mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
WIP: Begin rewriting serverbrowser
This commit is contained in:
parent
548be38a0b
commit
41aa50e66e
@ -80,6 +80,8 @@ private:
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bool m_bNoMasters;
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CUtlLinkedList<netadr_t> m_serverAddresses;
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IServerListResponse *m_serverListResponse;
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};
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static CMaster s_MasterServer;
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@ -87,6 +89,8 @@ IMaster *master = (IMaster *)&s_MasterServer;
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IServersInfo *g_pServersInfo = (IServersInfo*)&s_MasterServer;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CMaster, IServersInfo, SERVERLIST_INTERFACE_VERSION, s_MasterServer );
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#define HEARTBEAT_SECONDS 140.0
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//-----------------------------------------------------------------------------
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@ -97,6 +101,9 @@ CMaster::CMaster( void )
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m_pMasterAddresses = NULL;
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m_bNoMasters = false;
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m_bInitialized = false;
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m_serverListResponse = NULL;
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Init();
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}
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@ -165,6 +172,11 @@ void CMaster::ProcessConnectionlessPacket( netpacket_t *packet )
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char hostname[1024];
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msg.ReadString(hostname, sizeof(hostname));
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newgameserver_t s;
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s.m_NetAdr = packet->from;
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s.SetName( hostname );
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m_serverListResponse->ServerResponded( s );
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break;
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}
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}
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@ -180,6 +192,8 @@ void CMaster::RequestServersInfo()
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{
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const netadr_t adr = m_serverAddresses[i];
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Msg("Request server info %s\n", adr.ToString());
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msg.WriteLong( CONNECTIONLESS_HEADER );
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msg.WriteByte( C2S_INFOREQUEST );
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@ -474,6 +488,8 @@ void CMaster::RequestInternetServerList(const char *gamedir, IServerListResponse
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{
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if( m_bNoMasters ) return;
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m_serverListResponse = response;
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ALIGN4 char buf[256] ALIGN4_POST;
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bf_write msg(buf, sizeof(buf));
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@ -322,7 +322,7 @@ void CBaseGamesPage::PerformLayout()
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m_pRefreshQuick->SetEnabled(false);
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}
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if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
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/* if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
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{
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m_pAddCurrentServer->SetVisible( false );
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m_pRefreshQuick->SetEnabled( false );
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@ -331,7 +331,7 @@ void CBaseGamesPage::PerformLayout()
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m_pRefreshAll->SetEnabled( false );
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m_pAddToFavoritesButton->SetEnabled( false );
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m_pGameList->SetEmptyListText( "#ServerBrowser_SteamRunning" );
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}
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}*/
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Repaint();
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}
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@ -797,19 +797,19 @@ void CBaseGamesPage::UpdateGameFilter()
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// Purpose: Handles incoming server refresh data
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// updates the server browser with the refreshed information from the server itself
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ServerResponded( gameserveritem_t &server )
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/*void CBaseGamesPage::ServerResponded( gameserveritem_t &server )
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{
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int nIndex = -1; // start at -1 and work backwards to find the next free slot for this adhoc query
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while ( m_mapServers.Find( nIndex ) != m_mapServers.InvalidIndex() )
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nIndex--;
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ServerResponded( nIndex, &server );
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}
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}*/
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//-----------------------------------------------------------------------------
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// Purpose: Callback for ISteamMatchmakingServerListResponse
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer )
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/*void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer )
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{
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gameserveritem_t *pServerItem = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer );
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if ( !pServerItem )
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@ -825,15 +825,17 @@ void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer )
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pServerItem->m_nMaxPlayers = (uint8)(int8)pServerItem->m_nMaxPlayers;
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ServerResponded( iServer, pServerItem );
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}
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}*/
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//-----------------------------------------------------------------------------
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// Purpose: Handles incoming server refresh data
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// updates the server browser with the refreshed information from the server itself
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ServerResponded( int iServer, gameserveritem_t *pServerItem )
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{
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#if 0
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int iServerMap = m_mapServers.Find( iServer );
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if ( iServerMap == m_mapServers.InvalidIndex() )
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{
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@ -988,6 +990,7 @@ void CBaseGamesPage::ServerResponded( int iServer, gameserveritem_t *pServerItem
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PrepareQuickListMap( pServerItem->m_szMap, pServer->m_iListID );
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UpdateStatus();
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m_iServerRefreshCount++;
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#endif
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}
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//-----------------------------------------------------------------------------
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@ -1143,11 +1146,10 @@ void CBaseGamesPage::OnTextChanged(Panel *panel, const char *text)
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ApplyGameFilters()
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{
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#if 0
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if ( !steamapicontext->SteamMatchmakingServers() )
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return;
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m_iServersBlacklisted = 0;
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// loop through all the servers checking filters
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FOR_EACH_MAP_FAST( m_mapServers, i )
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{
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@ -1215,6 +1217,7 @@ void CBaseGamesPage::ApplyGameFilters()
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m_pGameList->SortList();
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InvalidateLayout();
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Repaint();
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#endif
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}
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//-----------------------------------------------------------------------------
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@ -1224,14 +1227,10 @@ void CBaseGamesPage::UpdateStatus()
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{
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if (m_pGameList->GetItemCount() > 1)
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{
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wchar_t header[256];
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wchar_t count[128];
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wchar_t blacklistcount[128];
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wchar_t msg[256];
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_snwprintf( count, Q_ARRAYSIZE(count), L"%d", m_pGameList->GetItemCount() );
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_snwprintf( blacklistcount, Q_ARRAYSIZE(blacklistcount), L"%d", m_iServersBlacklisted );
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g_pVGuiLocalize->ConstructString( header, sizeof( header ), g_pVGuiLocalize->Find( "#ServerBrowser_ServersCountWithBlacklist"), 2, count, blacklistcount );
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m_pGameList->SetColumnHeaderText( k_nColumn_Name, header);
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_snwprintf( msg, Q_ARRAYSIZE(msg), L"%S( %d )", g_pVGuiLocalize->Find( "#ServerBrowser_Servers"), m_pGameList->GetItemCount() );
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m_pGameList->SetColumnHeaderText( k_nColumn_Name, msg);
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}
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else
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{
