Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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.github/workflows windows: fix(workaround) illegal instruction in release build 2022-12-17 10:14:49 +03:00
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engine Merge branch 'master' into win64 2023-01-23 19:16:19 +03:00
external Fix an VPC error related to GUID for VS2019 project 2022-01-27 14:28:20 +02:00
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filesystem win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
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launcher launcher(android): fix crashhandler initialization 2022-12-31 19:14:30 +03:00
launcher_main launcher_main: automatically set LD_LIBRARY_PATH on launch 2022-09-17 18:26:41 +03:00
lib@86a66ee92d game(client): fix atlas generation for touch 2022-09-17 21:00:50 +03:00
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materialsystem materialsystem: fix rendering bugs with togl 2023-02-07 02:05:00 +03:00
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studiorender win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
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tier0 materialsystem: threaded optimizations, fix mat_queue_mode on some android devices 2023-01-14 15:53:33 +03:00
tier1 Basic Steam Dick support (#166) 2023-01-08 15:38:24 +03:00
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tier3 arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
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utils macOS build support 2022-11-20 15:00:44 +02:00
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vphysics Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
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vstdlib materialsystem: threaded optimizations, fix mat_queue_mode on some android devices 2023-01-14 15:53:33 +03:00
vtf vtf: fix cubemap loading for vtf versions less than 7.5 2023-01-02 16:39:44 +03:00
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waf waifulib: update 2021-04-28 08:36:34 +03:00
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wscript wscript: fix arm build 2023-02-07 02:11:36 +03:00

Source Engine

GitHub Actions Status GitHub Actions Status Discord: Discord Server

Information from wikipedia:

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions

Source code is based on TF2 2018 leak. Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Features:

  • Android, OSX, FreeBSD, Windows support
  • Arm support( except windows )
  • 64bit support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • Achivement system working without steam
  • Fixed many bugs

Current tasks

  • Rewrite materialsystem for OpenGL render
  • dxvk-native support
  • Elbrus port
  • Bink audio support( for video_bink )
  • Rewrite serverbrowser to work without steam

How to Build?

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