amd64: fix model loading issues

This commit is contained in:
nillerusr 2022-06-14 13:11:14 +03:00
parent 94916a20ce
commit a0e05d885a
3 changed files with 97 additions and 107 deletions

View File

@ -2522,27 +2522,14 @@ BEGIN_BYTESWAP_DATADESC( studiohdr_t )
DEFINE_FIELD( contents, FIELD_INTEGER ),
DEFINE_FIELD( numincludemodels, FIELD_INTEGER ),
DEFINE_INDEX( includemodelindex, FIELD_INTEGER ),
#ifdef PLATFORM_64BITS
DEFINE_FIELD( index_ptr_virtualModel, FIELD_INTEGER ), // void*
#else
DEFINE_FIELD( virtualModel, FIELD_INTEGER ), // void*
#endif
DEFINE_FIELD( unused_virtualModel, FIELD_INTEGER ), // void*
DEFINE_INDEX( szanimblocknameindex, FIELD_INTEGER ),
DEFINE_FIELD( numanimblocks, FIELD_INTEGER ),
DEFINE_INDEX( animblockindex, FIELD_INTEGER ),
#ifdef PLATFORM_64BITS
DEFINE_FIELD( index_ptr_virtualModel, FIELD_INTEGER ), // void*
#else
DEFINE_FIELD( animblockModel, FIELD_INTEGER ), // void*
#endif
DEFINE_FIELD( unused_animblockModel, FIELD_INTEGER ), // void*
DEFINE_INDEX( bonetablebynameindex, FIELD_INTEGER ),
#ifdef PLATFORM_64BITS
DEFINE_FIELD( index_ptr_pVertexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( index_ptr_pVertexBase, FIELD_INTEGER ), // void*
#else
DEFINE_FIELD( pVertexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( pIndexBase, FIELD_INTEGER ), // void*
#endif
DEFINE_FIELD( unused_pVertexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_pIndexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( constdirectionallightdot, FIELD_CHARACTER ), // byte
DEFINE_FIELD( rootLOD, FIELD_CHARACTER ), // byte
DEFINE_FIELD( numAllowedRootLODs, FIELD_CHARACTER ), // byte
@ -2918,13 +2905,8 @@ BEGIN_BYTESWAP_DATADESC( mstudiomodel_t )
END_BYTESWAP_DATADESC()
BEGIN_BYTESWAP_DATADESC( mstudio_modelvertexdata_t )
#ifdef PLATFORM_64BITS
DEFINE_FIELD( index_ptr_pVertexData, FIELD_INTEGER ), // void*
DEFINE_FIELD( index_ptr_pTangentData, FIELD_INTEGER ), // void*
#else
DEFINE_FIELD( pVertexData, FIELD_INTEGER ), // void*
DEFINE_FIELD( pTangentData, FIELD_INTEGER ), // void*
#endif
END_BYTESWAP_DATADESC()
BEGIN_BYTESWAP_DATADESC( mstudioflexdesc_t )

