again and again.",
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"category": "global",
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"sourceId": "achievements",
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"secret": false,
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"needs_notedetect": false,
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"counter": "chart_encore_max",
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"tiers": [100, 500],
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"tier_titles": ["Encore", "Standing Ovation"]
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},
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{
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"id": "secret_witching",
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"title": "The Witching Hour",
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"description": "Practise in the dead of night, seven nights running.",
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"category": "global",
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"sourceId": "achievements",
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"secret": true,
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"needs_notedetect": false,
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"counter": "witching_nights_run",
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"tiers": [7],
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"tier_titles": ["The Witching Hour"]
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},
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{
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"id": "secret_combo",
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"title": "Hidden Track",
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"description": "You found the hidden track.",
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"category": "global",
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"sourceId": "achievements",
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"secret": true,
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"needs_notedetect": false,
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"counter": null,
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"tiers": [],
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"tier_titles": ["Hidden Track"]
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}
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]
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}
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@@ -0,0 +1,18 @@
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{
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"id": "achievements",
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"name": "Achievements",
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"version": "0.1.0",
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"bundled": true,
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"private": false,
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"description": "Achievements & Feats of Power — skill milestones on your Profile, plus rare activity Feats.",
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"script": "screen.js",
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"styles": "assets/achievements.css",
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"settings": {
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"html": "settings.html",
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"category": "system",
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||||
"server_files": [
|
||||
"achievements/"
|
||||
]
|
||||
},
|
||||
"routes": "routes.py"
|
||||
}
|
||||
@@ -0,0 +1,408 @@
|
||||
"""Achievements & Feats of Power — local engine (offline).
|
||||
|
||||
State lives under ``<config_dir>/achievements/``:
|
||||
- ``achievements.db`` SQLite — unlocks, activity counters, derived ledger,
|
||||
and the (PR3) wall sync queue.
|
||||
|
||||
Two surfaces, one engine, kept structurally apart (the **integration law**):
|
||||
* **Feats of Power** — activity/volume. The engine OWNS raw activity counters
|
||||
(`counters`), evaluates Feat thresholds, and records Feat unlocks. Feats are
|
||||
the only thing that ever syncs to the public wall.
|
||||
* **Achievements** — demonstrated competency. The engine RECORDS unlocks the
|
||||
source reports (`report-unlock`); it never re-derives them from activity.
|
||||
A baseline catalogue ships here and is driven by the built-in progression
|
||||
system; richer items are contributed by source plugins at runtime.
|
||||
|
||||
Endpoints (all under /api/plugins/achievements/):
|
||||
POST /activity bump activity counters, eval Feats, return newly-unlocked
|
||||
POST /report-unlock idempotent upsert of a competency/feat unlock
|
||||
POST /report-criterion record a (criterion_id, token) pair → distinct count
|
||||
GET /catalog baseline competency defs + earned state
|
||||
GET /earned all earned items (id, cls, category, tier, at)
|
||||
GET /feats earned Feats (for the profile trophy shelf)
|
||||
POST /remove-me wipe synced state (full wall-removal lands in PR2/PR3)
|
||||
|
||||
Pure threshold/criterion math lives in the sibling ``engine.py`` (P-V testable);
|
||||
this module is the SQLite + HTTP shell.
|
||||
"""
|
||||
|
||||
import json
|
||||
import logging
|
||||
import sqlite3
|
||||
import threading
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
from fastapi import HTTPException
|
||||
from pydantic import BaseModel, Field
|
||||
|
||||
_lock = threading.Lock()
|
||||
_state = {
|
||||
"db_path": None,
|
||||
"dir": None, # plugin directory (for catalog JSON)
|
||||
"log": logging.getLogger("feedBack.plugin.achievements"),
|
||||
"engine": None, # sibling engine.py module (pure helpers)
|
||||
"feat_defs": [], # parsed feats.json -> list of feat defs
|
||||
"baseline": {}, # parsed achievements.json
|
||||
}
|
||||
|
||||
|
||||
# ── SQLite ──────────────────────────────────────────────────────────────────
|
||||
|
||||
def _conn():
|
||||
conn = sqlite3.connect(_state["db_path"], timeout=5)
|
||||
conn.row_factory = sqlite3.Row
|
||||
conn.execute("PRAGMA journal_mode=WAL")
|
||||
return conn
|
||||
|
||||
|
||||
def _init_db():
|
||||
conn = _conn()
|
||||
try:
|
||||
conn.execute(
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS unlocks (
|
||||
achievement_id TEXT PRIMARY KEY,
|
||||
cls TEXT NOT NULL, -- 'competency' | 'feat'
|
||||
disp_category TEXT, -- global/guitar/bass/...
