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Commits
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d20b33348b |
feat(v3): host theme read surface — window.feedBack.theme + always-present --fbv-* tokens (#646)
First slice of the host theme contract (#644): give plugins a host-owned way to read the active theme + its device affordances, so a feature renders correctly under any theme instead of binding to whichever one the dev saw. theme-core.js previously only APPLIED themes and emitted --fbv-* vars only while a theme was equipped (nothing to read in the default state), with no read API. Now, all additive + feature-detected: - Always-present default `fb` palette as `--fbv-*` on :root (the un-themed look is unchanged — fb-* utilities still use their compiled defaults; this only hands plugins a stable host token to read + derive surfaces from). Adds two keystone ROLES the palette lacked: `on-accent` (legible fg on the accent fill) and `focus-ring`. - window.feedBack.theme.get() -> {id, isThemed, tokens}; .capabilities() -> {glow, gradients, motion} (the device-affordance signal; recolor-only themes report defaults, a theme may opt out via `capabilities` in its payload, motion is reduced-motion-gated); .prefersReducedMotion(). - Normalized `theme:changed` event from the single apply() chokepoint. The apply side stays on window.v3Theme; the read surface is attached defensively so it survives the feedBack bus being (re)built by capabilities.js regardless of load order. Verified via a headless render (apply/unequip intact, defaults present + restored, capability opt-out honored, event payload correct) + tests/js/v3_theme_read_api.test.js. See docs/host-theme-contract.md. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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7ff9261000 |
feat(v3): show "N added / M removed" after a library scan (#686)
Completes the Refresh feature: the scanner now reports a delta so the toast can say what changed instead of a generic confirmation. Server: delete_missing returns both deltas from its one query -- rows pruned (removed) and current files not yet in the DB (added) -- and the scan retains added/removed on the terminal scan-status (previously wiped to 0). Client: the completion toast shows "N songs added / M removed" (or "up to date"), and a scan we merely attached to (background / Settings) toasts only when it actually changed something, so a periodic no-op pass stays silent. library:changed now carries the delta too. Verified end to end: empty rescan -> added 0; add a song -> added 1; remove it -> removed 1. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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74cd08f765 |
library: MusicBrainz text matching + Match-Review UI (P8) (#710)
* library: MusicBrainz text matching + Match-Review UI — P8
Replaces the enrichment plumbing's no-op matcher (P7) with the real
pipeline, per the library-metadata design: a wrong match is worse than a
slow one, so medium confidence goes to a human review queue and never
straight to canonical values.
- lib/mb_match.py (new, pure — no network/DB/server imports): denoise
(author credits, (440Hz)/(Live)/(No Lead)/(v2) parentheticals,
diacritics/punctuation, ACDC / AC DC / AC/DC folding via compacted
token equality), token-set similarity, scoring with year/duration
corroboration bonuses, tier classification (auto needs combined
>= 0.95 AND per-field floors — a perfect-title cover by the wrong
artist, or a chart with no artist, can never auto-match), Lucene
query building, MusicBrainz response normalization.
- Matcher precedence in _enrich_one: content-hash cache copy (another
chart of the same recording matches with no network) -> manifest
mbid (tier 0) / isrc (tier 1) exact keys, feature-detected and
strictly shape-validated, read-only -> text search tiers
(auto / review / failed).
- Lifecycle: review rows store their ranked candidate list (JSON) and
write NO canonical fields until a human accepts; failed rows retry on
an exponential backoff (1 h doubling, 7 d cap) via the attempts
column; user-rejected rows never auto-retry; an identity edit
re-queues anything and resets the backoff; never-overwrite-manual is
enforced inside the single writer (apply_enrichment_match) so no call
path can forget it.
- Network: _mb_http_get is the one transport seam — throttled to
<= 1 req/s through P7's _enrich_throttle, identified with a real
User-Agent from VERSION, and a 503 pauses the whole pass without
burning attempts. Offline guard: no sockets under
FEEDBACK_ENRICH_OFFLINE or FEEDBACK_SKIP_STARTUP_TASKS, so pytest can
never reach MusicBrainz; the pass still stamps identity hashes
(two-phase), which is why every P7 test passes unchanged.
- Routes: GET /api/enrichment/review, POST
/api/enrichment/review/{filename}/accept|reject|pick, GET
/api/enrichment/search (throttled manual-search proxy). All four are
demo-mode blocked.
