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byrongamatosandClaude Opus 4.8 1c6d2d0044 refactor(app): carve resume-session out of app.js (R3a)
static/js/resume-session.js (157) — the snapshot taken when you leave a song and the
pill that offers it back. Bodies VERBATIM. app.js 7,727 → 7,601.
Fifth slice out of the strongly-connected core. ONE hook (playSong) + a
currentFilename getter.

S.pendingResume JOINS THE CONTAINER — on demand, exactly as intended. app.js WRITES
it (playSong({ resume }) arms it; the song:ready listener consumes it) while this
module reads it, so it cannot be a plain export: an imported binding is read-only.
Same reason isPlaying is there. The container grows one field per carve that needs
it, never speculatively.

THE CONTRACT TEST CAUGHT THE MISSING HOOK, again on a path nothing executes:
"playSong is read by a module but never wired by app.js — it would throw at runtime".
Second time it has caught a real wiring gap the moment it appeared.

A REAL TRAP, worth remembering: I first did the S.pendingResume rewrite by feeding
acorn's identifier RANGES from node into python, and it corrupted the file
(`_pS.pendingResume null;`). **Acorn's offsets are UTF-16 code units; Python's string
indices are code points.** static/app.js contains emoji, so every offset past one
drifts. Do an AST-driven rewrite in the SAME language that produced the offsets.
`node --check` caught it; a silent version of that bug is very easy to imagine.

VERIFIED. A/B against origin/main in two browsers, real song: the window API
(resumeLastSession / _snapshotResumeSession / _readResumeSession /
_clearResumeSession), snapshot, read-back, and clear — IDENTICAL, zero page errors.
HONEST LIMIT: my probe never got the snapshot to actually PERSIST (there is a guard
beyond the 3s minimum position that a scripted playSong does not satisfy), so that
path is verified only as identical-to-main, not as observed-working. The real
coverage is tests/browser/resume-session.spec.ts, which drives the flow properly.

Zero harnesses broke. pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean),
tailwind clean, Codex 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 22:22:31 +02:00
dc429ecd16 refactor(app): carve the player controls out of app.js (R3a) (#891)
static/js/player-controls.js (229) — the speed + mastery sliders and the four
playback-preference reads (autoplay-exit, up-next, countdown-before-song,
confirm-exit). Bodies VERBATIM. app.js 7,914 → 7,727.

The fourth slice out of the strongly-connected core, and by far the easiest: ONE
hook (handleSliderInput) and NO shared mutable state. The three groups are the same
surface — the controls under the highway — and the preference reads are the
one-line localStorage lookups half of app.js consults before deciding whether to
auto-start, show the Up Next pill, run a count-in, or confirm on exit. They travel
with the controls that set them.

Zero missed members on the first build (the no-undef pass was clean), which is the
first time that has happened in this phase.

TWO HARNESSES ARE SPLIT, and both taught something:

  * speed_reset spans BOTH files — playSong (app.js) resets the speed controls
    (module). Its presence GUARDS still read `src.includes('function setSpeed')`
    against app.js, so once the code moved they silently evaluated FALSE and the
    helpers were quietly dropped from the sandbox. A guard that disables itself is
    worse than no guard. Repointed at the file the code actually lives in.

  * Its `host.handleSliderInput` stub had to route at the sandbox's EXISTING spy,
    not a fresh `() => {}`. The test asserts the slider was actually refreshed
    (`deepEqual(__sliderInputs, ['speed-slider'])`); a fresh stub swallows the call
    and the assertion passes VACUOUSLY. Same failure mode as a no-op host default —
    the thing this whole seam design exists to prevent.

  * autoplay_exit is split too: _autoplayExitEnabled moved, but the auto-exit
    machinery around it (_clearAutoExit, holdAutoExit, _resolvePlayerOrigin) stayed.

VERIFIED. A/B against origin/main in two browsers, real song: setSpeed(0.75) ->
playbackRate 0.75; applySpeedPreset(100) -> 1; the speed slider; setMastery;
setAutoplayExit / setCountdownBeforeSong / setShowUpNext — IDENTICAL, zero page errors.

pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean), tailwind clean.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 22:12:34 +02:00
11f8c36b61 refactor(app): carve count-in (and the song-credits overlay) out of app.js (R3a) (#890)
static/js/count-in.js (389) — bodies VERBATIM. app.js 8,223 → 7,913.
The third slice out of the strongly-connected core, and the first that WRITES
shared state rather than only reading it. #889's container is what makes it possible.

  imports: loops (setLoop/loopA/loopB — a count-in inside an A-B loop must begin at
           A), audio-el, player-state, host
  hooks  : _audioSeek, setPlayButtonState, _songEventPayload, togglePlay + a
           jucePlayer getter
  Nothing imports count-in back — app.js and section-practice both reach it through
  the seam — so the graph stays acyclic.

app.js's autoplay path used to reach IN and set this module's credits timers itself
(_creditsTimer, _creditsHideOnPlay) and read _countingIn. It cannot now, and should
not have to, so the module exports the OPERATIONS instead — armCreditsHideOnPlay(),
scheduleCreditsHide(), holdCreditsThen(start), isCountingIn() — and owns its own
timer invariants. Third time this has happened (section-practice's resetSelection,
loops' state) and each time the constraint produced better code than was there
before: the module keeps its own promises instead of trusting a caller 6,000 lines
away to zero the right fields.

THE no-undef GATE FOUND FIVE MISSED MEMBERS, one at a time: showSongCreditsOverlay
and startSongCountIn (my name regex matched startCountIn, not startSongCountIn),
then _creditLineLabel, _CREDITS_MAX_MS, and _CREDIT_ROLE_VERBS. A call-graph closure
does not see a const table; only the undefined-symbol pass does.

AND A REAL TRAP: I computed _CREDIT_ROLE_VERBS's span against the ALREADY-MODIFIED
app.js and applied it to the clean one — the line numbers had drifted, so the slice
would have cut somewhere else entirely. Recomputed every span from the clean file
with acorn. Never carry line numbers across an edit.

VERIFIED. A/B against origin/main in two browsers with a real song: playback state,
the public feedBack.isPlaying mirror, audio position, cancel-count-in — IDENTICAL,
zero page errors. Unit coverage moved with the code: loop_restart's count-in
cancellation-token test and the 5 song_credits_overlay tests now read count-in.js;
loop_restart's sandbox gains a `host` object routed at its EXISTING stubs, so every
assertion is unchanged.

HONEST LIMIT: I could not make the count-in OVERLAY actually render headlessly —
its autoplay path needs a fresh-load _pendingAutostart that a scripted playSong()
never arms. Behaviour is identical to main on every probe and the unit tests cover
the logic, but the on-screen 1-2-3-4 and the credits card want a human look.

pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean), tailwind clean, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 22:05:22 +02:00
5fb28d5c5a refactor(app): lift the shared player state onto a container (R3a) (#889)
static/js/player-state.js — one exported object, two fields. app.js's 70 reference
sites rewritten. Provably a no-op; nothing shrinks.

WHY NOW. Every slice carved out of app.js so far only ever READ the state it shared
(loopA/loopB, _audioSeekGen, currentFilename), so a read-only getter hook was enough
and no container was needed — twice I checked and twice I got away with it. That
runs out at count-in: it genuinely WRITES `isPlaying` (it starts and stops playback,
4 sites) and `lastAudioTime` (2). `import { isPlaying }` then `isPlaying = true`
THROWS — an imported binding cannot be assigned to. So the state has to live on an
object: `S.isPlaying = true` is a property write, and works from any module holding
the same S. Same shape stems, studio, and editor all converged on.

