Jordan Woyak
01bb9d1f8c
Merge pull request #13584 from tygyh/Core/HW/SI-Make-variables-constant
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Core/HW/SI: Make variables constant
2025-05-07 16:06:00 -05:00
Jordan Woyak
a52e8ff9bd
Merge pull request #13585 from tygyh/Core/HW/GCMemcard-Make-variables-constant
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Core/HW/GCMemcard: Make variables constant
2025-05-07 16:04:44 -05:00
Jordan Woyak
d74d1d42d6
Merge pull request #13511 from tygyh/Use-range-based-loops-Core-VideoBackends
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Core/VideoBackends: Use range-based loops
2025-05-07 15:53:18 -05:00
Jordan Woyak
921ffe153d
Merge pull request #13542 from tygyh/DiscIO-Pass-parameters-by-constant-reference
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DiscIO: Pass parameters by constant reference
2025-05-07 15:50:11 -05:00
Jordan Woyak
1c54583ae7
Merge pull request #13569 from tygyh/UnitTests-Use-constexpr
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UnitTests: Use `constexpr`
2025-05-07 15:48:26 -05:00
Jordan Woyak
b8ca3c8d15
Merge pull request #13575 from tygyh/DolphinTool-Make-variables-constant
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DolphinTool: Make variables constant
2025-05-07 15:47:14 -05:00
Jordan Woyak
c4616226ab
Merge pull request #13589 from tygyh/Core/HW/EXI-Remove-redundant-inline-specifiers
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Core/HW/EXI: Remove redundant `inline` specifiers
2025-05-07 15:44:53 -05:00
Jordan Woyak
3e09d10123
Merge pull request #13571 from tygyh/VertexLoaderTest-Replace-std-tie-with-structured-bindings
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VertexLoaderTest: Replace `std::tie` with structured bindings
2025-05-07 15:42:33 -05:00
JosJuice
5af5c83428
Merge pull request #13559 from tygyh/Android-Apply-style-alignment-refactorings
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Android: Apply style alignment refactorings
2025-05-07 22:37:09 +02:00
JMC47
684db094c6
Merge pull request #13638 from fireworksordie/patch-1
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GameINI: fix screen tearing in PoP:SoT FMVs
2025-05-07 13:59:26 -04:00
Sepalani
eff334524a
HotkeyManager: Add HK_TOGGLE_WII_SPEAK_MUTE
2025-05-07 21:27:50 +04:00
fireworksordie
7bb78a1d6e
GameINI: fix screen tearing in PoP:SoT FMVs
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Prince of Persia: Sands of Time exhibits screen tearing on FMVs in Dolphin. Tested the setting (suggested by Amphitryon) on PC and Android and can confirm the tearing previously seen is gone with EarlyXFBOutput disabled.
2025-05-07 12:08:19 -05:00
Sepalani
4efbd35a5e
IOS/USB: Implement Wii Speak SAMPLER_FREQ register properly
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Fix the default sampling rate which should be 16KHz
2025-05-07 20:33:22 +04:00
Sepalani
74a875e9d6
IOS/USB: Implement a bare-bones Wii Speak loudness level
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Add a volume modifier to the UI which relies on gain.
2025-05-07 20:33:22 +04:00
Sepalani
1f0ff42aa0
IOS/USB: Implement Wii Speak REQUEST_SET_INTERFACE command
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Based on LibusbDevice::SubmitTransfer code
2025-05-07 20:33:22 +04:00
Sepalani
61ab0faab8
Config: Rename MAIN_WII_SPEAK_CONNECTED to MAIN_WII_SPEAK_MUTED
2025-05-07 20:33:22 +04:00
Sepalani
aea5054509
CubebUtils: Add COM helper class
2025-05-07 20:33:22 +04:00
Sepalani
407218a8b4
IOS/USB: Report Wii Speak packet size properly
2025-05-07 20:33:22 +04:00
Sepalani
dbc09bfb0d
Android: Add emulated Wii Speak
2025-05-07 20:33:22 +04:00
Sepalani
a85ffc116e
IOS/USB: Only sample Wii Speak data when necessary
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Skip data when HLE Wii Speak is not connected
Lock microphone buffer less frequently
2025-05-07 20:33:22 +04:00
Sepalani
f5dd80bb5b
IOS/USB: Try to fix the Wii Speak Channel record/playback feature
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1. Fix Wii Speak SAMPLER_MUTE register:
The register should be 12 (i.e. 0x0c) instead of 0xc0.
2. Fix Wii Speak buffer memcpy size parameter:
It seems to fix random echoes and reduce noises when nobody is speaking.
3. Change the isochronous transfer timing:
It is based on empirical testing.
2025-05-07 20:33:22 +04:00
Sepalani
6a36930c74
IOS/USB: Add more logs to the Wii Speak code
2025-05-07 20:33:22 +04:00
Sepalani
1ac40f25a2
IOS/USB: Emulate Wii Speak using cubeb
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Based on @noahpistilli (Sketch) PR:
https://github.com/dolphin-emu/dolphin/pull/12567
Fixed the Windows support and the heisenbug caused by uninitialized
members.
Config system integration finalized.
2025-05-07 20:33:22 +04:00
Sketch
451e36defc
IOS/USB: Emulate Wii Speak (OpenAL)
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Credits to @degasus and shuffle2 (godisgovernment):
https://github.com/degasus/dolphin/tree/wiispeak
2025-05-07 17:45:59 +04:00
icup321
69f561e76c
GameINI: Disable Dual Core for Piglet's Big Game
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Disable Dual Core for Piglet's Big Game and Winnie's Rumbly Tumbly Adventure to prevent game freezes.