|
||||
source_id TEXT,
|
||||
tier INTEGER NOT NULL DEFAULT 0,
|
||||
unlocked_at TEXT,
|
||||
synced INTEGER NOT NULL DEFAULT 0
|
||||
)
|
||||
"""
|
||||
)
|
||||
conn.execute(
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS counters (
|
||||
key TEXT PRIMARY KEY,
|
||||
value INTEGER NOT NULL DEFAULT 0
|
||||
)
|
||||
"""
|
||||
)
|
||||
conn.execute(
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS comp_ledger (
|
||||
criterion_id TEXT NOT NULL,
|
||||
token TEXT NOT NULL,
|
||||
PRIMARY KEY (criterion_id, token)
|
||||
)
|
||||
"""
|
||||
)
|
||||
conn.execute(
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS sync_queue (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
kind TEXT NOT NULL, -- 'unlock' | 'remove'
|
||||
payload TEXT NOT NULL,
|
||||
state TEXT NOT NULL DEFAULT 'pending' -- 'pending' | 'dead_letter'
|
||||
)
|
||||
"""
|
||||
)
|
||||
conn.commit()
|
||||
finally:
|
||||
conn.close()
|
||||
|
||||
|
||||
def _now_iso():
|
||||
return time.strftime("%Y-%m-%dT%H:%M:%SZ", time.gmtime())
|
||||
|
||||
|
||||
def _read_counters(conn):
|
||||
return {row["key"]: int(row["value"]) for row in conn.execute("SELECT key, value FROM counters")}
|
||||
|
||||
|
||||
def _write_counters(conn, counters):
|
||||
for key, value in counters.items():
|
||||
conn.execute(
|
||||
"INSERT INTO counters(key, value) VALUES (?, ?) "
|
||||
"ON CONFLICT(key) DO UPDATE SET value=excluded.value",
|
||||
(key, int(value)),
|
||||
)
|
||||
|
||||
|
||||
def _bump_counter(conn, key, delta):
|
||||
"""Increment a counter and return the new value (used for per-chart plays)."""
|
||||
conn.execute(
|
||||
"INSERT INTO counters(key, value) VALUES (?, ?) "
|
||||
"ON CONFLICT(key) DO UPDATE SET value=value+excluded.value",
|
||||
(key, int(delta)),
|
||||
)
|
||||
row = conn.execute("SELECT value FROM counters WHERE key=?", (key,)).fetchone()
|
||||
return int(row["value"]) if row else int(delta)
|
||||
|
||||
|
||||
def _earned_feat_tiers(conn):
|
||||
return {
|
||||
row["achievement_id"]: int(row["tier"])
|
||||
for row in conn.execute("SELECT achievement_id, tier FROM unlocks WHERE cls='feat'")
|
||||
}
|
||||
|
||||
|
||||
def _record_unlock(conn, ach_id, cls, disp_category, source_id, tier, at):
|
||||
"""Idempotent upsert; only advances the tier upward. Returns True if changed."""
|
||||
row = conn.execute("SELECT tier FROM unlocks WHERE achievement_id=?", (ach_id,)).fetchone()
|
||||
if row is not None and int(row["tier"]) >= int(tier):
|
||||
return False
|
||||
conn.execute(
|
||||
"""
|
||||
INSERT INTO unlocks(achievement_id, cls, disp_category, source_id, tier, unlocked_at, synced)
|
||||
VALUES (?, ?, ?, ?, ?, ?, 0)
|
||||
ON CONFLICT(achievement_id) DO UPDATE SET
|
||||
tier=excluded.tier,
|
||||
cls=excluded.cls,
|
||||
disp_category=COALESCE(excluded.disp_category, unlocks.disp_category),
|
||||
source_id=COALESCE(excluded.source_id, unlocks.source_id)
|
||||
""",
|
||||
(ach_id, cls, disp_category, source_id, int(tier), at or _now_iso()),
|
||||
)
|
||||
return True
|
||||
|
||||
|
||||
# ── Catalog loading ─────────────────────────────────────────────────────────
|
||||
|
||||
def _feat_by_id(fid):
|
||||
for f in _state["feat_defs"]:
|
||||
if f.get("id") == fid:
|
||||
return f
|
||||
return None
|
||||
|
||||
|
||||
def _load_catalogs():
|
||||
base = Path(_state["dir"])
|
||||
try:
|
||||
feats = json.loads((base / "feats.json").read_text(encoding="utf-8"))
|
||||
_state["feat_defs"] = feats.get("feats", []) if isinstance(feats, dict) else []
|
||||
except (OSError, ValueError) as e:
|
||||
_state["log"].warning("achievements: could not load feats.json: %s", e)
|
||||
_state["feat_defs"] = []
|
||||
try:
|
||||
_state["baseline"] = json.loads((base / "achievements.json").read_text(encoding="utf-8"))
|
||||
except (OSError, ValueError) as e:
|
||||
_state["log"].warning("achievements: could not load achievements.json: %s", e)
|
||||
_state["baseline"] = {}
|
||||
|
||||
|
||||
# ── Request models ──────────────────────────────────────────────────────────
|
||||
|
||||
class ActivityIn(BaseModel):
|
||||
notes: int = Field(ge=0, default=0)
|
||||
session_notes: int = Field(ge=0, default=0)
|
||||
in_song_streak: int = Field(ge=0, default=0)
|
||||
song_done: int = Field(ge=0, default=0)
|
||||
seconds: int = Field(ge=0, default=0)
|
||||
chart: str | None = None
|
||||
night_session: bool = False
|
||||
night_date: str | None = None # 'YYYY-MM-DD', frontend supplies (no server clock)
|
||||
|
||||
|
||||
class UnlockIn(BaseModel):
|
||||
id: str
|
||||
kind: str = "achievement" # 'achievement' | 'feat'
|
||||
category: str | None = None # display category (global/guitar/...)