DELIBERATELY SMALL. app.js has ~104 top-level `let` scalars; lifting all of them is
a ~977-site rewrite for no benefit, because most are private to one cluster and
travel with it. Only what a carved module must WRITE goes here. Add on demand.

THE REWRITE IS AST-DRIVEN, NOT TEXTUAL — and that is not fussiness. Of 100 textual
occurrences of these two names, only 70 resolve to the module binding:
  * 22 are member accesses (`someObj.isPlaying`, `window.feedBack.isPlaying`)
  * 4 are the LOCAL PARAMETER of `function setPlayButtonState(isPlaying)` — a blind
    replace yields `function setPlayButtonState(S.isPlaying)`
  * 1 is an object key
  * 2 are shorthand properties `{ isPlaying }`, which must become
    `{ isPlaying: S.isPlaying }` — and acorn gives a shorthand's key and value the
    SAME range, so rewriting both produced `isPlaying: S.isPlaying: S.isPlaying`
    until I deduped by range
A find-and-replace corrupts all 29. The rewrite walks the AST, skips shadows, member
properties and keys, and replaces identifier RANGES.

`window.feedBack.isPlaying` — the PUBLIC mirror — is a different thing and is
untouched. Two test sandboxes stub it; those were left alone deliberately.

VERIFIED WITH REAL PLAYBACK. A/B against origin/main in two browsers, real song:
togglePlay -> the public mirror goes true -> false -> true across two toggles, the
audio element's paused state follows, seekBy works — IDENTICAL, zero page errors.

Harnesses: 8 vm-sandbox suites slice playback code out of app.js and now see
S.isPlaying — juce_engine_reroute, loop_restart, play_button_reroute_guard,
playback_app_adapter, song_restart, song_seek, speed_reset, and the python
idempotence source-assert. Each gets the same container in its sandbox; every
assertion is unchanged.

pytest 2396, node 1040/1040, ESLint 0, tailwind clean, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 21:52:51 +02:00
cb236e6c04 refactor(app): carve the A–B loop out of app.js (R3a) (#888)
static/js/loops.js (261) — bodies VERBATIM. app.js 8,421 → 8,224.
The second slice out of the strongly-connected core.

It OWNS the loop state — loopA, loopB, _loopMutationGen. Nothing outside writes
them: restartCurrentSong() looked like it did, but it declares its own local `let
loopA/loopB` shadows, so the module-level bindings only ever change in setLoop /
setLoopStart / setLoopEnd / clearLoop. All four move here. No state container.

DIRECTION IS THE WHOLE DESIGN. loops and section-practice are mutually dependent —
the SCC in miniature. clearLoop() must drop section-practice's selection, and
practiceSection() must call setLoop(). Both edges cannot be imports or no-cycle
(rightly) rejects it. So:

    section-practice  ->  reaches loops through the HOST SEAM (host.setLoop, …)
    loops             ->  imports section-practice DIRECTLY

section-practice is the higher-level feature — a consumer of loops, not the reverse
— so it is the one that takes the indirection. app.js hands the loop module's
exports across into the seam for it. Graph stays acyclic; no-cycle passes.

THE CONTRACT TEST EARNED ITS KEEP IMMEDIATELY. It failed on the first build with
"these hooks are wired by app.js but no module reads them: playSong". My dependency
scan had counted a mention of playSong() inside a COMMENT in loops.js as a real
call. Wired but unused is precisely the "fossil of a rename" case the test exists
for — and it caught it on a path no test executes.

VERIFIED BY DRIVING BOTH SIDES OF THE SEAM. A/B against origin/main in two browsers,
real song loaded:
  * setLoop(5,12) -> true; getLoop() -> 5,12 — IDENTICAL
  * clearLoop() (loops -> section-practice, a direct import) -> getLoop() ->
    null,null — IDENTICAL
  * onPhraseNext() (section-practice -> loops, ACROSS THE SEAM) -> ok — IDENTICAL
  * loadSavedLoop / saveCurrentLoop / deleteSelectedLoop on window — IDENTICAL
  * zero page errors either side. An unwired hook throws, so a live app is itself
    proof the seam is wired.

Harness: loop_api extracts the loop helpers by signature — retargeted to loops.js,
`export` stripped for the vm sandbox, and the sandbox's existing _audioSeek /
_audioTime / formatTime spies are now routed through a `host` object so every
assertion holds unchanged, just through the indirection the real code uses. It is
SPLIT: one test still reads app.js for the window.feedBack API surface, which stayed.

pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean), tailwind clean.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 21:32:31 +02:00
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// Count-in — the 1-2-3-4 click before playback, plus the song-credits overlay that
// shares its lifecycle and timers.
//
// The third slice out of app.js's strongly-connected core, and the first that had to
// WRITE shared state rather than just read it. It starts and stops playback, so it sets
// `isPlaying` and `lastAudioTime`. An imported binding is read-only — `isPlaying = true`
// throws — which is exactly why those two scalars were lifted onto the container in
// ./player-state.js. Every earlier slice only READ what it shared, so a getter hook
// sufficed; this one could not.
//
// It imports the loop module directly (setLoop / loopA / loopB — a count-in that starts
// inside an A-B loop must begin at A). Nothing imports count-in back: app.js and
// section-practice both reach it through the host seam, so the graph stays acyclic.
//
// app.js's autoplay path used to reach IN and set the credits timers itself. It cannot
// now, and it should not have to — so the module exports the OPERATIONS instead
// (armCreditsHideOnPlay, scheduleCreditsHide, holdCreditsThen, isCountingIn) and owns
// its own timer invariants. Same reason section-practice grew resetSelection().
//
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { audio } from './audio-el.js';
import { host } from './host.js';
import { loopA, loopB, setLoop } from './loops.js';
import { S } from './player-state.js';
// ── Count-in click sound (Web Audio API) ────────────────────────────────
let _audioCtx = null;
export function playClick(high = false) {
if (!_audioCtx) _audioCtx = new (window.AudioContext || window.webkitAudioContext)();
const osc = _audioCtx.createOscillator();
const gain = _audioCtx.createGain();
osc.connect(gain);
gain.connect(_audioCtx.destination);
osc.frequency.value = high ? 1200 : 800;
osc.type = 'sine';
gain.gain.setValueAtTime(0.5, _audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.001, _audioCtx.currentTime + 0.08);
osc.start(_audioCtx.currentTime);
osc.stop(_audioCtx.currentTime + 0.08);
}
let _countingIn = false;
let _countOverlay = null;
// Generation token so teardown can cancel an in-progress count-in. Each
// startCountIn() captures the gen at entry; rewindStep, the loop-wrap
// then-callback, and beginCount's tick all bail when their captured gen
// no longer matches. Bumped by _cancelCountIn().
let _countInGen = 0;
let _countInTimer = null;
let _countInRaf = 0;
// Feedpak credits overlay (manifest `authors:`, spec §5.4): shown on the
// highway when a song is loaded, alongside the count-in. Torn down together
// with the count-in via _cancelCountIn().
let _creditsOverlay = null;
let _creditsTimer = null;
let _creditsHideOnPlay = null;
let _creditsMaxTimer = null;
const _CREDITS_HOLD_MS = 3000;
// Backstop: the overlay's primary dismiss is song:play, but playback can fail
// to start without emitting it (HTML5 autoplay rejection, JUCE start failure,
// a count-in handoff that never plays). This hard cap guarantees the credits
// never linger over the highway. Generous enough to outlast a normal count-in.
const _CREDITS_MAX_MS = 12000;
export function _cancelCountIn() {
_countInGen++;
_countingIn = false;
hideCountOverlay();
// The credits overlay rides the count-in lifecycle (and its no-count-in
// hold timer), so a teardown — leaving the player, loading another song —
// must clear it too, or it lingers on the next screen.
hideSongCreditsOverlay();
if (_countInTimer) { clearTimeout(_countInTimer); _countInTimer = null; }
if (_countInRaf) { cancelAnimationFrame(_countInRaf); _countInRaf = 0; }
}
export function showCountOverlay(n) {
if (!_countOverlay) {
_countOverlay = document.createElement('div');
_countOverlay.className = 'fixed inset-0 z-[100] flex items-center justify-center pointer-events-none';
document.body.appendChild(_countOverlay);
}
_countOverlay.innerHTML = `<span class="text-9xl font-black text-white/30">${n}</span>`;
}
export function hideCountOverlay() {
if (_countOverlay) { _countOverlay.remove(); _countOverlay = null; }
}
// Map a feedpak author `role` to a friendly "<verb> by" credit line. The
// recommended vocabulary is from feedpak spec §5.4; unknown roles are
// title-cased ("foo" → "Foo by"); a missing role shows the bare name.
const _CREDIT_ROLE_VERBS = {
charter: 'Charted by',
transcriber: 'Transcribed by',
arranger: 'Arranged by',
editor: 'Edited by',
mixer: 'Mixed by',
engineer: 'Engineered by',
proofreader: 'Proofread by',
};
function _creditLineLabel(role) {
if (!role) return '';
const key = String(role).trim().toLowerCase();
if (_CREDIT_ROLE_VERBS[key]) return _CREDIT_ROLE_VERBS[key];
return key.charAt(0).toUpperCase() + key.slice(1) + ' by';
}
// Show the feedpak contributor credits over the highway. `authors` is the
// sanitized [{name, role}] list from window.feedBack.currentSong.authors.
// Anchored to the lower third (bottom-center) so it never collides with the
// vertically-centered count-in number, and pointer-events-none so it never
// intercepts clicks. No-op when there are no contributors to show.
export function showSongCreditsOverlay(authors) {
if (!Array.isArray(authors) || authors.length === 0) return;
if (!_creditsOverlay) {
_creditsOverlay = document.createElement('div');
_creditsOverlay.className = 'song-credits-overlay';
document.body.appendChild(_creditsOverlay);
}
// Build via DOM + textContent — author names are untrusted pack data and
// must never be interpolated as HTML.
_creditsOverlay.replaceChildren();
const card = document.createElement('div');
card.className = 'song-credits-card';
const eyebrow = document.createElement('div');
eyebrow.className = 'song-credits-eyebrow';
eyebrow.textContent = 'Credits';
card.appendChild(eyebrow);
const title = (window.feedBack && window.feedBack.currentSong
&& window.feedBack.currentSong.title) || '';
if (title) {
const heading = document.createElement('div');
heading.className = 'song-credits-heading';
heading.textContent = title;
card.appendChild(heading);
}
for (const a of authors) {
if (!a || !a.name) continue;
const row = document.createElement('div');
row.className = 'song-credits-line';
const label = _creditLineLabel(a.role);
if (label) {
const lab = document.createElement('span');
lab.className = 'song-credits-role';
lab.textContent = label + ' ';
row.appendChild(lab);
}
const nm = document.createElement('span');
nm.className = 'song-credits-name';
nm.textContent = a.name;
row.appendChild(nm);
card.appendChild(row);
}
_creditsOverlay.appendChild(card);
// Arm the backstop so the overlay self-clears even if playback never starts
// / never emits song:play. song:play (or any teardown) clears it earlier.
if (_creditsMaxTimer) clearTimeout(_creditsMaxTimer);
_creditsMaxTimer = setTimeout(hideSongCreditsOverlay, _CREDITS_MAX_MS);
}
export function hideSongCreditsOverlay() {
if (_creditsTimer) { clearTimeout(_creditsTimer); _creditsTimer = null; }
if (_creditsMaxTimer) { clearTimeout(_creditsMaxTimer); _creditsMaxTimer = null; }
if (_creditsHideOnPlay) {
window.feedBack.off('song:play', _creditsHideOnPlay);
_creditsHideOnPlay = null;
}
if (_creditsOverlay) { _creditsOverlay.remove(); _creditsOverlay = null; }
}
export async function startCountIn(opts = {}) {
if (_countingIn) return;
_countingIn = true;
// Snapshot the current gen so every delayed callback (rewind frames,
// post-seek then, count-in ticks, post-count play) can bail if a
// teardown bumped the gen mid-flight via _cancelCountIn().
const gen = _countInGen;
const immediate = !!opts.immediate;
if (window._juceMode) {
await host.jucePlayer().pause().catch((err) => console.error('[app] host.jucePlayer().pause error in count-in:', err));
} else {
audio.pause();
}