View File

@ -523,7 +523,7 @@ private:
int UpdateOrCreate( studiohdr_t *pHdr, const char *pFilename, char *pX360Filename, int maxLen, const char *pPathID, bool bForce = false );
// Attempts to read the platform native file - on 360 it can read and swap Win32 file as a fallback
bool ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0 );
bool ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0, MDLCacheDataType_t type = MDLCACHE_NONE );
// Creates a thin cache entry (to be used for model decals) from fat vertex data
vertexFileHeader_t * CreateThinVertexes( vertexFileHeader_t * originalData, const studiohdr_t * pStudioHdr, int * cacheLength );
@ -1913,7 +1913,7 @@ int CMDLCache::UpdateOrCreate( studiohdr_t *pHdr, const char *pSourceName, char
//-----------------------------------------------------------------------------
// Purpose: Attempts to read a file native to the current platform
//-----------------------------------------------------------------------------
bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes )
bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes, MDLCacheDataType_t type )
{
bool bOk = false;
@ -1928,6 +1928,32 @@ bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &
{
// Read the PC version
bOk = g_pFullFileSystem->ReadFile( pFileName, pPath, buf, nMaxBytes );
if( bOk && type == MDLCACHE_STUDIOHDR )
{
studiohdr_t* pStudioHdr = ( studiohdr_t* ) buf.PeekGet();
if ( pStudioHdr->studiohdr2index == 0 )
{
// We always need this now, so make room for it in the buffer now.
int bufferContentsEnd = buf.TellMaxPut();
int maskBits = VALIGNOF( studiohdr2_t ) - 1;
int offsetStudiohdr2 = ( bufferContentsEnd + maskBits ) & ~maskBits;
int sizeIncrease = ( offsetStudiohdr2 - bufferContentsEnd ) + sizeof( studiohdr2_t );
buf.SeekPut( CUtlBuffer::SEEK_CURRENT, sizeIncrease );
// Re-get the pointer after resizing, because it has probably moved.
pStudioHdr = ( studiohdr_t* ) buf.Base();
studiohdr2_t* pStudioHdr2 = ( studiohdr2_t* ) ( ( byte * ) pStudioHdr + offsetStudiohdr2 );
memset( pStudioHdr2, 0, sizeof( studiohdr2_t ) );
pStudioHdr2->flMaxEyeDeflection = 0.866f; // Matches studio.h.
pStudioHdr->studiohdr2index = offsetStudiohdr2;
// Also make sure the structure knows about the extra bytes
// we've added so they get copied around.
pStudioHdr->length += sizeIncrease;
}
}
}
return bOk;
@ -2033,7 +2059,7 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
MEM_ALLOC_CREDIT();
bool bOk = ReadFileNative( pFileName, "GAME", buf );
bool bOk = ReadFileNative( pFileName, "GAME", buf, 0, MDLCACHE_STUDIOHDR );
if ( !bOk )
{
DevWarning( "Failed to load %s!\n", pMDLFileName );
@ -2147,6 +2173,11 @@ studiohdr_t *CMDLCache::GetStudioHdr( MDLHandle_t handle )
// Assert( m_pModelCacheSection->IsFrameLocking() );
// Assert( m_pMeshCacheSection->IsFrameLocking() );
studiodata_t *pStudioData = m_MDLDict[handle];
if( !pStudioData )
return NULL;
#if _DEBUG
VPROF_INCREMENT_COUNTER( "GetStudioHdr", 1 );
#endif