|
||||
sourceId: str | None = None
|
||||
tier: int = Field(ge=0, default=0)
|
||||
at: str | None = None
|
||||
|
||||
|
||||
class CriterionIn(BaseModel):
|
||||
criterion_id: str
|
||||
token: str
|
||||
|
||||
|
||||
# ── FastAPI wiring ──────────────────────────────────────────────────────────
|
||||
|
||||
def setup(app, context):
|
||||
config_dir = context["config_dir"]
|
||||
base = Path(config_dir) / "achievements"
|
||||
base.mkdir(parents=True, exist_ok=True)
|
||||
_state["db_path"] = str(base / "achievements.db")
|
||||
_state["dir"] = str(Path(__file__).resolve().parent)
|
||||
_state["log"] = context.get("log") or _state["log"]
|
||||
# Pure helpers via the per-plugin sibling loader (constitution P-III), with a
|
||||
# plain-import fallback for pytest / standalone use.
|
||||
load_sibling = context.get("load_sibling")
|
||||
try:
|
||||
_state["engine"] = load_sibling("engine") if load_sibling else __import__("engine")
|
||||
except Exception: # noqa: BLE001 — last-ditch, keep the plugin alive
|
||||
import importlib.util
|
||||
spec = importlib.util.spec_from_file_location(
|
||||
"achievements_engine", str(Path(__file__).resolve().parent / "engine.py"))
|
||||
mod = importlib.util.module_from_spec(spec)
|
||||
spec.loader.exec_module(mod)
|
||||
_state["engine"] = mod
|
||||
_init_db()
|
||||
_load_catalogs()
|
||||
log = _state["log"]
|
||||
|
||||
@app.post("/api/plugins/achievements/activity")
|
||||
def post_activity(body: ActivityIn):
|
||||
engine = _state["engine"]
|
||||
with _lock:
|
||||
conn = _conn()
|
||||
try:
|
||||
# Per-chart play count is the only stateful bit; bump it first so
|
||||
# apply_activity() stays pure (it just takes the new max).
|
||||
chart_play_count = None
|
||||
if body.song_done and body.chart:
|
||||
chart_key = "chart_plays:" + str(abs(hash(body.chart)))
|
||||
chart_play_count = _bump_counter(conn, chart_key, 1)
|
||||
# Night-window ledger → consecutive-night run feeds witching feat.
|
||||
if body.night_session and body.night_date:
|
||||
conn.execute(
|
||||
"INSERT OR IGNORE INTO comp_ledger(criterion_id, token) VALUES ('witching', ?)",
|
||||
(body.night_date,),
|
||||
)
|
||||
nights = [r["token"] for r in conn.execute(
|
||||
"SELECT token FROM comp_ledger WHERE criterion_id='witching'")]
|
||||
run = engine.consecutive_run_length(nights)
|
||||
conn.execute(
|
||||
"INSERT INTO counters(key, value) VALUES ('witching_nights_run', ?) "
|
||||
"ON CONFLICT(key) DO UPDATE SET value=excluded.value", (run,))
|
||||
|
||||
counters = _read_counters(conn)
|
||||
prev_tiers = _state["engine"].evaluate_feats(_state["feat_defs"], counters)
|
||||
new_counters = engine.apply_activity(counters, {
|
||||
"notes": body.notes,
|
||||
"session_notes": body.session_notes,
|
||||
"in_song_streak": body.in_song_streak,
|
||||
"song_done": body.song_done,
|
||||
"seconds": body.seconds,
|
||||
"chart_play_count": chart_play_count,
|
||||
})
|
||||
_write_counters(conn, new_counters)
|
||||
new_tiers = engine.evaluate_feats(_state["feat_defs"], new_counters)
|
||||
fresh = engine.diff_unlocks(prev_tiers, new_tiers)
|
||||
unlocked = []
|
||||
for fid in fresh:
|
||||
f = _feat_by_id(fid) or {}
|
||||
tier = new_tiers[fid]
|
||||
if _record_unlock(conn, fid, "feat", f.get("category"), f.get("sourceId"), tier, _now_iso()):
|
||||
unlocked.append(_feat_payload(fid, f, tier))
|
||||
conn.commit()
|
||||
return {"ok": True, "unlocked": unlocked, "counters": new_counters}
|
||||
finally:
|
||||
conn.close()
|
||||
|
||||
@app.post("/api/plugins/achievements/report-unlock")
|
||||
def post_report_unlock(body: UnlockIn):
|
||||
cls = "feat" if body.kind == "feat" else "competency"
|
||||
with _lock:
|
||||
conn = _conn()
|
||||
try:
|
||||
changed = _record_unlock(
|
||||
conn, body.id, cls, body.category, body.sourceId, body.tier, body.at)
|
||||
conn.commit()
|
||||
return {"ok": True, "changed": changed, "id": body.id, "tier": body.tier}
|
||||
finally:
|
||||
conn.close()
|
||||
|
||||
@app.post("/api/plugins/achievements/report-criterion")
|
||||
def post_report_criterion(body: CriterionIn):
|
||||
"""Record a distinct (criterion_id, token); return the distinct count.