if (gen !== _countInGen) return; // teardown during pause
// Section-practice entry: already at loop A after setLoop(); skip the
// B→A rewind animation used on loop wrap and go straight to clicks.
if (immediate) {
if (loopA === null || loopB === null) {
_countingIn = false;
return;
}
S.lastAudioTime = loopA;
highway.setTime(loopA);
if (window.feedBack) {
window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
}
beginCount();
return;
}
// Rewind animation: sweep highway time from B to A
const rewindDuration = 400; // ms
const rewindStart = performance.now();
const fromTime = loopB;
const toTime = loopA;
function rewindStep(now) {
if (gen !== _countInGen) return; // teardown mid-rewind
const elapsed = now - rewindStart;
const t = Math.min(elapsed / rewindDuration, 1);
// Ease out quad
const eased = 1 - (1 - t) * (1 - t);
const currentT = fromTime + (toTime - fromTime) * eased;
highway.setTime(currentT);
if (t < 1) {
_countInRaf = requestAnimationFrame(rewindStep);
} else {
_countInRaf = 0;
// Rewind done — set final position and start count.
// Await the JUCE seek so the engine has repositioned before
// we start the click track (HTML5 path is synchronous).
host._audioSeek(loopA, 'loop-wrap').then((r) => {
if (gen !== _countInGen) return; // teardown during seek
// Abort the loop restart in two cases:
// 1. Cancelled (player torn down): don't beginCount on a
// new session.
// 2. Off-target landing (JUCE rollback / clamp far from
// loopA): proceeding would emit loop:restart and start
// a count-in from the wrong position. Audio is at
// r.from / r.to, which is not where the loop wants to
// resume — better to drop this iteration than play out
// of sync.
// 50 ms tolerance: well within JUCE's normal seek precision
// but tight enough to catch a real rollback or no-op.
if (!r.completed || Math.abs(r.to - loopA) > 0.05) {
// startCountIn paused audio at entry but left isPlaying
// alone — beginCount would have set it on resume. On
// abort, sync the transport: audio is paused, so
// isPlaying must reflect that and the button + plugin
// host must agree.
_countingIn = false;
if (S.isPlaying) {
S.isPlaying = false;
host.setPlayButtonState(false);
if (window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', host._songEventPayload());
}
}
return;
}
// Use the verified post-seek clock for the chart so audio
// and chart stay in sync if JUCE clamped to slightly
// before/after loopA. The loop:restart event keeps `time:
// loopA` because subscribers treat that as the semantic
// marker for "new iteration starts at A", not the actual
// audio position.
S.lastAudioTime = r.to;
highway.setTime(r.to);
window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
beginCount();
});
}
}
_countInRaf = requestAnimationFrame(rewindStep);
function beginCount() {
const bpm = highway.getBPM(loopA);
const beatInterval = 60 / bpm;
let count = 0;
function tick() {
if (gen !== _countInGen) return; // teardown mid-count
count++;
if (count > 4) {
hideCountOverlay();
_countingIn = false;
if (window._juceMode) {
host.jucePlayer().play().then((started) => {
if (gen !== _countInGen) return; // teardown during play start
if (!started) return;
S.isPlaying = true;
host.setPlayButtonState(true);
window.feedBack.isPlaying = true;
const payload = host._songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}).catch((err) => console.error('[app] host.jucePlayer().play error:', err));
} else {
audio.play().then(() => {
if (gen !== _countInGen) return;
S.isPlaying = true;
host.setPlayButtonState(true);
}).catch((err) => {
if (gen !== _countInGen) return;
// An engine reroute's deliberate pause aborts this play()
// while playback continues on JUCE — don't reset the
// button (mirrors the togglePlay guard).
if (window._juceRerouteInProgress) return;
// Same rationale as togglePlay: don't claim playback
// started if the Promise rejected.
console.error('[app] audio.play() rejected after count-in:', err);
S.isPlaying = false;
host.setPlayButtonState(false);
});
}
return;
}
showCountOverlay(count);
playClick(count === 1);
_countInTimer = setTimeout(tick, beatInterval * 1000);
}
_countInTimer = setTimeout(tick, 500);
}
}
// Start-of-song count-in: a 4-beat click before playback begins, gated by the
// "Countdown before song" setting (Gameplay tab). Mirrors the loop count-in's
// overlay + click + gen-token cancellation, but counts from the song's current
// position (0 at song start) with no loop A/B rewind. startCountIn() is loop-
// coupled (early-returns when loopA/loopB are null), so this is a sibling
// rather than an overload. Hands off to togglePlay() once the count completes.
export async function startSongCountIn() {
if (_countingIn) return;
_countingIn = true;
// Snapshot the gen so a teardown (showScreen/playSong calls _cancelCountIn)
// bumps it and every delayed callback below bails.
const gen = _countInGen;
if (window._juceMode) {
await host.jucePlayer().pause().catch((err) => console.error('[app] host.jucePlayer().pause error in song count-in:', err));
} else {
audio.pause();
}
if (gen !== _countInGen) return; // teardown during pause
const startT = S.lastAudioTime || 0;
let bpm = highway.getBPM(startT);
// Pre-chart / malformed-tempo fallback: 4 beats at 120 BPM (500 ms each).
if (!Number.isFinite(bpm) || bpm <= 0) bpm = 120;
const beatInterval = 60 / bpm;
let count = 0;
function tick() {
if (gen !== _countInGen) return; // teardown mid-count
count++;
if (count > 4) {
hideCountOverlay();
_countingIn = false;
// Hand off to the normal play path — togglePlay() flips isPlaying,
// updates the button, and emits song:play/resume for plugins.
Promise.resolve(host.togglePlay()).catch((err) => console.warn('[app] play after count-in failed:', err));
return;
}
showCountOverlay(count);
playClick(count === 1);
_countInTimer = setTimeout(tick, beatInterval * 1000);
}
// First beat after a short lead-in, matching the loop count-in's 500 ms.
_countInTimer = setTimeout(tick, 500);
}
// ── Operations app.js's autoplay path used to perform by reaching in ────────
// It used to assign _creditsTimer / _creditsHideOnPlay directly. Imported bindings are
// read-only, and the module should own its own timer invariants anyway.
/** Is a count-in running? app.js's timeupdate handler suppresses highway sync during one. */
export function isCountingIn() {
return _countingIn;
}
/** Dismiss the credits the moment real playback begins. Fires once. */
export function armCreditsHideOnPlay() {
_creditsHideOnPlay = () => { _creditsHideOnPlay = null; hideSongCreditsOverlay(); };
window.feedBack.on('song:play', _creditsHideOnPlay, { once: true });
}
/** Let the credits dwell, then clear them. Used when autoplay-exit is disabled. */
export function scheduleCreditsHide() {
_creditsTimer = setTimeout(hideSongCreditsOverlay, _CREDITS_HOLD_MS);
}
/** Let the credits dwell, then run `then` (the autoplay start). */
export function holdCreditsThen(then) {
_creditsTimer = setTimeout(() => { _creditsTimer = null; then(); }, _CREDITS_HOLD_MS);
}
+229
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// Player controls — the speed and mastery sliders, and the four playback preference
// reads (autoplay-exit, up-next, countdown-before-song, confirm-exit).
//
// The fourth slice out of app.js's strongly-connected core, and by far the easiest:
// ONE hook and NO shared mutable state. It is here because these three groups are the
// same surface (the controls under the highway) and all three reach the same helper.
//
// The preference reads are one-line localStorage lookups that half of app.js consults
// before deciding whether to auto-start, show the Up Next pill, run a count-in, or
// confirm on exit. They travel with the controls that set them.
//
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { audio } from './audio-el.js';
import { host } from './host.js';
// ── Autoplay & auto-exit (global option, default ON) ──────────────────