- Match facet: match= CSV accepted by /api/library AND
/api/library/stats (the A-Z rail's letter counts stay lockstep with
the grid) — review / matched (incl. manual) / unmatched / pending,
the same EXISTS idiom as the mastery facet.
- UI: static/v3/match-review.js (new, self-contained) — an ambient
"N to review" chip beside the song count (rendered only when
non-zero; silent on success, no toasts), and a review drawer on the
filter-drawer slide idiom (Escape + focus trap; row click accepts,
"Not a match" rejects, "Search instead" is the fix-match escape
hatch). songs.js gets the chip mount, a Match filter section, and
session-only match state; also fixes the latent applySavedPrefs bug
where restored filters dropped the mastery key, which made the
filter drawer throw for anyone with saved prefs.
- static/tailwind.min.css regenerated (scripts/build-tailwind.sh) for
the new utility classes; conflicts with sibling PRs resolve by
re-running the script.
Nothing is ever written to pack files — canonical values live only in
the song_enrichment display cache. Cover art caching and acoustic
fingerprinting are follow-up slices.
22 pure unit tests + 19 server tests (fake transport injected over the
_mb_http_get seam) + demo-mode route cases; full-suite failure set
A/B-identical with the change stashed vs applied.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN
* library: match-review modal + configurable auto-apply confidence (P8 R0)
Follow-up to the initial P8 commit, folding in the first round of tester
feedback on the review surface and the matcher's knobs:
- Review GUI is a centred MODAL now, not a sidebar — one chart at a
time (the scraper-review model from media-server / emulation-frontend
apps): the chart's current metadata with explicit amber
"Missing: album / year / cover art" chips (art detected via the art
request failing), candidates each carrying "Adds: year - genres -
ISRC" / "Shows as: ACDC -> AC/DC" per-field chips, and Skip /
Not a match / Search instead / Use selected with prev-next + arrow-key
navigation. Chip + window API surface unchanged, so songs.js needed no
edits for the rework.
- Auto-apply confidence is a SETTING: default drops 0.95 -> 0.90
(mb_match.AUTO_MIN; classify() takes an auto_min override). The
per-field floors are untouched and threshold-independent — a
perfect-title cover by the wrong artist still can't auto-match at any
setting. New validated settings keys: enrich_enabled (bool) +
enrich_auto_threshold (0.5–1.01; >1.0 = "Always review", since a
capped score can equal exactly 1.0). Read once per pass; disabling
gates only the BACKGROUND matcher — manual search/fix stays available.
- Settings -> Library -> "Metadata matching" card: enable toggle,
confidence select (85 / 90 / 95 / Always review), a Match Now button
(new POST /api/enrichment/kick, single-flight like every other kick,
demo-mode blocked), and a live status line fed by the same fetch as
the review chip. Markup in index.html per the v3 settings pattern,
wired by match-review.js, null-guarded so v2 no-ops.
- Review queue orders missing-data charts first — confirming those has
the most to gain; complete charts only stand to be re-labelled.
Tests: threshold moves the auto/review boundary via settings; the
enable toggle gates matching but not the manual proxy; settings
validation; kick route; queue ordering; classify(auto_min=...) floors.
Full-suite failure set byte-identical to the pre-change baseline.
tailwind.min.css regenerated for the modal's utility classes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN
* fix(library): lock MusicBrainz throttle across sleep + de-dup enrich queue (PR #710 review)
Hold a module-level lock across _enrich_throttle's read/sleep/write so the
background daemon and threadpooled sync search route serialize outbound MB
requests instead of bursting past the 1 req/s limit. De-dup the enrich queue
by filename so a changed-hash failed row isn't processed twice per pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
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f6d8e241eb |
v3 library: curated album (kind='album' + per-slot chart/arrangement pins + play-album) — P6 (#706)
* v3 library: curated album — your version of an album, one chart per slot — P6
A curated album is a hand-picked, ORDERED practice set of works with a
chosen chart per track (metadata-design 7.2) - the repeatable gameplay
loop. No new tables: a playlists row with kind='album' plus two per-slot
columns.
- Schema (additive, idempotent): playlists.kind ('album' | NULL=mix),
playlist_songs.arrangement (the pinned arrangement NAME - names
survive rescans; the index is resolved at play), playlist_songs.
work_key (stamped at ADD time = "resolved to preferred once at add,
pinned thereafter").