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@ -1529,19 +1528,12 @@ void CBaseGamesPage::RecalculateFilterString()
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// Purpose: Checks to see if the server passes the primary filters
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// if the server fails the filters, it will not be refreshed again
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//-----------------------------------------------------------------------------
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bool CBaseGamesPage::CheckPrimaryFilters( gameserveritem_t &server )
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bool CBaseGamesPage::CheckPrimaryFilters( newgameserver_t &server )
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{
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if (m_szGameFilter[0] && ( server.m_szGameDir[0] || server.m_nPing ) && Q_stricmp(m_szGameFilter, server.m_szGameDir ) )
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if (m_szGameFilter[0] && server.m_szGameDir[0] && Q_stricmp(m_szGameFilter, server.m_szGameDir ) )
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{
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return false;
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}
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// If it's blacklisted, we ignore it too
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if ( ServerBrowserDialog().IsServerBlacklisted( server ) )
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{
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m_iServersBlacklisted++;
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return false;
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}
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return true;
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}
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@ -1551,7 +1543,7 @@ bool CBaseGamesPage::CheckPrimaryFilters( gameserveritem_t &server )
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// server will be continued to be pinged if it fails the filter, since
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// the relvent server data is dynamic
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//-----------------------------------------------------------------------------
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bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server )
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bool CBaseGamesPage::CheckSecondaryFilters( newgameserver_t &server )
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{
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bool bFilterNoEmpty = m_bFilterNoEmptyServers;
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bool bFilterNoFull = m_bFilterNoFullServers;
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@ -1595,7 +1587,7 @@ bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server )
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return false;
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}
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if ( iFilterSecure == FILTER_SECURESERVERSONLY && !server.m_bSecure )
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/*if ( iFilterSecure == FILTER_SECURESERVERSONLY && !server.m_bSecure )
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{
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return false;
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}
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@ -1608,7 +1600,7 @@ bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server )
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if ( m_bFilterReplayServers && !IsReplayServer( server ) )
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{
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return false;
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}
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}*/
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if ( m_pQuickList->IsVisible() == false )
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{
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@ -1787,37 +1779,15 @@ void CBaseGamesPage::OnAddToFavorites()
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: adds a server to the blacklist
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::OnAddToBlacklist()
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{
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if ( !steamapicontext->SteamMatchmakingServers() )
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return;
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// loop through all the selected favorites
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for (int i = 0; i < m_pGameList->GetSelectedItemsCount(); i++)
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{
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int serverID = m_pGameList->GetItemUserData(m_pGameList->GetSelectedItem(i));
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gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID );
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if ( pServer )
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{
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ServerBrowserDialog().AddServerToBlacklist(*pServer);
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}
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}
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ServerBrowserDialog().BlacklistsChanged();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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#if 0
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void CBaseGamesPage::ServerFailedToRespond( HServerListRequest hReq, int iServer )
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{
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ServerResponded( hReq, iServer );
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: removes the server from the UI list
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@ -1864,41 +1834,37 @@ void CBaseGamesPage::OnRefreshServer( int serverID )
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::StartRefresh()
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{
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if ( !steamapicontext->SteamMatchmakingServers() )
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return;
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ClearServerList();
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MatchMakingKeyValuePair_t *pFilters;
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int nFilters = GetServerFilters( &pFilters );
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if ( m_hRequest )
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/* if ( m_hRequest )
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{
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steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest );
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m_hRequest = NULL;
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}
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}*/
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switch ( m_eMatchMakingType )
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{
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case eFavoritesServer:
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/* case eFavoritesServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestFavoritesServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;
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case eHistoryServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestHistoryServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;
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break;*/
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case eInternetServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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Msg("RequestInternetServerList\n");
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g_pServersInfo->RequestInternetServerList(COM_GetModDirectory(), this);
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//m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;
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case eSpectatorServer:
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/* case eSpectatorServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestSpectatorServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;
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case eFriendsServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestFriendsServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;
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case eLANServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestLANServerList( GetFilterAppID().AppID(), this );
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break;
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default:
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Assert( !"Unknown server type" );
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break;
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break;*/
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}
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SetRefreshing( true );
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@ -1936,7 +1902,6 @@ void CBaseGamesPage::ClearServerList()
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m_mapServers.RemoveAll();
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m_mapServerIP.RemoveAll();
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m_pGameList->RemoveAll();
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m_iServersBlacklisted = 0;
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ClearQuickList();
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}
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@ -1964,7 +1929,7 @@ void CBaseGamesPage::StopRefresh()
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steamapicontext->SteamMatchmakingServers()->CancelQuery( m_hRequest );
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// update UI
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RefreshComplete( m_hRequest, eServerResponded );
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RefreshComplete( nServerResponded );
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// apply settings
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ApplyGameFilters();
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@ -1973,7 +1938,7 @@ void CBaseGamesPage::StopRefresh()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::RefreshComplete( HServerListRequest hRequest, EMatchMakingServerResponse response )
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void CBaseGamesPage::RefreshComplete( NServerResponse response )
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{
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SelectQuickListServers();
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}
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@ -2116,7 +2081,7 @@ void CDialogServerWarning::OnCommand(const char *command)
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PostMessage(this, new KeyValues("Close"));
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// join the game
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ServerBrowserDialog().JoinGame( m_pGameList, m_iServerID );
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//ServerBrowserDialog().JoinGame( m_pGameList, m_iServerID );
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}
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else
