Compare commits

..
Author SHA1 Message Date
byrongamatosandClaude Opus 4.8 80abdd6135 refactor(app): carve count-in (and the song-credits overlay) out of app.js (R3a)
static/js/count-in.js (389) — bodies VERBATIM. app.js 8,223 → 7,913.
The third slice out of the strongly-connected core, and the first that WRITES
shared state rather than only reading it. #889's container is what makes it possible.

  imports: loops (setLoop/loopA/loopB — a count-in inside an A-B loop must begin at
           A), audio-el, player-state, host
  hooks  : _audioSeek, setPlayButtonState, _songEventPayload, togglePlay + a
           jucePlayer getter
  Nothing imports count-in back — app.js and section-practice both reach it through
  the seam — so the graph stays acyclic.

app.js's autoplay path used to reach IN and set this module's credits timers itself
(_creditsTimer, _creditsHideOnPlay) and read _countingIn. It cannot now, and should
not have to, so the module exports the OPERATIONS instead — armCreditsHideOnPlay(),
scheduleCreditsHide(), holdCreditsThen(start), isCountingIn() — and owns its own
timer invariants. Third time this has happened (section-practice's resetSelection,
loops' state) and each time the constraint produced better code than was there
before: the module keeps its own promises instead of trusting a caller 6,000 lines
away to zero the right fields.

THE no-undef GATE FOUND FIVE MISSED MEMBERS, one at a time: showSongCreditsOverlay
and startSongCountIn (my name regex matched startCountIn, not startSongCountIn),
then _creditLineLabel, _CREDITS_MAX_MS, and _CREDIT_ROLE_VERBS. A call-graph closure
does not see a const table; only the undefined-symbol pass does.

AND A REAL TRAP: I computed _CREDIT_ROLE_VERBS's span against the ALREADY-MODIFIED
app.js and applied it to the clean one — the line numbers had drifted, so the slice
would have cut somewhere else entirely. Recomputed every span from the clean file
with acorn. Never carry line numbers across an edit.

VERIFIED. A/B against origin/main in two browsers with a real song: playback state,
the public feedBack.isPlaying mirror, audio position, cancel-count-in — IDENTICAL,
zero page errors. Unit coverage moved with the code: loop_restart's count-in
cancellation-token test and the 5 song_credits_overlay tests now read count-in.js;
loop_restart's sandbox gains a `host` object routed at its EXISTING stubs, so every
assertion is unchanged.

HONEST LIMIT: I could not make the count-in OVERLAY actually render headlessly —
its autoplay path needs a fresh-load _pendingAutostart that a scripted playSong()
never arms. Behaviour is identical to main on every probe and the unit tests cover
the logic, but the on-screen 1-2-3-4 and the credits card want a human look.

pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean), tailwind clean, Codex 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 21:52:57 +02:00
106 changed files with 8607 additions and 13584 deletions
-3
View File
@@ -24,9 +24,6 @@ plugins/*/
!plugins/achievements/
!plugins/achievements/**
plugins/achievements/__pycache__/
!plugins/career/
!plugins/career/**
plugins/career/__pycache__/
!plugins/highway_3d/
!plugins/highway_3d/**
plugins/highway_3d/__pycache__/
+1 -1
View File
@@ -55,7 +55,7 @@ module.exports = [
// module graph, which is what makes no-cycle meaningful here — a carved
// module that imports app.js back would close a cycle and fail this gate.
{
files: ['**/src/**/*.js', '**/*.mjs', 'static/app.js', 'static/js/**/*.js', 'static/highway.js'],
files: ['**/src/**/*.js', '**/*.mjs', 'static/app.js', 'static/js/**/*.js'],
languageOptions: { ecmaVersion: 'latest', sourceType: 'module' },
plugins: { 'import-x': importX },
// v4 flat-config resolver (resolver-next + createNodeResolver). Without
-11
View File
@@ -117,16 +117,6 @@ invalidate_song_caches = None
stat_for_cache = None
scan_status = None
# The directory containing server.py: the repo root in dev, resources/feedBack when
# bundled — the tree that actually holds docs/ and data/.
#
# It is published HERE, by server.py, precisely so no module under lib/ ever computes it.
# `Path(__file__).resolve().parent` is correct in server.py and silently WRONG anywhere in
# lib/ (it yields lib/, which has no docs/ or data/), and it fails by finding nothing
# rather than by raising — the builtin-content seeds would just quietly never run. See
# lib/builtin_content.py's header. Read it; never re-derive it.
server_root = None
_SLOTS = frozenset({
"meta_db", "audio_effect_mappings", "tuning_providers",
"library_providers", "local_library_provider",
@@ -137,7 +127,6 @@ _SLOTS = frozenset({
"art_cache_dir", "song_pack_art_exists", "art_override_paths", "art_safe_name",
"default_settings",
"kick_scan", "invalidate_song_caches", "stat_for_cache", "scan_status",
"server_root",
})
-378
View File
@@ -1,378 +0,0 @@
"""Builtin content seeding: the calibration/diagnostic sloppaks and the starter library.
Carved VERBATIM out of server.py (R3b) — with ONE deliberate signature change, and it is
the whole reason this module is safe.
━━━ WHY THE ROOT IS A PARAMETER ━━━
server.py had `_feedBack_server_root()` = `Path(__file__).resolve().parent`. That is
correct *in server.py*: the repo root in dev, resources/feedBack when bundled — the tree
that actually holds docs/ and data/.
Move that body here unchanged and it keeps working, silently, and returns `lib/`. There is
no docs/diagnostics under lib/, so every seed would quietly find nothing and log "source
missing" — a verbatim move whose meaning changed because `__file__` did. Nothing would
fail; the starter library would just never appear.
So this module CANNOT compute a root: it takes `server_root` as a parameter, and server.py
— the only place that legitimately knows where it lives — passes it in. The trap is now
structurally impossible rather than merely avoided. (_copy_builtin_packs already took the
root this way; the two seed helpers now do too.)
Everything else is byte-identical. `log` is this module's own logger under the same
`feedBack.` hierarchy, and CONFIG_DIR is read late as `appstate.config_dir` — see appstate.py
for why those reads must be late-bound (tests monkeypatch it).
"""
import logging
import os
import secrets
import shutil
import stat
import tempfile
from pathlib import Path
import appstate
from dlc_paths import _get_dlc_dir
log = logging.getLogger("feedBack.builtin_content")
BUILTIN_DIAGNOSTIC_SUBDIR = "diagnostics-builtin"
BUILTIN_DIAGNOSTIC_SOURCES: list[tuple[str, str]] = [
(
"feedBack-diagnostic-basic-guitar.sloppak",
"docs/diagnostics/feedBack-diagnostic-basic-guitar.sloppak",
),
]
def builtin_diagnostic_filename() -> str:
"""Library filename (DLC-relative POSIX path) of the calibration sloppak —
the onboarding challenge target (spec 010)."""
return f"{BUILTIN_DIAGNOSTIC_SUBDIR}/{BUILTIN_DIAGNOSTIC_SOURCES[0][0]}"
def _copy_builtin_packs(
root: Path,
dest_dir: Path,
sources: list[tuple[str, str]],
label: str,
update_existing: bool = True,
) -> int:
"""Symlink-safe, mtime-aware copy of bundled packs into ``dest_dir``.
``sources`` is a list of ``(dest_name, rel_source)`` pairs; each source is
resolved under ``root`` (the repo root in dev, ``resources/feedBack`` when
bundled). A pack is copied when its destination is missing. Never deletes
user files; refuses to follow a symlinked seed directory or destination and
refuses to clobber a non-regular destination (any would let a copy escape
``dest_dir`` or destroy user data). Logs and continues on error. ``label``
prefixes every log line.
``update_existing`` controls what happens when a *regular* destination file
already exists: when True (diagnostic seed) a bundle copy newer than the
destination refreshes it; when False (one-time starter content) an existing
file is always left as-is so the user's copy is never overwritten.
Returns the number of ``sources`` that are present at their destination
afterwards (freshly seeded, refreshed, or already current) — so callers can
tell whether every pack made it. A skip (missing source, symlink/non-regular
refusal, copy error) does not count.
"""
# Refuse a symlinked seed directory: mkdir(exist_ok=True) would accept it
# and copies would land at the link target, outside the DLC tree. The
# per-file symlink guard below cannot catch this.
if dest_dir.is_symlink():
log.warning("%s: %s is a symlink, skipping all seeding", label, dest_dir.name)
return 0
dest_dir.mkdir(parents=True, exist_ok=True)
# Pin the seed directory by an O_NOFOLLOW fd so a symlink swapped in for
# dest_dir *after* the check above cannot redirect the per-file stat /
# temp-create / replace outside the DLC tree (parent-directory TOCTOU).
# os.replace accepts dir_fd on POSIX even though it isn't listed in
# os.supports_dir_fd, so gate on os.rename (the reliable proxy); platforms
# without dir_fd/O_NOFOLLOW (e.g. Windows) fall back to path-based ops.
dir_fd = None
if (
hasattr(os, "O_NOFOLLOW")
and hasattr(os, "O_DIRECTORY")
and os.open in os.supports_dir_fd
and os.rename in os.supports_dir_fd
):
try:
dir_fd = os.open(dest_dir, os.O_RDONLY | os.O_NOFOLLOW | os.O_DIRECTORY)
except OSError as exc:
log.warning("%s: cannot open seed dir %s: %s", label, dest_dir, exc)
return 0
try:
present = 0
for dest_name, rel_source in sources:
source = root / rel_source
if not source.is_file():
log.warning("%s: source missing, skipping %s (%s)", label, dest_name, source)
continue
# lstat the destination without following symlinks. Pinned by dir_fd
# this resolves within the real seed dir, immune to a parent swap.
try:
if dir_fd is not None:
dstat = os.lstat(dest_name, dir_fd=dir_fd)
else:
dstat = os.lstat(dest_dir / dest_name)
dest_exists = True
dest_islink = stat.S_ISLNK(dstat.st_mode)
except FileNotFoundError:
dest_exists = False
dest_islink = False
except OSError as exc:
log.warning("%s: cannot stat %s: %s", label, dest_name, exc)
continue
# Refuse to seed through a symlink at the destination name.
if dest_islink:
log.warning("%s: destination is a symlink, skipping %s", label, dest_name)
continue
# A non-regular destination (directory, fifo, …) the user placed
# there: never clobber it, and never count it as present — otherwise
# a one-time seed would mark itself done without a real pack on disk.
if dest_exists and not stat.S_ISREG(dstat.st_mode):
log.warning("%s: destination is not a regular file, skipping %s", label, dest_name)
continue
if dest_exists:
# A regular file is already there. One-time seeds (starter
# content) must never overwrite the user's copy; refreshing
# seeds (diagnostics) replace it only when the bundle is newer.
if not update_existing:
log.info("%s: already present %s", label, dest_name)
present += 1
continue
try:
src_mtime = source.stat().st_mtime
except OSError as exc:
log.warning("%s: cannot stat source %s: %s", label, source, exc)
continue
if src_mtime <= dstat.st_mtime:
log.info("%s: already present %s", label, dest_name)
present += 1
continue
action = "updated"
else:
action = "seeded"
if _write_builtin_pack(source, dest_dir, dest_name, dir_fd):
present += 1
log.info("%s: %s %s -> %s", label, action, source.name, dest_name)
else:
log.warning("%s: failed to copy %s -> %s/%s", label, source, dest_dir.name, dest_name)
return present
finally:
if dir_fd is not None:
os.close(dir_fd)
def _write_builtin_pack(
source: Path,
dest_dir: Path,
dest_name: str,
dir_fd: int | None,
) -> bool:
"""Atomically write ``source`` to ``dest_name`` inside ``dest_dir``.
Writes to a temp file then ``os.replace()``s onto the final name so a
symlink raced in at the destination is overwritten (rename semantics), not
followed, and a crash never leaves a half-written pack. When ``dir_fd`` is
given, every step is anchored to that fd (O_NOFOLLOW temp create + dir_fd
replace), closing the parent-directory TOCTOU; otherwise falls back to
path-based temp+replace. Returns True on success. Never raises.
"""
# Unique per-attempt name (O_EXCL create) so a crash that orphans a temp
# can't permanently block later seeds via an EEXIST collision.
tmp_name = f".seed-{dest_name}.{os.getpid()}.{secrets.token_hex(4)}.tmp"
try:
src_stat = source.stat()
except OSError as exc:
log.debug("builtin pack: cannot stat source %s: %s", source, exc)
return False
if dir_fd is not None:
tmp_fd = None
try:
tmp_fd = os.open(
tmp_name,
os.O_CREAT | os.O_EXCL | os.O_WRONLY | os.O_NOFOLLOW,
0o644,
dir_fd=dir_fd,
)
with open(source, "rb") as sf, os.fdopen(tmp_fd, "wb") as tf:
tmp_fd = None # fdopen now owns the descriptor
shutil.copyfileobj(sf, tf)
os.replace(tmp_name, dest_name, src_dir_fd=dir_fd, dst_dir_fd=dir_fd)
# Preserve the bundle mtime (copyfileobj doesn't) so the mtime-based
# refresh check matches the shutil.copy2 fallback path. Best-effort.
try:
os.utime(
dest_name,
ns=(src_stat.st_atime_ns, src_stat.st_mtime_ns),
dir_fd=dir_fd,
follow_symlinks=False,
)
except OSError as exc:
log.debug("builtin pack: could not set mtime on %s: %s", dest_name, exc)
return True
except OSError as exc:
log.debug("builtin pack write (dir_fd) failed for %s: %s", dest_name, exc)
if tmp_fd is not None:
try:
os.close(tmp_fd)
except OSError:
pass
try:
os.unlink(tmp_name, dir_fd=dir_fd)
except OSError:
pass
return False
tmp = None
try:
fd, tmp = tempfile.mkstemp(dir=dest_dir, prefix=".seed-", suffix=".tmp")
os.close(fd)
shutil.copy2(source, tmp)
os.replace(tmp, dest_dir / dest_name)
tmp = None
return True
except OSError as exc:
log.debug("builtin pack write failed for %s: %s", dest_name, exc)
return False
finally:
if tmp is not None:
try:
os.unlink(tmp)
except OSError:
pass
def seed_builtin_diagnostic_sloppaks(server_root: Path, dlc: Path | None = None) -> None:
"""Copy bundled diagnostic sloppaks into DLC before library scan.
Creates ``DLC_DIR/diagnostics-builtin/`` and copies each bundled sloppak
when the destination is missing or older than the repo/bundle source.
Never deletes user files or touches manually copied paths (e.g.
``diagnostics-test/``). Re-seeds whenever the destination is missing so the
diagnostic target is always available. Logs and continues on errors.
"""
try:
if dlc is None:
dlc = _get_dlc_dir()
if dlc is None:
log.debug("Builtin diagnostic seed: no DLC folder configured, skipping")
return
_copy_builtin_packs(
server_root,
dlc / BUILTIN_DIAGNOSTIC_SUBDIR,
BUILTIN_DIAGNOSTIC_SOURCES,
"Builtin diagnostic seed",
)
except Exception:
log.warning("Builtin diagnostic seed: unexpected error", exc_info=True)
# Starter content: bundled songs copied into ``DLC_DIR/starter/`` exactly ONCE,
# on first run, as a welcome library so a fresh install isn't empty. Unlike the
# diagnostic seed this is one-time — guarded by a marker in CONFIG_DIR — so if
# the user deletes the starter song it stays gone. ``starter/`` is NOT in the
# library scan carve-out (unlike diagnostics-builtin/ / tutorials-builtin/), so
# seeded packs surface as ordinary library songs.
BUILTIN_STARTER_SUBDIR = "starter"
BUILTIN_STARTER_SOURCES: list[tuple[str, str]] = [
(
"beethoven-fur_elise.feedpak",
"content/starter/beethoven-fur_elise.feedpak",
),
(
"star_spangled_banner.feedpak",
"content/starter/star_spangled_banner.feedpak",
),
(
"the_adicts-ode-to-joy_vst_cover.feedpak",
"content/starter/the_adicts-ode-to-joy_vst_cover.feedpak",
),
]
STARTER_SEED_MARKER = ".starter-content-seeded"
def seed_builtin_starter_content(server_root: Path, dlc: Path | None = None) -> None:
"""Copy bundled starter songs into ``DLC_DIR/starter/`` exactly once.
Guarded by ``CONFIG_DIR/.starter-content-seeded``: the first run with a DLC
folder configured seeds the packs and writes the marker; subsequent runs are
no-ops, so a user who deletes the starter song does not get it back on the
next launch. Symlink-safe; never deletes user files. Logs, never raises.
"""
try:
marker = appstate.config_dir / STARTER_SEED_MARKER
# Already seeded? The marker is a sentinel: any existing path there
# (regular file, or a symlink/dir a user deliberately planted to opt
# out) means "done" — lstat so we detect it without following a symlink.
# Worst case of a planted marker is simply no starter content, never a
# data write; the O_EXCL|O_NOFOLLOW create below refuses to write
# *through* a symlink regardless.
try:
os.lstat(marker)
return
except FileNotFoundError:
pass
except OSError as exc:
log.warning("Starter content seed: cannot stat marker %s: %s", marker, exc)
return
if dlc is None:
dlc = _get_dlc_dir()
if dlc is None:
# No DLC yet — leave the marker unwritten so we retry once a
# library folder is configured.
log.debug("Starter content seed: no DLC folder configured, skipping")
return
present = _copy_builtin_packs(
server_root,
dlc / BUILTIN_STARTER_SUBDIR,
BUILTIN_STARTER_SOURCES,
"Starter content seed",
update_existing=False,
)
# Only mark seeding complete once every starter pack is actually in
# place. If a source was missing or a copy failed, leave the marker
# unwritten so the next launch retries rather than permanently skipping.
if present < len(BUILTIN_STARTER_SOURCES):
log.info(
"Starter content seed: %d/%d packs present, will retry next launch",
present,
len(BUILTIN_STARTER_SOURCES),
)
return
# Record completion with an exclusive, no-follow create so a planted or
# raced symlink at the marker path can't redirect the write outside
# CONFIG_DIR. O_EXCL fails (EEXIST) on any existing path including a
# symlink, so we never write through one.
try:
appstate.config_dir.mkdir(parents=True, exist_ok=True)
flags = os.O_CREAT | os.O_EXCL | os.O_WRONLY | getattr(os, "O_NOFOLLOW", 0)
fd = os.open(marker, flags, 0o644)
try:
os.write(fd, b"1\n")
finally:
os.close(fd)
except FileExistsError:
pass # already marked (or a non-regular path is squatting) — fine
except OSError as exc:
log.warning("Starter content seed: could not write marker %s: %s", marker, exc)
except Exception:
log.warning("Starter content seed: unexpected error", exc_info=True)
-380
View File
@@ -1,380 +0,0 @@
"""Demo mode: the read-only request guard and the hourly session janitor.
Carved VERBATIM out of server.py (R3b). Bodies are byte-identical — including a bug, see
below.
━━━ THE MIDDLEWARE NEEDS `app`, SO THIS MODULE TAKES IT ━━━
`_demo_mode_guard` is an @app.middleware("http"), and a middleware has to be attached to an
app object. Rather than reach for a global, this module exposes install(app): server.py
owns the app and hands it over. Same direction as every other seam here — server.py knows
things lib/ must not have to guess.
The janitor is symmetrical: start_janitor() / stop_janitor(), called from server.py's
startup and shutdown hooks, which is where the process lifecycle actually lives.
━━━ register_demo_janitor_hook IS PART OF THE PLUGIN CONTRACT ━━━
It is a key in plugin_context, so plugins hold it as a LIVE REFERENCE from setup(). Moving
the function is fine; wrapping or renaming it is not. server.py imports this exact object
and puts it in the dict unchanged, so callable identity is preserved —
tests/test_plugin_context_contract.py (#898) fails if that ever stops being true.
━━━ A BUG MOVED VERBATIM, ON PURPOSE ━━━
The janitor start guard in server.py reads:
if getenv_compat("FEEDBACK_DEMO_MODE") or getenv_compat("FEEDBACK_DEMO_MODE") == "1" \
and not _DEMO_JANITOR_STARTED:
`and` binds tighter than `or`, so that is `A or (B and C)` — the `not _DEMO_JANITOR_STARTED`
re-entry guard is DEAD whenever the env var is truthy, which is the only case that runs. A
second startup leaks a janitor thread (the handle is overwritten, so shutdown joins only
the last). Preserved exactly as-is here and filed as issue #902: a carve whose value is
being provably behaviour-neutral is not the place to change behaviour.
"""
import inspect
import logging
import re
import threading
import uuid
import warnings
from fastapi import Request
from fastapi.responses import JSONResponse
from env_compat import getenv_compat
log = logging.getLogger("feedBack.demo_mode")
# Plugins that maintain session stores can register a cleanup callback here.
# The demo-mode janitor calls every registered hook once per hour so stale
# sessions are swept without the core needing to know plugin internals.
_DEMO_JANITOR_HOOKS: list = []
_DEMO_JANITOR_HOOKS_LOCK = threading.Lock()
_DEMO_JANITOR_STARTED = False
_DEMO_JANITOR_STOP = threading.Event()
_DEMO_JANITOR_THREAD: threading.Thread | None = None
def register_demo_janitor_hook(fn) -> None:
"""Register a zero-argument callable to be invoked hourly by the demo
janitor. Plugins call this from their ``setup(app, context)`` when they
want to participate in session cleanup under demo mode.
The callable must accept no required arguments. Async (coroutine)
functions are rejected: the janitor runs in a plain thread and cannot
await coroutines.
"""
if not callable(fn):
raise TypeError(
f"register_demo_janitor_hook expects a callable, got {type(fn).__name__!r}"
)
# Reject coroutine functions — check both the callable itself and its
# __call__ method so objects with an async __call__ (e.g. class instances,
# functools.partial wrappers around async functions) are also caught.
_call = getattr(fn, "__call__", None)
if inspect.iscoroutinefunction(fn) or (
_call is not None and inspect.iscoroutinefunction(_call)
):
raise TypeError(
"register_demo_janitor_hook does not accept async functions; "
"the janitor runs in a plain thread and cannot await coroutines"
)
# Validate that the callable accepts zero required arguments so it won't
# crash at sweep time (hourly, far from the registration site).
try:
sig = inspect.signature(fn)
except ValueError:
# inspect.signature() raises ValueError for built-in C callables whose
# signature cannot be determined. Accept them as-is; if they fail at
# runtime the janitor will catch and log the exception.
pass
else:
required = [
p for p in sig.parameters.values()
if p.default is inspect.Parameter.empty
and p.kind not in (
inspect.Parameter.VAR_POSITIONAL,
inspect.Parameter.VAR_KEYWORD,
)
]
if required:
raise TypeError(
f"register_demo_janitor_hook expects a zero-argument callable; "
f"{fn!r} has {len(required)} required parameter(s): "
+ ", ".join(p.name for p in required)
)
with _DEMO_JANITOR_HOOKS_LOCK:
_DEMO_JANITOR_HOOKS.append(fn)
def _run_janitor_hook(hook) -> None:
"""Run a single janitor hook inline, swallowing and logging any exception.
If the hook returns an awaitable (e.g. a coroutine slipped through the
async-function guard), the coroutine is closed immediately to avoid
``RuntimeWarning: coroutine was never awaited`` noise, and a warning is
emitted so the plugin author knows to fix their hook.
"""
try:
result = hook()
except Exception:
log.exception("janitor hook %r raised", hook)
return
if inspect.iscoroutine(result):
# A coroutine slipped through the async-function guard (e.g. via a
# wrapper/partial). Close it to suppress "coroutine never awaited",
# then warn so the plugin author knows to fix their hook.
try:
result.close()
except Exception:
log.exception("error closing coroutine from janitor hook %r", hook)
warnings.warn(
f"janitor hook {hook!r} returned a coroutine; "
"hooks must be plain synchronous callables — "
"register_demo_janitor_hook does not accept async functions",
RuntimeWarning,
stacklevel=1,
)
elif inspect.isawaitable(result):
# Future/Task: no .close() method; just warn and leave it alone.
warnings.warn(
f"janitor hook {hook!r} returned an awaitable (Future/Task); "
"hooks must be plain synchronous callables",
RuntimeWarning,
stacklevel=1,
)
_DEMO_BLOCKED: list[tuple[str, re.Pattern]] = [
("POST", re.compile(r"^/api/settings$")),
("POST", re.compile(r"^/api/settings/import$")),
("POST", re.compile(r"^/api/settings/reset$")),
("POST", re.compile(r"^/api/rescan$")),
("POST", re.compile(r"^/api/rescan/full$")),
("POST", re.compile(r"^/api/songs/upload$")),
("DELETE", re.compile(r"^/api/song/.+$")),
("POST", re.compile(r"^/api/favorites/toggle$")),
("POST", re.compile(r"^/api/loops$")),
("DELETE", re.compile(r"^/api/loops/[^/]+$")),
("POST", re.compile(r"^/api/audio-effects/mappings$")),
("DELETE", re.compile(r"^/api/audio-effects/mappings/[^/]+$")),
("POST", re.compile(r"^/api/audio-effects/mappings/[^/]+/activate$")),
("DELETE", re.compile(r"^/api/audio-effects/active-mapping$")),
("POST", re.compile(r"^/api/song/.*/meta$")),
("POST", re.compile(r"^/api/song/.*/art/upload$")),
("PUT", re.compile(r"^/api/song/.+/overrides$")),
("GET", re.compile(r"^/api/plugins/updates$")),
("POST", re.compile(r"^/api/plugins/[^/]+/update$")),
("POST", re.compile(r"^/api/plugins/editor/save$")),
("POST", re.compile(r"^/api/plugins/editor/build$")),
("POST", re.compile(r"^/api/plugins/editor/upload-art$")),
("POST", re.compile(r"^/api/plugins/editor/upload-audio$")),
("POST", re.compile(r"^/api/plugins/editor/youtube-audio$")),
("POST", re.compile(r"^/api/plugins/editor/import-gp$")),
("POST", re.compile(r"^/api/plugins/editor/import-midi$")),
("POST", re.compile(r"^/api/plugins/lyrics_karaoke/align$")),
("POST", re.compile(r"^/api/plugins/lyrics_karaoke/generate-pitch$")),
("POST", re.compile(r"^/api/plugins/lyrics_karaoke/save-lyrics$")),
("POST", re.compile(r"^/api/plugins/lyrics_sync/align$")),
("POST", re.compile(r"^/api/plugins/lyrics_sync/save$")),
("POST", re.compile(r"^/api/plugins/studio/sessions/[^/]+/extract-drums$")),
("POST", re.compile(r"^/api/diagnostics/export$")),
("GET", re.compile(r"^/api/diagnostics/preview$")),
("GET", re.compile(r"^/api/diagnostics/hardware$")),
# Bundled core plugin — video background upload/delete
("POST", re.compile(r"^/api/plugins/highway_3d/files$")),
("DELETE", re.compile(r"^/api/plugins/highway_3d/files$")),
# fee[dB]ack v0.3.0 write endpoints — demo mode is read-only, so block the
# new profile / XP / stats / playlists / saved mutators too.
("POST", re.compile(r"^/api/profile$")),
("POST", re.compile(r"^/api/profile/avatar$")),
("POST", re.compile(r"^/api/xp/award$")),
("POST", re.compile(r"^/api/stats$")),
("POST", re.compile(r"^/api/playlists$")),
("PATCH", re.compile(r"^/api/playlists/[^/]+$")),
("DELETE", re.compile(r"^/api/playlists/[^/]+$")),
("POST", re.compile(r"^/api/playlists/[^/]+/songs$")),
("DELETE", re.compile(r"^/api/playlists/[^/]+/songs/.+$")),
("POST", re.compile(r"^/api/playlists/[^/]+/reorder$")),
("POST", re.compile(r"^/api/playlists/[^/]+/cover$")),
("DELETE", re.compile(r"^/api/playlists/[^/]+/cover$")),
("POST", re.compile(r"^/api/saved/toggle$")),
# Progression (spec 010) write endpoints — demo mode stays read-only.
("POST", re.compile(r"^/api/progression/paths$")),
("POST", re.compile(r"^/api/progression/onboarding$")),
("POST", re.compile(r"^/api/progression/events$")),
("POST", re.compile(r"^/api/shop/buy$")),
("POST", re.compile(r"^/api/shop/equip$")),
# Enrichment (P8): review writes mutate the local match cache, and the
# search proxy / manual kick relay to MusicBrainz — none of it belongs to
# anonymous demo visitors (they'd spend the shared rate limit).
("POST", re.compile(r"^/api/enrichment/review/.+$")),
("POST", re.compile(r"^/api/enrichment/kick$")),
("POST", re.compile(r"^/api/enrichment/cancel$")),
("POST", re.compile(r"^/api/enrichment/rematch$")),
("GET", re.compile(r"^/api/enrichment/search$")),
# AcoustID audio fingerprinting: both identify endpoints run fpcalc (CPU)
# and spend the shared AcoustID rate budget on the caller's behalf — same
# rule as the search/kick relays above; not for anonymous demo visitors.
("POST", re.compile(r"^/api/enrichment/identify$")),
("POST", re.compile(r"^/api/enrichment/identify/.+$")),
# Context menus (R2): the per-song re-match mutates the cache + spends
# rate limit; Get-info exposes filesystem paths.
("POST", re.compile(r"^/api/enrichment/refresh/.+$")),
("GET", re.compile(r"^/api/chart/.+/fileinfo$")),
# Gap-fill (R4a) rewrites pack files on disk — never for demo visitors.
("POST", re.compile(r"^/api/song/.+/gap-fill$")),
# Art layer (R3): all three mutate server state / touch the network on a
# visitor's behalf — the base64 upload writes files, the URL fetch makes the
# server request arbitrary images, and the override delete removes files.
("POST", re.compile(r"^/api/song/.+/art/upload$")),
("POST", re.compile(r"^/api/song/.+/art/url$")),
("DELETE", re.compile(r"^/api/art/.+/override$")),
# Cover picker (PR-C): read-only, but a cache-miss open spends 1-3
# throttled Cover Art Archive calls — anonymous demo visitors don't get
# to spend the shared rate budget (same rule as enrichment search/kick).
("GET", re.compile(r"^/api/song/.+/art/candidates$")),
# Artist pages (PR-B): the links GET lazily fetches from MusicBrainz on a
# visitor's behalf AND writes the artist_enrichment cache; refresh
# re-spends the shared rate limit. The /page route stays open (all-local
# read). Same rationale as /api/enrichment/search above.
("GET", re.compile(r"^/api/artist/.+/links$")),
("POST", re.compile(r"^/api/artist/.+/links/refresh$")),
]
async def _demo_mode_guard(request: Request, call_next):
if getenv_compat("FEEDBACK_DEMO_MODE") or getenv_compat("FEEDBACK_DEMO_MODE") == "1":
path = request.url.path
for method, pattern in _DEMO_BLOCKED:
if request.method == method and pattern.match(path):
return JSONResponse({"error": "demo mode: read-only"}, status_code=403)
response = await call_next(request)
if request.method == "GET" and path == "/" and "feedBack_demo_session" not in request.cookies:
forwarded_proto = (request.headers.get("x-forwarded-proto") or "").split(",")[0].strip()
is_secure = request.url.scheme == "https" or forwarded_proto.lower() == "https"
response.set_cookie(
"feedBack_demo_session", str(uuid.uuid4()),
max_age=86400, httponly=True, samesite="lax",
secure=is_secure,
)
return response
return await call_next(request)
def install(app) -> None:
"""Attach the demo-mode request guard to `app`.
Called by server.py, which owns the app. A middleware cannot exist without one, and a
module under lib/ should not be reaching for a global to find it.
"""
app.middleware("http")(_demo_mode_guard)
def demo_mode_enabled() -> bool:
"""True when demo mode is on. Read at CALL time, never captured — tests set and unset
FEEDBACK_DEMO_MODE with monkeypatch, so a value cached at import pins the wrong one."""
return bool(getenv_compat("FEEDBACK_DEMO_MODE"))
def start_janitor() -> None:
"""Start the hourly session janitor, at most one at a time. server.py's startup hook.
━━━ THE GUARD ASKS "IS A HEALTHY JANITOR RUNNING?", AND NOTHING ELSE ━━━
Three ways to get this wrong, and #902 plus two Codex passes found all three:
1. NO GUARD (the original #902 bug). The re-entry check lived at the call site as
`A or (B and C)`, so it never ran, and a second startup started a SECOND thread,
overwrote the handle, and left the first to fire hooks forever, unjoinable.
2. GUARD ON THE FLAG (`if _DEMO_JANITOR_STARTED: return`). stop_janitor() deliberately
leaves that flag True when a hook outruns its join timeout — so once that hook
finishes and the thread exits, the flag is stale and a later startup would refuse to
start a replacement. Demo cleanup silently dead for the rest of the process.
3. GUARD ON LIVENESS ALONE (`if thread.is_alive(): return`). A timed-out stop leaves the
old thread ALIVE BUT DOOMED — its stop event is set, and it exits the moment its
current hook returns. Treating it as a running janitor means the replacement is never
started, and we are back at (2) a second later.
So a janitor counts as running only if its thread is alive AND it has not been told to
stop.
━━━ AND WHY EACH JANITOR OWNS ITS STOP EVENT ━━━
This used to `_DEMO_JANITOR_STOP.clear()` a single shared Event. If a replacement were
started while a doomed thread was still finishing a hook, clearing the shared event would
RESURRECT it — it loops back to `stop.wait()`, sees the flag cleared, and carries on.
Two janitors, which is the exact bug we started from.
A fresh Event per janitor makes that impossible: the old thread waits on its OWN event,
which stays set forever, so it can only exit.
"""
global _DEMO_JANITOR_STARTED, _DEMO_JANITOR_THREAD, _DEMO_JANITOR_STOP
thread = _DEMO_JANITOR_THREAD
if thread is not None and thread.is_alive() and not _DEMO_JANITOR_STOP.is_set():
return # a healthy janitor is already running
# Either there is no janitor, or the previous one is dead / dying. Give the new one its
# OWN stop event so the old one stays stopped no matter what we do to ours.
stop = threading.Event()
_DEMO_JANITOR_STOP = stop
_DEMO_JANITOR_STARTED = True
def _janitor():
# Closes over `stop`, NOT the module global — a later start_janitor() rebinds
# _DEMO_JANITOR_STOP, and this thread must keep watching the event it was born with.
while not stop.wait(timeout=3600):
with _DEMO_JANITOR_HOOKS_LOCK:
hooks = list(_DEMO_JANITOR_HOOKS)
for hook in hooks:
_run_janitor_hook(hook)
_DEMO_JANITOR_THREAD = threading.Thread(target=_janitor, daemon=True, name="demo-janitor")
_DEMO_JANITOR_THREAD.start()
def janitor_started() -> bool:
return _DEMO_JANITOR_STARTED
def stop_janitor(timeout: float = 5) -> bool:
"""Signal the janitor to stop, join it, and drop the registered hooks.
Returns True if it stopped, False if it outlived the join (the caller warns).
THE ORDER HERE IS LOAD-BEARING and preserved exactly from server.py. When the thread
does NOT die within the timeout we return WITHOUT clearing _DEMO_JANITOR_STARTED and
WITHOUT dropping the thread handle — deliberately — so a subsequent startup does not
spawn a SECOND janitor alongside the one still running. Clearing the flag first (the
obvious way to write this) would quietly reintroduce exactly the double-janitor leak
the flag exists to prevent.
"""
global _DEMO_JANITOR_STARTED, _DEMO_JANITOR_THREAD
if not _DEMO_JANITOR_STARTED:
return True
_DEMO_JANITOR_STOP.set()
thread = _DEMO_JANITOR_THREAD
if thread is not None:
thread.join(timeout=timeout)
if thread.is_alive():
# Leave _DEMO_JANITOR_STARTED True so a new janitor is not spawned by a
# subsequent startup while the old one is alive.
return False
_DEMO_JANITOR_THREAD = None
_DEMO_JANITOR_STARTED = False
with _DEMO_JANITOR_HOOKS_LOCK:
_DEMO_JANITOR_HOOKS.clear()
return True
-326
View File
@@ -1,326 +0,0 @@
"""The library scanner: the background scan, its process pool, and the kick/runner
plumbing that serialises passes.
Carved VERBATIM out of server.py (R3b) except the seam reads. Everything shared is read
LATE off appstate — the same contract every module in lib/routers/ uses, and it is not
cosmetic: tests monkeypatch CONFIG_DIR and swap meta_db, so a value captured at import
time would pin the wrong one for the life of the process.
CONFIG_DIR -> appstate.config_dir
meta_db -> appstate.meta_db
_default_settings -> appstate.default_settings()
_stat_for_cache -> appstate.stat_for_cache()
_feedBack_server_root() -> appstate.server_root <- see below
━━━ THE SCAN STATUS IS REBOUND, NOT MUTATED ━━━
`_background_scan` does `global _scan_status; _scan_status = {**INIT, ...}` at every stage
transition. It REPLACES the dict; it does not update it in place. So nothing may hold the
dict by value — a reference captured once goes permanently stale at the first stage change,
and would report "listing" forever while the scan ran to completion.
That is why this module exports `status()`, a getter, and why appstate publishes
`scan_status` as a CALLABLE rather than a dict. appstate.py already says so in a comment;
this is the code that makes it true.
━━━ AND WHY THE SERVER ROOT IS READ, NEVER DERIVED ━━━
`_background_scan` seeds the builtin content, which needs the directory holding server.py.
`Path(__file__).resolve().parent` is correct in server.py and silently WRONG here (it
yields lib/, which has no docs/ or data/) — and it fails by finding nothing rather than by
raising, so the seeds would just quietly never run. server.py publishes the root once, as
appstate.server_root. Read it; never re-derive it.
"""
import concurrent.futures
import logging
import multiprocessing
import os
import sys
import threading
from pathlib import Path
import appstate
import builtin_content
import enrichment
import loosefolder as loosefolder_mod
import sloppak as sloppak_mod
from appconfig import _load_config
from dlc_paths import _get_dlc_dir
from env_compat import getenv_compat
from scan_worker import _relpath, _scan_one
log = logging.getLogger("feedBack.scan")
_SCAN_STATUS_INIT = {"running": False, "stage": "idle", "total": 0, "done": 0, "current": "", "error": None, "is_first_scan": False, "added": 0, "removed": 0}
_scan_status = dict(_SCAN_STATUS_INIT)
def _make_scan_executor():
"""Build the executor for the background metadata scan.
A `spawn` ProcessPoolExecutor in production. `spawn` (not the platform
default) is mandatory: _background_scan runs on a non-main daemon
thread, and forking a multithreaded process from a non-main thread can
deadlock on locks held by other threads at fork time (the default on
Linux). `spawn` boots a clean interpreter that imports only scan_worker
(+ its pure lib deps) to unpickle the worker — never this module — so
workers don't re-run server.py's import-time side effects (reopening
SQLite, attaching a second RotatingFileHandler, re-registering routes).
Tests monkeypatch this to a ThreadPoolExecutor so the scan runs
in-process and metadata extraction can be mocked.
"""
mp_ctx = multiprocessing.get_context("spawn")
# Default to one worker per core so CPU-bound metadata parsing uses the
# whole machine (the point of moving to processes).
# FEEDBACK_MAX_SCAN_WORKERS (set by the Desktop launcher to cap memory
# usage on low-RAM machines — e.g. 8 GB M2 MacBook Air) takes priority;
# SCAN_MAX_WORKERS is a legacy override for Docker/bare installs.
# A malformed override falls back to the core count rather than crashing.
try:
max_workers = int(
getenv_compat("FEEDBACK_MAX_SCAN_WORKERS")
or os.environ.get("SCAN_MAX_WORKERS")
or (os.cpu_count() or 1)
)
except ValueError:
max_workers = os.cpu_count() or 1
# ProcessPoolExecutor raises ValueError on Windows when max_workers > 61
# (the WaitForMultipleObjects handle limit), so clamp there — otherwise
# a high-core Windows host can't construct the pool and the scan never
# starts.
if sys.platform == "win32":
max_workers = min(max_workers, 61)
return concurrent.futures.ProcessPoolExecutor(
max_workers=max(1, max_workers), mp_context=mp_ctx,
)
def background_scan():
"""Scan the library and cache song metadata on startup. Uses a process pool to bypass the GIL for CPU-bound metadata parsing.
Never sets `_scan_status["running"] = False` — ownership of that flag
lives in `_scan_runner` so a `kick_scan()` racing this function's
terminal write cannot observe a stale False and start a second runner.
"""
global _scan_status
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "listing"}
# Load config once so both the DLC-dir lookup and the platform filter
# read from the same snapshot, avoiding a redundant parse of config.json.
_cfg = _load_config(appstate.config_dir / "config.json") or appstate.default_settings()
dlc = _get_dlc_dir(_cfg)
if not dlc:
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "idle", "error": "DLC folder not configured"}
log.warning("Scan: no DLC folder configured")
return
builtin_content.seed_builtin_diagnostic_sloppaks(appstate.server_root, dlc)
builtin_content.seed_builtin_starter_content(appstate.server_root, dlc)
# Listing can fail on macOS without Full Disk Access, or on Docker if the
# path isn't shared. Report the failure explicitly rather than silently
# appearing to scan nothing.
try:
# Generated-content sloppaks that the highway WS must resolve by path
# but that are NOT library songs. Two conventions share this carve-out:
# - tutorials-builtin/ — lesson drills seeded by the tutorials plugin
# (see plugins/tutorials/routes.py::_seed_builtin_packs).
# - minigames-builtin/ — exercise charts generated on demand by
# minigame plugins (e.g. Chord Sprint writes alternating-chord
# drills here). Cached/reused per exercise, never browsed.
# Both are kept out of the scan; _resolve_dlc_path still loads them by
# path for playback.
def _is_excluded_from_library(p: Path) -> bool:
return "tutorials-builtin" in p.parts or "minigames-builtin" in p.parts
# Sloppaks: match both file (zip) and directory form, across both the
# `.feedpak` and legacy `.sloppak` suffixes.
_cands = sorted(p for ext in sloppak_mod.SONG_EXTS for p in dlc.rglob(f"*{ext}"))
sloppaks = [f for f in _cands
if sloppak_mod.is_sloppak(f)
and not _is_excluded_from_library(f)]
# Loose song folders: any directory containing a non-preview *.wem + *.xml.
# Skip directories that are actually sloppak bundles — those are
# already in `sloppaks`; the dispatcher's sloppak-first precedence
# would route them to the sloppak path anyway, but adding them
# here would inflate the scan queue and over-count the total.
loose_songs = []
seen_loose = set()
sloppak_dirs = {p for p in sloppaks if p.is_dir()}
for wem in sorted(dlc.rglob("*.wem")):
if "preview" in wem.stem.lower():
continue
if _is_excluded_from_library(wem):
continue
d = wem.parent
if d in sloppak_dirs or d.name.lower().endswith(sloppak_mod.SONG_EXTS):
continue
if d not in seen_loose and loosefolder_mod.is_loose_song(d):
loose_songs.append(d)
seen_loose.add(d)
except PermissionError as e:
msg = (f"Permission denied reading {dlc}. "
"On macOS: grant Full Disk Access to the app in System Settings → Privacy & Security. "
"With Docker: share this path in Docker Desktop → Settings → Resources → File Sharing.")
log.error("Scan failed: %s (%s)", msg, e)
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "error", "error": msg}
return
except OSError as e:
log.error("Scan failed listing %s: %s", dlc, e)
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "error", "error": f"Unable to list {dlc}: {e}"}
return
all_songs = sloppaks + loose_songs
log.info("Scan: listed %d sloppaks and %d loose folders in %s",
len(sloppaks), len(loose_songs), dlc)
current_files = {_relpath(f, dlc) for f in all_songs}
# Clean up stale DB entries. delete_missing reports both deltas (rows pruned
# + genuinely-new files) so the scan can surface an added/removed summary.
_delta = appstate.meta_db.delete_missing(current_files)
removed, added = _delta["removed"], _delta["added"]
if removed:
log.info("Removed %d stale DB entries", removed)
# Figure out which need scanning
to_scan = []
for f in all_songs:
# Skip entries that vanish or become unreadable between listing
# and stat. Without this, one concurrent move/delete in DLC_DIR
# would crash the scan thread and leave `_scan_status["running"]`
# stuck true with no path to recover.
try:
mtime, size = appstate.stat_for_cache(f)
except OSError as e:
log.debug("scan: skipping %s (%s)", f, e)
continue
cache_key = _relpath(f, dlc)
try:
cached = appstate.meta_db.get(cache_key, mtime, size)
except Exception as e:
# Keep scanning even if a single metadata lookup fails.
# The file will be re-scanned and cache repaired by put().
log.warning("scan cache lookup failed for %s: %s", cache_key, e)
cached = None
if not cached:
to_scan.append((f, mtime, size, dlc))
elif cached.get("arrangements") and any(
"smart_name" not in a for a in cached["arrangements"]
):
# Row was scanned before smart naming was introduced — force a
# rescan so the DB picks up authoritative path flags from the
# manifest JSON and stores correct smart_name values. Don't
# re-queue rows where smart_name is explicitly null: the writer
# only emits that when compute_smart_names truly can't classify
# the arrangement (e.g. a name outside the recognised set with
# zero path flags), so rescanning would produce the same null
# forever and never converge.
to_scan.append((f, mtime, size, dlc))
if not to_scan:
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "complete", "added": added, "removed": removed}
log.info("Scan: nothing new to scan (%d songs, all cached)", len(all_songs))
return
# Refine: all discovered songs need scanning → treat as first-time import
# (covers moved DLC folder / fully-stale DB as well as a genuinely empty DB).
is_first_scan = bool(all_songs) and len(to_scan) == len(all_songs)
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "scanning", "total": len(to_scan),
"is_first_scan": is_first_scan}
log.info("Library: %d sloppaks + %d loose folders, %d cached, %d to scan",
len(sloppaks), len(loose_songs), len(all_songs) - len(to_scan), len(to_scan))
with _make_scan_executor() as executor:
futures = {executor.submit(_scan_one, item): item[0].name for item in to_scan}
for future in concurrent.futures.as_completed(futures):
fname = futures[future]
try:
name, mtime, size, meta = future.result()
appstate.meta_db.put(name, mtime, size, meta)
except Exception as e:
log.warning("scan failed for %s: %s", fname, e)
_scan_status["done"] += 1
_scan_status["current"] = fname
log.info("Scan complete: %d songs cached", len(to_scan))
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "complete", "added": added, "removed": removed}
_scan_kick_lock = threading.Lock()
_scan_rescan_pending = False
# Handles to the running scan / enrichment worker threads. Both use the shared
# MetadataDB connection, so teardown/shutdown MUST join them before closing that
# connection — a daemon thread mid-query on a closed SQLite conn is a native
# use-after-free that segfaults the process (seen flaky in CI). Set by
# _kick_scan / _kick_enrich; joined by _join_background_db_threads().
_scan_thread: threading.Thread | None = None
def kick_scan() -> bool:
"""Request a library rescan, single-flight + coalescing.
Returns True if a new scan thread was started, False if one was already
running. In the latter case a follow-up pass is queued and runs as soon
as the current scan finishes so files landing mid-scan (e.g. an upload
that finalizes after the scan has already listed DLC_DIR) are not lost
until the next periodic pass. Multiple late-arriving requests coalesce
into a single follow-up.
"""
global _scan_rescan_pending, _scan_thread
with _scan_kick_lock:
if _scan_status["running"]:
_scan_rescan_pending = True
return False
# Mark running synchronously so a parallel kick_scan() observes it
# before the worker thread has a chance to reassign _scan_status.
_scan_status["running"] = True
_scan_thread = threading.Thread(target=_scan_runner, daemon=True)
_scan_thread.start()
return True
def _scan_runner():
"""Run _background_scan, then re-run if requests arrived mid-scan."""
global _scan_rescan_pending
while True:
try:
background_scan()
except Exception:
log.exception("background scan failed unexpectedly")
with _scan_kick_lock:
if not _scan_rescan_pending:
_scan_status["running"] = False
break
_scan_rescan_pending = False
_scan_status["running"] = True
# Enrichment rides scan completion (library-metadata design §6): the scan
# pool is a side-effect-free, no-network process pool by design, so
# enrichment is a SEPARATE post-scan pass — non-blocking, the library is
# usable immediately. The 5-minute periodic rescan re-kicks it, which is
# the natural low-priority retry hook.
enrichment._kick_enrich()
def status() -> dict:
"""The live scan status.
A GETTER, deliberately. `_scan_status` is REBOUND on every stage transition, so a
caller holding the dict would be reading a snapshot frozen at whatever stage it
happened to grab — see the module header.
"""
return _scan_status
def scan_thread():
"""The background scan thread, or None. Read by shutdown to join it."""
return _scan_thread
+3 -89
View File
@@ -1,4 +1,4 @@
"""Regenerate the runtime stylesheet over the full installed-plugin set.
"""Regenerate ``static/tailwind.min.css`` over the full installed-plugin set.
Core's committed (and image-baked) stylesheet is built scanning only the
in-tree plugins. A plugin installed at runtime — into ``FEEDBACK_PLUGINS_DIR``
@@ -15,7 +15,6 @@ on a missing optional engine.
from __future__ import annotations
import hashlib
import json
import logging
import os
@@ -41,84 +40,12 @@ _lock = threading.Lock()
# in-flight build re-runs once more to pick up the newer plugin set instead of
# every concurrent trigger stacking its own redundant build.
_rerun = threading.Event()
_fingerprint_cache: dict = {}
# lib/ lives at ``<app>/lib``; the app root (static/, tailwind.config.js) is its
# grandparent.
APP_DIR = Path(__file__).resolve().parent.parent
def _committed_css_fingerprint() -> str:
"""Content hash of the SHIPPED stylesheet, cached on (mtime, size).
This is the marker that says WHICH CORE the runtime sheet was built against. Any change to
core's CSS regenerates static/tailwind.min.css, which changes this hash.
"""
committed = APP_DIR / "static" / "tailwind.min.css"
try:
st = committed.stat()
except OSError:
return ""
key = (st.st_mtime_ns, st.st_size)
cached = _fingerprint_cache.get("k")
if cached == key:
return _fingerprint_cache["v"]
h = hashlib.sha256(committed.read_bytes()).hexdigest()
_fingerprint_cache["k"] = key
_fingerprint_cache["v"] = h
return h
def runtime_meta_path() -> Path:
"""Sidecar recording which core the runtime sheet was built against."""
return runtime_css_path().with_suffix(".meta.json")
def runtime_css_is_current() -> bool:
"""True when the runtime sheet was built against the core we are running NOW.
WHY NOT mtime. Codex [P2] on the second cut of #911, and it was right: filesystem
timestamps are not a freshness signal across install methods. Archives and container images
routinely PRESERVE SOURCE MTIMES, so a just-shipped stylesheet can carry an OLDER mtime than
a runtime sheet a user built days ago. The mtime comparison then reports the stale sheet as
fresh and it masks the new core CSS indefinitely — permanently, if no Tailwind toolchain is
present to trigger a rebuild.
Content answers the question timestamps only gesture at: the sidecar records the hash of the
committed sheet this runtime build was made from. Core ships new CSS -> that file changes ->
the hash changes -> the runtime sheet is correctly judged stale.
"""
try:
meta = json.loads(runtime_meta_path().read_text())
except (OSError, ValueError):
return False
return bool(meta.get("committed_sha256")) and meta["committed_sha256"] == _committed_css_fingerprint()
def runtime_css_path() -> Path:
"""Where the RUNTIME-augmented stylesheet is written.
NOT ``static/tailwind.min.css``. That file is a BUILD ARTEFACT: committed, image-baked,
and generated by scanning only the in-tree plugins. This one is PER-INSTALL STATE — it
additionally scans whatever the user has installed into FEEDBACK_PLUGINS_DIR, so it differs
from machine to machine. They are different things and must not share a path.
Writing the runtime sheet over the committed one had two costs:
* IN A GIT CHECKOUT it silently modifies a TRACKED file. `git add -A` then sweeps a
100KB reshuffle of minified CSS into the commit and `ci/tailwind-fresh` goes red with a
diff that explains nothing. That is issue #911, and it cost a red run on a PR whose
real diff touched no Tailwind classes at all.
* IN A DEPLOY the app directory may be read-only. Writing app state into it is wrong on
principle and fatal in practice.
CONFIG_DIR is where per-install state already lives.
"""
cfg = (getenv_compat("CONFIG_DIR", "") or "").strip()
base = Path(cfg) if cfg else (Path.home() / ".local" / "share" / "feedback")
return base / "tailwind.min.css"
def _user_plugins_dir() -> Path | None:
raw = (getenv_compat("FEEDBACK_PLUGINS_DIR", "") or "").strip()
if not raw:
@@ -209,14 +136,6 @@ def _run_build(cmd_prefix: list[str], out: Path, src: Path) -> bool:
cwd=str(APP_DIR), timeout=120,
)
os.replace(staged, out)
# Stamp WHICH CORE this was built against. Without it, an upgraded app cannot tell a
# current runtime sheet from one that predates its new CSS.
try:
runtime_meta_path().write_text(json.dumps({
"committed_sha256": _committed_css_fingerprint(),
}))
except OSError:
log.warning("tailwind: could not write the runtime sheet's meta sidecar")
return True
except (subprocess.CalledProcessError, subprocess.TimeoutExpired) as e:
stderr = (getattr(e, "stderr", "") or "")[-500:]
@@ -234,7 +153,7 @@ def _run_build(cmd_prefix: list[str], out: Path, src: Path) -> bool:
def rebuild(reason: str = "") -> bool:
"""Regenerate the RUNTIME stylesheet (see runtime_css_path) over baked-in + user plugins.
"""Regenerate ``static/tailwind.min.css`` over baked-in + user plugins.
Returns ``True`` on a successful rebuild, ``False`` on any skip/failure.