- Orphan-at-read self-heal: an album keeps every slot. A slot whose
pinned chart was deleted resolves to the work's CURRENT keeper at
read (marked "(auto)"; membership is never rewritten - if the file
returns, the slot resolves back to itself), and reports missing when
the whole work is gone so the set's denominator stays honest. Mixes
keep hiding dead songs byte-identically.
- Slot editor: PATCH /api/playlists/{pid}/songs/{fn} pins/clears the
arrangement and/or swaps the slot's chart - validated to the SAME
work via the stored stamp, position + pin kept, duplicate members
rejected. The per-slot pick is independent of the work's global
preferred: a rehearsed set stays the same notes even if the global
keeper is re-picked later.
- UI: "New album" on the Playlists screen (album chip + disc cover);
the album detail adds a set-scoped "Album repertoire" meter (N of M
mastered - per-track mastery, never one album score), per-track
accuracy, and a per-row slot editor listing only the work's charts.
"Play album" runs the play-queue front-to-back honoring pins (the
queue already supported per-index arrangements); per-row play uses
the resolved chart + pinned arrangement.
12 new tests; playlists/collections regressions green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN
* fix(v3): count all album slots (list vs detail parity) + surface slot-edit PATCH failures (PR #706 review)
_playlist_count applied the mix "dead-filter" to every playlist, so an album's
list-card count dropped orphaned/missing slots that its detail view still
renders and plays (5-track album, 2 pins deleted → card "3" vs detail 5). Count
ALL slots for kind='album' (mirroring get_playlist's is_album discriminator);
mixes/other kinds keep the dead-filter. openSlotPicker's Apply now checks the
jsend return and, on a rejected PATCH (swap-to-other-work / duplicate pin),
shows an inline error and keeps the picker open instead of closing as success.
Adds album count-parity + mix dead-filter regression tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
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e9d95ad190 |
v3 library: multi-chart work grouping, complete (engine + API + card + drawer + toggle/split/filter-law) — P5a–P5e (#702)
* v3 library: multi-chart work grouping engine + work-charts API — P5a/P5b
Charts of the same song (same normalized artist+title) now GROUP under a
computed work_key, with a materialized representative filter so the grid
can collapse them without breaking keyset paging:
- work_key = normalize(artist+title) (diacritics/punct/case folded,
leading "The" folded on artist); resolves the effective artist via the
artist_alias table when present (feature-detected, no hard dep).
- Sparse, never-purged-on-rescan tables: chart_group_pref(work_key,
preferred_filename) + chart_group_split(filename, split_key); purged
only by the explicit per-song delete.
- Materialized work_display(filename, work_key, effective_work_key,
is_group_representative, group_size) read-model: lazy rebuild via a
dirty flag set on put/delete; set_chart_preferred does an incremental
re-flip (no full rebuild). Auto-pick representative = most
arrangements -> most plays -> newest -> filename; a user pref wins and
degrades to auto-pick if its file disappears.
- group=1 on query_page/query_stats = one extra representative
predicate applied identically to page + total + sort_letters, so the
keyset cursor (sort_value, filename) stays a valid total order and
counts works, not charts. Grouped rows carry chart_count + work_key.
- Charts API: GET /api/work/{work_key}/charts (members + which is the
keeper, your pick vs auto), PUT/DELETE .../preferred, and
POST /api/chart/{filename}/split + /unsplit (under /api/chart so the
DELETE /api/song catch-all can't shadow them).
Tests: 15 grouping-engine + 7 charts-API tests, including grouped
keyset pagination (no skip/dupe across pages).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN
* v3 library: grouped grid card + persistent "N charts" chip — P5c
Flip the v3 grid to the grouped library (group=1 on /api/library and the
rail's /api/library/stats fetch): one card per song, showing the
representative (preferred/auto-pick) chart. group rides page, total and
sort_letters identically so the A-Z rail's cumulative-seek math and the
virtualized sizer stay consistent, counting works not charts; the keyset
cursor chains with group on every page.
- New groupingActive() helper, default ON per the design; the persisted
per-view toggle (P5e) lands there. Only the local provider implements
group=; smart collections and remote providers ignore it and stay
flat, so it is safe to send unconditionally.
- chartsChipHtml(): a "flag N charts" chip rendered ONLY when
chart_count >= 2 - single-chart cards emit byte-identical markup.
First in the fixed-height chip row + shrink-0 so it never clips and
card height is unchanged.
- Chip click = feature-detected window.__fbOpenChartsDrawer (the Charts
drawer arrives in P5d); until then a no-op. Plain-click / play / the
arrangement chips are untouched and play the representative.
