mirror of
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refactor(app): carve the A–B loop out of app.js (R3a) (#888)
static/js/loops.js (261) — bodies VERBATIM. app.js 8,421 → 8,224.
The second slice out of the strongly-connected core.
It OWNS the loop state — loopA, loopB, _loopMutationGen. Nothing outside writes
them: restartCurrentSong() looked like it did, but it declares its own local `let
loopA/loopB` shadows, so the module-level bindings only ever change in setLoop /
setLoopStart / setLoopEnd / clearLoop. All four move here. No state container.
DIRECTION IS THE WHOLE DESIGN. loops and section-practice are mutually dependent —
the SCC in miniature. clearLoop() must drop section-practice's selection, and
practiceSection() must call setLoop(). Both edges cannot be imports or no-cycle
(rightly) rejects it. So:
section-practice -> reaches loops through the HOST SEAM (host.setLoop, …)
loops -> imports section-practice DIRECTLY
section-practice is the higher-level feature — a consumer of loops, not the reverse
— so it is the one that takes the indirection. app.js hands the loop module's
exports across into the seam for it. Graph stays acyclic; no-cycle passes.
THE CONTRACT TEST EARNED ITS KEEP IMMEDIATELY. It failed on the first build with
"these hooks are wired by app.js but no module reads them: playSong". My dependency
scan had counted a mention of playSong() inside a COMMENT in loops.js as a real
call. Wired but unused is precisely the "fossil of a rename" case the test exists
for — and it caught it on a path no test executes.
VERIFIED BY DRIVING BOTH SIDES OF THE SEAM. A/B against origin/main in two browsers,
real song loaded:
* setLoop(5,12) -> true; getLoop() -> 5,12 — IDENTICAL
* clearLoop() (loops -> section-practice, a direct import) -> getLoop() ->
null,null — IDENTICAL
* onPhraseNext() (section-practice -> loops, ACROSS THE SEAM) -> ok — IDENTICAL
* loadSavedLoop / saveCurrentLoop / deleteSelectedLoop on window — IDENTICAL
* zero page errors either side. An unwired hook throws, so a live app is itself
proof the seam is wired.
Harness: loop_api extracts the loop helpers by signature — retargeted to loops.js,
`export` stripped for the vm sandbox, and the sandbox's existing _audioSeek /
_audioTime / formatTime spies are now routed through a `host` object so every
assertion holds unchanged, just through the indirection the real code uses. It is
SPLIT: one test still reads app.js for the window.feedBack API surface, which stayed.
pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean), tailwind clean.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
64f04565e2
commit
cb236e6c04
257
static/app.js
257
static/app.js
@ -40,6 +40,21 @@ import {
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importSettings,
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} from './js/settings-io.js';
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import { audio } from './js/audio-el.js';
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import {
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_loopMutationGen,
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clearLoop,
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deleteSelectedLoop,
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loadSavedLoop,
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loadSavedLoops,
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loopA,
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loopB,
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saveCurrentLoop,
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setLoop,
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setLoopEnd,
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setLoopStart,
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updateLoopUI,
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} from './js/loops.js';
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import {
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_buildSectionParents,
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_ensureSectionPracticeBar,
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@ -6387,156 +6402,12 @@ if (window.feedBack) {
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function formatTime(s) { return `${Math.floor(s/60)}:${String(Math.floor(s%60)).padStart(2,'0')}`; }
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// ── A-B Loop ────────────────────────────────────────────────────────────
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let loopA = null;
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let loopB = null;
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// Bumped on every NON-practiceSection loop mutation (direct setLoop from Saved
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// Loops / the plugin API, and clearLoop). practiceSection() captures it and bails
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// if it changes mid-retry, so a stale section retry can't overwrite a loop the
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// user just set/cleared by another path. practiceSection's own setLoop calls pass
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// skipSectionSync and do NOT bump it (they must not supersede themselves).
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let _loopMutationGen = 0;
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function setLoopStart() {
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loopA = _audioTime();
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document.getElementById('btn-loop-a').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
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updateLoopUI();
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}
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function setLoopEnd() {
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if (loopA === null) return;
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loopB = _audioTime();
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if (loopB <= loopA) { loopB = null; return; }
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document.getElementById('btn-loop-b').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
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updateLoopUI();
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// Manual A/B arming is a loop mutation like setLoop()'s — emit the same
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// transport event so event-driven consumers (note_detect drill sync) see
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// button-armed loops without having to poll getLoop().
