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IOS/USB: Only sample Wii Speak data when necessary
Skip data when HLE Wii Speak is not connected Lock microphone buffer less frequently
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@ -15,6 +15,9 @@
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#include "Common/ScopeGuard.h"
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#include "Common/Swap.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Core.h"
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#include "Core/IOS/USB/Emulated/WiiSpeak.h"
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#include "Core/System.h"
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#ifdef _WIN32
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#include <Objbase.h>
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@ -22,7 +25,7 @@
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namespace IOS::HLE::USB
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{
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Microphone::Microphone()
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Microphone::Microphone(const WiiSpeakState& sampler) : m_sampler(sampler)
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{
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#if defined(_WIN32) && defined(HAVE_CUBEB)
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m_work_queue.PushBlocking([this] {
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@ -175,6 +178,15 @@ void Microphone::StreamStop()
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long Microphone::CubebDataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
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void* /*output_buffer*/, long nframes)
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{
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// Skip data when core isn't running
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if (Core::GetState(Core::System::GetInstance()) != Core::State::Running)
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return nframes;
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// Skip data when HLE Wii Speak is not connected
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// TODO: Update cubeb and use cubeb_stream_set_input_mute
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if (!Config::Get(Config::MAIN_WII_SPEAK_CONNECTED))
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return nframes;
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auto* mic = static_cast<Microphone*>(user_data);
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return mic->DataCallback(static_cast<const s16*>(input_buffer), nframes);
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}
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@ -183,6 +195,10 @@ long Microphone::DataCallback(const s16* input_buffer, long nframes)
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{
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std::lock_guard lock(m_ring_lock);
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// Skip data if sampling is off or mute is on
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if (!m_sampler.sample_on || m_sampler.mute)
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return nframes;
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const s16* buff_in = static_cast<const s16*>(input_buffer);
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for (long i = 0; i < nframes; i++)
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{
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@ -229,9 +245,9 @@ void Microphone::ReadIntoBuffer(u8* dst, u32 size)
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}
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}
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bool Microphone::HasData() const
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bool Microphone::HasData(u32 sample_count = BUFF_SIZE_SAMPLES) const
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{
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std::lock_guard lock(m_ring_lock);
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return m_samples_avail > 0 && Config::Get(Config::MAIN_WII_SPEAK_CONNECTED);
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return m_samples_avail >= sample_count;
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}
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} // namespace IOS::HLE::USB
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@ -19,13 +19,15 @@ struct cubeb_stream;
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namespace IOS::HLE::USB
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{
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struct WiiSpeakState;
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class Microphone final
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{
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public:
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Microphone();
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Microphone(const WiiSpeakState& sampler);
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~Microphone();
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bool HasData() const;
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bool HasData(u32 sample_count) const;
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void ReadIntoBuffer(u8* dst, u32 size);
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private:
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@ -53,6 +55,8 @@ private:
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mutable std::mutex m_ring_lock;
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const WiiSpeakState& m_sampler;
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#ifdef HAVE_CUBEB
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std::shared_ptr<cubeb> m_cubeb_ctx = nullptr;
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cubeb_stream* m_cubeb_stream = nullptr;
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@ -43,7 +43,7 @@ bool WiiSpeak::Attach()
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DEBUG_LOG_FMT(IOS_USB, "[{:04x}:{:04x}] Opening device", m_vid, m_pid);
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if (!m_microphone)
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m_microphone = std::make_unique<Microphone>();
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m_microphone = std::make_unique<Microphone>(m_sampler);
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m_device_attached = true;
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return true;
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}
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@ -178,7 +178,7 @@ int WiiSpeak::SubmitTransfer(std::unique_ptr<IsoMessage> cmd)
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{
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case ENDPOINT_AUDIO_IN:
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// Transfer: Wii Speak -> Wii
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if (m_microphone && m_microphone->HasData())
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if (m_microphone && m_microphone->HasData(cmd->length / sizeof(s16)))
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m_microphone->ReadIntoBuffer(packets, cmd->length);
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break;
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case ENDPOINT_AUDIO_OUT:
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@ -3,6 +3,7 @@
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#pragma once
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#include <atomic>
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#include <memory>
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#include <vector>
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@ -12,6 +13,17 @@
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namespace IOS::HLE::USB
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{
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struct WiiSpeakState
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{
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// Use atomic for members concurrently used by the data callback
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std::atomic<bool> sample_on;
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std::atomic<bool> mute;
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int freq;
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int gain;
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bool ec_reset;
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bool sp_on;
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};
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class WiiSpeak final : public Device
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{
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public:
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@ -34,17 +46,7 @@ public:
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int SubmitTransfer(std::unique_ptr<IsoMessage> message) override;
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private:
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struct WSState
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{
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bool sample_on;
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bool mute;
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int freq;
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int gain;
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bool ec_reset;
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bool sp_on;
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};
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WSState m_sampler{};
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WiiSpeakState m_sampler{};
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enum Registers
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{
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