|
||||
|
||||
Lets a baseline subscriber aggregate multi-event criteria (e.g. the set
|
||||
of distinct days with a real advance → `steady_hands`) without us
|
||||
re-deriving competency from activity. Bookkeeping over events only.
|
||||
"""
|
||||
with _lock:
|
||||
conn = _conn()
|
||||
try:
|
||||
conn.execute(
|
||||
"INSERT OR IGNORE INTO comp_ledger(criterion_id, token) VALUES (?, ?)",
|
||||
(body.criterion_id, body.token),
|
||||
)
|
||||
row = conn.execute(
|
||||
"SELECT COUNT(*) AS n FROM comp_ledger WHERE criterion_id=?",
|
||||
(body.criterion_id,),
|
||||
).fetchone()
|
||||
conn.commit()
|
||||
return {"ok": True, "count": int(row["n"]) if row else 0}
|
||||
finally:
|
||||
conn.close()
|
||||
|
||||
@app.get("/api/plugins/achievements/catalog")
|
||||
def get_catalog():
|
||||
with _lock:
|
||||
conn = _conn()
|
||||
try:
|
||||
earned = _earned_map(conn)
|
||||
finally:
|
||||
conn.close()
|
||||
return {"baseline": _state["baseline"], "earned": earned}
|
||||
|
||||
@app.get("/api/plugins/achievements/earned")
|
||||
def get_earned():
|
||||
with _lock:
|
||||
conn = _conn()
|
||||
try:
|
||||
return {"earned": list(_earned_map(conn).values())}
|
||||
finally:
|
||||
conn.close()
|
||||
|
||||
@app.get("/api/plugins/achievements/feats")
|
||||
def get_feats():
|
||||
with _lock:
|
||||
conn = _conn()
|
||||
try:
|
||||
rows = conn.execute(
|
||||
"SELECT achievement_id, tier, unlocked_at FROM unlocks WHERE cls='feat'"
|
||||
).fetchall()
|
||||
finally:
|
||||
conn.close()
|
||||
out = []
|
||||
for row in rows:
|
||||
fid = row["achievement_id"]
|
||||
f = _feat_by_id(fid) or {}
|
||||
payload = _feat_payload(fid, f, int(row["tier"]))
|
||||
payload["unlocked_at"] = row["unlocked_at"]
|
||||
out.append(payload)
|
||||
return {"feats": out}
|
||||
|
||||
@app.post("/api/plugins/achievements/remove-me")
|
||||
def post_remove_me():
|
||||
# Local removal works offline: drop the synced flag so nothing re-syncs,
|
||||
# and enqueue a wall removal (drained in PR3). The wall identity
|
||||
# (player_hash) is resolved server-side at drain time, not stored here.
|
||||
with _lock:
|
||||
conn = _conn()
|
||||
try:
|
||||
conn.execute("UPDATE unlocks SET synced=0 WHERE cls='feat'")
|
||||
conn.execute(
|
||||
"INSERT INTO sync_queue(kind, payload, state) VALUES ('remove', '{}', 'pending')")
|
||||
conn.commit()
|
||||
return {"ok": True}
|
||||
finally:
|
||||
conn.close()
|
||||
|
||||
log.info("achievements engine ready (%d feats, baseline v%s)",
|
||||
len(_state["feat_defs"]), str(_state["baseline"].get("version", "?")))
|
||||
|
||||
|
||||
def _feat_payload(fid, feat, tier):
|
||||
titles = feat.get("tier_titles") or []
|
||||
title = titles[tier] if 0 <= tier < len(titles) else feat.get("title", fid)
|
||||
return {
|
||||
"id": fid,
|
||||
"cls": "feat",
|
||||
"tier": tier,
|
||||
"title": title,
|
||||
"description": feat.get("description", ""),
|
||||
"category": feat.get("category", "global"),
|
||||
"secret": bool(feat.get("secret", False)),
|
||||
}
|
||||
|
||||
|
||||
def _earned_map(conn):
|
||||
out = {}
|
||||
for row in conn.execute(
|
||||
"SELECT achievement_id, cls, disp_category, tier, unlocked_at FROM unlocks"
|
||||
):
|
||||
out[row["achievement_id"]] = {
|
||||
"id": row["achievement_id"],
|
||||
"cls": row["cls"],
|
||||
"category": row["disp_category"],
|
||||
"tier": int(row["tier"]),
|
||||
"unlocked_at": row["unlocked_at"],
|
||||
}
|
||||
return out
|
||||
@@ -0,0 +1,381 @@
|
||||
/*
|
||||
* Achievements & Feats of Power — frontend engine (vanilla, constitution P-II).
|
||||
*
|
||||
* Renders into the two core Profile mount points (achievements epic):
|
||||
* #v3-profile-feats-slot → earned Feats trophy shelf (hidden-until-earned)
|
||||
* #v3-profile-achievements-mount → full competency catalogue (locked = greyed),
|
||||
* grouped by instrument via a secondary pill row.
|
||||
* Re-injects on every `v3:profile-rendered` (core wipes the mounts each render).