- The library-home repertoire meter's stats fetch deliberately stays
ungrouped: its mastered numerator counts chart filenames, so a works
denominator could exceed 100% - reconciling that is P5e's
mastery-anchor work. The tree view stays flat (query_artists has no
grouping; its opener is wired in P5d).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN
* v3 library: Charts drawer + openers — P5d
The single deep-management surface for a work's charts (design UX-2/3):
a body-appended slide-in drawer (filter-drawer idiom) listing every
chart of the work as a radiogroup — the checked row is the keeper the
grid card plays.
- Rows show format / tuning / arrangements / year / your accuracy (or
"not played") plus the pack filename, usually the only human-readable
distinguisher between duplicate charts. Keeper is labeled
"Preferred (auto)" vs "Preferred - your pick".
- Row click (or Enter/Space) = one-tap Set-preferred; "Reset to auto
pick" appears when the keeper is an explicit pick. Writes go through
the work-charts API and the drawer re-renders from the response; the
grid re-fetches in place since the representative may have flipped.
- Per-row Play (plays that exact chart) and Add-to-playlist (the picker
is z-[200], layering over the z-50 drawer).
- a11y: Tab focus-trap, Escape closes, ArrowUp/Down move focus between
rows (focus only - arrow-select would fire a preferred write per
keystroke), focus restored to the opener on close.
- Openers: the "N charts" chip opens the drawer directly; the card's
overflow menu gains "Charts (N)..." and "Play version >" (expands
inline; picking one plays it as a one-off - the keeper/headline does
not move). Tree rows ride the ungrouped artists endpoint, so the menu
resolves their work lazily via the new GET /api/chart/{fn}/work
({work_key, chart_count}) and slots a "Charts (N)..." entry in when
versions exist. A window.__fbOpenChartsDrawer global lets other views
open the drawer. Right-click is deferred: the open native card
context-menu PR should host that entry once both merge.
- tailwind.min.css rebuilt: carries the new utility classes from this
and the previous commit (the grouped-card chip tint was missing).
Split keys contain '#', so clients MUST URL-encode work_key in paths
(the v3 client does; a test documents the round-trip). 4 new endpoint
tests; 26/26 grouping+charts tests green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN
* v3 library: group toggle, split UI, the filter law + mastery-anchor rules — P5e
Completes the multi-chart grouping slice (design 7.1):
- Filter law under group=1: work-identity (artist/album/search) and
practice-state (favorites/mastery/tags/difficulty) predicates stay on
the representative row, while CHART-INTRINSIC predicates (format/
arrangements/stems/lyrics/tuning) now match if ANY member of the work
does - a song you own in Drop D is no longer hidden because your
preferred chart is E Standard. Intrinsic clauses moved to an
alias-aware builder and re-applied as a member EXISTS; identical in
query_page and query_stats so counts and the A-Z rail stay in
lockstep. A pure predicate - keyset paging is untouched (tested).
- Display-chart switch: when the representative itself doesn't match,
the row carries a display_chart override (the matching member). The
row stays the representative's - swapping rows wholesale would break
the (sort_value, filename) cursor - and the card renders/plays the
member while the accuracy badge and heart stay anchored on the
preferred chart.
- Mastery sort aggregates MAX across the group ("a song surfaces on any
chart you've touched"); OFFSET-paged, so cursor-safe. The
Recently-Added aggregate is deliberately deferred: mtime IS a keyset
sort, so its aggregate would need materializing into work_display.
- History-sticky auto-pick: most-played -> most-complete -> newest.
A newer/"more complete" import can't silently take the pick from the
chart your reps accrued on, and a one-off try of an alternate can't
out-rank a practiced incumbent; all-unplayed groups still pick by
completeness.
- Persisted "One card per song" toggle in the filter drawer (default
ON; OFF = one card per chart). A view mode: never counted in the
filter badge, never saved into collection rules, local provider only.
- Split escape hatch: "Split out" per drawer row gives a chart its own
card; the split card's overflow menu offers "Rejoin other versions"
(rows and the chart-work lookup now carry is_split).
- Mastery-anchor heads-up: after set-preferred the drawer shows a
one-line ambient note that practice history stays with each chart
(no toast - hearing-safe).
10 new filter-law tests; 38/38 grouping tests green. tailwind.min.css
rebuilt for the new utility classes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN
* fix(v3): work-grouping — escape Charts-drawer meta (XSS), keep non-Latin titles distinct, guard mid-rebuild reads (PR #702 review)
- XSS: esc() the composed `meta` string in _chartRowHtml (arrangement/tuning
names come from untrusted feedpak metadata) before innerHTML; acc stays HTML.