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window.feedBack?.playback?.transportEvent?.('loop-set', { requesterId: 'core.loop', loopA, loopB, loop: { startTime: loopA, endTime: loopB, enabled: true, state: 'active' } });
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}
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function clearLoop(options) {
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const { emitTransportEvent = true } = options || {};
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// playSong() clears the loop on every song load, so only signal a
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// loop-cleared transport event when a loop was actually active —
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// otherwise every song switch emits a spurious playback:loop-cleared.
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const hadLoop = loopA !== null || loopB !== null;
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_setSectionPracticeMode(false, { skipClearLoop: true });
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loopA = null;
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loopB = null;
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document.getElementById('btn-loop-a').className = 'px-3 py-1.5 bg-dark-600 hover:bg-dark-500 rounded-lg text-xs text-gray-300 transition';
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document.getElementById('btn-loop-b').className = 'px-3 py-1.5 bg-dark-600 hover:bg-dark-500 rounded-lg text-xs text-gray-300 transition';
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document.getElementById('btn-loop-clear').classList.add('hidden');
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document.getElementById('btn-loop-save').classList.add('hidden');
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document.getElementById('loop-label').textContent = '';
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document.getElementById('saved-loops').value = '';
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resetSelection();
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_updateSectionPracticeHighlight(_audioTime());
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if (hadLoop && emitTransportEvent && typeof window !== 'undefined') {
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window.feedBack?.playback?.transportEvent?.('loop-cleared', {
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requesterId: 'core.loop',
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reason: 'app loop cleared',
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loop: { enabled: false, state: 'inactive' },
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});
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}
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}
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// Resync #saved-loops + #btn-loop-delete with the currently-active
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// loopA/loopB. Used by both setLoop's success path (so plugin-driven
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// loops show up correctly in the dropdown) and loadSavedLoop's
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// failure path (so a cancelled selection reverts to the still-active
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// loop). Without this sync, deleteSelectedLoop could target a stale
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// option that doesn't match the active loop.
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function _syncSavedLoopSelection() {
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const sel = document.getElementById('saved-loops');
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const delBtn = document.getElementById('btn-loop-delete');
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if (!sel || !delBtn) return;
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let selected = '';
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if (loopA !== null && loopB !== null) {
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for (const opt of sel.options) {
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if (Number(opt.dataset.start) === loopA && Number(opt.dataset.end) === loopB) {
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selected = opt.value;
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break;
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}
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}
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}
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sel.value = selected;
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delBtn.classList.toggle('hidden', !selected);
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}
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// Programmatically set both loop endpoints and seek to A. The dropdown
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// path (loadSavedLoop) and the plugin-API path (window.feedBack.setLoop)
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// both funnel through here so the UI state stays canonical regardless of
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// who triggered the loop.
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//
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// Returns true if the seek landed at A and the loop is now active;
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// returns false if the seek was cancelled by teardown or landed off-target
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// (JUCE clamp / HTML5 snap > 50ms from A). On false, loopA/loopB are NOT
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// committed and the UI is not painted — the prior loop (if any) stays
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// active. Throws on invalid inputs.
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async function setLoop(a, b, options) {
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const { emitTransportEvent = true, skipSectionSync = false, commitGuard = null } = options || {};
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const aNum = Number(a);
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const bNum = Number(b);
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if (!Number.isFinite(aNum) || !Number.isFinite(bNum) || bNum <= aNum) {
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throw new Error(`setLoop: requires finite a and b with b > a (got a=${a}, b=${b})`);
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}
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// Don't arm loopA/loopB before the seek lands — the 60Hz tick's wrap
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// detector (`ct >= loopB`) would trigger startCountIn against
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// half-applied state.
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const r = await _audioSeek(aNum, 'loop-set');
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if (!r.completed || Math.abs(r.to - aNum) > 0.05) return false;
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// Caller-owned staleness gate, re-checked after the awaited seek and before
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// we commit loopA/loopB. practiceSection() passes this so a superseded retry
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// (newer section click, mode turned off, or song/arrangement teardown that
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// happened during the seek) does not arm a stale loop. Returning false here
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// leaves the prior loop (if any) untouched, same as the off-target path.
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if (typeof commitGuard === 'function' && !commitGuard()) return false;
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loopA = aNum;
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loopB = bNum;
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// A direct (non-practice) loop set supersedes any in-flight practiceSection
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// retry; practiceSection passes skipSectionSync and is exempt so it doesn't
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// cancel itself.