Never raises — callers treat CSS freshness as best-effort. Concurrent
@@ -247,13 +166,8 @@ def rebuild(reason: str = "") -> bool:
log.info("tailwind rebuild skipped — engine/inputs unavailable%s", tag)
return False
out = runtime_css_path()
out = APP_DIR / "static" / "tailwind.min.css"
src = APP_DIR / "static" / "_tailwind.src.css"
try:
out.parent.mkdir(parents=True, exist_ok=True)
except OSError:
log.warning("tailwind rebuild skipped — cannot create %s%s", out.parent, tag)
return False
# If a rebuild is already running, flag a rerun and return instead of
# queueing a redundant build behind it.
-48
View File
@@ -6,7 +6,6 @@ import json
import logging
import mimetypes
import os
import re
import subprocess
import sys
import threading
@@ -2385,53 +2384,6 @@ def register_plugin_api(app: FastAPI):
return _plugin_file_response(request, script_file, "application/javascript")
return Response("", status_code=404)
# ── Module-graph cache busting (#879) ────────────────────────────────
#
# ES modules are evaluated ONCE PER URL PER DOCUMENT. Re-inserting a
# <script type="module"> whose src the module map has already seen fires
# `load` but does NOT re-run the body. So re-loading a plugin — a rollback,
# and (see below) an upgrade too — silently kept the OLD module live while
# the loader recorded success: a no-op that reported it worked.
#
# Busting the ENTRY url does not help. A module plugin's screen.js is a
# one-line `import './src/main.js'`, and a relative specifier resolves
# against the base URL WITH THE QUERY DROPPED — so a ?v= token never reaches
# the graph. Driving a real browser through install -> upgrade -> rollback and
# counting evaluations of src/main.js gives ONE. The upgrade re-runs the shim
# at its new ?v= URL; the shim imports './src/main.js'; that resolves to the
# same URL; the module map returns the already-evaluated old module.
#
# So the token goes in the PATH: /api/plugins/<id>/g/<n>/screen.js. Every
# relative import inherits it at every depth — for free, with no
# import-specifier rewriting (which could never see `import(expr)` anyway).
#
# WHY A PATH REWRITE AND NOT TWO MIRRORED ROUTES. The token shifts the base
# URL, so EVERYTHING a module resolves relatively moves with it — not just
# imports. `new URL('../assets/worklet.js', import.meta.url)` from
# /api/plugins/x/g/1/src/main.js resolves to /api/plugins/x/g/1/assets/... .
# Mirroring only screen.js and src/ would fix imports and 404 every asset,
# worklet and wasm file the graph reaches — and would silently break again the
# next time someone adds a plugin route. Stripping the segment before routing
# makes every plugin route, present and future, work under the prefix.
#
# The token is opaque: it is never joined into a filesystem path (and is gone
# by the time any handler runs), so containment still rests entirely on the
# same safe_join the un-prefixed routes use.
_GEN_PREFIX = re.compile(r"^(/api/plugins/[^/]+)/g/[^/]+(/.+)$")
@app.middleware("http")
async def _strip_plugin_generation_prefix(request: Request, call_next):
m = _GEN_PREFIX.match(request.scope.get("path", ""))
if m:
# Starlette routes on scope["path"] alone. raw_path is deliberately left
# ALONE: it is informational, and re-encoding the rewritten str back to
# bytes would have to guess a codec — `.encode("latin-1")` raises
# UnicodeEncodeError on a perfectly valid plugin file like src/工具.js,
# 500ing a request the un-prefixed route serves fine. Leaving raw_path as
# the client actually sent it is also simply more truthful for logs.
request.scope["path"] = m.group(1) + m.group(2)
return await call_next(request)
@app.get("/api/plugins/{plugin_id}/settings.html")
def plugin_settings_html(plugin_id: str):
with PLUGINS_LOCK:
-66
View File
@@ -1,66 +0,0 @@
/* Career plugin — only what the prebuilt core Tailwind doesn't ship
(plugin files are outside the core content glob, so responsive grid
variants and cyan button shades live here under plugin-prefixed names). */
.career-venues {
display: grid;
gap: 1rem;
grid-template-columns: 1fr;
}
@media (min-width: 768px) {
.career-venues { grid-template-columns: repeat(3, minmax(0, 1fr)); }
}
.career-btn {
font-size: 0.75rem;
line-height: 1rem;
padding: 0.25rem 0.5rem;
border-radius: 0.375rem;
transition: background-color 0.15s ease;
}
.career-btn-primary { background-color: #0891b2; color: #fff; }
.career-btn-primary:hover { background-color: #06b6d4; }
.career-btn-ghost { background-color: rgba(31, 41, 55, 0.7); color: #d1d5db; }
.career-btn-ghost:hover { background-color: rgba(55, 65, 81, 0.9); }
.career-bar-track {
height: 0.5rem;
border-radius: 0.25rem;
background-color: rgba(31, 41, 55, 0.9);
overflow: hidden;
}
.career-bar-fill {
height: 100%;
background-color: #06b6d4;
transition: width 0.3s ease;
}
.career-star-list {
display: grid;
gap: 0.375rem;
}
.career-star-row {
display: flex;
align-items: baseline;
gap: 0.75rem;
padding: 0.375rem 0.625rem;
border-radius: 0.5rem;
background-color: rgba(31, 41, 55, 0.4);
font-size: 0.8rem;
}
.career-star-row .stars {
color: #facc15;
letter-spacing: 0.1em;
min-width: 3.2em;
}
.career-star-row .stars .off { color: rgba(250, 204, 21, 0.25); }
.career-star-row .song {
color: #e5e7eb;
flex: 1;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.career-star-row .song .artist { color: #9ca3af; }
.career-star-row .hint { color: #6b7280; white-space: nowrap; }
.career-star-row .hint.close { color: #22d3ee; }
-16
View File
@@ -1,16 +0,0 @@
{
"id": "career",
"name": "Career",
"version": "0.1.0",
"bundled": true,
"private": false,
"description": "Career mode \u2014 gig your way from a local bar to the arena. Earn stars per song; the crowd reacts to how you play.",
"screen": "screen.html",
"script": "screen.js",
"styles": "assets/career.css",
"routes": "routes.py",
"settings": {
"html": "settings.html",
"category": "system"
}
}
-292
View File
@@ -1,292 +0,0 @@
"""Career mode — venue progression driven by per-song stars.
Stars come straight from ``song_stats`` (meta.db): per song, the best
accuracy across arrangements crosses 0/1/2/3 of the thresholds in
``venues.json`` (data-driven so tuning never touches code). Cumulative
stars unlock venue tiers (bar → club → arena).
Venue packs (crowd-loop videos rendered offline in UE) may be bundled with
the plugin under ``venue-packs/<id>/`` or downloaded on demand into
``CONFIG_DIR/plugin_uploads/career/venues/<id>/``. Downloaded packs override
bundled packs so release assets can replace a built-in starter venue.
Endpoints (all under /api/plugins/career/):
GET /state stars + per-venue unlock/install/download status
POST /packs/{venue_id}/download start background pack download (409 if running)
DELETE /packs/{venue_id} remove an installed pack
GET /venues/{venue_id}/{filename} serve pack files (manifest.json, loops, stingers)
"""
import hashlib
import json
import logging
import re
import shutil
import tempfile
import threading
import urllib.request
import zipfile
from pathlib import Path
from fastapi import HTTPException
from fastapi.responses import FileResponse
PLUGIN_ID = "career"
VENUE_ID_RE = re.compile(r"^[a-z0-9_-]{1,40}$")
PACK_FILENAME_RE = re.compile(r"^[a-z0-9_-]{1,64}\.(mp4|webm|mp3|json)$")
REQUIRED_LOOPS = ("bored", "neutral", "engaged", "ecstatic")
DOWNLOAD_CHUNK = 1024 * 256
_lock = threading.Lock()
_state = {
"content": None, # parsed venues.json
"plugin_dir": None, # plugin root; bundled packs live below it
"venues_dir": None, # CONFIG_DIR/plugin_uploads/career/venues
"meta_db": None, # MetadataDB (song_stats reads are lock-free / WAL)
"log": logging.getLogger("feedBack.plugin.career"),
"downloads": {}, # venue_id -> {status, bytes_done, bytes_total, error}
}
def _venue(venue_id):
for v in _state["content"]["venues"]:
if v["id"] == venue_id:
return v
return None
def _venue_dir(venue_id) -> Path:
return _state["venues_dir"] / venue_id
def _bundled_venue_dir(venue_id) -> Path:
return _state["plugin_dir"] / "venue-packs" / venue_id
def _pack_dir(venue_id):
"""Runtime pack location: downloaded override first, bundled fallback."""
local = _venue_dir(venue_id)
if (local / "manifest.json").is_file():
return local
bundled = _bundled_venue_dir(venue_id)
if (bundled / "manifest.json").is_file():
return bundled
return local
def _installed(venue_id):
return (_pack_dir(venue_id) / "manifest.json").is_file()
def _bundled(venue_id):
return (_bundled_venue_dir(venue_id) / "manifest.json").is_file()
def _stars():
"""(total, per-song dict, detail rows). Accuracy is a 0..1 fraction."""
db = _state["meta_db"]
if db is None:
return 0, {}, []
thresholds = _state["content"]["star_accuracy_thresholds"]
# Existing-song filter: a scan hides (not deletes) stats of songs removed
# from the library, so orphaned rows must not keep counting toward stars.
rows = db.conn.execute(
"SELECT s.filename, MAX(s.best_accuracy), "
" COALESCE(MAX(sg.title), ''), COALESCE(MAX(sg.artist), '') "
"FROM song_stats s JOIN songs sg ON sg.filename = s.filename "
"GROUP BY s.filename"
).fetchall()
per_song = {}
detail = []
for filename, acc, title, artist in rows:
acc = acc or 0.0
stars = sum(1 for t in thresholds if acc >= t)
if stars:
per_song[filename] = stars
next_at = next((t for t in thresholds if acc < t), None)
detail.append({
"filename": filename,
"title": title or filename,
"artist": artist,
"stars": stars,
"best_accuracy": round(acc, 4),
"next_star_at": next_at,
})
# closest-to-next-star first (a practice worklist), maxed songs last
detail.sort(key=lambda r: (r["next_star_at"] is None,
(r["next_star_at"] or 1.0) - r["best_accuracy"]))
return sum(per_song.values()), per_song, detail
def _validate_pack_dir(pack_dir: Path):
"""Raise ValueError unless pack_dir holds a complete venue pack."""
manifest_path = pack_dir / "manifest.json"
if not manifest_path.is_file():
raise ValueError("pack has no manifest.json")
manifest = json.loads(manifest_path.read_text(encoding="utf-8"))
loops = manifest.get("loops") or {}
for state in REQUIRED_LOOPS:
name = loops.get(state)
if not name or not PACK_FILENAME_RE.fullmatch(name):
raise ValueError(f"manifest is missing the '{state}' loop")
if not (pack_dir / name).is_file():
raise ValueError(f"loop file '{name}' missing from pack")
for name in (manifest.get("stingers") or {}).values():
if name and (not PACK_FILENAME_RE.fullmatch(name) or not (pack_dir / name).is_file()):
raise ValueError(f"stinger file '{name}' invalid or missing")
for block in ("intro", "sfx"):
for name in (manifest.get(block) or {}).values():
if name and (not PACK_FILENAME_RE.fullmatch(name) or not (pack_dir / name).is_file()):
raise ValueError(f"{block} file '{name}' invalid or missing")
def _download_pack(venue_id, pack, progress):
"""Worker thread: stream → sha256 verify → extract → validate → swap in."""
log = _state["log"]
final_dir = _venue_dir(venue_id)
staging = Path(tempfile.mkdtemp(prefix=f"career-{venue_id}-",
dir=str(_state["venues_dir"])))
zip_path = staging / "pack.zip"
try:
digest = hashlib.sha256()
req = urllib.request.Request(pack["url"], headers={"User-Agent": "feedBack-career"})
with urllib.request.urlopen(req, timeout=60) as resp, open(zip_path, "wb") as out:
total = int(resp.headers.get("Content-Length") or pack.get("bytes") or 0)
progress["bytes_total"] = total
while True:
chunk = resp.read(DOWNLOAD_CHUNK)
if not chunk:
break
digest.update(chunk)
out.write(chunk)
progress["bytes_done"] += len(chunk)
if digest.hexdigest() != pack["sha256"]:
raise ValueError("sha256 mismatch — corrupt or tampered download")
extract_dir = staging / "pack"
extract_dir.mkdir()
with zipfile.ZipFile(zip_path) as zf:
for info in zf.infolist():
# Zip-slip guard: only flat, whitelisted names get extracted.
if info.is_dir():
continue
name = Path(info.filename).name
if name != info.filename or not PACK_FILENAME_RE.fullmatch(name):
raise ValueError(f"unexpected file in pack: {info.filename!r}")
with zf.open(info) as src, open(extract_dir / name, "wb") as dst:
shutil.copyfileobj(src, dst)
zip_path.unlink()
_validate_pack_dir(extract_dir)
if final_dir.exists():
shutil.rmtree(final_dir)
extract_dir.rename(final_dir)
progress["status"] = "done"
log.info("career: venue pack '%s' installed", venue_id)
except Exception as exc: # noqa: BLE001 — surface any failure to the UI
progress["status"] = "error"
progress["error"] = str(exc)
log.warning("career: venue pack '%s' download failed: %s", venue_id, exc)
finally:
shutil.rmtree(staging, ignore_errors=True)
def setup(app, context):
plugin_dir = Path(__file__).resolve().parent
_state["plugin_dir"] = plugin_dir
_state["content"] = json.loads((plugin_dir / "venues.json").read_text(encoding="utf-8"))
_state["venues_dir"] = (
Path(context["config_dir"]) / "plugin_uploads" / PLUGIN_ID / "venues")
_state["venues_dir"].mkdir(parents=True, exist_ok=True)
_state["meta_db"] = context.get("meta_db")
_state["log"] = context.get("log") or _state["log"]
for v in _state["content"]["venues"]:
if _bundled(v["id"]):
_validate_pack_dir(_bundled_venue_dir(v["id"]))
@app.get(f"/api/plugins/{PLUGIN_ID}/state")
def get_state():
stars_total, per_song, star_detail = _stars()
venues = []
for v in _state["content"]["venues"]:
with _lock:
dl = dict(_state["downloads"].get(v["id"]) or {"status": "idle"})
venues.append({
"id": v["id"],
"name": v["name"],
"description": v.get("description", ""),
"star_threshold": v["star_threshold"],
"unlocked": stars_total >= v["star_threshold"],
"installed": _installed(v["id"]),
"bundled": _bundled(v["id"]),
"has_pack": _bundled(v["id"]) or bool(v.get("pack")),
"download": dl,
})
return {
"stars_total": stars_total,
"stars_per_song": per_song,
"star_detail": star_detail,
"star_accuracy_thresholds": _state["content"]["star_accuracy_thresholds"],
"venues": venues,
}
@app.post(f"/api/plugins/{PLUGIN_ID}/packs/{{venue_id}}/download")
def start_download(venue_id: str):
venue = _venue(venue_id) if VENUE_ID_RE.fullmatch(venue_id) else None
if venue is None:
raise HTTPException(404, "Unknown venue.")
pack = venue.get("pack")
if not pack:
raise HTTPException(404, "No pack published for this venue yet.")
stars_total, _, _ = _stars()
if stars_total < venue["star_threshold"]:
raise HTTPException(403, "Venue not unlocked yet.")
with _lock:
running = _state["downloads"].get(venue_id)
if running and running["status"] == "running":
raise HTTPException(409, "Download already running.")
progress = {"status": "running", "bytes_done": 0,
"bytes_total": pack.get("bytes") or 0, "error": None}
_state["downloads"][venue_id] = progress
threading.Thread(target=_download_pack, args=(venue_id, pack, progress),
name=f"career-pack-{venue_id}", daemon=True).start()
return {"ok": True}
@app.delete(f"/api/plugins/{PLUGIN_ID}/packs/{{venue_id}}")
def delete_pack(venue_id: str):
if not VENUE_ID_RE.fullmatch(venue_id) or _venue(venue_id) is None:
raise HTTPException(404, "Unknown venue.")
with _lock:
running = _state["downloads"].get(venue_id)
if running and running["status"] == "running":
raise HTTPException(409, "Download in progress.")
_state["downloads"].pop(venue_id, None)
shutil.rmtree(_venue_dir(venue_id), ignore_errors=True)
return {"ok": True}
@app.get(f"/api/plugins/{PLUGIN_ID}/venues/{{venue_id}}/{{filename}}")
async def get_pack_file(venue_id: str, filename: str):
if not VENUE_ID_RE.fullmatch(venue_id) or not PACK_FILENAME_RE.fullmatch(filename):
raise HTTPException(404, "Not found.")
pack_dir = _pack_dir(venue_id)
path = pack_dir / filename
# Defense-in-depth beyond the regexes (same recipe as highway_3d):
# the resolved path must stay inside the selected pack dir.
try:
resolved = path.resolve()
resolved.relative_to(pack_dir.resolve())
except (OSError, ValueError):
raise HTTPException(404, "Not found.")
if not resolved.is_file():
raise HTTPException(404, "Not found.")
media = {"mp4": "video/mp4", "webm": "video/webm", "mp3": "audio/mpeg",
"json": "application/json"}[resolved.suffix.lstrip(".").lower()]
return FileResponse(
resolved,
media_type=media,
# Pack files are immutable per version, but a re-download after a
# pack update overwrites in place — no-cache + ETag revalidation
# keeps browsers honest for the price of a 304.
headers={"Cache-Control": "no-cache",
"X-Content-Type-Options": "nosniff"},
)
-21
View File
@@ -1,21 +0,0 @@
<div class="max-w-5xl mx-auto px-4 py-6">
<div class="flex items-end justify-between flex-wrap gap-3 mb-1">
<h1 class="text-2xl font-bold text-white">Career</h1>
<div id="career-stars-summary" class="text-sm text-gray-400"></div>
</div>
<p class="text-sm text-gray-400 mb-4">Earn stars by playing songs well — 60% accuracy is a star, 75% two, 85% three. Stars unlock bigger stages, and the crowd plays along with you.</p>
<div id="career-progress-wrap" class="mb-6">
<div class="career-bar-track">
<div id="career-progress-bar" class="career-bar-fill" style="width:0%"></div>
</div>
<div id="career-progress-label" class="text-xs text-gray-500 mt-1"></div>
</div>
<div id="career-venues" class="career-venues"></div>
<div class="mt-8">
<div class="flex items-end justify-between flex-wrap gap-2 mb-2">
<h2 class="text-lg font-semibold text-white">Your star collection</h2>
<div id="career-star-summary" class="text-xs text-gray-400"></div>
</div>
<div id="career-star-list" class="career-star-list"></div>
</div>
</div>
-280
View File
@@ -1,280 +0,0 @@
/*
* Career plugin — venue progression UI + crowd-manifest push.
*
* Reads /api/plugins/career/state (stars from song_stats, per-venue
* unlock/install/download status), renders the career screen, and pushes the
* active venue's pack manifest into the crowd video layer
* (window.v3VenueCrowd, shipped with the venue crowd PR) whenever it changes.
* Everything degrades: no crowd layer → screen still works; no packs → the
* venue scene keeps its static plate.
*/
(function () {
'use strict';
const API = '/api/plugins/career';
const VENUE_OVERRIDE_KEY = 'feedBack-career-venue';
const NO_VENUE = '__none__';
const PREV_VIZ_KEY = 'feedBack-career-prev-viz';
const POLL_MS = 2000;
let _state = null;
let _pollTimer = 0;
let _appliedManifestVenue = null;
let _manifestReqGen = 0; // invalidates in-flight manifest fetches
let _prevUnlockedIds = null;
function $(id) { return document.getElementById(id); }
function esc(s) {
return String(s == null ? '' : s).replace(/[&<>"']/g,
(c) => ({ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;' }[c]));
}
async function fetchState() {
const res = await fetch(API + '/state');
if (!res.ok) throw new Error('career state ' + res.status);
return res.json();
}
function lastOf(arr) { return arr.length ? arr[arr.length - 1] : null; }
// Active pack = localStorage override when unlocked+installed, else the
// highest unlocked+installed tier; none → clear the crowd manifest.
async function pushCrowdManifest(state) {
const crowd = window.v3VenueCrowd;
if (!crowd || typeof crowd.setManifest !== 'function') return;
// Any newer invocation (delete, venue switch, fresher state) must win
// over a manifest fetch still in flight from this one.
const gen = ++_manifestReqGen;
const unlocked = state.venues.filter((v) => v.unlocked);
let venue = null;
let override = null;
try { override = localStorage.getItem(VENUE_OVERRIDE_KEY); } catch (_) { /* ok */ }
if (override !== NO_VENUE) {
venue = unlocked.find((v) => v.id === override && v.installed) || null;
if (!venue) venue = lastOf(unlocked.filter((v) => v.installed));
}
if (!venue) {
if (_appliedManifestVenue !== null) {
_appliedManifestVenue = null;
crowd.setManifest(null);
}
return;
}
if (venue.id === _appliedManifestVenue) return;
try {
const res = await fetch(`${API}/venues/${venue.id}/manifest.json`);
if (gen !== _manifestReqGen || !res.ok) return;
const manifest = await res.json();
if (gen !== _manifestReqGen) return;
manifest.base = `${API}/venues/${venue.id}/`;
_appliedManifestVenue = venue.id;
crowd.setManifest(manifest);
} catch (_) { /* pack half-installed; next refresh retries */ }
}
function venueCardHTML(v, state) {
const locked = !v.unlocked;
const dl = v.download || { status: 'idle' };
const pct = dl.bytes_total > 0
? Math.round((dl.bytes_done / dl.bytes_total) * 100) : 0;
let action = '';
if (locked) {
action = `<div class="text-xs text-gray-500">Unlocks at ${v.star_threshold} ★ — ${Math.max(0, v.star_threshold - state.stars_total)} to go</div>`;
} else if (dl.status === 'running') {
action = `<div class="career-bar-track mb-1" style="height:0.375rem"><div class="career-bar-fill" style="width:${pct}%"></div></div>
<div class="text-xs text-gray-400">Downloading… ${pct}%</div>`;
} else if (v.installed) {
const active = localStorage.getItem(VENUE_OVERRIDE_KEY) === v.id;
const main = active
? `<button data-career-unselect="1" class="career-btn career-btn-ghost">Leave venue</button>`
: `<button data-career-play="${esc(v.id)}" class="career-btn career-btn-primary">Play here</button>`;
const remove = v.bundled
? ''
: `<button data-career-delete="${esc(v.id)}" class="career-btn career-btn-ghost">Remove pack</button>`;
action = `<div class="flex items-center gap-2">
${main}
${remove}
</div>`;
} else if (v.has_pack) {
const err = dl.status === 'error'
? `<div class="text-xs text-amber-400 mb-1">${esc(dl.error || 'Download failed')} — try again</div>` : '';
action = `${err}<button data-career-download="${esc(v.id)}" class="career-btn career-btn-primary">Download venue pack</button>`;
} else {
action = '<div class="text-xs text-gray-500">Venue pack coming soon — plays with the standard stage for now</div>';
}
// Mirror pushCrowdManifest(): an override only counts while the pack
// is installed — after a removal the badge must not claim a venue the
// crowd layer can't use.
const isActive = !locked && v.installed &&
localStorage.getItem(VENUE_OVERRIDE_KEY) === v.id;
return `<div class="rounded-xl border ${locked ? 'border-gray-800 opacity-60' : 'border-gray-700'} bg-dark-700/40 p-4 flex flex-col gap-2">
<div class="flex items-center justify-between">
<div class="font-semibold text-white">${esc(v.name)}${isActive ? ' <span class="text-cyan-400 text-xs">● playing here</span>' : ''}</div>
<div class="text-xs text-gray-400">${v.star_threshold} ★</div>
</div>
<div class="text-xs text-gray-400 flex-1">${esc(v.description)}</div>
${action}
</div>`;
}
function starGlyphs(n) {
let out = '';
for (let i = 0; i < 3; i++) {
out += `<span class="${i < n ? 'on' : 'off'}">★</span>`;
}
return out;
}
function renderStars(state) {
const list = $('career-star-list');
const summary = $('career-star-summary');
if (!list || !summary) return;
const detail = state.star_detail || [];
const tiers = [0, 0, 0, 0];
for (const r of detail) tiers[r.stars]++;
summary.textContent =
`${tiers[3]}× 3★ · ${tiers[2]}× 2★ · ${tiers[1]}× 1★ · ${tiers[0]} unstarred`;
if (!detail.length) {
list.innerHTML = '<div class="text-xs text-gray-500">Play songs to start collecting stars — 60% accuracy earns the first one.</div>';
return;
}
list.innerHTML = detail.map((r) => {
let hint = 'maxed';
let close = '';
if (r.next_star_at != null) {
const gap = Math.max(0, r.next_star_at - r.best_accuracy) * 100;
hint = `${gap.toFixed(0)}% to next ★`;
if (gap <= 5) close = ' close';
}
return `<div class="career-star-row">
<span class="stars">${starGlyphs(r.stars)}</span>
<span class="song">${esc(r.title)}${r.artist ? ` <span class="artist">— ${esc(r.artist)}</span>` : ''}</span>
<span class="hint${close}">best ${(r.best_accuracy * 100).toFixed(0)}% · ${hint}</span>
</div>`;
}).join('');
}
function render(state) {
const host = $('career-venues');
if (!host) return;
$('career-stars-summary').textContent = `${state.stars_total} total`;
const next = state.venues.find((v) => !v.unlocked);
const bar = $('career-progress-bar');
const label = $('career-progress-label');
if (next) {
const prevThreshold = state.venues
.filter((v) => v.unlocked)
.reduce((m, v) => Math.max(m, v.star_threshold), 0);
const span = Math.max(1, next.star_threshold - prevThreshold);
const into = Math.max(0, state.stars_total - prevThreshold);
bar.style.width = Math.min(100, Math.round((into / span) * 100)) + '%';
label.textContent = `${state.stars_total} / ${next.star_threshold} ★ to unlock ${next.name}`;
} else {
bar.style.width = '100%';
label.textContent = 'All venues unlocked — enjoy the arena.';
}
host.innerHTML = state.venues.map((v) => venueCardHTML(v, state)).join('');
renderStars(state);
}
function schedulePoll(state) {
clearTimeout(_pollTimer);
if (state.venues.some((v) => (v.download || {}).status === 'running')) {
_pollTimer = setTimeout(refresh, POLL_MS);
}
}
function announceUnlocks(state) {
const unlocked = state.venues.filter((v) => v.unlocked).map((v) => v.id);
if (_prevUnlockedIds) {
for (const v of state.venues) {
if (v.unlocked && !_prevUnlockedIds.includes(v.id)) {
const sm = window.feedBack;
if (sm && typeof sm.emit === 'function') {
sm.emit('career:venue-unlocked', { id: v.id, name: v.name });
}
if (window.fbNotify && typeof window.fbNotify.show === 'function') {
window.fbNotify.show({
big: true, icon: '🎤', accent: '#06B6D4',
title: 'New venue unlocked!',
message: `${v.name} — your crowd just got bigger.`,
});
}
}
}
}
_prevUnlockedIds = unlocked;
}
async function refresh() {
let state;
try {
state = await fetchState();
} catch (_) {
return; // server restarting; next trigger retries
}
_state = state;
announceUnlocks(state);
render(state);
schedulePoll(state);
pushCrowdManifest(state);
}
function onClick(e) {
const dlBtn = e.target.closest('[data-career-download]');
const delBtn = e.target.closest('[data-career-delete]');
const playBtn = e.target.closest('[data-career-play]');
if (dlBtn) {
fetch(`${API}/packs/${dlBtn.dataset.careerDownload}/download`, { method: 'POST' })
.then(refresh);
} else if (delBtn) {
// Do NOT null _appliedManifestVenue here: pushCrowdManifest()
// clears/replaces the crowd manifest precisely by seeing that the
// applied venue is no longer among the installed ones.
fetch(`${API}/packs/${delBtn.dataset.careerDelete}`, { method: 'DELETE' })
.then(refresh);
} else if (playBtn) {
try {
localStorage.setItem(VENUE_OVERRIDE_KEY, playBtn.dataset.careerPlay);
// Selecting a venue makes the Venue visualization the default;
// remember what the user had so Leave venue can restore it.
const cur = localStorage.getItem('vizSelection');
if (cur && cur !== 'venue') localStorage.setItem(PREV_VIZ_KEY, cur);
localStorage.setItem('vizSelection', 'venue');
if (typeof window.setViz === 'function') window.setViz('venue');
} catch (_) { /* ok */ }
_appliedManifestVenue = null; // force manifest re-push
refresh();
} else if (e.target.closest('[data-career-unselect]')) {
try {
localStorage.setItem(VENUE_OVERRIDE_KEY, NO_VENUE);
const prev = localStorage.getItem(PREV_VIZ_KEY);
if (prev) {
localStorage.setItem('vizSelection', prev);
if (typeof window.setViz === 'function') window.setViz(prev);
}
} catch (_) { /* ok */ }
// keep _appliedManifestVenue: pushCrowdManifest clears the crowd
// manifest precisely by seeing it is still set with no venue left
refresh();
}
}
function boot() {
const screen = document.getElementById('plugin-career');
if (screen) screen.addEventListener('click', onClick);
const sm = window.feedBack;
if (sm && typeof sm.on === 'function') {
// New song stats can add stars → thresholds may cross mid-session.
sm.on('stats:recorded', () => refresh());
}
refresh();
}
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', boot);
} else {
boot();
}
}());
-21
View File
@@ -1,21 +0,0 @@
<div class="space-y-3 text-sm">
<label class="flex items-center justify-between gap-4">
<span>
<span class="text-gray-200 font-medium">Crowd sound reactions</span>
<span class="block text-xs text-gray-500">Cheers when the crowd's mood rises, boos when it drops. Uses each venue's own recordings.</span>
</span>
<input type="checkbox" id="career-sfx-toggle" class="accent-cyan-500 w-4 h-4">
</label>
</div>
<script>
(function () {
'use strict';
var KEY = 'feedBack-venue-crowd-sfx';
var box = document.getElementById('career-sfx-toggle');
if (!box) return;
try { box.checked = localStorage.getItem(KEY) === 'on'; } catch (e) { /* ok */ }
box.addEventListener('change', function () {
try { localStorage.setItem(KEY, box.checked ? 'on' : 'off'); } catch (e) { /* ok */ }
});
}());
</script>
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,22 +0,0 @@
{
"venue": "bar",
"version": 1,
"loops": {
"bored": "bored.mp4",
"neutral": "neutral.mp4",
"engaged": "engaged.mp4",
"ecstatic": "ecstatic.mp4"
},
"stingers": {
"clap": "clap.mp4",
"cheer": "cheer.mp4"
},
"intro": {
"video": "intro.mp4",
"audio": "bar-ambience.mp3"
},
"sfx": {
"up": "sfx-up.mp3",
"down": "sfx-down.mp3"
}
}
Binary file not shown.
Binary file not shown.
Binary file not shown.
-30
View File
@@ -1,30 +0,0 @@
{
"star_accuracy_thresholds": [
0.6,
0.75,
0.85
],
"venues": [
{
"id": "bar",
"name": "The Dive Bar",
"description": "Sticky floors, a dozen regulars, and a PA that has seen better decades.",
"star_threshold": 0,
"pack": null
},
{
"id": "club",
"name": "Velvet Room",
"description": "A proper club stage. People actually came to hear you.",
"star_threshold": 50,
"pack": null
},
{
"id": "arena",
"name": "Feedback Arena",
"description": "Ten thousand seats. Try not to think about it.",
"star_threshold": 150,
"pack": null
}
]
}
-126
View File
@@ -2418,13 +2418,6 @@
let _venueSceneAssetsLoaded = false;
let _venueSceneLoadFailed = false;
const _venueTextureCache = new Map();
// Crowd video layers (career mode). venue-crowd.js owns the <video>
// elements and the crossfade timing; the renderer only maps them onto
// two planes in front of the static plate. _venueCrowdRev bumps on any
// element (re)assignment so update() knows to rebind textures.
const _venueCrowdVideos = [null, null];
let _venueCrowdMix = 0;
let _venueCrowdRev = 0;
function _bgVenueMoodCoeffs(state) {
const s = String(state || 'idle').toLowerCase();
@@ -2916,20 +2909,6 @@
window.h3dVenueSceneSetMood = (state) => {
_venueMoodState = String(state || 'idle').toLowerCase();
};
// Crowd video layers (career mode) — see venue-crowd.js. Layer 0/1 are
// two coplanar backdrop planes; mix selects between them (0 → layer 0,
// 1 → layer 1) so the caller can crossfade loop videos.
window.h3dVenueBackdropSetVideo = (layer, videoEl) => {
const i = layer ? 1 : 0;
const el = videoEl || null;
if (_venueCrowdVideos[i] === el) return;
_venueCrowdVideos[i] = el;
_venueCrowdRev++;
};
window.h3dVenueBackdropSetMix = (mix) => {
const v = Number(mix);
_venueCrowdMix = Number.isFinite(v) ? Math.max(0, Math.min(1, v)) : 0;
};
window.h3dVenueSceneSetInstrumentPov = (input) => {
const next = _venueResolvePovFromInput(input);
if (_venueInstrumentPov === next) return;
@@ -3392,40 +3371,6 @@
() => _venueMarkFailed('failed to load small-club bg plate'),
);
// Crowd video planes (career mode): two crossfading layers
// just in front of the static plate (which stays mounted as
// the no-pack / load-failure fallback). Textures bind lazily
// in update() when venue-crowd.js assigns video elements.
state.crowd = { layers: [], rev: -1 };
for (let i = 0; i < 2; i++) {
const geo = new T.PlaneGeometry(1, 1);
const mat = new T.MeshBasicMaterial({
color: 0xffffff, transparent: true, opacity: 0,
depthWrite: false, fog: false,
});
const mesh = new T.Mesh(geo, mat);
mesh.visible = false;
// Layer 1 sits nearest so three.js's back-to-front
// transparent sort draws it after layer 0.
const layer = {
mesh, geo, mat, tex: null, videoEl: null,
cam: settings.cam,
distance: BG_BACKDROP_DISTANCE * (i === 0 ? 1.04 : 1.03),
lastAspect: 0, lastVisibleHeight: 0,
};
layer.applyCoverCrop = function () {
if (!layer.videoEl || !layer.tex) return;
_bgCoverCrop(
layer.tex,
layer.videoEl.videoWidth || 0,
layer.videoEl.videoHeight || 0,
layer.cam.aspect,
);
};
scene.add(mesh);
state.crowd.layers.push(layer);
}
const hazeGeo = new T.PlaneGeometry(280 * K, 40 * K);
const hazeMat = new T.MeshBasicMaterial({
color: 0x101820, transparent: true, opacity: coeffs.haze,
@@ -3457,64 +3402,6 @@
s.haze.mat.opacity = (s.haze.baseOp || VENUE_HAZE_STEADY)
* (coeffs.haze / VENUE_HAZE_STEADY);
}
if (s.crowd) {
// Rebind VideoTextures when venue-crowd.js (re)assigns
// elements. VideoTexture samples the element every frame,
// so a src change on the same element needs no rebind.
if (s.crowd.rev !== _venueCrowdRev) {
s.crowd.rev = _venueCrowdRev;
s.crowd.layers.forEach((layer, i) => {
const el = _venueCrowdVideos[i];
if (layer.videoEl === el) return;
if (layer.tex) { layer.mat.map = null; layer.tex.dispose(); layer.tex = null; }
layer.videoEl = el;
layer.lastAspect = 0; // force refit + recrop
if (el) {
const tex = new T.VideoTexture(el);
tex.colorSpace = T.SRGBColorSpace;
tex.wrapS = T.ClampToEdgeWrapping;
tex.wrapT = T.ClampToEdgeWrapping;
tex.minFilter = T.LinearFilter;
tex.magFilter = T.LinearFilter;
tex.generateMipmaps = false;
layer.tex = tex;
layer.mat.map = tex;
}
layer.mat.needsUpdate = true;
});
}
const warm = coeffs.warmth;
s.crowd.layers.forEach((layer, i) => {
const el = layer.videoEl;
// videoWidth === 0 until metadata lands — showing the
// plane before that paints a black flash over the plate.
const ready = !!el && el.videoWidth > 0;
// venue-crowd.js swaps src on the same element (loop ↔
// stinger); a new intrinsic size needs a fresh
// cover-crop, which _bgFitBackdropPlane only reapplies
// on camera aspect changes.
if (ready && (layer.lastVidW !== el.videoWidth ||
layer.lastVidH !== el.videoHeight)) {
layer.lastVidW = el.videoWidth;
layer.lastVidH = el.videoHeight;
layer.applyCoverCrop();
}
// Layer 0 (rear) stays fully opaque whenever any of the
// fade involves it: two half-transparent layers would
// let the static plate behind bleed through (~25% at
// mid-fade). The crossfade is therefore layer 1 (front)
// fading over an opaque layer 0 — in both directions.
const opacity = i === 0
? (_venueCrowdMix < 0.999 ? 1 : 0)
: _venueCrowdMix;
layer.mat.opacity = opacity;
layer.mesh.visible = ready && opacity > 0.01;
if (layer.mesh.visible) {
layer.mat.color.setRGB(warm, warm * 0.98, warm * 0.95);
_bgFitBackdropPlane(layer);
}
});
}
},
teardown(s) {
if (!s) return;
@@ -3529,19 +3416,6 @@
p.mat.dispose?.();
}
}
// Crowd planes: this style owns the VideoTextures; the
// <video> elements belong to venue-crowd.js and survive.
if (s.crowd) {
for (const layer of s.crowd.layers) {
layer.mesh?.parent?.remove(layer.mesh);
layer.geo?.dispose?.();
if (layer.mat) {
layer.mat.map = null;
layer.mat.dispose?.();
}
layer.tex?.dispose?.();
}
}
// Dispose the cached plate textures too — the module-level cache
// otherwise keeps every loaded POV plate GPU-resident for the
// page lifetime (steady VRAM growth across POV/arrangement swaps).
+822 -121
View File
File diff suppressed because it is too large Load Diff
+5802 -214
View File
File diff suppressed because it is too large Load Diff
+1645 -147
View File
File diff suppressed because it is too large Load Diff
+20 -20
View File
@@ -20,7 +20,7 @@
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { audio } from './audio-el.js';
import { _audioSeek, _songEventPayload, jucePlayer, setPlayButtonState, togglePlay } from './transport.js';
import { host } from './host.js';
import { loopA, loopB, setLoop } from './loops.js';
import { S } from './player-state.js';
@@ -60,7 +60,7 @@ const _CREDITS_HOLD_MS = 3000;
// Backstop: the overlay's primary dismiss is song:play, but playback can fail
// to start without emitting it (HTML5 autoplay rejection, JUCE start failure,
// a count-in handoff that never plays). This hard cap guarantees the credits
// never linger over the window.highway. Generous enough to outlast a normal count-in.
// never linger over the highway. Generous enough to outlast a normal count-in.
const _CREDITS_MAX_MS = 12000;
export function _cancelCountIn() {
_countInGen++;
@@ -107,7 +107,7 @@ function _creditLineLabel(role) {
return key.charAt(0).toUpperCase() + key.slice(1) + ' by';
}
// Show the feedpak contributor credits over the window.highway. `authors` is the
// Show the feedpak contributor credits over the highway. `authors` is the
// sanitized [{name, role}] list from window.feedBack.currentSong.authors.
// Anchored to the lower third (bottom-center) so it never collides with the
// vertically-centered count-in number, and pointer-events-none so it never
@@ -182,7 +182,7 @@ export async function startCountIn(opts = {}) {
const gen = _countInGen;
const immediate = !!opts.immediate;
if (window._juceMode) {
await jucePlayer.pause().catch((err) => console.error('[app] jucePlayer.pause error in count-in:', err));
await host.jucePlayer().pause().catch((err) => console.error('[app] host.jucePlayer().pause error in count-in:', err));
} else {
audio.pause();
}
@@ -196,7 +196,7 @@ export async function startCountIn(opts = {}) {
return;
}
S.lastAudioTime = loopA;
window.highway.setTime(loopA);
highway.setTime(loopA);
if (window.feedBack) {
window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
}
@@ -217,7 +217,7 @@ export async function startCountIn(opts = {}) {
// Ease out quad
const eased = 1 - (1 - t) * (1 - t);
const currentT = fromTime + (toTime - fromTime) * eased;
window.highway.setTime(currentT);
highway.setTime(currentT);
if (t < 1) {
_countInRaf = requestAnimationFrame(rewindStep);
} else {
@@ -225,7 +225,7 @@ export async function startCountIn(opts = {}) {
// Rewind done — set final position and start count.
// Await the JUCE seek so the engine has repositioned before
// we start the click track (HTML5 path is synchronous).
_audioSeek(loopA, 'loop-wrap').then((r) => {
host._audioSeek(loopA, 'loop-wrap').then((r) => {
if (gen !== _countInGen) return; // teardown during seek
// Abort the loop restart in two cases:
// 1. Cancelled (player torn down): don't beginCount on a
@@ -247,10 +247,10 @@ export async function startCountIn(opts = {}) {
_countingIn = false;
if (S.isPlaying) {
S.isPlaying = false;
setPlayButtonState(false);
host.setPlayButtonState(false);
if (window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
window.feedBack.emit('song:pause', host._songEventPayload());
}
}
return;
@@ -262,7 +262,7 @@ export async function startCountIn(opts = {}) {
// marker for "new iteration starts at A", not the actual
// audio position.
S.lastAudioTime = r.to;
window.highway.setTime(r.to);
highway.setTime(r.to);
window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
beginCount();
});
@@ -271,7 +271,7 @@ export async function startCountIn(opts = {}) {
_countInRaf = requestAnimationFrame(rewindStep);
function beginCount() {
const bpm = window.highway.getBPM(loopA);
const bpm = highway.getBPM(loopA);
const beatInterval = 60 / bpm;
let count = 0;
@@ -282,21 +282,21 @@ export async function startCountIn(opts = {}) {
hideCountOverlay();
_countingIn = false;
if (window._juceMode) {
jucePlayer.play().then((started) => {
host.jucePlayer().play().then((started) => {
if (gen !== _countInGen) return; // teardown during play start
if (!started) return;
S.isPlaying = true;
setPlayButtonState(true);
host.setPlayButtonState(true);
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
const payload = host._songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}).catch((err) => console.error('[app] jucePlayer.play error:', err));
}).catch((err) => console.error('[app] host.jucePlayer().play error:', err));
} else {
audio.play().then(() => {
if (gen !== _countInGen) return;
S.isPlaying = true;
setPlayButtonState(true);
host.setPlayButtonState(true);
}).catch((err) => {
if (gen !== _countInGen) return;
// An engine reroute's deliberate pause aborts this play()
@@ -307,7 +307,7 @@ export async function startCountIn(opts = {}) {
// started if the Promise rejected.
console.error('[app] audio.play() rejected after count-in:', err);
S.isPlaying = false;
setPlayButtonState(false);
host.setPlayButtonState(false);
});
}
return;
@@ -333,13 +333,13 @@ export async function startSongCountIn() {
// bumps it and every delayed callback below bails.
const gen = _countInGen;
if (window._juceMode) {
await jucePlayer.pause().catch((err) => console.error('[app] jucePlayer.pause error in song count-in:', err));
await host.jucePlayer().pause().catch((err) => console.error('[app] host.jucePlayer().pause error in song count-in:', err));
} else {
audio.pause();
}
if (gen !== _countInGen) return; // teardown during pause
const startT = S.lastAudioTime || 0;
let bpm = window.highway.getBPM(startT);
let bpm = highway.getBPM(startT);
// Pre-chart / malformed-tempo fallback: 4 beats at 120 BPM (500 ms each).
if (!Number.isFinite(bpm) || bpm <= 0) bpm = 120;
const beatInterval = 60 / bpm;
@@ -352,7 +352,7 @@ export async function startSongCountIn() {
_countingIn = false;
// Hand off to the normal play path — togglePlay() flips isPlaying,
// updates the button, and emits song:play/resume for plugins.
Promise.resolve(togglePlay()).catch((err) => console.warn('[app] play after count-in failed:', err));
Promise.resolve(host.togglePlay()).catch((err) => console.warn('[app] play after count-in failed:', err));
return;
}
showCountOverlay(count);
-258
View File
@@ -1,258 +0,0 @@
// The library's edit-song modal: open, validate, save, delete.
//
// Interface width ZERO — nothing in app.js calls into this cluster; app.js only needs the four
// names on the window contract so the markup's onclick= handlers resolve. That is what makes it
// the cleanest slice left, and it only became clean because the LIBRARY came out first (#896):
// every dependency this modal has is now a module.
//
// It reads six bindings out of ./library.js (loadLibrary, loadFavorites, loadTreeView,
// _removeLibCardsForFilename, libView, _lastLibSelected) and never writes one — checked, which
// matters: an imported binding is READ-ONLY, so a single write would have forced a setter or a
// container. Every use is a read, so plain imports suffice.
//
// Acyclic: edit-modal -> { dom, library-state, library }, and library imports none of them back.
import { _confirmDialog, _escAttr, _trapFocusInModal } from './dom.js';
import { L } from './library-state.js';
import {
_lastLibSelected, _removeLibCardsForFilename, libView, loadFavorites, loadLibrary, loadTreeView,
} from './library.js';
// ── Edit metadata modal ─────────────────────────────────────────────────
export function openEditModal(songData, openerEl) {
const artUrl = `/api/song/${encodeURIComponent(songData.f)}/art?t=${Date.now()}`;
const modal = document.createElement('div');
modal.id = 'edit-modal';
modal.className = 'feedBack-modal fixed inset-0 z-[200] flex items-center justify-center bg-black/70 backdrop-blur-sm';
// role=dialog: assistive tech announces it as a modal; also lets
// the global keyboard listener's `_isInsideInteractiveControl`
// bail when typing inside the modal so Library shortcuts don't
// hijack keys from the edit form.
modal.setAttribute('role', 'dialog');
modal.setAttribute('aria-modal', 'true');
modal.setAttribute('aria-label', 'Edit song metadata');
// Record the element that triggered the modal so Esc / Cancel can
// return focus to the exact entry the user was on, even if
// _lastLibSelected changes before the modal closes.
// Prefer the explicitly-passed openerEl (from the edit-btn click
// handler, which has the exact [data-play] parent) over
// _lastLibSelected, which may not have been updated when the
// click's stopPropagation() prevented the card-click handler.
const _emActive = document.querySelector('.screen.active');
const _emLast = (_lastLibSelected && document.body.contains(_lastLibSelected)
&& _emActive && _emActive.contains(_lastLibSelected)) ? _lastLibSelected : null;
modal._opener = (openerEl && document.body.contains(openerEl)) ? openerEl : _emLast;
modal.innerHTML = `
<div class="bg-dark-700 border border-gray-700 rounded-2xl p-6 w-full max-w-md mx-4 shadow-2xl">
<h3 class="text-lg font-bold text-white mb-4">Edit Song</h3>
<div class="space-y-3">
<div class="flex items-center gap-4 mb-2">
<div class="relative group cursor-pointer" id="edit-art-wrapper">
<img src="${artUrl}" alt="" class="w-20 h-20 rounded-lg object-cover bg-dark-600" id="edit-art-preview">
<div class="absolute inset-0 bg-black/50 rounded-lg flex items-center justify-center opacity-0 group-hover:opacity-100 transition">
<span class="text-white text-xs">Change</span>
</div>
<input type="file" accept="image/*" id="edit-art-file" class="hidden" onchange="previewEditArt(this)">
</div>
<p class="text-xs text-gray-500 flex-1">Click image to change album art</p>
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Title</label>
<input type="text" id="edit-title" value="${_escAttr(songData.t)}"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Artist</label>
<input type="text" id="edit-artist" value="${_escAttr(songData.a)}"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Album</label>
<input type="text" id="edit-album" value="${_escAttr(songData.al)}"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Year</label>
<input type="text" inputmode="numeric" id="edit-year" value="${_escAttr(songData.y)}" placeholder="e.g. 2024"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
</div>
<div class="flex gap-3 mt-5">
<button data-edit-save
class="flex-1 bg-accent hover:bg-accent-light px-4 py-2 rounded-xl text-sm font-semibold text-white transition">Save</button>
<button data-edit-close
class="px-4 py-2 bg-dark-600 hover:bg-dark-500 rounded-xl text-sm text-gray-300 transition">Cancel</button>
</div>
<div class="mt-4 pt-4 border-t border-gray-800">
<button data-delete-filename="${_escAttr(songData.f)}"
class="w-full px-4 py-2 bg-red-900/30 hover:bg-red-900/60 border border-red-900/50 hover:border-red-700 rounded-xl text-sm text-red-300 hover:text-red-100 transition">Remove from library</button>
</div>
</div>`;
document.body.appendChild(modal);
// Move focus into the dialog's first text input so background
// shortcuts (and arrow nav) can't fire on the underlying library
// entry while the edit form is open. Title is the natural primary
// field — most edits are correcting spelling there. Caret-end
// selection so the user can keep typing rather than overtype the
// current value.
const titleInput = document.getElementById('edit-title');
if (titleInput) {
titleInput.focus({ preventScroll: true });
try {
const len = titleInput.value.length;
titleInput.setSelectionRange(len, len);
} catch { /* some browsers reject selection on certain input types */ }
}
// Trap Tab / Shift+Tab inside the modal so focus can't escape to
// the library content underneath while the edit form is open.
_trapFocusInModal(modal);
// Click on art triggers file input
document.getElementById('edit-art-wrapper').addEventListener('click', () => {
document.getElementById('edit-art-file').click();
});
// Save — wired in JS (not an inline onclick) so the filename never has to
// survive embedding in a single-quoted attribute string. encodeURIComponent
// does NOT escape `'`, so a filename like `Bob's Song.sloppak` used to break
// the inline `saveEditModal('…')` handler and silently fail the save. The
// raw filename lives in the closure; encode it here for saveEditModal.
const saveBtn = modal.querySelector('[data-edit-save]');
if (saveBtn) {
saveBtn.addEventListener('click', () => saveEditModal(encodeURIComponent(songData.f)));
}
const deleteBtn = modal.querySelector('[data-delete-filename]');
if (deleteBtn) {
deleteBtn.addEventListener('click', () => {
deleteSongFromModal(deleteBtn.dataset.deleteFilename);
});
}
// Close on backdrop click or Cancel button; restore focus to opener.
// Backdrop dismissal requires the gesture's mousedown to have STARTED on
// the backdrop — not just the click/mouseup to land there. Otherwise a
// click-drag that begins inside a field (e.g. selecting text) and is
// released past the modal edge resolves its `click` target to the backdrop
// and silently discards the edit. Cancel / ✕ (data-edit-close) always close.
let _downOnBackdrop = false;
modal.addEventListener('mousedown', (e) => { _downOnBackdrop = (e.target === modal); });
modal.addEventListener('click', (e) => {
if (!_editModalShouldClose(e.target, modal, _downOnBackdrop)) return;
const opener = modal._opener;
modal.remove();
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
});
}
// Whether a click on the edit-metadata modal should dismiss it. The Cancel / ✕
// control (data-edit-close) always dismisses. A backdrop dismissal needs BOTH
// the click target to be the backdrop element itself AND the gesture to have
// started there (downOnBackdrop) — so a click-drag begun inside a field and
// released on the backdrop does not discard the form. Pure + top-level so it's
// unit-testable in isolation.
export function _editModalShouldClose(clickTarget, modalEl, downOnBackdrop) {
if (clickTarget && clickTarget.closest && clickTarget.closest('[data-edit-close]')) return true;
return clickTarget === modalEl && downOnBackdrop === true;
}
export async function saveEditModal(encodedFilename) {
const filename = decodeURIComponent(encodedFilename);
// Save metadata
await fetch(`/api/song/${encodeURIComponent(filename)}/meta`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
title: document.getElementById('edit-title').value.trim(),
artist: document.getElementById('edit-artist').value.trim(),
album: document.getElementById('edit-album').value.trim(),
// Year is normalised server-side (non-numeric/empty → ""), so a
// blank or cleared field round-trips safely.
year: document.getElementById('edit-year').value.trim(),
}),
});
// Upload art if changed
const fileInput = document.getElementById('edit-art-file');
if (fileInput.files && fileInput.files[0]) {
const reader = new FileReader();
reader.onload = async (e) => {
await fetch(`/api/song/${encodeURIComponent(filename)}/art/upload`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ image: e.target.result }),
});
};
reader.readAsDataURL(fileInput.files[0]);
}
const modal = document.getElementById('edit-modal');
const opener = modal ? modal._opener : null;
if (modal) modal.remove();
// Restore focus to the entry the modal was opened from so subsequent
// keyboard navigation resumes correctly (same as Esc / Cancel paths).
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
// Refresh current view
const activeScreen = document.querySelector('.screen.active');
if (activeScreen?.id === 'favorites') loadFavorites();
else loadLibrary();
}
export async function deleteSongFromModal(filename) {
const title = (document.getElementById('edit-title')?.value || filename).trim();
const ok = await _confirmDialog({
title: 'Remove from library?',
body: `<p class="text-sm text-gray-300">Remove <span class="font-semibold text-white">${_escAttr(title)}</span> from your library?</p>
<p class="text-xs text-red-400/90 mt-2">This permanently deletes the file from disk. This cannot be undone.</p>`,
confirmText: 'Remove',
cancelText: 'Cancel',
danger: true,
});
if (!ok) return;
let resp;
try {
resp = await fetch(`/api/song/${encodeURIComponent(filename)}`, { method: 'DELETE' });
} catch (e) {
alert(`Delete failed: ${e.message}`);
return;
}
if (!resp.ok) {
let msg = resp.statusText;
try { msg = (await resp.json()).error || msg; } catch (_) {}
alert(`Delete failed: ${msg}`);
return;
}
const modal = document.getElementById('edit-modal');
if (modal) modal.remove();
L.treeStats = null;
L.favTreeStats = null;
L.tuningNames = null;
// Remove the deleted song's card from any currently-rendered grid/tree
// so the user sees it disappear without waiting for a refetch. A full
// loadLibrary() here would re-call loadGridPage(currentPage), which
// uses 'append' mode when currentPage > 0 and re-appends the same
// (now-shortened) page on top of what's already rendered — leaving
// the deleted card visible. Direct DOM removal also preserves scroll
// position, which a refetch from page 0 would lose.
