# Source Engine [![GitHub Actions Status](https://github.com/Cfauto28/source-engine/actions/workflows/build.yml/badge.svg)](https://github.com/Cfauto28/source-engine/actions/workflows/build.yml) [![GitHub Actions Status](https://github.com/Cfauto28/source-engine/actions/workflows/tests.yml/badge.svg)](https://github.com/Cfauto28/source-engine/actions/workflows/tests.yml) Source code is based on TF2 2018 leak. Don't use it for commercial purposes. This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book # Features: - [x] Android, macOS, FreeBSD, Windows, Linux (glibc, musl) support - [x] Arm support (except windows) - [x] 64bit support - [x] Modern toolchains support - [x] Fixed many undefined behaviours - [x] Touch support (even on windows/linux/macos) - [x] VTF 7.5 support - [x] PBR support - [x] bsp v19-v21 support (bsp v21 support is partial, portal 2 and csgo maps work fine) - [x] mdl v46-49 support - [x] Removed useless/unnecessary dependencies - [x] Achivement system working without steam - [x] Fixed many bugs - [x] Serverbrowser works without steam - [x] VScript support (based on the Mapbase implementation) - [x] Utils port (Most important command-line utils have been ported) # To Do (In order) - [ ] [dxvk-native](https://github.com/doitsujin/dxvk) support (check the dxvk branch for a WIP implementation) - [ ] Port the thing to cmake (check [here](https://github.com/valberrie/icepick)) - [ ] DirectX 10 (For some reason it seem to be stripped from the source code, check [Kisak-Strike](https://github.com/SwagSoftware/Kisak-Strike)) - [ ] Elbrus port (There is a [pull request](https://github.com/nillerusr/source-engine/pull/305) in upstream) - [ ] Bink audio support (for video_bink, check [here](https://github.com/cherrybtw/source-engine))