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* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
244 lines
9.8 KiB
Markdown
244 lines
9.8 KiB
Markdown
# Note Failure Feedback — Implementation Plan
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Depends on: `docs/NOTE_FAILURE_SPEC.md` (read that first)
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---
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## Phase 0: Detection Plugin Foundation
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**Goal:** Working note detection plugin streaming detected notes via WebSocket.
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This phase was previously tracked in a separate NOTE_DETECTION_PLUGIN_PLAN
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document (in the `feedBack-plugin-notedetect` repository). The relevant scope
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is summarized here to avoid relying on an internal git-only reference:
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- [ ] Plugin skeleton: `feedBack-plugin-notedetect/` with plugin.json, routes.py, screen.js
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- [ ] Port TonalRecall YIN detection (aubio + sounddevice) to routes.py
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- [ ] WebSocket at `/api/plugins/note_detect/stream` streaming `{ note, freq, confidence, time }`
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- [ ] Device selection UI in screen.html
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- [ ] requirements.txt: aubio, sounddevice, numpy
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**Exit criterion:** With plugin active and guitar plugged in, playing a note
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causes a JSON event to appear in the browser console.
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---
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## Phase 1: Note Matching Core
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**Goal:** Client-side matching of detected notes to chart notes. No rendering yet —
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console logging only.
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**Files:**
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- `screen.js` in the notedetect plugin
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**Tasks:**
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- [ ] Implement `expectedFreq(string, fret, tuningOffsets, capo, stringCount, arrangementName)` using
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base open-string frequencies, semitone offsets from `highway.getSongInfo().tuning`,
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and semitone math (`2^(semitones/12)`) rather than assuming 6-string standard
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tuning; use `highway.getStringCount()` as the authoritative string count because
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tuning may be padded to length 6 for RS XML sources even for bass/extended-range
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arrangements; include `highway.getSongInfo().capo` as additional semitones if
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the intent is expected sounding pitch; pass `highway.getSongInfo().arrangement` as
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`arrangementName` to disambiguate 5-string bass vs 5-string guitar (matching the
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spec's `getBaseTuning` helper)
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- [ ] Implement `NoteJudgmentTracker` class with:
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- `addDetection(detected)` — correlate with nearest unmatched chart note
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- `update(currentTime)` — expire pending notes whose match window has passed
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- `getJudgmentsInRange(tStart, tEnd)` — return judgments in time range
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- `reset()` — clear all state
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- [ ] Connect to detection WebSocket, feed events into tracker
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- [ ] Initialize tracker with `highway.getNotes()` and `highway.getChords()` on song ready
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- [ ] Console.log each judgment as it resolves (HIT/MISSED/EARLY/LATE/SHARP/FLAT)
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- [ ] Re-initialize tracker on `song:ready` (fires on every new song **and** on every
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arrangement switch — no need to hook `highway.reconnect` or other internals);
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do **not** use `song:loaded` — note/chord arrays are still empty at that point (data
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arrives incrementally and only completes at `song:ready`)
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**Exit criterion:** Playing along with a song, console shows correct HIT/MISSED
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judgments with timing and pitch error values.
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**Estimated scope:** ~200 lines JS
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---
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## Phase 2: Hit/Miss Highway Overlay
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**Goal:** Visual feedback on the highway — green glow for hits, red X for misses.
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**Files:**
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- `screen.js` in the notedetect plugin (draw hook)
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**Tasks:**
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- [ ] Register `highway.addDrawHook()` that reads judgments from the tracker
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- [ ] **Hit rendering:** Green glow ring behind notes at the now-line, fading over
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`hitGlowDuration` seconds. Use `highway.project()` and `highway.fretX()` for
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positioning. Additive blend via `ctx.globalCompositeOperation = 'lighter'`.
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- [ ] **Miss rendering:** Red `✕` marker at the note's string/fret position, drawn
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in the "past" region below the now-line. Do **not** rely on
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`highway.project(negative_offset)` for long-lived placement — the current
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renderer returns `null` for offsets more than ~50ms into the past. Instead,
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anchor at the now-line (`highway.project(0)`) and map elapsed time since the
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miss to a linear below-now-line Y position (configurable pixels/second), fading
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the marker after `missMarkerDuration` seconds.
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- [ ] **String pulse:** Brief red tint on the missed note's string (200ms fade on
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the string line segment near the now-line).
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- [ ] Handle lefty mode: use `highway.fillTextUnmirrored()` for text markers.
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- [ ] Cleanup: `highway.removeDrawHook()` on plugin destroy.
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**Exit criterion:** Playing a song, you see green flashes on hit notes and red X
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markers scrolling past on missed notes.
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**Estimated scope:** ~150 lines JS
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---
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## Phase 3: Diagnostic Labels (Timing + Pitch)
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**Goal:** Show *why* a note was missed — too early, too late, sharp, flat.
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**Files:**
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- `screen.js` in the notedetect plugin
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**Tasks:**
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- [ ] Extend draw hook to render timing indicators:
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- EARLY: orange `↑` + "-XXms" label above the miss marker
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- LATE: orange `↓` + "+XXms" label below the miss marker
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- Only shown when timing error exceeds `timingThresholdMs`
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- [ ] Extend draw hook to render pitch indicators:
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- SHARP: blue `♯` + "+XX¢" label
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- FLAT: blue `♭` + "-XX¢" label
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- Only shown when pitch error exceeds `pitchThresholdCents`
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- [ ] Compound states: stack timing label on top, pitch label below
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- [ ] Add settings UI in plugin settings panel for threshold configuration
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- [ ] Ensure labels don't overlap — offset vertically when multiple notes
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miss at close timestamps
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**Exit criterion:** Playing intentionally early/late or bending sharp/flat
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shows the correct diagnostic labels.