_removeLibCardsForFilename(filename);
// Tree views group by artist with song counts; a single card removal
// leaves stale counts, so refresh the tree for whichever screen we're
// looking at (each tree-view renderer replaces innerHTML cleanly).
const activeScreen = document.querySelector('.screen.active');
if (activeScreen?.id === 'favorites') {
// loadFavorites() routes to either loadFavGridPage (always
// 'replace') or loadFavTreeView — both safe for a single delete.
loadFavorites();
} else if (libView === 'tree') {
loadTreeView();
}
// Main library grid view: DOM removal above is sufficient.
}
-17
View File
@@ -1,17 +0,0 @@
// Display formatters. A LEAF module: imports nothing.
//
// WHY THIS EXISTS FOR ONE FUNCTION. formatTime was a HOST HOOK — loops.js and
// section-practice.js both reached back through the seam for it. It was also, by pure
// accident of who calls it, inside the dependency closure of the library carve. Leaving
// it there would have made loops.js and section-practice.js import the LIBRARY to format
// a timestamp, which is nonsense, and a cycle waiting to happen.
//
// A hook is a cycle you agreed to live with. This one has a real owner — it just isn't
// app.js, and it certainly isn't the library. Give it a home of its own and both
// consumers import it directly.
//
// It is a leaf on purpose. Anything else that turns out to be a shared pure formatter
// belongs here too; nothing does yet, so nothing else is here.
/** Seconds -> `M:SS`. */
export function formatTime(s) { return `${Math.floor(s / 60)}:${String(Math.floor(s % 60)).padStart(2, '0')}`; }
+1 -1
View File
@@ -155,7 +155,7 @@ function _hwcSlotKeysForChart(sc, isBass) {
return ['low8', 'low7', 'lowE', 'A', 'D', 'G', 'B', 'highE'];
}
// Current arrangement shape (string count + bass-vs-guitar) from the 2D window.highway.
// Current arrangement shape (string count + bass-vs-guitar) from the 2D highway.
function _hwcChartShape() {
let sc = 6, arr = '';
try { sc = window.highway?.getStringCount?.() || 6; } catch (_) {}
-190
View File
@@ -1,190 +0,0 @@
// highway.js's immutable constants: geometry, colour tables, timing budgets, and the
// load-adaptive render-scale thresholds.
//
// WHY THESE — AND ONLY THESE — MAY LIVE AT MODULE SCOPE
//
// createHighway() is a FACTORY, not a singleton. The constitution publishes
// window.createHighway precisely so a plugin can build a SECOND highway for its own panel,
// and highway.js says so at the top of the closure:
//
// // R3c: per-instance mutable state in one object, so extracted renderer/ws
// // modules can close over it as a factory arg without cross-panel sharing.
//
// So MUTABLE state (hwState) must never become a module-level singleton — two highways would
// silently share it. That is the opposite of the app.js carve, where a single state container
// was right because there is exactly one app.
//
// These 29 are pure literals: frozen numbers, strings and colour tables, never reassigned and
// never mutated. Sharing them across instances is not just safe, it is what you want — one
// copy of the shimmer LUT bounds and the string palettes rather than one per panel.
//
// Anything with a runtime dependency (document, window, performance, localStorage) stays in
// the factory. Checked: none of these has one.
// Cap the interpolation so a stalled main thread (long task, GC,
// dropped tick) can't make getTime drift far past reality. Also the
// threshold for "audio looks paused" — if setTime hasn't advanced t
// in this long, treat as paused.
export const _CHART_MAX_INTERP_MS = 100;
// Throttled DOM visibility sampling. Reading canvas.offsetParent
// every rAF frame forces a style/layout recalc — profiled at ~0.5 s
// main-thread self-time over a 63 s session. The displayed state
// changes rarely (navigate / splitscreen panel toggle), so the DOM
// is only re-sampled every _DOM_VIS_CHECK_FRAMES frames; the cached
// value serves the frames in between (worst-case transition latency
// ~10 frames ≈ 166 ms at 60 Hz — fine for a hide/show pause signal).
// Set _domVisSampledFrame to NaN to force a fresh sample on the next
// check (done on init, canvas replace, resize, and override-clear so
// deliberate transitions don't wait out the throttle window).
// NOTE those manual resets are LATENCY optimizations, not correctness
// requirements: the periodic re-sample runs every _DOM_VIS_CHECK_FRAMES
// frames regardless, so a visibility-affecting path that forgets to
// reset self-heals within ~10 frames — stale visibility can never be
// served indefinitely.
export const _DOM_VIS_CHECK_FRAMES = 10;
// Paused-render throttle (feedBack#654). The rAF loop runs
// unconditionally and only gates on visibility + ready, never on
// playback — so an expensive renderer (3D Highway's Three.js WebGL
// scene) does a full render every frame even while paused. That is
// pure waste, and the dominant cost on high-refresh / ANGLE setups
// (Chromium on Windows paces rAF to the fastest attached monitor,
// so the loop can run at 144 Hz even on a 60 Hz panel). While the
// audio clock is stalled, cap draws to one per
// _PAUSED_FRAME_INTERVAL_MS. Note position is clock-derived
// (n.t - currentTime), so this changes smoothness only — never
// audio/visual sync. A low non-zero rate (not a hard skip) keeps
// resize / seek-scrub / renderer-swap repaints correct without
// having to hook each of those paths.
export const _PAUSED_FRAME_INTERVAL_MS = 100;
export const _DRAW_BUDGET_HI_MS = 12;
export const _DRAW_BUDGET_LO_MS = 7;
export const _AUTO_SCALE_MIN = 0.25;
export const _AUTO_ADJUST_COOLDOWN_MS = 600;
// Upscaling is deliberately LAZY (longer cooldown than the downscale path) so
// the resolution doesn't visibly hunt up/down on passages that hover near the
// budget — testers saw "quality going up and down" as parts got busier (#618
// charrette). Downscale stays prompt to protect the frame rate.
export const _AUTO_UPSCALE_COOLDOWN_MS = 2500;
// 64-entry precomputed jitter LUT replacing Math.random() in the
// lit-sustain shimmer hot path (drawSustains). Visually
// indistinguishable from per-frame Math.random at rAF cadence,
// allocation-free, and removes 4 RNG calls per visible lit sustain
// per frame on dense charts. Seeded deterministically (xorshift32)
// so the LUT itself is identical across `createHighway()` instances
// — shimmer is therefore reload-stable and test-reproducible PER
// instance for a given (frameIdx, n.s, n.t) seed. The seed includes
// closure-scope `_frameIdx` which is per-instance, so two
// splitscreen highways with different rAF cadence will shimmer
// differently at any given wall-clock moment; what's stable is the
// LUT contents.
//
// _SHIMMER_LUT_SIZE MUST stay a power of two — `_shimmerNoise`
// indexes with `& (_SHIMMER_LUT_SIZE - 1)` for the cheap modulo.
export const _SHIMMER_LUT_SIZE = 64;
// Memoize ctx.measureText() for the lyric overlay. Per-syllable
// measurement was the dominant cost in dense karaoke charts; text
// and fontSize are the only inputs (font face string is constant
// `bold ${fontSize}px sans-serif`). Two-level Map (outer: fontSize,
// inner: text) so a cache hit avoids the `fontSize + '|' + text`
// concat that previously allocated on every lookup.
//
// Bounded on BOTH levels: window resizes change `fontSize`, so each
// resize creates a fresh inner Map; without an outer cap, the cache
// would retain every fontSize ever rendered for the page lifetime.
// Cap outer at 16 distinct fontSize buckets (more than enough — a
// session typically sees one or two), inner at 4096 entries per
// bucket. Clear-on-overflow on both — a karaoke cold start re-warms
// in one frame.
export const _LYRIC_MEASURE_OUTER_MAX = 16;
export const _LYRIC_MEASURE_INNER_MAX = 4096;
// Rendering config
export const VISIBLE_SECONDS = 3.0;
export const Z_CAM = 2.2;
export const Z_MAX = 10.0;
export const BG = '#080810';
// String color palettes. Indices 05 cover guitar / bass; 67
// are added for extended-range GP imports (7-string, 8-string).
// Lookups still use `|| '#888'` as a safety fallback for any
// out-of-range index.
//
// These are `let`, not `const`: setStringColors() (used by the core
// "Highway String Colors" theming UI) overrides per-index entries at
// runtime, deriving the dim/bright variants from the chosen base color.
// DEFAULT_* keep the originals so a reset restores them byte-for-byte.
export const DEFAULT_STRING_COLORS = [
'#cc0000', '#cca800', '#0066cc',
'#cc6600', '#00cc66', '#9900cc',
'#cc00aa', '#00cccc', // 7th = magenta, 8th = teal
];
export const DEFAULT_STRING_DIM = [
'#520000', '#524200', '#002952',
'#522900', '#005229', '#3d0052',
'#520042', '#005252',
];
export const DEFAULT_STRING_BRIGHT = [
'#ff3c3c', '#ffe040', '#3c9cff',
'#ff9c3c', '#3cff9c', '#cc3cff',
'#ff3ce0', '#3ce0e0',
];
export const MAX_RENDERER_DRAW_FAILURES = 3;
// ── Chord rendering — chains, frames, fretline preview (feedBack#88) ──
//
// Charts often repeat the same chord shape several times in a
// row (e.g. a G strummed 4 times). We call a contiguous run of same-id
// chords with gaps < CHAIN_GAP_THRESHOLD a "chain". Chains drive two
// visual choices:
// • The first chord in a chain renders in full; subsequent chords in
// a chain of CHAIN_RENDER_FULL_MAX or longer render as a "repeat
// box" — a translucent boxed frame so the eye can see the rhythm
// pattern without re-scanning identical fret numbers.
// • Each chord anchors a CHORD_FRAME_FRETS-wide frame; muted and
// open-only chords inherit the frame from their predecessor so
// they don't snap to fret 0.
//
// We compute chain stats and frame anchors once per `src` array via
// _ensureChordRenderCache (lazy, invalidates when the array reference
// changes — which happens on chord ingest, mastery rebuild, or song
// reset). The render path is then pure read.
export const CHAIN_GAP_THRESHOLD = 0.5;
export const CHAIN_RENDER_FULL_MAX = 4;
export const CHORD_FRAME_FRETS = 4;
// Fretline preview: the static fret line at the bottom shows the chord
// closest to the strum line (currentTime + FRETLINE_TARGET_OFFSET) within
// the [target - FRETLINE_WINDOW_BEFORE, target + FRETLINE_WINDOW_AFTER]
// window, as a teaching aid.
export const FRETLINE_TARGET_OFFSET = -0.25;
export const FRETLINE_WINDOW_BEFORE = 0.1;
export const FRETLINE_WINDOW_AFTER = 0.3;
// Repeat / mute box colors.
export const REPEAT_BOX_FILL = 'rgba(48, 80, 128, 0.06)';
export const REPEAT_BOX_BAR = '#50a0dc';
export const MUTE_BOX_STROKE = '#6060809b';
export const MUTE_BOX_BAR = '#606080d1';
File diff suppressed because it is too large Load Diff
-103
View File
@@ -1,103 +0,0 @@
// highway.js's PURE geometry + label primitives.
//
// Every function here is a pure function of its arguments. None of them touches hwState, and
// none closes over the canvas context — roundRect() already took `ctx` explicitly, and the
// rest need nothing but numbers. project() reads only the module-level constants from
// ./highway-constants.js.
//
// THAT PURITY IS WHY THIS SLICE IS SAFE, and why it is the one to do first. createHighway() is
// a FACTORY — a plugin can build a second highway for its own panel — so anything holding
// per-instance state (hwState) must be passed it as an argument rather than importing it, or
// two panels silently share one clock and palette. These six hold no state at all, so they
// move VERBATIM: not one call site changes.
//
// The primitives that DO need hwState (fretX, fillTextReadable, _noteState, _paintGemGlow)
// are deliberately left behind. They need an explicit hwState parameter threaded through 53
// call sites, which is a real change and belongs in its own commit, not smuggled in beside a
// provably-identical move.
import { VISIBLE_SECONDS, Z_CAM, Z_MAX, _SHIMMER_LUT_SIZE } from './highway-constants.js';
// ── Projection ───────────────────────────────────────────────────────
export function project(tOffset) {
if (tOffset > VISIBLE_SECONDS || tOffset < -0.05) return null;
if (tOffset < 0) return { y: 0.82 + Math.abs(tOffset) * 0.3, scale: 1.0 };
const z = tOffset * (Z_MAX / VISIBLE_SECONDS);
const denom = z + Z_CAM;
if (denom < 0.01) return null;
const scale = Z_CAM / denom;
const y = 0.82 + (0.08 - 0.82) * (1.0 - scale);
return { y, scale };
}
export function bnvNormalizedPoints(bnv, sus) {
if (!Array.isArray(bnv) || bnv.length === 0) return [];
// Map each point's time over the NOTE's span [0, sus] so it sits at its
// real fraction of the note (a bend that completes before the note ends
// draws short of the glyph's right edge). Fall back to the curve's own
// t-range only when the note has no usable sustain.
if (Number.isFinite(sus) && sus > 0) {
return bnv.map(p => ({ x: Math.min(Math.max(p.t / sus, 0), 1), v: p.v }));
}
const t0 = bnv[0].t;
const span = bnv[bnv.length - 1].t - t0;
return bnv.map(p => ({ x: span > 0 ? (p.t - t0) / span : 0, v: p.v }));
}
export function teachingFingerLabel(fg) {
if (!Number.isInteger(fg) || fg < 0 || fg > 4) return '';
return fg === 0 ? 'T' : String(fg);
}
export function teachingDegreeLabel(sd) {
if (!Number.isInteger(sd) || sd < 0 || sd > 11) return '';
return String(sd);
}
export function chordHarmonyLabels(fn, voicing, caged, guideTones) {
const rn = (fn && typeof fn.rn === 'string') ? fn.rn.trim() : '';
const vc = (typeof voicing === 'string') ? voicing.trim() : '';
const cg = (typeof caged === 'string' && /^[CAGED]$/.test(caged.trim()))
? 'CAGED: ' + caged.trim() : '';
const gt = Array.isArray(guideTones)
? guideTones.filter(n => Number.isInteger(n) && n >= 0 && n <= 11) : [];
return { rn, voicing: vc, caged: cg, guideTones: gt.length ? 'gt ' + gt.join(',') : '' };
}
export function roundRect(ctx, x, y, w, h, r) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.quadraticCurveTo(x + w, y, x + w, y + r);
ctx.lineTo(x + w, y + h - r);
ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
ctx.lineTo(x + r, y + h);
ctx.quadraticCurveTo(x, y + h, x, y + h - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
}
// ── The shimmer noise LUT ───────────────────────────────────────────────────────
//
// A DETERMINISTIC xorshift table: no randomness, no state, byte-for-byte identical for every
// highway instance. Unlike the three per-instance caches that came out of the drawing layer (a
// warn-once Set, a chord WeakMap, a lyric-width Map — all MUTATED, all lifted onto hwState so
// two panels cannot stomp each other), this one is not merely SAFE to share but BETTER shared:
// built once for the page instead of once per panel.
//
// MUTABILITY, NOT LOCATION, IS WHAT DECIDES WHERE A THING BELONGS.
const _shimmerLut = new Float32Array(_SHIMMER_LUT_SIZE);
for (let i = 0; i < _SHIMMER_LUT_SIZE; i++) {
let x = (i + 1) | 0; // +1 dodges the all-zero xorshift trap
x ^= x << 13;
x ^= x >>> 17;
x ^= x << 5;
_shimmerLut[i] = (x >>> 0) / 4294967296;
}
export function _shimmerNoise(seed) {
// Mask works only because _SHIMMER_LUT_SIZE is a power of two.
return _shimmerLut[(seed >>> 0) & (_SHIMMER_LUT_SIZE - 1)];
}
-170
View File
@@ -1,170 +0,0 @@
// highway.js's STATEFUL primitives: the four shared helpers that need per-instance state.
//
// ━━━ hwState IS A PARAMETER, NOT AN IMPORT. THIS IS THE WHOLE DESIGN. ━━━
//
// createHighway() is a FACTORY. The constitution publishes window.createHighway so a plugin can
// build a SECOND highway for its own panel, and highway.js says so itself:
//
// // R3c: per-instance mutable state in one object, so extracted renderer/ws
// // modules can close over it as a factory arg without cross-panel sharing.
//
// Import hwState as a module singleton and the two panels silently share one clock, one render
// scale, one string palette — each driving the other. Nothing would throw. The picture would
// just be wrong, in a way no test would catch.
//
// So every function here takes hwState as its FIRST ARGUMENT. It reads a little worse at the
// call site and it is the only correct shape.
//
// (This is the exact opposite of the app.js carve, where player-state.js and library-state.js
// ARE module singletons — correctly, because there is exactly one app. Same epic, same
// language, opposite answer, decided entirely by whether the thing is a factory.)
//
// The PURE primitives — project, roundRect, and the label helpers — need none of this and live
// in ./highway-geometry.js.
// No imports. These four need nothing but the hwState they are handed and their arguments.
export function fretX(hwState, fret, scale, w) {
const hw = w * 0.52 * scale;
const margin = hw * 0.06;
const usable = hw * 2 - 2 * margin;
const t = fret / Math.max(1, hwState.displayMaxFret);
return w / 2 - hw + margin + t * usable;
}
export function fillTextReadable(hwState, text, x, y) {
// ctx may be null when the 2D context was never acquired
// (canvas already locked to WebGL). No-op in that case —
// alternatives would be throwing, which breaks plugin hooks
// that call this after a context-type mismatch.
if (!hwState.canvas || !hwState.ctx) return;
const W = hwState.canvas.width;
if (!hwState._lefty) {
hwState.ctx.fillText(text, x, y);
return;
}
hwState.ctx.save();
hwState.ctx.setTransform(1, 0, 0, 1, 0, 0);
hwState.ctx.fillText(text, W - x, y);
hwState.ctx.restore();
}
// ── Per-note judgment state (feedBack#254) ──────────────────────────
// Resolves the registered provider for one chart note. Returns null
// when no provider is set, the provider throws, it reports nothing,
// or the reported alpha is non-positive. Otherwise a normalized
// { state: 'hit'|'active'|'miss', alpha: 0..1, color: string|null }.
// 'hit' and 'active' are both "lit" — renderers may treat them the
// same; the distinction (struck note vs currently-held sustain) is
// there for renderers that want it. The provider owns all timing /
// fade — `alpha` is whatever intensity it wants right now.
export function _noteState(hwState, note, chartTime) {
if (!hwState._noteStateProvider) return null;
let raw;
try { raw = hwState._noteStateProvider(note, chartTime); } catch (e) { return null; }
if (!raw) return null;
const state = typeof raw === 'string' ? raw : raw.state;
if (state !== 'hit' && state !== 'active' && state !== 'miss') return null;
const alpha = (raw && typeof raw === 'object' && Number.isFinite(raw.alpha))
? Math.max(0, Math.min(1, raw.alpha))
: 1;
if (alpha <= 0) return null;
const color = (raw && typeof raw === 'object' && typeof raw.color === 'string') ? raw.color : null;
// Pass through the provider's `live` flag: note_detect tags its
// ring-tracking 'active' responses with live:true so a renderer can
// treat them as authoritative (extinguish on mute, relight on
// re-strike) instead of latching them for the whole chart sustain.
// Renderers that don't care simply ignore it.
const live = (raw && typeof raw === 'object' && raw.live === true);
return { state, alpha, color, live };
}
// Paints the judgment effect on top of an already-drawn gem at
// (cx,cy) with half-extent `r`. `ns` is the normalized state from
// _noteState (or null → no-op). A miss → faint red wash. A correct
// hit / held sustain → a "sizzle": throbbing additive halo + a
// flickering white-hot core + crackling spark lines re-randomised
// each frame + (for a fresh struck note that's fading) an expanding
// shockwave ring. Intensity scales with `ns.alpha`, so a struck
// note flares and dies while a held sustain crackles continuously.
// Caller draws the gem normally first, then calls this BEFORE any
// glyph so a readable fret number can land on top.
export function _paintGemGlow(hwState, cx, cy, r, stringIdx, ns) {
if (!ns || !hwState.ctx) return;
hwState.ctx.save();
if (ns.state === 'miss') {
hwState.ctx.globalAlpha = 0.4 * ns.alpha;
hwState.ctx.fillStyle = '#ff2828';
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * 1.05, 0, Math.PI * 2);
hwState.ctx.fill();
hwState.ctx.restore();
return;
}
const col = ns.color || hwState.STRING_BRIGHT[stringIdx] || '#ffffff';
const a = ns.alpha;
const nowMs = (typeof performance !== 'undefined' && performance.now) ? performance.now() : Date.now();
hwState.ctx.lineCap = 'round';
// Expanding shockwave — only on a fresh struck-and-fading hit
// (alpha decays 1→0). 'active' (held sustain, alpha pinned 1) skips it.
if (ns.state === 'hit' && a < 1) {
const prog = 1 - a; // 0 at strike → 1 at fade-out
hwState.ctx.globalCompositeOperation = 'lighter';
hwState.ctx.globalAlpha = a * 0.85;
hwState.ctx.strokeStyle = col;
hwState.ctx.lineWidth = Math.max(1.5, r * 0.26 * a);
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * (1.0 + prog * 2.7), 0, Math.PI * 2);
hwState.ctx.stroke();
}
// Throbbing halo (≈9 Hz wobble).
const pulse = 0.8 + 0.2 * Math.sin(nowMs / 18);
const haloR = r * 2.0 * pulse;
hwState.ctx.globalCompositeOperation = 'lighter';
hwState.ctx.globalAlpha = a;
const g = hwState.ctx.createRadialGradient(cx, cy, 0, cx, cy, haloR);
g.addColorStop(0, '#ffffff');
g.addColorStop(0.30, col);
g.addColorStop(1, 'rgba(0,0,0,0)');
hwState.ctx.fillStyle = g;
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, haloR, 0, Math.PI * 2);
hwState.ctx.fill();
// Crackle — short bright spark lines flicking out from the gem,
// re-randomised every frame so it shimmers.
const sparkCount = 6;
for (let i = 0; i < sparkCount; i++) {
if (Math.random() > 0.55 * a + 0.2) continue; // intermittent
const ang = Math.random() * Math.PI * 2;
const inR = r * 0.45;
const len = r * (0.7 + Math.random() * 1.6) * (0.5 + 0.5 * a);
hwState.ctx.globalAlpha = a * (0.45 + Math.random() * 0.55);
hwState.ctx.strokeStyle = Math.random() < 0.5 ? '#ffffff' : col;
hwState.ctx.lineWidth = Math.max(1, r * (0.08 + Math.random() * 0.08));
hwState.ctx.beginPath();
hwState.ctx.moveTo(cx + Math.cos(ang) * inR, cy + Math.sin(ang) * inR);
hwState.ctx.lineTo(cx + Math.cos(ang) * (inR + len), cy + Math.sin(ang) * (inR + len));
hwState.ctx.stroke();
}
// Flickering white-hot core.
hwState.ctx.globalCompositeOperation = 'lighter';
hwState.ctx.globalAlpha = a * (0.55 + Math.random() * 0.45);
hwState.ctx.fillStyle = '#ffffff';
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * (0.30 + Math.random() * 0.14), 0, Math.PI * 2);
hwState.ctx.fill();
// Crisp bright rim.
hwState.ctx.globalCompositeOperation = 'source-over';
hwState.ctx.globalAlpha = a;
hwState.ctx.strokeStyle = col;
hwState.ctx.lineWidth = Math.max(2, r * 0.2);
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * 0.95, 0, Math.PI * 2);
hwState.ctx.stroke();
hwState.ctx.restore();
}
File diff suppressed because it is too large Load Diff
-29
View File
@@ -1,29 +0,0 @@
// Shared, MUTABLE library state.
//
// WHY A CONTAINER AND NOT PLAIN EXPORTS. An imported binding is READ-ONLY:
// `import { _treeStats }; _treeStats = x` throws. Of the library module's 28 outward
// bindings, 23 are only ever READ from outside, so they stay plain exports. These five
// are genuinely WRITTEN from outside — by showScreen (session teardown bumps the epoch,
// resets the page), deleteSongFromModal, and syncLibrarySong, none of which can move into
// the library module because they reach the playSong/showScreen core.
//
// So exactly these five move onto an object, and no more. `L.treeStats = x` is a property
// write, which works from any module holding the same `L`. Same shape as ./player-state.js.
//
// Add to it when a carve actually needs it, not before — a container is a shared mutable
// global with better manners, and every field on it is a coupling you have to keep true.
export const L = {
/** Library tree stats (artist -> counts), cached from /api/library/tree-stats. */
treeStats: null,
/** Same, for the favourites tree. */
favTreeStats: null,
/** Tuning names, cached from /api/library/tuning-names. */
tuningNames: null,
/**
* Session generation for the library. Bumped on teardown so an in-flight page fetch
* that resolves against a stale library can't render into the new one.
*/
libEpoch: 0,
/** Current grid page (0-based). */
currentPage: 0,
};
-1988
View File
File diff suppressed because it is too large Load Diff
+7 -9
View File
@@ -19,8 +19,6 @@
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { esc, uiPrompt } from './dom.js';
import { _audioSeek, _audioTime } from './transport.js';
import { formatTime } from './format.js';
import { host } from './host.js';
import {
_setSectionPracticeMode,
@@ -41,14 +39,14 @@ export let loopB = null;
export let _loopMutationGen = 0;
export function setLoopStart() {
loopA = _audioTime();
loopA = host._audioTime();
document.getElementById('btn-loop-a').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
updateLoopUI();
}
export function setLoopEnd() {
if (loopA === null) return;
loopB = _audioTime();
loopB = host._audioTime();
if (loopB <= loopA) { loopB = null; return; }
document.getElementById('btn-loop-b').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
updateLoopUI();
@@ -74,7 +72,7 @@ export function clearLoop(options) {
document.getElementById('loop-label').textContent = '';
document.getElementById('saved-loops').value = '';
resetSelection();
_updateSectionPracticeHighlight(_audioTime());
_updateSectionPracticeHighlight(host._audioTime());
if (hadLoop && emitTransportEvent && typeof window !== 'undefined') {
window.feedBack?.playback?.transportEvent?.('loop-cleared', {
requesterId: 'core.loop',
@@ -127,7 +125,7 @@ export async function setLoop(a, b, options) {
// Don't arm loopA/loopB before the seek lands — the 60Hz tick's wrap
// detector (`ct >= loopB`) would trigger startCountIn against
// half-applied state.
const r = await _audioSeek(aNum, 'loop-set');
const r = await host._audioSeek(aNum, 'loop-set');
if (!r.completed || Math.abs(r.to - aNum) > 0.05) return false;
// Caller-owned staleness gate, re-checked after the awaited seek and before
// we commit loopA/loopB. practiceSection() passes this so a superseded retry
@@ -168,11 +166,11 @@ export function updateLoopUI() {
const label = document.getElementById('loop-label');
const hasLoop = loopA !== null && loopB !== null;
if (hasLoop) {
label.textContent = `${formatTime(loopA)}${formatTime(loopB)}`;
label.textContent = `${host.formatTime(loopA)}${host.formatTime(loopB)}`;
document.getElementById('btn-loop-clear').classList.remove('hidden');
document.getElementById('btn-loop-save').classList.remove('hidden');
} else if (loopA !== null) {
label.textContent = `${formatTime(loopA)} → ?`;
label.textContent = `${host.formatTime(loopA)} → ?`;
document.getElementById('btn-loop-clear').classList.add('hidden');
document.getElementById('btn-loop-save').classList.add('hidden');
} else {
@@ -191,7 +189,7 @@ export async function loadSavedLoops() {
sel.innerHTML = '<option value="">Saved Loops</option>';
for (const l of loops) {
sel.innerHTML += `<option value="${l.id}" data-start="${l.start}" data-end="${l.end}">${esc(l.name)} (${formatTime(l.start)}${formatTime(l.end)})</option>`;
sel.innerHTML += `<option value="${l.id}" data-start="${l.start}" data-end="${l.end}">${esc(l.name)} (${host.formatTime(l.start)}${host.formatTime(l.end)})</option>`;
}
if (loops.length > 0) {
sel.classList.remove('hidden');
-229
View File
@@ -1,229 +0,0 @@
// Player controls — the speed and mastery sliders, and the four playback preference
// reads (autoplay-exit, up-next, countdown-before-song, confirm-exit).
//
// The fourth slice out of app.js's strongly-connected core, and by far the easiest:
// ONE hook and NO shared mutable state. It is here because these three groups are the
// same surface (the controls under the highway) and all three reach the same helper.
//
// The preference reads are one-line localStorage lookups that half of app.js consults
// before deciding whether to auto-start, show the Up Next pill, run a count-in, or
// confirm on exit. They travel with the controls that set them.
//
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { audio } from './audio-el.js';
import { host } from './host.js';
// ── Autoplay & auto-exit (global option, default ON) ──────────────────
// One toggle (`autoplayExit` in localStorage) that (a) auto-starts a song
// once it's ready and (b) returns to the launching menu when the song
// ends. Absence of the key means enabled. The behaviour lives in core
// (app.js, shared by the v3 + classic UIs); the end-of-song *score*
// screen, when present, is a plugin and hooks the contract below.
export function _autoplayExitEnabled() {
try { return localStorage.getItem('autoplayExit') !== '0'; } catch (_) { return true; }
}
// ── "Up Next" pill (global option, default ON) ────────────────────────
// Gates the v3 player chrome's persistent upcoming-section pill
// (#v3-upnext, driven by player-chrome.js's updateUpNext). Client-only
// localStorage pref (`showUpNext`); absence of the key means enabled.
// player-chrome.js reads window.feedBack.showUpNext each tick and hides
// the pill when off.
export function _showUpNextEnabled() {
try { return localStorage.getItem('showUpNext') !== '0'; } catch (_) { return true; }
}
// "Countdown before song" (Gameplay tab). Mirrored to localStorage by
// loadSettings so the song-start path can read it synchronously here — no
// async /api/settings fetch on the play hot path. Defaults off.
export function _countdownBeforeSongEnabled() {
try { return localStorage.getItem('countdownBeforeSong') === '1'; } catch (_) { return false; }
}
export function _curPlaybackSpeed() {
try {
return window._juceMode
? ((window.jucePlayer && window.jucePlayer._speed) || 1)
: (document.getElementById('audio')?.playbackRate || 1);
} catch (_) { return 1; }
}
// ── "Ask before leaving a song" (Gameplay tab, default OFF) ────────────────
// Client-only localStorage pref (`confirmExitSong`); absence = OFF. When ON, a
// *user-initiated* exit (Escape, or the player ✕) opens a small confirm instead
// of leaving immediately. Auto-exit on song-end and a results screen's own
// Close never prompt — they call closeCurrentSong() directly, which stays the
// unguarded actual-exit.
export function _exitConfirmEnabled() {
try { return localStorage.getItem('confirmExitSong') === '1'; } catch (_) { return false; }
}
const SPEED_PRESET_PCTS = [100, 90, 80, 75, 70, 60, 50];
const SPEED_SNAP_THRESHOLD = 0.02;
let _speedPresetsWired = false;
function _speedPresetPctFromActive(activePctOrRate) {
if (!Number.isFinite(activePctOrRate)) return null;
const rate = activePctOrRate <= 1.5 ? activePctOrRate : activePctOrRate / 100;
for (const pct of SPEED_PRESET_PCTS) {
if (Math.abs(rate - pct / 100) <= SPEED_SNAP_THRESHOLD) return pct;
}
return null;
}
function _updateSpeedPresetButtons(activePctOrRate) {
const wrap = document.getElementById('speed-presets');
if (!wrap) return;
const target = _speedPresetPctFromActive(activePctOrRate);
for (const btn of wrap.querySelectorAll('[data-speed-preset]')) {
const pct = Number(btn.dataset.speedPreset);
btn.classList.toggle('v3-speed-preset-active', target !== null && pct === target);
}
}
export function applySpeedPreset(percent) {
const slider = document.getElementById('speed-slider');
if (!slider) return;
const pct = Math.max(
Number(slider.min) || 15,
Math.min(Number(slider.max) || 150, Number(percent)),
);
if (!Number.isFinite(pct)) return;
slider.value = String(pct);
host.handleSliderInput(slider);
slider.dispatchEvent(new Event('input', { bubbles: true }));
}
export function _wireSpeedPresetsOnce() {
if (_speedPresetsWired) return;
const presets = document.getElementById('speed-presets');
if (!presets) return;
_speedPresetsWired = true;
presets.addEventListener('click', (e) => {
const btn = e.target.closest('[data-speed-preset]');
if (!btn) return;
applySpeedPreset(Number(btn.dataset.speedPreset));
});
}
export function setSpeed(v) {
const speedSlider = document.getElementById('speed-slider');
const rate = Number(v);
if (!Number.isFinite(rate)) {
return;
}
if (window._juceMode) {
window.jucePlayer?.setRate(rate);
const juceAudio = window.feedBackDesktop?.audio;
Promise.resolve()
.then(() => juceAudio?.setBackingSpeed(rate))
// Match the HTML5 path: preserve pitch on the JUCE backing track too.
// Optional-chained call is a no-op on desktop builds that predate
// setBackingPreservePitch, so this is safe to ship unconditionally.
.then(() => juceAudio?.setBackingPreservePitch?.(true))
.catch(err => console.warn('[setSpeed] backing speed/preserve-pitch failed:', err));
} else {
audio.playbackRate = rate;
}
const speedLabel = document.getElementById('speed-label');
if (speedLabel) speedLabel.textContent = rate.toFixed(2) + 'x';
host.handleSliderInput(speedSlider);
_updateSpeedPresetButtons(rate);
}
export function _resetPlaybackSpeedForNewSong() {
// Reset the *actual* playback rate to 1x, not just the visible slider/label
// (feedBack#615). The HTML5 <audio> element and the desktop JUCE/backing
// engine each retain their own rate, and which one drives the next song
// isn't decided until later in the load, so reset all paths unconditionally.
// Every setter is idempotent and optional-chained, so this is safe in web
// and desktop builds alike — no need to branch on window._juceMode.
const speedSlider = document.getElementById('speed-slider');
if (speedSlider) speedSlider.value = 100;
audio.playbackRate = 1;
window.jucePlayer?.setRate?.(1);
const juceAudio = window.feedBackDesktop?.audio;
Promise.resolve()
.then(() => juceAudio?.setBackingSpeed?.(1))
.then(() => juceAudio?.setBackingPreservePitch?.(true))
.catch(err => console.warn('[resetSpeed] backing speed/preserve-pitch failed:', err));
// Mirror setSpeed's UI side-effects (label text + slider fill styling).
const speedLabel = document.getElementById('speed-label');
if (speedLabel) speedLabel.textContent = (1).toFixed(2) + 'x';
host.handleSliderInput(speedSlider);
_updateSpeedPresetButtons(100);
}
// Master-difficulty slider (feedBack#48). Persists partial via
// /api/settings — the POST handler merges only the keys present, so
// this fire-and-forget call doesn't clobber dlc_dir or other settings.
//
// Debounced trailing-edge (300ms) so dragging the slider — which fires
// oninput per pixel — doesn't flood the server with concurrent writes
// to config.json. window.highway.setMastery() still fires every oninput so
// the chart re-filters in real time; only disk persistence waits.
let _masteryPersistTimer = null;
function _persistMastery(pct) {
if (_masteryPersistTimer) clearTimeout(_masteryPersistTimer);
_masteryPersistTimer = setTimeout(() => {
_masteryPersistTimer = null;
fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ master_difficulty: pct }),
}).catch(() => { /* best-effort — next setMastery() will retry */ });
}, 300);
}
export function setMastery(v) {
_applyMastery(v);
}
// Shared mastery applier. Master difficulty has two controls that write the
// same master_difficulty key: the player-popover slider (#mastery-slider) and
// the Gameplay-tab "Note highway speed" slider (#setting-highway-speed). Route
// both — and loadSettings' hydration — through here so their positions,
// labels, and track fills stay in sync regardless of which the user touches,
// plus the live highway re-filter and the debounced persist. All element reads
// are null-guarded since either control may be absent (follower window, or the
// settings markup not yet rendered).
export function _applyMastery(v, opts = {}) {
// Guard + clamp: v might be a slider string, a programmatic call from a
// plugin, or a restored settings value with a bad shape. Don't let NaN
// reach a label (would show "NaN%") or the POST.
const parsed = parseInt(v, 10);
if (!Number.isFinite(parsed)) return;
const pct = Math.max(0, Math.min(100, parsed));
const popLabel = document.getElementById('mastery-label');
if (popLabel) popLabel.textContent = pct + '%';
const popSlider = document.getElementById('mastery-slider');
if (popSlider) {
if (String(popSlider.value) !== String(pct)) popSlider.value = pct;
host.handleSliderInput(popSlider);
}
const setSlider = document.getElementById('setting-highway-speed');
if (setSlider) {
if (String(setSlider.value) !== String(pct)) setSlider.value = pct;
host.handleSliderInput(setSlider);
}
// The Gameplay-tab label markup appends a literal "%" after this span
// (matching the av-offset "ms" pattern), so write the number alone here —
// unlike #mastery-label above, whose markup carries no trailing unit.
const setLabel = document.getElementById('setting-highway-speed-val');
if (setLabel) setLabel.textContent = pct;
window.highway.setMastery(pct / 100);
if (!opts.skipPersist) _persistMastery(pct);
}
// Reflect phrase-data availability on the slider after every `ready`.
// The server omits the `phrases` message entirely for single-level
// sources (GP imports, legacy sloppak), so hasPhraseData() is the
// right signal to enable/disable the slider.
export function _applyMasteryAvailability(hasPhraseData) {
const slider = document.getElementById('mastery-slider');
if (!slider) return;
if (hasPhraseData) {
slider.disabled = false;
slider.title = 'Master difficulty — low = simpler chart, high = full';
} else {
slider.disabled = true;
slider.title = 'Source chart has a single difficulty level — slider disabled';
}
}
-8
View File
@@ -31,12 +31,4 @@ export const S = {
* land where it was asked to (JUCE can clamp; HTML5 can round).
*/
lastAudioTime: 0,
/**
* A resume request armed by playSong({ resume }) and consumed on song:ready.
* Written by app.js (playSong, and the song:ready listener that consumes it) and
* read by the resume-session module — so, like the two above, it cannot be a plain
* export.
*/
pendingResume: null,
};
+1 -52
View File
@@ -654,8 +654,7 @@ export async function loadPlugins() {
// of a cached copy keyed only by path (matches the art
// URL ?v=mtime convention elsewhere in this file).
const v = encodeURIComponent(wantedVersion);
const query = v ? `?v=${v}` : '';
script.src = _pluginScriptUrl(plugin, wantedVersion, query);
script.src = `/api/plugins/${plugin.id}/screen.js${v ? `?v=${v}` : ''}`;
// Module-migration (R0): a migrated plugin declares
// scriptType:"module" and its screen.js is `import
// './src/main.js'`. A <script type="module"> fires load
@@ -845,56 +844,6 @@ export async function checkPluginUpdates() {
btn.textContent = 'Check for Updates';
}
// ── Module re-evaluation (#879) ─────────────────────────────────────────────
//
// ES modules are evaluated ONCE PER URL PER DOCUMENT. Re-inserting a
// <script type="module"> whose src the module map has already seen fires `load` but
// does NOT re-run the body. So a ROLLBACK — reloading a version already evaluated
// this session — silently kept the OLD module live, while onload fired and
// loadedScripts recorded the rollback as applied. A no-op that reported success.
// (Upgrades were fine: a new version means a new ?v=, hence a new URL.)
//
// Busting the ENTRY url alone does NOT fix it. A module plugin's screen.js is a
// one-line `import './src/main.js'`, and a relative specifier resolves against the
// base URL WITH THE QUERY STRING DROPPED — so ?v= never reaches the graph, and
// src/main.js (where the plugin actually lives) stays cached no matter what we hang
// off screen.js.
//
// So the token goes in the PATH. From /api/plugins/x/g/7/screen.js, './src/main.js'
// resolves to /api/plugins/x/g/7/src/main.js — every relative import in the graph
// inherits it, at every depth, with no import-specifier rewriting (which could not
// see `import(expr)` anyway). The server ignores the token and serves identical
// bytes.
//
// ─── AND THE UPGRADE PATH WAS BROKEN TOO ────────────────────────────────────
//
// #879 says "upgrades are fine — a new version yields a new URL". That is true of
// screen.js and FALSE of the plugin. Driving a real browser through
// install(1.0.0) -> upgrade(1.1.0) -> rollback(1.0.0) and counting evaluations of
// src/main.js gives ONE. Not two, not three: ONE. The upgrade re-evaluates the
// one-line screen.js shim at its new ?v= URL, that shim imports './src/main.js',
// that resolves to the same URL as before, and the module map hands back the
// ALREADY-EVALUATED v1.0.0 module. The plugin's actual code never re-ran.
//
// So the generation token is not a rollback special case. EVERY re-load of a module
// plugin needs it — the key is the plugin id, NOT id@version. Only the first load of
// a given plugin in this document takes the stable URL, which is what keeps the
// ETag/304 live-edit contract the R0 rails depend on.
const _evaluatedModules = new Set(); // plugin ids whose module graph is live in this document
let _moduleReloadSeq = 0;
function _pluginScriptUrl(plugin, wantedVersion, query) {
const base = `/api/plugins/${plugin.id}/screen.js${query}`;
if (plugin.script_type !== 'module') return base; // classic scripts always re-run
if (!_evaluatedModules.has(plugin.id)) {
_evaluatedModules.add(plugin.id);
return base; // first load: stable URL, 304-able
}
// Re-load of a module plugin — upgrade OR rollback. Its graph is already in the
// module map, so it needs an entirely fresh path or nothing below screen.js re-runs.
return `/api/plugins/${plugin.id}/g/${++_moduleReloadSeq}/screen.js${query}`;
}
export async function updatePlugin(pluginId, btn) {
btn.disabled = true;
btn.textContent = 'Updating...';
-157
View File
@@ -1,157 +0,0 @@
// Resume last session — the snapshot taken when you leave a song, and the pill that
// offers it back.
//
// The fifth slice out of app.js's strongly-connected core. Small and self-contained:
// ONE hook (playSong) plus a currentFilename getter.
//
// The armed resume request itself lives on the shared container as S.pendingResume,
// not here, because app.js WRITES it — playSong({ resume }) arms it and the song:ready
// listener consumes it — while this module reads it. An imported binding is read-only,
// so shared mutable state has to live on the container. Same reason isPlaying does.
//
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { host } from './host.js';
import { _curPlaybackSpeed } from './player-controls.js';
import { S } from './player-state.js';
// ── Resume last session ────────────────────────────────────────────────────
// Leaving a song snapshots where you were — song, arrangement, position, and
// speed — so an exit (especially an accidental one, now that Escape reliably
// leaves regardless of focus) is recoverable instead of restarting from bar 1.
// The snapshot is offered back through a non-blocking "Resume" pill; it never
// gates, blocks, or auto-acts. Cleared on natural song-end and once consumed.
// (This is the player-session slice; the broader nav/state-resume work — e.g.
// returning to a song after wandering into Settings → Tone Builder — is a
// separate, larger track.)
const _RESUME_KEY = 'feedBack.resumeSession';
const _RESUME_MAX_AGE_MS = 24 * 60 * 60 * 1000; // a day-old snapshot is stale
const _RESUME_MIN_POSITION_S = 3; // ignore barely-started songs
const _RESUME_END_GUARD_S = 5; // ignore basically-finished songs
let _resumePillDismissed = false; // per-session: user waved off the current snapshot
// Snapshot the live session. Called from showScreen()'s teardown before
// window.highway.stop()/audio unload, while getSongInfo() + position are still valid.
export function _snapshotResumeSession(position) {
try {
if (!host.currentFilename()) return;
const si = (window.highway && typeof window.highway.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
const dur = Number(si.duration) || 0;
const pos = Number(position) || 0;
// Only worth resuming a song you were genuinely mid-way through — not a
// glance at the first seconds, and not one that already basically ended.
if (pos < _RESUME_MIN_POSITION_S) { _clearResumeSession(); return; }
if (dur && pos > dur - _RESUME_END_GUARD_S) { _clearResumeSession(); return; }
const snap = {
f: host.currentFilename(),
a: (typeof si.arrangement_index === 'number' && si.arrangement_index >= 0)
? si.arrangement_index : undefined,
t: pos,
sp: _curPlaybackSpeed(),
title: si.title || '',
artist: si.artist || '',
ts: Date.now(),
};
localStorage.setItem(_RESUME_KEY, JSON.stringify(snap));
// A fresh snapshot earns one offer — undo any earlier dismissal.
_resumePillDismissed = false;
} catch (_) { /* storage unavailable — resume is best-effort */ }
}
export function _readResumeSession() {
try {
const raw = localStorage.getItem(_RESUME_KEY);
if (!raw) return null;
const snap = JSON.parse(raw);
if (!snap || !snap.f || !(Number(snap.t) > 0)) return null;
if (!snap.ts || Date.now() - snap.ts > _RESUME_MAX_AGE_MS) { _clearResumeSession(); return null; }
return snap;
} catch (_) { return null; }
}
export function _clearResumeSession() {
try { localStorage.removeItem(_RESUME_KEY); } catch (_) {}
}
// Re-enter the snapshotted song and restore arrangement + position + speed.
export async function resumeLastSession() {
const snap = _readResumeSession();
if (!snap) { _hideResumePill(); return false; }
_hideResumePill();
try {
await host.playSong(snap.f, snap.a, {
resume: { position: Number(snap.t) || 0, speed: Number(snap.sp) || 1 },
});
} catch (err) {
// A transient load/connect failure must not strand the user: keep the
// snapshot so the pill can re-offer it on the next non-player screen,
// rather than consuming the only copy before the song actually loaded.
console.warn('[app] resume failed to load; keeping snapshot:', err);
S.pendingResume = null;
return false;
}
_clearResumeSession(); // consumed only after a successful load
return true;
}
// ── Resume pill (non-blocking "continue where you left off") ────────────────
// Self-contained, inline-styled, body-appended so it works identically in the
// classic (v2) and v3 shells with no Tailwind rebuild. It only ever appears off
// the player screen, never blocks, and a dismiss forgets the current snapshot
// for the session.
export function _hideResumePill() {
const el = document.getElementById('fb-resume-pill');
if (el) el.remove();
}
export function _maybeShowResumePill() {
const active = document.querySelector('.screen.active');
if (active && active.id === 'player') { _hideResumePill(); return; }
if (_resumePillDismissed) return;
const snap = _readResumeSession();
if (!snap) { _hideResumePill(); return; }
if (document.getElementById('fb-resume-pill')) return; // already shown
const label = (snap.title || decodeURIComponent(snap.f || 'your last song')).toString();
const pill = document.createElement('div');
pill.id = 'fb-resume-pill';
pill.setAttribute('role', 'status');
pill.style.cssText = [
'position:fixed', 'left:16px', 'bottom:16px', 'z-index:120',
'display:flex', 'align-items:center', 'gap:10px',
'max-width:min(90vw,360px)', 'padding:10px 12px',
'background:rgba(17,24,39,0.96)', 'color:#e5e7eb',
'border:1px solid rgba(148,163,184,0.25)', 'border-radius:10px',
'box-shadow:0 6px 24px rgba(0,0,0,0.4)',
'font:13px/1.3 system-ui,-apple-system,"Segoe UI",Roboto,sans-serif',
].join(';');
const text = document.createElement('div');
text.style.cssText = 'flex:1;min-width:0';
const t1 = document.createElement('div');
t1.textContent = 'Resume practice';
t1.style.cssText = 'font-weight:600;color:#fff';
const t2 = document.createElement('div');
t2.textContent = label;
t2.style.cssText = 'opacity:0.7;white-space:nowrap;overflow:hidden;text-overflow:ellipsis';
text.appendChild(t1); text.appendChild(t2);
const resumeBtn = document.createElement('button');
resumeBtn.type = 'button';
resumeBtn.textContent = 'Resume ▸';
resumeBtn.style.cssText = 'flex:none;padding:6px 10px;border:0;border-radius:7px;background:#4080e0;color:#fff;font-weight:600;cursor:pointer';
resumeBtn.addEventListener('click', () => { resumeLastSession(); });
const dismissBtn = document.createElement('button');
dismissBtn.type = 'button';
dismissBtn.setAttribute('aria-label', 'Dismiss');
dismissBtn.textContent = '✕';
dismissBtn.style.cssText = 'flex:none;padding:4px 6px;border:0;border-radius:7px;background:transparent;color:#9ca3af;cursor:pointer;font-size:14px';
dismissBtn.addEventListener('click', () => { _resumePillDismissed = true; _hideResumePill(); });
pill.appendChild(text);
pill.appendChild(resumeBtn);
pill.appendChild(dismissBtn);
(document.body || document.documentElement).appendChild(pill);
}
+14 -16
View File
@@ -27,8 +27,6 @@
// layer that catches it on the paths a smoke test never runs.
import { audio } from './audio-el.js';
import { esc } from './dom.js';
import { _audioDuration, _audioTime, audioSeekGen } from './transport.js';
import { formatTime } from './format.js';
import { host } from './host.js';
export function _sectionPracticeBarContains(el) {
@@ -38,7 +36,7 @@ export function _sectionPracticeBarContains(el) {
}
// ── Section Practice Bar ────────────────────────────────────────────────
// One-click looping over song section markers (window.highway.getSections —
// One-click looping over song section markers (highway.getSections —
// same array as 3D highway bundle.sections / "Now / Up Next").
// Reuses setLoop() so manual A/B controls and saved loops stay canonical.
let _sectionPracticeRanges = [];
@@ -87,7 +85,7 @@ export function _setSectionPracticeMode(on, opts = {}) {
if (opts.defaultWholeOn) {
_sectionPracticeWholeSection = true;
}
_updateSectionPracticeHighlight(_audioTime());
_updateSectionPracticeHighlight(host._audioTime());
if (opts.defaultWholeOn) {
_syncSectionPracticePieceUi();
}
@@ -106,7 +104,7 @@ export function _setSectionPracticeMode(on, opts = {}) {
_sectionPracticeSelected = -1;
_sectionPracticeWholeSection = false;
_sectionPracticeSavedPartIndex = 0;
_updateSectionPracticeHighlight(_audioTime());
_updateSectionPracticeHighlight(host._audioTime());
if (!opts.skipClearLoop && (host.loopA() !== null || host.loopB() !== null)) {
host.clearLoop();
}
@@ -127,11 +125,11 @@ export function _resetSectionPracticeLog() {
}
function _sectionPracticeHighway() {
return window.highway || null;
return window.highway || (typeof highway !== 'undefined' ? highway : null);
}
function _sectionPracticeDuration() {
const d = _audioDuration();
const d = host._audioDuration();
if (d && Number.isFinite(d) && d > 0) return d;
const cd = window.feedBack?.currentSong?.duration;
return (cd && Number.isFinite(cd) && cd > 0) ? cd : 0;
@@ -903,7 +901,7 @@ export function renderSectionPracticeBar() {
_showSectionPracticeBar(bar);
scroll.innerHTML = parents.map((p, i) => {
const label = _formatSectionPracticeName(p.name);
const tip = `${label} (${formatTime(p.start)}${formatTime(p.end)})`;
const tip = `${label} (${host.formatTime(p.start)}${host.formatTime(p.end)})`;
const kindClass = _sectionPracticeChipKindClass(p.name, i);
return `<button type="button" class="section-practice-chip${kindClass}" data-parent-idx="${i}" title="${esc(tip)}" onclick="onSectionParentClick(${i})">${esc(label)}</button>`;
}).join('');
@@ -916,7 +914,7 @@ export function renderSectionPracticeBar() {
// matching one; run it before the piece UI so that reflects the result.
_syncSectionPracticeFromLoop();
_syncSectionPracticePieceUi();
_updateSectionPracticeHighlight(_audioTime());
_updateSectionPracticeHighlight(host._audioTime());
}
export async function onSectionParentClick(parentIdx) {
@@ -929,7 +927,7 @@ export async function onSectionParentClick(parentIdx) {
_sectionPracticeSavedPartIndex = 0;
_sectionPracticeWholeSection = true;
_syncSectionPracticePieceUi();
_updateSectionPracticeHighlight(_audioTime());
_updateSectionPracticeHighlight(host._audioTime());
if (_sectionPracticeActiveParentRange() || _sectionPracticeRanges.length) {
await practiceSection(0, { whole: true });
}
@@ -1021,7 +1019,7 @@ function _blurSectionPracticeFocusIfNeeded() {
export async function practiceSection(index, opts = {}) {
const requestGen = ++_sectionPracticeRequestGen;
const seekGen = audioSeekGen();
const seekGen = host._audioSeekGen();
const loopGen = host._loopMutationGen();
const whole = !!opts.whole;
const r = _sectionPracticeResolveLoopTarget(index, opts);
@@ -1047,7 +1045,7 @@ export async function practiceSection(index, opts = {}) {
let ok = false;
for (let attempt = 0; attempt < 5; attempt++) {
// A newer click or a song/arrangement change supersedes this retry.
if (requestGen !== _sectionPracticeRequestGen || seekGen !== audioSeekGen() || loopGen !== host._loopMutationGen()) return;
if (requestGen !== _sectionPracticeRequestGen || seekGen !== host._audioSeekGen() || loopGen !== host._loopMutationGen()) return;
try {
// skipSectionSync: this function owns the section-practice state and
// applies it below under the request-gen guard, so a stale retry
@@ -1057,7 +1055,7 @@ export async function practiceSection(index, opts = {}) {
// after its internal seek await, so a stale loop is never armed.
ok = await host.setLoop(start, end, {
skipSectionSync: true,
commitGuard: () => requestGen === _sectionPracticeRequestGen && seekGen === audioSeekGen() && loopGen === host._loopMutationGen(),
commitGuard: () => requestGen === _sectionPracticeRequestGen && seekGen === host._audioSeekGen() && loopGen === host._loopMutationGen(),
});
} catch (err) {
ok = false;
@@ -1066,7 +1064,7 @@ export async function practiceSection(index, opts = {}) {
await new Promise(res => setTimeout(res, 60 + attempt * 90));
}
// Re-check after the awaited retries before applying any loop/count-in state.
if (requestGen !== _sectionPracticeRequestGen || seekGen !== audioSeekGen() || loopGen !== host._loopMutationGen()) return;
if (requestGen !== _sectionPracticeRequestGen || seekGen !== host._audioSeekGen() || loopGen !== host._loopMutationGen()) return;
if (ok) {
_sectionPracticeWholeSection = whole;
@@ -1075,7 +1073,7 @@ export async function practiceSection(index, opts = {}) {
_sectionPracticeSavedPartIndex = index;
}
_blurSectionPracticeFocusIfNeeded();
_updateSectionPracticeHighlight(_audioTime());
_updateSectionPracticeHighlight(host._audioTime());
host.startCountIn({ immediate: true });
} else {
_setSectionPracticeMode(false, { skipClearLoop: true });
@@ -1122,7 +1120,7 @@ export function _syncSectionPracticeFromLoop() {
} else if (_sectionPracticeMode) {
_setSectionPracticeMode(false, { skipClearLoop: true });
}
_updateSectionPracticeHighlight(_audioTime());
_updateSectionPracticeHighlight(host._audioTime());
}
function _sectionPracticeIndexAtTime(t) {
-748
View File
@@ -1,748 +0,0 @@
//
// ━━━ THIS WAS THE UNCUTTABLE HEART, AND IT IS 359 LINES ━━━
//
// At the start of the app.js carve, seeding a dependency closure from count-in, from loops, from
// section-practice or from the JUCE seek shim all returned the SAME 178-function, 3,360-line
// set. playSong and showScreen called each other; everything called them; nothing could be cut
// anywhere. The conclusion — correct at the time — was that no closure-based carve could touch
// it at any seed, and the answer was a HOST SEAM.
