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WIP: Begin rewriting serverbrowser
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef CUSTOMGAMES_H
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#define CUSTOMGAMES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define MAX_TAG_CHARACTERS 128
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class TagInfoLabel : public vgui::URLLabel
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{
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DECLARE_CLASS_SIMPLE( TagInfoLabel, vgui::URLLabel );
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public:
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TagInfoLabel(Panel *parent, const char *panelName);
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TagInfoLabel(Panel *parent, const char *panelName, const char *text, const char *pszURL);
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virtual void OnMousePressed(vgui::MouseCode code);
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MESSAGE_FUNC( DoOpenCustomServerInfoURL, "DoOpenCustomServerInfoURL" );
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};
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class TagMenuButton : public vgui::MenuButton
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{
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DECLARE_CLASS_SIMPLE( TagMenuButton, vgui::MenuButton );
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public:
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TagMenuButton( Panel *parent, const char *panelName, const char *text);
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virtual void OnShowMenu(vgui::Menu *menu);
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};
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//-----------------------------------------------------------------------------
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// Purpose: Internet games with tags
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//-----------------------------------------------------------------------------
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class CCustomGames : public CInternetGames
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{
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DECLARE_CLASS_SIMPLE( CCustomGames, CInternetGames );
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public:
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CCustomGames(vgui::Panel *parent);
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~CCustomGames();
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virtual void UpdateDerivedLayouts( void ) OVERRIDE;
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virtual void OnLoadFilter(KeyValues *filter) OVERRIDE;
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virtual void OnSaveFilter(KeyValues *filter) OVERRIDE;
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bool CheckTagFilter( gameserveritem_t &server ) OVERRIDE;
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bool CheckWorkshopFilter( gameserveritem_t &server ) OVERRIDE;
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virtual void SetRefreshing(bool state) OVERRIDE;
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virtual void ServerResponded( int iServer, gameserveritem_t *pServerItem ) OVERRIDE;
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MESSAGE_FUNC_PARAMS( OnAddTag, "AddTag", params );
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MESSAGE_FUNC( OnTagMenuButtonOpened, "TagMenuButtonOpened" );
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void RecalculateCommonTags( void );
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void AddTagToFilterList( const char *pszTag );
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private:
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TagInfoLabel *m_pTagInfoURL;
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TagMenuButton *m_pAddTagList;
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vgui::Menu *m_pTagListMenu;
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vgui::TextEntry *m_pTagFilter;
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char m_szTagFilter[MAX_TAG_CHARACTERS];
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};
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#endif // CUSTOMGAMES_H
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