// One toggle (`autoplayExit` in localStorage) that (a) auto-starts a song
// once it's ready and (b) returns to the launching menu when the song
// ends. Absence of the key means enabled. The behaviour lives in core
// (app.js, shared by the v3 + classic UIs); the end-of-song *score*
// screen, when present, is a plugin and hooks the contract below.
export function _autoplayExitEnabled() {
try { return localStorage.getItem('autoplayExit') !== '0'; } catch (_) { return true; }
}
// ── "Up Next" pill (global option, default ON) ────────────────────────
// Gates the v3 player chrome's persistent upcoming-section pill
// (#v3-upnext, driven by player-chrome.js's updateUpNext). Client-only
// localStorage pref (`showUpNext`); absence of the key means enabled.
// player-chrome.js reads window.feedBack.showUpNext each tick and hides
// the pill when off.
export function _showUpNextEnabled() {
try { return localStorage.getItem('showUpNext') !== '0'; } catch (_) { return true; }
}
// "Countdown before song" (Gameplay tab). Mirrored to localStorage by
// loadSettings so the song-start path can read it synchronously here — no
// async /api/settings fetch on the play hot path. Defaults off.
export function _countdownBeforeSongEnabled() {
try { return localStorage.getItem('countdownBeforeSong') === '1'; } catch (_) { return false; }
}
export function _curPlaybackSpeed() {
try {
return window._juceMode
? ((window.jucePlayer && window.jucePlayer._speed) || 1)
: (document.getElementById('audio')?.playbackRate || 1);
} catch (_) { return 1; }
}
// ── "Ask before leaving a song" (Gameplay tab, default OFF) ────────────────
// Client-only localStorage pref (`confirmExitSong`); absence = OFF. When ON, a
// *user-initiated* exit (Escape, or the player ✕) opens a small confirm instead
// of leaving immediately. Auto-exit on song-end and a results screen's own
// Close never prompt — they call closeCurrentSong() directly, which stays the
// unguarded actual-exit.
export function _exitConfirmEnabled() {
try { return localStorage.getItem('confirmExitSong') === '1'; } catch (_) { return false; }
}
const SPEED_PRESET_PCTS = [100, 90, 80, 75, 70, 60, 50];
const SPEED_SNAP_THRESHOLD = 0.02;
let _speedPresetsWired = false;
function _speedPresetPctFromActive(activePctOrRate) {
if (!Number.isFinite(activePctOrRate)) return null;
const rate = activePctOrRate <= 1.5 ? activePctOrRate : activePctOrRate / 100;
for (const pct of SPEED_PRESET_PCTS) {
if (Math.abs(rate - pct / 100) <= SPEED_SNAP_THRESHOLD) return pct;
}
return null;
}
function _updateSpeedPresetButtons(activePctOrRate) {
const wrap = document.getElementById('speed-presets');
if (!wrap) return;
const target = _speedPresetPctFromActive(activePctOrRate);
for (const btn of wrap.querySelectorAll('[data-speed-preset]')) {
const pct = Number(btn.dataset.speedPreset);
btn.classList.toggle('v3-speed-preset-active', target !== null && pct === target);
}
}
export function applySpeedPreset(percent) {
const slider = document.getElementById('speed-slider');
if (!slider) return;
const pct = Math.max(
Number(slider.min) || 15,
Math.min(Number(slider.max) || 150, Number(percent)),
);
if (!Number.isFinite(pct)) return;
slider.value = String(pct);
host.handleSliderInput(slider);
slider.dispatchEvent(new Event('input', { bubbles: true }));
}
export function _wireSpeedPresetsOnce() {
if (_speedPresetsWired) return;
const presets = document.getElementById('speed-presets');
if (!presets) return;
_speedPresetsWired = true;
presets.addEventListener('click', (e) => {
const btn = e.target.closest('[data-speed-preset]');
if (!btn) return;
applySpeedPreset(Number(btn.dataset.speedPreset));
});
}
export function setSpeed(v) {
const speedSlider = document.getElementById('speed-slider');
const rate = Number(v);
if (!Number.isFinite(rate)) {
return;
}
if (window._juceMode) {
window.jucePlayer?.setRate(rate);
const juceAudio = window.feedBackDesktop?.audio;
Promise.resolve()
.then(() => juceAudio?.setBackingSpeed(rate))
// Match the HTML5 path: preserve pitch on the JUCE backing track too.
// Optional-chained call is a no-op on desktop builds that predate
// setBackingPreservePitch, so this is safe to ship unconditionally.
.then(() => juceAudio?.setBackingPreservePitch?.(true))
.catch(err => console.warn('[setSpeed] backing speed/preserve-pitch failed:', err));
} else {
audio.playbackRate = rate;
}
const speedLabel = document.getElementById('speed-label');
if (speedLabel) speedLabel.textContent = rate.toFixed(2) + 'x';
host.handleSliderInput(speedSlider);
_updateSpeedPresetButtons(rate);
}
export function _resetPlaybackSpeedForNewSong() {
// Reset the *actual* playback rate to 1x, not just the visible slider/label
// (feedBack#615). The HTML5 <audio> element and the desktop JUCE/backing
// engine each retain their own rate, and which one drives the next song
// isn't decided until later in the load, so reset all paths unconditionally.
// Every setter is idempotent and optional-chained, so this is safe in web
// and desktop builds alike — no need to branch on window._juceMode.
const speedSlider = document.getElementById('speed-slider');
if (speedSlider) speedSlider.value = 100;
audio.playbackRate = 1;
window.jucePlayer?.setRate?.(1);
const juceAudio = window.feedBackDesktop?.audio;
Promise.resolve()
.then(() => juceAudio?.setBackingSpeed?.(1))
.then(() => juceAudio?.setBackingPreservePitch?.(true))
.catch(err => console.warn('[resetSpeed] backing speed/preserve-pitch failed:', err));
// Mirror setSpeed's UI side-effects (label text + slider fill styling).
const speedLabel = document.getElementById('speed-label');
if (speedLabel) speedLabel.textContent = (1).toFixed(2) + 'x';
host.handleSliderInput(speedSlider);
_updateSpeedPresetButtons(100);
}
// Master-difficulty slider (feedBack#48). Persists partial via
// /api/settings — the POST handler merges only the keys present, so
// this fire-and-forget call doesn't clobber dlc_dir or other settings.
//
// Debounced trailing-edge (300ms) so dragging the slider — which fires
// oninput per pixel — doesn't flood the server with concurrent writes
// to config.json. highway.setMastery() still fires every oninput so
// the chart re-filters in real time; only disk persistence waits.
let _masteryPersistTimer = null;
function _persistMastery(pct) {
if (_masteryPersistTimer) clearTimeout(_masteryPersistTimer);
_masteryPersistTimer = setTimeout(() => {
_masteryPersistTimer = null;
fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ master_difficulty: pct }),
}).catch(() => { /* best-effort — next setMastery() will retry */ });
}, 300);
}
export function setMastery(v) {
_applyMastery(v);
}
// Shared mastery applier. Master difficulty has two controls that write the
// same master_difficulty key: the player-popover slider (#mastery-slider) and
// the Gameplay-tab "Note highway speed" slider (#setting-highway-speed). Route
// both — and loadSettings' hydration — through here so their positions,
// labels, and track fills stay in sync regardless of which the user touches,
// plus the live highway re-filter and the debounced persist. All element reads
// are null-guarded since either control may be absent (follower window, or the
// settings markup not yet rendered).
export function _applyMastery(v, opts = {}) {
// Guard + clamp: v might be a slider string, a programmatic call from a
// plugin, or a restored settings value with a bad shape. Don't let NaN
// reach a label (would show "NaN%") or the POST.
const parsed = parseInt(v, 10);
if (!Number.isFinite(parsed)) return;
const pct = Math.max(0, Math.min(100, parsed));
const popLabel = document.getElementById('mastery-label');
if (popLabel) popLabel.textContent = pct + '%';
const popSlider = document.getElementById('mastery-slider');
if (popSlider) {
if (String(popSlider.value) !== String(pct)) popSlider.value = pct;
host.handleSliderInput(popSlider);
}