|
||||
*
|
||||
* Also exposes the cross-plugin registration API `window.feedBack.achievements`
|
||||
* (v1) so source plugins (Virtuoso, notedetect, …) contribute competency defs +
|
||||
* report unlocks without us hardcoding their vocabulary. Load-order safe via the
|
||||
* `window.__feedBackAchievementsPending` queue + `achievements:ready` event.
|
||||
*
|
||||
* INTEGRATION LAW: Feats read activity counters only (we POST batched activity on
|
||||
* song:ended); competency Achievements are evaluated from progression EVENTS only.
|
||||
* The two paths never cross.
|
||||
*/
|
||||
(function () {
|
||||
'use strict';
|
||||
|
||||
var API = '/api/plugins/achievements';
|
||||
var bus = window.feedBack;
|
||||
if (!bus) return; // bus must exist (capabilities.js); nothing to attach to.
|
||||
|
||||
var esc = function (s) {
|
||||
return String(s == null ? '' : s).replace(/[&<>"']/g, function (c) {
|
||||
return { '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c];
|
||||
});
|
||||
};
|
||||
|
||||
// ── State ────────────────────────────────────────────────────────────────
|
||||
var registered = {}; // id -> def (contributed + expanded baseline defs)
|
||||
var earned = {}; // id -> { tier, cls, category }
|
||||
var baseline = null; // /catalog baseline blob
|
||||
var CAT_KEY = 'v3-profile-ach-cat';
|
||||
var INSTRUMENTS = ['guitar', 'bass', 'drums', 'keys'];
|
||||
|
||||
function progState() {
|
||||
return (window.v3Progression && window.v3Progression.get()) || null;
|
||||
}
|
||||
function notedetectPresent() {
|
||||
return typeof window.createNoteDetector === 'function';
|
||||
}
|
||||
|
||||
// ── Backend I/O ──────────────────────────────────────────────────────────
|
||||
function fetchJSON(path, opts) {
|
||||
return fetch(API + path, opts).then(function (r) { return r.ok ? r.json() : null; }).catch(function () { return null; });
|
||||
}
|
||||
function postUnlock(def, tier) {
|
||||
return fetch(API + '/report-unlock', {
|
||||
method: 'POST', headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
id: def.id, kind: def.kind || 'achievement',
|
||||
category: def.category || 'global', sourceId: def.sourceId || 'achievements',
|
||||
tier: tier || 0,
|
||||
}),
|
||||
}).then(function (r) { return r.ok ? r.json() : null; }).catch(function () { return null; });
|
||||
}
|
||||
function refreshEarned() {
|
||||
return fetchJSON('/earned').then(function (data) {
|
||||
earned = {};
|
||||
((data && data.earned) || []).forEach(function (e) { earned[e.id] = e; });
|
||||
});
|
||||
}
|
||||
|
||||
// ── Tier math (mirrors engine.tier_index_for) ────────────────────────────
|
||||
function tierIndexFor(tiers, value) {
|
||||
var idx = -1;
|
||||
(tiers || []).forEach(function (t, i) { if (value >= t) idx = i; });
|
||||
return idx;
|
||||
}
|
||||
function alreadyEarnedAtLeast(id, tier) {
|
||||
var e = earned[id];
|
||||
return e && e.tier >= tier;
|
||||
}
|
||||
|
||||
// ── Registration API (v1) ────────────────────────────────────────────────
|
||||
function register(def) {
|
||||
if (!def || !def.id) return;
|
||||
registered[def.id] = {
|
||||
id: def.id, kind: def.kind || 'achievement', category: def.category || 'global',
|
||||
title: def.title || def.id, description: def.description || '',
|
||||
secret: !!def.secret, sourceId: def.sourceId || 'unknown',
|
||||
};
|
||||
scheduleRender();
|
||||
}
|
||||
function registerAll(defs) { (defs || []).forEach(register); }
|
||||
function unlock(id, opts) {
|
||||
var def = registered[id] || { id: id, kind: 'achievement', category: 'global', sourceId: 'unknown' };
|
||||
var tier = (opts && opts.tier) || 0;
|
||||
if (alreadyEarnedAtLeast(id, tier)) return Promise.resolve();
|
||||
return postUnlock(def, tier).then(function () {
|
||||
return refreshEarned().then(function () {
|
||||
// A contributed Feat unlock would enqueue a wall sync here when
|
||||
// opted-in (PR2/PR3); competency never syncs (integration law).
|
||||
scheduleRender();
|
||||
});
|
||||
});
|
||||
}
|
||||
function progress() { /* accepted, optional — display is greyed/earned, not bars */ }
|
||||
|
||||
var api = { version: 1, register: register, registerAll: registerAll, unlock: unlock, progress: progress };
|
||||
bus.achievements = api;
|
||||
// Drain sources that loaded before us (minigames pending-queue pattern).
|
||||
try { (window.__feedBackAchievementsPending || []).forEach(function (fn) {
|
||||
try { typeof fn === 'function' ? fn(api) : register(fn); } catch (_) { /* noop */ }
|
||||
}); } catch (_) { /* noop */ }
|
||||
window.__feedBackAchievementsPending = null;
|
||||
try { bus.emit && bus.emit('achievements:ready', { version: 1 }); } catch (_) { /* noop */ }
|
||||
|
||||
// ── Baseline competency: evaluate from progression EVENTS only ────────────
|
||||
function expandBaseline() {
|
||||
// Register baseline defs (always present — built-in progression is always
|
||||
// present) so they render greyed even before they're earned. Per-instrument
|
||||
// templates expand across the REAL paths that exist (auto-extends).