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if (!skipSectionSync) _loopMutationGen++;
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document.getElementById('btn-loop-a').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
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document.getElementById('btn-loop-b').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
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updateLoopUI();
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// Sync the saved-loops dropdown so a plugin-driven setLoop call
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// surfaces the matching saved option (and Delete button) — otherwise
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// the dropdown can stay on a stale selection and deleteSelectedLoop
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// would target the wrong record.
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_syncSavedLoopSelection();
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// practiceSection() passes skipSectionSync: it sets its own section state
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// under a request-gen guard, so the shared setLoop path must NOT re-sync
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// here — otherwise a stale (superseded / mode-off) practiceSection retry
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// that lands inside setLoop would re-arm the loop and flip the mode back on
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// before the caller's gen check can bail. Direct callers (Saved Loops,
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// window.feedBack.setLoop) still sync so their chip selection tracks.
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if (!skipSectionSync && typeof _syncSectionPracticeFromLoop === 'function') {
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_syncSectionPracticeFromLoop();
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}
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if (emitTransportEvent && typeof window !== 'undefined') {
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window.feedBack?.playback?.transportEvent?.('loop-set', { requesterId: 'core.loop', loopA, loopB, loop: { startTime: loopA, endTime: loopB, enabled: true, state: 'active' } });
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}
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return true;
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}
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function updateLoopUI() {
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const label = document.getElementById('loop-label');
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const hasLoop = loopA !== null && loopB !== null;
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if (hasLoop) {
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label.textContent = `${formatTime(loopA)} → ${formatTime(loopB)}`;
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document.getElementById('btn-loop-clear').classList.remove('hidden');
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document.getElementById('btn-loop-save').classList.remove('hidden');
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} else if (loopA !== null) {
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label.textContent = `${formatTime(loopA)} → ?`;
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document.getElementById('btn-loop-clear').classList.add('hidden');
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document.getElementById('btn-loop-save').classList.add('hidden');
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} else {
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label.textContent = '';
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}
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_updateEditRegionBtn();
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}
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// ── Highway → Editor handoff ("Edit region") ────────────────────────────
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// The flip side of the editor's "Loop in 3D" button: jump from the player
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@ -6713,87 +6584,10 @@ window.onPhraseNext = onPhraseNext;
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async function loadSavedLoops() {
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const sel = document.getElementById('saved-loops');
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const delBtn = document.getElementById('btn-loop-delete');
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if (!currentFilename) { sel.classList.add('hidden'); delBtn.classList.add('hidden'); return; }
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const resp = await fetch(`/api/loops?filename=${encodeURIComponent(decodeURIComponent(currentFilename))}`);
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const loops = await resp.json();
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sel.innerHTML = '<option value="">Saved Loops</option>';
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for (const l of loops) {
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sel.innerHTML += `<option value="${l.id}" data-start="${l.start}" data-end="${l.end}">${esc(l.name)} (${formatTime(l.start)}→${formatTime(l.end)})</option>`;
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}
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if (loops.length > 0) {
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sel.classList.remove('hidden');
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} else {
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sel.classList.add('hidden');
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}
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delBtn.classList.add('hidden');
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}
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async function loadSavedLoop(loopId) {
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const sel = document.getElementById('saved-loops');
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const opt = sel.selectedOptions[0];
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const delBtn = document.getElementById('btn-loop-delete');
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if (!loopId || !opt?.dataset.start) {
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delBtn.classList.add('hidden');
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return;
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}
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let ok = false;
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try {
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// Pass raw strings — setLoop's Number() coercion is stricter than
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// parseFloat (rejects "12abc") so malformed dataset values throw
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// and fall into the catch instead of silently truncating.
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ok = await setLoop(opt.dataset.start, opt.dataset.end);
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} catch (err) {
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// Malformed dataset (server returned bad data): treat the same as
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// a failed seek so the dropdown resyncs and we don't propagate an
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// uncaught rejection out of the onchange handler.
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console.warn('[loadSavedLoop] setLoop threw:', err);
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ok = false;
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}
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if (!ok) {
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// Seek aborted, landed off-target, or input was malformed.
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// Resync the dropdown with the still-active loop so the UI
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// doesn't lie about which loop is loaded.
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_syncSavedLoopSelection();
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return;
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}
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// Success path: setLoop already called _syncSavedLoopSelection,
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// which surfaces the delete button when the new loop matches a
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// saved option (which the dropdown selection guarantees here).