const setSlider = document.getElementById('setting-highway-speed');
if (setSlider) {
if (String(setSlider.value) !== String(pct)) setSlider.value = pct;
host.handleSliderInput(setSlider);
}
// The Gameplay-tab label markup appends a literal "%" after this span
// (matching the av-offset "ms" pattern), so write the number alone here —
// unlike #mastery-label above, whose markup carries no trailing unit.
const setLabel = document.getElementById('setting-highway-speed-val');
if (setLabel) setLabel.textContent = pct;
highway.setMastery(pct / 100);
if (!opts.skipPersist) _persistMastery(pct);
}
// Reflect phrase-data availability on the slider after every `ready`.
// The server omits the `phrases` message entirely for single-level
// sources (GP imports, legacy sloppak), so hasPhraseData() is the
// right signal to enable/disable the slider.
export function _applyMasteryAvailability(hasPhraseData) {
const slider = document.getElementById('mastery-slider');
if (!slider) return;
if (hasPhraseData) {
slider.disabled = false;
slider.title = 'Master difficulty — low = simpler chart, high = full';
} else {
slider.disabled = true;
slider.title = 'Source chart has a single difficulty level — slider disabled';
}
}
+42
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@@ -0,0 +1,42 @@
// Shared, MUTABLE player state.
//
// WHY A CONTAINER AND NOT PLAIN EXPORTS. An imported binding is read-only. Every
// slice carved out of app.js so far has only ever READ the state it shares
// (loopA/loopB, _audioSeekGen, currentFilename), so a getter hook was enough and no
// container was needed. That runs out here: count-in genuinely WRITES `isPlaying`
// (it starts and stops playback) and `lastAudioTime`. `import { isPlaying }` then
// `isPlaying = true` throws — the binding cannot be assigned to.
//
// So the state moves onto an object. `S.isPlaying = true` is a property write, which
// works from any module holding the same `S`. This is the same shape the stems,
// studio, and editor migrations converged on.
//
// It is deliberately SMALL. app.js has ~104 top-level `let` scalars; lifting all of
// them would be a ~977-site rewrite for no benefit, since most are private to one
// cluster and travel with it. Only the ones a carved module must WRITE belong here.
// Add to it when a carve actually needs it, not before.
//
// NB app.js's own 71 reference sites were rewritten mechanically — but from the AST,
// not by text substitution. Of 100 textual occurrences of these two names, only 71
// resolve to the module binding: 22 are member accesses (`someObj.isPlaying`), 4 are
// the local parameter of setPlayButtonState(isPlaying), one is an object key, and two
// are shorthand properties (`{ isPlaying }`) that must become `{ isPlaying: S.isPlaying }`.
// A blind find-and-replace corrupts all 29.
export const S = {
/** Is the transport running? Written by playback, count-in, and the JUCE shims. */
isPlaying: false,
/**
* The last audio position we saw, in seconds. Used to detect a seek that did not
* land where it was asked to (JUCE can clamp; HTML5 can round).
*/
lastAudioTime: 0,
/**
* A resume request armed by playSong({ resume }) and consumed on song:ready.
* Written by app.js (playSong, and the song:ready listener that consumes it) and
* read by the resume-session module — so, like the two above, it cannot be a plain
* export.
*/
pendingResume: null,
};
+157
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@@ -0,0 +1,157 @@
// Resume last session — the snapshot taken when you leave a song, and the pill that
// offers it back.
//
// The fifth slice out of app.js's strongly-connected core. Small and self-contained:
// ONE hook (playSong) plus a currentFilename getter.
//
// The armed resume request itself lives on the shared container as S.pendingResume,
// not here, because app.js WRITES it — playSong({ resume }) arms it and the song:ready
// listener consumes it — while this module reads it. An imported binding is read-only,
// so shared mutable state has to live on the container. Same reason isPlaying does.
//
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { host } from './host.js';
import { _curPlaybackSpeed } from './player-controls.js';
import { S } from './player-state.js';
// ── Resume last session ────────────────────────────────────────────────────
// Leaving a song snapshots where you were — song, arrangement, position, and
// speed — so an exit (especially an accidental one, now that Escape reliably
// leaves regardless of focus) is recoverable instead of restarting from bar 1.
// The snapshot is offered back through a non-blocking "Resume" pill; it never
// gates, blocks, or auto-acts. Cleared on natural song-end and once consumed.
// (This is the player-session slice; the broader nav/state-resume work — e.g.
// returning to a song after wandering into Settings → Tone Builder — is a
// separate, larger track.)
const _RESUME_KEY = 'feedBack.resumeSession';
const _RESUME_MAX_AGE_MS = 24 * 60 * 60 * 1000; // a day-old snapshot is stale
const _RESUME_MIN_POSITION_S = 3; // ignore barely-started songs
const _RESUME_END_GUARD_S = 5; // ignore basically-finished songs
let _resumePillDismissed = false; // per-session: user waved off the current snapshot
// Snapshot the live session. Called from showScreen()'s teardown before
// highway.stop()/audio unload, while getSongInfo() + position are still valid.
export function _snapshotResumeSession(position) {
try {
if (!host.currentFilename()) return;
const si = (window.highway && typeof highway.getSongInfo === 'function')
? (highway.getSongInfo() || {}) : {};
const dur = Number(si.duration) || 0;
const pos = Number(position) || 0;
// Only worth resuming a song you were genuinely mid-way through — not a
// glance at the first seconds, and not one that already basically ended.
if (pos < _RESUME_MIN_POSITION_S) { _clearResumeSession(); return; }
if (dur && pos > dur - _RESUME_END_GUARD_S) { _clearResumeSession(); return; }
const snap = {
f: host.currentFilename(),
a: (typeof si.arrangement_index === 'number' && si.arrangement_index >= 0)
? si.arrangement_index : undefined,
t: pos,
sp: _curPlaybackSpeed(),
title: si.title || '',
artist: si.artist || '',
ts: Date.now(),
};
localStorage.setItem(_RESUME_KEY, JSON.stringify(snap));
// A fresh snapshot earns one offer — undo any earlier dismissal.
_resumePillDismissed = false;
} catch (_) { /* storage unavailable — resume is best-effort */ }
}
export function _readResumeSession() {
try {
const raw = localStorage.getItem(_RESUME_KEY);
if (!raw) return null;
const snap = JSON.parse(raw);
if (!snap || !snap.f || !(Number(snap.t) > 0)) return null;
if (!snap.ts || Date.now() - snap.ts > _RESUME_MAX_AGE_MS) { _clearResumeSession(); return null; }
return snap;
} catch (_) { return null; }
}
export function _clearResumeSession() {
try { localStorage.removeItem(_RESUME_KEY); } catch (_) {}
}
// Re-enter the snapshotted song and restore arrangement + position + speed.
export async function resumeLastSession() {
const snap = _readResumeSession();
if (!snap) { _hideResumePill(); return false; }
_hideResumePill();
try {
await host.playSong(snap.f, snap.a, {
resume: { position: Number(snap.t) || 0, speed: Number(snap.sp) || 1 },
});
} catch (err) {
// A transient load/connect failure must not strand the user: keep the
// snapshot so the pill can re-offer it on the next non-player screen,
// rather than consuming the only copy before the song actually loaded.
console.warn('[app] resume failed to load; keeping snapshot:', err);
S.pendingResume = null;
return false;
}
_clearResumeSession(); // consumed only after a successful load
return true;
}
// ── Resume pill (non-blocking "continue where you left off") ────────────────
// Self-contained, inline-styled, body-appended so it works identically in the
// classic (v2) and v3 shells with no Tailwind rebuild. It only ever appears off