2025-05-07 03:33:36 -04:00
LillyJadeKatrin
85bb066cb0
AchievementManager: update dev memory clone for Wii
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The clone of system memory used by AchievementManager during achievement development for the sake of thread decoupling was only copying MEM1; this grabs MEM2 as well if it exists.
2025-05-06 16:59:27 -04:00
LillyJadeKatrin
599f28045e
AchievementManager: verify MEM2 if it exists
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Adds MEM2 to MemoryVerifier.
2025-05-06 16:59:27 -04:00
JMC47
c9bdda63dc
Merge pull request #13342 from Tilka/fifo_reset
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VideoCommon: reset some CP registers during PI_FIFO_RESET
2025-05-05 20:20:40 -04:00
Jordan Woyak
210b5cbf66
Merge pull request #13633 from jordan-woyak/libstdcpp-buildfix
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DolphinQt/TAS: Use non-default std::atomic struct constructor to fix build with libstdc++ 15.
2025-05-05 18:31:28 -05:00
Jordan Woyak
2f1d8272a8
DolphinQt/TAS: Use non-default std::atomic struct constructor to fix build with libstdc++ 15.
2025-05-05 16:29:15 -05:00
Tillmann Karras
6f25e20c6a
VideoCommon: reset some CP registers during PI_FIFO_RESET
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This fixes the shutdown error in SpongeBob Globs of Doom.
2025-05-05 21:18:37 +01:00
Jordan Woyak
6e22e145a0
HW/SI: Don't require waiting a second before disconnecting an SIDevice.
2025-05-04 15:00:48 -05:00
Admiral H. Curtiss
d2db9d9590
Merge pull request #13608 from jordan-woyak/async-work-thread
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Common: Add AsyncWorkThread.
2025-05-04 18:45:14 +02:00
Admiral H. Curtiss
2a3580fda5
Merge pull request #13482 from jordan-woyak/string-util-concepts
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StringUtil: Use concepts instead of enable_if.
2025-05-04 17:47:37 +02:00
Admiral H. Curtiss
380a9291ad
Merge pull request #13602 from jordan-woyak/move-only-function
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Common: Add MoveOnlyFunction.
2025-05-04 17:28:06 +02:00
Admiral H. Curtiss
15ad6e0426
Merge pull request #13380 from JoshuaVandaele/system-zlib
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CMake: Allow shared zlib
2025-05-04 17:27:50 +02:00
Joshua Vandaële
72fd344dca
Allow shared zlib
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This is a followup to #13089
2025-05-04 16:50:25 +02:00
Admiral H. Curtiss
3a27646263
Merge pull request #13473 from Tilka/moki_moki
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GameSettings: fix startup hang in Moki Moki
2025-05-04 16:44:21 +02:00
Admiral H. Curtiss
fc0601e55f
Merge pull request #13628 from jordan-woyak/unique-buffer-texture-data
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Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
2025-05-04 14:03:10 +02:00
JMC47
1f5abfe365
Merge pull request #13630 from LillyJadeKatrin/retroachievements-wii-deadlock-fix
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AchievementManager: Fix unknown hash achievements deadlock
2025-05-03 23:40:52 -04:00
LillyJadeKatrin
6b52336bf7
AchievementManager: Fix unknown hash achievements deadlock
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Within AchievementManager, CloseGame being called when LoadGame fails was causing m_queue.Cancel to be called within a lock when Cancel itself locks until it is empty, causing a deadlock. This is resolved by cancelling the queues outside of the lock when they are safe to wait for resolutions.
2025-05-03 22:51:07 -04:00
Jordan Woyak
5a80105555
Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
2025-05-03 18:32:30 -05:00
iwubcode
e80ed595ac
VideoCommon: move position/normal matrices to be gettable by function in VertexShaderGen
2025-05-03 16:51:34 -05:00
Admiral H. Curtiss
95ab6925b1
Merge pull request #13032 from parona-source/missing-cmake-include
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Add missing cmake includes and remove unused cmake includes
2025-05-03 22:16:00 +02:00
Alfred Wingate
a3c7423273
Remove unused cmake includes
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Signed-off-by: Alfred Wingate <parona@protonmail.com>
2025-05-03 22:34:07 +03:00
Admiral H. Curtiss
e0d6ab73b8
Merge pull request #13508 from cristian64/non-autodismissable_menus
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DolphinQt: Use non-autodismissable menus in menu bar.
2025-05-03 21:24:09 +02:00
cristian64
2eeb2fd2b9
DolphinQt: Use non-autodismissable menus in menu bar.
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A new class that derives from `QMenu` has been introduced. Menus of this
`NonAutodismissibleMenu` type will stay visible when a _checkable_
action is triggered.
This is convenient in menus that feature a series of check boxes that
toggle visibility of third components (e.g. the **List Columns** menu),
allowing the user to toggle several actions at once.
For now, the new type is used in the top menu bar.
2025-05-03 20:29:21 +02:00
Admiral H. Curtiss
db425ef3a1
Merge pull request #13445 from icup321/master
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GameSettings: Various Nick games fixes
2025-05-03 20:16:13 +02:00
Admiral H. Curtiss
7774dccc9d
Merge pull request #13509 from Dentomologist/gamelist_fix_right_doubleclick_starting_games
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GameList: Ignore non-left double-clicks
2025-05-03 20:15:11 +02:00
JMC47
78465693ad
Merge pull request #13607 from LillyJadeKatrin/retroachievements-wiiware
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RetroAchievements - Wii and WiiWare Support
2025-05-03 13:21:00 -04:00