|
||||
if (!baseline) return;
|
||||
(baseline.global || []).forEach(function (d) {
|
||||
register({ id: d.id, kind: 'achievement', category: 'global', title: d.title,
|
||||
description: d.description, sourceId: 'achievements' });
|
||||
});
|
||||
var paths = (progState() && progState().paths) || [];
|
||||
var pathIds = paths.length ? paths.map(function (p) { return { id: p.id, name: p.name }; })
|
||||
: INSTRUMENTS.map(function (i) { return { id: i, name: i.charAt(0).toUpperCase() + i.slice(1) }; });
|
||||
(baseline.per_instrument || []).forEach(function (tpl) {
|
||||
pathIds.forEach(function (pi) {
|
||||
var inst = pi.name;
|
||||
register({
|
||||
id: tpl.id + ':' + pi.id, kind: 'achievement', category: pi.id,
|
||||
title: (tpl.title || '').replace(/\{Inst\}/g, inst),
|
||||
description: (tpl.description || '').replace(/\{Inst\}/g, inst),
|
||||
sourceId: 'achievements',
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function evaluateBaseline() {
|
||||
var prog = progState();
|
||||
if (!prog || !baseline) return;
|
||||
var defById = {};
|
||||
(baseline.global || []).forEach(function (d) { defById[d.id] = d; });
|
||||
|
||||
// mastery_rank → first_steps / ascendant
|
||||
(baseline.global || []).forEach(function (d) {
|
||||
var crit = d.criterion || {};
|
||||
if (crit.type === 'mastery_rank') {
|
||||
var ti = tierIndexFor(crit.tiers || d.tiers, prog.mastery_rank || 0);
|
||||
if (ti >= 0) baselineUnlock(d.id, 'global', ti);
|
||||
} else if (crit.type === 'paths_at_level') {
|
||||
var n = ((prog.paths) || []).filter(function (p) { return (p.level || 0) >= (crit.level || 10); }).length;
|
||||
var ti2 = tierIndexFor(crit.tiers || d.tiers, n);
|
||||
if (ti2 >= 0) baselineUnlock(d.id, 'global', ti2);
|
||||
}
|
||||
});
|
||||
|
||||
// per-instrument path_rank → reach Lv 10/25/max in that path
|
||||
var tpl = (baseline.per_instrument || []).filter(function (t) { return t.id === 'path_rank'; })[0];
|
||||
if (tpl) {
|
||||
((prog.paths) || []).forEach(function (p) {
|
||||
var thresholds = (tpl.criterion && tpl.criterion.tiers) || [10, 25, 'max'];
|
||||
var resolved = thresholds.map(function (t) { return t === 'max' ? (p.max_level || 9999) : t; });
|
||||
var ti = tierIndexFor(resolved, p.level || 0);
|
||||
if (ti >= 0) baselineUnlock('path_rank:' + p.id, p.id, ti);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function baselineUnlock(id, category, tier) {
|
||||
if (alreadyEarnedAtLeast(id, tier)) return;
|
||||
var def = registered[id] || { id: id, kind: 'achievement', category: category, sourceId: 'achievements' };
|
||||
postUnlock(def, tier).then(function () { refreshEarned().then(scheduleRender); });
|
||||
}
|
||||
|
||||
// growth-streak + challenger record on real competency events (date ledger /
|
||||
// distinct challenge sets) — kept as bookkeeping over EVENTS, never activity.
|
||||
function recordGrowthDay() {
|
||||
var date = new Date();
|
||||
var iso = date.getFullYear() + '-' + String(date.getMonth() + 1).padStart(2, '0') + '-' + String(date.getDate()).padStart(2, '0');
|
||||
fetchJSON('/report-criterion', {
|
||||
method: 'POST', headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ criterion_id: 'steady_hands_days', token: iso }),
|
||||
}).then(function (res) {
|
||||
if (!res) return;
|
||||
var d = ((baseline && baseline.global) || []).filter(function (x) { return x.id === 'steady_hands'; })[0];
|
||||
var ti = tierIndexFor((d && d.tiers) || [7, 30, 100], res.count || 0);
|
||||
if (ti >= 0) baselineUnlock('steady_hands', 'global', ti);
|
||||
});
|
||||
}
|
||||
|
||||
// ── Activity (Feats): in-memory session counters, flushed on song:ended ───
|
||||
var session = { notesTotal: 0 }; // cumulative across this sitting
|
||||
var song = { hits: 0, streak: 0, maxStreak: 0, chart: null };
|
||||
function resetSong(chart) { song = { hits: 0, streak: 0, maxStreak: 0, chart: chart || null }; }
|
||||
|
||||
function flushActivity(seconds) {
|
||||
// No notedetect → song.hits stays 0; notes-based Feats simply don't move
|
||||
// (graceful degradation). song_done / seconds / chart still flow so the
|
||||
// notedetect-free Feats (Road Warrior, Time Served, Encore) progress.