// the player screen, never blocks, and a dismiss forgets the current snapshot
// for the session.
export function _hideResumePill() {
const el = document.getElementById('fb-resume-pill');
if (el) el.remove();
}
export function _maybeShowResumePill() {
const active = document.querySelector('.screen.active');
if (active && active.id === 'player') { _hideResumePill(); return; }
if (_resumePillDismissed) return;
const snap = _readResumeSession();
if (!snap) { _hideResumePill(); return; }
if (document.getElementById('fb-resume-pill')) return; // already shown
const label = (snap.title || decodeURIComponent(snap.f || 'your last song')).toString();
const pill = document.createElement('div');
pill.id = 'fb-resume-pill';
pill.setAttribute('role', 'status');
pill.style.cssText = [
'position:fixed', 'left:16px', 'bottom:16px', 'z-index:120',
'display:flex', 'align-items:center', 'gap:10px',
'max-width:min(90vw,360px)', 'padding:10px 12px',
'background:rgba(17,24,39,0.96)', 'color:#e5e7eb',
'border:1px solid rgba(148,163,184,0.25)', 'border-radius:10px',
'box-shadow:0 6px 24px rgba(0,0,0,0.4)',
'font:13px/1.3 system-ui,-apple-system,"Segoe UI",Roboto,sans-serif',
].join(';');
const text = document.createElement('div');
text.style.cssText = 'flex:1;min-width:0';
const t1 = document.createElement('div');
t1.textContent = 'Resume practice';
t1.style.cssText = 'font-weight:600;color:#fff';
const t2 = document.createElement('div');
t2.textContent = label;
t2.style.cssText = 'opacity:0.7;white-space:nowrap;overflow:hidden;text-overflow:ellipsis';
text.appendChild(t1); text.appendChild(t2);
const resumeBtn = document.createElement('button');
resumeBtn.type = 'button';
resumeBtn.textContent = 'Resume ▸';
resumeBtn.style.cssText = 'flex:none;padding:6px 10px;border:0;border-radius:7px;background:#4080e0;color:#fff;font-weight:600;cursor:pointer';
resumeBtn.addEventListener('click', () => { resumeLastSession(); });
const dismissBtn = document.createElement('button');
dismissBtn.type = 'button';
dismissBtn.setAttribute('aria-label', 'Dismiss');
dismissBtn.textContent = '✕';
dismissBtn.style.cssText = 'flex:none;padding:4px 6px;border:0;border-radius:7px;background:transparent;color:#9ca3af;cursor:pointer;font-size:14px';
dismissBtn.addEventListener('click', () => { _resumePillDismissed = true; _hideResumePill(); });
pill.appendChild(text);
pill.appendChild(resumeBtn);
pill.appendChild(dismissBtn);
(document.body || document.documentElement).appendChild(pill);
}
+7 -1
View File
@@ -14,10 +14,16 @@ const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// _autoplayExitEnabled was carved out into static/js/player-controls.js (R3a); the
// auto-exit machinery around it (_clearAutoExit, holdAutoExit, _resolvePlayerOrigin)
// stayed in app.js.
const CONTROLS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'player-controls.js');
const SRC = fs.readFileSync(APP_JS, 'utf8');
// the module is ESM; these sandboxes evaluate plain script text
const CONTROLS_SRC = fs.readFileSync(CONTROLS_JS, 'utf8').replace(/^export /gm, '');
function runEnabled(stored) {
const fnSrc = extractFunction(SRC, 'function _autoplayExitEnabled(');
const fnSrc = extractFunction(CONTROLS_SRC, 'function _autoplayExitEnabled(');
const sandbox = {
localStorage: {
getItem: () => {
+5 -1
View File
@@ -84,7 +84,11 @@ function makeSandbox({ isAudioRunning, loadBackingTrack, outputType = 'Windows A
json: () => Promise.resolve({ path: '/local/song.ogg' }),
}),
document: { hidden: false },
isPlaying: true,
// `isPlaying` moved onto the shared player-state container so a carved module
// can WRITE it (an imported binding is read-only). The sliced code now reads and
// writes S.isPlaying, so the sandbox provides the same container — the
// assertions below are unchanged.
S: { isPlaying: true, lastAudioTime: 0 },
audio,
jucePlayer,
__calls: calls,
+23 -11
View File
@@ -14,7 +14,8 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// startCountIn was carved out of app.js into its own module (R3a).
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'count-in.js');
// Pull a function body by declaration prefix (e.g. `async function startCountIn`)
// and brace-matching to the closing brace. Skips an optional `( ... )` param
@@ -55,8 +56,10 @@ function buildSandbox() {
loopA: 10,
loopB: 20,
_countingIn: false,
isPlaying: false,
lastAudioTime: 0,
// isPlaying / lastAudioTime moved onto the shared player-state container
// (static/js/player-state.js) so a carved module can WRITE them — an imported
// binding is read-only. Same values, same assertions, one indirection.
S: { isPlaying: false, lastAudioTime: 0 },
// Browser-ish globals.
performance: { now: () => Date.now() },
@@ -109,12 +112,23 @@ function buildSandbox() {
__emitCalls: emitCalls,
queueMicrotask,
};
// startCountIn was carved into static/js/count-in.js and now reaches back into
// app.js through the host seam (static/js/host.js). Point the seam at the SAME
// stubs the sandbox already had: the assertions below are unchanged, they just
// travel through the indirection the real code now uses.
sandbox.host = {
_audioSeek: (...a) => sandbox._audioSeek(...a),
setPlayButtonState: () => {},
_songEventPayload: () => ({}),
togglePlay: () => {},
jucePlayer: () => sandbox.jucePlayer,
};
vm.createContext(sandbox);
return sandbox;
}
test('loop:restart fires once when wrap path runs', async () => {
const src = fs.readFileSync(APP_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
const startCountInSrc = extractFunction(src, 'async function startCountIn');
// Sanity check: the change under test is present at all. Catches
@@ -135,8 +149,7 @@ test('loop:restart fires once when wrap path runs', async () => {
var _countInGen = 0;
var _countInTimer = null;
var _countInRaf = 0;
var isPlaying = false;
var lastAudioTime = 0;
var S = { isPlaying: false, lastAudioTime: 0 };
${startCountInSrc}
globalThis.__startCountIn = startCountIn;
`;
@@ -166,7 +179,7 @@ test('loop:restart aborts when seek lands far from loopA (JUCE rollback)', async
// _audioSeek resolves with completed:true but r.to !== loopA. The
// wrap handler must abort instead of running beginCount on the wrong
// position and emitting a misleading loop:restart.
const src = fs.readFileSync(APP_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
const startCountInSrc = extractFunction(src, 'async function startCountIn');
const sandbox = buildSandbox();
@@ -180,8 +193,7 @@ test('loop:restart aborts when seek lands far from loopA (JUCE rollback)', async
var _countInGen = 0;
var _countInTimer = null;
var _countInRaf = 0;
var isPlaying = false;
var lastAudioTime = 0;
var S = { isPlaying: false, lastAudioTime: 0 };
${startCountInSrc}
globalThis.__startCountIn = startCountIn;
globalThis.__getCountingIn = () => _countingIn;
@@ -202,7 +214,7 @@ test('count-in cancellation token bails delayed callbacks (rewindStep + tick)',
// teardown can interrupt an in-flight count-in. Behavioral simulation
// of timer cancellation is out of scope for the static extractor; this
// verifies the contract is wired into the source.
const src = fs.readFileSync(APP_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
const fn = extractFunction(src, 'async function startCountIn');
// Captures gen at entry
assert.match(fn, /const gen = _countInGen/, 'startCountIn must capture _countInGen at entry');
@@ -218,7 +230,7 @@ test('loop:restart fires after highway.setTime, before beginCount', () => {
// Source-order assertion on the A-B wrap path only. Section-practice
// `opts.immediate` also emits loop:restart but is a separate entry path;
// the wrap handler lives inside the `_audioSeek(loopA, 'loop-wrap')` then.
const src = fs.readFileSync(APP_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
const fn = extractFunction(src, 'async function startCountIn');
const wrapMarker = "_audioSeek(loopA, 'loop-wrap')";
const wrapStart = fn.indexOf(wrapMarker);