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{
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@ -2142,16 +2107,16 @@ void CDialogServerWarning::OnButtonToggled(Panel *panel, int state)
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void CBaseGamesPage::OnBeginConnect()
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{
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KeyValues *pKV = NULL;
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int serverID = GetSelectedServerID( &pKV );
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int iServerIndex = GetSelectedServerID( &pKV );
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if ( serverID == -1 )
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if ( iServerIndex == -1 )
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return;
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// Stop the current refresh
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StopRefresh();
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ConVarRef sb_dontshow_maxplayer_warning( "sb_dontshow_maxplayer_warning", true );
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if ( sb_dontshow_maxplayer_warning.IsValid() )
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/* if ( sb_dontshow_maxplayer_warning.IsValid() )
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{
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// If the server is above the suggested maxplayers, warn the player
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int iMaxP = sb_mod_suggested_maxplayers.GetInt();
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@ -2177,10 +2142,10 @@ void CBaseGamesPage::OnBeginConnect()
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return;
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}
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}
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}
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}*/
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// join the game
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ServerBrowserDialog().JoinGame(this, serverID);
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ServerBrowserDialog().JoinGame(this, &m_serversInfo[iServerIndex]);
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}
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//-----------------------------------------------------------------------------
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@ -2197,7 +2162,7 @@ void CBaseGamesPage::OnViewGameInfo()
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StopRefresh();
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// join the game
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ServerBrowserDialog().OpenGameInfoDialog(this, serverID);
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//ServerBrowserDialog().OpenGameInfoDialog(this, serverID);
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}
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//-----------------------------------------------------------------------------
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@ -2222,9 +2187,6 @@ const char *CBaseGamesPage::GetConnectCode()
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case eLANServer:
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pszConnectCode = "serverbrowser_lan";
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break;
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case eFriendsServer:
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pszConnectCode = "serverbrowser_friends";
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break;
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case eFavoritesServer:
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pszConnectCode = "serverbrowser_favorites";
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break;
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@ -2239,6 +2201,119 @@ const char *CBaseGamesPage::GetConnectCode()
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return pszConnectCode;
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}
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void CBaseGamesPage::ServerResponded( newgameserver_t &server )
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{
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Msg("Serverbrowser: hostname %s\n", server.GetName());
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Assert( server.m_NetAdr.GetIP() != 0 );
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newgameserver_t *pServerItem = &server;
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// check filters
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bool removeItem = false;
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#if 0
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if ( !CheckPrimaryFilters( server ) )
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{
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// server has been filtered at a primary level
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// remove from lists
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//pServer->m_bDoNotRefresh = true;
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// remove from UI list
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//removeItem = true;
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return;
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}
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else if (!CheckSecondaryFilters( server ))
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{
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// we still ping this server in the future; however it is removed from UI list
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return;
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}
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#endif
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// new entry
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KeyValues *kv = new KeyValues("Server");
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kv->SetString("name", pServerItem->GetName());
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kv->SetString("map", pServerItem->m_szMap);
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kv->SetString("GameDir", pServerItem->m_szGameDir);
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kv->SetString("GameDesc", pServerItem->m_szGameDescription);
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kv->SetInt("password", pServerItem->m_bPassword ? m_nImageIndexPassword : 0);
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if ( pServerItem->m_nBotPlayers > 0 )
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kv->SetInt("bots", pServerItem->m_nBotPlayers);
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else
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kv->SetString("bots", "");
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kv->SetInt("secure", 0);
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kv->SetString( "IPAddr", pServerItem->m_NetAdr.ToString() );
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int nAdjustedForBotsPlayers = max( 0, pServerItem->m_nPlayers - pServerItem->m_nBotPlayers );
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char buf[32];
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Q_snprintf(buf, sizeof(buf), "%d / %d", nAdjustedForBotsPlayers, pServerItem->m_nMaxPlayers );
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kv->SetString("Players", buf);
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kv->SetInt("PlayerCount", nAdjustedForBotsPlayers );
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kv->SetInt("MaxPlayerCount", pServerItem->m_nMaxPlayers );
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kv->SetInt("Ping", pServerItem->m_nPing);
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kv->SetString("Tags", "");
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kv->SetInt("Replay", 0);
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||||
|
||||
/* if ( pServerItem->m_ulTimeLastPlayed )
|
||||
{
|
||||
// construct a time string for last played time
|
||||
struct tm *now;
|
||||
now = localtime( (time_t*)&pServerItem->m_ulTimeLastPlayed );
|
||||
|
||||
if ( now )
|
||||
{
|
||||
char buf[64];
|
||||
strftime(buf, sizeof(buf), "%a %d %b %I:%M%p", now);
|
||||
Q_strlower(buf + strlen(buf) - 4);
|
||||
kv->SetString("LastPlayed", buf);
|
||||
}
|
||||
}*/
|
||||
|
||||
// if ( pServer->m_bDoNotRefresh )
|
||||
{
|
||||
// clear out the vars
|
||||
kv->SetString("Ping", "");
|
||||
kv->SetWString("GameDesc", g_pVGuiLocalize->Find("#ServerBrowser_NotResponding"));
|
||||
kv->SetString("Players", "");
|
||||
kv->SetString("map", "");
|
||||
}
|
||||
|
||||
int iServerIndex = m_serversInfo.AddToTail( server );
|
||||
|
||||
//if ( !m_pGameList->IsValidItemID( pServer->m_iListID ) )
|
||||
|
||||
// new server, add to list
|
||||
int iListID = m_pGameList->AddItem(kv, iServerIndex, false, false);
|
||||
/*if ( m_bAutoSelectFirstItemInGameList && m_pGameList->GetItemCount() == 1 )
|
||||
{
|
||||
m_pGameList->AddSelectedItem( pServer->m_iListID );
|
||||
}*/
|
||||
|
||||
m_pGameList->SetItemVisible( iListID, true );
|
||||
|
||||
kv->deleteThis();
|
||||
|
||||
/* else
|
||||
{
|
||||
// tell the list that we've changed the data
|
||||
m_pGameList->ApplyItemChanges( pServer->m_iListID );
|
||||
m_pGameList->SetItemVisible( pServer->m_iListID, !removeItem );
|
||||
}*/
|
||||
|
||||
PrepareQuickListMap( pServerItem->m_szMap, iListID );
|
||||
UpdateStatus();
|
||||
m_iServerRefreshCount++;
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Refresh if our favorites list changed
|
||||
@ -2252,8 +2327,6 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
|
||||
case eInternetServer:
|
||||
case eLANServer:
|
||||
case eSpectatorServer:
|
||||
case eFriendsServer:
|
||||
return;
|
||||
case eFavoritesServer:
|
||||
case eHistoryServer:
|
||||
// check containing property sheet to see if the page is visible.
|
||||
@ -2276,8 +2349,6 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
|
||||
case eInternetServer:
|
||||
case eLANServer:
|
||||
case eSpectatorServer:
|
||||
case eFriendsServer:
|
||||
break;
|
||||
case eFavoritesServer:
|
||||
case eHistoryServer:
|
||||
{
|
||||
@ -2286,8 +2357,10 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
|
||||
{
|
||||
if ( pFavListChanged->m_bAdd )
|
||||
{
|
||||
if ( steamapicontext->SteamMatchmakingServers() )
|
||||
steamapicontext->SteamMatchmakingServers()->PingServer( pFavListChanged->m_nIP, pFavListChanged->m_nQueryPort, this );
|
||||
|
||||
// TODO(nillerusr): implement this
|
||||
// if ( steamapicontext->SteamMatchmakingServers() )
|
||||
// steamapicontext->SteamMatchmakingServers()->PingServer( pFavListChanged->m_nIP, pFavListChanged->m_nQueryPort, this );
|
||||
}
|
||||
// ignore deletes of fav's we didn't have
|
||||
}
|
||||
@ -2295,8 +2368,8 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
|
||||
{
|
||||
if ( pFavListChanged->m_bAdd )
|
||||
{
|
||||
if ( m_mapServerIP[ iIPServer ] > 0 )
|
||||
ServerResponded( m_hRequest, m_mapServerIP[ iIPServer ] );
|
||||
// if ( m_mapServerIP[ iIPServer ] > 0 )
|
||||
// ServerResponded( m_hRequest, m_mapServerIP[ iIPServer ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -12,6 +12,7 @@
|
||||
#endif
|
||||
|
||||
#include "tier1/utldict.h"
|
||||
#include "engine/iserversinfo.h"
|
||||
|
||||
class CBaseGamesPage;
|
||||
|
||||
@ -82,7 +83,7 @@ struct gametypes_t
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Base property page for all the games lists (internet/favorites/lan/etc.)