|
||||
var hour = new Date().getHours();
|
||||
var isNight = hour >= 2 && hour < 5;
|
||||
var d = new Date();
|
||||
var iso = d.getFullYear() + '-' + String(d.getMonth() + 1).padStart(2, '0') + '-' + String(d.getDate()).padStart(2, '0');
|
||||
var body = {
|
||||
notes: song.hits,
|
||||
session_notes: session.notesTotal,
|
||||
in_song_streak: song.maxStreak,
|
||||
song_done: 1,
|
||||
seconds: Math.max(0, Math.round(seconds || 0)),
|
||||
chart: song.chart,
|
||||
night_session: isNight,
|
||||
night_date: isNight ? iso : null,
|
||||
};
|
||||
fetchJSON('/activity', {
|
||||
method: 'POST', headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(body),
|
||||
}).then(function (res) {
|
||||
if (res && res.unlocked && res.unlocked.length) {
|
||||
// A Feat just unlocked — refresh the shelf + toast via the bus.
|
||||
fetchFeatsAndRender();
|
||||
res.unlocked.forEach(function (f) {
|
||||
try { bus.emit && bus.emit('achievements:feat-unlocked', f); } catch (_) { /* noop */ }
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// ── Rendering ────────────────────────────────────────────────────────────
|
||||
var _renderQueued = false;
|
||||
function scheduleRender() {
|
||||
if (_renderQueued) return;
|
||||
_renderQueued = true;
|
||||
(window.requestAnimationFrame || window.setTimeout)(function () { _renderQueued = false; renderAll(); }, 0);
|
||||
}
|
||||
|
||||
function renderAll() {
|
||||
renderCatalog();
|
||||
fetchFeatsAndRender();
|
||||
}
|
||||
|
||||
function categoriesForDisplay() {
|
||||
var cats = [{ id: 'global', name: 'Global' }];
|
||||
var paths = (progState() && progState().paths) || [];
|
||||
if (paths.length) {
|
||||
paths.forEach(function (p) { cats.push({ id: p.id, name: p.name }); });
|
||||
} else {
|
||||
// Fallback before progression loads: show the known instrument cats
|
||||
// that actually have registered items.
|
||||
INSTRUMENTS.forEach(function (i) {
|
||||
if (Object.keys(registered).some(function (id) { return registered[id].category === i; })) {
|
||||
cats.push({ id: i, name: i.charAt(0).toUpperCase() + i.slice(1) });
|
||||
}
|
||||
});
|
||||
}
|
||||
return cats;
|
||||
}
|
||||
|
||||
function itemsForCategory(catId) {
|
||||
return Object.keys(registered).map(function (id) { return registered[id]; })
|
||||
.filter(function (d) { return (d.category || 'global') === catId; })
|
||||
// Hide un-earned secret items (revealed only once earned).
|
||||
.filter(function (d) { return !d.secret || earned[d.id]; });
|
||||
}
|
||||
|
||||
function renderCatalog() {
|
||||
var mount = document.getElementById('v3-profile-achievements-mount');
|
||||
if (!mount) return;
|
||||
// Hide the core empty-state note now that we own this mount.
|
||||
var emptyNote = document.querySelector('[data-empty-for="v3-profile-achievements-mount"]');
|
||||
if (emptyNote) emptyNote.style.display = 'none';
|
||||
|
||||
var cats = categoriesForDisplay();
|
||||
var saved = null;
|
||||
try { saved = localStorage.getItem(CAT_KEY); } catch (_) { /* noop */ }
|
||||
// Default to the player's primary path (first path), fallback Global.
|
||||
var primary = (progState() && progState().paths && progState().paths[0] && progState().paths[0].id) || 'global';
|
||||
var active = cats.some(function (c) { return c.id === saved; }) ? saved
|
||||
: (cats.some(function (c) { return c.id === primary; }) ? primary : 'global');
|
||||
|
||||
var pills = cats.map(function (c) {
|
||||
var items = itemsForCategory(c.id);
|
||||
var got = items.filter(function (d) { return earned[d.id]; }).length;
|
||||
return '<button type="button" class="fb-ach-pill' + (c.id === active ? ' active' : '') +
|
||||
'" data-cat="' + esc(c.id) + '">' + esc(c.name) +
|
||||
' <span class="fb-ach-pill-badge">' + got + '/' + items.length + '</span></button>';
|
||||
}).join('');
|
||||
|
||||
var items = itemsForCategory(active);
|
||||
var list = items.length ? items.map(function (d) {
|
||||
var got = !!earned[d.id];
|
||||
var tier = got ? (earned[d.id].tier || 0) : -1;
|
||||
return '<div class="fb-ach-item' + (got ? ' earned' : ' locked') + '">' +
|
||||
'<div class="fb-ach-item-icon">' + (got ? '🏅' : '🔒') + '</div>' +
|
||||
'<div class="fb-ach-item-body">' +
|
||||
'<div class="fb-ach-item-title">' + esc(d.title) +
|
||||
(got && tier > 0 ? ' <span class="fb-ach-tier">tier ' + (tier + 1) + '</span>' : '') + '</div>' +
|
||||
'<div class="fb-ach-item-desc">' + esc(d.description) + '</div>' +
|
||||
'</div></div>';
|
||||
}).join('') : '<p class="fb-tabpanel-empty">No achievements in this category yet.</p>';
|
||||
|
||||
mount.innerHTML =
|
||||
'<div class="fb-ach-pillrow">' + pills + '</div>' +
|
||||
'<div class="fb-ach-list">' + list + '</div>';
|
||||
mount.querySelectorAll('[data-cat]').forEach(function (b) {
|
||||
b.addEventListener('click', function () {
|
||||
try { localStorage.setItem(CAT_KEY, b.dataset.cat); } catch (_) { /* noop */ }
|
||||
renderCatalog();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function fetchFeatsAndRender() {
|
||||
return fetchJSON('/feats').then(function (data) { renderFeats((data && data.feats) || []); });
|
||||
}
|
||||
|
||||
function renderFeats(feats) {
|
||||
var slot = document.getElementById('v3-profile-feats-slot');
|
||||
if (!slot) return;
|
||||
if (!feats.length) { slot.innerHTML = ''; return; } // hidden-until-earned
|
||||
var cards = feats.map(function (f) {
|
||||
return '<div class="fb-feat-card" title="' + esc(f.description) + '">' +
|
||||
'<div class="fb-feat-icon">🏆</div>' +
|
||||
'<div class="fb-feat-title">' + esc(f.title) + '</div>' +
|
||||
'<div class="fb-feat-desc">' + esc(f.description) + '</div>' +
|
||||
'</div>';
|
||||
}).join('');
|
||||
// Opt-out users get a subtle wall hint linking to Settings (PR2 wires it).