//
// That was true THEN. It is not true now. Every slice taken out since (transport, loops,
// count-in, section-practice, the library, the edit modal, settings) removed edges, and the
// strongly-connected component DISSOLVED. This closure is 36 declarations with an interface
// width of FOUR.
//
// The lesson is not that the seam was wrong. The seam is what MADE this possible: it let the
// carves proceed against a cyclic core instead of stalling on it. The lesson is to RE-MEASURE.
// An SCC is a fact about a graph at a moment, not a property of the code.
//
// ━━━ THE GATE STATEMENTS AT THE BOTTOM, AND WHY NO SCAN FOUND THEM ━━━
//
// window.feedBack.holdAutoplay / holdAutoExit and their two event handlers are TOP-LEVEL
// STATEMENTS, not declarations. They WRITE this module's state (_autoplayHeld, _autoExitTimer,
// …), and an imported binding is READ-ONLY — so left behind in app.js, every one of them threw
// "Assignment to constant variable" the instant this module existed.
//
// A dependency scan that walks DECLARATIONS cannot see them. Only the browser A/B did. It is the
// same blind spot that nearly shipped a dead library A-Z rail (#896): app.js keeps its public
// API in top-level statements, and those are invisible to a call-graph.
//
// ━━━ ZERO OUTSIDE WRITES, BY MOVING THE BOUNDARY RATHER THAN BUILDING MACHINERY ━━━
//
// Autoplay scalars and the wake-lock state were written from outside — which would have forced a
// setter or a container. But the writers (_releaseAutoplay, _acquireWakeLock) plainly belong
// here. Pulling them in left ZERO outside writes, so every export is a plain import. Same move as
// settings (#920): measure the writers before you reach for a container.
import {
loadSettings,
} from './settings.js';
import {
clearLoop,
loadSavedLoops,
} from './loops.js';
import {
audio,
} from './audio-el.js';
import {
_snapshotResumeSession,
} from './resume-session.js';
import {
_resetJuceAudioShimChain,
} from './juce-audio.js';
import {
_hideSectionPracticeBar,
_resetSectionPracticeLog,
_scheduleSectionPracticeRetries,
} from './section-practice.js';
import {
_cancelCountIn,
armCreditsHideOnPlay,
hideSongCreditsOverlay,
holdCreditsThen,
scheduleCreditsHide,
showSongCreditsOverlay,
startSongCountIn,
} from './count-in.js';
import {
_autoplayExitEnabled,
_countdownBeforeSongEnabled,
_resetPlaybackSpeedForNewSong,
} from './player-controls.js';
import {
_audioTime,
_resetAudioSeekState,
_songEventPayload,
jucePlayer,
setPlayButtonState,
togglePlay,
} from './transport.js';
import {
_activeLibraryProviderId,
_bumpLibNavGeneration,
_getArrangementNamingMode,
_libScrollOnNextRender,
_resetLibraryProviderViewState,
loadFavorites,
loadLibrary,
loadLibraryProviders,
stopInfiniteScroll,
} from './library.js';
import {
S,
} from './player-state.js';
import {
L,
} from './library-state.js';
// Tracks which list screen launched the player so Esc-from-player
// returns the user to that screen instead of always defaulting to
// the Library (feedBack#126). Reset on every `playSong` call so a
// song launched from a deep-link / plugin screen still gets a sane
// fallback ('home').
export let _playerOriginScreen = 'home';
export let _settingsOriginScreen = 'home';
// ── Screen Navigation ─────────────────────────────────────────────────────
export async function showScreen(id) {
// ── 'home' is the LEGACY library screen. Always route it to the v3 Songs list. ──
//
// The v3 shell replaced #home with #v3-songs. That mapping DID exist — but only inside
// wrappers on `window.showScreen`, and only for callers that go through `window`:
//
// app.js publishes the raw fn -> shell.js wraps it (adding the mapping)
// -> the stems plugin wraps it AGAIN, capturing whatever
// happened to be there at the time
//
// Two ways that fails, and testers hit both:
//
// 1. ORDER. Three independent parties monkey-patch window.showScreen, each capturing the
// current value. Plugins load ASYNCHRONOUSLY, so the chain links up in whatever order
// the race settles — and any capture taken before shell.js installs, or any
// re-assignment after it, silently drops the mapping.
//
// 2. THE INTERNAL CALLERS NEVER TOUCHED window.showScreen AT ALL. closeCurrentSong and the
// Esc-from-settings shortcut call the IMPORTED showScreen directly, so no wrapper ever
// sees them. Verified in a browser: the unwrapped function with 'home' lands on the dead
// legacy screen every single time.
//
// Hence "randomly, when moving to the library from another menu option" — and "never when a
// song ends", because closeCurrentSong resolves its target through _resolvePlayerOrigin(),
// which already applies this mapping.
//
// So it lives HERE now: ONE guard in the function every caller routes through, rather than a
// chain of monkey-patches that must each remember.
//
// ONLY 'home'. NOT 'v3-home'. _resolvePlayerOrigin() maps BOTH — correctly, because it
// computes where to RETURN TO after a song, and coming back to the Songs list from the
// dashboard is the right behaviour. Copying that condition here was a [P1] (Codex caught it):
// #v3-home is the v3 DASHBOARD, a real screen the shell's Home nav, the onboarding tour and
// the dashboard re-render listener all target. Redirecting it would make Home unreachable.
//
// A legacy alias is not the same thing as a return target.
if (id === 'home' && document.getElementById('v3-songs')) {
id = 'v3-songs';
}
// Capture the previous screen before changing active classes
const prevScreenId = document.querySelector('.screen.active')?.id;
// ── screen:changing — emitted BEFORE any of the work below ──────────────────
//
// Timing matters here, and Codex caught me getting it wrong. The stems plugin used to
// monkey-patch window.showScreen so it could tear down its audio graph BEFORE navigation
// began. screen:changed fires at the very END of this function — after awaiting library and
// provider loads — so moving that plugin onto it would have delayed teardown behind a slow
// fetch, or skipped it entirely if the fetch threw. Stems would keep playing on a non-player
// screen.
//
// So there are two events, and the distinction is the whole point:
// screen:changing — before anything happens. "I am leaving `from`." Cancel/teardown here.
// screen:changed — after the DOM and data are settled. "I am on `id`."
if (window.feedBack) window.feedBack.emit('screen:changing', { id, from: prevScreenId || null });
document.querySelectorAll('.screen').forEach(s => s.classList.remove('active'));
document.getElementById(id).classList.add('active');
// Mark the next render as a screen-entry so it scrolls the
// restored selection into view exactly once. Routine renders
// (search / sort / filter typing) won't have this flag set and
// so won't yank the viewport. Also bump the nav-items
// generation so the next keypress doesn't reuse a cache built
// against a now-hidden screen's container.
_bumpLibNavGeneration();
if (id === 'home') {
_libScrollOnNextRender.home = true;
const beforeProviderId = _activeLibraryProviderId();
await loadLibraryProviders({ restoreSaved: true });
if (_activeLibraryProviderId() !== beforeProviderId) {
_resetLibraryProviderViewState();
} else {
L.libEpoch++;
L.currentPage = 0;
L.treeStats = null;
stopInfiniteScroll();
}
loadLibrary(0);
}
if (id === 'favorites') { _libScrollOnNextRender.favorites = true; loadFavorites(); }
if (id === 'settings') {
// Record where we came from so Esc can go back. The player screen
// is torn down by the `id !== 'player'` branch below, so
// re-entering it via showScreen() would land on a dead screen —
// fall back to the player's own origin (or 'home') instead.
if (prevScreenId && prevScreenId !== 'settings') {
_settingsOriginScreen = prevScreenId === 'player'
? (_playerOriginScreen || 'home')
: prevScreenId;
}
loadSettings();
}
if (id !== 'player') {
const audio = document.getElementById('audio');
const stopTime = _audioTime();
const hadPlayableSong = !!audio.src || !!window._juceAudioUrl || S.isPlaying;
// Snapshot where we were so leaving the player — especially by accident
// — is recoverable instead of dumping the user back at bar 1 next time.
// Must run BEFORE window.highway.stop()/audio unload, while getSongInfo() and
// the position (stopTime) are still live.
if (hadPlayableSong) _snapshotResumeSession(stopTime);
window.highway.stop();
// Cancel any queued seeks, in-flight shim closures, AND active
// count-in timers before stopping playback so none of these paths
// can mutate the torn-down session (mirrors the same triple reset
// in playSong()).
_cancelCountIn();
_resetJuceAudioShimChain();
_resetAudioSeekState();
if (window._juceMode) {
// HTML5 emits 'pause' via the media-element listener below;
// JUCE doesn't, so plugins would stay stuck in "playing".
// Snapshot the canonical payload BEFORE stop() resets _pos
// to 0, then emit AFTER stop completes. Mirrors the HTML5
// pause contract via _songEventPayload (audioT/chartT/perfNow).
const payload = _songEventPayload();
const wasPlaying = S.isPlaying;
await jucePlayer.stop().catch(() => {});
if (wasPlaying && window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', payload);
}
window._juceMode = false;
window._juceAudioUrl = null;
}
if (hadPlayableSong) window.feedBack.emit('song:stop', { time: stopTime || 0, screen: id });
audio.pause();
audio.src = '';
window._currentSongAudio = null;
// Reloading any song later should get a fresh JUCE routing attempt.
window._clearJuceRerouteMemo?.();
S.isPlaying = false;
setPlayButtonState(false);
}
window.scrollTo(0, 0);
// `from` is the screen we just LEFT. Without it, "I am leaving the player" is not
// expressible from an event, and the only way to express it was to WRAP window.showScreen —
// which is what shell.js and the stems plugin both did, and why the library intermittently
// showed the legacy screen (#923, #924): three parties patching one global, each capturing
// whatever was there at the time, in whatever order the plugin loads settled.
//
// Additive: every existing listener (app.js, audio-mixer.js, tour-engine.js) reads `id` and
// is unaffected.
if (window.feedBack) window.feedBack.emit('screen:changed', { id, from: prevScreenId || null });
}
export let currentFilename = '';
export function _playbackApi() {
return window.feedBack && window.feedBack.playback && window.feedBack.playback.version === 1
? window.feedBack.playback
: null;
}
// Bridge hits are a "this legacy surface is still in use" signal, not a call
// counter — but recordBridgeHit is not cheap (compat-shim bookkeeping, a
// playback:bridge-hit event, and a diagnostics snapshot rebuild per call).
// Plugins legitimately poll read surfaces like window.feedBack.getLoop() from
// HUD ticks (note_detect polled at ~30 Hz), which turned every tick into a
// snapshot serialization on the main thread and saturated the inspector's
// hitCount. Throttle per surface: the first call records immediately, repeats
// within the window are dropped.
export const _bridgeRecordLast = new Map();
export const _BRIDGE_RECORD_MIN_MS = 5000;
export function _recordPlaybackBridge(bridgeId, legacySurface, reason) {
const playback = _playbackApi();
if (!playback || typeof playback.recordBridgeHit !== 'function') return;
const key = `${bridgeId}|${legacySurface}`;
const now = Date.now();
const last = _bridgeRecordLast.get(key);
if (last != null && now - last < _BRIDGE_RECORD_MIN_MS) return;
_bridgeRecordLast.set(key, now);
playback.recordBridgeHit({
bridgeId,
legacySurface,
source: 'core.app',
reason: reason || 'legacy playback surface used',
});
}
// Screen Wake Lock — keep the display awake while a song is playing so the
// OS screensaver doesn't kick in during windowed-mode playback (only audio +
// the highway animation are active, so the input-idle timer otherwise fires).
// Engaged only while playing (acquire on play/resume, release on
// pause/ended/stop) per issue #686. In a plain browser this uses the W3C
// Screen Wake Lock API; inside feedBack-desktop (Electron) navigator.wakeLock
// is unreliable, so we also drive the native powerSaveBlocker bridge when it
// is exposed — both calls are best-effort and degrade silently elsewhere.
export let _screenWakeLock = null;
export let _wakeLockPending = false;
// Desired state: true while a song should be keeping the screen awake. This is
// the source of truth that survives the async gap of navigator.wakeLock.request
// — set synchronously by acquire/release so an in-flight request that resolves
// after playback already stopped can release itself instead of leaking a lock.
export let _wakeLockWanted = false;
// Set when an acquire is requested while one is already in flight (e.g. a quick
// hide→show during the first request); the in-flight request retries once on
// settle so a transient NotAllowedError doesn't leave the song unprotected.
export let _wakeLockRetry = false;
// Last value handed to the desktop bridge. This is the value we *requested*,
// not one confirmed by the IPC round trip: the Electron main-process side
// effect (powerSaveBlocker start/stop) happens when the message is received,
// before its promise resolves, so deduping on the requested value lets opposite
// transitions (true↔false) always go through promptly while still suppressing
// redundant repeats (e.g. the synchronous song:play + song:resume pair). A
// rejected/throwing call invalidates the marker (the side effect never landed)
// so the next song:* / visibilitychange retries — without an inline re-sync,
// which would tight-loop on a persistently failing bridge.
// Last value handed to the bridge: false (off) / true (on) / null (unknown —
// a call failed, so the real blocker state can't be assumed). null never equals
// a boolean `want`, so the next sync always re-sends and recovers.
export let _desktopAwakeReq = false;
// Monotonic id of the most recent bridge call, so a stale (out-of-order)
// rejection from a superseded call can be ignored rather than corrupting the
// marker — a boolean alone can't tell "my request failed" from "an older
// same-valued request failed after a newer one already succeeded".
export let _desktopAwakeGen = 0;
// Drive the native feedBack-desktop blocker to exactly (wanted && visible),
// mirroring the browser wake lock which is only held while the page is visible.
// Gating on visibility stops a minimized Electron window from keeping the whole
// display awake. No-op in a plain browser; isolated from the wakeLock path so a
// flaky bridge can't abort it.
export function _syncDesktopBridge() {
const want = _wakeLockWanted && document.visibilityState === 'visible';
if (want === _desktopAwakeReq) return; // already requested this value
const bridge = window.feedBackDesktop?.power?.setScreenAwake;
if (typeof bridge !== 'function') return; // plain browser — nothing to sync
_desktopAwakeReq = want;
const gen = ++_desktopAwakeGen;
let r;
try {
r = bridge(want);
} catch (e) {
console.debug('desktop wake bridge failed:', e?.name || e);
if (gen === _desktopAwakeGen) _desktopAwakeReq = null; // unknown — force a re-send next event
return;
}
if (r && typeof r.then === 'function') {
r.catch((e) => {
console.debug('desktop wake bridge rejected:', e);
// The IPC didn't take effect; we can't assume which state the blocker
// is in (a prior call may also have failed), so mark it unknown and
// let the next song:* / visibilitychange re-send. Only if this is
// still the latest request — a stale rejection from a superseded call
// must not clobber a newer request's marker.
if (gen === _desktopAwakeGen) _desktopAwakeReq = null;
});
}
}
export async function _acquireWakeLock() {
_wakeLockWanted = true;
_syncDesktopBridge();
if (_screenWakeLock) return; // already held — nothing to do
// A request is already in flight (song:play and song:resume fire
// synchronously from the audio 'play' listener, and visibilitychange can
// re-enter): don't issue a duplicate, but remember to retry on settle so a
// visibility bounce during the request can't strand us without a lock.
if (_wakeLockPending) { _wakeLockRetry = true; return; }
if (!navigator.wakeLock?.request) return;
_wakeLockPending = true;
_wakeLockRetry = false;
try {
const sentinel = await navigator.wakeLock.request('screen');
if (!_wakeLockWanted) {
// Playback stopped while the request was in flight — release the
// just-granted lock immediately rather than holding it stale.
try { await sentinel.release(); } catch (e) { /* already released */ }
return;
}
_screenWakeLock = sentinel;
sentinel.addEventListener('release', () => {
_screenWakeLock = null;
// The UA auto-releases on tab hide, but may also release for its own
// reasons (power policy) while the page stays visible. Re-acquire if
// a song is still playing and we're visible — the visibilitychange
// handler covers the hidden→visible case.
if (_wakeLockWanted && document.visibilityState === 'visible') {
_acquireWakeLock();
}
});
} catch (e) {
// NotAllowedError (page hidden / no user activation) or unsupported.
console.debug('wakeLock request failed:', e?.name || e);
} finally {
_wakeLockPending = false;
// A re-acquire arrived while the request was in flight (typically a
// hide→show bounce). If we still want the lock, are visible, and didn't
// get one (the request raced a hidden window and rejected), try once
// more now that the page state has settled. Bounded: only fires when a
// bounce actually occurred, so a permanently-denied request can't loop.
if (_wakeLockRetry && _wakeLockWanted && !_screenWakeLock
&& document.visibilityState === 'visible') {
_wakeLockRetry = false;
_acquireWakeLock();
}
}
}
export async function _releaseWakeLock() {
_wakeLockWanted = false;
_syncDesktopBridge();
if (!_screenWakeLock) return;
try { await _screenWakeLock.release(); } catch (e) { /* already released */ }
_screenWakeLock = null;
}
// Resolve where the player should return on Esc / close / auto-exit.
// A one-shot setReturnScreen() override wins (consumed here) — used by the
// lessons catalog so a lesson returns to the lessons screen rather than the
// library, even though the external tutorials plugin owns the playSong call.
// Otherwise remember the actual launch screen; the element-exists guard
// keeps the classic v2 UI (no #v3-* ids) from being stranded on a missing
// screen, and unknown launches fall back to 'home'. The dashboard — classic
// 'home' and the v3 shell's 'v3-home' — returns to the Songs list when it
// exists (dashboard actions call playSong() directly, so its id is the
// active screen at launch).
export function _resolvePlayerOrigin() {
const override = window.feedBack && window.feedBack._nextReturnScreen;
if (window.feedBack) window.feedBack._nextReturnScreen = null;
if (override && document.getElementById(override)) return override;
const launchFrom = document.querySelector('.screen.active');
const launchId = launchFrom && launchFrom.id;
if (launchId && launchId !== 'player' && document.getElementById(launchId)) {
return ((launchId === 'home' || launchId === 'v3-home') && document.getElementById('v3-songs'))
? 'v3-songs' : launchId;
}
return 'home';
}
// Autoplay: one-shot flag armed by each fresh playSong(), consumed by the
// next song:ready. song:ready also fires on arrangement switches / seeks,
// which never arm the flag, so those don't auto-restart.
export let _pendingAutostart = false;
// Autoplay gate (window.feedBack.holdAutoplay): a plugin (the tuner) can defer the
// auto-start of a freshly-loaded song until it's cleared — "tune before you play".
// The hold is claimed synchronously on song:loading (so it beats this song:ready
// autostart); release() — or a fail-open backstop — runs the deferred start.
// Generation-guarded so a newer song invalidates a stale hold. Manual Play never
// flows through here, so Play always wins.
export let _autoplayHeld = false;
export let _autoplayStart = null;
export let _autoplayGen = 0;
export let _autoplayBackstop = null;
export const AUTOPLAY_HOLD_BACKSTOP_MS = 12000;
export function _clearAutoplayHold() {
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
_autoplayHeld = false;
_autoplayStart = null;
_autoplayGen++;
}
export function _releaseAutoplay(gen) {
if (gen !== _autoplayGen) return; // a newer song superseded this hold
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
_autoplayHeld = false;
const start = _autoplayStart;
_autoplayStart = null;
if (typeof start === 'function') start();
}
export let _autoplayHoldToken = 0;
window.feedBack.holdAutoplay = function () {
const gen = _autoplayGen;
const token = ++_autoplayHoldToken; // this hold's identity — a stale release from an earlier hold is a no-op
_autoplayHeld = true;
if (_autoplayBackstop) clearTimeout(_autoplayBackstop);
// Fail-open: a hold that's never released (a plugin that claimed but wedged before
// it could decide) must never permanently block the song. Once the holder commits
// to an intentional, user-dismissable hold it calls release.settle() to cancel this
// — so the backstop can't cut off e.g. a user still tuning past the timeout.
_autoplayBackstop = setTimeout(() => _releaseAutoplay(gen), AUTOPLAY_HOLD_BACKSTOP_MS);
let released = false;
function release() {
if (released || gen !== _autoplayGen || token !== _autoplayHoldToken) return;
released = true;
_releaseAutoplay(gen);
}
// Cancel the fail-open backstop WITHOUT releasing: the holder has taken explicit
// responsibility for releasing (on dismiss), and a song switch clears the hold anyway.
release.settle = function () {
if (gen !== _autoplayGen || token !== _autoplayHoldToken) return;
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
};
return release;
};
window.feedBack.on('song:ready', () => {
if (!_pendingAutostart) return;
_pendingAutostart = false;
if (S.isPlaying) return;
// Feedpak contributor credits: only real feedpak plays carry authors
// (loose/archive and minigames get []), so a non-empty list is the gate.
// Shown over the highway and dismissed the moment real playback begins
// (song:play). This fresh-load path is the only place it fires —
// arrangement switches / seeks / manual replays never arm _pendingAutostart,
// and minigames never get here. Decoupled from autoplay below so credits
// show on load even when autoplay-exit is disabled.
const authors = (window.feedBack.currentSong && window.feedBack.currentSong.authors) || [];
if (authors.length) {
showSongCreditsOverlay(authors);
armCreditsHideOnPlay();
}
// Autoplay-exit disabled: don't auto-start. Still let the credits dwell a
// couple seconds on the freshly-loaded song, then clear them (they also
// clear early if the user manually presses Play, via _creditsHideOnPlay).
if (!_autoplayExitEnabled()) {
if (authors.length) scheduleCreditsHide();
return;
}
// The actual auto-start: a count-in (which handles HTML5 + _juceMode) or the
// Play path directly. Guarded so a manual Play during a gate / credits hold
// can't double-toggle, and so a stale (released-after-leaving) start never
// begins playback off the player.
const start = () => {
if (S.isPlaying) return;
if (!document.getElementById('player')?.classList.contains('active')) { hideSongCreditsOverlay(); return; }
if (_countdownBeforeSongEnabled()) {
Promise.resolve(startSongCountIn()).catch((err) => console.warn('[app] song count-in failed:', err));
} else {
Promise.resolve(togglePlay())
.then(() => { if (!S.isPlaying) hideSongCreditsOverlay(); })
.catch((err) => { console.warn('[app] autoplay failed:', err); hideSongCreditsOverlay(); });
}
};
// A plugin (the tuner) may gate playback until it's cleared. The hold was
// claimed on song:loading; stash the start and let release()/the backstop run
// it. _cancelCountIn()/changeArrangement() clear _creditsTimer below, so a
// teardown during the credits dwell still cancels a non-gated play.
if (_autoplayHeld) { _autoplayStart = start; return; }
// Not gated: a count-in starts now (it owns its on-screen dwell); otherwise
// let the credits dwell a couple seconds first, then start.
if (_countdownBeforeSongEnabled() || !authors.length) start();
else holdCreditsThen(start);
});
// Auto-exit: when the song ends, return to the launching menu. A scoring
// plugin that shows an end-of-song results screen calls holdAutoExit() to
// defer this; the user closing that screen (its Close button calls
// window.closeCurrentSong()) performs the exit. With no results screen the
// grace timer returns to the menu on its own.
export const AUTO_EXIT_GRACE_MS = 1500;
export let _autoExitTimer = null;
export let _autoExitHeld = false;
// Bumped every time the auto-exit state is reset (new song via playSong, and
// each song:ended). A hold's release() captures the generation at hold time
// and no-ops once it changes, so a plugin that drops or fires its release
// handle after the player has moved on can never navigate a fresh session —
// callers don't need to balance the handle.
export let _autoExitGen = 0;
export function _clearAutoExit() {
if (_autoExitTimer) { clearTimeout(_autoExitTimer); _autoExitTimer = null; }
_autoExitHeld = false;
_autoExitGen++;
}
// Heuristic safety net for score-screen plugins that don't (yet) call
// holdAutoExit(): if a visible full-screen results/dialog overlay is on top
// when the grace timer fires, defer the auto-return and let that screen's
// own close button drive the exit (its Close should call closeCurrentSong).
// getClientRects() is used for the visibility test because it reports
// position:fixed overlays correctly, unlike offsetParent.
export function _resultsOverlayVisible() {
let nodes;
try {
nodes = document.querySelectorAll('[role="dialog"][aria-modal="true"], .fixed.inset-0');
} catch (_) { return false; }
for (const el of nodes) {
if (!el || el.id === 'player') continue; // never the player itself
if (el.classList && el.classList.contains('hidden')) continue;
if (el.getClientRects && el.getClientRects().length > 0) return true;
}
return false;
}
// Plugins call this synchronously from their own song:ended handler (core
// runs first, so the timer is already pending) to claim the exit.
window.feedBack.holdAutoExit = function () {
if (_autoExitTimer) { clearTimeout(_autoExitTimer); _autoExitTimer = null; }
_autoExitHeld = true;
const gen = _autoExitGen;
let released = false;
return function release() {
// No-op once released, or once the session has moved on (a newer
// playSong / song:ended bumped the generation) — so a stale handle
// never navigates away from a fresh song.
if (released || gen !== _autoExitGen) return;
released = true;
if (typeof window.closeCurrentSong === 'function') window.closeCurrentSong();
};
};
window.feedBack.on('song:ended', () => {
_clearAutoExit();
if (!_autoplayExitEnabled()) return;
// Only auto-exit from the player screen (ignore stale/duplicate ends).
const active = document.querySelector('.screen.active');
if (!active || active.id !== 'player') return;
_autoExitTimer = setTimeout(() => {
_autoExitTimer = null;
if (_autoExitHeld) return; // a plugin explicitly claimed the exit
if (_resultsOverlayVisible()) return; // a score/results overlay is up; let it drive the exit
const cur = document.querySelector('.screen.active');
if (cur && cur.id === 'player' && typeof window.closeCurrentSong === 'function') {
window.closeCurrentSong();
}
}, AUTO_EXIT_GRACE_MS);
});
// Abort controller for cancelling pending requests when entering player
export let artAbortController = null;
export async function playSong(filename, arrangement, options) {
console.log('playSong called:', filename);
// A manual (non-queue) play abandons any active play-queue, so a stale queue
// can't hijack the next song's end. The queue passes fromQueue to keep itself.
if ((!options || !options.fromQueue) && window.feedBack && window.feedBack.playQueue) {
window.feedBack.playQueue.clear();
}
if (!options || options.bridge !== false) {
_recordPlaybackBridge('playback.window-play-song', 'window.playSong', 'legacy playSong entry point used');
}
// Invalidate any prior song's autoplay gate before plugins re-claim it on the
// song:loading emit below.
_clearAutoplayHold();
window.feedBack.emit('song:loading', { filename, arrangement: arrangement ?? null });
// Cancel any pending art/metadata requests
if (artAbortController) artAbortController.abort();
artAbortController = null;
window.highway.stop();
// Cancel any active count-in: clear timers/RAF and bump the gen so
// delayed callbacks (rewind frames, post-seek then, count-in ticks,
// post-count play) bail before mutating the new session.
_cancelCountIn();
// Reset the JUCE shim BEFORE awaiting jucePlayer.stop() so any in-flight
// shim closures see a stale generation after their await and bail out
// before mutating isPlaying / button label / song:* events for the
// outgoing song.
_resetJuceAudioShimChain();
// Cancel queued _audioSeek calls from the previous song: bumping the
// generation makes their chained callbacks bail out.
_resetAudioSeekState();
if (window._juceMode) {
// Mirror the showScreen teardown: emit song:pause for the JUCE
// path so plugins don't see a stale "playing" state on song
// change. (HTML5 fires it via the audio element 'pause' event.)
// Snapshot payload BEFORE stop() resets _pos so audioT/chartT
// capture the actual paused position.
const payload = _songEventPayload();
const wasPlaying = S.isPlaying;
await jucePlayer.stop().catch(() => {});
if (wasPlaying && window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', payload);
}
window._juceMode = false;
window._juceAudioUrl = null;
}
audio.pause();
audio.src = '';
// Stale until the incoming song's WS handler (window.highway.js) sets it again.
window._currentSongAudio = null;
// Fresh JUCE routing attempt for whatever song loads next.
window._clearJuceRerouteMemo?.();
S.isPlaying = false;
setPlayButtonState(false);
_resetPlaybackSpeedForNewSong();
clearLoop();
_resetSectionPracticeLog();
_hideSectionPracticeBar();
// Reset so the jump-fix (setInterval, ~line 8979) doesn't mistake the new
// song starting at t=0 for an unexpected seek from the previous song's
// position. audio.currentTime may not reset synchronously when src is cleared.
S.lastAudioTime = 0;
currentFilename = filename;
// A fresh load arms autoplay; a pending auto-exit from the previous
// song is no longer relevant. A *resume* load (options.resume) instead
// arms _pendingResume — consumed at song:ready to restore speed + seek to
// the saved position, then start — so autostart and resume don't both try
// to begin playback from different positions.
if (options && options.resume && Number(options.resume.position) > 0) {
S.pendingResume = options.resume;
_pendingAutostart = false;
} else {
S.pendingResume = null;
_pendingAutostart = true;
}
_clearAutoExit();
// Remember which screen the player was launched from so Esc /
// navigation back from the player (and auto-exit) returns the user
// there (feedBack#126).
_playerOriginScreen = _resolvePlayerOrigin();
showScreen('player');
// Wait for previous WebSocket to fully close before opening new one
await new Promise(r => setTimeout(r, 500));
window.highway.init(document.getElementById('highway'));
const wsParams = new URLSearchParams();
if (arrangement !== undefined) wsParams.set('arrangement', arrangement);
wsParams.set('naming_mode', _getArrangementNamingMode());
const wsUrl = `${location.protocol === 'https:' ? 'wss:' : 'ws:'}//${location.host}/ws/highway/${decodeURIComponent(filename)}?${wsParams.toString()}`;
window.highway.connect(wsUrl);
_resetSectionPracticeLog();
_scheduleSectionPracticeRetries();
loadSavedLoops();
document.getElementById('quality-select').value = window.highway.getRenderScale();
const _minScaleSel = document.getElementById('min-scale-select');
if (_minScaleSel && window.highway.getMinRenderScale) _minScaleSel.value = String(window.highway.getMinRenderScale());
}
// Leave the player and return to the screen the song was launched from
// (Esc shortcut uses the same origin-aware target). showScreen() owns the
// full teardown: song:stop, audio unload, window.highway.stop(), count-in cancel.
export function closeCurrentSong() {
// A real close (user Escape/✕, or the queue-aware wrapper once the queue is
// exhausted) abandons any play-queue so a stale one can't advance later.
if (window.feedBack && window.feedBack.playQueue) window.feedBack.playQueue.clear();
return showScreen(_playerOriginScreen || 'home');
}
-497
View File
@@ -1,497 +0,0 @@
// Settings: load/save, the AV-offset nudge, the default-arrangement pin, the instrument
// pathway, and the app-update channel.
//
// INTERFACE WIDTH 1 — app.js calls loadSettings() and nothing else. It got that clean by
// PULLING THE WRITERS IN: _defaultArrangement was the one binding written from outside the
// cluster, by saveSettings and pinCurrentArrangementDefault — which are themselves settings
// functions. Widening the slice to include them left ZERO outside writes, so every export is a
// plain read-only import and no state container is needed.
//
// (An imported binding is read-only. One write from outside would have forced a setter or a
// container, as it did for the player and the library. Here the fix was to draw the boundary in
// the right place instead.)
//
// ─── handleSliderInput STAYS A HOST HOOK, DELIBERATELY ───────────────────────
//
// It lives here (it is a settings control), but player-controls.js must NOT import it: this
// module already imports player-controls (_applyMastery, _autoplayExitEnabled, …), so a direct
// back-import would close a cycle. player-controls keeps reading it through the host seam, and
// app.js — the root, which imports both — wires it. That is exactly what the seam is for.
import { hwcInitSettingsUI } from './highway-colors.js';
import { _getArrangementNamingMode } from './library.js';
import {
_applyMastery, _autoplayExitEnabled, _exitConfirmEnabled, _showUpNextEnabled,
} from './player-controls.js';
// ── Settings ─────────────────────────────────────────────────────────────
export let _defaultArrangement = '';
export const INSTRUMENT_PATHWAYS = ['songs', 'practice', 'learn', 'studio'];
export function _normalizeInstrumentPathway(value) {
return INSTRUMENT_PATHWAYS.includes(value) ? value : 'songs';
}
export function _syncDefaultArrangementSelect(value) {
const sel = document.getElementById('default-arrangement');
if (!sel) return;
const wanted = value || '';
const existing = Array.from(sel.options).find(opt => opt.value === wanted);
const dynamic = sel.querySelector('option[data-dynamic-default-arrangement]');
if (dynamic && dynamic.value !== wanted) dynamic.remove();
if (wanted && !existing) {
const opt = document.createElement('option');
opt.value = wanted;
opt.textContent = `${wanted} (saved default)`;
opt.dataset.dynamicDefaultArrangement = 'true';
sel.appendChild(opt);
}
sel.value = wanted;
}
export function _currentArrangementName() {
const song = window.feedBack?.currentSong;
const sel = document.getElementById('arr-select');
if (song?.arrangements && sel) {
const match = song.arrangements.find(a => String(a.index) === String(sel.value));
if (match?.name) return String(match.name);
}
if (song?.arrangement) return String(song.arrangement);
const selectedText = sel?.selectedOptions?.[0]?.textContent || '';
return selectedText.replace(/\s*\([^)]*\)\s*$/, '').trim();
}
export function syncDefaultArrangementPin() {
const btn = document.getElementById('arr-default-pin');
if (!btn) return;
const name = _currentArrangementName();
const isDefault = !!name && name === _defaultArrangement;
const label = name
? (isDefault ? `${name} is the default arrangement` : `Make ${name} the default for new songs`)
: 'Select an arrangement to make it the default';
btn.textContent = isDefault ? '★' : '☆';
btn.setAttribute('aria-pressed', isDefault ? 'true' : 'false');
btn.setAttribute('aria-label', label);
btn.disabled = !name;
btn.classList.toggle('text-yellow-300', isDefault);
btn.classList.toggle('text-gray-400', !isDefault);
btn.title = label;
}
export async function pinCurrentArrangementDefault() {
const name = _currentArrangementName();
if (!name || name === _defaultArrangement) {
syncDefaultArrangementPin();
return;
}
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ default_arrangement: name }),
});
if (!resp.ok) return;
_defaultArrangement = name;
_syncDefaultArrangementSelect(name);
syncDefaultArrangementPin();
}
export async function loadSettings() {
// App Updates UI does not depend on /api/settings — run it first so a
// failed fetch below still leaves the desktop updater wired up.
// setupAppUpdates() is idempotent via _appUpdatesWired.
setupAppUpdates();
const resp = await fetch('/api/settings');
const data = await resp.json();
// Null-guard the form fields: on the v3 tabbed settings page the markup is
// rendered by settings.js, so a control may be absent if that render hasn't
// run yet (or on a follower window). The optional-chaining keeps loadSettings
// from throwing and aborting the rest of the hydration.
const dlcEl = document.getElementById('dlc-path');
if (dlcEl) dlcEl.value = data.dlc_dir || '';
_defaultArrangement = data.default_arrangement || '';
_syncDefaultArrangementSelect(_defaultArrangement);
const pathwayEl = document.getElementById('setting-instrument-pathway');
if (pathwayEl) pathwayEl.value = _normalizeInstrumentPathway(data.pathway);
const demucsEl = document.getElementById('demucs-server-url');
if (demucsEl) demucsEl.value = data.demucs_server_url || '';
const leftyEl = document.getElementById('setting-lefty');
if (leftyEl) leftyEl.checked = window.highway.getLefty();
const autoplayExitEl = document.getElementById('setting-autoplay-exit');
if (autoplayExitEl) autoplayExitEl.checked = _autoplayExitEnabled();
const showUpNextEl = document.getElementById('setting-show-upnext');
if (showUpNextEl) showUpNextEl.checked = _showUpNextEnabled();
const confirmExitEl = document.getElementById('setting-confirm-exit');
if (confirmExitEl) confirmExitEl.checked = _exitConfirmEnabled();
// Restore master-difficulty slider from persisted value (defaults
// to 100 when the key is absent — no behaviour change for users
// who've never touched the slider).
const masteryPct = typeof data.master_difficulty === 'number'
? Math.max(0, Math.min(100, data.master_difficulty))
: 100;
// Drives both the player-popover slider (#mastery-slider) and the
// Gameplay-tab "Note highway speed" slider (#setting-highway-speed), which
// share the master_difficulty key. skipPersist so loading the value doesn't
// echo it back to the server.
_applyMastery(masteryPct, { skipPersist: true });
// Route the loaded value through setAvOffsetMs so the highway's
// render clock, the Settings slider, the HUD readout, and the
// module variable all pick it up consistently. Pass skipPersist
// so we don't echo the loaded value back to the server.
setAvOffsetMs(Number(data.av_offset_ms) || 0, /* skipPersist */ true);
// Arrangement naming mode is localStorage-only (client preference).
const namingModeEl = document.getElementById('arrangement-naming-mode');
if (namingModeEl) namingModeEl.value = _getArrangementNamingMode();
// Gameplay-tab settings (tabbed settings page). Countdown is mirrored to
// localStorage so the song-start path reads it synchronously without an
// async /api/settings fetch on the play hot path. Miss penalty / fail
// behavior are persist-only stubs (not yet consumed by scoring).
const countdownOn = data.countdown_before_song === true;
try { localStorage.setItem('countdownBeforeSong', countdownOn ? '1' : '0'); } catch (_) { /* private mode */ }
const countdownEl = document.getElementById('setting-countdown-before-song');
if (countdownEl) countdownEl.checked = countdownOn;
// Achievements epic: mirror the opt-in flag to localStorage so the
// onboarding card + the bundled achievements plugin can read the current
// state app-wide (the plugin's own settings panel still owns the toggle).
try { localStorage.setItem('achievementsEnabled', data.achievements_enabled === true ? '1' : '0'); } catch (_) { /* private mode */ }
const missEl = document.getElementById('setting-miss-penalty');
if (missEl) missEl.value = typeof data.miss_penalty === 'string' ? data.miss_penalty : 'none';
const failEl = document.getElementById('setting-fail-behavior');
if (failEl) failEl.value = typeof data.fail_behavior === 'string' ? data.fail_behavior : 'continue';
// Native folder picker — only present when running inside feedBack-desktop.
if (window.feedBackDesktop && typeof window.feedBackDesktop.pickDirectory === 'function') {
document.getElementById('btn-pick-dlc')?.classList.remove('hidden');
}
syncDefaultArrangementPin();
// Hydrate the highway-color settings UI (theme select + per-string pickers)
// — the runtime apply path (initHighwayColors) doesn't render these controls.
hwcInitSettingsUI();
}
export const APP_UPDATE_CHANNELS = ['stable', 'rc', 'beta', 'alpha'];
export let _appUpdatesWired = false;
export function setupAppUpdates() {
const block = document.getElementById('app-updates-block');
if (!block) return;
const updateApi = window.feedBackDesktop?.update;
// Per-method capability check: an older or partial feedBack-desktop
// bridge may expose `update` without the full shape. Skip wiring (and
// leave the block hidden) rather than throwing on first interaction.
if (!updateApi
|| typeof updateApi.getStatus !== 'function'
|| typeof updateApi.setChannel !== 'function'
|| typeof updateApi.checkNow !== 'function') {
return;
}
block.classList.remove('hidden');
const channelSelect = document.getElementById('app-update-channel');
const checkBtn = document.getElementById('app-update-check-now');
const statusEl = document.getElementById('app-update-status');
const linuxNote = document.getElementById('app-update-linux-note');
if (!channelSelect || !checkBtn || !statusEl) return;
// localStorage access can throw in storage-restricted contexts (sandbox
// iframes, privacy modes, etc.); fall back to the default channel so the
// panel still renders rather than aborting wiring entirely.
let storedRaw = null;
// Read the canonical key, falling back to the pre-rename
// 'slopsmith-update-channel' so an existing channel preference survives.
try { storedRaw = localStorage.getItem('feedBack-update-channel') || localStorage.getItem('slopsmith-update-channel'); } catch (_) { /* fall through */ }
const stored = APP_UPDATE_CHANNELS.includes(storedRaw) ? storedRaw : 'stable';
channelSelect.value = stored;
const isLinux = window.feedBackDesktop?.platform === 'linux';
function showLinuxFallback(message) {
if (linuxNote) linuxNote.classList.remove('hidden');
channelSelect.disabled = true;
checkBtn.disabled = true;
statusEl.textContent = message || 'Auto-update is not available on this platform.';
}
function fmtTimestamp(ts) {
if (!ts) return 'never';
try {
const d = new Date(ts);
return Number.isNaN(d.getTime()) ? 'never' : d.toLocaleString();
} catch (_) { return 'never'; }
}
function renderStatus(extra) {
try {
// Wrap in Promise.resolve so a future getStatus() that returns
// synchronously won't blow up on .then().
void Promise.resolve(updateApi.getStatus()).then((s) => {
if (!s) { statusEl.textContent = extra || 'Updater status unavailable.'; return; }
if (s.status === 'unsupported' || s.platform === 'linux') {
showLinuxFallback('Auto-update is not available on Linux.');
return;
}
if (s.status === 'error') {
const errMsg = s.message ? `Update error: ${s.message}` : 'Update check failed.';
statusEl.textContent = extra ? `${extra} · ${errMsg}` : errMsg;
return;
}
const parts = [
`Version ${s.currentVersion || '?'}`,
`channel ${s.channel || channelSelect.value}`,
`last checked ${fmtTimestamp(s.lastChecked)}`,
];
statusEl.textContent = extra ? `${extra} · ${parts.join(' · ')}` : parts.join(' · ');
}).catch((e) => {
console.warn('[updater] getStatus failed:', e);
statusEl.textContent = extra || 'Failed to read updater status.';
});
} catch (e) {
console.warn('[updater] getStatus threw:', e);
statusEl.textContent = extra || 'Failed to read updater status.';
}
}
if (isLinux) {
showLinuxFallback('Auto-update is not available on Linux.');
// Keep main informed of the persisted channel even on Linux so
// cross-platform reasoning about the channel stays consistent.
// setChannel() may return a Promise — chain .catch() so a rejected
// promise doesn't surface as an unhandled rejection.
try {
void Promise.resolve(updateApi.setChannel(stored)).catch((e) => {
console.warn('[updater] setChannel(linux) failed:', e);
});
} catch (e) {
console.warn('[updater] setChannel(linux) threw:', e);
}
return;
}
// Inform main of the persisted channel on each load. setChannel() on
// main is idempotent when the channel already matches.
try {
void Promise.resolve(updateApi.setChannel(stored)).catch((e) => {
console.warn('[updater] setChannel(initial) failed:', e);
});
} catch (e) {
console.warn('[updater] setChannel(initial) threw:', e);
}
if (!_appUpdatesWired) {
// Wire DOM listeners once. The elements live in static index.html
// and are not recreated, so re-wiring on every loadSettings() call
// would just stack duplicate handlers.
channelSelect.addEventListener('change', async () => {
const val = channelSelect.value;
if (!APP_UPDATE_CHANNELS.includes(val)) return;
try { localStorage.setItem('feedBack-update-channel', val); localStorage.removeItem('slopsmith-update-channel'); } catch (_) {}
try {
// Await setChannel so the status line reflects what actually
// happened — rendering "Channel set" unconditionally would
// mislead users when the IPC rejects.
await Promise.resolve(updateApi.setChannel(val));
renderStatus(`Channel set to ${val}.`);
} catch (e) {
console.warn('[updater] setChannel failed:', e);
renderStatus(`Failed to set channel to ${val}: ${e?.message || e}`);
}
});
checkBtn.addEventListener('click', async () => {
checkBtn.disabled = true;
statusEl.textContent = 'Checking for updates…';
let reEnableBtn = true;
try {
const result = await updateApi.checkNow();
const status = result?.status || 'unknown';
let msg;
switch (status) {
case 'idle':
msg = "You're on the newest version in this channel.";
break;
case 'downloading':
msg = 'Update available — downloading…';
break;
case 'downloaded':
msg = 'Update downloaded — restart to apply.';
break;
case 'unsupported':
reEnableBtn = false;
showLinuxFallback('Auto-update is not available on Linux.');
return;
case 'error':
msg = `Update check failed${result?.message ? `: ${result.message}` : '.'}`;
break;
default:
msg = `Update check returned: ${status}`;
}
renderStatus(msg);
} catch (e) {
console.warn('[updater] checkNow failed:', e);
statusEl.textContent = `Update check failed: ${e?.message || e}`;
} finally {
if (reEnableBtn) checkBtn.disabled = false;
}
});
_appUpdatesWired = true;
}
renderStatus();
}
// Updates the fill on slider elements. Expects a CSS variable --range-pct used
// in the track fill styling. Declared as a function (not a const) so it is
// hoisted onto window — audio-mixer.js calls it as window.handleSliderInput,
// matching the window.playSong / window.showScreen cross-script convention.
export function handleSliderInput(el) {
if (!el) return;
const min = el.min || 0;
const max = el.max || 100;
const pct = (el.value - min) / (max - min) * 100;
el.style.setProperty('--range-pct', pct + '%');
}
// A/V sync calibration. Positive = audio runs ahead of visuals; we
// add this to audio.currentTime when driving the highway so the
// visuals catch up. Persisted via /api/settings as av_offset_ms.
// Live-tunable from the player screen via [ / ] keys (Shift for
// ±50 ms) and from the Settings slider; both auto-save with the
// same debounced POST. loadSettings() seeds the value via
// setAvOffsetMs without saving (skipPersist=true) to avoid an
// echo-back round-trip.
export let _avOffsetMs = 0;
export let _avSaveDebounce = null;
export function setAvOffsetMs(ms, skipPersist) {
// Clamp to the same bounds the Settings/player-bar sliders enforce
// (-1000..1000 ms). Defends against bad values from /api/settings
// landing as `value` on <input type=range>.
const n = Number(ms);
_avOffsetMs = Math.max(-1000, Math.min(1000, Number.isFinite(n) ? n : 0));
// Drive the highway's render-time shift. getTime() still returns
// the audio-aligned chart time so plugins (note detection, etc.)
// keep scoring against the real chart clock regardless of visual
// calibration.
if (window.highway?.setAvOffset) window.highway.setAvOffset(_avOffsetMs);
// Sync any visible Settings slider
const avSlider = document.getElementById('setting-av-offset');
if (avSlider) {
avSlider.value = _avOffsetMs;
handleSliderInput(avSlider);
}
const avVal = document.getElementById('setting-av-offset-val');
if (avVal) avVal.textContent = Math.round(_avOffsetMs);
// Sync the inline player-bar slider (live-tunable while playing)
const playerAvSlider = document.getElementById('player-av-offset-slider');
if (playerAvSlider) {
playerAvSlider.value = _avOffsetMs;
handleSliderInput(playerAvSlider);
}
const playerAvLabel = document.getElementById('player-av-offset-label');
if (playerAvLabel) {
const rounded = Math.round(_avOffsetMs);
playerAvLabel.textContent = `${rounded >= 0 ? '+' : ''}${rounded}ms`;
}
// Update the player HUD readout (hidden when offset = 0 to
// avoid clutter; the keyboard shortcut is documented in the
// Settings help text so it stays discoverable).
const hud = document.getElementById('hud-avoffset');
if (hud) {
hud.textContent = `A/V ${_avOffsetMs >= 0 ? '+' : ''}${Math.round(_avOffsetMs)} ms`;
hud.classList.toggle('hidden', _avOffsetMs === 0);
}
if (!skipPersist) _persistAvOffset();
}
export function _persistAvOffset() {
// Debounced persist — POST only the one field; the server merges.
if (_avSaveDebounce) clearTimeout(_avSaveDebounce);
_avSaveDebounce = setTimeout(async () => {
_avSaveDebounce = null;
try {
await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ av_offset_ms: _avOffsetMs }),
});
} catch (e) {
console.warn('A/V offset save failed:', e);
}
}, 400);
}
export function nudgeAvOffsetMs(delta) {
setAvOffsetMs(Math.max(-1000, Math.min(1000, _avOffsetMs + delta)));
}
export async function saveSettings() {
const defaultArrangement = document.getElementById('default-arrangement').value;
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
dlc_dir: document.getElementById('dlc-path').value.trim(),
default_arrangement: defaultArrangement,
demucs_server_url: document.getElementById('demucs-server-url').value.trim(),
av_offset_ms: _avOffsetMs,
}),
});
const data = await resp.json();
if (resp.ok) {
_defaultArrangement = defaultArrangement;
_syncDefaultArrangementSelect(_defaultArrangement);
syncDefaultArrangementPin();
}
document.getElementById('settings-status').textContent = data.message || data.error;
}
// Persist a single settings field the instant a control changes (used by
// the Settings dropdowns). The /api/settings POST handler merges only the
// keys present in the body, so this one-field write won't clobber dlc_dir
// or any other setting. No debounce: a <select> change event fires once
// per selection, unlike the A/V / mastery sliders' per-pixel oninput.
//
// The Settings-dropdown autosaves run through one chain so their POSTs are
// sent one at a time, in the order the user made the changes — the last
// selection is always the last write, for both rapid changes to one
// dropdown and back-to-back changes across different dropdowns. The A/V
// and mastery slider autosaves POST directly (not through this chain);
// the server-side config.json lock is what keeps those from racing the
// dropdown writes (see save_settings() in server.py).
export let _settingSaveChain = Promise.resolve();
export function persistSetting(key, value) {
const next = _settingSaveChain.then(() => _postSetting(key, value));
// Swallow failures so one failed write doesn't poison the chain and
// block every later save.
_settingSaveChain = next.catch(() => {});
return next;
}
export function setInstrumentPathway(value) {
const pathway = _normalizeInstrumentPathway(value);
const el = document.getElementById('setting-instrument-pathway');
if (el) el.value = pathway;
persistSetting('pathway', pathway).then(() => {
if (window.v3Badges && typeof window.v3Badges.reload === 'function') {
try { window.v3Badges.reload(); } catch (_) { /* noop */ }
}
});
}
export async function _postSetting(key, value) {
const status = document.getElementById('settings-status');
try {
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ [key]: value }),
});
const data = await resp.json();
if (status) status.textContent = data.message || data.error || '';
} catch (e) {
if (status) status.textContent = 'Save failed: ' + e.message;
}
}
-983
View File
@@ -1,983 +0,0 @@
// KEYBOARD SHORTCUTS: the panel registry, the global dispatchers, and the plugin-facing API.
//
// ━━━ MOST OF THIS SUBSYSTEM IS TOP-LEVEL STATEMENTS, NOT DECLARATIONS ━━━
//
// 10 declarations — and 18 top-level statements. window.registerShortcut,
// window.createShortcutPanel, getAllShortcuts, unregisterShortcut, clearWindowShortcuts, the
// panel registry, and BOTH global keydown dispatchers are all bare statements at app.js's top
// level. A dependency scan that walks declarations sees NONE of them, and would have reported
// this cluster as 246 lines. It is more than double that.
//
// That blind spot has now cost twice: it nearly shipped a dead library A-Z rail (#896), and it
// threw "Assignment to constant variable" in the session carve (#921), where the autoplay gate's
// top-level statements wrote state that had become a read-only import. The extractor takes them
// by construction now — any top-level statement that TOUCHES a moved binding comes along.
//
// window.registerShortcut and friends are a PLUGIN-FACING API. They keep working because app.js
// still publishes them; the definitions simply live here, next to the dispatcher they feed.
import {
_lastLibSelected,
_libNavItems,
_moveSelectionInItems,
_providerSupports,
_setLibSelection,
_toggleHeader,
} from './library.js';
import {
_sectionPracticeBarContains,
_sectionPracticePopoverOpen,
} from './section-practice.js';
import {
_trapFocusInModal,
esc,
} from './dom.js';
import {
playSong,
} from './session.js';
import { host } from './host.js';
// ── Global keyboard shortcuts ─────────────────────────────────────────────
//
// `/` focuses the active screen's search input (Library / Favorites);
// `Esc` while focused blurs and clears it. Mirrors the GitHub / Gmail
// convention. The listener bails when the user is already typing in
// any text-accepting element so it can't intercept normal typing —
// including inputs inside the filters drawer, plugin settings, or
// modal dialogs.
export function _isTextInput(el) {
if (!el) return false;
const tag = el.tagName;
if (tag === 'INPUT') {
// Some <input> types (button, checkbox, radio, range, ...) don't
// accept text; only intercept the ones that do.
const t = (el.type || 'text').toLowerCase();
return ['text', 'search', 'email', 'url', 'tel', 'password', 'number'].includes(t);
}
if (tag === 'TEXTAREA') return true;
if (tag === 'SELECT') return true;
if (el.isContentEditable) return true;
return false;
}
export function _isShortcutHelpKey(e) {
return e.key === '?' || (e.shiftKey && (e.code === 'Slash' || e.key === '/'));
}
export function _isShortcutHelpSuppressedTarget(el) {
if (!el) return false;
const tag = el.tagName;
if (tag === 'INPUT') {
const t = (el.type || 'text').toLowerCase();
return ['text', 'search', 'email', 'url', 'tel', 'password', 'number'].includes(t);
}
if (tag === 'TEXTAREA') return true;
if (el.isContentEditable) return true;
if (el.closest && el.closest('#lib-filter-drawer, [role="dialog"], #edit-modal, .feedBack-modal')) return true;
return false;
}
export function _activeSearchInput() {
// Pick the search field for whichever screen is currently active.
