feedBack/docs/NOTE_FAILURE_PLAN.md
Bret Mogilefsky af2949677a
rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack*

* rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith

* rename: complete regen against current main + fix backward-compat alias

Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).

Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
  window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
  onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
  progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
  vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
  FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
  path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
  resolution, and move the bus aliases to AFTER the _feedBackExisting merge
  block so they reference the fully-assembled object (also fixes the
  loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
  and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
  source labels.

Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* rename: implement advertised backward-compat + prune dead community plugins

Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.

Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
  (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
  tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
  SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
  `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
  `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).

Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
  and clear the legacy key on write — so a user's update-channel preference
  survives the rename instead of resetting to "stable".

Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
  tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).

Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:03:01 +02:00

9.8 KiB

Note Failure Feedback — Implementation Plan

Depends on: docs/NOTE_FAILURE_SPEC.md (read that first)


Phase 0: Detection Plugin Foundation

Goal: Working note detection plugin streaming detected notes via WebSocket.

This phase was previously tracked in a separate NOTE_DETECTION_PLUGIN_PLAN document (in the feedBack-plugin-notedetect repository). The relevant scope is summarized here to avoid relying on an internal git-only reference:

  • Plugin skeleton: feedBack-plugin-notedetect/ with plugin.json, routes.py, screen.js
  • Port TonalRecall YIN detection (aubio + sounddevice) to routes.py
  • WebSocket at /api/plugins/note_detect/stream streaming { note, freq, confidence, time }
  • Device selection UI in screen.html
  • requirements.txt: aubio, sounddevice, numpy

Exit criterion: With plugin active and guitar plugged in, playing a note causes a JSON event to appear in the browser console.


Phase 1: Note Matching Core

Goal: Client-side matching of detected notes to chart notes. No rendering yet — console logging only.

Files:

  • screen.js in the notedetect plugin

Tasks:

  • Implement expectedFreq(string, fret, tuningOffsets, capo, stringCount, arrangementName) using base open-string frequencies, semitone offsets from highway.getSongInfo().tuning, and semitone math (2^(semitones/12)) rather than assuming 6-string standard tuning; use highway.getStringCount() as the authoritative string count because tuning may be padded to length 6 for RS XML sources even for bass/extended-range arrangements; include highway.getSongInfo().capo as additional semitones if the intent is expected sounding pitch; pass highway.getSongInfo().arrangement as arrangementName to disambiguate 5-string bass vs 5-string guitar (matching the spec's getBaseTuning helper)
  • Implement NoteJudgmentTracker class with:
    • addDetection(detected) — correlate with nearest unmatched chart note
    • update(currentTime) — expire pending notes whose match window has passed
    • getJudgmentsInRange(tStart, tEnd) — return judgments in time range
    • reset() — clear all state
  • Connect to detection WebSocket, feed events into tracker
  • Initialize tracker with highway.getNotes() and highway.getChords() on song ready
  • Console.log each judgment as it resolves (HIT/MISSED/EARLY/LATE/SHARP/FLAT)
  • Re-initialize tracker on song:ready (fires on every new song and on every arrangement switch — no need to hook highway.reconnect or other internals); do not use song:loaded — note/chord arrays are still empty at that point (data arrives incrementally and only completes at song:ready)

Exit criterion: Playing along with a song, console shows correct HIT/MISSED judgments with timing and pitch error values.

Estimated scope: ~200 lines JS


Phase 2: Hit/Miss Highway Overlay

Goal: Visual feedback on the highway — green glow for hits, red X for misses.

Files:

  • screen.js in the notedetect plugin (draw hook)

Tasks:

  • Register highway.addDrawHook() that reads judgments from the tracker
  • Hit rendering: Green glow ring behind notes at the now-line, fading over hitGlowDuration seconds. Use highway.project() and highway.fretX() for positioning. Additive blend via ctx.globalCompositeOperation = 'lighter'.
  • Miss rendering: Red marker at the note's string/fret position, drawn in the "past" region below the now-line. Do not rely on highway.project(negative_offset) for long-lived placement — the current renderer returns null for offsets more than ~50ms into the past. Instead, anchor at the now-line (highway.project(0)) and map elapsed time since the miss to a linear below-now-line Y position (configurable pixels/second), fading the marker after missMarkerDuration seconds.
  • String pulse: Brief red tint on the missed note's string (200ms fade on the string line segment near the now-line).
  • Handle lefty mode: use highway.fillTextUnmirrored() for text markers.
  • Cleanup: highway.removeDrawHook() on plugin destroy.

Exit criterion: Playing a song, you see green flashes on hit notes and red X markers scrolling past on missed notes.

Estimated scope: ~150 lines JS


Phase 3: Diagnostic Labels (Timing + Pitch)

Goal: Show why a note was missed — too early, too late, sharp, flat.