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}
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async function saveCurrentLoop() {
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if (loopA === null || loopB === null || !currentFilename) return;
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const name = await uiPrompt({ title: 'Save Loop', label: 'Loop name', value: 'Loop', okLabel: 'Save' });
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if (name === null) return; // cancelled
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const finalName = name.trim() || 'Loop'; // never persist an empty name
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await fetch('/api/loops', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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filename: decodeURIComponent(currentFilename),
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name: finalName,
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start: loopA,
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end: loopB,
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}),
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});
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await loadSavedLoops();
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document.getElementById('btn-loop-save').classList.add('hidden');
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}
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async function deleteSelectedLoop() {
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const sel = document.getElementById('saved-loops');
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const loopId = sel.value;
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if (!loopId) return;
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await fetch(`/api/loops/${loopId}`, { method: 'DELETE' });
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clearLoop();
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await loadSavedLoops();
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}
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// ── Count-in click sound (Web Audio API) ────────────────────────────────
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let _audioCtx = null;
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@ -8378,17 +8172,26 @@ async function checkScanAndLoad() {
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configureHost({
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_audioTime,
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_audioDuration,
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setLoop,
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clearLoop,
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startCountIn,
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_cancelCountIn,
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formatTime,
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// Read-only getters. app.js still OWNS these reassigned scalars — the module only
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// ever reads them, so no state container is needed.
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_audioSeek,
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_updateEditRegionBtn,
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// section-practice reaches the loop module through the seam, not by importing it:
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// loops imports section-practice (clearLoop drops its selection), so the reverse
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// edge has to be indirection or the graph cycles. These are simply the loop
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// module's own exports, handed across.
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setLoop,
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clearLoop,
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// Read-only getters. The module only ever READS these reassigned scalars, so no
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// state container is needed. loopA/loopB/_loopMutationGen are owned by
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// ./js/loops.js now and imported here as live bindings; _audioSeekGen and
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// currentFilename are still app.js's.
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loopA: () => loopA,
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loopB: () => loopB,
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_audioSeekGen: () => _audioSeekGen,
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_loopMutationGen: () => _loopMutationGen,
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_audioSeekGen: () => _audioSeekGen,
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currentFilename: () => currentFilename,
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});
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Object.assign(window, {
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261
static/js/loops.js
Normal file
261
static/js/loops.js
Normal file
@ -0,0 +1,261 @@
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// The A–B loop — set / clear / persist, and the saved-loops list.
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//
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// The second slice out of app.js's strongly-connected core, and it owns the loop
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// state: loopA, loopB, _loopMutationGen. Nothing outside this module writes them
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// (restartCurrentSong() looked like it did, but it declares its own local shadows).
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//
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// DIRECTION MATTERS HERE. loops and section-practice are mutually dependent — the
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// SCC in miniature. clearLoop() has to drop section-practice's selection, and
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// practiceSection() has to call setLoop(). Both directions cannot be imports or the
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// no-cycle gate (rightly) rejects it. So the edge is oriented:
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//
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// section-practice -> reaches loops through the HOST SEAM (host.setLoop, …)
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// loops -> imports section-practice DIRECTLY
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//
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// section-practice is the higher-level feature — it is a consumer of loops, not the
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// other way round — so it is the one that gets the indirection. app.js wires this
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// module's exports into the seam for it.
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//
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// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
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// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
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import { esc, uiPrompt } from './dom.js';
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import { host } from './host.js';
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import {
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_setSectionPracticeMode,
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_syncSectionPracticeFromLoop,
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_updateSectionPracticeHighlight,
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practiceSection,
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resetSelection,
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} from './section-practice.js';
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// ── A-B Loop ────────────────────────────────────────────────────────────
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export let loopA = null;
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export let loopB = null;
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// Bumped on every NON-practiceSection loop mutation (direct setLoop from Saved
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// Loops / the plugin API, and clearLoop). practiceSection() captures it and bails
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// if it changes mid-retry, so a stale section retry can't overwrite a loop the
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// user just set/cleared by another path. practiceSection's own setLoop calls pass
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// skipSectionSync and do NOT bump it (they must not supersede themselves).
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export let _loopMutationGen = 0;
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export function setLoopStart() {
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loopA = host._audioTime();
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document.getElementById('btn-loop-a').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
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updateLoopUI();
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}
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export function setLoopEnd() {
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if (loopA === null) return;
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loopB = host._audioTime();
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if (loopB <= loopA) { loopB = null; return; }
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document.getElementById('btn-loop-b').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
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updateLoopUI();
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// Manual A/B arming is a loop mutation like setLoop()'s — emit the same
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// transport event so event-driven consumers (note_detect drill sync) see
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// button-armed loops without having to poll getLoop().