View File

@ -106,6 +106,39 @@ struct mstudiodata_t
#define STUDIO_PROC_AIMATATTACH 4
#define STUDIO_PROC_JIGGLE 5
// If you want to embed a pointer into one of the structures that is serialized, use this class! It will ensure that the pointers consume the
// right amount of space and work correctly across 32 and 64 bit. It also makes sure that there is no surprise about how large the structure
// is when placed in the middle of another structure, and supports Intel's desired behavior on 64-bit that pointers are always 8-byte aligned.
#pragma pack( push, 4 )
template < class T >
struct ALIGN4 serializedstudioptr_t
{
T* m_pData;
#ifndef PLATFORM_64BITS
int32 padding;
#endif
serializedstudioptr_t()
{
m_pData = nullptr;
#if _DEBUG && !defined( PLATFORM_64BITS )
padding = 0;
#endif
}
inline operator T*() { return m_pData; }
inline operator const T*() const { return m_pData; }
inline T* operator->( ) { return m_pData; }
inline const T* operator->( ) const { return m_pData; }
inline T* operator=( T* ptr ) { return m_pData = ptr; }
} ALIGN4_POST;
#pragma pack( pop )
struct mstudioaxisinterpbone_t
{
DECLARE_BYTESWAP_DATADESC();
@ -1292,26 +1325,14 @@ struct mstudio_modelvertexdata_t
int GetGlobalTangentIndex( int i ) const;
// base of external vertex data stores
#ifdef PLATFORM_64BITS
int index_ptr_pVertexData;
int index_ptr_pTangentData;
#else
const void *pVertexData;
const void *pTangentData;
#endif
serializedstudioptr_t<const void> pVertexData;
serializedstudioptr_t<const void> pTangentData;
const void *GetVertexData() const {
#ifdef PLATFORM_64BITS
return *(const void **)((byte *)this + index_ptr_pVertexData);
#else
return pVertexData;
#endif
}
const void *GetTangentData() const {
#ifdef PLATFORM_64BITS
return *(const void **)((byte *)this + index_ptr_pTangentData);
#else
return pTangentData;
#endif
}
};
@ -1431,13 +1452,8 @@ struct mstudiomodel_t
inline mstudioeyeball_t *pEyeball( int i ) { return (mstudioeyeball_t *)(((byte *)this) + eyeballindex) + i; };
mstudio_modelvertexdata_t vertexdata; // sizeof(mstudio_modelvertexdata_t) == 16
#ifdef PLATFORM_64BITS
int unused[4]; // remove as appropriate
const void *real_pVertexData;
const void *real_pTangentData;
#else
int unused[8]; // remove as appropriate
#endif
int unused[6]; // remove as appropriate
};
#ifdef PLATFORM_64BITS
@ -1514,8 +1530,8 @@ inline const mstudio_meshvertexdata_t *mstudiomesh_t::GetVertexData( void *pMode
// returning NULL if the data has been converted to 'thin' vertices)
this->pModel()->GetVertexData( pModelData );
#ifdef PLATFORM_64BITS
real_modelvertexdata = &( this->pModel()->vertexdata );
vertexdata.index_ptr_modelvertexdata = (byte *)&real_modelvertexdata - (byte *)&vertexdata;
real_modelvertexdata = &( this->pModel()->vertexdata );
vertexdata.index_ptr_modelvertexdata = (byte *)&real_modelvertexdata - (byte *)&vertexdata;
#else
vertexdata.modelvertexdata = &( this->pModel()->vertexdata );
#endif
@ -1991,27 +2007,13 @@ inline const mstudio_modelvertexdata_t * mstudiomodel_t::GetVertexData( void *pM
const vertexFileHeader_t * pVertexHdr = CacheVertexData( pModelData );
if ( !pVertexHdr )
{
#ifdef PLATFORM_64BITS
this->real_pVertexData = NULL;
this->real_pTangentData = NULL;
vertexdata.index_ptr_pVertexData = (byte *)&real_pVertexData - (byte *)&vertexdata;
vertexdata.index_ptr_pTangentData = (byte *)&real_pTangentData - (byte *)&vertexdata;
#else
vertexdata.pVertexData = NULL;
vertexdata.pTangentData = NULL;
#endif
return NULL;
}
#ifdef PLATFORM_64BITS
this->real_pVertexData = pVertexHdr->GetVertexData();
this->real_pTangentData = pVertexHdr->GetTangentData();
vertexdata.index_ptr_pVertexData = (byte *)&real_pVertexData - (byte *)&vertexdata;
vertexdata.index_ptr_pTangentData = (byte *)&real_pTangentData - (byte *)&vertexdata;
#else
vertexdata.pVertexData = pVertexHdr->GetVertexData();
vertexdata.pTangentData = pVertexHdr->GetTangentData();
#endif
if ( !vertexdata.GetVertexData() )
return NULL;
@ -2136,7 +2138,13 @@ struct studiohdr2_t
int m_nBoneFlexDriverIndex;
inline mstudioboneflexdriver_t *pBoneFlexDriver( int i ) const { Assert( i >= 0 && i < m_nBoneFlexDriverCount ); return (mstudioboneflexdriver_t *)(((byte *)this) + m_nBoneFlexDriverIndex) + i; }