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**Estimated scope:** ~100 lines JS, ~30 lines settings HTML
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---
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## Phase 4: Loop Iteration Tracking
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**Goal:** Track performance across loop iterations, show summary on each wrap.
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**Files:**
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- `screen.js` in the notedetect plugin
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**Tasks:**
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- [ ] Detect loop wrap: `currentTime < previousTime - 0.5` in the frame update
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- [ ] On wrap: snapshot `{ hits, misses, total, percentage }` to `loopHistory[]`
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- [ ] Reset judgments for notes in `[loopA, loopB]` range (keep tracker alive
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for notes outside the loop)
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- [ ] Render loop summary overlay (top-center, semi-transparent background):
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```
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Loop N | X/Y notes (Z%) | Best: W%
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```
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Displayed for 1.5s, then fades.
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- [ ] Track `bestIteration` across all iterations for "Best" display
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- [ ] Emit `loop:complete` event via `window.feedBack.emit()` so other plugins
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(practice journal) can record the data
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- [ ] Reset loop history when loop boundaries change or loop is cleared
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**Exit criterion:** Looping a 4-bar phrase, you see iteration count and accuracy
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flash briefly at each loop wrap. Best score persists across iterations.
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**Estimated scope:** ~120 lines JS
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---
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## Phase 5: Section Grading
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**Goal:** Grade each song section (intro, verse, chorus, solo) and surface weak spots.
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**Files:**
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- `screen.js` in the notedetect plugin
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**Tasks:**
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- [ ] Use `highway.getSections()` to identify section boundaries
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- [ ] Track hits/misses per section as notes are judged
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- [ ] At section boundaries (when `currentTime` crosses a section end),
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briefly flash the section grade:
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- A: 90%+, B: 75%+, C: 60%+, D: 40%+, F: below 40%
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- Color: green (A/B), yellow (C), red (D/F)
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- [ ] After song completes (or at any point via a hotkey), show a section
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summary panel listing all sections with grades
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- [ ] Highlight lowest-scoring section with a "Loop this section" button
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that sets A-B points to that section's boundaries
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- [ ] Emit `note:sectionGrade` event for other plugins
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**Exit criterion:** Playing through a song, section grades flash at each
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transition. Lowest section is highlighted for targeted practice.
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**Estimated scope:** ~150 lines JS, ~40 lines HTML
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---
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## Phase 6: Polish + Settings
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**Goal:** Configurable thresholds, visual polish, performance.
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**Tasks:**
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- [ ] Full settings panel in plugin settings HTML:
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- Match window slider (100-500ms)
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- Pitch tolerance slider (20-100 cents)
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- Toggle timing/pitch labels
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- Toggle loop summary
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- Miss marker duration slider
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- [ ] Performance: ensure draw hook stays under 1ms per frame
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- Pre-compute judgment positions, don't recalculate in draw loop
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- Binary search over judgments by time (same pattern as `drawNotes`)
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- [ ] Smooth animations: glow/fade using eased alpha, not linear
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- [ ] Color-blind accessible palette option (use shapes not just colors)
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- [ ] Persist settings in plugin-local storage (e.g. `localStorage` prefixed with
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plugin id) — do **not** use `/api/settings` for this; the current server only
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persists a fixed set of known keys and will silently discard `notedetect_feedback`
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**Estimated scope:** ~100 lines JS, ~60 lines HTML
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---
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## Dependency Graph
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```
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Phase 0 (detection plugin)
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↓
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Phase 1 (matching core)
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↓
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Phase 2 (hit/miss overlay) ← Minimum viable feature
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↓
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Phase 3 (diagnostic labels)
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↓
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Phase 4 (loop tracking) ← Core practice value
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↓
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Phase 5 (section grading)
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↓
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Phase 6 (polish)
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```
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Phases 3-5 are independent of each other and can be done in any order after Phase 2.
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Phase 6 should be last.
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---
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## Risk / Open Questions
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1. **Latency budget:** Detection → WebSocket → matching → render adds latency.
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If total pipeline > 100ms, the match window needs to compensate with asymmetric
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tolerance (more lenient for "late" detections). Measure in Phase 1.
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2. **Chord matching granularity:** Current plan matches chord notes individually.
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Should a chord be "missed" if 4/6 notes hit? Propose: grade chords as
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percentage, treat as HIT if ≥50% of notes matched. Revisit after Phase 2 testing.
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3. **Tempo-scaled thresholds:** At 200 BPM, a 200ms match window covers almost
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an entire beat. Should thresholds scale with tempo? Propose: don't over-engineer
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this initially. Fixed thresholds work for most tempos. Revisit if users report
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issues at extreme tempos.
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4. **Detection plugin availability:** Everything in Phases 1-6 degrades gracefully
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if the detection WebSocket isn't connected — the draw hook simply has no
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judgments to render, and the highway looks exactly as it does today.
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