|
||||
var hint = '';
|
||||
slot.innerHTML =
|
||||
'<div class="bg-fb-card/80 backdrop-blur rounded-xl p-6 border border-fb-border/50">' +
|
||||
'<h3 class="text-lg font-bold text-fb-text mb-3">Feats of Power</h3>' +
|
||||
'<div class="fb-feat-shelf">' + cards + '</div>' + hint +
|
||||
'</div>';
|
||||
}
|
||||
|
||||
// ── Boot ─────────────────────────────────────────────────────────────────
|
||||
function init() {
|
||||
fetchJSON('/catalog').then(function (data) {
|
||||
baseline = (data && data.baseline) || {};
|
||||
((data && data.earned) && (earned = {}, Object.keys(data.earned).forEach(function (id) { earned[id] = data.earned[id]; })));
|
||||
expandBaseline();
|
||||
evaluateBaseline();
|
||||
scheduleRender();
|
||||
});
|
||||
// Re-inject on every profile entry (core wipes the mounts each render).
|
||||
document.addEventListener('v3:profile-rendered', function () { renderAll(); });
|
||||
|
||||
// Competency events → re-expand (paths may have appeared) + re-evaluate.
|
||||
['progression:updated', 'progression:rank-changed', 'progression:path-level-up'].forEach(function (ev) {
|
||||
bus.on && bus.on(ev, function () { expandBaseline(); evaluateBaseline(); });
|
||||
});
|
||||
// A real competency advance ticks the growth-streak day ledger.
|
||||
['progression:rank-changed', 'progression:path-level-up', 'progression:challenge-completed'].forEach(function (ev) {
|
||||
bus.on && bus.on(ev, function () { recordGrowthDay(); });
|
||||
});
|
||||
// challenger:<inst> — clearing a full level-up set for a path.
|
||||
bus.on && bus.on('progression:path-level-up', function (e) {
|
||||
var pid = e && e.detail && (e.detail.path_id || e.detail.id);
|
||||
if (pid) baselineUnlock('challenger:' + pid, pid, 0);
|
||||
});
|
||||
|
||||
// Activity (Feats) — in-memory counters, flushed once per song.
|
||||
bus.on && bus.on('song:loading', function (e) {
|
||||
resetSong(e && e.detail && e.detail.filename);
|
||||
});
|
||||
bus.on && bus.on('note:hit', function () {
|
||||
song.hits++; song.streak++; session.notesTotal++;
|
||||
if (song.streak > song.maxStreak) song.maxStreak = song.streak;
|
||||
});
|
||||
bus.on && bus.on('note:miss', function () { song.streak = 0; });
|
||||
bus.on && bus.on('song:ended', function (e) {
|
||||
flushActivity(e && e.detail && (e.detail.time || e.detail.audioT));
|
||||
});
|
||||
}
|
||||
|
||||
if (document.readyState === 'loading') {
|
||||
document.addEventListener('DOMContentLoaded', init, { once: true });
|
||||
} else {
|
||||
init();
|
||||
}
|
||||
})();
|
||||
@@ -0,0 +1,8 @@
|
||||
<!-- Achievements plugin settings panel. PR1 ships an informational stub; the
|
||||
Privacy opt-in toggle + "Remove me from the wall" button land in PR2. -->
|
||||
<div class="text-sm text-gray-300 space-y-2">
|
||||
<p>Your <strong>Achievements</strong> (skill milestones) and <strong>Feats of Power</strong>
|
||||
(rare activity trophies) live on your <em>Profile</em> page. Everything here is
|
||||
local and private.</p>
|
||||
<p class="text-gray-400">Sharing Feats on the public wall is opt-in and arrives in a later update.</p>
|
||||
</div>
|
||||
Reference in New Issue
Block a user