amd64: fix model loading issues

This commit is contained in:
nillerusr
2022-06-14 13:11:14 +03:00
parent 94916a20ce
commit a0e05d885a
3 changed files with 97 additions and 107 deletions
+34 -3
View File
@@ -523,7 +523,7 @@ private:
int UpdateOrCreate( studiohdr_t *pHdr, const char *pFilename, char *pX360Filename, int maxLen, const char *pPathID, bool bForce = false );
// Attempts to read the platform native file - on 360 it can read and swap Win32 file as a fallback
bool ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0 );
bool ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0, MDLCacheDataType_t type = MDLCACHE_NONE );
// Creates a thin cache entry (to be used for model decals) from fat vertex data
vertexFileHeader_t * CreateThinVertexes( vertexFileHeader_t * originalData, const studiohdr_t * pStudioHdr, int * cacheLength );
@@ -1913,7 +1913,7 @@ int CMDLCache::UpdateOrCreate( studiohdr_t *pHdr, const char *pSourceName, char
//-----------------------------------------------------------------------------
// Purpose: Attempts to read a file native to the current platform
//-----------------------------------------------------------------------------
bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes )
bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes, MDLCacheDataType_t type )
{
bool bOk = false;
@@ -1928,6 +1928,32 @@ bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &
{
// Read the PC version
bOk = g_pFullFileSystem->ReadFile( pFileName, pPath, buf, nMaxBytes );
if( bOk && type == MDLCACHE_STUDIOHDR )
{
studiohdr_t* pStudioHdr = ( studiohdr_t* ) buf.PeekGet();
if ( pStudioHdr->studiohdr2index == 0 )
{
// We always need this now, so make room for it in the buffer now.
int bufferContentsEnd = buf.TellMaxPut();
int maskBits = VALIGNOF( studiohdr2_t ) - 1;
int offsetStudiohdr2 = ( bufferContentsEnd + maskBits ) & ~maskBits;
int sizeIncrease = ( offsetStudiohdr2 - bufferContentsEnd ) + sizeof( studiohdr2_t );
buf.SeekPut( CUtlBuffer::SEEK_CURRENT, sizeIncrease );
// Re-get the pointer after resizing, because it has probably moved.
pStudioHdr = ( studiohdr_t* ) buf.Base();
studiohdr2_t* pStudioHdr2 = ( studiohdr2_t* ) ( ( byte * ) pStudioHdr + offsetStudiohdr2 );
memset( pStudioHdr2, 0, sizeof( studiohdr2_t ) );
pStudioHdr2->flMaxEyeDeflection = 0.866f; // Matches studio.h.
pStudioHdr->studiohdr2index = offsetStudiohdr2;
// Also make sure the structure knows about the extra bytes
// we've added so they get copied around.
pStudioHdr->length += sizeIncrease;
}
}
}
return bOk;
@@ -2033,7 +2059,7 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
MEM_ALLOC_CREDIT();
bool bOk = ReadFileNative( pFileName, "GAME", buf );
bool bOk = ReadFileNative( pFileName, "GAME", buf, 0, MDLCACHE_STUDIOHDR );
if ( !bOk )
{
DevWarning( "Failed to load %s!\n", pMDLFileName );
@@ -2147,6 +2173,11 @@ studiohdr_t *CMDLCache::GetStudioHdr( MDLHandle_t handle )
// Assert( m_pModelCacheSection->IsFrameLocking() );
// Assert( m_pMeshCacheSection->IsFrameLocking() );
studiodata_t *pStudioData = m_MDLDict[handle];
if( !pStudioData )
return NULL;
#if _DEBUG
VPROF_INCREMENT_COUNTER( "GetStudioHdr", 1 );
#endif