// No match (e.g. on the player or settings screen) means `/` does
// nothing — the shortcut only fires where a search box exists.
const active = document.querySelector('.screen.active');
if (!active) return null;
if (active.id === 'home') return document.getElementById('lib-filter');
if (active.id === 'favorites') return document.getElementById('fav-filter');
return null;
}
export function _gridColumns(container) {
// Count columns by grouping the first row of children by their
// top coordinate. Robust against any grid-template-columns syntax
// (`repeat(...)`, `auto-fit`, named lines, etc.) where naively
// splitting `getComputedStyle().gridTemplateColumns` on whitespace
// would miscount because of spaces inside `repeat(...)` /
// `minmax(...)`. Falls back to 1 when the container is empty
// so callers' max(1, ...) clamps stay valid.
if (!container) return 1;
const children = Array.from(container.children).filter(
c => c && c.offsetParent !== null
);
if (!children.length) return 1;
const firstTop = children[0].getBoundingClientRect().top;
let cols = 0;
for (const c of children) {
// Allow ~1px slop for sub-pixel rounding so two children that
// would visually align still group together.
if (Math.abs(c.getBoundingClientRect().top - firstTop) < 1.5) cols++;
else break;
}
return Math.max(1, cols);
}
export function _isInsideInteractiveControl(el) {
// Bail when the user is interacting with anything that has its
// own keyboard semantics — form controls (checkbox / select /
// button) consume arrow keys for their own behavior, and the
// filters drawer is a focus trap of those. Without this guard the
// library's arrow nav would steal arrow presses from a focused
// tuning checkbox or sort dropdown.
if (!el) return false;
const tag = el.tagName;
if (['INPUT', 'SELECT', 'TEXTAREA', 'BUTTON'].includes(tag)) return true;
if (el.isContentEditable) return true;
if (el.closest && el.closest('#lib-filter-drawer, [role="dialog"], #edit-modal')) return true;
return false;
}
export function _isSpaceKey(e) {
return e.key === ' ' || e.key === 'Spacebar';
}
export function _shortcutDispatchBlocked(e) {
if (_isTextInput(e.target)) return true;
// Space in Section Practice bar should pause/resume, not toggle checkboxes/buttons.
if (_isSpaceKey(e) && _sectionPracticeBarContains(e.target)) return false;
// While the Section Practice popover is open, Esc just closes it (handled by
// the popover's own keydown listener) — suppress the player-scope
// "back to library" Esc so the user doesn't get bounced out of the player.
if (e.key === 'Escape' && _sectionPracticePopoverOpen()) return true;
// Space on the player screen should always play/pause, even if focus is on a
// sidebar nav link, player rail button, popover control, or any other
// interactive element — the shortcut dispatcher calls preventDefault so the
// focused element won't also activate. Two exceptions keep native Space:
// text inputs (already exempted above), and focus inside a true modal
// dialog (role="dialog" aria-modal="true", or a .feedBack-modal overlay)
// layered over the player — a modal traps interaction, so Space must reach
// its focused control (e.g. the Close button) rather than toggle playback
// behind it. Non-modal player popovers/toasts (loop A/B, arrangement pin,
// role="dialog" aria-modal="false") are not modals and stay covered.
if (_isSpaceKey(e) && _getCurrentContext().isPlayer &&
!(e.target && e.target.closest &&
e.target.closest('[role="dialog"][aria-modal="true"], .feedBack-modal'))) {
return false;
}
// Escape is the universal "back" action and must fire like Space above even
// when a transport/rail control <button> holds keyboard focus after a click
// — otherwise a focused control swallows Esc and the user can't leave the
// song until they click empty canvas (feedBack — "Escape in song not
// consistent"). It applies on the player (exit the song) AND settings
// (return to the previous screen), both of which register an Escape=Back
// shortcut. The earlier guards still win: text inputs are exempted at the
// top (Esc there clears/blurs the field), and the Section Practice popover
// already claimed Esc above. A true modal layered over the screen still
// traps Esc — the modal-overlay check keeps Esc closing the modal rather
// than ejecting past it to the screen behind.
if (e.key === 'Escape') {
const ctx = _getCurrentContext();
if ((ctx.isPlayer || ctx.isSettings) &&
!(e.target && e.target.closest &&
e.target.closest('[role="dialog"][aria-modal="true"], .feedBack-modal'))) {
return false;
}
}
return _isInsideInteractiveControl(e.target);
}
export function _handleLibArrowNav(e) {
// Space (' ') is the standard activation key for focusable
// elements alongside Enter — without it, a screen-reader user
// hitting Space on a focused card would just scroll the page
// instead of activating it. We treat Space identically to Enter
// inside this handler.
const isActivate = e.key === 'Enter' || e.key === ' ' || e.key === 'Spacebar';
if (!isActivate &&
!['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown', 'Home', 'End'].includes(e.key)) {
return false;
}
if (_isInsideInteractiveControl(document.activeElement)) return false;
const { items, container, mode } = _libNavItems();
if (!items.length) return false;
const currentTarget = (document.activeElement && items.includes(document.activeElement))
? document.activeElement
: (_lastLibSelected && items.includes(_lastLibSelected) ? _lastLibSelected : null);
if (isActivate) {
if (!currentTarget) return false;
e.preventDefault();
// Sync persistent selection before activating so Tab-then-Enter
// (no prior arrow nav or mouse click) still lights up the `.selected`
// ring and updates `_lastLibSelected`/localStorage — consistent with
// the click delegate at the bottom of this file.
_setLibSelection(currentTarget, { focus: false });
if (currentTarget.classList.contains('song-row') ||
currentTarget.classList.contains('song-card')) {
if (currentTarget.dataset.librarySong && !currentTarget.dataset.play) {
const providerId = decodeURIComponent(currentTarget.dataset.libraryProvider || '');
if (!_providerSupports(providerId, 'song.sync')) return true;
host.syncLibrarySong(
providerId,
decodeURIComponent(currentTarget.dataset.librarySong || ''),
{ playWhenReady: true },
);
return true;
}
// Song row OR card → play it. Pass `dataset.play` raw to
// match the click delegate; `playSong` handles decoding
// internally so decoding here would double-decode and
// throw `URIError` on filenames containing `%`.
playSong(currentTarget.dataset.play, undefined, { bridge: false });
} else if (currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header')) {
// Header row → toggle the parent open/closed and re-derive
// visible items so the next arrow press lands correctly.
// `_toggleHeader` keeps `aria-expanded` in sync for
// assistive tech.
_toggleHeader(currentTarget);
// Keep keyboard focus on the header we just toggled —
// browsers sometimes drop focus to body when the
// surrounding subtree changes display.
currentTarget.focus({ preventScroll: true });
}
return true;
}
if (e.key === 'Home') { e.preventDefault(); _setLibSelection(items[0]); return true; }
if (e.key === 'End') { e.preventDefault(); _setLibSelection(items[items.length - 1]); return true; }
if (mode === 'list') {
if (e.key === 'ArrowDown') { e.preventDefault(); _moveSelectionInItems(items, 1); return true; }
if (e.key === 'ArrowUp') { e.preventDefault(); _moveSelectionInItems(items, -1); return true; }
// Right/Left expand and collapse the artist/album under focus,
// file-manager style. With nothing selected yet, both keys
// initialize selection on the first visible item (matches
// Up/Down behavior in `_moveSelectionInItems`) so the first
// press doesn't fall through to native scroll.
if (!currentTarget && (e.key === 'ArrowRight' || e.key === 'ArrowLeft')) {
e.preventDefault();
_setLibSelection(items[0]);
return true;
}
if (e.key === 'ArrowRight' && currentTarget) {
const parent = (currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header'))
? currentTarget.parentElement : null;
if (parent && !parent.classList.contains('open')) {
e.preventDefault();
// Use the shared toggle path so aria-expanded stays
// synced with the visual state for screen readers.
_toggleHeader(currentTarget);
currentTarget.focus({ preventScroll: true });
return true;
}
// Already open — step to the next visible item (which is
// the first child of this header).
e.preventDefault();
_moveSelectionInItems(items, 1);
return true;
}
if (e.key === 'ArrowLeft' && currentTarget) {
// If on an open header, collapse it. If on a song row or
// closed header, jump to the nearest enclosing header.
const isHeader = currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header');
const headerParent = isHeader ? currentTarget.parentElement : null;
if (headerParent && headerParent.classList.contains('open')) {
e.preventDefault();
_toggleHeader(currentTarget);
currentTarget.focus({ preventScroll: true });
return true;
}
// Walk up to the nearest .album-header / .artist-header
// ancestor's sibling header. Closest album-group → its
// header; otherwise closest artist-row → its header.
const albumGroup = currentTarget.closest('.album-group');
if (albumGroup && albumGroup.contains(currentTarget) &&
!currentTarget.classList.contains('album-header')) {
e.preventDefault();
_setLibSelection(albumGroup.querySelector('.album-header'));
return true;
}
const artistRow = currentTarget.closest('.artist-row');
if (artistRow && !currentTarget.classList.contains('artist-header')) {
e.preventDefault();
_setLibSelection(artistRow.querySelector('.artist-header'));
return true;
}
return false;
}
return false;
}
// Grid mode: 2D nav. Columns are read from the live CSS grid so
// we follow the responsive breakpoints automatically.
const cols = _gridColumns(container);
if (e.key === 'ArrowRight') { e.preventDefault(); _moveSelectionInItems(items, 1); return true; }
if (e.key === 'ArrowLeft') { e.preventDefault(); _moveSelectionInItems(items, -1); return true; }
if (e.key === 'ArrowDown') { e.preventDefault(); _moveSelectionInItems(items, cols); return true; }
if (e.key === 'ArrowUp') { e.preventDefault(); _moveSelectionInItems(items, -cols); return true; }
return false;
}
// Shortcut cheat-sheet overlay. Opens on `?` (Shift+/), closes on
// Esc (handled by the generic modal close path) or on backdrop /
// close-button click. The list mirrors the canonical shortcut table
// in this file's keydown handler — when a shortcut changes here, the
// table below should change too. We keep it inline rather than
// fetching a separate file so the cheat sheet can never disagree
// with the version of app.js the user actually loaded.
export function _openShortcutsModal() {
if (document.getElementById('shortcuts-modal')) return;
function _isTreeMode() {
// Check if we're in tree view (not grid) on the active library screen
const screen = document.querySelector('.screen.active');
if (!screen) return false;
const tree = screen.querySelector('#lib-tree,#fav-tree');
return tree && !tree.classList.contains('hidden');
}
const ctx = _getCurrentContext();
// Library shortcuts that are handled by the navigation system (not in registry)
const navShortcuts = [
{ keys: '↑ ↓', desc: 'Move selection' },
{ keys: '→', desc: 'Step in', condition: _isTreeMode },
{ keys: '←', desc: 'Step out', condition: _isTreeMode },
{ keys: 'Home / End', desc: 'Jump to first / last item' },
{ keys: 'Enter / Space', desc: 'Activate selection (play song / toggle header)' },
];
// Filter out items whose condition returns false
const filterNavItems = (items) => items.filter(item => !item.condition || item.condition());
// Format a shortcut entry for display, including modifier prefixes
const formatShortcut = (s) => {
const mods = s.modifiers || {};
let label = '';
if (mods.ctrl) label += 'Ctrl+';
if (mods.alt) label += 'Alt+';
if (mods.shift) label += 'Shift+';
if (mods.meta) label += 'Meta+';
return label + s.key;
};
// Get shortcuts from active panel by scope
const getPanelShortcuts = (panel, scope) => {
const shortcuts = [];
for (const [key, s] of panel.shortcuts) {
if (s.scope === scope) {
shortcuts.push({ keys: formatShortcut(s), desc: s.description });
}
}
return shortcuts;
};
const activePanel = _panels.get(_activePanel);
const defaultPanel = _panels.get('default');
// Merge shortcuts from both active and default panel for display
const mergeShortcuts = (scope) => {
const result = [];
if (activePanel) result.push(...getPanelShortcuts(activePanel, scope));
if (defaultPanel && defaultPanel !== activePanel) result.push(...getPanelShortcuts(defaultPanel, scope));
return result;
};
const playerShortcuts = mergeShortcuts('player');
const globalShortcuts = mergeShortcuts('global');
const libraryShortcuts = mergeShortcuts('library');
// Get plugin shortcuts for current plugin screen
const pluginShortcuts = [];
if (ctx.isPlugin && activePanel) {
for (const [key, s] of activePanel.shortcuts) {
if (s.scope.startsWith('plugin-') && s.scope === ctx.screen) {
pluginShortcuts.push({ keys: formatShortcut(s), desc: s.description });
}
}
}
// Get shortcuts from other panels (if multiple panels exist)
const otherPanelShortcuts = [];
if (_panels.size > 1) {
for (const [panelId, panel] of _panels) {
if (panelId === _activePanel) continue;
for (const [key, s] of panel.shortcuts) {
otherPanelShortcuts.push({ keys: formatShortcut(s), desc: s.description, panel: panelId });
}
}
}
// Build sections based on current context
const sections = [];
if (ctx.isSettings) {
sections.push({ heading: 'Settings', items: mergeShortcuts('settings') });
} else if (ctx.isLibrary) {
sections.push({ heading: 'Library', items: [
...filterNavItems(navShortcuts),
...libraryShortcuts,
{ keys: 'Esc', desc: 'Clear search' }
]});
}
if (ctx.isPlayer) {
sections.push({ heading: 'Player', items: playerShortcuts });
}
if (!ctx.isSettings && globalShortcuts.length > 0) {
sections.push({ heading: 'Global', items: globalShortcuts });
}
if (pluginShortcuts.length > 0) {
sections.push({ heading: 'Current Plugin', items: pluginShortcuts });
}
if (otherPanelShortcuts.length > 0) {
// Group other panel shortcuts by panel
const byPanel = new Map();
for (const item of otherPanelShortcuts) {
if (!byPanel.has(item.panel)) {
byPanel.set(item.panel, []);
}
byPanel.get(item.panel).push(item);
}
for (const [panelId, items] of byPanel) {
sections.push({ heading: `Panel ${panelId}`, items });
}
}
const modal = document.createElement('div');
modal.id = 'shortcuts-modal';
modal.className = 'feedBack-modal fixed inset-0 z-[200] flex items-center justify-center bg-black/70 backdrop-blur-sm';
modal.setAttribute('role', 'dialog');
modal.setAttribute('aria-modal', 'true');
modal.setAttribute('aria-label', 'Keyboard shortcuts');
// Record the element that triggered the modal so Esc / close can
// return focus to the correct entry even if _lastLibSelected drifts.
// Scope to the active screen so a stale _lastLibSelected from a
// different screen (e.g. Library vs Favorites) doesn't receive focus.
const _scModal = document.querySelector('.screen.active');
modal._opener = (_lastLibSelected && document.body.contains(_lastLibSelected)
&& _scModal && _scModal.contains(_lastLibSelected))
? _lastLibSelected : null;
const sectionsHtml = sections.map(section => {
const itemsHtml = section.items.map(({ keys, desc }) => `
<div class="flex items-baseline justify-between gap-4 py-1.5">
<span class="text-sm text-gray-300">${esc(desc)}</span>
<kbd class="text-xs font-mono px-2 py-0.5 rounded bg-dark-600 border border-gray-700 text-gray-200 whitespace-nowrap">${esc(keys)}</kbd>
</div>
`).join('');
return `
<section class="mb-4 last:mb-0">
<h4 class="text-xs font-semibold uppercase tracking-wider text-gray-500 mb-2">${esc(section.heading)}</h4>
${itemsHtml}
</section>
`;
}).join('');
modal.innerHTML = `
<div class="bg-dark-700 border border-gray-700 rounded-2xl p-6 w-full max-w-md mx-4 shadow-2xl">
<div class="flex items-center justify-between mb-4">
<h3 class="text-lg font-bold text-white">Keyboard shortcuts</h3>
<button type="button" data-shortcuts-close
class="text-gray-500 hover:text-white transition flex items-center gap-1.5" aria-label="Close shortcuts">
<span class="text-xs text-gray-600">Esc</span>
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/></svg>
</button>
</div>
${sectionsHtml}
</div>
`;
// Click outside the inner panel (i.e. on the backdrop) closes the
// modal — matches the conventional dialog UX.
modal.addEventListener('click', (ev) => {
if (ev.target === modal || ev.target.closest('[data-shortcuts-close]')) {
const opener = modal._opener;
modal.remove();
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
}
});
document.body.appendChild(modal);
// Move focus into the dialog so background shortcuts (and arrow
// nav) can't fire on the underlying library entry while the
// overlay is open. Close button is the safe default — there's no
// primary input to focus on a read-only cheat sheet.
const closeBtn = modal.querySelector('[data-shortcuts-close]');
if (closeBtn) closeBtn.focus({ preventScroll: true });
// Trap Tab / Shift+Tab inside the modal so focus can't escape to
// the library content underneath while the overlay is open.
_trapFocusInModal(modal);
}
document.addEventListener('keydown', (e) => {
// Modifier-key combos belong to the browser / OS shortcuts; never
// intercept those.
if (e.ctrlKey || e.metaKey || e.altKey) return;
if (_handleLibArrowNav(e)) return;
// `?` (Shift+/) opens the keyboard-shortcuts cheat sheet. Some
// Linux/Electron stacks report Shift+/ as key='/' with code='Slash',
// so check the help shape before treating plain '/' as search.
if (_isShortcutHelpKey(e)) {
if (_isShortcutHelpSuppressedTarget(e.target || document.activeElement)) return;
e.preventDefault();
// Stop other keydown listeners on document (notably the shortcut
// registry below) from also consuming this event — otherwise a
// Linux/Electron Shift+Slash reported as key='/' opens help here and
// then the registry's plain `/` library-search shortcut focuses
// #lib-filter behind the modal. (Copilot review on #602.)
e.stopImmediatePropagation();
_openShortcutsModal();
return;
}
if (e.key === '/') {
if (_isTextInput(document.activeElement)) return;
// Also bail when focus is inside the filter drawer, a dialog, or
// any other interactive region — those contexts have their own
// keyboard semantics and shouldn't be hijacked by the search
// shortcut (e.g. a focused checkbox inside the filters drawer).
if (_isInsideInteractiveControl(document.activeElement)) return;
const search = _activeSearchInput();
if (!search) return;
e.preventDefault(); // suppress the literal '/' the input would receive
search.focus();
// Move caret to end without mutating .value — round-tripping
// the value resets the browser's undo stack and can fire
// unexpected input events on some engines. setSelectionRange
// is the no-side-effects path.
try {
const len = search.value.length;
search.setSelectionRange(len, len);
} catch {
// Some input types (search/email/tel) don't support
// selection APIs in older browsers; the focus alone is
// still useful, just no caret-end guarantee.
}
return;
}
// Single-letter shortcuts that act on the focused / selected
// library entry — works on both grid cards and tree rows. Each
// dispatches to a button class that the entry markup already
// exposes, so plugins can keep owning the actual behavior:
// f → .fav-btn (favorite heart toggle)
// e → .edit-btn (edit metadata modal)
// No-op when no entry is currently focused / selected, when the
// entry doesn't expose the requested button, or when the button is disabled.
// Bails on text input / drawer focus so single-letter typing in
// inputs still works.
const entryShortcut = { f: 'button.fav-btn', e: 'button.edit-btn' }[e.key.toLowerCase()];
if (entryShortcut) {
if (_isInsideInteractiveControl(document.activeElement)) return;
const ae = document.activeElement;
const activeScreen = document.querySelector('.screen.active');
const isEntry = el => el && el.classList && (el.classList.contains('song-card') || el.classList.contains('song-row'));
// Scope both candidates to the active screen so that a stale
// _lastLibSelected from Library doesn't fire when the user is
// on Favorites (or vice-versa), and so pressing f/e/c on a
// hidden screen can't accidentally persist that filename into
// the current screen's localStorage key.
const inActiveScreen = el => activeScreen && activeScreen.contains(el);
const target = (isEntry(ae) && inActiveScreen(ae)) ? ae
: (isEntry(_lastLibSelected) && inActiveScreen(_lastLibSelected) ? _lastLibSelected : null);
if (!target) return;
const btn = target.querySelector(entryShortcut);
if (!btn || btn.disabled) return;
e.preventDefault();
// Sync the persistent selection to the acted-on entry so that
// Esc-to-close-modal returns focus to the correct element and
// the `.selected` highlight stays consistent with the action.
_setLibSelection(target, { focus: false });
btn.click();
return;
}
if (e.key === 'Escape') {
// Modal-first: close the topmost open modal (edit-metadata,
// shortcuts cheat sheet, future modals) so Esc dismisses
// from anywhere — including when keyboard focus is inside
// a form field within the modal. Restores focus to the
// element that opened the modal (tracked in modal._opener)
// so arrow nav resumes without an extra Tab; falls back to
// _lastLibSelected when the opener is no longer in the DOM.
const modals = document.querySelectorAll('[role="dialog"][aria-modal="true"].feedBack-modal');
if (modals.length) {
e.preventDefault();
e.stopImmediatePropagation();
const modal = modals[modals.length - 1];
const opener = modal._opener;
modal.remove();
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
return;
}
// Esc while typing in either search box clears + blurs. Other Esc
// semantics (drawer close, screen back) are handled elsewhere; we
// only act when a search box is the focused element.
const ae = document.activeElement;
if (ae && (ae.id === 'lib-filter' || ae.id === 'fav-filter')) {
if (ae.value) {
ae.value = '';
ae.dispatchEvent(new Event('input', { bubbles: true }));
}
ae.blur();
}
}
});
export class ShortcutPanel {
constructor(id) {
this.id = id;
this.shortcuts = new Map();
}
_compositeKey(key, scope) {
return `${scope}::${key}`;
}
registerShortcut(options) {
const { key, description, scope = 'global', condition = null, handler, modifiers = null } = options;
if (!key || !handler) {
console.error(`registerShortcut: key and handler are required`);
return;
}
// Validate scope
const validScopes = ['global', 'player', 'library', 'settings'];
const isValidScope = validScopes.includes(scope) ||
scope.startsWith('plugin-');
if (!isValidScope) {
console.warn(`registerShortcut: invalid scope '${scope}'. Valid scopes are: global, player, library, settings, or plugin-{id}`);
}
// Conflict detection: warn if key+scope is already registered
const compositeKey = this._compositeKey(key, scope);
if (this.shortcuts.has(compositeKey)) {
console.warn(`registerShortcut [${this.id}]: '${key}' in scope '${scope}' is already registered; overwriting. Previous:`, this.shortcuts.get(compositeKey));
}
this.shortcuts.set(compositeKey, { key, description, scope, condition, handler, modifiers });
}
unregisterShortcut(key, scope) {
return this.shortcuts.delete(this._compositeKey(key, scope));
}
clearShortcuts() {
this.shortcuts.clear();
}
listShortcuts() {
return Array.from(this.shortcuts.entries()).map(([ck, s]) => [s.key, s]);
}
}
// Global panel management
export const _panels = new Map();
export let _activePanel = null;
export let _defaultPanel = null;
// Create default panel on init
export const defaultPanel = new ShortcutPanel('default');
_panels.set('default', defaultPanel);
_defaultPanel = 'default';
_activePanel = 'default';
window.createShortcutPanel = (id) => {
if (_panels.has(id)) {
console.warn(`createShortcutPanel: panel '${id}' already exists`);
return _panels.get(id);
}
const panel = new ShortcutPanel(id);
_panels.set(id, panel);
return panel;
};
window.setActiveShortcutPanel = (id) => {
if (!_panels.has(id)) {
console.error(`setActiveShortcutPanel: panel '${id}' does not exist`);
return;
}
_activePanel = id;
};
window.getActiveShortcutPanel = () => _activePanel;
window.isInShortcutPanel = () => {
return _activePanel !== 'default';
};
window.getGlobalShortcutContext = () => {
console.warn('getGlobalShortcutContext: Global shortcuts are exceptional. Consider using panel-scoped shortcuts instead.');
return _panels.get('default');
};
window.registerShortcut = (options) => {
const panelId = _activePanel || _defaultPanel || 'default';
const panel = _panels.get(panelId);
if (!panel) {
console.error(`registerShortcut: No panel found for registration: ${panelId}`);
return;
}
panel.registerShortcut(options);
};
// Flat, read-only snapshot of every registered shortcut across all panels,
// for the Settings → Keybinds reference tab. Dedupes by combo+scope (the same
// shortcut can live in both the active panel and the default panel) and uses
// the same modifier-prefix formatting as the shortcuts modal. Returns
// [{ combo, description, scope }]; remapping is not supported, so this is
// purely informational.
window.getAllShortcuts = () => {
const fmt = (s) => {
const m = s.modifiers || {};
return (m.ctrl ? 'Ctrl+' : '') + (m.alt ? 'Alt+' : '')
+ (m.shift ? 'Shift+' : '') + (m.meta ? 'Meta+' : '') + s.key;
};
const seen = new Set();
const out = [];
for (const [, panel] of _panels) {
if (!panel || !panel.shortcuts) continue;
for (const [, s] of panel.shortcuts) {
const combo = fmt(s);
const dedupe = combo + '|' + (s.scope || '');
if (seen.has(dedupe)) continue;
seen.add(dedupe);
out.push({ combo, description: s.description || '', scope: s.scope || 'global' });
}
}
return out;
};
window.unregisterShortcut = (key, scope) => {
// Try the active panel first to preserve panel isolation; fall back to
// other panels so a shortcut registered before a panel switch is still
// removable.
const resolvedScope = scope || 'global';
const activePanelId = _activePanel || _defaultPanel || 'default';
const activePanel = _panels.get(activePanelId);
if (activePanel && activePanel.unregisterShortcut(key, resolvedScope)) {
return true;
}
for (const [panelId, panel] of _panels) {
if (panelId === activePanelId) continue;
if (panel.unregisterShortcut(key, resolvedScope)) {
return true;
}
}
return false;
};
window.clearWindowShortcuts = (windowId) => {
// Remove all shortcuts registered for a specific window
// This is for backward compatibility with window-specific shortcuts
let removed = 0;
for (const [panelId, panel] of _panels) {
if (panelId.startsWith(`window-${windowId}`)) {
panel.clearShortcuts();
_panels.delete(panelId);
removed++;
}
}
return removed;
};
export function _getCurrentContext() {
const currentScreen = document.querySelector('.screen.active')?.id;
return {
screen: currentScreen,
windowId: window.getShortcutWindowId(),
activePanel: _activePanel,
isPlayer: currentScreen === 'player',
isLibrary: ['home', 'favorites'].includes(currentScreen),
isSettings: currentScreen === 'settings',
isPlugin: currentScreen?.startsWith('plugin-')
};
}
export function _isShortcutActive(shortcut, ctx) {
if (shortcut.scope === 'global') return true;
if (shortcut.scope === 'player' && ctx.isPlayer) return true;
if (shortcut.scope === 'library' && ctx.isLibrary) return true;
if (shortcut.scope === 'settings' && ctx.isSettings) return true;
if (shortcut.scope.startsWith('plugin-')) {
const pluginId = shortcut.scope.replace('plugin-', '');
return ctx.screen === `plugin-${pluginId}`;
}
return false;
}
export function _modifiersMatch(e, modifiers) {
if (!modifiers) return true;
if (modifiers.ctrl !== undefined && modifiers.ctrl !== e.ctrlKey) return false;
if (modifiers.alt !== undefined && modifiers.alt !== e.altKey) return false;
if (modifiers.shift !== undefined && modifiers.shift !== e.shiftKey) return false;
if (modifiers.meta !== undefined && modifiers.meta !== e.metaKey) return false;
return true;
}
// Debug mode for keyboard shortcuts
export let _DEBUG_SHORTCUTS = false;
window._setDebugShortcuts = (enabled) => {
_DEBUG_SHORTCUTS = enabled;
console.log(`[Shortcuts] Debug mode ${enabled ? 'ENABLED' : 'DISABLED'}`);
};
window._listShortcuts = () => {
console.log('=== Registered Shortcuts ===');
for (const [panelId, panel] of _panels) {
console.log(`Panel: ${panelId}`);
for (const [, s] of panel.shortcuts) {
console.log(` ${s.key.padEnd(15)} | ${s.scope.padEnd(10)} | ${s.description}`);
}
}
console.log('=== End ===');
};
window._testShortcut = (key, scope) => {
// Mirror the dispatcher: try the active panel first, then default.
const resolvedScope = scope || 'global';
const tried = new Set();
const panelOrder = [_activePanel, _defaultPanel, 'default'].filter(id => {
if (!id || tried.has(id)) return false;
tried.add(id);
return true;
});
for (const panelId of panelOrder) {
const panel = _panels.get(panelId);
if (!panel) continue;
const shortcut = panel.shortcuts.get(panel._compositeKey(key, resolvedScope));
if (!shortcut) continue;
const ctx = _getCurrentContext();
const active = _isShortcutActive(shortcut, ctx);
let conditionMet = true;
if (shortcut.condition) {
try { conditionMet = !!shortcut.condition(); }
catch (err) { conditionMet = `threw: ${err.message}`; }
}
console.log(`Shortcut '${key}' [${resolvedScope}] [${panelId}]:`, {
description: shortcut.description,
scope: shortcut.scope,
currentContext: ctx,
isActive: active,
conditionMet
});
return;
}
console.log(`Shortcut '${key}' (scope: ${resolvedScope}) not registered in any panel`);
};
// Expose internals for debugging (prefixed with _ to indicate private)
// These are for development/debugging only and should not be used by plugins.
window._panels = _panels;
window._getCurrentContext = _getCurrentContext;
window._isShortcutActive = _isShortcutActive;
document.addEventListener('keydown', e => {
if (_shortcutDispatchBlocked(e)) return;
const ctx = _getCurrentContext();
const activePanel = _panels.get(_activePanel);
const defaultPanel = _panels.get('default');
if (!activePanel && !defaultPanel) return;
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Key pressed:', { key: e.key, code: e.code, ctx, activePanel: _activePanel });
}
// Try active panel first, then fall back to default
const panelsToDispatch = [];
if (activePanel && activePanel !== defaultPanel) panelsToDispatch.push(activePanel);
if (defaultPanel) panelsToDispatch.push(defaultPanel);
for (const panel of panelsToDispatch) {
for (const [, shortcut] of panel.shortcuts) {
// Match on both e.key (character produced) and e.code (physical key)
if (e.key !== shortcut.key && e.code !== shortcut.key) continue;
// Check modifier keys if specified
if (!_modifiersMatch(e, shortcut.modifiers)) continue;
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Matched shortcut:', shortcut.key, shortcut);
}
// Check scope
if (!_isShortcutActive(shortcut, ctx)) {
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Not active - scope mismatch:', shortcut.scope, ctx);
}
continue;
}
// Check condition callback — guard against plugin errors
if (shortcut.condition) {
try {
if (!shortcut.condition()) {
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Not active - condition failed');
}
continue;
}
} catch (err) {
console.error('[Shortcuts] condition() threw for key:', shortcut.key, err);
continue;
}
}
e.preventDefault();
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Executing handler for:', shortcut.key);
}
// Guard handler against plugin errors
try {
shortcut.handler(e);
} catch (err) {
console.error('[Shortcuts] handler() threw for key:', shortcut.key, err);
}
return;
}
}
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] No shortcut matched for:', e.key, e.code);
}
});
window.addEventListener('beforeunload', () => {
const windowId = window.getShortcutWindowId();
const removed = window.clearWindowShortcuts(windowId);
if (removed > 0 && _DEBUG_SHORTCUTS) {
console.log(`[Shortcuts] Cleaned up ${removed} shortcuts for window ${windowId}`);
}
});
// Global shortcuts
registerShortcut({
key: '?',
description: 'Show keyboard shortcuts',
scope: 'global',
handler: () => _openShortcutsModal()
});
// Library shortcuts
registerShortcut({
key: '/',
description: 'Focus search',
scope: 'library',
handler: () => {
const input = _activeSearchInput();
if (input) input.focus();
}
});
-377
View File
@@ -1,377 +0,0 @@
// The playback transport — the play/pause/seek core, and the two clocks it reads.
//
// WHY THIS IS A MODULE AND NOT A HOOK BUNDLE. Every carve before this one ADDED host
// hooks: a module pulled out of app.js still had to call back into it. This one SUBTRACTS
// them. count-in, juce-audio, loops, and section-practice were all reaching through the
// seam for the same handful of names — _audioSeek, _audioTime, setPlayButtonState,
// _songEventPayload, jucePlayer. Those names have an owner, and it isn't app.js. Give
// them one and the four consumers import them directly:
//
// count-in.js 5 hooks -> 0 juce-audio.js 4 hooks -> 0
// loops.js 6 hooks -> 4 section-practice.js 10 hooks -> 7
//
// A hook is a cycle you agreed to live with. An import is a dependency you actually have.
// Prefer the import whenever the name has a real owner.
//
// TWO THINGS DELIBERATELY LEFT IN app.js, both for the same reason — they would close a
// cycle, and app.js is the root, so it can import from both sides for free:
//
// * _currentPlaybackSnapshot reads loopA/loopB from ./loops.js, and loops.js imports
// this module. The dependency scan MISSED this at first: it
// only walked app.js's own top-level decls, and loopA stopped
// being one the moment loops.js was carved out. Any scan of a
// partly-carved monolith has to resolve the imports too.
// * restartCurrentSong calls _cancelCountIn() from ./count-in.js, which imports
// this module.
//
// The seek generation (_audioSeekGen) stays PRIVATE. It has exactly one writer —
// _resetAudioSeekState(), right here — so readers get audioSeekGen() and nobody outside
// can desync it. That is strictly better than the host hook it replaces, which handed out
// a getter and left the writer in app.js.
import { audio } from './audio-el.js';
import { S } from './player-state.js';
// Sync the play/pause button's icon and accessible state in one place so
// screen readers, tooltips, and aria-pressed stay aligned with playback.
// Updates the existing <img> child's src in place rather than rewriting
// innerHTML, so any future children (fallback label, loading spinner, …)
// survive state changes.
export function setPlayButtonState(isPlaying) {
const btn = document.getElementById('btn-play');
if (!btn) return;
const label = isPlaying ? 'Pause' : 'Play';
const icon = isPlaying ? 'pause' : 'play';
let img = btn.querySelector('img.button-icon-svg');
if (!img) {
img = document.createElement('img');
img.className = 'button-icon-svg';
img.alt = '';
img.setAttribute('aria-hidden', 'true');
btn.appendChild(img);
}
img.src = `/static/svg/${icon}.svg`;
btn.setAttribute('aria-label', label);
btn.setAttribute('aria-pressed', isPlaying ? 'true' : 'false');
btn.title = label;
}
// ── Player ───────────────────────────────────────────────────────────────
// `audio` now lives in ./js/audio-el.js so carved-out modules can reach the
// player without importing app.js back (which would close a cycle). Same
// element, same handle, same lookup — just imported instead of declared here.
let _lastSongPositionEventAt = 0;
export function _emitSongPositionChanged(time, duration) {
const now = Date.now();
if (now - _lastSongPositionEventAt < 250) return;
_lastSongPositionEventAt = now;
const payload = (typeof _songEventPayload === 'function') ? _songEventPayload() : { time };
window.feedBack.emit('song:position-changed', Object.assign(payload, { duration }));
}
export const jucePlayer = {
_timer: null,
_pos: 0,
_dur: 0,
_pollAt: 0, // performance.now() when _pos was last set
_polling: false,
_speed: 1,
get currentTime() {
if (!this._polling) return this._pos;
// Interpolate between IPC polls so highway motion is smooth at 60fps
// Scale by _speed so at 0.7x the interpolated clock advances 0.7s/s
const elapsed = (performance.now() - this._pollAt) / 1000;
return Math.min(this._pos + elapsed * this._speed, this._dur > 0 ? this._dur : Infinity);
},
get duration() { return this._dur; },
async play() {
try {
await window.feedBackDesktop.audio.startBacking();
} catch (err) {
console.warn('[jucePlayer] startBacking failed:', err);
return false;
}
this._startPolling();
return true;
},
async pause() {
// Snapshot the interpolated position before stopping the poll so
// _pos stays at the visible pause point rather than jumping back
// to the last raw IPC sample (which can be up to 100ms behind).
this._pos = this.currentTime;
this._pollAt = performance.now();
this._stopPolling();
try {
await window.feedBackDesktop.audio.stopBacking();
} catch (err) {
console.warn('[jucePlayer] stopBacking failed:', err);
}
},
async seek(s) {
const prev = this._pos;
this._pos = s;
this._pollAt = performance.now();
try {
await window.feedBackDesktop.audio.seekBacking(s);
} catch (err) {
console.warn('[jucePlayer] seekBacking failed:', err);
this._pos = prev;
this._pollAt = performance.now();
}
},
_startPolling() {
this._stopPolling();
this._polling = true;
this._pollAt = performance.now();
const self = this;
function scheduleNext() {
self._timer = setTimeout(async () => {
if (!self._polling) return;
try {
self._pos = await window.feedBackDesktop.audio.getBackingPosition();
self._pollAt = performance.now();
_emitSongPositionChanged(self.currentTime, self.duration || null);
} catch (err) {
console.warn('[jucePlayer] position poll failed:', err);
} finally {
if (self._polling) scheduleNext();
}
}, 100);
}
scheduleNext();
},
_stopPolling() {
this._polling = false;
if (this._timer) { clearTimeout(this._timer); this._timer = null; }
},
setRate(rate) {
this._pos = this.currentTime;
this._pollAt = performance.now();
this._speed = rate;
},
async stop() {
await this.pause();
this._pos = 0;
this._dur = 0;
this._pollAt = 0;
this._speed = 1;
},
};
export function _audioTime() { return window._juceMode ? jucePlayer.currentTime : audio.currentTime; }
export function _audioDuration() { return window._juceMode ? jucePlayer.duration : audio.duration; }
// Canonical payload for song:play/song:pause/song:ended. Plugins anchor
// their own clocks against `perfNow` (a monotonic timestamp at the same
// moment audio reports `audioT`) so they don't have to chase the chart
// clock with a follow-up call. `time` is kept as an alias for `audioT`
// because pre-existing plugins read e.detail.time.
export function _songEventPayload() {
const audioT = _audioTime();
return {
time: audioT,
audioT,
chartT: window.highway.getTime(),
perfNow: performance.now(),
};
}
export function _markPlaybackPaused() {
S.isPlaying = false;
setPlayButtonState(false);
if (window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
}
}
export function _markPlaybackResumed() {
S.isPlaying = true;
setPlayButtonState(true);
if (window.feedBack) {
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}
}
export function _emitPlaybackStopped(time, screen = 'playback-command') {
if (window.feedBack) window.feedBack.emit('song:stop', { time: time || 0, screen });
}
export function _waitForSongReady(expectedSeekGen, timeoutMs = 10000) {
if (!window.feedBack || typeof window.feedBack.on !== 'function') return Promise.resolve(false);
return new Promise(resolve => {
let timer = null;
const done = value => {
if (timer !== null) clearTimeout(timer);
window.feedBack.off('song:ready', onReady);
resolve(value);
};
const onReady = () => done(expectedSeekGen == null || expectedSeekGen === _audioSeekGen);
window.feedBack.on('song:ready', onReady);
timer = setTimeout(() => done(false), timeoutMs);
});
}
// Serializes seeks so concurrent callers (e.g. user ⏪ during a loop wrap)
// don't interleave their from/to reads — each call captures `from` only
// once the previous seek + emit have completed. The generation token
// lets session teardown invalidate queued seeks so they don't run against
// the new player and emit a stale song:seek.
let _audioSeekChain = Promise.resolve();
let _audioSeekGen = 0;
export function _resetAudioSeekState() {
// Bump the generation — in-flight chain callbacks see the mismatch on
// their next guard check and short-circuit (no emit, no further state
// mutation by us). Don't reset the chain head: new seeks must still
// queue behind the in-flight old seek's IPC so two `jucePlayer.seek()`
// calls can't race in the JUCE backing engine. The queue drains
// quickly because each subsequent old-gen step bails on the first
// guard the moment its predecessor resolves.
_audioSeekGen++;
}
// Time-box the JUCE IPC so a single hung seek can't block the global
// _audioSeekChain forever (which would freeze every subsequent reposition
// path: seekBy, loop-wrap, jump-fix, shimmed audio.currentTime).
const _JUCE_SEEK_TIMEOUT_MS = 2000;
function _juceSeekWithTimeout(s) {
let timer;
const seekP = jucePlayer.seek(s);
const timeoutP = new Promise((_, reject) => {
timer = setTimeout(() => reject(new Error('JUCE seek timed out')), _JUCE_SEEK_TIMEOUT_MS);
});
// Clear the timer once the race settles either way; without this the
// pending timeout keeps the event loop alive (and eventually rejects
// an unawaited promise) even after a successful seek.
return Promise.race([seekP, timeoutP]).finally(() => clearTimeout(timer));
}
// Resolves to `{ completed, from, to }`:
// - completed: true if the seek ran to completion and emitted song:seek;
// false if cancelled by a teardown gen bump (or threw).
// - from: chart clock just before the seek (NaN on cancel before from-read).
// - to: verified post-seek clock (NaN on cancel/throw).
// Callers that fire follow-up work after the seek (count-in, arrangement
// restore, etc.) should check `completed` so they don't act on a torn-down
// session. Callers that need the actual landed position (because JUCE may
// clamp or HTML5 may snap to the seekable range) should read `to` rather
// than re-using the requested `s`.
export async function _audioSeek(s, reason) {
// Single funnel for every audio repositioning. Emits song:seek so
// plugins (notedetect detection-suppression during seek transients,
// practice-journal segment tracking) can react to any chart-time
// jump regardless of which UI path triggered it. `reason` is a
// free-form short string ('seek-by', 'loop-wrap', 'loop-set',
// 'arrangement-restore', 'jump-fix') so subscribers can filter.
const gen = _audioSeekGen;
_audioSeekChain = _audioSeekChain.then(async () => {
if (gen !== _audioSeekGen) return { completed: false, from: NaN, to: NaN };
const from = _audioTime();
if (window._juceMode) await _juceSeekWithTimeout(s);
else audio.currentTime = s;
if (gen !== _audioSeekGen) return { completed: false, from, to: NaN };
// Read the verified post-seek position rather than the requested `s`
// so plugins observe the actual clock — JUCE may clamp or roll back,
// and HTML5 may snap to the nearest seekable range.
const to = _audioTime();
// Sync the jump-fix tracker so the next 60Hz tick doesn't see a
// legitimate far seek (e.g. saved-loop jump > 30s) as a browser
// bug and revert it.
S.lastAudioTime = to;
// Sync the chart clock too so any song:* emit fired right after
// _audioSeek resolves (e.g. the auto-resume song:play in
// changeArrangement) sees an in-sync chartT via _songEventPayload.
// Without this, chartT lags by one 60Hz tick after a seek.
if (window.highway && typeof window.highway.setTime === 'function') {
window.highway.setTime(to);
}
window.feedBack.emit('song:seek', { from, to, reason: reason || null });
return { completed: true, from, to };
}).catch((err) => {
// Don't let one failed seek poison subsequent ones.
console.warn('[_audioSeek]', err);
return { completed: false, from: NaN, to: NaN };
});
return _audioSeekChain;
}
// Per-attempt counter for HTML5 audio.play() invocations. Bumped on
// every play branch entry so a slow rejection from attempt N can't
// clobber the UI of a newer attempt N+1 within the same session.
let _playAttemptGen = 0;
export async function togglePlay() {
if (window._juceMode) {
if (S.isPlaying) {
await jucePlayer.pause();
S.isPlaying = false;
setPlayButtonState(false);
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
} else {
const started = await jucePlayer.play();
if (!started) return; // startBacking() failed — IPC error already logged
S.isPlaying = true;
setPlayButtonState(true);
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}
return;
}
if (S.isPlaying) {
audio.pause(); S.isPlaying = false;
setPlayButtonState(false);
} else {
// Flip the UI optimistically before awaiting the play() Promise so
// a quick second click during a slow start (buffering, device
// wake, etc.) still enters the pause branch above. Two stale-
// resolution guards:
// - _audioSeekGen: bumped in showScreen() teardown and
// playSong(), so a rejection from a torn-down session can't
// touch new-session UI. Survives same-URL reloads.
// - _playAttemptGen: bumped on every play branch entry, so
// within a single session a slow rejection from attempt N
// can't clobber a faster attempt N+1 (Play → Pause → Play).
const sessionGen = _audioSeekGen;
const attempt = ++_playAttemptGen;
S.isPlaying = true;
setPlayButtonState(true);
try {
await audio.play();
} catch (err) {
if (sessionGen !== _audioSeekGen) return;
if (attempt !== _playAttemptGen) return;
// An engine reroute (HTML5 -> JUCE) deliberately pauses the <audio>
// element mid-migration, which rejects this in-flight play() with an
// AbortError even though playback continues on the JUCE transport.
// The reroute owns isPlaying / the button while it runs (same guard
// the <audio> 'play'/'pause' listeners use); resetting here would
// leave the button showing Play while the song keeps playing — the
// "two clicks to pause on the first song after a fresh load" bug.
if (window._juceRerouteInProgress) return;
console.error('[app] audio.play() rejected:', err);
S.isPlaying = false;
setPlayButtonState(false);
}
}
}
export async function seekBy(s) {
await _audioSeek(Math.max(0, _audioTime() + s), 'seek-by');
}
/**
* Read-only view of the seek generation. Bumped by _resetAudioSeekState() on session
* teardown; callers capture it before an await and compare after, so a resolution from a
* torn-down session can't touch new-session state.
*/
export function audioSeekGen() { return _audioSeekGen; }
+19 -19
View File
@@ -62,7 +62,7 @@ function _hasPromotedFlag() {
// Pending nag: queued during _populateVizPicker, fired on the first
// `song:ready` (so the toast lands when the user actually opens the
// player, not at page load when they're still in the library).
// `song:ready` is emitted by window.highway.js via window.feedBack.emit(), so
// `song:ready` is emitted by highway.js via window.feedBack.emit(), so
// subscribe through the same EventTarget. window.feedBack is created in
// this same file before _populateVizPicker is reachable, so the global
// is guaranteed to exist by the time this listener registers — but guard
@@ -326,7 +326,7 @@ export async function _populateVizPicker(plugins) {
// plugin options — _autoMatchViz saw no candidates and left the
// default active. Now that plugins are registered, re-evaluate
// against whatever song is currently loaded (a no-op when no song
// has been loaded yet, since window.highway.getSongInfo() returns {}).
// has been loaded yet, since highway.getSongInfo() returns {}).
if (sel.value === 'auto') _autoMatchViz();
}
@@ -356,7 +356,7 @@ function _noteVizAutoMatch(id, matched) {
}
function _installVizRenderer(renderer, id, source = 'user-select') {
window.highway.setRenderer(_tagVizRenderer(renderer, id));
highway.setRenderer(_tagVizRenderer(renderer, id));
// Drop any stale notation-view hint now that we have a resolved renderer id.
// This is also the path used by _autoMatchViz() after it resolves 'auto' to
// a real plugin id, so the null passed at evaluation start is corrected here.
@@ -377,7 +377,7 @@ export function setViz(id) {
try { localStorage.setItem('vizSelection', 'default'); } catch (_) {}
const sel = document.getElementById('viz-picker');
if (sel) sel.value = 'default';
window.highway.setRenderer(null);
highway.setRenderer(null);
_syncVenueVizPlayerClass('default');
if (window.v3VenueScene3d && typeof window.v3VenueScene3d.syncViz === 'function') {
window.v3VenueScene3d.syncViz('default');
@@ -399,7 +399,7 @@ export function setViz(id) {
try { localStorage.setItem('vizSelection', id || 'default'); } catch (_) {}
const _sel = document.getElementById('viz-picker');
if (_sel) _sel.value = 'default';
window.highway.setRenderer(null);
highway.setRenderer(null);
_syncVenueVizPlayerClass('default');
if (window.v3VenueScene3d && typeof window.v3VenueScene3d.syncViz === 'function') {
window.v3VenueScene3d.syncViz('default');
@@ -483,7 +483,7 @@ export function setViz(id) {
fallbackToDefault();
return;
}
// Validate shape — window.highway.setRenderer will itself fall back to
// Validate shape — highway.setRenderer will itself fall back to
// default on a bad renderer, but without this check the UI and
// localStorage would still advertise the broken selection.
if (!renderer || typeof renderer.draw !== 'function') {
@@ -503,7 +503,7 @@ export function setViz(id) {
// Auto mode: evaluate each registered viz factory's static
// `matchesArrangement(songInfo)` predicate and install the first
// matching renderer. No match → fall back to the built-in 2D window.highway.
// matching renderer. No match → fall back to the built-in 2D highway.
//
// vizSelection stays 'auto' across invocations so the next song:ready
// re-evaluates. An explicit picker choice overrides Auto by persisting
@@ -530,10 +530,10 @@ function _setAutoVizLabel(resolvedText) {
let _cancelPendingAutoLabel = null;
// One-shot (per song) hint shown when a notation-only arrangement falls back
// to the built-in 2D window.highway. Such arrangements carry no wire notes
// to the built-in 2D highway. Such arrangements carry no wire notes
// (sloppak-spec §5.3: `file:` may be omitted when `notation:` is present), so
// the default renderer draws an empty board — without this the user is left
// staring at a silently blank window.highway. Core ships no notation view; point at
// staring at a silently blank highway. Core ships no notation view; point at
// the viz picker instead.
let _notationHintShownFor = null;
function _showNotationViewHint(arrangementIndex, activeVizId) {
@@ -579,8 +579,8 @@ function _dropStaleNotationHint(activeVizId) {
const curFilename = (window.feedBack && window.feedBack.currentSong
&& window.feedBack.currentSong.filename) || '';
if (stale.dataset.filename !== curFilename) { stale.remove(); return; }
const songInfo = (typeof window.highway?.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
const songInfo = (typeof highway !== 'undefined' && typeof highway.getSongInfo === 'function')
? (highway.getSongInfo() || {}) : {};
const curArrIdx = songInfo.arrangement_index != null ? String(songInfo.arrangement_index) : null;
if (curArrIdx !== null && stale.dataset.arrangementIndex !== undefined
&& stale.dataset.arrangementIndex !== curArrIdx) {
@@ -593,8 +593,8 @@ function _dropStaleNotationHint(activeVizId) {
export function _maybeShowNotationViewHint(activeVizId) {
_dropStaleNotationHint(activeVizId);
const songInfo = (typeof window.highway?.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
const songInfo = (typeof highway !== 'undefined' && typeof highway.getSongInfo === 'function')
? (highway.getSongInfo() || {}) : {};
const activeArr = Array.isArray(songInfo.arrangements)
? songInfo.arrangements.find(a => a.index === songInfo.arrangement_index)
: null;
@@ -641,8 +641,8 @@ export function _autoMatchViz() {
// Reset label at evaluation start so a stale resolved label never persists
// if the song changes or the picker re-evaluates with a different outcome.
_setAutoVizLabel(null);
const songInfo = (typeof window.highway?.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
const songInfo = (typeof highway !== 'undefined' && typeof highway.getSongInfo === 'function')
? (highway.getSongInfo() || {}) : {};
// Only update the label when a real song is loaded. Before the first
// song_info frame, getSongInfo() returns {} — leaving the reset state
// ("Auto (match arrangement)") is correct; we haven't evaluated yet.
@@ -714,17 +714,17 @@ export function _autoMatchViz() {
_noteVizAutoMatch(id, true);
return;
}
// No match — restore the built-in 2D window.highway. setRenderer(null) is
// No match — restore the built-in 2D highway. setRenderer(null) is
// a no-op when the default is already active. If the previous Auto
// pick was a WebGL renderer, window.highway.setRenderer() handles the
// pick was a WebGL renderer, highway.setRenderer() handles the
// context-type change by replacing the canvas element (cloneNode +
// replaceWith) so the default 2D renderer's getContext('2d') always
// succeeds — no canvas-lock limitation here.
window.highway.setRenderer(null);
highway.setRenderer(null);
_notifyVizDomain('default', 'auto-match');
_noteVizAutoMatch('default', false);
// Update the label so the user can see Auto resolved to the built-in
// window.highway. Read from the DOM rather than hard-coding the name so a
// highway. Read from the DOM rather than hard-coding the name so a
// future rename of the default entry is automatically reflected.
if (hasSong) {
const defaultOpt = Array.from(sel.options).find(o => o.value === 'default');
+1 -1
View File
File diff suppressed because one or more lines are too long
+1 -2
View File
@@ -1241,7 +1241,7 @@
</main>
<!-- /#v3-main -->
<script type="module" src="/static/highway.js"></script>
<script defer src="/static/highway.js"></script>
<script defer src="/static/vendor/lottie.min.js"></script>
<script defer src="/static/lottie-api.js"></script>
<script type="module" src="/static/app.js"></script>
@@ -1275,7 +1275,6 @@
saved 'off'/'full' motion preference on first paint. -->
<script defer src="/static/v3/venue-mood-fx.js"></script>
<script defer src="/static/v3/venue-scene-3d.js"></script>
<script defer src="/static/v3/venue-crowd.js"></script>
<script defer src="/static/v3/playlists.js"></script>
<script defer src="/static/v3/audio-routing.js"></script>
<script defer src="/static/v3/live-guitar-tone-source.js"></script>
+7 -7
View File
@@ -6,7 +6,7 @@
* auto-hiding bottom transport, and the speed-level visual (bars + chevrons).
*
* Design contract: the actual controls are the SAME legacy elements/handlers
* (ids unchanged), just relocated into rail popovers so app.js/window.highway.js
* (ids unchanged), just relocated into rail popovers so app.js/highway.js
* keep populating and reacting to them unmodified. This module only adds
* presentation behavior (open/close, reveal/hide, mirror state). It runs only
* while #player is the active screen.