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window.feedBack?.playback?.transportEvent?.('loop-set', { requesterId: 'core.loop', loopA, loopB, loop: { startTime: loopA, endTime: loopB, enabled: true, state: 'active' } });
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}
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export function clearLoop(options) {
|
||||
const { emitTransportEvent = true } = options || {};
|
||||
// playSong() clears the loop on every song load, so only signal a
|
||||
// loop-cleared transport event when a loop was actually active —
|
||||
// otherwise every song switch emits a spurious playback:loop-cleared.
|
||||
const hadLoop = loopA !== null || loopB !== null;
|
||||
_setSectionPracticeMode(false, { skipClearLoop: true });
|
||||
loopA = null;
|
||||
loopB = null;
|
||||
document.getElementById('btn-loop-a').className = 'px-3 py-1.5 bg-dark-600 hover:bg-dark-500 rounded-lg text-xs text-gray-300 transition';
|
||||
document.getElementById('btn-loop-b').className = 'px-3 py-1.5 bg-dark-600 hover:bg-dark-500 rounded-lg text-xs text-gray-300 transition';
|
||||
document.getElementById('btn-loop-clear').classList.add('hidden');
|
||||
document.getElementById('btn-loop-save').classList.add('hidden');
|
||||
document.getElementById('loop-label').textContent = '';
|
||||
document.getElementById('saved-loops').value = '';
|
||||
resetSelection();
|
||||
_updateSectionPracticeHighlight(host._audioTime());
|
||||
if (hadLoop && emitTransportEvent && typeof window !== 'undefined') {
|
||||
window.feedBack?.playback?.transportEvent?.('loop-cleared', {
|
||||
requesterId: 'core.loop',
|
||||
reason: 'app loop cleared',
|
||||
loop: { enabled: false, state: 'inactive' },
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Resync #saved-loops + #btn-loop-delete with the currently-active
|
||||
// loopA/loopB. Used by both setLoop's success path (so plugin-driven
|
||||
// loops show up correctly in the dropdown) and loadSavedLoop's
|
||||
// failure path (so a cancelled selection reverts to the still-active
|
||||
// loop). Without this sync, deleteSelectedLoop could target a stale
|
||||
// option that doesn't match the active loop.
|
||||
function _syncSavedLoopSelection() {
|
||||
const sel = document.getElementById('saved-loops');
|
||||
const delBtn = document.getElementById('btn-loop-delete');
|
||||
if (!sel || !delBtn) return;
|
||||
let selected = '';
|
||||
if (loopA !== null && loopB !== null) {
|
||||
for (const opt of sel.options) {
|
||||
if (Number(opt.dataset.start) === loopA && Number(opt.dataset.end) === loopB) {
|
||||
selected = opt.value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
sel.value = selected;
|
||||
delBtn.classList.toggle('hidden', !selected);
|
||||
}
|
||||
|
||||
// Programmatically set both loop endpoints and seek to A. The dropdown
|
||||
// path (loadSavedLoop) and the plugin-API path (window.feedBack.setLoop)
|
||||
// both funnel through here so the UI state stays canonical regardless of
|
||||
// who triggered the loop.
|
||||
//
|
||||
// Returns true if the seek landed at A and the loop is now active;
|
||||
// returns false if the seek was cancelled by teardown or landed off-target
|
||||
// (JUCE clamp / HTML5 snap > 50ms from A). On false, loopA/loopB are NOT
|
||||
// committed and the UI is not painted — the prior loop (if any) stays
|
||||
// active. Throws on invalid inputs.
|
||||
export async function setLoop(a, b, options) {
|
||||
const { emitTransportEvent = true, skipSectionSync = false, commitGuard = null } = options || {};
|
||||
const aNum = Number(a);
|
||||
const bNum = Number(b);
|
||||
if (!Number.isFinite(aNum) || !Number.isFinite(bNum) || bNum <= aNum) {
|
||||
throw new Error(`setLoop: requires finite a and b with b > a (got a=${a}, b=${b})`);
|
||||
}
|
||||
// Don't arm loopA/loopB before the seek lands — the 60Hz tick's wrap
|
||||
// detector (`ct >= loopB`) would trigger startCountIn against
|
||||
// half-applied state.
|
||||
const r = await host._audioSeek(aNum, 'loop-set');
|
||||
if (!r.completed || Math.abs(r.to - aNum) > 0.05) return false;
|
||||
// Caller-owned staleness gate, re-checked after the awaited seek and before
|
||||
// we commit loopA/loopB. practiceSection() passes this so a superseded retry
|
||||
// (newer section click, mode turned off, or song/arrangement teardown that
|
||||
// happened during the seek) does not arm a stale loop. Returning false here
|
||||
// leaves the prior loop (if any) untouched, same as the off-target path.
