mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-11 01:37:50 +00:00
Merge pull request #13628 from jordan-woyak/unique-buffer-texture-data
Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
This commit is contained in:
commit
fc0601e55f
@ -40,6 +40,10 @@ public:
|
||||
|
||||
void assign(PtrType ptr, size_type new_size) { BufferBase{std::move(ptr), new_size}.swap(*this); }
|
||||
void reset(size_type new_size = 0) { BufferBase{new_size}.swap(*this); }
|
||||
void clear() { reset(); }
|
||||
|
||||
// Resize is purposely not provided as it often unnecessarily copies data about to be overwritten.
|
||||
void resize(std::size_t) = delete;
|
||||
|
||||
std::pair<PtrType, size_type> extract()
|
||||
{
|
||||
|
@ -5,7 +5,6 @@
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <spng.h>
|
||||
|
||||
@ -28,7 +27,7 @@ static auto make_spng_ctx(int flags)
|
||||
return std::unique_ptr<spng_ctx, decltype(&spng_free)>(spng_ctx_new(flags), spng_free);
|
||||
}
|
||||
|
||||
bool LoadPNG(const std::vector<u8>& input, std::vector<u8>* data_out, u32* width_out,
|
||||
bool LoadPNG(std::span<const u8> input, Common::UniqueBuffer<u8>* data_out, u32* width_out,
|
||||
u32* height_out)
|
||||
{
|
||||
auto ctx = make_spng_ctx(0);
|
||||
@ -47,7 +46,7 @@ bool LoadPNG(const std::vector<u8>& input, std::vector<u8>* data_out, u32* width
|
||||
if (spng_decoded_image_size(ctx.get(), format, &decoded_len))
|
||||
return false;
|
||||
|
||||
data_out->resize(decoded_len);
|
||||
data_out->reset(decoded_len);
|
||||
if (spng_decode_image(ctx.get(), data_out->data(), decoded_len, format, SPNG_DECODE_TRNS))
|
||||
return false;
|
||||
|
||||
@ -120,19 +119,20 @@ bool SavePNG(const std::string& path, const u8* input, ImageByteFormat format, u
|
||||
return true;
|
||||
}
|
||||
|
||||
static std::vector<u8> RGBAToRGB(const u8* input, u32 width, u32 height, u32 row_stride)
|
||||
static Common::UniqueBuffer<u8> RGBAToRGB(const u8* input, u32 width, u32 height, u32 row_stride)
|
||||
{
|
||||
std::vector<u8> buffer;
|
||||
buffer.reserve(width * height * 3);
|
||||
Common::UniqueBuffer<u8> buffer;
|
||||
buffer.reset(width * height * 3);
|
||||
|
||||
std::size_t buffer_index = 0;
|
||||
for (u32 y = 0; y < height; ++y)
|
||||
{
|
||||
const u8* pos = input + y * row_stride;
|
||||
for (u32 x = 0; x < width; ++x)
|
||||
{
|
||||
buffer.push_back(pos[x * 4]);
|
||||
buffer.push_back(pos[x * 4 + 1]);
|
||||
buffer.push_back(pos[x * 4 + 2]);
|
||||
buffer[buffer_index++] = pos[x * 4];
|
||||
buffer[buffer_index++] = pos[x * 4 + 1];
|
||||
buffer[buffer_index++] = pos[x * 4 + 2];
|
||||
}
|
||||
}
|
||||
return buffer;
|
||||
@ -141,7 +141,7 @@ static std::vector<u8> RGBAToRGB(const u8* input, u32 width, u32 height, u32 row
|
||||
bool ConvertRGBAToRGBAndSavePNG(const std::string& path, const u8* input, u32 width, u32 height,
|
||||
u32 stride, int level)
|
||||
{
|
||||
const std::vector<u8> data = RGBAToRGB(input, width, height, stride);
|
||||
const auto data = RGBAToRGB(input, width, height, stride);
|
||||
return SavePNG(path, data.data(), ImageByteFormat::RGB, width, height, width * 3, level);
|
||||
}
|
||||
} // namespace Common
|
||||
|
@ -3,14 +3,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Buffer.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
namespace Common
|
||||
{
|
||||
bool LoadPNG(const std::vector<u8>& input, std::vector<u8>* data_out, u32* width_out,
|
||||
bool LoadPNG(std::span<const u8> input, Common::UniqueBuffer<u8>* data_out, u32* width_out,
|
||||
u32* height_out);
|
||||
|
||||
enum class ImageByteFormat
|
||||
|
@ -85,7 +85,7 @@ void AchievementBox::UpdateData()
|
||||
color = AchievementManager::GOLD;
|
||||
else if (m_achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_SOFTCORE)
|
||||
color = AchievementManager::BLUE;
|
||||
QImage i_badge(&badge.data.front(), badge.width, badge.height, QImage::Format_RGBA8888);
|
||||
QImage i_badge(badge.data.data(), badge.width, badge.height, QImage::Format_RGBA8888);
|
||||
m_badge->setPixmap(
|
||||
QPixmap::fromImage(i_badge).scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
|
||||
m_badge->adjustSize();
|
||||
|
@ -5,12 +5,9 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <stack>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/IOFile.h"
|
||||
#include "Common/Image.h"
|
||||
|
||||
@ -49,11 +46,11 @@ std::optional<ImagePixelData> LoadImage(const std::string& path)
|
||||
{
|
||||
File::IOFile file;