int reserved[56];
mutable serializedstudioptr_t< void > virtualModel;
mutable serializedstudioptr_t< void > animblockModel;
serializedstudioptr_t< void> pVertexBase;
serializedstudioptr_t< void> pIndexBase;
int reserved[48];
};
struct studiohdr_t
@ -2341,11 +2349,7 @@ struct studiohdr_t
const studiohdr_t *FindModel( void **cache, char const *modelname ) const;
// implementation specific back pointer to virtual data
#ifdef PLATFORM_64BITS
int index_ptr_virtualModel;
#else
mutable void *virtualModel;
#endif
int unused_virtualModel;
virtualmodel_t *GetVirtualModel( void ) const;
// for demand loaded animation blocks
@ -2354,11 +2358,8 @@ struct studiohdr_t
int numanimblocks;
int animblockindex;
inline mstudioanimblock_t *pAnimBlock( int i ) const { Assert( i > 0 && i < numanimblocks); return (mstudioanimblock_t *)(((byte *)this) + animblockindex) + i; };
#ifdef PLATFORM_64BITS
int index_ptr_animblockModel;
#else
mutable void *animblockModel;
#endif
int unused_animblockModel;
byte * GetAnimBlock( int i ) const;
int bonetablebynameindex;
@ -2366,13 +2367,8 @@ struct studiohdr_t
// used by tools only that don't cache, but persist mdl's peer data
// engine uses virtualModel to back link to cache pointers
#ifdef PLATFORM_64BITS
int index_ptr_pVertexBase;
int index_ptr_pIndexBase;
#else
void *pVertexBase;
void *pIndexBase;
#endif
int unused_pVertexBase;
int unused_pIndexBase;
// if STUDIOHDR_FLAGS_CONSTANT_DIRECTIONAL_LIGHT_DOT is set,
// this value is used to calculate directional components of lighting
@ -2420,21 +2416,12 @@ struct studiohdr_t
inline int BoneFlexDriverCount() const { return studiohdr2index ? pStudioHdr2()->m_nBoneFlexDriverCount : 0; }
inline const mstudioboneflexdriver_t* BoneFlexDriver( int i ) const { Assert( i >= 0 && i < BoneFlexDriverCount() ); return studiohdr2index > 0 ? pStudioHdr2()->pBoneFlexDriver( i ) : NULL; }
#ifdef PLATFORM_64BITS
void* VirtualModel() const { return *(void **)(((byte *)this) + index_ptr_virtualModel); }
void SetVirtualModel( void* ptr ) const { *(void **)(((byte *)this) + index_ptr_virtualModel) = ptr; }
void* VertexBase() const { return *(void **)(((byte *)this) + index_ptr_pVertexBase); }
void SetVertexBase( void* ptr ) { *(void **)(((byte *)this) + index_ptr_pVertexBase) = ptr; }
void* IndexBase() const { return *(void **)(((byte *)this) + index_ptr_pIndexBase); }
void SetIndexBase( void* ptr ) { *(void **)(((byte *)this) + index_ptr_pIndexBase) = ptr; }
#else
void* VirtualModel() const { return virtualModel; }
void SetVirtualModel( void* ptr ) const { virtualModel = ptr; }
void* VertexBase() const { return pVertexBase; }
void SetVertexBase( void* ptr ) { pVertexBase = ptr; }
void* IndexBase() const { return pIndexBase; }
void SetIndexBase( void* ptr ) { pIndexBase = ptr; }
#endif
void* VirtualModel() const { return studiohdr2index ? (void *)( pStudioHdr2()->virtualModel ) : nullptr; }
void SetVirtualModel( void* ptr ) { Assert( studiohdr2index ); if ( studiohdr2index ) { pStudioHdr2()->virtualModel = ptr; } else { Msg("go fuck urself!\n"); } }
void* VertexBase() const { return studiohdr2index ? (void *)( pStudioHdr2()->pVertexBase ) : nullptr; }
void SetVertexBase( void* pVertexBase ) const { Assert( studiohdr2index ); if ( studiohdr2index ) { pStudioHdr2()->pVertexBase = pVertexBase; } }
void* IndexBase() const { return studiohdr2index ? ( void * ) ( pStudioHdr2()->pIndexBase ) : nullptr; }
void SetIndexBase( void* pIndexBase ) const { Assert( studiohdr2index ); if ( studiohdr2index ) { pStudioHdr2()->pIndexBase = pIndexBase; } }
// NOTE: No room to add stuff? Up the .mdl file format version
// [and move all fields in studiohdr2_t into studiohdr_t and kill studiohdr2_t],
@ -2447,17 +2434,6 @@ private:
friend struct virtualmodel_t;
};
#ifdef PLATFORM_64BITS
struct studiohdr_shim64_index
{
mutable void *virtualModel;
mutable void *animblockModel;
void *pVertexBase;
void *pIndexBase;
};
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
@ -3131,6 +3107,7 @@ inline bool Studio_ConvertStudioHdrToNewVersion( studiohdr_t *pStudioHdr )
return true;
bool bResult = true;
if (version < 46)
{
// some of the anim index data is incompatible