|
||||
if (typeof commitGuard === 'function' && !commitGuard()) return false;
|
||||
loopA = aNum;
|
||||
loopB = bNum;
|
||||
// A direct (non-practice) loop set supersedes any in-flight practiceSection
|
||||
// retry; practiceSection passes skipSectionSync and is exempt so it doesn't
|
||||
// cancel itself.
|
||||
if (!skipSectionSync) _loopMutationGen++;
|
||||
document.getElementById('btn-loop-a').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
|
||||
document.getElementById('btn-loop-b').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
|
||||
updateLoopUI();
|
||||
// Sync the saved-loops dropdown so a plugin-driven setLoop call
|
||||
// surfaces the matching saved option (and Delete button) — otherwise
|
||||
// the dropdown can stay on a stale selection and deleteSelectedLoop
|
||||
// would target the wrong record.
|
||||
_syncSavedLoopSelection();
|
||||
// practiceSection() passes skipSectionSync: it sets its own section state
|
||||
// under a request-gen guard, so the shared setLoop path must NOT re-sync
|
||||
// here — otherwise a stale (superseded / mode-off) practiceSection retry
|
||||
// that lands inside setLoop would re-arm the loop and flip the mode back on
|
||||
// before the caller's gen check can bail. Direct callers (Saved Loops,
|
||||
// window.feedBack.setLoop) still sync so their chip selection tracks.
|
||||
if (!skipSectionSync && typeof _syncSectionPracticeFromLoop === 'function') {
|
||||
_syncSectionPracticeFromLoop();
|
||||
}
|
||||
if (emitTransportEvent && typeof window !== 'undefined') {
|
||||
window.feedBack?.playback?.transportEvent?.('loop-set', { requesterId: 'core.loop', loopA, loopB, loop: { startTime: loopA, endTime: loopB, enabled: true, state: 'active' } });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
export function updateLoopUI() {
|
||||
const label = document.getElementById('loop-label');
|
||||
const hasLoop = loopA !== null && loopB !== null;
|
||||
if (hasLoop) {
|
||||
label.textContent = `${host.formatTime(loopA)} → ${host.formatTime(loopB)}`;
|
||||
document.getElementById('btn-loop-clear').classList.remove('hidden');
|
||||
document.getElementById('btn-loop-save').classList.remove('hidden');
|
||||
} else if (loopA !== null) {
|
||||
label.textContent = `${host.formatTime(loopA)} → ?`;
|
||||
document.getElementById('btn-loop-clear').classList.add('hidden');
|
||||
document.getElementById('btn-loop-save').classList.add('hidden');
|
||||
} else {
|
||||
label.textContent = '';
|
||||
}
|
||||
host._updateEditRegionBtn();
|
||||
}
|
||||
|
||||
export async function loadSavedLoops() {
|
||||
const sel = document.getElementById('saved-loops');
|
||||
const delBtn = document.getElementById('btn-loop-delete');
|
||||
if (!host.currentFilename()) { sel.classList.add('hidden'); delBtn.classList.add('hidden'); return; }
|
||||
|
||||
const resp = await fetch(`/api/loops?filename=${encodeURIComponent(decodeURIComponent(host.currentFilename()))}`);
|
||||
const loops = await resp.json();
|
||||
|
||||
sel.innerHTML = '<option value="">Saved Loops</option>';
|
||||
for (const l of loops) {
|
||||
sel.innerHTML += `<option value="${l.id}" data-start="${l.start}" data-end="${l.end}">${esc(l.name)} (${host.formatTime(l.start)}→${host.formatTime(l.end)})</option>`;
|
||||
}
|
||||
if (loops.length > 0) {
|
||||
sel.classList.remove('hidden');
|
||||
} else {
|
||||
sel.classList.add('hidden');
|
||||
}
|
||||
delBtn.classList.add('hidden');
|
||||
}
|
||||
|
||||
export async function loadSavedLoop(loopId) {
|
||||
const sel = document.getElementById('saved-loops');
|
||||
const opt = sel.selectedOptions[0];
|
||||
const delBtn = document.getElementById('btn-loop-delete');
|
||||
if (!loopId || !opt?.dataset.start) {
|
||||
delBtn.classList.add('hidden');
|
||||
return;
|
||||
}
|
||||
let ok = false;
|
||||
try {
|
||||
// Pass raw strings — setLoop's Number() coercion is stricter than
|
||||
// parseFloat (rejects "12abc") so malformed dataset values throw
|
||||
// and fall into the catch instead of silently truncating.