Files:

  • screen.js in the notedetect plugin

Tasks:

  • Extend draw hook to render timing indicators:
    • EARLY: orange + "-XXms" label above the miss marker
    • LATE: orange + "+XXms" label below the miss marker
    • Only shown when timing error exceeds timingThresholdMs
  • Extend draw hook to render pitch indicators:
    • SHARP: blue + "+XX¢" label
    • FLAT: blue + "-XX¢" label
    • Only shown when pitch error exceeds pitchThresholdCents
  • Compound states: stack timing label on top, pitch label below
  • Add settings UI in plugin settings panel for threshold configuration
  • Ensure labels don't overlap — offset vertically when multiple notes miss at close timestamps

Exit criterion: Playing intentionally early/late or bending sharp/flat shows the correct diagnostic labels.

Estimated scope: ~100 lines JS, ~30 lines settings HTML


Phase 4: Loop Iteration Tracking

Goal: Track performance across loop iterations, show summary on each wrap.

Files:

  • screen.js in the notedetect plugin

Tasks:

  • Detect loop wrap: currentTime < previousTime - 0.5 in the frame update
  • On wrap: snapshot { hits, misses, total, percentage } to loopHistory[]
  • Reset judgments for notes in [loopA, loopB] range (keep tracker alive for notes outside the loop)
  • Render loop summary overlay (top-center, semi-transparent background):
    Loop N  |  X/Y notes (Z%)  |  Best: W%
    
    Displayed for 1.5s, then fades.
  • Track bestIteration across all iterations for "Best" display
  • Emit loop:complete event via window.feedBack.emit() so other plugins (practice journal) can record the data
  • Reset loop history when loop boundaries change or loop is cleared

Exit criterion: Looping a 4-bar phrase, you see iteration count and accuracy flash briefly at each loop wrap. Best score persists across iterations.

Estimated scope: ~120 lines JS


Phase 5: Section Grading

Goal: Grade each song section (intro, verse, chorus, solo) and surface weak spots.

Files:

  • screen.js in the notedetect plugin

Tasks:

  • Use highway.getSections() to identify section boundaries
  • Track hits/misses per section as notes are judged
  • At section boundaries (when currentTime crosses a section end), briefly flash the section grade:
    • A: 90%+, B: 75%+, C: 60%+, D: 40%+, F: below 40%
    • Color: green (A/B), yellow (C), red (D/F)
  • After song completes (or at any point via a hotkey), show a section summary panel listing all sections with grades
  • Highlight lowest-scoring section with a "Loop this section" button that sets A-B points to that section's boundaries
  • Emit note:sectionGrade event for other plugins

Exit criterion: Playing through a song, section grades flash at each transition. Lowest section is highlighted for targeted practice.

Estimated scope: ~150 lines JS, ~40 lines HTML


Phase 6: Polish + Settings

Goal: Configurable thresholds, visual polish, performance.

Tasks:

  • Full settings panel in plugin settings HTML:
    • Match window slider (100-500ms)
    • Pitch tolerance slider (20-100 cents)
    • Toggle timing/pitch labels
    • Toggle loop summary
    • Miss marker duration slider
  • Performance: ensure draw hook stays under 1ms per frame
    • Pre-compute judgment positions, don't recalculate in draw loop
    • Binary search over judgments by time (same pattern as drawNotes)
  • Smooth animations: glow/fade using eased alpha, not linear
  • Color-blind accessible palette option (use shapes not just colors)
  • Persist settings in plugin-local storage (e.g. localStorage prefixed with plugin id) — do not use /api/settings for this; the current server only persists a fixed set of known keys and will silently discard notedetect_feedback

Estimated scope: ~100 lines JS, ~60 lines HTML


Dependency Graph

Phase 0 (detection plugin)
    ↓
Phase 1 (matching core)
    ↓
Phase 2 (hit/miss overlay)  ← Minimum viable feature
    ↓
Phase 3 (diagnostic labels)
    ↓
Phase 4 (loop tracking)     ← Core practice value
    ↓
Phase 5 (section grading)
    ↓
Phase 6 (polish)

Phases 3-5 are independent of each other and can be done in any order after Phase 2. Phase 6 should be last.


Risk / Open Questions

  1. Latency budget: Detection → WebSocket → matching → render adds latency. If total pipeline > 100ms, the match window needs to compensate with asymmetric tolerance (more lenient for "late" detections). Measure in Phase 1.

  2. Chord matching granularity: Current plan matches chord notes individually. Should a chord be "missed" if 4/6 notes hit? Propose: grade chords as percentage, treat as HIT if ≥50% of notes matched. Revisit after Phase 2 testing.

  3. Tempo-scaled thresholds: At 200 BPM, a 200ms match window covers almost an entire beat. Should thresholds scale with tempo? Propose: don't over-engineer this initially. Fixed thresholds work for most tempos. Revisit if users report issues at extreme tempos.

  4. Detection plugin availability: Everything in Phases 1-6 degrades gracefully if the detection WebSocket isn't connected — the draw hook simply has no judgments to render, and the highway looks exactly as it does today.