mirror of
https://github.com/nillerusr/source-engine.git
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32 lines
1.8 KiB
Markdown
32 lines
1.8 KiB
Markdown
# Source Engine
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[](https://github.com/Cfauto28/source-engine/actions/workflows/build.yml) [](https://github.com/Cfauto28/source-engine/actions/workflows/tests.yml)
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Source code is based on TF2 2018 leak. Don't use it for commercial purposes.
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This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book
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# Features:
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- [x] Android, macOS, FreeBSD, Windows, Linux (glibc, musl) support
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- [x] Arm support (except windows)
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- [x] 64bit support
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- [x] Modern toolchains support
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- [x] Fixed many undefined behaviours
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- [x] Touch support (even on windows/linux/macos)
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- [x] VTF 7.5 support
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- [x] PBR support
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- [x] bsp v19-v21 support (bsp v21 support is partial, portal 2 and csgo maps work fine)
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- [x] mdl v46-49 support
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- [x] Removed useless/unnecessary dependencies
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- [x] Achivement system working without steam
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- [x] Fixed many bugs
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- [x] Serverbrowser works without steam
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- [x] VScript support (based on the Mapbase implementation)
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- [x] Utils port (Most important command-line utils have been ported)
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# To Do (In order)
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- [ ] [dxvk-native](https://github.com/doitsujin/dxvk) support (check the dxvk branch for a WIP implementation)
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- [ ] Port the thing to cmake (check [here](https://github.com/valberrie/icepick))
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- [ ] DirectX 10 (For some reason it seem to be stripped from the source code, check [Kisak-Strike](https://github.com/SwagSoftware/Kisak-Strike))
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- [ ] Elbrus port (There is a [pull request](https://github.com/nillerusr/source-engine/pull/305) in upstream)
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- [ ] Bink audio support (for video_bink, check [here](https://github.com/cherrybtw/source-engine))
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