|
||||
ok = await setLoop(opt.dataset.start, opt.dataset.end);
|
||||
} catch (err) {
|
||||
// Malformed dataset (server returned bad data): treat the same as
|
||||
// a failed seek so the dropdown resyncs and we don't propagate an
|
||||
// uncaught rejection out of the onchange handler.
|
||||
console.warn('[loadSavedLoop] setLoop threw:', err);
|
||||
ok = false;
|
||||
}
|
||||
if (!ok) {
|
||||
// Seek aborted, landed off-target, or input was malformed.
|
||||
// Resync the dropdown with the still-active loop so the UI
|
||||
// doesn't lie about which loop is loaded.
|
||||
_syncSavedLoopSelection();
|
||||
return;
|
||||
}
|
||||
// Success path: setLoop already called _syncSavedLoopSelection,
|
||||
// which surfaces the delete button when the new loop matches a
|
||||
// saved option (which the dropdown selection guarantees here).
|
||||
}
|
||||
|
||||
export async function saveCurrentLoop() {
|
||||
if (loopA === null || loopB === null || !host.currentFilename()) return;
|
||||
const name = await uiPrompt({ title: 'Save Loop', label: 'Loop name', value: 'Loop', okLabel: 'Save' });
|
||||
if (name === null) return; // cancelled
|
||||
const finalName = name.trim() || 'Loop'; // never persist an empty name
|
||||
await fetch('/api/loops', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
filename: decodeURIComponent(host.currentFilename()),
|
||||
name: finalName,
|
||||
start: loopA,
|
||||
end: loopB,
|
||||
}),
|
||||
});
|
||||
await loadSavedLoops();
|
||||
document.getElementById('btn-loop-save').classList.add('hidden');
|
||||
}
|
||||
|
||||
export async function deleteSelectedLoop() {
|
||||
const sel = document.getElementById('saved-loops');
|
||||
const loopId = sel.value;
|
||||
if (!loopId) return;
|
||||
await fetch(`/api/loops/${loopId}`, { method: 'DELETE' });
|
||||
clearLoop();
|
||||
await loadSavedLoops();
|
||||
}
|
||||
@ -11,11 +11,16 @@ const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
// The A-B loop was carved out of app.js into its own module (R3a). The
|
||||
// window.feedBack API surface it is published through stayed in app.js.
|
||||
const LOOPS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'loops.js');
|
||||
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
|
||||
|
||||
function extractFunction(src, signature) {
|
||||
function extractFunction(rawSrc, signature) {
|
||||
// loops.js is an ES module; the vm sandbox evaluates plain script text.
|
||||
const src = rawSrc.replace(/^export /gm, '');
|
||||
const start = src.indexOf(signature);
|
||||
if (start === -1) throw new Error(`extractFunction: '${signature}' not found in app.js`);
|
||||
if (start === -1) throw new Error(`extractFunction: '${signature}' not found in static/js/loops.js`);
|
||||
let scan = start + signature.length;
|
||||
if (src[scan] === '(') {
|
||||
let parenDepth = 1;
|
||||
@ -89,6 +94,7 @@ function buildSandbox() {
|
||||
// updateLoopUI references formatTime for the label; we don't
|
||||
// assert on the label text in these tests, so a stub is enough.
|
||||
formatTime: (s) => String(s),
|
||||
_updateEditRegionBtn: () => {},
|
||||
window: {
|
||||
feedBack: {
|
||||
playback: {
|
||||
@ -97,6 +103,19 @@ function buildSandbox() {
|
||||
},
|
||||
},
|
||||
};
|
||||
// The loop module reaches back into app.js through the host seam
|
||||
// (static/js/host.js), so the extracted bodies call host._audioSeek(),
|
||||
// host._audioTime(), and so on. Point the seam at the SAME spies the sandbox
|
||||
// already had: the assertions below are unchanged, they just travel through the
|
||||
// indirection the real code now uses.