@@ -146,8 +146,8 @@
const rail = $('v3-player-rail');
const lyr = rail && rail.querySelector('[data-rail-action="lyrics"]');
if (!lyr) return;
const on = (window.highway && typeof window.highway.getLyricsVisible === 'function')
? window.highway.getLyricsVisible()
const on = (window.highway && typeof highway.getLyricsVisible === 'function')
? highway.getLyricsVisible()
: lyr.classList.contains('is-active');
lyr.classList.toggle('is-active', !!on);
lyr.setAttribute('aria-pressed', on ? 'true' : 'false');
@@ -159,13 +159,13 @@
rail.querySelectorAll('[data-rail]').forEach((b) =>
b.addEventListener('click', (e) => { e.stopPropagation(); openPopFor(b); }));
// Mic icon: a direct lyrics toggle (clicks the hidden canonical button so
// window.highway.toggleLyrics() + any label logic runs), mirroring on/off state.
// highway.toggleLyrics() + any label logic runs), mirroring on/off state.
const lyr = rail.querySelector('[data-rail-action="lyrics"]');
if (lyr) lyr.addEventListener('click', (e) => {
e.stopPropagation();
const real = $('btn-lyrics');
if (real) real.click(); // runs window.highway.toggleLyrics() via its onclick
else if (window.highway && typeof window.highway.toggleLyrics === 'function') window.highway.toggleLyrics();
if (real) real.click(); // runs highway.toggleLyrics() via its onclick
else if (window.highway && typeof highway.toggleLyrics === 'function') highway.toggleLyrics();
syncLyricsIcon(); // reflect the ACTUAL toggled state, not click parity
});
// Click-outside + Esc close (bound once; harmless when no popover open).
@@ -288,7 +288,7 @@
if (t - lastUpNext >= UPNEXT_MS) {
lastUpNext = t;
updateUpNext();
// Re-sync the lyrics icon so programmatic window.highway.setLyricsVisible()
// Re-sync the lyrics icon so programmatic highway.setLyricsVisible()
// (e.g. from lyrics_karaoke) isn't left stale; cheap + idempotent.
syncLyricsIcon();
// Reconcile the edge-driven hover flag against ground truth at
+11 -40
View File
@@ -48,7 +48,6 @@
// above. Screens are injected async by the plugin loader, so go()'s
// plugin- guard applies.
{ key: 'virtuoso', screen: 'plugin-virtuoso', label: 'Virtuoso - Practice', group: null, icon: 'target' },
{ key: 'career', screen: 'plugin-career', label: 'Career', group: null, icon: 'trophy' },
{ key: 'rig_builder', screen: 'plugin-rig_builder', label: 'Rig Builder', group: null, icon: 'amp' },
{ key: 'editor', screen: 'plugin-editor', label: 'Song Editor', group: null, icon: 'edit' },
{ key: 'audio_engine', screen: 'plugin-audio_engine', label: 'Audio', group: null, icon: 'amp' },
@@ -61,7 +60,6 @@
// that group. Each is gated on the plugin actually being installed.
const PROMOTED_PLUGINS = [
{ navKey: 'virtuoso', pluginId: 'virtuoso', slotId: 'v3-nav-virtuoso', anchorAfter: 'feedbarcade' },
{ navKey: 'career', pluginId: 'career', slotId: 'v3-nav-career', anchorAfter: 'feedbarcade' },
{ navKey: 'rig_builder', pluginId: 'rig_builder', slotId: 'v3-nav-rig-builder', anchorAfter: 'saved' },
{ navKey: 'editor', pluginId: 'editor', slotId: 'v3-nav-editor', anchorAfter: 'songs' },
{ navKey: 'audio_engine', pluginId: 'audio_engine', slotId: 'v3-nav-audio-engine', anchorAfter: 'settings' },
@@ -320,49 +318,22 @@
}
}
// ── Stay in sync with the active screen (idempotent rehydration — design/05) ─
//
// This USED to monkey-patch window.showScreen. It doesn't any more, and that is the point.
//
// Three parties were wrapping that one global — app.js publishes it, this wrapped it, and the
// stems plugin wrapped it again — each capturing whatever happened to be there at the time.
// Plugins load ASYNCHRONOUSLY, so the chain linked up in whatever order the race settled, and
// a capture taken before this installed silently dropped the home -> v3-songs mapping this
// wrapper carried. That is why the library intermittently showed the legacy screen (#923).
//
// The mapping lives inside showScreen() now, where no wrapper can lose it. And everything
// left here is just "the screen changed" — which showScreen already EMITS, and which app.js,
// audio-mixer.js and tour-engine.js have always listened for rather than patching.
//
// So: be a listener, like everyone else. window.showScreen is a plain function again.
// ── showScreen wrapper (idempotent rehydration — design/05 §Rehydration) ─
function installShowScreenHook() {
const hooks = window.__feedBackV3ShellHooks || (window.__feedBackV3ShellHooks = {});
hooks.syncActive = syncActive; // always point at the latest impl
hooks.syncActive = syncActive; // always point at the latest impl
if (hooks.installed) return;
hooks.installed = true;
// RETRY IF THE BUS IS LATE. The old wrapper didn't need window.feedBack to exist; a
// listener does. Bailing out when it isn't ready yet would silently leave the sidebar
// highlight and topbar title frozen forever — a dead nav, with nothing thrown. (Codex
// caught the identical hole in the stems plugin's version of this.)
const wire = () => {
const bus = window.feedBack;
if (!bus || typeof bus.on !== 'function') {
// `feedBack:capabilities:ready` — capabilities.js:1536. NOT the slopsmith: name:
// that was the pre-DMCA event and NOTHING dispatches it any more, so a fallback
// keyed on it can never fire. Codex caught exactly that here. (The old alias is
// kept too, in case an older capabilities build is in play.)
window.addEventListener('feedBack:capabilities:ready', wire, { once: true });
window.addEventListener('slopsmith:capabilities:ready', wire, { once: true });
return;
}
bus.on('screen:changed', (ev) => {
const id = ev && ev.detail && ev.detail.id;
if (!id) return;
try { hooks.syncActive && hooks.syncActive(id); } catch (e) { /* non-fatal */ }
});
hooks.baseShowScreen = window.showScreen;
window.showScreen = function (id) {
// Route every "go to the library" navigation to the v3 native Songs
// screen instead of the legacy #home library, so player-close,
// settings-back, the hidden legacy navbar, etc. all stay in v3.
const target = (id === 'home') ? 'v3-songs' : id;
const r = hooks.baseShowScreen ? hooks.baseShowScreen.call(this, target) : undefined;
try { hooks.syncActive && hooks.syncActive(target); } catch (e) { /* non-fatal */ }
return r;
};
wire();
}
// ── Boot ────────────────────────────────────────────────────────────────
-605
View File
@@ -1,605 +0,0 @@
/*
* fee[dB]ack Venue crowd video layer (career mode PR1).
*
* Crossfades pre-rendered crowd-state loop videos behind the highway based on
* v3:live-performance-state, plus one-shot reaction stingers. Renders through
* two video backdrop planes owned by the highway_3d venue background style
* (window.h3dVenueBackdropSetVideo / window.h3dVenueBackdropSetMix).
*
* Inert unless a venue pack manifest is set by the career plugin via
* v3VenueCrowd.setManifest(), or (dev only) a JSON manifest in localStorage
* under feedBack-venue-crowd-dev. With no manifest the static bg plate
* behaves exactly as before.
*/
(function (root) {
'use strict';
// live-performance-hud state → crowd state.
const CROWD_OF_PERF = {
smoke: 'bored',
recovery: 'bored',
idle: 'neutral',
steady: 'neutral',
strong: 'engaged',
fire: 'ecstatic',
};
const CROWD_STATES = ['bored', 'neutral', 'engaged', 'ecstatic'];
const CROWD_RANK = { bored: 0, neutral: 1, engaged: 2, ecstatic: 3 };
const STABLE_MS = 3000; // target must hold this long before a switch
const DWELL_MS = 8000; // min time between committed switches
const FADE_MS = 1200; // loop crossfade
const STINGER_FADE_MS = 400; // stinger fade-in/out
const STINGER_MIN_GAP_MS = 20000;
const STREAK_MILESTONES = [25, 50, 100];
const CANPLAY_TIMEOUT_MS = 4000;
const DEV_FLAG_KEY = 'feedBack-venue-crowd-dev';
// ---------------------------------------------------------------------
// Pure, clock-injected decision logic (unit-tested in
// tests/js/venue_crowd.test.js — keep DOM-free).
// ---------------------------------------------------------------------
function crowdStateOfPerf(perfState) {
return CROWD_OF_PERF[String(perfState || '').toLowerCase()] || 'neutral';
}
// Hysteresis: a new target must be observed continuously for STABLE_MS,
// and at least DWELL_MS must have passed since the last committed switch.
function createCrowdMachine() {
let current = 'neutral';
let candidate = null;
let candidateSince = 0;
let lastSwitchAt = -Infinity;
return {
get current() { return current; },
reset() {
current = "neutral";
candidate = null;
lastSwitchAt = -Infinity;
},
// Feed the latest perf state; returns the new crowd state when a
// transition commits, else null.
update(perfState, nowMs) {
const target = crowdStateOfPerf(perfState);
if (target === current) {
candidate = null;
return null;
}
if (target !== candidate) {
candidate = target;
candidateSince = nowMs;
return null;
}
if (nowMs - candidateSince < STABLE_MS) return null;
if (nowMs - lastSwitchAt < DWELL_MS) return null;
current = target;
candidate = null;
lastSwitchAt = nowMs;
return current;
},
};
}
// Cheer when the streak crosses a milestone (rising edge only).
function stingerForStreak(prevStreak, streak) {
for (const m of STREAK_MILESTONES) {
if (prevStreak < m && streak >= m) return 'cheer';
}
return null;
}
// End-of-song reaction from final accuracy.
function stingerForAccuracy(accuracyPct) {
const a = Number(accuracyPct);
if (!Number.isFinite(a)) return null;
if (a >= 90) return 'cheer';
if (a >= 75) return 'clap';
return null;
}
// ---------------------------------------------------------------------
// Video layer controller (browser only).
// ---------------------------------------------------------------------
const machine = createCrowdMachine();
let _manifest = null; // { loops: {state: url}, stingers: {name: url} }
let _venueActive = false;
let _videos = [null, null];
let _activeLayer = 0; // layer currently showing the loop
let _mix = 0; // 0 → layer0 visible, 1 → layer1 visible
let _fadeRaf = 0;
let _stopGen = 0; // bumped by stop(): invalidates ALL in-flight loads
let _boundToRenderer = false;
let _pendingLoop = null; // loop switch deferred by an active stinger
let _loadingLoop = null; // loop currently waiting on canplaythrough
let _fadingLoop = null; // loop currently crossfading in (not yet active)
let _stingerUntilEnded = false;
let _stingerGen = 0; // identity for ended/timeout handlers
let _introActive = false;
let _introGen = 0;
let _audioEl = null; // crowd ambience during the intro flyover
let _audioFadeTimer = 0;
let _lastStingerAt = -Infinity;
let _prevStreak = 0;
let _lastAccuracyPct = null; // from perf events; stats:recorded carries none
let _bound = false;
function now() { return Date.now(); }
function h3d(name) {
return root && typeof root[name] === 'function' ? root[name] : null;
}
function normalizeManifest(m) {
if (!m || typeof m !== 'object' || !m.loops) return null;
const base = typeof m.base === 'string' ? m.base : '';
const abs = (u) => (typeof u === 'string' && u ? base + u : '');
const loops = {};
for (const s of CROWD_STATES) loops[s] = abs(m.loops[s]);
if (!CROWD_STATES.every((s) => loops[s])) return null;
const stingers = {};
for (const k of ['clap', 'cheer']) stingers[k] = abs(m.stingers && m.stingers[k]);
const intro = {
video: abs(m.intro && m.intro.video),
audio: abs(m.intro && m.intro.audio),
};
return { loops, stingers, intro };
}
function ensureVideos() {
if (!_videos[0] && typeof document !== 'undefined') {
for (let i = 0; i < 2; i++) {
const v = document.createElement('video');
// Same autoplay-safe recipe as the highway_3d video bg style:
// muted + playsInline bypasses gesture requirements; same-origin
// URLs so VideoTexture never taints.
v.muted = true;
v.playsInline = true;
v.preload = 'auto';
v.loop = true;
v.style.display = 'none';
document.body.appendChild(v);
_videos[i] = v;
}
}
bindVideosToRenderer();
}
// The highway_3d plugin (and its globals) can register after the venue
// pack starts — e.g. Venue selected at page load, renderer ready later.
// Idempotent and retried from start() and the perf-event path so a late
// renderer still picks the videos up.
function bindVideosToRenderer() {
if (_boundToRenderer || !_videos[0]) return;
const setVideo = h3d('h3dVenueBackdropSetVideo');
if (!setVideo) return;
setVideo(0, _videos[0]);
setVideo(1, _videos[1]);
_boundToRenderer = true;
setMix(_mix); // re-push mix the renderer missed while unregistered
}
function setMix(v) {
_mix = Math.max(0, Math.min(1, v));
const fn = h3d('h3dVenueBackdropSetMix');
if (fn) fn(_mix);
}
function cancelFade() {
if (_fadeRaf && typeof cancelAnimationFrame === 'function') {
cancelAnimationFrame(_fadeRaf);
}
_fadeRaf = 0;
}
function fadeMixTo(target, durationMs, done) {
cancelFade();
if (typeof requestAnimationFrame !== 'function') {
setMix(target);
if (done) done();
return;
}
const from = _mix;
const t0 = now();
const step = () => {
const k = Math.min(1, (now() - t0) / durationMs);
setMix(from + (target - from) * k);
if (k < 1) {
_fadeRaf = requestAnimationFrame(step);
} else {
_fadeRaf = 0;
if (done) done();
}
};
_fadeRaf = requestAnimationFrame(step);
}
// Load url into the video, resolve when it can play through (or after a
// timeout — a stalled fetch must not wedge the crowd forever). Tokens are
// per-element: a later load on the SAME video (a stinger preempting the
// idle layer) cancels this one, but loads on the other layer don't.
function loadAndPlay(video, url, loop, cb) {
const token = (video._fbCrowdToken = (video._fbCrowdToken || 0) + 1);
const gen = _stopGen;
let settled = false;
const settle = (ok) => {
if (settled) return;
settled = true;
// Cleanup must run even for superseded loads or stale listeners
// accumulate on the two persistent elements; only the callback
// is gated on still being the current load.
video.removeEventListener('canplaythrough', onReady);
video.removeEventListener('error', onError);
if (token !== video._fbCrowdToken || gen !== _stopGen) return;
cb(ok);
};
const onReady = () => settle(true);
const onError = () => settle(false);
video.addEventListener('canplaythrough', onReady);
video.addEventListener('error', onError);
video.loop = loop;
video.src = url;
video.play().catch(() => { /* browser retries on visibility/gesture */ });
setTimeout(() => settle(video.readyState >= 3), CANPLAY_TIMEOUT_MS);
}
function idleLayer() { return _activeLayer === 0 ? 1 : 0; }
// Crossfade the loop for `state` in on the idle layer.
function showLoop(state, fadeMs) {
if (!_manifest || !_videos[0]) return;
const layer = idleLayer();
const video = _videos[layer];
_loadingLoop = state;
loadAndPlay(video, _manifest.loops[state], true, (ok) => {
if (_loadingLoop === state) _loadingLoop = null;
if (!ok || !_venueActive) return;
_fadingLoop = state;
fadeMixTo(layer === 1 ? 1 : 0, fadeMs, () => {
// Preempted mid-fade (stinger claimed this layer while we
// were still ramping): the layer no longer holds this loop —
// promoting it would pause the real loop and hand fade-back
// the wrong target.
if (_fadingLoop !== state) return;
_fadingLoop = null;
const old = _videos[_activeLayer];
_activeLayer = layer;
if (old && !old.paused) old.pause();
});
});
}
function playStinger(name) {
if (!_manifest || !_manifest.stingers[name] || !_videos[0]) return;
if (_stingerUntilEnded) return;
const t = now();
if (t - _lastStingerAt < STINGER_MIN_GAP_MS) return;
_lastStingerAt = t;
_stingerUntilEnded = true;
const layer = idleLayer();
const video = _videos[layer];
// The stinger reuses the idle layer's element, cancelling any loop
// load still in flight there — and idleLayer() is still the fading-in
// layer while a crossfade runs (_activeLayer flips on completion), so
// a mid-fade loop gets overwritten too. Requeue either for when the
// stinger ends (the machine already advanced, nothing re-fires it).
const interrupted = _loadingLoop || _fadingLoop;
if (interrupted) {
// Freeze any in-flight crossfade: its ramp would keep pushing the
// mix toward this layer while the stinger replaces the src (loop
// vanishing / stinger popping in at full opacity).
cancelFade();
_pendingLoop = interrupted;
_loadingLoop = null;
_fadingLoop = null;
}
// A loop switch deferred (or preempted) by this stinger must play
// once the stinger is done OR failed — the machine already advanced,
// so nothing re-triggers it later.
const flushPending = () => {
if (!_pendingLoop || !_venueActive) return;
const pending = _pendingLoop;
_pendingLoop = null;
showLoop(pending, FADE_MS);
};
const myGen = ++_stingerGen;
const back = () => {
// Always detach: a handler left behind by a stop()/manifest swap
// must not fire into a LATER stinger's lifecycle on this reused
// element (the gen check below guards that; the boolean alone
// would pass once a new stinger is active).
video.removeEventListener('ended', back);
if (_stingerGen !== myGen || !_stingerUntilEnded) return;
_stingerUntilEnded = false;
// Fade back to the loop layer (which kept playing underneath).
fadeMixTo(_activeLayer === 1 ? 1 : 0, STINGER_FADE_MS);
flushPending();
};
loadAndPlay(video, _manifest.stingers[name], false, (ok) => {
if (!ok || !_venueActive) {
_stingerUntilEnded = false;
flushPending();
return;
}
video.addEventListener('ended', back);
fadeMixTo(layer === 1 ? 1 : 0, STINGER_FADE_MS);
// Safety: an `ended` that never fires (decode stall) must not
// freeze the crowd on a stinger frame.
setTimeout(back, 15000);
});
}
function ensureAudio() {
if (_audioEl || typeof document === 'undefined') return;
_audioEl = document.createElement('audio');
_audioEl.preload = 'auto';
_audioEl.style.display = 'none';
document.body.appendChild(_audioEl);
}
function fadeAudioOut(durationMs) {
if (!_audioEl || _audioEl.paused) return;
if (_audioFadeTimer) return; // already fading
const from = _audioEl.volume;
const t0 = now();
_audioFadeTimer = setInterval(() => {
const k = Math.min(1, (now() - t0) / durationMs);
_audioEl.volume = from * (1 - k);
if (k >= 1) {
clearInterval(_audioFadeTimer);
_audioFadeTimer = 0;
_audioEl.pause();
}
}, 50);
}
function stopAudio() {
if (_audioFadeTimer) { clearInterval(_audioFadeTimer); _audioFadeTimer = 0; }
if (_audioEl && !_audioEl.paused) _audioEl.pause();
}
// One-shot flyover intro on song load: video flies from the back of the
// room onto the stage, crowd ambience plays and ducks out as the song
// starts (song:play) or as the flyover lands, whichever comes first.
function playIntro() {
if (!_manifest || !_manifest.intro || !_manifest.intro.video || !_videos[0]) {
return false;
}
const myGen = ++_introGen;
_introActive = true;
const layer = idleLayer();
const video = _videos[layer];
const land = () => {
if (_introGen !== myGen || !_introActive) return;
_introActive = false;
video.removeEventListener('ended', land);
fadeAudioOut(1200);
const pending = _pendingLoop;
_pendingLoop = null;
showLoop(pending || machine.current, 400);
};
loadAndPlay(video, _manifest.intro.video, false, (ok) => {
if (_introGen !== myGen) return;
if (!ok || !_venueActive) {
// Failed intro must not leave the song loop-less: fall back
// to the normal loop exactly like the no-intro path.
_introActive = false;
if (_venueActive) showLoop(machine.current, FADE_MS);
return;
}
fadeMixTo(layer === 1 ? 1 : 0, 300);
video.addEventListener('ended', land);
setTimeout(land, 15000); // decode-stall safety
if (_manifest.intro.audio) {
ensureAudio();
_audioEl.src = _manifest.intro.audio;
_audioEl.volume = 1;
// The user's play gesture precedes song:loaded, so autoplay
// with sound is normally allowed; degrade silently if not.
_audioEl.play().catch(() => { /* no gesture yet */ });
// start ducking shortly before the flyover lands
video.addEventListener('timeupdate', function duck() {
if (video.duration && video.duration - video.currentTime < 1.5) {
video.removeEventListener('timeupdate', duck);
fadeAudioOut(1400);
}
});
}
});
return true;
}
function onSongPlay() {
// Song audio starting is the hard cue: the ambience must yield.
fadeAudioOut(1000);
}
function onPerformanceState(e) {
if (!_venueActive || !_manifest) return;
bindVideosToRenderer();
const d = (e && e.detail) || {};
// Number(null) === 0: HUD reset events (accuracyPct: null) must not
// wipe the value the end-of-song stinger reads via stats:recorded.
if (d.accuracyPct != null && Number.isFinite(Number(d.accuracyPct))) {
_lastAccuracyPct = Number(d.accuracyPct);
}
const streak = Number(d.streak) || 0;
const sting = stingerForStreak(_prevStreak, streak);
_prevStreak = streak;
if (sting && !_introActive && CROWD_RANK[machine.current] >= CROWD_RANK.neutral) {
playStinger(sting);
}
const next = machine.update(d.state, now());
if (next) {
// A stinger or the intro owns the idle layer; defer the switch.
if (_stingerUntilEnded || _introActive) _pendingLoop = next;
else showLoop(next, FADE_MS);
}
}
function onSongLoaded() {
machine.reset();
_prevStreak = 0;
_lastAccuracyPct = null;
// Abort any stinger/pending state from the previous song: its ended
// handler must not fade back into the old song's layers.
cancelFade();
_stingerGen++;
_introGen++;
_stingerUntilEnded = false;
_introActive = false;
stopAudio();
_pendingLoop = null;
_loadingLoop = null;
_fadingLoop = null;
if (_venueActive && _manifest) {
if (!playIntro()) showLoop(machine.current, FADE_MS);
}
}
function onStatsRecorded() {
if (!_venueActive || !_manifest) return;
// stats:recorded carries only {filename, arrangement} — the accuracy
// comes from the last v3:live-performance-state of the finished song.
const sting = stingerForAccuracy(_lastAccuracyPct);
_lastAccuracyPct = null; // one reaction per song
if (sting) {
_lastStingerAt = -Infinity; // end-of-song reaction always allowed
playStinger(sting);
}
}
function start() {
ensureVideos();
if (!_videos[0]) return;
_prevStreak = 0;
// Boot straight into the current machine state on the active layer.
const video = _videos[_activeLayer];
loadAndPlay(video, _manifest.loops[machine.current], true, (ok) => {
if (!ok || !_venueActive) return;
setMix(_activeLayer === 1 ? 1 : 0);
});
}
function stop() {
cancelFade();
_stopGen++;
_stingerGen++;
_introGen++;
_introActive = false;
stopAudio();
_stingerUntilEnded = false;
_pendingLoop = null;
_loadingLoop = null;
_fadingLoop = null;
for (const v of _videos) {
if (v && !v.paused) v.pause();
}
// Unbind from the renderer: a paused video still holds its last
// frame, and the venue style keeps a bound plane visible whenever
// videoWidth > 0 — without this a removed pack would leave a frozen
// crowd frame over the static plate. start() re-binds.
const setVideo = h3d('h3dVenueBackdropSetVideo');
if (_boundToRenderer && setVideo) {
setVideo(0, null);
setVideo(1, null);
}
_boundToRenderer = false;
// Mix and active layer must reset together: mix 0 shows layer 0, so a
// restart that left _activeLayer at 1 would flash layer 0's stale
// frame until the new loop loads.
_activeLayer = 0;
setMix(0);
}
function setVenueActive(on) {
const next = !!on;
if (next === _venueActive) {
// Re-activation (e.g. viz:renderer:ready after a late plugin
// load): don't restart the loop, but do retry renderer binding.
if (next && _manifest) bindVideosToRenderer();
return;
}
_venueActive = next;
if (_venueActive && _manifest) start();
else stop();
}
function setManifest(m) {
const norm = normalizeManifest(m);
_manifest = norm;
if (_venueActive) {
// Full stop first even when replacing pack-for-pack: it bumps
// _stopGen so an in-flight load from the OLD manifest can't
// settle and fade a stale URL in after the new pack starts.
stop();
if (norm) start();
}
}
function readDevManifest() {
try {
const raw = localStorage.getItem(DEV_FLAG_KEY);
if (!raw) return null;
return JSON.parse(raw);
} catch (_) {
return null;
}
}
function bindRuntime() {
if (_bound) return;
_bound = true;
const sm = root && root.feedBack;
if (sm && typeof sm.on === 'function') {
sm.on('v3:live-performance-state', onPerformanceState);
sm.on('stats:recorded', onStatsRecorded);
// A new song must not inherit the previous song's crowd mood
// through the hysteresis/dwell window.
sm.on('song:loaded', onSongLoaded);
sm.on('song:play', onSongPlay);
}
const dev = readDevManifest();
if (dev && !_manifest) setManifest(dev);
}
function getState() {
return {
venueActive: _venueActive,
hasManifest: !!_manifest,
crowdState: machine.current,
activeLayer: _activeLayer,
mix: _mix,
stingerActive: _stingerUntilEnded,
introActive: _introActive,
};
}
const api = {
CROWD_STATES,
STABLE_MS,
DWELL_MS,
crowdStateOfPerf,
createCrowdMachine,
stingerForStreak,
stingerForAccuracy,
normalizeManifest,
setManifest,
setVenueActive,
bindRuntime,
getState,
};
if (root) root.v3VenueCrowd = api;
if (typeof module !== 'undefined' && module.exports) module.exports = api;
if (typeof document !== 'undefined') {
// Same defer/DOMContentLoaded dance as venue-scene-3d.js.
if (document.readyState !== 'complete') {
document.addEventListener('DOMContentLoaded', bindRuntime);
} else {
bindRuntime();
}
}
}(typeof window !== 'undefined' ? window : (typeof globalThis !== 'undefined' ? globalThis : null)));
+1 -14
View File
@@ -73,7 +73,7 @@
function readArrangementSignal() {
// Intentional karaoke/vocals signal: active arrangement name from the
// highway WS (user selected Vocals in #arr-select). Do NOT use
// window.highway.getLyricsVisible() — lyrics overlay stays on during normal
// highway.getLyricsVisible() — lyrics overlay stays on during normal
// guitar practice and must not force vocals POV.
try {
const si = root.highway && typeof root.highway.getSongInfo === 'function'
@@ -96,7 +96,6 @@
if (_active) {
syncInstrumentPov();
syncVenueMotion();
syncCrowd(true);
return;
}
_active = true;
@@ -106,17 +105,6 @@
setH3dMood(_lastMood);
syncInstrumentPov();
syncVenueMotion();
syncCrowd(true);
}
function syncCrowd(on) {
// Reactive crowd video layer (career mode) — inert without a pack.
try {
if (root && root.v3VenueCrowd &&
typeof root.v3VenueCrowd.setVenueActive === 'function') {
root.v3VenueCrowd.setVenueActive(!!on);
}
} catch (_) { /* visual-only */ }
}
function syncVenueMotion() {
@@ -140,7 +128,6 @@
_assetsLoaded = false;
_loadFailed = false;
setH3dActive(false);
syncCrowd(false);
syncPlaceholderVisibility();
}
-168
View File
@@ -1,168 +0,0 @@
import { test, expect } from '@playwright/test';
/**
* The R3c perf gate: highway.js's render loop must not get more expensive.
*
* WHY FRAME RATE IS THE WRONG THING TO MEASURE
*
* The highway AUTO-SCALES. When the smoothed draw cost climbs past its budget
* (_DRAW_BUDGET_HI_MS = 12ms) it LOWERS THE RENDER RESOLUTION to protect the frame rate
* (#654). That is exactly right for players. It also means a real performance regression
* does not show up as dropped frames it shows up as a BLURRIER PICTURE at a perfectly
* healthy 60fps.
*
* Benchmark fps and you measure the feedback loop, not the renderer, and cheerfully
* conclude that nothing changed while the picture quietly got worse.
*
* So this pins the scale setRenderScale(1) + setMinRenderScale(1), which clamps
* autoScale to [1, 1] and measures `drawMs`, the renderer's own cost, straight from
* highway.getPerf(). With the adaptive loop held still, drawMs is the signal.
*
* WHAT IT ASSERTS, AND THE TRAP I FELL INTO FIRST
*
* My first cut asserted "the auto-scaler was not forced to intervene" i.e. effectiveScale
* still == 1. That gate is VACUOUS, and the bite test proved it: I injected a 10x
* regression (drawMs 2.4 -> 22.4ms, nearly double the 12ms budget) and the test PASSED.
*
* Of course it did. setMinRenderScale(1) sets the auto-scaler's FLOOR to 1, so
* effectiveScale CANNOT drop below 1 the very pinning that stops the scaler from hiding a
* regression also stops it from ever reporting one. A guard that cannot fail.
*
* So with the scale pinned, drawMs IS the signal, and the threshold is the app's own:
* _DRAW_BUDGET_HI_MS (12ms) is the cost at which the highway itself decides it is too
* expensive and starts dropping resolution in production. Exceeding it is not an arbitrary
* line in a benchmark it is the renderer failing its own budget.
*
* That is a real gate and not a flaky one: the current cost is ~2.4ms, so there is ~5x
* headroom before it trips, which is far more than headless-CI variance and far less than
* any regression worth shipping.
*/
test('highway draw cost stays within its own render budget', async ({ page }) => {
await page.goto('/');
await page.waitForSelector('.screen.active', { timeout: 10000 });
const perf = await page.evaluate(async () => {
const w = window as any;
const hw = w.highway;
if (!hw || typeof hw.getPerf !== 'function') {
return { error: 'highway.getPerf() missing — the perf gate is blind' };
}
// Pin the adaptive loop so it cannot mask a regression by dropping resolution.
hw.setRenderScale(1);
hw.setMinRenderScale(1);
// Load a real chart and get the transport ACTUALLY RUNNING.
//
// Codex [P2] on the first cut of this, and it was right: headless Chromium may block
// autoplay, in which case playSong() only LOADS the chart. The audio clock never
// advances, the draw loop treats the session as paused, and _drawMsEMA keeps whatever
// stale value it had at startup. The gate would then sample an IDLE renderer and
// cheerfully report a healthy 2ms — while measuring nothing at all, on exactly the path
// it exists to protect.
const d = await (await fetch('/api/library?limit=1')).json();
const f = d.songs && d.songs[0] && (d.songs[0].filename || d.songs[0].id);
if (!f) return { error: 'no song in the library — the perf gate has nothing to render' };
const audio = document.getElementById('audio') as HTMLAudioElement | null;
if (audio) audio.muted = true; // so autoplay policy cannot refuse us
// ENCODE. playSong() decodes its argument before interpolating it into the /ws/highway
// path, so every real caller hands it encodeURIComponent(filename) (app.js:2879, 4137).
// A raw filename containing #, ?, % or / builds an invalid WebSocket URL and the song
// never loads — on which libraries this gate would silently measure an idle renderer
// rather than fail. Codex [P2], and correct.
await w.playSong(encodeURIComponent(f));
// WAIT for playback to start; do NOT force it on a fixed timer.
//
// playSong() autoplays, but it takes ~3-4s to get there — it is fetching and decoding
// stems. An earlier version of this test called togglePlay() after a flat 2s "if not
// playing yet", which fired BEFORE autoplay, started playback, and then had the app's
// own autoplay toggle it straight back to PAUSED. The renderer then idled through the
// whole measurement and the gate happily reported 2ms of nothing.
const playDeadline = Date.now() + 12000;
while (!w.feedBack.isPlaying && Date.now() < playDeadline) {
await new Promise((r) => setTimeout(r, 250));
}
// Only intervene if it truly never started (a stricter autoplay policy than we expect).
if (!w.feedBack.isPlaying) await w.togglePlay();
// Wait for the CHART CLOCK to actually move. That is the proof the render loop is doing
// real per-frame work, not sitting paused.
const t0 = hw.getTime();
const deadline = Date.now() + 8000;
while (hw.getTime() - t0 < 0.5 && Date.now() < deadline) {
await new Promise((r) => setTimeout(r, 100));
}
const advanced = hw.getTime() - t0;
// Let the EMAs settle under load (they are 0.9/0.1, so they need a few dozen frames).
await new Promise((r) => setTimeout(r, 2500));
// Sample — and measure the clock ACROSS the sampling window, not just before it.
// "It advanced at some point earlier" is not good enough: if playback stopped before we
// started sampling (short song, ended track, autoplay revoked), the EMAs decay toward
// idle and we would be reading the cost of drawing nothing.
const sampleStart = hw.getTime();
const samples: number[] = [];
for (let i = 0; i < 30; i++) {
await new Promise((r) => requestAnimationFrame(() => r(null)));
samples.push(hw.getPerf().drawMs);
}
const advancedDuringSampling = hw.getTime() - sampleStart;
return {
...hw.getPerf(),
samples,
advanced,
advancedDuringSampling,
isPlaying: !!w.feedBack.isPlaying,
};
});
expect(perf.error, String(perf.error)).toBeUndefined();
console.log(
`[highway perf] drawMs=${(perf.drawMs ?? 0).toFixed(2)} frameMs=${(perf.frameMs ?? 0).toFixed(2)} ` +
`renderScale=${perf.renderScale} autoScale=${perf.autoScale} effectiveScale=${perf.effectiveScale} ` +
`budget=${perf.drawBudgetLoMs}..${perf.drawBudgetHiMs}ms ` +
`playing=${perf.isPlaying} advancedBefore=${(perf.advanced ?? 0).toFixed(2)}s ` +
`advancedDuringSampling=${(perf.advancedDuringSampling ?? 0).toFixed(3)}s`,
);
// 0. THE GATE MUST NOT BE MEASURING AN IDLE RENDERER. If the transport never started, the
// draw loop is paused, _drawMsEMA is a stale startup value, and every assertion below
// passes while testing nothing. Assert the chart clock actually MOVED.
expect(
perf.advanced,
'the chart clock never advanced — playback did not start, so drawMs is a stale idle ' +
'value and this gate is measuring nothing',
).toBeGreaterThan(0.5);
// …and it must STILL have been advancing while we sampled. "It moved at some point
// earlier" is not good enough: if playback stopped before the sampling window, the EMAs
// decay toward idle and we would be measuring the cost of drawing nothing.
expect(
perf.advancedDuringSampling,
'the chart clock was not advancing DURING the sampling window — playback stopped, so ' +
'these drawMs samples are the cost of an idle renderer, not a rendering one',
).toBeGreaterThan(0);
// 1. the renderer actually ran and reports a sane cost
expect(Number.isFinite(perf.drawMs)).toBe(true);
expect(perf.drawMs).toBeGreaterThan(0);
// 2. THE REGRESSION SIGNAL. With the scale pinned, drawMs is the renderer's true cost.
// _DRAW_BUDGET_HI_MS is the app's OWN definition of "too expensive" — the cost at
// which it starts sacrificing resolution for players in production. Blow through it
// and the renderer has failed its own budget.
//
// Do NOT be tempted to assert on effectiveScale instead: pinning the scale makes that
// number a constant, so it can never report anything. See the note above.
expect(
perf.drawMs,
`highway draw cost ${perf.drawMs.toFixed(2)}ms exceeds its own budget of ` +
`${perf.drawBudgetHiMs}ms — in production this is the point where the highway starts ` +
`dropping render resolution to keep up`,
).toBeLessThan(perf.drawBudgetHiMs);
});
-91
View File
@@ -1,8 +1,6 @@
"""Shared pytest fixtures for the feedBack test suite."""
import importlib
import logging
import sys
import pytest
import structlog
@@ -78,92 +76,3 @@ def isolate_logging():
lg.setLevel(original_level)
lg.propagate = original_propagate
structlog.reset_defaults()
# ── Plugin-loader isolation ─────────────────────────────────────────────────────
#
# Lifted verbatim out of tests/test_plugins.py so more than one test module can drive
# the real plugins.load_plugins(). It has to be ONE fixture, not a copy per file:
# load_plugins() mutates sys.path, sys.modules, PENDING_PLUGINS and LOADED_PLUGINS, and a
# partial restore makes the suite order- and environment-dependent (Codex [P2] on
# test_plugin_context_contract.py — it was right).
# Bare module names that this test module pre-populates into
# sys.modules to simulate the bare-import path. Saved/restored by
# the reset_plugin_state fixture so they don't leak to other test
# files. Codex / Copilot review on PR for feedBack#33.
_BARE_NAMES_USED = ("util", "extractor")
@pytest.fixture()
def reset_plugin_state(monkeypatch):
"""Clear loader module-level state and restore on teardown.
Saves and restores:
* `plugins.LOADED_PLUGINS`
* any `plugin_*` keys we add to `sys.modules`
* the bare names this module simulates (`util`, `extractor`)
* `sys.path` `plugins.load_plugins()` mutates it
Also unsets `FEEDBACK_PLUGINS_DIR` for the test's duration
(via monkeypatch) so a CI env that pre-sets it can't leak
real user plugins into a tmp_path-driven test. Per-module
locks are owned by the standard import system
(`importlib._bootstrap._module_locks`) and are not our
responsibility to reset.
"""
monkeypatch.delenv("FEEDBACK_PLUGINS_DIR", raising=False)
plugins = importlib.import_module("plugins")
saved_loaded = list(plugins.LOADED_PLUGINS)
saved_pending = dict(plugins.PENDING_PLUGINS)
saved_modules = {k: v for k, v in sys.modules.items() if k.startswith("plugin_")}
saved_bare = {k: sys.modules[k] for k in _BARE_NAMES_USED if k in sys.modules}
saved_path = list(sys.path)
plugins.LOADED_PLUGINS.clear()
plugins.PENDING_PLUGINS.clear()
for k in list(sys.modules):
if k.startswith("plugin_") or k in _BARE_NAMES_USED:
del sys.modules[k]
try:
yield plugins
finally:
plugins.LOADED_PLUGINS.clear()
plugins.LOADED_PLUGINS.extend(saved_loaded)
plugins.PENDING_PLUGINS.clear()
plugins.PENDING_PLUGINS.update(saved_pending)
for k in list(sys.modules):
if k.startswith("plugin_") or k in _BARE_NAMES_USED:
del sys.modules[k]
sys.modules.update(saved_modules)
sys.modules.update(saved_bare)
sys.path[:] = saved_path
# ── Scanner isolation ───────────────────────────────────────────────────────────
#
# lib/scan.py holds MODULE-LEVEL state (_scan_status, and the kick/runner bookkeeping),
# and `scan` is NOT re-imported by the fixtures that re-import `server` — so unlike the
# old server-globals arrangement, that state now outlives a test.
#
# It matters because of a deliberate asymmetry in the scanner: background_scan() never
# sets `running` back to False. Ownership of that flag lives in _scan_runner, so that a
# kick_scan() racing the terminal write cannot see a stale False and start a second runner.
# Correct in production — but a test that calls background_scan() DIRECTLY skips the runner
# entirely and therefore leaves the scanner marked "running" forever. Every later scan or
# rescan then returns "already in progress" and quietly does nothing.
#
# The suite passed anyway, on ordering luck. Codex [P2] caught it. So: snapshot and restore.
@pytest.fixture()
def reset_scan_state():
"""Restore lib/scan.py's module-level state around a test that drives it directly."""
import scan
saved_status = scan._scan_status
saved_thread = scan._scan_thread
saved_pending = scan._scan_rescan_pending
scan._scan_status = dict(scan._SCAN_STATUS_INIT)
try:
yield scan
finally:
scan._scan_status = saved_status
scan._scan_thread = saved_thread
scan._scan_rescan_pending = saved_pending
+2 -15
View File
@@ -14,23 +14,10 @@ const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// _autoplayExitEnabled was carved out into static/js/player-controls.js (R3a); the
// auto-exit machinery around it (_clearAutoExit, holdAutoExit, _resolvePlayerOrigin)
// stayed in app.js.
const CONTROLS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'player-controls.js');
// R3d: the song session (showScreen / playSong / closeCurrentSong, and the autoplay hold and
// auto-exit timer they own) was carved out of app.js into static/js/session.js. This file slices
// functions from BOTH — `_resultsOverlayVisible` is still in app.js; `_releaseAutoplay` and
// `_resolvePlayerOrigin` moved. Read both and strip `export`, exactly as CONTROLS_SRC already
// does, rather than re-pinning each extraction at whichever file currently holds it.
const SESSION_JS = path.join(__dirname, '..', '..', 'static', 'js', 'session.js');
const SRC = fs.readFileSync(APP_JS, 'utf8')
+ '\n' + fs.readFileSync(SESSION_JS, 'utf8').replace(/^export /gm, '');
// the module is ESM; these sandboxes evaluate plain script text
const CONTROLS_SRC = fs.readFileSync(CONTROLS_JS, 'utf8').replace(/^export /gm, '');
const SRC = fs.readFileSync(APP_JS, 'utf8');
function runEnabled(stored) {
const fnSrc = extractFunction(CONTROLS_SRC, 'function _autoplayExitEnabled(');
const fnSrc = extractFunction(SRC, 'function _autoplayExitEnabled(');
const sandbox = {
localStorage: {
getItem: () => {
-68
View File
@@ -1,68 +0,0 @@
'use strict';
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const ROOT = path.join(__dirname, '..', '..');
const PLUGIN_DIR = path.join(ROOT, 'plugins', 'career');
const SHELL_JS = path.join(ROOT, 'static', 'v3', 'shell.js');
test('career plugin manifest is complete and bundled', () => {
const manifest = JSON.parse(fs.readFileSync(path.join(PLUGIN_DIR, 'plugin.json'), 'utf8'));
assert.equal(manifest.id, 'career');
assert.equal(manifest.bundled, true);
assert.equal(manifest.screen, 'screen.html');
assert.equal(manifest.script, 'screen.js');
assert.equal(manifest.routes, 'routes.py');
for (const f of ['screen.html', 'screen.js', 'routes.py', 'venues.json', manifest.styles]) {
assert.ok(fs.existsSync(path.join(PLUGIN_DIR, f)), `${f} missing`);
}
});
test('venues.json defines the 3 ascending tiers with star thresholds', () => {
const content = JSON.parse(fs.readFileSync(path.join(PLUGIN_DIR, 'venues.json'), 'utf8'));
assert.deepEqual(content.star_accuracy_thresholds, [0.6, 0.75, 0.85]);
const venues = content.venues;
assert.deepEqual(venues.map((v) => v.id), ['bar', 'club', 'arena']);
assert.equal(venues[0].star_threshold, 0, 'bar must always be unlocked');
for (let i = 1; i < venues.length; i++) {
assert.ok(venues[i].star_threshold > venues[i - 1].star_threshold,
'thresholds must ascend');
}
});
test('bar venue pack ships with intro media in the plugin checkout', () => {
const packDir = path.join(PLUGIN_DIR, 'venue-packs', 'bar');
const manifest = JSON.parse(fs.readFileSync(path.join(packDir, 'manifest.json'), 'utf8'));
assert.deepEqual(Object.keys(manifest.loops).sort(),
['bored', 'ecstatic', 'engaged', 'neutral']);
assert.equal(manifest.intro.video, 'intro.mp4');
assert.equal(manifest.intro.audio, 'bar-ambience.mp3');
for (const f of [
...Object.values(manifest.loops),
...Object.values(manifest.stingers),
manifest.intro.video,
manifest.intro.audio,
]) {
const stat = fs.statSync(path.join(packDir, f));
assert.ok(stat.size > 0, `${f} must be present`);
}
});
test('shell promotes the career plugin into the sidebar', () => {
const src = fs.readFileSync(SHELL_JS, 'utf8');
assert.match(src, /key: 'career',\s*screen: 'plugin-career'/);
assert.match(src, /navKey: 'career',\s*pluginId: 'career',\s*slotId: 'v3-nav-career'/);
});
test('career screen pushes the crowd manifest with a base URL', () => {
const src = fs.readFileSync(path.join(PLUGIN_DIR, 'screen.js'), 'utf8');
assert.match(src, /v3VenueCrowd/);
assert.match(src, /setManifest\(manifest\)/);
assert.match(src, /manifest\.base = /);
assert.match(src, /feedBack-career-venue/);
// Degrades without the crowd layer (PR1 not merged / older desktop).
assert.match(src, /typeof crowd\.setManifest !== 'function'\) return/);
});
+3 -6
View File
@@ -1,4 +1,4 @@
// Regression guards for two Edit-Metadata modal fixes (static/js/edit-modal.js):
// Regression guards for two Edit-Metadata modal fixes (static/app.js):
//
// 1. Year is editable — the modal renders an `edit-year` field and
// saveEditModal() includes `year` in the POST /api/song/<f>/meta body.
@@ -19,11 +19,8 @@ const path = require('node:path');
const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
// R3d: the edit modal was carved out of app.js into its own module. Bodies unchanged — only
// the file moved. (It could go cleanly because the LIBRARY came out first: every dependency the
// modal has is a module now, and it reads six library bindings without writing any.)
const EDIT_MODAL_JS = path.join(__dirname, '..', '..', 'static', 'js', 'edit-modal.js');
const readApp = () => fs.readFileSync(EDIT_MODAL_JS, 'utf8');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
const readApp = () => fs.readFileSync(APP_JS, 'utf8');
function loadFn(signature, sandbox, exportAs) {
const fnSrc = extractFunction(readApp(), signature);
+13 -30
View File
@@ -27,33 +27,16 @@ function extractBlock(src, signature) {
return src.slice(start, i);
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('highway declares adaptive-scale state with a floor', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /hwState\._autoScale\s*=\s*1/, 'missing _autoScale multiplier');
assert.match(src, /(?:export\s+)?const\s+_AUTO_SCALE_MIN\s*=\s*0?\.25/, 'missing _AUTO_SCALE_MIN floor (0.25)');
assert.match(src, /(?:export\s+)?const\s+_DRAW_BUDGET_HI_MS\s*=\s*\d+/, 'missing high draw budget');
assert.match(src, /(?:export\s+)?const\s+_DRAW_BUDGET_LO_MS\s*=\s*\d+/, 'missing low draw budget');
assert.match(src, /const\s+_AUTO_SCALE_MIN\s*=\s*0?\.25/, 'missing _AUTO_SCALE_MIN floor (0.25)');
assert.match(src, /const\s+_DRAW_BUDGET_HI_MS\s*=\s*\d+/, 'missing high draw budget');
assert.match(src, /const\s+_DRAW_BUDGET_LO_MS\s*=\s*\d+/, 'missing low draw budget');
});
test('_effectiveRenderScale clamps user ceiling * auto factor to [MIN, 1]', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _effectiveRenderScale()');
// Derives from the (sanitized) user ceiling and auto factor.
assert.match(fn, /_renderScale/, 'effective scale must derive from the user _renderScale');
@@ -64,7 +47,7 @@ test('_effectiveRenderScale clamps user ceiling * auto factor to [MIN, 1]', () =
});
test('min render scale floor is user-configurable + exposed on the api (#654)', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// Hard floor constant kept; configurable floor read from localStorage.
assert.match(src, /hwState\._autoScaleMin\s*=/, 'missing configurable _autoScaleMin');
assert.match(src, /localStorage\.getItem\('highwayMinRenderScale'\)/,
@@ -82,7 +65,7 @@ test('min render scale floor is user-configurable + exposed on the api (#654)',
});
test('_adaptRenderScale uses the draw budget + cooldown and re-applies via resize', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _adaptRenderScale(');
assert.match(fn, /_DRAW_BUDGET_HI_MS/, 'must scale down past the high budget');
assert.match(fn, /_DRAW_BUDGET_LO_MS/, 'must scale up below the low budget');
@@ -91,27 +74,27 @@ test('_adaptRenderScale uses the draw budget + cooldown and re-applies via resiz
});
test('draw() only adapts during active playback and feeds the HUD', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function draw()');
assert.match(fn, /if\s*\(\s*!_paused\s*\)\s*_adaptRenderScale/, 'must skip adaptation while paused');
assert.match(fn, /_updatePerfHud\(\)/, 'must update the perf HUD each drawn frame');
});
test('bundle + canvas sizing use the effective scale, not the raw user value', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /renderScale\s*[:=]\s*_effectiveRenderScale\(\)/, 'bundle.renderScale must be the effective scale');
assert.match(src, /canvas\.width\s*=\s*Math\.round\(w\s*\*\s*_effectiveRenderScale\(\)\)/, 'canvas backing store must use effective scale');
});
test('api exposes effective scale + perf stats', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /getEffectiveRenderScale\(\)\s*\{\s*return\s+_effectiveRenderScale\(\)/, 'api.getEffectiveRenderScale missing');
assert.match(src, /getPerfStats\(\)\s*\{/, 'api.getPerfStats missing');
});
// Robustness fixes from the #655 Copilot review.
test('render scale is sanitized on load and effective scale guards non-finite', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /parseFloat\(localStorage\.getItem\('renderScale'\)[\s\S]{0,160}?Number\.isFinite/,
'render scale load must validate via Number.isFinite + clamp');
const eff = extractBlock(src, 'function _effectiveRenderScale()');
@@ -119,7 +102,7 @@ test('render scale is sanitized on load and effective scale guards non-finite',
});
test('stop() tears down the perf HUD and resets per-session accumulators', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /stop\(\)\s*\{[\s\S]{0,400}?_perfHud\.remove\(\)/,
'stop() must remove the perf HUD so it cannot strand in the DOM');
assert.match(src, /stop\(\)\s*\{[\s\S]{0,1200}?_autoScale\s*=\s*1/,
@@ -129,7 +112,7 @@ test('stop() tears down the perf HUD and resets per-session accumulators', () =>
});
test('perf HUD throttles its localStorage flag read off the hot path', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _updatePerfHud()');
assert.match(fn, /_hudFlagAt/, 'HUD must cache the flag and re-read on an interval, not every frame');
});
+1 -3
View File
@@ -25,9 +25,7 @@ function loadFn(file, name) {
return new Function('"use strict";' + extractFn(src, name) + `\nreturn ${name};`)();
}
// R3c: the PURE geometry/label primitives were carved out of highway.js into
// static/js/highway-geometry.js. Same bodies, byte-for-byte — only the file moved.
const bnvNormalizedPoints = loadFn('static/js/highway-geometry.js', 'bnvNormalizedPoints');
const bnvNormalizedPoints = loadFn('static/highway.js', 'bnvNormalizedPoints');
const bnvSampleAt = loadFn('plugins/highway_3d/screen.js', 'bnvSampleAt');
// ── bnvNormalizedPoints (2D) ─────────────────────────────────────────────────
+1 -3
View File
@@ -25,9 +25,7 @@ function loadFn(file, name) {
return new Function('"use strict";' + extractFn(src, name) + `\nreturn ${name};`)();
}
// R3c: the PURE geometry/label primitives were carved out of highway.js into
// static/js/highway-geometry.js. Same bodies, byte-for-byte — only the file moved.
const labels2D = loadFn('static/js/highway-geometry.js', 'chordHarmonyLabels');
const labels2D = loadFn('static/highway.js', 'chordHarmonyLabels');
const labels3D = loadFn('plugins/highway_3d/screen.js', 'chordHarmonyLabels');
for (const [name, fn] of [['2D', labels2D], ['3D', labels3D]]) {
+2 -17
View File
@@ -19,23 +19,8 @@ const path = require('node:path');
const highwayJs = path.join(__dirname, '..', '..', 'static', 'highway.js');
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set rather than re-pinning at whichever file currently holds a function — re-pinning
// just breaks again next time, and a source-shape assertion that silently stops finding its
// target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
return parts.join('\n');
}
test('_ensureChordRenderCache keys off src, _inverted, AND chordTemplates', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// The cache key triple must include chordTemplates — without it, a
// late-arriving `chord_templates` WS message leaves cached
// nonZeroNotes / nonZeroFrets stale until the next chord transition.
@@ -56,7 +41,7 @@ test('_ensureChordRenderCache keys off src, _inverted, AND chordTemplates', () =
});
test('chordTemplates change resets fretline preview and frame-mismatch warner', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// The cache-invalidation block must clear both _chordFretLineNotes
// (so _updateFretLinePreview re-publishes with corrected isOpen
// classification) and _frameMismatchWarned (so a chord ID warned
+7 -24
View File
@@ -60,7 +60,7 @@ function buildClockSandbox(perfNowImpl) {
performance: { now: perfNowImpl },
};
vm.createContext(sandbox);
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
const setTimeBody = extractBlock(src, 'setTime(t) {');
const getTimeBody = extractBlock(src, 'getTime() {');
// Strip trailing comma if present (object-literal method declarations).
@@ -72,25 +72,8 @@ function buildClockSandbox(perfNowImpl) {
return sandbox;
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('highway declares chart anchor + stall-detect + rate state', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Both anchor fields use NaN sentinels — _chartAnchorAudioT in
// particular MUST start as NaN, not 0, otherwise setTime(0) on the
// very first 60 Hz tick fails the `t !== _chartAnchorAudioT` check
@@ -99,11 +82,11 @@ test('highway declares chart anchor + stall-detect + rate state', () => {
assert.match(src, /hwState\._chartAnchorPerfNow\s*=\s*NaN/, 'missing _chartAnchorPerfNow (NaN sentinel)');
assert.match(src, /hwState\._chartLastAdvanceAt\s*=\s*0/, 'missing _chartLastAdvanceAt (pause detection)');
assert.match(src, /hwState\._chartObservedRate\s*=\s*1/, 'missing _chartObservedRate (playback rate awareness)');
assert.match(src, /(?:export\s+)?const\s+_CHART_MAX_INTERP_MS\s*=\s*100/, 'missing _CHART_MAX_INTERP_MS cap');
assert.match(src, /const\s+_CHART_MAX_INTERP_MS\s*=\s*100/, 'missing _CHART_MAX_INTERP_MS cap');
});
test('getTime scales interpolation by _chartObservedRate (speed-slider safe)', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
const m = src.match(/getTime\(\)\s*\{[\s\S]+?\n\s*\},/);
assert.ok(m, 'getTime() body not found');
const slice = m[0];
@@ -115,7 +98,7 @@ test('getTime scales interpolation by _chartObservedRate (speed-slider safe)', (
});
test('setTime re-anchors and updates _chartLastAdvanceAt only when t actually changes', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Repeated setTime calls with the same value must not refresh the
// anchor (else interpolation stutters); they also must not refresh
// _chartLastAdvanceAt (else getTime would never detect a stalled
@@ -132,7 +115,7 @@ test('setTime re-anchors and updates _chartLastAdvanceAt only when t actually ch
});
test('getTime falls back to chartTime when audio has stalled (paused)', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Find the actual getTime body. Match the whole brace-balanced
// method (using a generous greedy slice to ensure we capture both
// the stall check and the interpolation expression below it).