|
||||
//-----------------------------------------------------------------------------
|
||||
class CBaseGamesPage : public vgui::PropertyPage, public IGameList, public ISteamMatchmakingServerListResponse, public ISteamMatchmakingPingResponse
|
||||
class CBaseGamesPage : public vgui::PropertyPage, public IGameList, public IServerListResponse //, public ISteamMatchmakingPingResponse
|
||||
{
|
||||
DECLARE_CLASS_SIMPLE( CBaseGamesPage, vgui::PropertyPage );
|
||||
|
||||
@ -138,7 +139,6 @@ public:
|
||||
|
||||
// adds a server to the favorites
|
||||
MESSAGE_FUNC( OnAddToFavorites, "AddToFavorites" );
|
||||
MESSAGE_FUNC( OnAddToBlacklist, "AddToBlacklist" );
|
||||
|
||||
virtual void StartRefresh();
|
||||
|
||||
@ -173,14 +173,14 @@ protected:
|
||||
void UpdateStatus();
|
||||
|
||||
// ISteamMatchmakingServerListResponse callbacks
|
||||
virtual void ServerResponded( HServerListRequest hReq, int iServer );
|
||||
virtual void ServerResponded( int iServer, gameserveritem_t *pServerItem );
|
||||
virtual void ServerFailedToRespond( HServerListRequest hReq, int iServer );
|
||||
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ) = 0;
|
||||
virtual void ServerResponded( newgameserver_t &server );
|
||||
virtual void RefreshComplete( NServerResponse response );
|
||||
|
||||
// ISteamMatchmakingPingResponse callbacks
|
||||
virtual void ServerResponded( gameserveritem_t &server );
|
||||
virtual void ServerFailedToRespond() {}
|
||||
//virtual void ServerResponded( gameserveritem_t &server );
|
||||
//virtual void ServerFailedToRespond() {}
|
||||
|
||||
virtual void ServerResponded( int iServer, gameserveritem_t *pServerItem );
|
||||
|
||||
// Removes server from list
|
||||
void RemoveServer( serverdisplay_t &server );
|
||||
@ -190,10 +190,10 @@ protected:
|
||||
|
||||
// filtering methods
|
||||
// returns true if filters passed; false if failed
|
||||
virtual bool CheckPrimaryFilters( gameserveritem_t &server);
|
||||
virtual bool CheckSecondaryFilters( gameserveritem_t &server );
|
||||
virtual bool CheckTagFilter( gameserveritem_t &server ) { return true; }
|
||||
virtual bool CheckWorkshopFilter( gameserveritem_t &server ) { return true; }
|
||||
virtual bool CheckPrimaryFilters( newgameserver_t &server);
|
||||
virtual bool CheckSecondaryFilters( newgameserver_t &server );
|
||||
virtual bool CheckTagFilter( newgameserver_t &server ) { return true; }
|
||||
virtual bool CheckWorkshopFilter( newgameserver_t &server ) { return true; }
|
||||
virtual int GetInvalidServerListID();
|
||||
|
||||
virtual void OnSaveFilter(KeyValues *filter);
|
||||
@ -236,6 +236,9 @@ protected:
|
||||
CUtlMap<uint64, int> m_mapGamesFilterItem;
|
||||
CUtlMap<int, serverdisplay_t> m_mapServers;
|
||||
CUtlMap<netadr_t, int> m_mapServerIP;
|
||||
|
||||
CUtlVector<newgameserver_t> m_serversInfo;
|
||||
|
||||
CUtlVector<MatchMakingKeyValuePair_t> m_vecServerFilters;
|
||||
CUtlDict< CQuickListMapServerList, int > m_quicklistserverlist;
|
||||
int m_iServerRefreshCount;
|
||||
@ -316,7 +319,6 @@ private:
|
||||
bool m_bFilterNoEmptyServers;
|
||||
bool m_bFilterNoPasswordedServers;
|
||||
int m_iSecureFilter;
|
||||
int m_iServersBlacklisted;
|
||||
bool m_bFilterReplayServers;
|
||||
|
||||
CGameID m_iLimitToAppID;
|
||||
|
@ -370,23 +370,3 @@ void CDialogAddServer::FinishAddServer( gameserveritem_t &pServer )
|
||||
{
|
||||
ServerBrowserDialog().AddServerToFavorites( pServer );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CDialogAddBlacklistedServer::FinishAddServer( gameserveritem_t &pServer )
|
||||
{
|
||||
ServerBrowserDialog().AddServerToBlacklist( pServer );
|
||||
ServerBrowserDialog().BlacklistsChanged();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CDialogAddBlacklistedServer::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||||
{
|
||||
BaseClass::ApplySchemeSettings( pScheme );
|
||||
|
||||
m_pAddServerButton->SetText( "#ServerBrowser_AddAddressToBlacklist" );
|
||||
m_pAddSelectedServerButton->SetText( "#ServerBrowser_AddSelectedToBlacklist" );
|
||||
}
|
||||
|
@ -58,18 +58,4 @@ protected:
|
||||
CUtlVector<HServerQuery> m_Queries;
|
||||
};
|
||||
|
||||
class CDialogAddBlacklistedServer : public CDialogAddServer
|
||||
{
|
||||
DECLARE_CLASS_SIMPLE( CDialogAddBlacklistedServer, CDialogAddServer );
|
||||
public:
|
||||
CDialogAddBlacklistedServer( vgui::Panel *parent, IGameList *gameList) :
|
||||
CDialogAddServer( parent, gameList )
|
||||
{
|
||||
}
|
||||
|
||||
virtual void FinishAddServer( gameserveritem_t &pServer );
|
||||
void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||||
virtual bool AllowInvalidIPs( void ) { return true; }
|
||||
};
|
||||
|
||||
#endif // DIALOGADDSERVER_H
|
||||
|
@ -293,7 +293,10 @@ void CDialogGameInfo::PerformLayout()
|
||||
}
|
||||
SetControlString("PlayersText", buf);
|
||||
|
||||
if ( m_Server.m_NetAdr.GetIP() && m_Server.m_NetAdr.GetQueryPort() )
|
||||
SetControlString("ServerIPText", m_Server.m_NetAdr.GetConnectionAddressString() );
|
||||
m_pConnectButton->SetEnabled(true);
|
||||
|
||||
/* if ( m_Server.m_NetAdr.GetIP() && m_Server.m_NetAdr.GetQueryPort() )
|
||||
{
|
||||
SetControlString("ServerIPText", m_Server.m_NetAdr.GetConnectionAddressString() );
|
||||
m_pConnectButton->SetEnabled(true);
|
||||
@ -312,7 +315,7 @@ void CDialogGameInfo::PerformLayout()
|
||||
{
|
||||
SetControlString("ServerIPText", "");
|
||||
m_pConnectButton->SetEnabled(false);
|
||||
}
|
||||
}*/
|
||||
|
||||
if ( m_Server.m_bHadSuccessfulResponse )
|
||||
{
|
||||
@ -405,7 +408,11 @@ void CDialogGameInfo::OnConnect()
|
||||
|
||||
// need to refresh server before attempting to connect, to make sure there is enough room on the server
|
||||
m_iRequestRetry = 0;
|
||||
RequestInfo();
|
||||
|
||||
ConnectToServer();
|
||||
|
||||
//TODO(nillerusr): restore this later
|
||||
//RequestInfo();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -633,17 +640,6 @@ void CDialogGameInfo::ConnectToServer()
|
||||
{
|
||||
m_bConnecting = false;
|
||||
|
||||
// check VAC status
|
||||
if ( m_Server.m_bSecure && ServerBrowser().IsVACBannedFromGame( m_Server.m_nAppID ) )
|
||||
{
|
||||
// refuse the user
|
||||
CVACBannedConnRefusedDialog *pDlg = new CVACBannedConnRefusedDialog( GetVParent(), "VACBannedConnRefusedDialog" );
|
||||
pDlg->Activate();
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// check to see if we need a password
|
||||
if ( m_Server.m_bPassword && !m_szPassword[0] )
|
||||
{
|
||||
@ -654,7 +650,9 @@ void CDialogGameInfo::ConnectToServer()
|
||||
}
|
||||
|
||||
// check the player count
|
||||
if ( m_Server.m_nPlayers >= m_Server.m_nMaxPlayers )
|
||||
|
||||
// nillerusr
|
||||
/*if ( m_Server.m_nPlayers >= m_Server.m_nMaxPlayers )
|
||||
{
|
||||
// mark why we cannot connect
|
||||
m_bServerFull = true;
|
||||
@ -662,7 +660,7 @@ void CDialogGameInfo::ConnectToServer()
|
||||
m_bShowAutoRetryToggle = true;
|
||||
InvalidateLayout();
|
||||
return;
|
||||
}
|
||||
}*/
|
||||
|
||||
// tell the engine to connect
|
||||
const char *gameDir = m_Server.m_szGameDir;
|
||||
|
@ -73,7 +73,7 @@ bool CFavoriteGames::SupportsItem(InterfaceItem_e item)
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when the current refresh list is complete
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFavoriteGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
|
||||
void CFavoriteGames::RefreshComplete( NServerResponse response )
|
||||
{
|
||||
SetRefreshing(false);
|
||||
if ( steamapicontext->SteamMatchmaking() && steamapicontext->SteamMatchmaking()->GetFavoriteGameCount() == 0 )
|
||||
@ -88,7 +88,7 @@ void CFavoriteGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServe
|
||||
}
|
||||
