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engine: restore checksum check
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0df7838ee1
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@ -64,15 +64,7 @@ extern int NET_ReceiveStream( int nSock, char * buf, int len, int flags );
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// We only need to checksum packets on the PC and only when we're actually sending them over the network.
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static bool ShouldChecksumPackets()
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{
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// nillerusr: temporary solution for testing
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return false;
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#if 0
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if ( !IsPC() )
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return false;
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return NET_IsMultiplayer();
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#endif
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}
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bool CNetChan::IsLoopback() const
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@ -196,6 +196,7 @@ def build(bld):
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'EngineSoundServer.cpp',
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'audio/voice_wavefile.cpp',
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'audio/vox.cpp',
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'masterserver.cpp',
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#'audio/snd_dev_xaudio.cpp',[$X360]
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#'audio/snd_wave_mixer_xma.cpp', [$X360]
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@ -330,7 +331,6 @@ def build(bld):
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'vgui_vprofgraphpanel.cpp',
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'vgui_vprofpanel.cpp',
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'toolframework.cpp',
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'masterserver.cpp',
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]
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if bld.env.DEST_OS != 'win32':
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