@@ -156,7 +139,7 @@ test('getTime falls back to chartTime when audio has stalled (paused)', () => {
});
test('api.stop() clears the chart anchor state so re-init starts fresh', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Use the brace-balanced extractor so the assertions are scoped to
// the actual stop() body — a fixed-size slice would falsely match
// resets that landed in an adjacent method.
+11 -50
View File
@@ -12,10 +12,6 @@ const fs = require('node:fs');
const path = require('node:path');
const highwayJs = path.join(__dirname, '..', '..', 'static', 'highway.js');
// R3c: _noteState moved to static/js/highway-state-primitives.js and gained an explicit
// hwState first parameter — it has to, because createHighway() is a factory and a module
// cannot import per-instance state without two panels sharing it.
const primitivesJs = path.join(__dirname, '..', '..', 'static', 'js', 'highway-state-primitives.js');
const highway3dJs = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js');
// Brace-balanced extraction (same helper shape as highway_visibility.test.js).
@@ -36,28 +32,13 @@ function extractBlock(src, signature) {
return src.slice(start, i);
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set rather than re-pinning at whichever file currently holds a function — re-pinning
// just breaks again next time, and a source-shape assertion that silently stops finding its
// target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
return parts.join('\n');
}
test('highway declares the note-state provider slot', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /hwState\._noteStateProvider\s*=\s*null/, 'missing _noteStateProvider (provider slot, null = none)');
});
test('public API exposes setNoteStateProvider / getNoteStateProvider / getNoteState / isDefaultRenderer', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /setNoteStateProvider\s*\(\s*fn\s*\)\s*\{[^}]*hwState\._noteStateProvider\s*=/, 'setNoteStateProvider must assign _noteStateProvider');
assert.match(src, /setNoteStateProvider\s*\(\s*fn\s*\)\s*\{[^}]*typeof\s+fn\s*===\s*['"]function['"][^}]*:\s*null/, 'setNoteStateProvider must coerce non-functions (incl. null) to null');
assert.match(src, /getNoteStateProvider\s*\(\s*\)\s*\{\s*return\s+hwState\._noteStateProvider/, 'getNoteStateProvider must return the slot');
@@ -66,23 +47,15 @@ test('public API exposes setNoteStateProvider / getNoteStateProvider / getNoteSt
});
test('_makeBundle exposes getNoteState (stable reference, no per-frame alloc)', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _makeBundle()');
// The bundle field must point straight at _noteState — not a fresh
// arrow each frame (the per-frame allocation the review flagged).
// R3c: _noteState now takes hwState first, so the bundle hands out a per-INSTANCE bound
// view created ONCE in the factory (boundNoteState) rather than the raw function. The
// contract that matters is unchanged and still asserted: ONE stable reference, never a
// fresh arrow per frame (feedBack#254). Assert it is a bare identifier, not an inline
// function expression.
assert.match(fn, /getNoteState\s*[:=]\s*(?:boundNoteState|_noteState)\b/,
'bundle.getNoteState must be a stable reference (a name), not a per-frame arrow');
assert.doesNotMatch(fn, /getNoteState\s*[:=]\s*(?:\(|function)/,
'bundle.getNoteState must NOT be a fresh function per frame');
assert.match(fn, /getNoteState\s*[:=]\s*_noteState\b/, 'bundle.getNoteState must be the stable _noteState reference');
});
test('_makeBundle exposes getNoteStateProvider as a stable reference (feedBack#254)', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _makeBundle()');
// Same allocation discipline as getNoteState: highway_3d uses this
// bundle field to tell "provider attached" from "no provider but
@@ -105,8 +78,8 @@ test('_makeBundle exposes getNoteStateProvider as a stable reference (feedBack#2
});
test('_noteState normalizes provider output as documented', () => {
const src = highwaySources();
const fn = extractBlock(fs.readFileSync(primitivesJs, 'utf8'), 'function _noteState(hwState, note, chartTime)');
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _noteState(note, chartTime)');
assert.match(fn, /if\s*\(\s*!hwState\._noteStateProvider\s*\)\s*return\s+null/, 'must short-circuit when no provider is registered');
assert.match(fn, /try\s*\{[\s\S]*_noteStateProvider\s*\([\s\S]*catch[\s\S]*return\s+null/, 'must call the provider inside try/catch and return null on throw');
assert.match(fn, /state\s*!==\s*['"]hit['"]\s*&&\s*state\s*!==\s*['"]active['"]\s*&&\s*state\s*!==\s*['"]miss['"]/, 'must reject states other than hit/active/miss');
@@ -117,24 +90,12 @@ test('_noteState normalizes provider output as documented', () => {
});
test('default 2D renderer threads note state into drawNote / drawSustains / chord path', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// drawNote takes the trailing `ns` param.
// R3c: drawNote moved to ./static/js/highway-draw.js and gained hwState as its FIRST arg
// (createHighway is a factory — a module cannot import per-instance state without two
// panels sharing it). The contract asserted here is unchanged: `ns` is still the TRAILING
// parameter, which is what the note-state threading depends on.
assert.match(src, /function\s+drawNote\(\s*hwState\s*,\s*W\s*,\s*H\s*,\s*x\s*,\s*y\s*,\s*scale\s*,\s*string\s*,\s*fret\s*,\s*opts\s*,\s*ns\s*\)/,
'drawNote must take hwState first and keep ns as the trailing param');
assert.match(src, /function\s+drawNote\(\s*W\s*,\s*H\s*,\s*x\s*,\s*y\s*,\s*scale\s*,\s*string\s*,\s*fret\s*,\s*opts\s*,\s*ns\s*\)/, 'drawNote must accept the trailing ns param');
// drawNotes / drawSustains / drawChords gate the lookup on the provider.
// R3c: _noteState gained an explicit hwState first arg (it lives in a module now, and
// createHighway is a factory). The CONTRACT here is unchanged and still the point: skip
// the lookup entirely when no provider is set — a per-visible-note call on every frame.
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*hwState\s*,\s*n\s*,\s*n\.t\s*\)\s*:\s*null/,
'visible-note paths must skip the lookup when no provider is set');
// Same, for the chord path: keyed by the CHORD's time (ch.t), not the note's, and still
// gated on the provider. Only the hwState arg is new.
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*hwState\s*,\s*cn\s*,\s*ch\.t\s*\)\s*:\s*null/,
'chord-note path must key the lookup by the chord time and gate on the provider');
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*n\s*,\s*n\.t\s*\)\s*:\s*null/, 'visible-note paths must skip the lookup when no provider is set');
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*cn\s*,\s*ch\.t\s*\)\s*:\s*null/, 'chord-note path must key the lookup by the chord time and gate on the provider');
});
test('3D highway captures bundle.getNoteState and overrides legacy hit/miss with the provider verdict', () => {
+4 -21
View File
@@ -29,31 +29,14 @@ function extractBlock(src, signature) {
return src.slice(start, i);
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('highway declares the paused-render throttle state', () => {
const src = highwaySources();
assert.match(src, /(?:export\s+)?const\s+_PAUSED_FRAME_INTERVAL_MS\s*=\s*\d+/, 'missing _PAUSED_FRAME_INTERVAL_MS cap');
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /const\s+_PAUSED_FRAME_INTERVAL_MS\s*=\s*\d+/, 'missing _PAUSED_FRAME_INTERVAL_MS cap');
assert.match(src, /hwState\._lastPausedDrawAt\s*=\s*0/, 'missing _lastPausedDrawAt accumulator');
});
test('draw() throttles full renders while the audio clock is stalled', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function draw()');
// Reuse getTime()'s pause signal rather than inventing a parallel one.
assert.match(fn, /_chartLastAdvanceAt/, 'throttle must key off _chartLastAdvanceAt (the advance timestamp)');
@@ -63,7 +46,7 @@ test('draw() throttles full renders while the audio clock is stalled', () => {
});
test('throttle runs after the ready gate, before bundle/draw', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function draw()');
// Regex landmarks (not exact-string indexOf) so harmless spacing /
// semicolon changes don't break the ordering guard — matches the
+6 -23
View File
@@ -37,35 +37,18 @@ function extractBlock(src, signature) {
// ── 2D highway (static/highway.js) ────────────────────────────────────────
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('2D palette arrays are mutable (let) with frozen DEFAULT_* originals', () => {
const src = highwaySources();
assert.match(src, /(?:export\s+)?const\s+DEFAULT_STRING_COLORS\s*=/, 'DEFAULT_STRING_COLORS must exist for reset');
assert.match(src, /(?:export\s+)?const\s+DEFAULT_STRING_DIM\s*=/, 'DEFAULT_STRING_DIM must exist for reset');
assert.match(src, /(?:export\s+)?const\s+DEFAULT_STRING_BRIGHT\s*=/, 'DEFAULT_STRING_BRIGHT must exist for reset');
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /const\s+DEFAULT_STRING_COLORS\s*=/, 'DEFAULT_STRING_COLORS must exist for reset');
assert.match(src, /const\s+DEFAULT_STRING_DIM\s*=/, 'DEFAULT_STRING_DIM must exist for reset');
assert.match(src, /const\s+DEFAULT_STRING_BRIGHT\s*=/, 'DEFAULT_STRING_BRIGHT must exist for reset');
assert.match(src, /hwState\.STRING_COLORS\s*=\s*DEFAULT_STRING_COLORS\.slice\(\)/, 'STRING_COLORS must be a mutable copy of the defaults');
assert.match(src, /hwState\.STRING_DIM\s*=\s*DEFAULT_STRING_DIM\.slice\(\)/, 'STRING_DIM must be a mutable copy of the defaults');
assert.match(src, /hwState\.STRING_BRIGHT\s*=\s*DEFAULT_STRING_BRIGHT\.slice\(\)/, 'STRING_BRIGHT must be a mutable copy of the defaults');
});
test('2D public API exposes getStringColors / setStringColors', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /getStringColors\s*\(\s*\)\s*\{\s*return\s+hwState\.STRING_COLORS\.slice\(\)/, 'getStringColors must return a copy');
const fn = extractBlock(src, 'setStringColors(arr)');
// Each provided index sets base + derived dim/bright; missing → default.
@@ -127,7 +110,7 @@ test('app.js color manager name-maps to both highways, with identity no-op + bui
// ── Executable: dim/bright derivation math ────────────────────────────────
function loadColorMath() {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const snippet = [
extractBlock(src, 'function _clampByte(n)'),
extractBlock(src, 'function _parseHex(hex)'),
+3 -5
View File
@@ -26,13 +26,11 @@ function loadFn(file, name) {
return new Function('"use strict";' + extractFn(src, name) + `\nreturn ${name};`)();
}
// R3c: the PURE geometry/label primitives were carved out of highway.js into
// static/js/highway-geometry.js. Same bodies, byte-for-byte — only the file moved.
const fingerLabel2D = loadFn('static/js/highway-geometry.js', 'teachingFingerLabel');
const degreeLabel2D = loadFn('static/js/highway-geometry.js', 'teachingDegreeLabel');
const fingerLabel2D = loadFn('static/highway.js', 'teachingFingerLabel');
const degreeLabel2D = loadFn('static/highway.js', 'teachingDegreeLabel');
const fingerLabel3D = loadFn('plugins/highway_3d/screen.js', 'teachingFingerLabel');
const degreeLabel3D = loadFn('plugins/highway_3d/screen.js', 'teachingDegreeLabel');
const strumGroupBuckets = loadFn('static/js/highway-draw.js', 'strumGroupBuckets');
const strumGroupBuckets = loadFn('static/highway.js', 'strumGroupBuckets');
// ── teachingFingerLabel (fg) ─────────────────────────────────────────────────
+3 -15
View File
@@ -1,4 +1,4 @@
// Behavioral tests for the JUCE engine-reroute watcher in static/js/juce-audio.js.
// Behavioral tests for the JUCE engine-reroute watcher in static/app.js.
//
// The watcher (an IIFE, `_installJuceEngineRoutingWatcher`) migrates a loaded
// song between the HTML5 <audio> element and the native JUCE backing transport
@@ -14,15 +14,14 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
// The JUCE audio shims were carved out of app.js into their own module (R3a).
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'juce-audio.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// Brace-balanced extraction of the watcher IIFE, starting at its `(function`
// and ending after the matching `})();`.
function extractWatcherIIFE(src) {
const marker = '(function _installJuceEngineRoutingWatcher() {';
const start = src.indexOf(marker);
assert.ok(start !== -1, 'watcher IIFE not found in static/js/juce-audio.js');
assert.ok(start !== -1, 'watcher IIFE not found in app.js');
const openBrace = src.indexOf('{', start);
let depth = 1;
let i = openBrace + 1;
@@ -101,17 +100,6 @@ function makeSandbox({ isAudioRunning, loadBackingTrack, outputType = 'Windows A
const src = fs.readFileSync(APP_JS, 'utf8');
const iife = extractWatcherIIFE(src);
// The shims reach back into app.js through the host seam (static/js/host.js).
// Route it at the SAME stubs this sandbox already had — a fresh `() => {}` would
// swallow the calls and the assertions below would pass vacuously.
sandbox.host = {
jucePlayer: () => sandbox.jucePlayer,
playSong: (...a) => (sandbox.playSong ? sandbox.playSong(...a) : undefined),
_audioSeek: (...a) => (sandbox._audioSeek ? sandbox._audioSeek(...a) : Promise.resolve({ completed: true })),
setPlayButtonState: (...a) => (sandbox.setPlayButtonState ? sandbox.setPlayButtonState(...a) : undefined),
_songEventPayload: (...a) => (sandbox._songEventPayload ? sandbox._songEventPayload(...a) : ({})),
showScreen: (...a) => (sandbox.showScreen ? sandbox.showScreen(...a) : undefined),
};
vm.createContext(sandbox);
vm.runInContext(iife, sandbox);
return sandbox;
+3 -12
View File
@@ -77,11 +77,6 @@ const PLUGIN_LOADER_JS = path.join(ROOT, 'static', 'js', 'plugin-loader.js');
// The viz layer was carved out of app.js too (R3a).
const VIZ_JS = path.join(ROOT, 'static', 'js', 'viz.js');
const LIBRARY_JS = path.join(ROOT, 'static', 'capabilities', 'library.js');
// The library itself was carved out of app.js into ./static/js/library.js (R3a). Note the
// two are DIFFERENT files: LIBRARY_JS above is the capability; this is the UI module.
// syncLibrarySong deliberately stayed behind in app.js — it reaches showScreen/playSong,
// and moving it would have dragged the whole playback core into the library module.
const LIBRARY_MODULE_JS = path.join(ROOT, 'static', 'js', 'library.js');
function source(file) {
// Normalize CRLF: region() slices fixed CHARACTER windows, so on a
@@ -98,20 +93,16 @@ function region(src, needle, length = 1200) {
test('plugin script hydration exposes the current plugin id for legacy registrations', () => {
const src = source(PLUGIN_LOADER_JS);
// Anchored on the ASSIGNMENT, not the URL literal: the URL is built in
// _pluginScriptUrl() now (#879 — a rollback needs a fresh module URL for the whole
// import graph), so the old literal no longer appears at the injection site.
const block = region(src, 'script.src = _pluginScriptUrl(');
const block = region(src, 'script.src = `/api/plugins/${plugin.id}/screen.js');
assert.match(block, /window\.feedBack\._loadingPluginId\s*=\s*plugin\.id/);
assert.match(block, /delete\s+window\.feedBack\._loadingPluginId/);
});
test('library providers route through native library capability', () => {
const src = source(APP_JS);
const libModule = source(LIBRARY_MODULE_JS);
const librarySrc = source(LIBRARY_JS);
const loader = region(libModule, 'async function loadLibraryProviders', 1800);
const selector = region(libModule, 'async function setLibraryProvider(providerId, options = {})', 1600);
const loader = region(src, 'async function loadLibraryProviders', 1800);
const selector = region(src, 'async function setLibraryProvider(providerId, options = {})', 1600);
const sync = region(src, 'async function syncLibrarySong(providerId, songId', 1600);
assert.match(librarySrc, /capabilities\.registerOwner\(['"]library['"]/);
-5
View File
@@ -124,11 +124,6 @@ function buildSandbox() {
jucePlayer: () => sandbox.jucePlayer,
};
vm.createContext(sandbox);
// highway.js is loaded as a CLASSIC script today, so its top-level `const highway`
// creates a global lexical binding that app.js and the modules could reach as a bare
// name. That binding disappears the moment highway.js becomes a module (R3c), so every
// consumer now says `window.highway` — the same object, explicitly. Mirror it here.
if (sandbox.window && sandbox.highway) sandbox.window.highway = sandbox.highway;
return sandbox;
}
@@ -1,95 +0,0 @@
// Nobody may monkey-patch window.showScreen. (#924)
//
// It used to be wrapped by THREE independent parties, each capturing whatever happened to be
// there at the time:
//
// app.js publishes the raw function
// -> static/v3/shell.js wrapped it (to call syncActive, and to map home -> v3-songs)
// -> the stems plugin wrapped it AGAIN (to tear down on leaving the player)
//
// Plugins load ASYNCHRONOUSLY, so the chain linked up in whatever order the race settled. A
// capture taken before shell.js installed silently dropped the mapping it carried — and the
// library opened on the dead legacy #home screen. Testers saw that as "randomly, the library
// shows the old interface" (#923).
//
// Neither wrapper ever needed to be one. showScreen already EMITS screen:changed, and that is
// already how app.js, audio-mixer.js and tour-engine.js do it. Both are listeners now, and
// window.showScreen is a plain function again — so the ordering hazard is structurally
// impossible rather than merely avoided.
//
// This test is the thing that keeps it that way. A wrapper reintroduced anywhere in static/
// fails CI.
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const ROOT = path.join(__dirname, '..', '..');
function jsFiles(dir) {
const out = [];
for (const e of fs.readdirSync(dir, { withFileTypes: true })) {
const p = path.join(dir, e.name);
if (e.isDirectory()) out.push(...jsFiles(p));
else if (e.name.endsWith('.js')) out.push(p);
}
return out;
}
// strip comments so the prose above (and in shell.js) isn't read as an assignment
const scrub = (s) => s.replace(/\/\*[\s\S]*?\*\//g, '').replace(/^\s*\/\/[^\n]*$/gm, '');
test('nothing in static/ assigns window.showScreen', () => {
const offenders = [];
for (const f of jsFiles(path.join(ROOT, 'static'))) {
const src = scrub(fs.readFileSync(f, 'utf8'));
// `window.showScreen = ...` — an assignment, not a call or a typeof guard
if (/window\.showScreen\s*=(?!=)/.test(src)) offenders.push(path.relative(ROOT, f));
}
assert.deepEqual(
offenders, [],
'these files monkey-patch window.showScreen. Do not: three wrappers racing over one '
+ 'global is what made the library open on the legacy screen (#923). Listen to '
+ 'screen:changed instead — showScreen already emits it, with { id, from }.',
);
});
test('showScreen emits screen:changed with the screen it LEFT', () => {
const src = fs.readFileSync(path.join(ROOT, 'static', 'js', 'session.js'), 'utf8');
assert.match(
src,
/emit\('screen:changed',\s*\{\s*id,\s*from:/,
"screen:changed must carry `from` — without it, \"I am leaving the player\" is not "
+ 'expressible from an event, and the only way to say it is to wrap showScreen, which is '
+ 'the bug this exists to prevent',
);
});
test('screen:changing fires BEFORE the navigation work, screen:changed after', () => {
// The distinction is the whole point, and Codex caught me collapsing it.
//
// The stems plugin's wrapper tore down its audio graph BEFORE showScreen did anything.
// screen:changed fires at the very END — after core awaits library and provider loads — so
// moving the plugin onto it would delay teardown behind a slow fetch, or skip it if that
// fetch threw, and stems would keep playing on a non-player screen.
//
// screen:changing before anything happens. "I am leaving `from`." Cancel/teardown here.
// screen:changed after the DOM and data settle. "I am on `id`."
const src = fs.readFileSync(path.join(ROOT, 'static', 'js', 'session.js'), 'utf8');
const changing = src.indexOf("emit('screen:changing'");
const changed = src.indexOf("emit('screen:changed'");
assert.ok(changing !== -1, 'screen:changing must be emitted');
assert.ok(changed !== -1, 'screen:changed must be emitted');
assert.ok(changing < changed, 'screen:changing must come first');
// and `changing` must precede the first await, or it is no earlier than `changed` in practice
const firstAwait = src.indexOf('await ', changing);
assert.ok(firstAwait === -1 || changing < firstAwait,
'screen:changing must fire before showScreen awaits anything — that is its entire purpose');
});
test('the v3 shell reacts to screen:changed rather than wrapping showScreen', () => {
const src = fs.readFileSync(path.join(ROOT, 'static', 'v3', 'shell.js'), 'utf8');
assert.match(scrub(src), /on\('screen:changed'/, 'shell.js must listen, not patch');
});
+1 -1
View File
@@ -18,7 +18,7 @@ const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'transport.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
const SRC = fs.readFileSync(APP_JS, 'utf8');
const TOGGLE_PLAY_SRC = extractFunction(SRC, 'async function togglePlay(');
+2 -6
View File
@@ -5,10 +5,6 @@ const path = require('node:path');
const vm = require('node:vm');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// SPLIT. _installPlaybackTransportAdapter stayed in app.js — it reads loopA/loopB from
// ./js/loops.js, and loops.js imports transport, so moving it would close a cycle.
// _waitForSongReady went with the rest of the seek machinery.
const TRANSPORT_JS = path.join(__dirname, '..', '..', 'static', 'js', 'transport.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
@@ -58,7 +54,7 @@ function loadReadyHelper(sandbox, src) {
}
test('_waitForSongReady rejects a ready event from a different audio generation', async () => {
const src = fs.readFileSync(TRANSPORT_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildReadySandbox();
loadReadyHelper(sandbox, src);
@@ -76,7 +72,7 @@ test('playback adapter scopes startTime readiness and validates seek targets', (
const src = fs.readFileSync(APP_JS, 'utf8');
const fn = extractFunction(src, 'function _installPlaybackTransportAdapter()');
assert.match(fn, /const expectedSeekGen\s*=\s*audioSeekGen\(\)\s*\+\s*1;/);
assert.match(fn, /const expectedSeekGen\s*=\s*_audioSeekGen\s*\+\s*1;/);
assert.match(fn, /_waitForSongReady\(expectedSeekGen\)/);
assert.match(fn, /const seconds\s*=\s*Number\(time\);/);
assert.match(fn, /!Number\.isFinite\(seconds\)\s*\|\|\s*seconds\s*<\s*0/);
+6 -12
View File
@@ -19,19 +19,13 @@ const path = require('node:path');
const PLUGIN_LOADER_JS = path.join(__dirname, '..', '..', 'static', 'js', 'plugin-loader.js');
const src = fs.readFileSync(PLUGIN_LOADER_JS, 'utf8');
// Isolate the screen.js <script> injection block: from where its src is assigned to
// where the element is appended.
//
// Anchored on the ASSIGNMENT, not on the URL literal. The URL is built in
// _pluginScriptUrl() now (#879 — a rollback needs a fresh module URL), so the literal
// '/api/plugins/${plugin.id}/screen.js' appears FURTHER DOWN the file than the block
// that uses it, and slicing from it ran off the end of the injection block entirely.
const SRC_ASSIGN = 'script.src = _pluginScriptUrl(';
// Isolate the screen.js <script> injection block: from where its src is built
// to where the element is appended.
function injectionBlock() {
const start = src.indexOf(SRC_ASSIGN);
assert.ok(start !== -1, 'screen.js src assignment not found — loader moved?');
const start = src.indexOf('/api/plugins/${plugin.id}/screen.js');
assert.ok(start !== -1, 'screen.js injection src not found — loader moved?');
const end = src.indexOf('document.body.appendChild(script)', start);
assert.ok(end !== -1, 'appendChild(script) not found after the src assignment');
assert.ok(end !== -1, 'appendChild(script) not found after screen.js src');
return src.slice(start, end);
}
@@ -58,7 +52,7 @@ test('the module type is gated, never set unconditionally', () => {
test('the module guard sits before appendChild, after the src assignment', () => {
const guardAt = src.indexOf('script.type = \'module\'');
const srcAt = src.indexOf(SRC_ASSIGN);
const srcAt = src.indexOf('/api/plugins/${plugin.id}/screen.js');
const appendAt = src.indexOf('document.body.appendChild(script)', srcAt);
assert.ok(guardAt > srcAt && guardAt < appendAt,
'the module guard must live inside the screen.js injection block');
-83
View File
@@ -1,83 +0,0 @@
// #879 — a plugin ROLLBACK must actually re-evaluate a module plugin.
//
// ES modules are evaluated once per URL per document. Re-inserting a
// <script type="module"> whose src the module map has already seen fires `load` but
// does NOT re-run the body — so rolling back to a version already evaluated this
// session left the OLD module live while the loader recorded success.
//
// The fix puts a generation token in the PATH (/api/plugins/x/g/7/screen.js), not the
// query, because a relative specifier resolves against the base URL with the query
// DROPPED — so './src/main.js' would otherwise keep resolving to the same cached URL
// and the plugin's actual code would never re-run.
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
const LOADER = path.join(__dirname, '..', '..', 'static', 'js', 'plugin-loader.js');
function makeUrlBuilder() {
const src = fs.readFileSync(LOADER, 'utf8');
const sandbox = { _evaluatedModules: new Set(), _moduleReloadSeq: 0 };
vm.createContext(sandbox);
vm.runInContext(`
${extractFunction(src, 'function _pluginScriptUrl(')}
globalThis.url = _pluginScriptUrl;
`, sandbox);
return sandbox.url;
}
const MOD = { id: 'editor', script_type: 'module' };
const CLASSIC = { id: 'legacy', script_type: 'classic' };
test('a module plugin first load uses the stable ?v= URL (ETag/304 stays intact)', () => {
const url = makeUrlBuilder();
assert.equal(url(MOD, '1.0.0', '?v=1.0.0'), '/api/plugins/editor/screen.js?v=1.0.0');
});
// An UPGRADE has to bust the graph too, and this is the part #879 got wrong. It says
// "upgrades are fine — a new version yields a new URL". True of screen.js; FALSE of the
// plugin. Driving a real browser through install -> upgrade -> rollback and counting
// evaluations of src/main.js gives ONE: the upgrade re-runs the one-line screen.js shim
// at its new ?v= URL, the shim imports './src/main.js', that resolves to the SAME url,
// and the module map hands back the already-evaluated old module. So the key here is the
// plugin ID, not id@version — every re-load of a module plugin needs a fresh path.
test('an UPGRADE also gets a fresh /g/<n>/ path — a new ?v= does NOT reach the graph', () => {
const url = makeUrlBuilder();
url(MOD, '1.0.0', '?v=1.0.0');
assert.equal(url(MOD, '1.1.0', '?v=1.1.0'), '/api/plugins/editor/g/1/screen.js?v=1.1.0');
});
test('a ROLLBACK to an already-evaluated version gets a fresh /g/<n>/ PATH', () => {
const url = makeUrlBuilder();
url(MOD, '1.0.0', '?v=1.0.0'); // installed
url(MOD, '1.1.0', '?v=1.1.0'); // upgraded -> /g/1/
const back = url(MOD, '1.0.0', '?v=1.0.0'); // rolled back -> /g/2/
assert.equal(back, '/api/plugins/editor/g/2/screen.js?v=1.0.0');
// The token must be in the PATH so a relative import INHERITS it — the whole point.
// A query token is dropped by URL resolution and never reaches src/main.js.
const resolved = new URL('./src/main.js', `http://h${back}`).pathname;
assert.equal(resolved, '/api/plugins/editor/g/2/src/main.js',
'the token must reach the module GRAPH, not just the entry point');
});
test('every re-load gets a distinct URL (no reuse across a bounce)', () => {
const url = makeUrlBuilder();
url(MOD, '1.0.0', '?v=1.0.0');
const seen = new Set();
for (const v of ['1.1.0', '1.0.0', '1.1.0', '1.0.0']) seen.add(url(MOD, v, `?v=${v}`));
assert.equal(seen.size, 4, 'each re-load must be a URL the module map has never seen');
});
test('classic-script plugins are untouched — they always re-run on re-insert', () => {
const url = makeUrlBuilder();
const first = url(CLASSIC, '1.0.0', '?v=1.0.0');
url(CLASSIC, '1.1.0', '?v=1.1.0');
const back = url(CLASSIC, '1.0.0', '?v=1.0.0');
assert.equal(first, '/api/plugins/legacy/screen.js?v=1.0.0');
assert.equal(back, first, 'a classic script needs no cache-busting and must not get a /g/ path');
});
+3 -15
View File
@@ -1,4 +1,4 @@
// Behavioral tests for the renderer-audio bus feeder in static/js/juce-audio.js.
// Behavioral tests for the renderer-audio bus feeder in static/app.js.
//
// The feeder (an IIFE, `_installRendererBusFeeder`) captures renderer-side
// song audio (stems-plugin WebAudio master, or the core <audio> element) and
@@ -16,13 +16,12 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
// The JUCE audio shims were carved out of app.js into their own module (R3a).
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'juce-audio.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
function extractFeederIIFE(src) {
const marker = '(function _installRendererBusFeeder() {';
const start = src.indexOf(marker);
assert.ok(start !== -1, 'feeder IIFE not found in static/js/juce-audio.js');
assert.ok(start !== -1, 'feeder IIFE not found in app.js');
const openBrace = src.indexOf('{', start);
let depth = 1;
let i = openBrace + 1;
@@ -124,17 +123,6 @@ function makeSandbox({ isAudioRunning = () => true, exclusive = () => true, disp
sandbox.globalThis = sandbox;
const src = fs.readFileSync(APP_JS, 'utf8');
// The shims reach back into app.js through the host seam (static/js/host.js).
// Route it at the SAME stubs this sandbox already had — a fresh `() => {}` would
// swallow the calls and the assertions below would pass vacuously.
sandbox.host = {
jucePlayer: () => sandbox.jucePlayer,
playSong: (...a) => (sandbox.playSong ? sandbox.playSong(...a) : undefined),
_audioSeek: (...a) => (sandbox._audioSeek ? sandbox._audioSeek(...a) : Promise.resolve({ completed: true })),
setPlayButtonState: (...a) => (sandbox.setPlayButtonState ? sandbox.setPlayButtonState(...a) : undefined),
_songEventPayload: (...a) => (sandbox._songEventPayload ? sandbox._songEventPayload(...a) : ({})),
showScreen: (...a) => (sandbox.showScreen ? sandbox.showScreen(...a) : undefined),
};
vm.createContext(sandbox);
vm.runInContext(extractFeederIIFE(src), sandbox);
assert.equal(typeof sandbox.window._reevaluateRendererBus, 'function',
+3 -8
View File
@@ -1,4 +1,4 @@
// Verify the Settings-dropdown autosave path in static/js/settings.js:
// Verify the Settings-dropdown autosave path in static/app.js:
// persistSetting() must funnel one-field POSTs through a single chain so
// they hit the server one at a time, in call order, and a failed save
// must not poison the chain for later saves.
@@ -13,16 +13,11 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
// R3d: settings was carved out of app.js into its own module. Bodies unchanged — only the file
// moved. It went cleanly because the WRITERS came with it: _defaultArrangement was the one
// binding written from outside the cluster, by saveSettings and pinCurrentArrangementDefault,
// which are themselves settings functions. Widening the slice to include them left zero outside
// writes, so no state container was needed.
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'settings.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
if (start === -1) throw new Error(`extractFunction: '${signature}' not found in settings.js`);
if (start === -1) throw new Error(`extractFunction: '${signature}' not found in app.js`);
const openBrace = src.indexOf('{', start);
let depth = 1;
let i = openBrace + 1;
-85
View File
@@ -1,85 +0,0 @@
// showScreen('home') must never land on the LEGACY library screen when v3 is present.
//
// Testers: "randomly, when moving to the library from another menu option, the library shows the
// old interface — never when a song ends."
//
// #home is the pre-v3 library screen. The v3 shell replaced it with #v3-songs, and the mapping
// DID exist — but only inside wrappers on `window.showScreen`, which fail two ways:
//
// 1. ORDER. THREE independent parties monkey-patch window.showScreen, each capturing whatever
// is there at the time: app.js publishes the raw function, shell.js wraps it to add the
// mapping, and the stems plugin wraps it again. Plugins load ASYNCHRONOUSLY, so the chain
// links up in whatever order the race settles. A capture taken before shell.js installs —
// or any re-assignment after it — silently drops the mapping. Hence "randomly".
//
// 2. THE INTERNAL CALLERS BYPASS window.showScreen ENTIRELY. closeCurrentSong and the
// Esc-from-settings shortcut call the IMPORTED showScreen, which no wrapper ever sees.
// Verified in a browser: the unwrapped function with 'home' lands on #home, always.
//
// "Never when a song ends" is the tell: closeCurrentSong resolves its target through
// _resolvePlayerOrigin(), which already applied the mapping — so that one path was fine.
//
// The guard now lives inside showScreen itself: one place every caller routes through.
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const SESSION_JS = path.join(__dirname, '..', '..', 'static', 'js', 'session.js');
const src = () => fs.readFileSync(SESSION_JS, 'utf8');
function bodyOf(name) {
const s = src();
const at = s.indexOf(`export async function ${name}(`);
assert.notEqual(at, -1, `${name} not found`);
let depth = 0;
for (let i = s.indexOf('{', at); i < s.length; i++) {
if (s[i] === '{') depth++;
else if (s[i] === '}' && --depth === 0) return s.slice(at, i + 1);
}
throw new Error('unbalanced');
}
test('showScreen maps the legacy #home library to #v3-songs', () => {
const fn = bodyOf('showScreen');
assert.match(
fn,
/id\s*===\s*'home'[\s\S]{0,80}getElementById\('v3-songs'\)[\s\S]{0,60}id\s*=\s*'v3-songs'/,
"showScreen must route 'home' to 'v3-songs' ITSELF — relying on a wrapper over "
+ 'window.showScreen loses the mapping whenever a plugin wraps it first, and misses the '
+ 'module-internal callers (closeCurrentSong, Esc-from-settings) altogether',
);
});
test('the guard runs BEFORE the screen is activated', () => {
const fn = bodyOf('showScreen');
const guard = fn.search(/id\s*=\s*'v3-songs'/);
const activate = fn.indexOf('classList.add(\'active\')');
assert.ok(guard !== -1 && activate !== -1);
assert.ok(guard < activate,
'the mapping must be applied before the screen is activated, or #home is shown first');
});
test('the guard is conditional on v3 actually being present', () => {
const fn = bodyOf('showScreen');
assert.match(fn, /getElementById\('v3-songs'\)/,
'the mapping must check #v3-songs exists — without it there is nowhere to route to');
});
test('it does NOT redirect v3-home — the dashboard is a real screen', () => {
// Codex [P1] on the first cut. _resolvePlayerOrigin() maps BOTH 'home' and 'v3-home' —
// correctly, because it computes where to RETURN TO after a song, and landing on the Songs
// list from the dashboard is right. Copying that condition into showScreen is NOT: #v3-home
// is the v3 DASHBOARD, which the shell's Home nav, the onboarding tour and the dashboard
// re-render listener all target. Redirecting it makes Home unreachable.
//
// A legacy alias is not the same thing as a return target.
const fn = bodyOf('showScreen');
// the condition, i.e. everything between `if (` and the `{` that opens `id = 'v3-songs'`
const m = fn.match(/if \(([\s\S]*?)\)\s*\{\s*id = 'v3-songs';/);
assert.ok(m, 'the legacy-home guard was not found');
assert.doesNotMatch(m[1], /v3-home/,
"showScreen must NOT redirect 'v3-home' — that is the dashboard, not the legacy library");
assert.match(m[1], /id === 'home'/, "it must still redirect the legacy 'home'");
});
+4 -9
View File
@@ -12,11 +12,6 @@ const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
// R3d: closeCurrentSong (and showScreen and playSong, the mutual recursion they form) moved to
// static/js/session.js. Bodies unchanged — only the file. The WINDOW CONTRACT stays in app.js,
// which is the whole point of it: app.js is the only place that publishes names for the markup's
// onclick= handlers to resolve against.
const SESSION_JS = path.join(__dirname, '..', '..', 'static', 'js', 'session.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
function buildSandbox({ playerOriginScreen = 'home' } = {}) {
@@ -71,13 +66,13 @@ function loadClose(sandbox, src) {
}
test('closeCurrentSong is exported on window and window.feedBack', () => {
const src = fs.readFileSync(APP_JS, 'utf8'); // the contract lives in app.js
const src = fs.readFileSync(APP_JS, 'utf8');
assert.match(src, /window\.closeCurrentSong\s*=\s*closeCurrentSong/);
assert.match(src, /window\.feedBack\.closeCurrentSong\s*=\s*closeCurrentSong/);
});
test('closeCurrentSong uses _playerOriginScreen when set', async () => {
const src = fs.readFileSync(SESSION_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildSandbox({ playerOriginScreen: 'favorites' });
loadClose(sandbox, src);
await sandbox.__closeCurrentSong();
@@ -92,7 +87,7 @@ test('closeCurrentSong uses _playerOriginScreen when set', async () => {
});
test('closeCurrentSong falls back to home when origin missing', async () => {
const src = fs.readFileSync(SESSION_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildSandbox({ playerOriginScreen: null });
loadClose(sandbox, src);
await sandbox.__closeCurrentSong();
@@ -101,7 +96,7 @@ test('closeCurrentSong falls back to home when origin missing', async () => {
});
test('closeCurrentSong falls back to home when origin is empty string', async () => {
const src = fs.readFileSync(SESSION_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildSandbox({ playerOriginScreen: '' });
loadClose(sandbox, src);
await sandbox.__closeCurrentSong();
+2 -25
View File
@@ -12,7 +12,7 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'transport.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
@@ -45,11 +45,6 @@ function buildSandbox({ juceMode = false, audioT = 12.5, chartT = 11.8, juceT }
performance: { now: () => 1000.123 },
};
vm.createContext(sandbox);
// highway.js is loaded as a CLASSIC script today, so its top-level `const highway`
// creates a global lexical binding that app.js and the modules could reach as a bare
// name. That binding disappears the moment highway.js becomes a module (R3c), so every
// consumer now says `window.highway` — the same object, explicitly. Mirror it here.
if (sandbox.window && sandbox.highway) sandbox.window.highway = sandbox.highway;
return sandbox;
}
@@ -102,11 +97,6 @@ test('time and audioT are the same number (not duplicated computation)', () => {
performance: { now: () => 1000 },
};
vm.createContext(sandbox);
// highway.js is loaded as a CLASSIC script today, so its top-level `const highway`
// creates a global lexical binding that app.js and the modules could reach as a bare
// name. That binding disappears the moment highway.js becomes a module (R3c), so every
// consumer now says `window.highway` — the same object, explicitly. Mirror it here.
if (sandbox.window && sandbox.highway) sandbox.window.highway = sandbox.highway;
loadFunctions(sandbox, src);
const p = sandbox.__payload();
assert.equal(p.time, p.audioT, 'time must equal audioT');
@@ -139,24 +129,11 @@ test('every song:play/pause/ended emit uses _songEventPayload', () => {
);
});
// CENSUS over the WHOLE frontend, not one file. This test counts call/emit sites, and the
// carve keeps moving them between app.js and static/js/*.js — point it at a single file
// and the count silently shrinks as code leaves, which reads as "someone deleted an emit"
// (or, worse, passes while genuinely missing sites). Read every source that can hold one.
function allFrontendSources() {
const jsDir = path.join(__dirname, '..', '..', 'static', 'js');
const parts = [fs.readFileSync(path.join(__dirname, '..', '..', 'static', 'app.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.endsWith('.js')) parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
return parts.join('\n');
}
test('there are at least 8 song:* emit sites threaded through the helper', () => {
// Sanity-check that the helper actually got wired everywhere. If the
// count drops, someone removed an emit (regression) or refactored an
// event away (intentional — this test then needs updating).
const src = allFrontendSources();
const src = fs.readFileSync(APP_JS, 'utf8');
const matches = src.match(/(?:window\.feedBack|\w+)\.emit\(\s*['"]song:(play|pause|ended)['"][^)]*\)/g) || [];
assert.ok(
matches.length >= 8,
+3 -16
View File
@@ -1,4 +1,4 @@
// Verify static/js/transport.js emits `song:seek` for every audio repositioning,
// Verify static/app.js emits `song:seek` for every audio repositioning,
// with `{ from, to, reason }` payload. Plugins (notedetect detection-
// suppression during seek transients) consume this contract.
//
@@ -11,7 +11,7 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'transport.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
@@ -287,26 +287,13 @@ test('seekBy floors at zero (does not seek to negative time)', async () => {
assert.equal(seek.detail.to, 0);
});
// CENSUS over the WHOLE frontend, not one file. This test counts call/emit sites, and the
// carve keeps moving them between app.js and static/js/*.js — point it at a single file
// and the count silently shrinks as code leaves, which reads as "someone deleted an emit"
// (or, worse, passes while genuinely missing sites). Read every source that can hold one.
function allFrontendSources() {
const jsDir = path.join(__dirname, '..', '..', 'static', 'js');
const parts = [fs.readFileSync(path.join(__dirname, '..', '..', 'static', 'app.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.endsWith('.js')) parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
return parts.join('\n');
}
test('every documented seek callsite passes a reason', () => {
// Source-order assertion: every _audioSeek call outside the
// implementation must pass a kebab-case reason string. Catches a
// future contributor adding a new seek path without threading the
// reason. Line-based — regex argument capture can't balance parens
// through Math.max/_audioTime calls.
const src = allFrontendSources();
const src = fs.readFileSync(APP_JS, 'utf8');
const fnSrc = extractFunction(src, 'async function _audioSeek(');
const withoutImpl = src.replace(fnSrc, '');
const callLines = withoutImpl.split('\n').filter((l) => /_audioSeek\(/.test(l));
+9 -25
View File
@@ -4,11 +4,7 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
// R3d: playSong moved to static/js/session.js with showScreen and closeCurrentSong.
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'session.js');
// The speed controls were carved out into static/js/player-controls.js (R3a); playSong,
// which resets them on a new song, stayed in app.js. This test spans both.
const CONTROLS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'player-controls.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
@@ -123,11 +119,6 @@ function buildSandbox({ juceMode = false } = {}) {
if (el) sliderInputs.push(el.id);
};
vm.createContext(sandbox);
// highway.js is loaded as a CLASSIC script today, so its top-level `const highway`
// creates a global lexical binding that app.js and the modules could reach as a bare
// name. That binding disappears the moment highway.js becomes a module (R3c), so every
// consumer now says `window.highway` — the same object, explicitly. Mirror it here.
if (sandbox.window && sandbox.highway) sandbox.window.highway = sandbox.highway;
return sandbox;
}
@@ -139,17 +130,15 @@ function extractConstLine(src, name) {
function loadPlaySong(sandbox) {
const src = fs.readFileSync(APP_JS, 'utf8');
// the module is ESM; the vm sandbox evaluates plain script text
const controls = fs.readFileSync(CONTROLS_JS, 'utf8').replace(/^export /gm, '');
const resetHelper = controls.includes('function _resetPlaybackSpeedForNewSong')
? extractFunction(controls, 'function _resetPlaybackSpeedForNewSong')
const resetHelper = src.includes('function _resetPlaybackSpeedForNewSong')
? extractFunction(src, 'function _resetPlaybackSpeedForNewSong')
: '';
const speedPresetHelpers = controls.includes('function _updateSpeedPresetButtons')
const speedPresetHelpers = src.includes('function _updateSpeedPresetButtons')
? `
${extractConstLine(controls, 'SPEED_PRESET_PCTS')}
${extractConstLine(controls, 'SPEED_SNAP_THRESHOLD')}
${extractFunction(controls, 'function _speedPresetPctFromActive')}
${extractFunction(controls, 'function _updateSpeedPresetButtons')}
${extractConstLine(src, 'SPEED_PRESET_PCTS')}
${extractConstLine(src, 'SPEED_SNAP_THRESHOLD')}
${extractFunction(src, 'function _speedPresetPctFromActive')}
${extractFunction(src, 'function _updateSpeedPresetButtons')}
`
: '';
const code = `
@@ -158,11 +147,6 @@ function loadPlaySong(sandbox) {
// WRITE it (an imported binding is read-only). NB window.feedBack.isPlaying — the
// public mirror stubbed above — is a different thing and is unchanged.
var S = { isPlaying: true, lastAudioTime: 0 };
// The speed controls reach app.js through the host seam (static/js/host.js).
// Route it at the sandbox's EXISTING handleSliderInput spy — a fresh stub would
// swallow the call and the assertion below (which checks the slider was actually
// refreshed) would pass vacuously.
var host = { handleSliderInput: (el) => handleSliderInput(el) };
var currentFilename = null;
var _playerOriginScreen = null;
var _pendingAutostart = false;
@@ -182,7 +166,7 @@ function loadPlaySong(sandbox) {
function _scheduleSectionPracticeRetries() {}
function loadSavedLoops() {}
function _songEventPayload() { return { time: 7, audioT: 7, chartT: 7, perfNow: 7 }; }
${extractFunction(controls, 'function setSpeed')}
${extractFunction(src, 'function setSpeed')}
${speedPresetHelpers}
${resetHelper}
${extractFunction(src, 'async function playSong')}
+2 -8
View File
@@ -488,14 +488,8 @@ test('gate: does not claim a hold when the feature is off', async () => {
assert.equal(holds, 0);
});
test('the autoplay gate is a generic core hook with a fail-open backstop', () => {
// R3d: the gate SPANS two files now. window.feedBack.holdAutoplay is the public hook and
// stays on app.js's window contract; the machinery it drives (_autoplayHeld,
// _clearAutoplayHold, the backstop) moved to static/js/session.js with playSong. Read both —
// re-pinning at one would silently stop checking half the gate.
const SESSION_JS = path.join(__dirname, '..', '..', 'static', 'js', 'session.js');
const appSrc = fs.readFileSync(APP_JS, 'utf8')
+ '\n' + fs.readFileSync(SESSION_JS, 'utf8').replace(/^export /gm, '');
test('the autoplay gate is a generic core hook with a fail-open backstop (app.js)', () => {
const appSrc = fs.readFileSync(APP_JS, 'utf8');
assert.match(appSrc, /window\.feedBack\.holdAutoplay = function/);
assert.match(appSrc, /AUTOPLAY_HOLD_BACKSTOP_MS/); // fail-open: never strand the song
assert.match(appSrc, /if \(_autoplayHeld\) \{ _autoplayStart = start;/); // a gated start is stashed
+1 -5
View File
@@ -16,11 +16,7 @@ const path = require('node:path');
const root = path.join(__dirname, '..', '..');
const SONGS = fs.readFileSync(path.join(root, 'static', 'v3', 'songs.js'), 'utf8');
// The rescan path moved into ./static/js/library.js with the rest of the library (R3a).