m_pGameList->SortList();
|
||||
|
||||
BaseClass::RefreshComplete( hReq, response );
|
||||
BaseClass::RefreshComplete( response );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -30,7 +30,7 @@ public:
|
||||
virtual bool SupportsItem(InterfaceItem_e item);
|
||||
|
||||
// called when the current refresh list is complete
|
||||
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response );
|
||||
virtual void RefreshComplete( NServerResponse response );
|
||||
|
||||
// passed from main server browser window instead of messages
|
||||
void OnConnectToGame();
|
||||
|
@ -18,16 +18,6 @@ CHistoryGames::CHistoryGames(vgui::Panel *parent) :
|
||||
m_pGameList->AddColumnHeader(10, "LastPlayed", "#ServerBrowser_LastPlayed", 100);
|
||||
m_pGameList->SetSortFunc(10, LastPlayedCompare);
|
||||
m_pGameList->SetSortColumn(10);
|
||||
|
||||
if ( !IsSteamGameServerBrowsingEnabled() )
|
||||
{
|
||||
m_pGameList->SetEmptyListText("#ServerBrowser_OfflineMode");
|
||||
m_pConnect->SetEnabled( false );
|
||||
m_pRefreshAll->SetEnabled( false );
|
||||
m_pRefreshQuick->SetEnabled( false );
|
||||
m_pAddServer->SetEnabled( false );
|
||||
m_pFilter->SetEnabled( false );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -42,12 +32,6 @@ CHistoryGames::~CHistoryGames()
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHistoryGames::LoadHistoryList()
|
||||
{
|
||||
if ( IsSteamGameServerBrowsingEnabled() )
|
||||
{
|
||||
// set empty message
|
||||
m_pGameList->SetEmptyListText("#ServerBrowser_NoServersPlayed");
|
||||
}
|
||||
|
||||
if ( m_bRefreshOnListReload )
|
||||
{
|
||||
m_bRefreshOnListReload = false;
|
||||
@ -77,13 +61,13 @@ bool CHistoryGames::SupportsItem(InterfaceItem_e item)
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when the current refresh list is complete
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHistoryGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
|
||||
void CHistoryGames::RefreshComplete( NServerResponse response )
|
||||
{
|
||||
SetRefreshing(false);
|
||||
m_pGameList->SetEmptyListText("#ServerBrowser_NoServersPlayed");
|
||||
m_pGameList->SortList();
|
||||
|
||||
BaseClass::RefreshComplete( hReq, response );
|
||||
BaseClass::RefreshComplete( response );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -30,7 +30,7 @@ public:
|
||||
virtual bool SupportsItem(InterfaceItem_e item);
|
||||
|
||||
// called when the current refresh list is complete
|
||||
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response );
|
||||
virtual void RefreshComplete( NServerResponse response );
|
||||
|
||||
void SetRefreshOnReload() { m_bRefreshOnListReload = true; }
|
||||
|
||||
|
@ -23,7 +23,7 @@ CInternetGames::CInternetGames(vgui::Panel *parent, const char *panelName, EPage
|
||||
m_fLastSort = 0.0f;
|
||||
m_bDirty = false;
|
||||
m_bRequireUpdate = true;
|
||||
m_bOfflineMode = !IsSteamGameServerBrowsingEnabled();
|
||||
m_bOfflineMode = false; //ro!IsSteamGameServerBrowsingEnabled();
|
||||
|
||||
m_bAnyServersRetrievedFromMaster = false;
|
||||
m_bNoServersListedOnMaster = false;
|
||||
@ -124,19 +124,20 @@ void CInternetGames::OnTick()
|
||||
// Purpose: Handles incoming server refresh data
|
||||
// updates the server browser with the refreshed information from the server itself
|
||||
//-----------------------------------------------------------------------------
|
||||
void CInternetGames::ServerResponded( HServerListRequest hReq, int iServer )
|
||||
void CInternetGames::ServerResponded( newgameserver_t &server )
|
||||
{
|
||||
m_bDirty = true;
|
||||
BaseClass::ServerResponded( hReq, iServer );
|
||||
Msg("InternetGames::ServerResponded hostname = %s\n", server.GetName());
|
||||
|
||||
BaseClass::ServerResponded( server );
|
||||
m_bAnyServersRespondedToQuery = true;
|
||||
m_bAnyServersRetrievedFromMaster = true;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer )
|
||||
/*void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer )
|
||||
{
|
||||
m_bDirty = true;
|
||||
gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer );
|
||||
@ -145,7 +146,7 @@ void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer
|
||||
if ( pServer->m_bHadSuccessfulResponse )
|
||||
{
|
||||
// if it's had a successful response in the past, leave it on
|
||||
ServerResponded( hReq, iServer );
|
||||
//ServerResponded( hReq, iServer );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -155,24 +156,24 @@ void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer
|
||||
// we've never had a good response from this server, remove it from the list
|
||||
m_iServerRefreshCount++;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Called when server refresh has been completed
|
||||
//-----------------------------------------------------------------------------
|
||||
void CInternetGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
|
||||
void CInternetGames::RefreshComplete( NServerResponse response )
|
||||
{
|
||||
SetRefreshing(false);
|
||||
UpdateFilterSettings();
|
||||
|
||||
if ( response != eServerFailedToRespond )
|
||||
if ( response != nServerFailedToRespond )
|
||||
{
|
||||
if ( m_bAnyServersRespondedToQuery )
|
||||
{
|
||||
m_pGameList->SetEmptyListText( GetStringNoUnfilteredServers() );
|
||||
}
|
||||
else if ( response == eNoServersListedOnMasterServer )
|
||||
else if ( response == nNoServersListedOnMasterServer )
|
||||
{
|
||||
m_pGameList->SetEmptyListText( GetStringNoUnfilteredServersOnMaster() );
|
||||
}
|
||||
@ -196,7 +197,7 @@ void CInternetGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServe
|
||||
|
||||
UpdateStatus();
|
||||
|
||||
BaseClass::RefreshComplete( hReq, response );
|
||||
BaseClass::RefreshComplete( response );
|
||||
}
|
||||
|
||||
|
||||
|
@ -35,9 +35,9 @@ public:
|
||||
MESSAGE_FUNC( GetNewServerList, "GetNewServerList" );
|
||||
|
||||
// serverlist refresh responses
|
||||
virtual void ServerResponded( HServerListRequest hReq, int iServer );
|
||||
virtual void ServerFailedToRespond( HServerListRequest hReq, int iServer );
|
||||
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response );
|
||||
virtual void ServerResponded( newgameserver_t &server );
|
||||
//virtual void ServerFailedToRespond( HServerListRequest hReq, int iServer );
|
||||
virtual void RefreshComplete( NServerResponse response );
|
||||
MESSAGE_FUNC_INT( OnRefreshServer, "RefreshServer", serverID );
|
||||
|
||||
virtual int GetRegionCodeToFilter();
|
||||
|
@ -127,7 +127,7 @@ void CLanGames::ServerFailedToRespond( HServerListRequest hReq, int iServer )
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when the current refresh list is complete
|
||||
//-----------------------------------------------------------------------------
|
||||
void CLanGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
|
||||
void CLanGames::RefreshComplete( NServerResponse response )
|
||||
{
|
||||
SetRefreshing( false );
|
||||
m_pGameList->SortList();
|
||||
@ -135,7 +135,7 @@ void CLanGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResp
|
||||
m_pGameList->SetEmptyListText("#ServerBrowser_NoLanServers");
|
||||
SetEmptyListText();
|
||||
|
||||
BaseClass::RefreshComplete( hReq, response );
|
||||
BaseClass::RefreshComplete( response );
|
||||
}
|
||||
|
||||
void CLanGames::SetEmptyListText()
|
||||
|
@ -49,7 +49,7 @@ public:
|
||||
virtual void ServerFailedToRespond( HServerListRequest hReq, int iServer );
|
||||
|
||||
// called when the current refresh list is complete
|
||||
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response );
|
||||
virtual void RefreshComplete( NServerResponse response );
|
||||
|
||||
// Tell the game list what to put in there when there are no games found.