+6 -3
View File
@@ -29,8 +29,11 @@ async function runTogglePlayRejecting({ rerouteInProgress }) {
const buttonStates = [];
const sandbox = {
console: { log() {}, warn() {}, error() {} },
// not-playing -> togglePlay takes the HTML5 play branch
isPlaying: false,
// not-playing -> togglePlay takes the HTML5 play branch.
// isPlaying / lastAudioTime moved onto the shared player-state container
// (static/js/player-state.js) so a carved module can WRITE them — an imported
// binding is read-only. Same values, same assertions, one indirection.
S: { isPlaying: false, lastAudioTime: 0 },
_audioSeekGen: 0,
_playAttemptGen: 0,
setPlayButtonState(v) { buttonStates.push(v); },
@@ -51,7 +54,7 @@ async function runTogglePlayRejecting({ rerouteInProgress }) {
vm.createContext(sandbox);
vm.runInContext(TOGGLE_PLAY_SRC, sandbox, { filename: 'app.js#togglePlay' });
await vm.runInContext('togglePlay()', sandbox);
return { buttonStates, isPlaying: sandbox.isPlaying };
return { buttonStates, isPlaying: sandbox.S.isPlaying };
}
test('reroute-aborted play() leaves the button on Pause (isPlaying stays true)', async () => {
+4 -1
View File
@@ -84,5 +84,8 @@ test('playback adapter suppresses duplicate HTML5 pause events before emitting c
const src = fs.readFileSync(APP_JS, 'utf8');
const fn = extractFunction(src, 'function _installPlaybackTransportAdapter()');
assert.match(fn, /if \(!window\._juceMode && wasPlaying\) \{\s*isPlaying = false;\s*window\.feedBack\.isPlaying = false;\s*audio\.pause\(\);\s*_markPlaybackPaused\(\);\s*\}/);
// isPlaying moved onto the shared player-state container so a carved module can
// WRITE it (an imported binding is read-only). window.feedBack.isPlaying — the
// public mirror — is unchanged.
assert.match(fn, /if \(!window\._juceMode && wasPlaying\) \{\s*S\.isPlaying = false;\s*window\.feedBack\.isPlaying = false;\s*audio\.pause\(\);\s*_markPlaybackPaused\(\);\s*\}/);
});
+3 -2
View File
@@ -14,8 +14,9 @@ const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
const SRC = fs.readFileSync(APP_JS, 'utf8');
// the song-credits overlay was carved out of app.js into its own module (R3a).
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'count-in.js');
const SRC = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
// Minimal fake DOM element: records className, children, and textContent.
// Setting textContent clears children (matching real DOM) so we can assert
+5 -3
View File
@@ -19,7 +19,9 @@ function buildSandbox({ loopA = null, loopB = null, isPlaying = false } = {}) {
const sandbox = {
loopA,
loopB,
isPlaying,
// isPlaying moved onto the shared player-state container so a carved module can
// WRITE it (an imported binding is read-only). Same value, same assertions.
S: { isPlaying, lastAudioTime: 0 },
__cancelCountInCalls: 0,
__seekCalls: [],
__startCountInCalls: [],
@@ -42,7 +44,7 @@ function buildSandbox({ loopA = null, loopB = null, isPlaying = false } = {}) {
},
__togglePlay() {
sandbox.__togglePlayCalls++;
sandbox.isPlaying = true;
sandbox.S.isPlaying = true;
return Promise.resolve();
},
};
@@ -53,7 +55,7 @@ function buildSandbox({ loopA = null, loopB = null, isPlaying = false } = {}) {
function loadRestart(sandbox, src, { audioSeekImpl } = {}) {
const restartSrc = extractFunction(src, 'async function restartCurrentSong(');
const code = `
var isPlaying = ${sandbox.isPlaying};
var S = { isPlaying: ${sandbox.S.isPlaying}, lastAudioTime: 0 };
function _cancelCountIn() { __cancelCountInCalls++; }
async function _audioSeek(s, reason) {
return (${audioSeekImpl || '__audioSeek'})(s, reason);
+4 -1
View File
@@ -77,7 +77,10 @@ function loadFunctions(sandbox, src) {
// _audioSeek now syncs the jump-fix tracker so far seeks don't
// trigger an immediate revert; declare it here so the sandbox
// assignment lands on a real binding rather than an implicit global.
let lastAudioTime = 0;
// lastAudioTime moved onto the shared player-state container
// (static/js/player-state.js) so a carved module can WRITE it — an imported
// binding is read-only. The sliced code writes S.lastAudioTime now.
let S = { isPlaying: false, lastAudioTime: 0 };
// _audioSeek wraps jucePlayer.seek in a timeout race; pull in the
// helper + constant. Tests can override jucePlayer.seek to vary
// behavior; the timeout (2 s) is well above any test setTimeout.
+22 -9
View File
@@ -5,6 +5,9 @@ const path = require('node:path');
const vm = require('node:vm');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// The speed controls were carved out into static/js/player-controls.js (R3a); playSong,
// which resets them on a new song, stayed in app.js. This test spans both.
const CONTROLS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'player-controls.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
@@ -130,20 +133,30 @@ function extractConstLine(src, name) {
function loadPlaySong(sandbox) {
const src = fs.readFileSync(APP_JS, 'utf8');
const resetHelper = src.includes('function _resetPlaybackSpeedForNewSong')
? extractFunction(src, 'function _resetPlaybackSpeedForNewSong')
// the module is ESM; the vm sandbox evaluates plain script text
const controls = fs.readFileSync(CONTROLS_JS, 'utf8').replace(/^export /gm, '');
const resetHelper = controls.includes('function _resetPlaybackSpeedForNewSong')
? extractFunction(controls, 'function _resetPlaybackSpeedForNewSong')
: '';
const speedPresetHelpers = src.includes('function _updateSpeedPresetButtons')
const speedPresetHelpers = controls.includes('function _updateSpeedPresetButtons')
? `
${extractConstLine(src, 'SPEED_PRESET_PCTS')}
${extractConstLine(src, 'SPEED_SNAP_THRESHOLD')}
${extractFunction(src, 'function _speedPresetPctFromActive')}
${extractFunction(src, 'function _updateSpeedPresetButtons')}
${extractConstLine(controls, 'SPEED_PRESET_PCTS')}
${extractConstLine(controls, 'SPEED_SNAP_THRESHOLD')}
${extractFunction(controls, 'function _speedPresetPctFromActive')}
${extractFunction(controls, 'function _updateSpeedPresetButtons')}
`
: '';
const code = `
var artAbortController = null;
var isPlaying = true;
// isPlaying moved onto the shared player-state container so a carved module can
// WRITE it (an imported binding is read-only). NB window.feedBack.isPlaying — the
// public mirror stubbed above — is a different thing and is unchanged.
var S = { isPlaying: true, lastAudioTime: 0 };
// The speed controls reach app.js through the host seam (static/js/host.js).
// Route it at the sandbox's EXISTING handleSliderInput spy — a fresh stub would
// swallow the call and the assertion below (which checks the slider was actually
// refreshed) would pass vacuously.
var host = { handleSliderInput: (el) => handleSliderInput(el) };
var currentFilename = null;
var _playerOriginScreen = null;
var _pendingAutostart = false;
@@ -163,7 +176,7 @@ function loadPlaySong(sandbox) {
function _scheduleSectionPracticeRetries() {}
function loadSavedLoops() {}
function _songEventPayload() { return { time: 7, audioT: 7, chartT: 7, perfNow: 7 }; }
${extractFunction(src, 'function setSpeed')}
${extractFunction(controls, 'function setSpeed')}
${speedPresetHelpers}
${resetHelper}
${extractFunction(src, 'async function playSong')}
+3 -1
View File
@@ -186,7 +186,9 @@ def test_app_event_bus_dispatches_locally_and_preserves_juce_stop_state():
source = (ROOT / "static" / "app.js").read_text(encoding="utf-8")
assert "this.dispatchEvent(new CustomEvent(event, { detail }))" in source
assert "const hadPlayableSong = !!audio.src || !!window._juceAudioUrl || isPlaying" in source
# `isPlaying` moved onto the shared player-state container (static/js/player-state.js)
# so a carved module can WRITE it — an imported binding is read-only.
assert "const hadPlayableSong = !!audio.src || !!window._juceAudioUrl || S.isPlaying" in source
assert "sm.emit('song:resume', payload)" in source
assert "window.feedBack.emit('song:resume', payload)" in source