// Read BOTH: this asserts the emit exists SOMEWHERE in the app, and pinning it to one file
// just means the test starts lying the next time the code moves.
const APP = fs.readFileSync(path.join(root, 'static', 'app.js'), 'utf8')
+ '\n' + fs.readFileSync(path.join(root, 'static', 'js', 'library.js'), 'utf8');
const APP = fs.readFileSync(path.join(root, 'static', 'app.js'), 'utf8');
test('app.js emits library:changed when a Settings rescan completes', () => {
assert.match(APP, /emit\(\s*['"]library:changed['"]/,
-130
View File
@@ -1,130 +0,0 @@
'use strict';
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const crowd = require('../../static/v3/venue-crowd.js');
const H3D_JS = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js');
const INDEX_HTML = path.join(__dirname, '..', '..', 'static', 'v3', 'index.html');
const SCENE_JS = path.join(__dirname, '..', '..', 'static', 'v3', 'venue-scene-3d.js');
test('perf state → crowd state mapping', () => {
assert.equal(crowd.crowdStateOfPerf('smoke'), 'bored');
assert.equal(crowd.crowdStateOfPerf('recovery'), 'bored');
assert.equal(crowd.crowdStateOfPerf('idle'), 'neutral');
assert.equal(crowd.crowdStateOfPerf('steady'), 'neutral');
assert.equal(crowd.crowdStateOfPerf('strong'), 'engaged');
assert.equal(crowd.crowdStateOfPerf('fire'), 'ecstatic');
assert.equal(crowd.crowdStateOfPerf('FIRE'), 'ecstatic');
assert.equal(crowd.crowdStateOfPerf('bogus'), 'neutral');
assert.equal(crowd.crowdStateOfPerf(undefined), 'neutral');
});
test('machine: target must be stable for STABLE_MS before committing', () => {
const m = crowd.createCrowdMachine();
assert.equal(m.current, 'neutral');
assert.equal(m.update('fire', 0), null);
assert.equal(m.update('fire', crowd.STABLE_MS - 1), null);
assert.equal(m.update('fire', crowd.STABLE_MS), 'ecstatic');
assert.equal(m.current, 'ecstatic');
});
test('machine: flapping target restarts the stability window', () => {
const m = crowd.createCrowdMachine();
m.update('fire', 0);
// Target changes → candidate resets.
m.update('strong', 1000);
assert.equal(m.update('strong', 1000 + crowd.STABLE_MS - 1), null);
assert.equal(m.update('strong', 1000 + crowd.STABLE_MS), 'engaged');
});
test('machine: returning to current state clears the candidate', () => {
const m = crowd.createCrowdMachine();
m.update('fire', 0);
m.update('steady', 1000); // back to neutral (current) — candidate dropped
// 'fire' again must wait a full stability window from scratch.
assert.equal(m.update('fire', 2000), null);
assert.equal(m.update('fire', 2000 + crowd.STABLE_MS - 1), null);
assert.equal(m.update('fire', 2000 + crowd.STABLE_MS), 'ecstatic');
});
test('machine: DWELL_MS enforced between switches', () => {
const m = crowd.createCrowdMachine();
m.update('fire', 0);
assert.equal(m.update('fire', crowd.STABLE_MS), 'ecstatic'); // switch at t=3000
const t = crowd.STABLE_MS;
// Immediately drop to smoke: stable window passes but dwell hasn't.
m.update('smoke', t + 1);
assert.equal(m.update('smoke', t + 1 + crowd.STABLE_MS), null);
// After the dwell expires the pending candidate commits.
assert.equal(m.update('smoke', t + crowd.DWELL_MS), 'bored');
});
test('machine: multi-step jumps allowed (bored → ecstatic)', () => {
const m = crowd.createCrowdMachine();
m.update('smoke', 0);
assert.equal(m.update('smoke', crowd.STABLE_MS), 'bored');
const t = crowd.DWELL_MS + 1000;
m.update('fire', t);
assert.equal(m.update('fire', t + crowd.STABLE_MS), 'ecstatic');
});
test('stingerForStreak fires on rising milestone crossings only', () => {
assert.equal(crowd.stingerForStreak(24, 25), 'cheer');
assert.equal(crowd.stingerForStreak(0, 100), 'cheer');
assert.equal(crowd.stingerForStreak(25, 26), null);
assert.equal(crowd.stingerForStreak(50, 50), null);
assert.equal(crowd.stingerForStreak(30, 0), null); // streak reset
});
test('stingerForAccuracy thresholds', () => {
assert.equal(crowd.stingerForAccuracy(95), 'cheer');
assert.equal(crowd.stingerForAccuracy(90), 'cheer');
assert.equal(crowd.stingerForAccuracy(80), 'clap');
assert.equal(crowd.stingerForAccuracy(75), 'clap');
assert.equal(crowd.stingerForAccuracy(60), null);
assert.equal(crowd.stingerForAccuracy('nope'), null);
assert.equal(crowd.stingerForAccuracy(undefined), null);
});
test('normalizeManifest requires all four loops, resolves base', () => {
assert.equal(crowd.normalizeManifest(null), null);
assert.equal(crowd.normalizeManifest({}), null);
assert.equal(crowd.normalizeManifest({ loops: { bored: 'b.mp4' } }), null);
const m = crowd.normalizeManifest({
base: '/api/plugins/career/venues/bar/',
loops: { bored: 'bored.mp4', neutral: 'neutral.mp4', engaged: 'engaged.mp4', ecstatic: 'ecstatic.mp4' },
stingers: { cheer: 'cheer.mp4' },
});
assert.equal(m.loops.ecstatic, '/api/plugins/career/venues/bar/ecstatic.mp4');
assert.equal(m.stingers.cheer, '/api/plugins/career/venues/bar/cheer.mp4');
assert.equal(m.stingers.clap, '');
});
test('highway_3d exposes the crowd backdrop globals', () => {
const src = fs.readFileSync(H3D_JS, 'utf8');
assert.match(src, /window\.h3dVenueBackdropSetVideo\s*=/);
assert.match(src, /window\.h3dVenueBackdropSetMix\s*=/);
// The venue style must own crowd plane teardown (VideoTexture dispose).
assert.match(src, /_venueCrowdVideos/);
assert.match(src, /_venueCrowdMix/);
});
test('index.html loads venue-crowd.js deferred, after venue-scene-3d.js', () => {
const html = fs.readFileSync(INDEX_HTML, 'utf8');
const crowdIdx = html.indexOf('/static/v3/venue-crowd.js');
const sceneIdx = html.indexOf('/static/v3/venue-scene-3d.js');
assert.ok(crowdIdx > 0, 'venue-crowd.js script tag missing');
assert.ok(crowdIdx > sceneIdx, 'venue-crowd.js must load after venue-scene-3d.js');
assert.match(html, /<script defer src="\/static\/v3\/venue-crowd\.js"><\/script>/);
});
test('venue-scene-3d activates/deactivates the crowd layer', () => {
const src = fs.readFileSync(SCENE_JS, 'utf8');
assert.match(src, /syncCrowd\(true\)/);
assert.match(src, /syncCrowd\(false\)/);
assert.match(src, /v3VenueCrowd/);
});
View File
-70
View File
@@ -1,70 +0,0 @@
import sqlite3
import sys
from pathlib import Path
sys.path.insert(0, str(Path(__file__).parent.parent.parent.parent / 'plugins' / 'career'))
import pytest
from fastapi import FastAPI
from fastapi.testclient import TestClient
# Drop a sibling 'routes' cached by another plugin's tests (bare-name collision).
sys.modules.pop('routes', None)
import routes as career_routes
class FakeMetaDb:
"""song_stats-only stand-in for MetadataDB (the plugin reads nothing else)."""
def __init__(self):
self.conn = sqlite3.connect(":memory:", check_same_thread=False)
self.conn.execute(
"""CREATE TABLE song_stats (
filename TEXT, arrangement TEXT, best_accuracy REAL
)"""
)
self.conn.execute("CREATE TABLE songs (filename TEXT, title TEXT, artist TEXT)")
def add(self, filename, arrangement, best_accuracy, in_library=True):
self.conn.execute("INSERT INTO song_stats VALUES (?, ?, ?)",
(filename, arrangement, best_accuracy))
if in_library:
self.conn.execute(
"INSERT INTO songs SELECT ?, ?, ? WHERE NOT EXISTS "
"(SELECT 1 FROM songs WHERE filename = ?)",
(filename, filename.replace(".feedpak", "").title(), "Test Artist", filename))
self.conn.commit()
@pytest.fixture(autouse=True)
def _bind_career_routes():
"""Keep sys.modules['routes'] pointing at THIS plugin's routes for these tests."""
prev = sys.modules.get('routes')
sys.modules['routes'] = career_routes
try:
yield
finally:
if prev is not None:
sys.modules['routes'] = prev
else:
sys.modules.pop('routes', None)
@pytest.fixture(autouse=True)
def _reset_state():
# Module state outlives tests when the module stays imported — reset the
# mutable bits so ordering can't leak downloads/content between tests.
career_routes._state["downloads"] = {}
yield
@pytest.fixture
def meta_db():
return FakeMetaDb()
@pytest.fixture
def client(tmp_path, meta_db):
app = FastAPI()
career_routes.setup(app, {"config_dir": str(tmp_path), "meta_db": meta_db})
return TestClient(app)
-171
View File
@@ -1,171 +0,0 @@
"""HTTP-level tests for the career plugin: stars, unlocks, packs."""
import hashlib
import json
import zipfile
import routes as career_routes
def _install_fake_pack(venue_id, files=None):
"""Drop a valid installed pack into the plugin's venues dir."""
pack_dir = career_routes._venue_dir(venue_id)
pack_dir.mkdir(parents=True, exist_ok=True)
loops = {s: f"{s}.mp4" for s in career_routes.REQUIRED_LOOPS}
(pack_dir / "manifest.json").write_text(json.dumps(
{"venue": venue_id, "version": 1, "loops": loops,
"stingers": {"clap": "clap.mp4", "cheer": "cheer.mp4"}}))
for name in list(loops.values()) + ["clap.mp4", "cheer.mp4"]:
(pack_dir / name).write_bytes((files or {}).get(name, b"\x00video"))
def test_stars_from_best_accuracy_across_arrangements(client, meta_db):
# Thresholds 0.6/0.75/0.85 → 1/2/3 stars; best arrangement wins.
meta_db.add("a.feedpak", "guitar", 0.5) # 0 stars
meta_db.add("b.feedpak", "guitar", 0.62) # 1 star
meta_db.add("c.feedpak", "guitar", 0.70)
meta_db.add("c.feedpak", "bass", 0.80) # 2 stars (max across arrangements)
meta_db.add("d.feedpak", "guitar", 0.99) # 3 stars
state = client.get("/api/plugins/career/state").json()
assert state["stars_total"] == 6
assert state["stars_per_song"] == {"b.feedpak": 1, "c.feedpak": 2, "d.feedpak": 3}
def test_unlock_flags_follow_thresholds(client, meta_db):
# 6 stars: bar (0) unlocked, club (50) and arena (150) locked.
for i in range(2):
meta_db.add(f"s{i}.feedpak", "guitar", 0.9) # 3 stars each
state = client.get("/api/plugins/career/state").json()
by_id = {v["id"]: v for v in state["venues"]}
assert by_id["bar"]["unlocked"] is True
assert by_id["club"]["unlocked"] is False
assert by_id["arena"]["unlocked"] is False
def test_orphaned_stats_do_not_count(client, meta_db):
# A song removed from the library (stats row survives the scan) must not
# keep contributing stars.
meta_db.add("gone.feedpak", "guitar", 0.99, in_library=False)
meta_db.add("here.feedpak", "guitar", 0.99)
state = client.get("/api/plugins/career/state").json()
assert state["stars_total"] == 3
assert "gone.feedpak" not in state["stars_per_song"]
def test_star_detail_rows_sorted_by_next_star_gap(client, meta_db):
meta_db.add("far.feedpak", "guitar", 0.61) # 1★, 14% from next
meta_db.add("close.feedpak", "guitar", 0.84) # 2★, 1% from next
meta_db.add("maxed.feedpak", "guitar", 0.99) # 3★, maxed
detail = client.get("/api/plugins/career/state").json()["star_detail"]
assert [r["filename"] for r in detail] == \
["close.feedpak", "far.feedpak", "maxed.feedpak"]
close = detail[0]
assert close["stars"] == 2 and close["next_star_at"] == 0.85
assert detail[2]["next_star_at"] is None
def test_no_stats_still_serves_state(client):
state = client.get("/api/plugins/career/state").json()
assert state["stars_total"] == 0
assert state["venues"][0]["unlocked"] is True # bar is always open
def test_download_unknown_venue_404s(client):
assert client.post("/api/plugins/career/packs/nope/download").status_code == 404
assert client.post("/api/plugins/career/packs/../etc/download").status_code == 404
def test_download_without_published_pack_404s(client):
# Bundled packs are already installed; download still requires a published
# remote pack entry.
assert client.post("/api/plugins/career/packs/bar/download").status_code == 404
def test_download_locked_venue_403s(client, monkeypatch):
club = career_routes._venue("club")
monkeypatch.setitem(club, "pack", {"url": "http://x/pack.zip", "sha256": "0" * 64})
assert client.post("/api/plugins/career/packs/club/download").status_code == 403
def test_bundled_bar_pack_is_installed_and_served(client):
state = client.get("/api/plugins/career/state").json()
bar = {v["id"]: v for v in state["venues"]}["bar"]
assert bar["installed"] is True
assert bar["bundled"] is True
assert bar["has_pack"] is True
ok = client.get("/api/plugins/career/venues/bar/manifest.json")
assert ok.status_code == 200
manifest = ok.json()
assert manifest["loops"]["ecstatic"] == "ecstatic.mp4"
assert manifest["intro"] == {"video": "intro.mp4", "audio": "bar-ambience.mp3"}
assert client.get("/api/plugins/career/venues/bar/intro.mp4").status_code == 200
audio = client.get("/api/plugins/career/venues/bar/bar-ambience.mp3")
assert audio.status_code == 200
assert audio.headers["content-type"].startswith("audio/mpeg")
def test_pack_file_serving_and_traversal_guard(client):
_install_fake_pack("club")
ok = client.get("/api/plugins/career/venues/club/manifest.json")
assert ok.status_code == 200
assert ok.json()["loops"]["ecstatic"] == "ecstatic.mp4"
video = client.get("/api/plugins/career/venues/club/bored.mp4")
assert video.status_code == 200
assert video.headers["content-type"].startswith("video/mp4")
assert video.headers["x-content-type-options"] == "nosniff"
# Traversal / junk shapes never resolve.
for bad in ("../manifest.json", "..%2Fmanifest.json", "x.sh", "MANIFEST.JSON"):
assert client.get(f"/api/plugins/career/venues/club/{bad}").status_code == 404
assert client.get("/api/plugins/career/venues/../club/manifest.json").status_code == 404
def test_state_reports_installed_and_delete_removes(client):
_install_fake_pack("club")
state = client.get("/api/plugins/career/state").json()
assert {v["id"]: v["installed"] for v in state["venues"]}["club"] is True
assert client.delete("/api/plugins/career/packs/club").status_code == 200
state = client.get("/api/plugins/career/state").json()
assert {v["id"]: v["installed"] for v in state["venues"]}["club"] is False
def test_download_worker_end_to_end(client, tmp_path):
# Build a real pack zip, serve it via file://, verify the full worker path:
# stream → sha256 → extract (flat names only) → validate → swap in.
src = tmp_path / "src"
src.mkdir()
names = [f"{s}.mp4" for s in career_routes.REQUIRED_LOOPS] + ["cheer.mp4"]
for name in names:
(src / name).write_bytes(b"fake-video-" + name.encode())
(src / "manifest.json").write_text(json.dumps({
"venue": "bar", "version": 1,
"loops": {s: f"{s}.mp4" for s in career_routes.REQUIRED_LOOPS},
"stingers": {"cheer": "cheer.mp4"},
}))
zip_path = tmp_path / "bar-pack.zip"
with zipfile.ZipFile(zip_path, "w") as zf:
for p in src.iterdir():
zf.write(p, p.name)
sha = hashlib.sha256(zip_path.read_bytes()).hexdigest()
progress = {"status": "running", "bytes_done": 0, "bytes_total": 0, "error": None}
career_routes._download_pack(
"bar", {"url": zip_path.as_uri(), "sha256": sha}, progress)
assert progress["status"] == "done", progress["error"]
assert career_routes._installed("bar")
assert progress["bytes_done"] == zip_path.stat().st_size
# Corrupt hash → error status, nothing installed over the good pack.
bad = {"status": "running", "bytes_done": 0, "bytes_total": 0, "error": None}
career_routes._download_pack("bar", {"url": zip_path.as_uri(), "sha256": "0" * 64}, bad)
assert bad["status"] == "error"
assert "sha256" in bad["error"]
def test_double_download_409s(client, monkeypatch):
bar = career_routes._venue("bar")
monkeypatch.setitem(bar, "pack", {"url": "http://x/pack.zip", "sha256": "0" * 64})
# Pretend one is already running.
career_routes._state["downloads"]["bar"] = {"status": "running"}
assert client.post("/api/plugins/career/packs/bar/download").status_code == 409
assert client.delete("/api/plugins/career/packs/bar").status_code == 409
+21 -22
View File
@@ -7,7 +7,6 @@ import os
import sys
import time
import builtin_content
import pytest
@@ -24,13 +23,13 @@ def test_seed_creates_builtin_diagnostic_sloppak(tmp_path, server_mod):
"""First seed copies the bundled sloppak into diagnostics-builtin/."""
dlc = tmp_path / "dlc"
dlc.mkdir()
source = server_mod._feedBack_server_root() / builtin_content.BUILTIN_DIAGNOSTIC_SOURCES[0][1]
source = server_mod._feedBack_server_root() / server_mod._BUILTIN_DIAGNOSTIC_SOURCES[0][1]
if not source.is_file():
pytest.skip(f"source sloppak not present in checkout: {source}")
builtin_content.seed_builtin_diagnostic_sloppaks(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_diagnostic_sloppaks(dlc)
dest = dlc / builtin_content.BUILTIN_DIAGNOSTIC_SUBDIR / builtin_content.BUILTIN_DIAGNOSTIC_SOURCES[0][0]
dest = dlc / server_mod._BUILTIN_DIAGNOSTIC_SUBDIR / server_mod._BUILTIN_DIAGNOSTIC_SOURCES[0][0]
assert dest.is_file()
assert dest.stat().st_size == source.stat().st_size
@@ -39,16 +38,16 @@ def test_seed_is_idempotent_when_destination_exists(tmp_path, server_mod):
"""Second seed leaves an up-to-date destination unchanged."""
dlc = tmp_path / "dlc"
dlc.mkdir()
source = server_mod._feedBack_server_root() / builtin_content.BUILTIN_DIAGNOSTIC_SOURCES[0][1]
source = server_mod._feedBack_server_root() / server_mod._BUILTIN_DIAGNOSTIC_SOURCES[0][1]
if not source.is_file():
pytest.skip(f"source sloppak not present in checkout: {source}")
builtin_content.seed_builtin_diagnostic_sloppaks(server_mod._feedBack_server_root(), dlc)
dest = dlc / builtin_content.BUILTIN_DIAGNOSTIC_SUBDIR / builtin_content.BUILTIN_DIAGNOSTIC_SOURCES[0][0]
server_mod._seed_builtin_diagnostic_sloppaks(dlc)
dest = dlc / server_mod._BUILTIN_DIAGNOSTIC_SUBDIR / server_mod._BUILTIN_DIAGNOSTIC_SOURCES[0][0]
first_mtime = dest.stat().st_mtime_ns
first_size = dest.stat().st_size
builtin_content.seed_builtin_diagnostic_sloppaks(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_diagnostic_sloppaks(dlc)
assert dest.stat().st_mtime_ns == first_mtime
assert dest.stat().st_size == first_size
@@ -58,18 +57,18 @@ def test_seed_skips_when_destination_is_newer(tmp_path, server_mod):
"""An existing newer destination is not overwritten."""
dlc = tmp_path / "dlc"
dlc.mkdir()
source = server_mod._feedBack_server_root() / builtin_content.BUILTIN_DIAGNOSTIC_SOURCES[0][1]
source = server_mod._feedBack_server_root() / server_mod._BUILTIN_DIAGNOSTIC_SOURCES[0][1]
if not source.is_file():
pytest.skip(f"source sloppak not present in checkout: {source}")
dest_dir = dlc / builtin_content.BUILTIN_DIAGNOSTIC_SUBDIR
dest_dir = dlc / server_mod._BUILTIN_DIAGNOSTIC_SUBDIR
dest_dir.mkdir(parents=True)
dest_name = builtin_content.BUILTIN_DIAGNOSTIC_SOURCES[0][0]
dest_name = server_mod._BUILTIN_DIAGNOSTIC_SOURCES[0][0]
dest = dest_dir / dest_name
dest.write_bytes(b"user-owned diagnostic copy")
future = time.time() + 3600
os.utime(dest, (future, future))
builtin_content.seed_builtin_diagnostic_sloppaks(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_diagnostic_sloppaks(dlc)
assert dest.read_bytes() == b"user-owned diagnostic copy"
@@ -78,18 +77,18 @@ def test_seed_refuses_to_follow_symlink_destination(tmp_path, server_mod):
"""A symlink at the destination is skipped, not written through."""
dlc = tmp_path / "dlc"
dlc.mkdir()
source = server_mod._feedBack_server_root() / builtin_content.BUILTIN_DIAGNOSTIC_SOURCES[0][1]
source = server_mod._feedBack_server_root() / server_mod._BUILTIN_DIAGNOSTIC_SOURCES[0][1]
if not source.is_file():
pytest.skip(f"source sloppak not present in checkout: {source}")
outside = tmp_path / "outside.txt"
outside.write_bytes(b"do not overwrite me")
dest_dir = dlc / builtin_content.BUILTIN_DIAGNOSTIC_SUBDIR
dest_dir = dlc / server_mod._BUILTIN_DIAGNOSTIC_SUBDIR
dest_dir.mkdir(parents=True)
dest = dest_dir / builtin_content.BUILTIN_DIAGNOSTIC_SOURCES[0][0]
dest = dest_dir / server_mod._BUILTIN_DIAGNOSTIC_SOURCES[0][0]
dest.symlink_to(outside)
builtin_content.seed_builtin_diagnostic_sloppaks(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_diagnostic_sloppaks(dlc)
# The symlink target must be untouched and the link left as-is.
assert outside.read_bytes() == b"do not overwrite me"
@@ -102,11 +101,11 @@ def test_seed_refuses_symlinked_seed_directory(tmp_path, server_mod):
dlc.mkdir()
outside_dir = tmp_path / "outside_dir"
outside_dir.mkdir()
(dlc / builtin_content.BUILTIN_DIAGNOSTIC_SUBDIR).symlink_to(
(dlc / server_mod._BUILTIN_DIAGNOSTIC_SUBDIR).symlink_to(
outside_dir, target_is_directory=True
)
builtin_content.seed_builtin_diagnostic_sloppaks(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_diagnostic_sloppaks(dlc)
# Nothing was written through the directory symlink into the link target.
assert list(outside_dir.iterdir()) == []
@@ -117,11 +116,11 @@ def test_seed_missing_source_does_not_crash(tmp_path, server_mod, monkeypatch):
dlc = tmp_path / "dlc"
dlc.mkdir()
monkeypatch.setattr(
builtin_content,
"BUILTIN_DIAGNOSTIC_SOURCES",
server_mod,
"_BUILTIN_DIAGNOSTIC_SOURCES",
[("missing.sloppak", "docs/diagnostics/does-not-exist.sloppak")],
)
builtin_content.seed_builtin_diagnostic_sloppaks(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_diagnostic_sloppaks(dlc)
assert not (dlc / builtin_content.BUILTIN_DIAGNOSTIC_SUBDIR / "missing.sloppak").exists()
assert not (dlc / server_mod._BUILTIN_DIAGNOSTIC_SUBDIR / "missing.sloppak").exists()
+31 -32
View File
@@ -5,7 +5,6 @@ from __future__ import annotations
import importlib
import sys
import builtin_content
import pytest
@@ -22,15 +21,15 @@ def server_mod(tmp_path, monkeypatch, isolate_logging):
def _source(server_mod):
return (
server_mod._feedBack_server_root()
/ builtin_content.BUILTIN_STARTER_SOURCES[0][1]
/ server_mod._BUILTIN_STARTER_SOURCES[0][1]
)
def _dest(server_mod, dlc):
return (
dlc
/ builtin_content.BUILTIN_STARTER_SUBDIR
/ builtin_content.BUILTIN_STARTER_SOURCES[0][0]
/ server_mod._BUILTIN_STARTER_SUBDIR
/ server_mod._BUILTIN_STARTER_SOURCES[0][0]
)
@@ -42,12 +41,12 @@ def test_seed_creates_starter_content_and_marker(tmp_path, server_mod):
if not source.is_file():
pytest.skip(f"starter source not present in checkout: {source}")
builtin_content.seed_builtin_starter_content(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_starter_content(dlc)
dest = _dest(server_mod, dlc)
assert dest.is_file()
assert dest.stat().st_size == source.stat().st_size
assert (server_mod.CONFIG_DIR / builtin_content.STARTER_SEED_MARKER).is_file()
assert (server_mod.CONFIG_DIR / server_mod._STARTER_SEED_MARKER).is_file()
def test_seed_preserves_source_mtime(tmp_path, server_mod):
@@ -59,7 +58,7 @@ def test_seed_preserves_source_mtime(tmp_path, server_mod):
if not source.is_file():
pytest.skip(f"starter source not present in checkout: {source}")
builtin_content.seed_builtin_starter_content(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_starter_content(dlc)
assert _dest(server_mod, dlc).stat().st_mtime_ns == source.stat().st_mtime_ns
@@ -79,7 +78,7 @@ def test_seed_runs_only_once_and_respects_deletion(tmp_path, server_mod):
if not source.is_file():
pytest.skip(f"starter source not present in checkout: {source}")
builtin_content.seed_builtin_starter_content(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_starter_content(dlc)
dest = _dest(server_mod, dlc)
assert dest.is_file()
@@ -87,7 +86,7 @@ def test_seed_runs_only_once_and_respects_deletion(tmp_path, server_mod):
dest.unlink()
# A subsequent launch must not re-seed it.
builtin_content.seed_builtin_starter_content(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_starter_content(dlc)
assert not dest.exists()
@@ -99,15 +98,15 @@ def test_seed_deferred_until_dlc_configured(tmp_path, server_mod):
pytest.skip(f"starter source not present in checkout: {source}")
# dlc is None and DLC_DIR unset -> _get_dlc_dir() returns None.
builtin_content.seed_builtin_starter_content(server_mod._feedBack_server_root(), None)
assert not (server_mod.CONFIG_DIR / builtin_content.STARTER_SEED_MARKER).exists()
server_mod._seed_builtin_starter_content(None)
assert not (server_mod.CONFIG_DIR / server_mod._STARTER_SEED_MARKER).exists()
# Now a DLC is configured: the deferred seed runs.
dlc = tmp_path / "dlc"
dlc.mkdir()
builtin_content.seed_builtin_starter_content(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_starter_content(dlc)
assert _dest(server_mod, dlc).is_file()
assert (server_mod.CONFIG_DIR / builtin_content.STARTER_SEED_MARKER).is_file()
assert (server_mod.CONFIG_DIR / server_mod._STARTER_SEED_MARKER).is_file()
def test_seed_refuses_symlinked_seed_directory(tmp_path, server_mod):
@@ -120,13 +119,13 @@ def test_seed_refuses_symlinked_seed_directory(tmp_path, server_mod):
outside_dir = tmp_path / "outside"
outside_dir.mkdir()
(dlc / builtin_content.BUILTIN_STARTER_SUBDIR).symlink_to(outside_dir)
(dlc / server_mod._BUILTIN_STARTER_SUBDIR).symlink_to(outside_dir)
builtin_content.seed_builtin_starter_content(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_starter_content(dlc)
assert list(outside_dir.iterdir()) == []
# An incomplete seed must NOT write the marker, so a later launch retries.
assert not (server_mod.CONFIG_DIR / builtin_content.STARTER_SEED_MARKER).exists()
assert not (server_mod.CONFIG_DIR / server_mod._STARTER_SEED_MARKER).exists()
def test_seed_never_overwrites_an_existing_user_file(tmp_path, server_mod):
@@ -141,11 +140,11 @@ def test_seed_never_overwrites_an_existing_user_file(tmp_path, server_mod):
dest.write_bytes(b"user's own edited pack")
_os.utime(dest, (1_000_000, 1_000_000)) # far older than the bundled source
builtin_content.seed_builtin_starter_content(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_starter_content(dlc)
assert dest.read_bytes() == b"user's own edited pack" # untouched
# counted as already-present, so the one-time seed considers itself done
assert (server_mod.CONFIG_DIR / builtin_content.STARTER_SEED_MARKER).is_file()
assert (server_mod.CONFIG_DIR / server_mod._STARTER_SEED_MARKER).is_file()
def test_seed_does_not_mark_when_destination_is_a_directory(tmp_path, server_mod):
@@ -161,10 +160,10 @@ def test_seed_does_not_mark_when_destination_is_a_directory(tmp_path, server_mod
bogus.parent.mkdir(parents=True, exist_ok=True)
bogus.mkdir() # user (or junk) placed a directory where the pack goes
builtin_content.seed_builtin_starter_content(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_starter_content(dlc)
assert bogus.is_dir() # untouched
assert not (server_mod.CONFIG_DIR / builtin_content.STARTER_SEED_MARKER).exists()
assert not (server_mod.CONFIG_DIR / server_mod._STARTER_SEED_MARKER).exists()
def test_seed_does_not_mark_when_source_missing(tmp_path, server_mod, monkeypatch):
@@ -173,15 +172,15 @@ def test_seed_does_not_mark_when_source_missing(tmp_path, server_mod, monkeypatc
dlc = tmp_path / "dlc"
dlc.mkdir()
monkeypatch.setattr(
builtin_content,
"BUILTIN_STARTER_SOURCES",
server_mod,
"_BUILTIN_STARTER_SOURCES",
[("missing.feedpak", "content/starter/does-not-exist.feedpak")],
)
builtin_content.seed_builtin_starter_content(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_starter_content(dlc)
assert not (dlc / builtin_content.BUILTIN_STARTER_SUBDIR / "missing.feedpak").exists()
assert not (server_mod.CONFIG_DIR / builtin_content.STARTER_SEED_MARKER).exists()
assert not (dlc / server_mod._BUILTIN_STARTER_SUBDIR / "missing.feedpak").exists()
assert not (server_mod.CONFIG_DIR / server_mod._STARTER_SEED_MARKER).exists()
def test_every_starter_source_file_is_present(server_mod):
@@ -191,7 +190,7 @@ def test_every_starter_source_file_is_present(server_mod):
the checkout is clean, so "on disk" == committed."""
root = server_mod._feedBack_server_root()
missing = [
rel for _, rel in builtin_content.BUILTIN_STARTER_SOURCES
rel for _, rel in server_mod._BUILTIN_STARTER_SOURCES
if not (root / rel).is_file()
]
assert not missing, f"listed starter sources missing on disk: {missing}"
@@ -200,18 +199,18 @@ def test_every_starter_source_file_is_present(server_mod):
def test_seed_lands_every_listed_starter_pack(tmp_path, server_mod):
"""A real seed run copies every listed pack into starter/ and marks done."""
root = server_mod._feedBack_server_root()
for _, rel in builtin_content.BUILTIN_STARTER_SOURCES:
for _, rel in server_mod._BUILTIN_STARTER_SOURCES:
if not (root / rel).is_file():
pytest.skip(f"starter source not present in checkout: {rel}")
dlc = tmp_path / "dlc"
dlc.mkdir()
builtin_content.seed_builtin_starter_content(server_mod._feedBack_server_root(), dlc)
server_mod._seed_builtin_starter_content(dlc)
for dest_name, _ in builtin_content.BUILTIN_STARTER_SOURCES:
dest = dlc / builtin_content.BUILTIN_STARTER_SUBDIR / dest_name
for dest_name, _ in server_mod._BUILTIN_STARTER_SOURCES:
dest = dlc / server_mod._BUILTIN_STARTER_SUBDIR / dest_name
assert dest.is_file(), f"pack not seeded: {dest_name}"
assert (server_mod.CONFIG_DIR / builtin_content.STARTER_SEED_MARKER).is_file()
assert (server_mod.CONFIG_DIR / server_mod._STARTER_SEED_MARKER).is_file()
def test_no_unlisted_starter_pack_on_disk(server_mod):
@@ -221,7 +220,7 @@ def test_no_unlisted_starter_pack_on_disk(server_mod):
main before being wired up. In CI the checkout is clean, so this flags any
stray/committed pack that isn't listed."""
root = server_mod._feedBack_server_root()
listed = {rel for _, rel in builtin_content.BUILTIN_STARTER_SOURCES}
listed = {rel for _, rel in server_mod._BUILTIN_STARTER_SOURCES}
if not listed:
pytest.skip("no starter sources declared")
content_dir = (root / next(iter(listed))).parent # all sources share this dir
+23 -168
View File
@@ -15,9 +15,7 @@ Covers:
import importlib
import sys
import threading
import demo_mode
import pytest
from fastapi.testclient import TestClient
@@ -52,14 +50,14 @@ def _cleanup(server, client):
client.close()
# Stop the demo-mode janitor thread (if started) so daemon threads don't
# accumulate across tests.
demo_mode._DEMO_JANITOR_STOP.set()
thread = demo_mode._DEMO_JANITOR_THREAD
server._DEMO_JANITOR_STOP.set()
thread = server._DEMO_JANITOR_THREAD
if thread is not None:
thread.join(timeout=2)
demo_mode._DEMO_JANITOR_STARTED = False
demo_mode._DEMO_JANITOR_THREAD = None
with demo_mode._DEMO_JANITOR_HOOKS_LOCK:
demo_mode._DEMO_JANITOR_HOOKS.clear()
server._DEMO_JANITOR_STARTED = False
server._DEMO_JANITOR_THREAD = None
with server._DEMO_JANITOR_HOOKS_LOCK:
server._DEMO_JANITOR_HOOKS.clear()
conn = getattr(getattr(server, "meta_db", None), "conn", None)
if conn is not None:
getattr(__import__("sys").modules.get("server"), "_join_background_db_threads", lambda: None)()
@@ -223,15 +221,15 @@ def test_register_demo_janitor_hook_is_callable(tmp_path, monkeypatch):
server, client = _make_client(tmp_path, monkeypatch, demo=True)
try:
called = []
demo_mode.register_demo_janitor_hook(lambda: called.append(1))
server.register_demo_janitor_hook(lambda: called.append(1))
# Manually invoke the registered hooks (simulating a janitor sweep).
for hook in list(demo_mode._DEMO_JANITOR_HOOKS):
for hook in list(server._DEMO_JANITOR_HOOKS):
hook()
assert 1 in called
finally:
# Clean up our test hook so it doesn't leak into other tests.
with demo_mode._DEMO_JANITOR_HOOKS_LOCK:
demo_mode._DEMO_JANITOR_HOOKS.clear()
with server._DEMO_JANITOR_HOOKS_LOCK:
server._DEMO_JANITOR_HOOKS.clear()
_cleanup(server, client)
@@ -240,7 +238,7 @@ def test_register_demo_janitor_hook_rejects_non_callable(tmp_path, monkeypatch):
server, client = _make_client(tmp_path, monkeypatch, demo=True)
try:
with pytest.raises(TypeError):
demo_mode.register_demo_janitor_hook("not a function")
server.register_demo_janitor_hook("not a function")
finally:
_cleanup(server, client)
@@ -253,7 +251,7 @@ def test_register_demo_janitor_hook_rejects_async_callable(tmp_path, monkeypatch
pass
with pytest.raises(TypeError, match="async"):
demo_mode.register_demo_janitor_hook(_async_hook)
server.register_demo_janitor_hook(_async_hook)
finally:
_cleanup(server, client)
@@ -266,7 +264,7 @@ def test_register_demo_janitor_hook_rejects_non_zero_arg_callable(tmp_path, monk
pass
with pytest.raises(TypeError, match="zero-argument"):
demo_mode.register_demo_janitor_hook(_needs_arg)
server.register_demo_janitor_hook(_needs_arg)
finally:
_cleanup(server, client)
@@ -278,10 +276,10 @@ def test_register_demo_janitor_hook_accepts_default_arg_callable(tmp_path, monke
def _optional_arg(x=None):
pass
demo_mode.register_demo_janitor_hook(_optional_arg)
server.register_demo_janitor_hook(_optional_arg)
finally:
with demo_mode._DEMO_JANITOR_HOOKS_LOCK:
demo_mode._DEMO_JANITOR_HOOKS.clear()
with server._DEMO_JANITOR_HOOKS_LOCK:
server._DEMO_JANITOR_HOOKS.clear()
_cleanup(server, client)
@@ -310,21 +308,21 @@ def test_register_demo_janitor_hook_in_plugin_context(tmp_path, monkeypatch):
assert "register_demo_janitor_hook" in captured, (
"register_demo_janitor_hook was not passed in the plugin context"
)
assert captured["register_demo_janitor_hook"] is demo_mode.register_demo_janitor_hook
assert captured["register_demo_janitor_hook"] is server.register_demo_janitor_hook
conn = getattr(getattr(server, "meta_db", None), "conn", None)
if conn is not None:
getattr(__import__("sys").modules.get("server"), "_join_background_db_threads", lambda: None)()
conn.close()
# Clean up janitor state so it doesn't bleed into other tests.
demo_mode._DEMO_JANITOR_STOP.set()
thread = demo_mode._DEMO_JANITOR_THREAD
server._DEMO_JANITOR_STOP.set()
thread = server._DEMO_JANITOR_THREAD
if thread is not None:
thread.join(timeout=2)
demo_mode._DEMO_JANITOR_STARTED = False
demo_mode._DEMO_JANITOR_THREAD = None
with demo_mode._DEMO_JANITOR_HOOKS_LOCK:
demo_mode._DEMO_JANITOR_HOOKS.clear()
server._DEMO_JANITOR_STARTED = False
server._DEMO_JANITOR_THREAD = None
with server._DEMO_JANITOR_HOOKS_LOCK:
server._DEMO_JANITOR_HOOKS.clear()
@@ -617,146 +615,3 @@ def test_diag_cap_console_enforces_byte_cap(tmp_path, monkeypatch):
finally:
_cleanup(server, client)
# ── #902: the janitor re-entry guard ────────────────────────────────────────────
#
# The guard in startup_events() read:
#
# if getenv_compat("FEEDBACK_DEMO_MODE") or getenv_compat("FEEDBACK_DEMO_MODE") == "1" \
# and not _DEMO_JANITOR_STARTED:
#
# `and` binds tighter than `or`, so that is `A or (B and C)` — and the
# not-already-started half never runs when the env var is truthy, which is the only case
# that reaches it at all. A second startup started a SECOND janitor thread, overwrote the
# handle, and shutdown then joined only the last one: the first leaked and kept firing
# registered hooks hourly, forever.
#
# The guard now lives INSIDE start_janitor(), not at the call site — a caller cannot get
# operator precedence wrong if there is nothing for it to get wrong.
def _live_janitors():
return [t for t in threading.enumerate() if t.name == "demo-janitor" and t.is_alive()]
def test_start_janitor_is_idempotent(monkeypatch):
"""Two starts must not produce two threads. This is the #902 regression."""
monkeypatch.setattr(demo_mode, "_DEMO_JANITOR_STARTED", False)
monkeypatch.setattr(demo_mode, "_DEMO_JANITOR_THREAD", None)
before = len(_live_janitors())
try:
demo_mode.start_janitor()
first = demo_mode._DEMO_JANITOR_THREAD
demo_mode.start_janitor() # <-- the second startup
second = demo_mode._DEMO_JANITOR_THREAD
assert first is second, (
"a second start_janitor() replaced the thread handle — the first thread is now "
"unreachable, will never be joined, and keeps running hooks forever (#902)"
)
assert len(_live_janitors()) == before + 1, (
f"expected exactly one janitor thread, found {len(_live_janitors()) - before}"
)
finally:
demo_mode.stop_janitor(timeout=2)
def test_a_second_startup_does_not_leak_a_janitor(monkeypatch):
"""The real shape of the bug: startup runs twice in one process."""
monkeypatch.setenv("FEEDBACK_DEMO_MODE", "1")
monkeypatch.setattr(demo_mode, "_DEMO_JANITOR_STARTED", False)
monkeypatch.setattr(demo_mode, "_DEMO_JANITOR_THREAD", None)
before = len(_live_janitors())
try:
for _ in range(3):
if demo_mode.demo_mode_enabled():
demo_mode.start_janitor()
assert len(_live_janitors()) == before + 1, "a repeated startup leaked janitor threads"
finally:
demo_mode.stop_janitor(timeout=2)
assert len(_live_janitors()) == before, "stop_janitor() did not join the thread"
def test_a_timed_out_stop_does_not_disable_the_janitor_forever(monkeypatch):
"""Codex [P2] on the first cut of the #902 fix.
stop_janitor() deliberately leaves _DEMO_JANITOR_STARTED True when a hook outruns the
join timeout, so a later startup can't spawn a second janitor beside a live one. But
that hook usually finishes a moment later: the thread exits, and the flag stays true.
A guard keyed on the FLAG would then refuse to start a replacement for the rest of the
process demo-mode cleanup silently dead. Guarding on the thread's LIVENESS is what
makes both the double-start and the never-restart impossible.
"""
before = len(_live_janitors())
# Simulate the aftermath of a timed-out stop: flag still set, thread already gone.
dead = threading.Thread(target=lambda: None, name="demo-janitor")
dead.start()
dead.join()
assert not dead.is_alive()
monkeypatch.setattr(demo_mode, "_DEMO_JANITOR_STARTED", True)
monkeypatch.setattr(demo_mode, "_DEMO_JANITOR_THREAD", dead)
try:
demo_mode.start_janitor()
assert len(_live_janitors()) == before + 1, (
"no replacement janitor was started — a stale STARTED flag from a timed-out "
"stop disabled demo-mode cleanup for the rest of the process"
)
assert demo_mode._DEMO_JANITOR_THREAD is not dead
finally:
demo_mode.stop_janitor(timeout=2)
def test_a_replacement_starts_while_a_doomed_janitor_is_still_finishing_a_hook(monkeypatch):
"""Codex [P2], second pass — the sharp window.
stop_janitor() times out while a hook is still running. The old thread is ALIVE but
DOOMED: its stop event is set, and it will exit the moment the hook returns. A guard
that keys on liveness alone treats it as a running janitor, skips the replacement, and
a second later there is no janitor at all.
It also pins the reason each janitor owns its OWN stop event: the old code cleared a
single SHARED Event on start, which would have RESURRECTED the doomed thread it loops
back to wait(), sees the flag cleared, and carries on. Two janitors, which is the bug we
started from.
"""
before = len(_live_janitors())
# A janitor mid-hook: alive, and already told to stop.
release = threading.Event()
old_stop = threading.Event()
def _stuck():
release.wait(timeout=5) # pretend we're inside a slow hook
old = threading.Thread(target=_stuck, daemon=True, name="demo-janitor")
old.start()
old_stop.set() # stop_janitor() timed out and left this set
monkeypatch.setattr(demo_mode, "_DEMO_JANITOR_STARTED", True)
monkeypatch.setattr(demo_mode, "_DEMO_JANITOR_THREAD", old)
monkeypatch.setattr(demo_mode, "_DEMO_JANITOR_STOP", old_stop)
try:
demo_mode.start_janitor()
new = demo_mode._DEMO_JANITOR_THREAD
assert new is not old, (
"no replacement was started for a doomed janitor — once its hook returns the "
"process is left with no janitor at all"
)
assert new.is_alive()
# the old thread's own stop event must STILL be set: starting a replacement must not
# resurrect it
assert old_stop.is_set(), (
"the doomed janitor's stop event was cleared — it would loop back around and "
"keep running alongside the replacement. Two janitors."
)
assert demo_mode._DEMO_JANITOR_STOP is not old_stop, "the new janitor must own a fresh event"
finally:
release.set()
old.join(timeout=5)
demo_mode.stop_janitor(timeout=2)
assert len(_live_janitors()) == before
+3 -8
View File
@@ -82,7 +82,7 @@ def test_is_sloppak_rejects_other_suffixes(name):
# ── 2. _background_scan discovery glob (DLC scan) ────────────────────────────
@pytest.fixture()
def scan_server(tmp_path, monkeypatch, isolate_logging, reset_scan_state):
def scan_server(tmp_path, monkeypatch, isolate_logging):
"""Fresh server import with the background scan forced in-process.
Mirrors tests/test_settings_api.py::scan_module the production scan uses
@@ -94,13 +94,8 @@ def scan_server(tmp_path, monkeypatch, isolate_logging, reset_scan_state):
monkeypatch.delenv("DLC_DIR", raising=False)
sys.modules.pop("server", None)
mod = importlib.import_module("server")
# The scanner is lib/scan.py now (R3b). Patch it THERE — `mod` (server) re-imports
# per-test, but `scan` stays cached in sys.modules, so this is the same module object
# server calls into. That it still works is the point of the late-bound appstate
# reads: scan picks up the fresh CONFIG_DIR without being re-imported itself.
import scan as scan_mod
monkeypatch.setattr(
scan_mod, "_make_scan_executor",
mod, "_make_scan_executor",
lambda: concurrent.futures.ThreadPoolExecutor(max_workers=4),
)
yield mod
@@ -130,7 +125,7 @@ def test_background_scan_discovers_both_suffixes(tmp_path, scan_server):
return {"title": f.name, "artist": "", "album": ""}
with mock.patch("scan_worker._extract_meta_for_file", new=mock_extract):
importlib.import_module("scan").background_scan()
scan_server._background_scan()
assert "new.feedpak" in seen
assert "legacy.sloppak" in seen
-205
View File
@@ -1,205 +0,0 @@
"""The plugin context is a THIRD-PARTY CONTRACT. Pin it.
`context` is handed to every plugin's `setup()`. Plugins — including ones we don't ship
and can't grep — read keys out of it and hold the callables as live references. Issue #48
flagged this while planning the server.py split and asked for exactly this assertion:
"Plugin context[...] are passed as live references into already-loaded plugins.
Refactoring must preserve the exact callables moving them to a new module is
fine, but renaming or wrapping them breaks third-party plugins. We'd want a
'plugin context unchanged' assertion in CI."
It doesn't exist yet, and server.py is about to be carved apart around the code that
builds it. This is the guard that makes the carve safe: a key silently dropped or
renamed by a move is invisible to every other test in the suite (nothing in-tree reads
most of these) and would break plugins at runtime, in the field.
Same lesson the frontend carve learned the hard way: a contract that only external code
reads cannot be found by a call-graph scan, so it has to be pinned by name.
WHY A LITERAL LIST AND NOT A DERIVED ONE. Deriving the expected set from the source would
assert the code equals itself. The whole point is that a human has to look at a diff and
consciously agree to change the contract.
"""
import ast
from pathlib import Path
import pytest
SERVER_PY = Path(__file__).resolve().parents[1] / "server.py"
PLUGINS_PY = Path(__file__).resolve().parents[1] / "plugins" / "__init__.py"
# The keys server.py puts in the shared context handed to register_plugin_api().
BASE_CONTEXT_KEYS = {
"config_dir",
"get_dlc_dir",
"extract_meta",
"meta_db",
"get_scan_status",
"get_art_cache_dir",
"library_providers",
"register_library_provider",
"unregister_library_provider",
"register_tuning_provider",
"unregister_tuning_provider",
"get_sloppak_cache_dir",
"register_demo_janitor_hook",
"award_xp",
"get_xp_progress",
"seed_xp",
"reset_xp",
"record_progression_event",
}
# Added PER PLUGIN by plugins/__init__.py on top of the base — so the surface a plugin
# actually sees is the union. Real shipped plugins read `log` and `load_sibling`, and
# neither is in server.py's dict; a test that pinned only the base would miss them.
PER_PLUGIN_KEYS = {"load_sibling", "log"}
FULL_CONTEXT = BASE_CONTEXT_KEYS | PER_PLUGIN_KEYS
def _plugin_context_keys() -> set:
"""The literal keys of server.py's `plugin_context = {...}`, read from the AST.
AST, not a regex: the dict spans ~40 lines and is dense with comments, lambdas and
nested calls, and the values contain braces of their own.
"""
tree = ast.parse(SERVER_PY.read_text(encoding="utf-8"))
for node in ast.walk(tree):
if (
isinstance(node, ast.Assign)
and node.targets
and isinstance(node.targets[0], ast.Name)
and node.targets[0].id == "plugin_context"
and isinstance(node.value, ast.Dict)
):
keys = set()
for k in node.value.keys:
assert isinstance(k, ast.Constant), (
"plugin_context must be built from literal string keys — a computed "
"key makes this contract un-reviewable"
)
keys.add(k.value)
return keys
pytest.fail(
"server.py no longer builds a literal `plugin_context = {...}` dict. If it moved "
"to another module, point this test at that module — do NOT delete it."
)
def test_plugin_context_keys_are_exactly_the_pinned_contract():
actual = _plugin_context_keys()
missing = BASE_CONTEXT_KEYS - actual
added = actual - BASE_CONTEXT_KEYS
assert not missing, (
f"plugin_context lost {sorted(missing)}. Every one of these is read by plugins we "
"do not control and cannot grep. Dropping one breaks them at runtime, in the "
"field, with nothing else in this suite failing."
)
assert not added, (
f"plugin_context gained {sorted(added)}. That's fine — but it is a PUBLIC API "
"addition, so add the key to BASE_CONTEXT_KEYS here deliberately, and document it "
"in docs/. This test exists to make that a conscious act rather than a side effect."
)
def test_per_plugin_keys_are_still_layered_on_top():
"""`log` and `load_sibling` are added per-plugin in plugins/__init__.py, not by
server.py so they're invisible to the check above. Real plugins read both."""
src = PLUGINS_PY.read_text(encoding="utf-8")
for key in sorted(PER_PLUGIN_KEYS):
assert f'plugin_context["{key}"]' in src, (
f"plugins/__init__.py no longer sets plugin_context[{key!r}] — shipped plugins "
"read it"
)
def test_context_values_reach_a_REAL_plugin_by_identity(tmp_path, reset_plugin_state):
"""The contract is CALLABLE IDENTITY, not just key names.
A carve that moves these into a module and re-exports them through a wrapper (a
property, a functools.partial, a lazily-bound getter) keeps every key name intact and
STILL breaks plugins that stored the reference at setup() time.
Codex [P2] on the first cut of this test, and it was right: I originally built a dict
locally and called setup() on it, which asserts `dict(x)['k'] is x['k']` trivially
true, and blind to everything plugins/__init__.py does. It has to go through the REAL
loader, because the real loader is exactly what copies and re-binds the context.
(That is not hypothetical: `register_library_provider` IS deliberately wrapped by the
loader, per-plugin, to force owner attribution. Pinned below so the one intentional
exception can't quietly become two.)
"""
from fastapi import FastAPI
# reset_plugin_state (tests/conftest.py) is the ONLY safe way to drive the real
# load_plugins(): it also mutates sys.path, sys.modules and PENDING_PLUGINS, and a
# hand-rolled partial restore makes the suite order- and environment-dependent.
# Codex [P2] on the first cut of this, and it was right.
plugins_mod = reset_plugin_state
plugin_dir = tmp_path / "ctxprobe"
plugin_dir.mkdir()
(plugin_dir / "plugin.json").write_text(
'{"id": "ctxprobe", "name": "ctx probe", "routes": "routes.py"}'
)
# A backend plugin's entry point is routes.py's `setup(app, ctx)` — the same shape
# tests/test_plugins.py::_make_plugin uses. The probe hands the context BACK through a
# sink in the context itself: importing the probe module by name does not work (the
# loader namespaces plugin modules), and a file/JSON channel would lose the object
# IDENTITY that is the entire point of this test.
(plugin_dir / "routes.py").write_text(
"def setup(app, ctx):\n"
" ctx['_probe_sink'].append(ctx)\n"
)
sentinel_db = object()
def sentinel_extract(_p):
return {}
def sentinel_register_library_provider(provider, *a, **kw):
return None
sink = []
context = {
"_probe_sink": sink,
"meta_db": sentinel_db,
"extract_meta": sentinel_extract,
"config_dir": tmp_path,
"register_library_provider": sentinel_register_library_provider,
}
app = FastAPI()
saved_dir = plugins_mod.PLUGINS_DIR
plugins_mod.PLUGINS_DIR = tmp_path
try:
plugins_mod.load_plugins(app, context)
finally:
plugins_mod.PLUGINS_DIR = saved_dir
assert sink, "the probe plugin's setup() never ran — the harness is not exercising the loader"
seen = sink[0]
assert seen["meta_db"] is sentinel_db, "meta_db must reach a real plugin BY IDENTITY"
assert seen["extract_meta"] is sentinel_extract, (
"extract_meta must reach a real plugin BY IDENTITY — wrapping it (partial, "
"property, re-binding getter) breaks plugins that stored the reference at setup()"
)
assert seen["config_dir"] is context["config_dir"]
# The loader adds these per-plugin; shipped plugins read both.
assert callable(seen["load_sibling"])
assert seen["log"].name == "feedBack.plugin.ctxprobe"
# THE ONE DELIBERATE WRAPPER. register_library_provider is scoped per-plugin so a
# plugin cannot forge owner attribution and impersonate another. Pinned so that the
# single intentional exception to identity cannot quietly become two.
assert seen["register_library_provider"] is not sentinel_register_library_provider, (
"register_library_provider is supposed to be wrapped per-plugin for owner "
"attribution — if that wrapper is gone, a plugin can impersonate another"
)
+1 -5
View File
@@ -189,13 +189,9 @@ def test_app_event_bus_dispatches_locally_and_preserves_juce_stop_state():
# `isPlaying` moved onto the shared player-state container (static/js/player-state.js)
# so a carved module can WRITE it — an imported binding is read-only.
assert "const hadPlayableSong = !!audio.src || !!window._juceAudioUrl || S.isPlaying" in source
assert "sm.emit('song:resume', payload)" in source
assert "window.feedBack.emit('song:resume', payload)" in source
# The JUCE audio-element shim — which re-emits song:resume through the session
# manager when JUCE owns the transport — was carved out into its own module (R3a).
juce = (ROOT / "static" / "js" / "juce-audio.js").read_text(encoding="utf-8")
assert "sm.emit('song:resume', payload)" in juce
def test_nam_and_stems_use_owner_claim_dispatch_semantics():
nam_source = _sibling_text("feedBack-plugin-nam-tone", "screen.js", "NAM_STEM_CLAIM_ID = 'nam.amp-active'")
-116
View File
@@ -138,119 +138,3 @@ def test_unready_plugin_src_is_404(client):
c, _ = client
plugins.LOADED_PLUGINS[0]["status"] = "installing"
assert c.get(f"/api/plugins/{PLUGIN_ID}/src/main.js").status_code == 404
# ── #879: the /g/<token>/ generation prefix ────────────────────────────────────
#
# A plugin ROLLBACK must actually re-evaluate a module plugin. ES modules are
# evaluated once per URL per document, so re-inserting a <script type="module">
# whose src the module map has already seen fires `load` without re-running the
# body. Busting the ENTRY url alone does not help — screen.js is a one-line
# `import './src/main.js'`, and a relative specifier resolves against the base URL
# with the QUERY DROPPED, so a ?v= token never reaches the graph.
#
# Hence a token in the PATH: every relative import inherits it, at every depth,
# with no import-specifier rewriting. These routes must serve the SAME bytes and
# keep the SAME containment.
def test_generation_prefix_serves_identical_screen_js(client):
c, _ = client
plain = c.get(f"/api/plugins/{PLUGIN_ID}/screen.js")
gen = c.get(f"/api/plugins/{PLUGIN_ID}/g/7/screen.js")
assert gen.status_code == 200
assert gen.content == plain.content
assert "import './src/main.js'" in gen.text
def test_generation_prefix_serves_the_whole_module_graph(client):
"""The point of the path token: a relative import from a /g/7/ entry resolves
to a /g/7/ URL, so the graph is fetched fresh not just the entry."""
c, _ = client
main = c.get(f"/api/plugins/{PLUGIN_ID}/g/7/src/main.js")
assert main.status_code == 200
assert main.text == c.get(f"/api/plugins/{PLUGIN_ID}/src/main.js").text
# and one level deeper, which is where a query-string token would already have
# been lost twice over
nested = c.get(f"/api/plugins/{PLUGIN_ID}/g/7/src/util/x.js")
assert nested.status_code == 200
assert "export const x = 42" in nested.text
def test_generation_token_is_opaque(client):
"""Any token serves the same bytes — it exists only to vary the URL."""
c, _ = client
a = c.get(f"/api/plugins/{PLUGIN_ID}/g/1/src/main.js")
b = c.get(f"/api/plugins/{PLUGIN_ID}/g/999999/src/main.js")
assert a.status_code == b.status_code == 200
assert a.text == b.text
def test_generation_prefix_does_not_widen_containment(client):
"""The token is never joined into a path, so containment must be EXACTLY what the
un-prefixed route already gives. Asserted as parity rather than as a flat 404:
`../screen.js` legitimately 200s on BOTH, because the URL normalises to
/api/plugins/<id>/screen.js before routing ever happens it never leaves the
plugin dir. Pinning an absolute expectation here would have encoded my guess
about the existing route instead of testing the thing that matters, which is
that /g/ changes nothing."""
c, _ = client
for bad in ("../screen.js", "../../etc/passwd", "..%2f..%2fetc%2fpasswd",
"..%5c..%5cwindows%5cwin.ini", "/etc/passwd"):
plain = c.get(f"/api/plugins/{PLUGIN_ID}/src/{bad}")
gen = c.get(f"/api/plugins/{PLUGIN_ID}/g/1/src/{bad}")
assert gen.status_code == plain.status_code, f"/g/ diverged on {bad!r}"
assert gen.content == plain.content, f"/g/ served different bytes for {bad!r}"
assert "root:" not in gen.text and "[extensions]" not in gen.text
# and the real traversals are genuinely rejected, on both
for bad in ("../../etc/passwd", "..%2f..%2fetc%2fpasswd"):
assert c.get(f"/api/plugins/{PLUGIN_ID}/g/1/src/{bad}").status_code == 404
def test_generation_prefix_404s_for_unknown_plugin(client):
c, _ = client
assert c.get("/api/plugins/nope/g/1/screen.js").status_code == 404
assert c.get("/api/plugins/nope/g/1/src/main.js").status_code == 404
def test_generation_prefix_serves_ASSETS_too(client):
"""Codex [P2] on the first cut of this fix, and it was right.
The path token shifts the BASE URL, so everything a module resolves relatively moves
with it not just imports. `new URL('../assets/worklet.js', import.meta.url)` from
/api/plugins/<id>/g/1/src/main.js resolves to /api/plugins/<id>/g/1/assets/worklet.js.
Mirroring only screen.js and src/ would have fixed imports and 404'd every asset,
worklet and wasm file the graph reaches. Hence a path REWRITE, so every plugin route
present and future works under the prefix."""
c, _ = client
plain = c.get(f"/api/plugins/{PLUGIN_ID}/assets/worklet.js")
gen = c.get(f"/api/plugins/{PLUGIN_ID}/g/1/assets/worklet.js")
assert plain.status_code == 200
assert gen.status_code == 200, "an asset reached relatively from a reloaded module graph 404'd"
assert gen.content == plain.content
def test_generation_prefix_covers_every_plugin_route(client):
"""The rewrite is generic, so this holds for routes nobody thought about — which is
the point. Any plugin route added later works under /g/ with no extra wiring."""
c, _ = client
for route in ("screen.js", "src/main.js", "src/util/x.js", "src/theme.css",
"assets/worklet.js", "settings.html"):
plain = c.get(f"/api/plugins/{PLUGIN_ID}/{route}")
gen = c.get(f"/api/plugins/{PLUGIN_ID}/g/42/{route}")
assert gen.status_code == plain.status_code, f"/g/ diverged on {route}"
assert gen.content == plain.content, f"/g/ served different bytes for {route}"
def test_generation_prefix_handles_non_ascii_filenames(client):
"""Codex [P3] on the second cut. A plugin file named e.g. src/工具.js is perfectly
valid, and the middleware must not 500 on it which an eager
raw_path.encode("latin-1") did, making the prefixed route LESS capable than the
plain one. raw_path is informational; Starlette routes on scope["path"]."""
c, tmp = client
(tmp / "src" / "工具.js").write_text("export const t = 1;\n")
plain = c.get(f"/api/plugins/{PLUGIN_ID}/src/工具.js")
gen = c.get(f"/api/plugins/{PLUGIN_ID}/g/3/src/工具.js")
assert plain.status_code == 200
assert gen.status_code == 200, "non-ASCII module path 500'd or 404'd under /g/"
assert gen.content == plain.content

Some files were not shown because too many files have changed in this diff Show More