|
||||
virtual void SetEmptyListText();
|
||||
|
@ -19,6 +19,7 @@ CServerBrowser &ServerBrowser()
|
||||
}
|
||||
|
||||
IRunGameEngine *g_pRunGameEngine = NULL;
|
||||
IServersInfo *g_pServersInfo = NULL;
|
||||
|
||||
static CSteamAPIContext g_SteamAPIContext;
|
||||
CSteamAPIContext *steamapicontext = &g_SteamAPIContext;
|
||||
@ -79,11 +80,12 @@ bool CServerBrowser::Initialize(CreateInterfaceFn *factorylist, int factoryCount
|
||||
for ( int i = 0; i < factoryCount; ++i )
|
||||
{
|
||||
if ( !g_pEngineReplay )
|
||||
{
|
||||
g_pEngineReplay = ( IEngineReplay * )factorylist[ i ]( ENGINE_REPLAY_INTERFACE_VERSION, NULL );
|
||||
}
|
||||
if( !g_pServersInfo )
|
||||
g_pServersInfo = ( IServersInfo * )factorylist[ i ]( SERVERLIST_INTERFACE_VERSION, NULL );
|
||||
}
|
||||
|
||||
|
||||
SteamAPI_InitSafe();
|
||||
SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers
|
||||
steamapicontext->Init();
|
||||
@ -304,7 +306,7 @@ void CServerBrowser::Shutdown()
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CServerBrowser::OpenGameInfoDialog( uint64 ulSteamIDFriend, const char *pszConnectCode )
|
||||
{
|
||||
#if !defined( _X360 ) // X360TBD: SteamFriends()
|
||||
#if 0
|
||||
if ( m_hInternetDlg.Get() )
|
||||
{
|
||||
// activate an already-existing dialog
|
||||
@ -337,11 +339,11 @@ bool CServerBrowser::OpenGameInfoDialog( uint64 ulSteamIDFriend, const char *psz
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CServerBrowser::JoinGame( uint64 ulSteamIDFriend, const char *pszConnectCode )
|
||||
{
|
||||
if ( OpenGameInfoDialog( ulSteamIDFriend, pszConnectCode ) )
|
||||
/* if ( OpenGameInfoDialog( ulSteamIDFriend, pszConnectCode ) )
|
||||
{
|
||||
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend );
|
||||
pDialogGameInfo->Connect();
|
||||
}
|
||||
}*/
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -362,11 +364,13 @@ bool CServerBrowser::JoinGame( uint32 unGameIP, uint16 usGamePort, const char *p
|
||||
//-----------------------------------------------------------------------------
|
||||
void CServerBrowser::CloseGameInfoDialog( uint64 ulSteamIDFriend )
|
||||
{
|
||||
#if 0
|
||||
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend );
|
||||
if ( pDialogGameInfo )
|
||||
{
|
||||
pDialogGameInfo->Close();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -66,20 +66,17 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
|
||||
m_pSavedData = NULL;
|
||||
m_pFilterData = NULL;
|
||||
m_pFavorites = NULL;
|
||||
m_pBlacklist = NULL;
|
||||
m_pHistory = NULL;
|
||||
|
||||
// Do this before LoadUserData() so it loads the blacklist file properly
|
||||
m_pBlacklist = new CBlacklistedServers(this);
|
||||
|
||||
LoadUserData();
|
||||
|
||||
m_pInternetGames = new CCustomGames(this);
|
||||
m_pInternetGames = new CInternetGames(this);
|
||||
m_pFavorites = new CFavoriteGames(this);
|
||||
m_pHistory = new CHistoryGames(this);
|
||||
m_pSpectateGames = new CSpectateGames(this);
|
||||
|
||||
// TODO(nillerusr): implement spectate games without steam
|
||||
//m_pSpectateGames = new CSpectateGames(this);
|
||||
m_pLanGames = new CLanGames(this);
|
||||
m_pFriendsGames = new CFriendsGames(this);
|
||||
|
||||
SetMinimumSize( 640, 384 );
|
||||
SetSize( 640, 384 );
|
||||
@ -94,13 +91,9 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
|
||||
m_pTabPanel->AddPage(m_pInternetGames, "#ServerBrowser_InternetTab");
|
||||
m_pTabPanel->AddPage(m_pFavorites, "#ServerBrowser_FavoritesTab");
|
||||
m_pTabPanel->AddPage(m_pHistory, "#ServerBrowser_HistoryTab");
|
||||
m_pTabPanel->AddPage(m_pSpectateGames, "#ServerBrowser_SpectateTab");
|
||||
//m_pTabPanel->AddPage(m_pSpectateGames, "#ServerBrowser_SpectateTab");
|
||||
m_pTabPanel->AddPage(m_pLanGames, "#ServerBrowser_LanTab");
|
||||
m_pTabPanel->AddPage(m_pFriendsGames, "#ServerBrowser_FriendsTab");
|
||||
if ( m_pBlacklist )
|
||||
{
|
||||
m_pTabPanel->AddPage(m_pBlacklist, "#ServerBrowser_BlacklistTab");
|
||||
}
|
||||
|
||||
m_pTabPanel->AddActionSignalTarget(this);
|
||||
|
||||
m_pStatusLabel = new Label(this, "StatusLabel", "");
|
||||
@ -112,11 +105,12 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
|
||||
// load current tab
|
||||
const char *gameList = m_pSavedData->GetString("GameList");
|
||||
|
||||
if (!Q_stricmp(gameList, "spectate"))
|
||||
/* if (!Q_stricmp(gameList, "spectate"))
|
||||
{
|
||||
m_pTabPanel->SetActivePage(m_pSpectateGames);
|
||||
}
|
||||
else if (!Q_stricmp(gameList, "favorites"))
|
||||
else */
|
||||
if (!Q_stricmp(gameList, "favorites"))
|
||||
{
|
||||
m_pTabPanel->SetActivePage(m_pFavorites);
|
||||
}
|
||||
@ -128,14 +122,6 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
|
||||
{
|
||||
m_pTabPanel->SetActivePage(m_pLanGames);
|
||||
}
|
||||
else if (!Q_stricmp(gameList, "friends"))
|
||||
{
|
||||
m_pTabPanel->SetActivePage(m_pFriendsGames);
|
||||
}
|
||||
else if (!Q_stricmp(gameList, "blacklist"))
|
||||
{
|
||||
m_pTabPanel->SetActivePage(m_pBlacklist);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pTabPanel->SetActivePage(m_pInternetGames);
|
||||
@ -254,11 +240,6 @@ void CServerBrowserDialog::LoadUserData()
|
||||
m_pFavorites->StartRefresh();
|
||||
}
|
||||
|
||||
if ( m_pBlacklist )
|
||||
{
|
||||
m_pBlacklist->LoadBlacklistedList();
|
||||
}
|
||||
|
||||
InvalidateLayout();
|
||||
Repaint();
|
||||
}
|
||||
@ -272,11 +253,12 @@ void CServerBrowserDialog::SaveUserData()
|
||||
m_pSavedData->LoadFromFile( g_pFullFileSystem, "ServerBrowser.vdf", "CONFIG");
|
||||
|
||||
// set the current tab
|
||||
if (m_pGameList == m_pSpectateGames)
|
||||
/*if (m_pGameList == m_pSpectateGames)
|
||||
{
|
||||