|
||||
file.Open(path, "rb");
|
||||
std::vector<u8> buffer(file.GetSize());
|
||||
Common::UniqueBuffer<u8> buffer(file.GetSize());
|
||||
file.ReadBytes(buffer.data(), file.GetSize());
|
||||
|
||||
ImagePixelData image;
|
||||
std::vector<u8> data;
|
||||
Common::UniqueBuffer<u8> data;
|
||||
if (!Common::LoadPNG(buffer, &data, &image.width, &image.height))
|
||||
return std::nullopt;
|
||||
|
||||
@ -74,19 +71,20 @@ std::optional<ImagePixelData> LoadImage(const std::string& path)
|
||||
|
||||
bool WriteImage(const std::string& path, const ImagePixelData& image)
|
||||
{
|
||||
std::vector<u8> buffer;
|
||||
buffer.reserve(image.width * image.height * 4);
|
||||
Common::UniqueBuffer<u8> buffer;
|
||||
buffer.reset(image.width * image.height * 4);
|
||||
|
||||
std::size_t buffer_index = 0;
|
||||
for (u32 y = 0; y < image.height; ++y)
|
||||
{
|
||||
for (u32 x = 0; x < image.width; ++x)
|
||||
{
|
||||
const auto index = x + y * image.width;
|
||||
const auto pixel = image.pixels[index];
|
||||
buffer.push_back(pixel.r);
|
||||
buffer.push_back(pixel.g);
|
||||
buffer.push_back(pixel.b);
|
||||
buffer.push_back(pixel.a);
|
||||
buffer[buffer_index++] = pixel.r;
|
||||
buffer[buffer_index++] = pixel.g;
|
||||
buffer[buffer_index++] = pixel.b;
|
||||
buffer[buffer_index++] = pixel.a;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -438,7 +438,7 @@ bool GameFile::ReadPNGBanner(const std::string& path)
|
||||
return false;
|
||||
|
||||
GameBanner& banner = m_pending.custom_banner;
|
||||
std::vector<u8> data_out;
|
||||
Common::UniqueBuffer<u8> data_out;
|
||||
if (!Common::LoadPNG(png_data, &data_out, &banner.width, &banner.height))
|
||||
return false;
|
||||
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include "Common/IOFile.h"
|
||||
#include "Common/Image.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/Swap.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace
|
||||
@ -235,7 +234,7 @@ static void ConvertTexture_X8R8G8B8(VideoCommon::CustomTextureData::ArraySlice::
|
||||
|
||||
static void ConvertTexture_R8G8B8(VideoCommon::CustomTextureData::ArraySlice::Level* level)
|
||||
{
|
||||
std::vector<u8> new_data(level->row_length * level->height * sizeof(u32));
|
||||
Common::UniqueBuffer<u8> new_data(level->row_length * level->height * sizeof(u32));
|
||||
|
||||
const u8* rgb_data_ptr = level->data.data();
|
||||
u8* data_ptr = new_data.data();
|
||||
@ -479,7 +478,7 @@ static bool ReadMipLevel(VideoCommon::CustomTextureData::ArraySlice::Level* leve
|
||||
level->height = height;
|
||||
level->format = info.format;
|
||||
level->row_length = row_length;
|
||||
level->data.resize(size);
|
||||
level->data.reset(size);
|
||||
if (!file.ReadBytes(level->data.data(), level->data.size()))
|
||||
return false;
|
||||
|
||||
@ -571,13 +570,13 @@ bool LoadPNGTexture(CustomTextureData::ArraySlice::Level* level, const std::stri
|
||||
|
||||
File::IOFile file;
|
||||
file.Open(filename, "rb");
|
||||
std::vector<u8> buffer(file.GetSize());
|
||||
Common::UniqueBuffer<u8> buffer(file.GetSize());
|
||||
file.ReadBytes(buffer.data(), file.GetSize());
|
||||
|
||||
return LoadPNGTexture(level, buffer);
|
||||
}
|
||||
|
||||
bool LoadPNGTexture(CustomTextureData::ArraySlice::Level* level, const std::vector<u8>& buffer)
|
||||
bool LoadPNGTexture(CustomTextureData::ArraySlice::Level* level, std::span<const u8> buffer)
|
||||
{
|
||||
if (!level) [[unlikely]]
|
||||
return false;
|
||||
|
@ -3,9 +3,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Buffer.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/TextureConfig.h"
|
||||
|
||||
@ -18,7 +19,7 @@ public:
|
||||
{
|
||||
struct Level
|
||||
{
|
||||
std::vector<u8> data;
|
||||
Common::UniqueBuffer<u8> data;
|
||||
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
|
||||
u32 width = 0;
|
||||
u32 height = 0;
|
||||
@ -33,5 +34,5 @@ bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename);
|
||||
bool LoadDDSTexture(CustomTextureData::ArraySlice::Level* level, const std::string& filename,
|
||||
u32 mip_level);
|
||||
bool LoadPNGTexture(CustomTextureData::ArraySlice::Level* level, const std::string& filename);
|
||||
bool LoadPNGTexture(CustomTextureData::ArraySlice::Level* level, const std::vector<u8>& buffer);
|
||||
bool LoadPNGTexture(CustomTextureData::ArraySlice::Level* level, std::span<const u8> buffer);
|
||||
} // namespace VideoCommon
|
||||
|
Loading…
Reference in New Issue
Block a user