|
||||
sandbox.host = {
|
||||
_audioSeek: (...a) => sandbox._audioSeek(...a),
|
||||
_audioTime: () => sandbox._audioTime(),
|
||||
formatTime: (...a) => sandbox.formatTime(...a),
|
||||
_updateEditRegionBtn: () => sandbox._updateEditRegionBtn(),
|
||||
currentFilename: () => 'test-song.sloppak',
|
||||
startCountIn: () => {},
|
||||
};
|
||||
vm.createContext(sandbox);
|
||||
return sandbox;
|
||||
}
|
||||
@ -129,7 +148,7 @@ function loadFunctions(sandbox, src) {
|
||||
}
|
||||
|
||||
test('setLoop mutates loopA/loopB and seeks to A', async () => {
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(LOOPS_JS, 'utf8');
|
||||
const sandbox = buildSandbox();
|
||||
loadFunctions(sandbox, src);
|
||||
|
||||
@ -145,7 +164,7 @@ test('setLoop mutates loopA/loopB and seeks to A', async () => {
|
||||
test('setLoop returns false and leaves loopA/loopB untouched on cancelled seek', async () => {
|
||||
// Plugin-facing contract: cancelled seek (teardown gen bump) returns
|
||||
// false; the loop is NOT armed.
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(LOOPS_JS, 'utf8');
|
||||
const sandbox = buildSandbox();
|
||||
sandbox._audioSeek = () => Promise.resolve({ completed: false, from: NaN, to: NaN });
|
||||
loadFunctions(sandbox, src);
|
||||
@ -162,7 +181,7 @@ test('setLoop returns false and leaves loopA/loopB untouched on cancelled seek',
|
||||
test('setLoop returns false and leaves loopA/loopB untouched on off-target landing', async () => {
|
||||
// JUCE rollback / HTML5 clamp: completed:true but to drifts > 50ms
|
||||
// from the requested a. The loop is NOT armed.
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(LOOPS_JS, 'utf8');
|
||||
const sandbox = buildSandbox();
|
||||
sandbox._audioSeek = (s) => Promise.resolve({ completed: true, from: 0, to: s + 0.5 });
|
||||
loadFunctions(sandbox, src);
|
||||
@ -180,7 +199,7 @@ test('setLoop coerces string inputs (parseFloat-style)', async () => {
|
||||
// loadSavedLoop passes parseFloat(dataset.start) — but the dataset
|
||||
// values may already be strings. Number() coercion in setLoop must
|
||||
// accept finite numeric strings.
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(LOOPS_JS, 'utf8');
|
||||
const sandbox = buildSandbox();
|
||||
loadFunctions(sandbox, src);
|
||||
|
||||
@ -191,7 +210,7 @@ test('setLoop coerces string inputs (parseFloat-style)', async () => {
|
||||
});
|
||||
|
||||
test('setLoop rejects non-finite inputs', async () => {
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(LOOPS_JS, 'utf8');
|
||||
const sandbox = buildSandbox();
|
||||
loadFunctions(sandbox, src);
|
||||
|
||||
@ -201,7 +220,7 @@ test('setLoop rejects non-finite inputs', async () => {
|
||||
});
|
||||
|
||||
test('setLoop rejects b <= a', async () => {
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(LOOPS_JS, 'utf8');
|
||||
const sandbox = buildSandbox();
|
||||
loadFunctions(sandbox, src);
|
||||
|
||||
@ -210,7 +229,7 @@ test('setLoop rejects b <= a', async () => {
|
||||
});
|
||||
|
||||
test('clearLoop resets loopA/loopB to null (and asks section-practice to drop its selection)', async () => {
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(LOOPS_JS, 'utf8');
|
||||
const sandbox = buildSandbox();
|
||||
loadFunctions(sandbox, src);
|
||||
|
||||
@ -231,7 +250,7 @@ test('clearLoop resets loopA/loopB to null (and asks section-practice to drop it
|
||||
});
|
||||
|
||||
test('loop helpers emit transport snapshots by default and can suppress adapter echoes', async () => {
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(LOOPS_JS, 'utf8');
|
||||
const sandbox = buildSandbox();
|
||||
loadFunctions(sandbox, src);
|
||||
|
||||
@ -269,7 +288,7 @@ test('loadSavedLoop funnels through setLoop (no duplicated UI mutation)', () =>
|
||||
// re-implementing the loopA/loopB assignment. Catches a future drift
|
||||
// where someone "fixes" loadSavedLoop and forgets to keep setLoop in
|
||||
// sync.
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(LOOPS_JS, 'utf8');
|
||||
const fn = extractFunction(src, 'async function loadSavedLoop(');
|
||||
assert.match(fn, /await\s+setLoop\(/, 'loadSavedLoop must call setLoop');
|
||||
// The pre-refactor body assigned loopA = parseFloat(...) directly;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user