m_pSavedData->SetString("GameList", "spectate");
|
||||
}
|
||||
else if (m_pGameList == m_pFavorites)
|
||||
else */
|
||||
if (m_pGameList == m_pFavorites)
|
||||
{
|
||||
m_pSavedData->SetString("GameList", "favorites");
|
||||
}
|
||||
@ -284,10 +266,6 @@ void CServerBrowserDialog::SaveUserData()
|
||||
{
|
||||
m_pSavedData->SetString("GameList", "lan");
|
||||
}
|
||||
else if (m_pGameList == m_pFriendsGames)
|
||||
{
|
||||
m_pSavedData->SetString("GameList", "friends");
|
||||
}
|
||||
else if (m_pGameList == m_pHistory)
|
||||
{
|
||||
m_pSavedData->SetString("GameList", "history");
|
||||
@ -301,11 +279,6 @@ void CServerBrowserDialog::SaveUserData()
|
||||
m_pSavedData->AddSubKey( m_pFilterData->MakeCopy() );
|
||||
m_pSavedData->SaveToFile( g_pFullFileSystem, "ServerBrowser.vdf", "CONFIG");
|
||||
|
||||
if ( m_pBlacklist )
|
||||
{
|
||||
m_pBlacklist->SaveBlacklistedList();
|
||||
}
|
||||
|
||||
// save per-page config
|
||||
SaveUserConfig();
|
||||
}
|
||||
@ -321,14 +294,6 @@ void CServerBrowserDialog::RefreshCurrentPage()
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CServerBrowserDialog::BlacklistsChanged()
|
||||
{
|
||||
m_pInternetGames->ApplyGameFilters();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Updates status test at bottom of window
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -409,38 +374,9 @@ void CServerBrowserDialog::AddServerToFavorites(gameserveritem_t &server)
|
||||
server.m_NetAdr.GetQueryPort(),
|
||||
k_unFavoriteFlagFavorite,
|
||||
time( NULL ) );
|
||||
|
||||
if ( GameSupportsReplay() )
|
||||
{
|
||||
// send command to propagate to the client so the client can send it on to the GC
|
||||
char command[ 256 ];
|
||||
Q_snprintf( command, Q_ARRAYSIZE( command ), "rfgc %s\n", server.m_NetAdr.GetConnectionAddressString() );
|
||||
g_pRunGameEngine->AddTextCommand( command );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Adds a server to our list of blacklisted servers
|
||||
//-----------------------------------------------------------------------------
|
||||
void CServerBrowserDialog::AddServerToBlacklist(gameserveritem_t &server)
|
||||
{
|
||||
if ( m_pBlacklist )
|
||||
{
|
||||
m_pBlacklist->AddServer( server );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CServerBrowserDialog::IsServerBlacklisted(gameserveritem_t &server)
|
||||
{
|
||||
if ( m_pBlacklist )
|
||||
return m_pBlacklist->IsServerBlacklisted( server );
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -469,10 +405,10 @@ CServerContextMenu *CServerBrowserDialog::GetContextMenu(vgui::Panel *pPanel)
|
||||
// Purpose: begins the process of joining a server from a game list
|
||||
// the game info dialog it opens will also update the game list
|
||||
//-----------------------------------------------------------------------------
|
||||
CDialogGameInfo *CServerBrowserDialog::JoinGame(IGameList *gameList, unsigned int serverIndex)
|
||||
CDialogGameInfo *CServerBrowserDialog::JoinGame(IGameList *gameList, newgameserver_t *pServer)
|
||||
{
|
||||
// open the game info dialog, then mark it to attempt to connect right away
|
||||
CDialogGameInfo *gameDialog = OpenGameInfoDialog(gameList, serverIndex);
|
||||
CDialogGameInfo *gameDialog = OpenGameInfoDialog(gameList, pServer);
|
||||
|
||||
// set the dialog name to be the server name
|
||||
gameDialog->Connect();
|
||||
@ -497,16 +433,12 @@ CDialogGameInfo *CServerBrowserDialog::JoinGame(int serverIP, int serverPort, co
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: opens a game info dialog from a game list
|
||||
//-----------------------------------------------------------------------------
|
||||
CDialogGameInfo *CServerBrowserDialog::OpenGameInfoDialog( IGameList *gameList, unsigned int serverIndex )
|
||||
CDialogGameInfo *CServerBrowserDialog::OpenGameInfoDialog( IGameList *gameList, newgameserver_t *pServer )
|
||||
{
|
||||
gameserveritem_t *pServer = gameList->GetServer( serverIndex );
|
||||
if ( !pServer )
|
||||
return NULL;
|
||||
|
||||
CDialogGameInfo *gameDialog = new CDialogGameInfo( NULL, pServer->m_NetAdr.GetIP(), pServer->m_NetAdr.GetQueryPort(), pServer->m_NetAdr.GetConnectionPort(), gameList->GetConnectCode() );
|
||||
CDialogGameInfo *gameDialog = new CDialogGameInfo( NULL, pServer->m_NetAdr.GetIPHostByteOrder(), 0, pServer->m_NetAdr.GetPort(), gameList->GetConnectCode() );
|
||||
gameDialog->SetParent(GetVParent());
|
||||
gameDialog->AddActionSignalTarget(this);
|
||||
gameDialog->Run( pServer->GetName() );
|
||||
gameDialog->Run( "Test" /*pServer->GetName()*/ );
|
||||
int i = m_GameInfoDialogs.AddToTail();
|
||||
m_GameInfoDialogs[i] = gameDialog;
|
||||
return gameDialog;
|
||||
@ -541,23 +473,6 @@ void CServerBrowserDialog::CloseAllGameInfoDialogs()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: finds a dialog
|
||||
//-----------------------------------------------------------------------------
|
||||
CDialogGameInfo *CServerBrowserDialog::GetDialogGameInfoForFriend( uint64 ulSteamIDFriend )
|
||||
{
|
||||
FOR_EACH_VEC( m_GameInfoDialogs, i )
|
||||
{
|
||||
CDialogGameInfo *pDlg = m_GameInfoDialogs[i];
|
||||
if ( pDlg && pDlg->GetAssociatedFriend() == ulSteamIDFriend )
|
||||
{
|
||||
return pDlg;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: accessor to the filter save data
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -612,10 +527,9 @@ void CServerBrowserDialog::OnActiveGameName( KeyValues *pKV )
|
||||
void CServerBrowserDialog::ReloadFilterSettings()
|
||||
{
|
||||
m_pInternetGames->LoadFilterSettings();
|
||||
m_pSpectateGames->LoadFilterSettings();
|
||||
//m_pSpectateGames->LoadFilterSettings();
|
||||
m_pFavorites->LoadFilterSettings();
|
||||
m_pLanGames->LoadFilterSettings();
|
||||
m_pFriendsGames->LoadFilterSettings();
|
||||
m_pHistory->LoadFilterSettings();
|
||||
}
|
||||
|
||||
@ -659,27 +573,19 @@ void CServerBrowserDialog::OnConnectToGame( KeyValues *pMessageValues )
|
||||
|
||||
// forward to favorites
|
||||
m_pFavorites->OnConnectToGame();
|
||||
if ( m_pBlacklist )
|
||||
{
|
||||
m_pBlacklist->OnConnectToGame();
|
||||
}
|
||||
|
||||
m_bCurrentlyConnected = true;
|
||||
|
||||
// Now we want to track which tabs have the quick list button checked
|
||||
int iQuickListBitField = 0;
|
||||
if ( m_pFriendsGames && m_pFriendsGames->IsQuickListButtonChecked() )
|
||||
{
|
||||
iQuickListBitField |= ( 1 << 0 );
|
||||
}
|
||||
if ( m_pLanGames && m_pLanGames->IsQuickListButtonChecked() )
|
||||
{
|
||||
iQuickListBitField |= ( 1 << 1 );
|
||||
}
|
||||
if ( m_pSpectateGames && m_pSpectateGames->IsQuickListButtonChecked() )
|
||||
/* if ( m_pSpectateGames && m_pSpectateGames->IsQuickListButtonChecked() )
|
||||
{
|
||||
iQuickListBitField |= ( 1 << 2 );
|
||||
}
|
||||
}*/
|
||||
if ( m_pHistory && m_pHistory->IsQuickListButtonChecked() )
|
||||
{
|
||||
iQuickListBitField |= ( 1 << 3 );
|
||||
@ -720,10 +626,6 @@ void CServerBrowserDialog::OnDisconnectFromGame( void )
|
||||
|
||||
// forward to favorites
|
||||
m_pFavorites->OnDisconnectFromGame();
|
||||
if ( m_pBlacklist )
|
||||
{
|
||||
m_pBlacklist->OnDisconnectFromGame();
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -732,10 +634,9 @@ void CServerBrowserDialog::OnDisconnectFromGame( void )
|
||||
void CServerBrowserDialog::OnLoadingStarted( void )
|
||||
{
|
||||
m_pInternetGames->OnLoadingStarted();
|
||||
m_pSpectateGames->OnLoadingStarted();
|
||||
// m_pSpectateGames->OnLoadingStarted();
|
||||
m_pFavorites->OnLoadingStarted();
|
||||
m_pLanGames->OnLoadingStarted();
|
||||
m_pFriendsGames->OnLoadingStarted();
|
||||
m_pHistory->OnLoadingStarted();
|
||||
}
|
||||
|
||||
|
@ -50,26 +50,22 @@ public:
|
||||
|
||||
// Adds a server to the list of favorites
|
||||
void AddServerToFavorites(gameserveritem_t &server);
|
||||
// Adds a server to our list of blacklisted servers
|
||||
void AddServerToBlacklist(gameserveritem_t &server);
|
||||
bool IsServerBlacklisted(gameserveritem_t &server);
|
||||
|
||||
// begins the process of joining a server from a game list
|
||||
// the game info dialog it opens will also update the game list
|
||||
CDialogGameInfo *JoinGame(IGameList *gameList, unsigned int serverIndex);
|
||||
CDialogGameInfo *JoinGame(IGameList *gameList, newgameserver_t *pServer);
|
||||
|
||||
// joins a game by a specified IP, not attached to any game list
|
||||
CDialogGameInfo *JoinGame(int serverIP, int serverPort, const char *pszConnectCode);
|
||||
|
||||
// opens a game info dialog from a game list
|
||||
CDialogGameInfo *OpenGameInfoDialog(IGameList *gameList, unsigned int serverIndex);
|
||||
CDialogGameInfo *OpenGameInfoDialog(IGameList *gameList, newgameserver_t *pServer);
|
||||
|
||||
// opens a game info dialog by a specified IP, not attached to any game list
|
||||
CDialogGameInfo *OpenGameInfoDialog( int serverIP, uint16 connPort, uint16 queryPort, const char *pszConnectCode );
|
||||
|
||||
// closes all the game info dialogs
|
||||
void CloseAllGameInfoDialogs();
|
||||
CDialogGameInfo *GetDialogGameInfoForFriend( uint64 ulSteamIDFriend );
|
||||
|
||||
// accessor to the filter save data
|
||||
KeyValues *GetFilterSaveData(const char *filterSet);
|
||||
@ -91,9 +87,6 @@ public:
|
||||
return &m_CurrentConnection;
|
||||
}
|
||||
|
||||
void BlacklistsChanged();
|
||||
CBlacklistedServers *GetBlacklistPage( void ) { return m_pBlacklist; }
|
||||
|
||||
private:
|
||||
|
||||
// current game list change
|
||||
@ -126,12 +119,10 @@ private:
|
||||
// property sheet
|
||||
vgui::PropertySheet *m_pTabPanel;
|
||||
CFavoriteGames *m_pFavorites;
|
||||
CBlacklistedServers *m_pBlacklist;
|
||||
CHistoryGames *m_pHistory;
|
||||
CInternetGames *m_pInternetGames;
|
||||
CSpectateGames *m_pSpectateGames;
|
||||
//CSpectateGames *m_pSpectateGames;
|
||||
CLanGames *m_pLanGames;
|
||||
CFriendsGames *m_pFriendsGames;
|
||||
|
||||
KeyValues *m_pSavedData;
|
||||
KeyValues *m_pFilterData;
|
||||
|
@ -57,15 +57,11 @@
|
||||
|
||||
// game list
|
||||
#include "BaseGamesPage.h"
|
||||
#include "BlacklistedServers.h"
|
||||
#include "InternetGames.h"
|
||||
#include "FavoriteGames.h"
|
||||
#include "SpectateGames.h"
|
||||
//#include "SpectateGames.h"
|
||||
#include "LanGames.h"
|
||||
#include "FriendsGames.h"
|
||||
#include "HistoryGames.h"
|
||||
#include "SpectateGames.h"
|
||||
#include "CustomGames.h"
|
||||
#include "ServerBrowserDialog.h"
|
||||
#include "QuickListPanel.h"
|
||||
#include "vgui_controls/PanelListPanel.h"
|
||||
|
@ -21,13 +21,13 @@ def configure(conf):
|
||||
def build(bld):
|
||||
source = [
|
||||
'BaseGamesPage.cpp',
|
||||
'BlacklistedServers.cpp',
|
||||
'CustomGames.cpp',
|
||||
# 'BlacklistedServers.cpp',
|
||||
# 'CustomGames.cpp',
|
||||
'DialogAddServer.cpp',
|
||||
'DialogGameInfo.cpp',
|
||||
'DialogServerPassword.cpp',
|
||||
'FavoriteGames.cpp',
|
||||
'FriendsGames.cpp',
|
||||
# 'FriendsGames.cpp',
|
||||
'HistoryGames.cpp',
|
||||
'InternetGames.cpp',
|
||||
'LanGames.cpp',
|
||||
@ -36,7 +36,7 @@ def build(bld):
|
||||
'ServerBrowserDialog.cpp',
|
||||
'ServerContextMenu.cpp',
|
||||
'ServerListCompare.cpp',
|
||||
'SpectateGames.cpp',
|
||||
# 'SpectateGames.cpp',
|
||||
'VACBannedConnRefusedDialog.cpp',
|
||||
'QuickListPanel.cpp',
|
||||
'../public/vgui_controls/vgui_controls.cpp',
|
||||
|
Loading…
Reference in New Issue
Block a user