- Non-Latin titles: _norm_token falls back to raw lowercased whitespace-collapsed
text when the NFKD+strip fold yields "" (CJK/Cyrillic/Greek/Arabic), so distinct
non-Latin titles keep distinct _work_key values instead of collapsing into one
bogus work. Latin names still hit the folded branch — behavior unchanged.
- Mid-rebuild reads: wrap the grouped representative SELECT in query_page and
query_stats under self._lock (nullcontext when ungrouped, so lazy reads stay
lock-free) so a reader can't observe work_display between rebuild_work_display's
DELETE and INSERT/commit. _ensure_work_display stays OUTSIDE the lock — it
self-locks the rebuild and self._lock is non-reentrant — so only the SELECT is
guarded (rebuild fully completes before the guarded SELECT runs).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
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a47accd894 |
v3 library: artist aliases + Tidy-up merge UI — P4 (#705)
* v3 library: artist aliases + Tidy-up merge UI — P4 Fixes the "ACDC vs AC/DC" split without touching a single file or row: a never-purged artist_alias table (raw_name -> canonical_name) applied at DISPLAY time. The scanner keeps writing whatever the pack says; one alias row fixes every matching song. - query_artists dedupes/groups/orders on the effective artist, with a zero-cost fast path when no aliases exist; the artist filter expands a canonical name to its raw variants (index-friendly, keyset-safe); query_page re-labels row artists through the alias map. - CRUD + merge API: list aliases, list raw artists (variants + counts for the picker), set/merge/remove; a self-alias clears (= un-merge). - "Tidy up artists..." in the filter drawer (local library only): a searchable raw-variant checklist, merge-into-canonical, and a current-merges list with per-row un-merge. The artist dropdown + tree pick up canonical names with no dropdown code changes. - Sort + A-Z rail stay on the RAW artist (keyset-safe): a cross-letter alias shows its canonical label but buckets under the raw letter until effective columns are materialized (the grouping engine's work_key already resolves aliases when this table exists, so merged artists group correctly there). 11 tests. tailwind.min.css regenerated (generated file - on a merge conflict, re-run scripts/build-tailwind.sh). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN * fix(v3): flatten transitive artist-alias chains + cycle guard so sequential merges unify (PR #705 review) merge_artists looped set_artist_alias which stored one hop, so sequential merges (ACDC->AC/DC then AC/DC->AC-DC) left a two-hop chain that the single-hop effective_artist/grouping/filtering split into two groups. Add _single_hop_canonical + _terminal_canonical (visited-set cycle break), resolve the canonical to its terminal before storing, forward-flatten existing rows that pointed at the raw name, and reject cycles (409). Batch merge now runs under one lock + one commit for atomicity. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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77e5a4982b |
v3 library: growth-edge "practice next" recommender — P3 (#704)
* v3 library: growth-edge "practice next" recommender — P3 The "Keep practicing" shelf stops being recency-only: a new GET /api/library/practice-suggestions ranks started-but-unmastered songs by difficulty-appropriateness x mastery-proximity (the growth edge - the mid-difficulty, closest-to-mastery material where practice pays off fastest), and the shelf sources it instead of filtering /api/stats/recent. - Score = difficulty band fit (your 1-5 rating; unrated degrades to the middle band so the shelf works before any ratings exist) x proximity to the 0.9 mastery threshold. Read-only - never writes difficulty. - A shelf click opens the closest-to-mastery arrangement. - Per-arrangement difficulty and seed-from-authored intentionally NOT faked: there is no authored/derived difficulty on songs yet (the feedpak difficulty spec is unmerged) and the personal rating is per-song - both revisit when that field lands. 9 endpoint tests. tailwind.min.css regenerated (generated file - on a merge conflict, re-run scripts/build-tailwind.sh). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN * fix(v3): deterministic tiebreak (filename) in practice-next ordering (PR #704 review) Add r["filename"] as the final sort component so suggestions with equal growth_score and equal/None last_played_at order deterministically instead of by SQLite's unordered agg.items() scan. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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feaaa5cd81 |
v3 library: song Details drawer + bulk edit — P2 (#703)
* v3 library: song Details drawer + bulk edit — P2 Evolves the per-song editing surface from the legacy modal into a v3 slide-in Details drawer (the filter-drawer idiom, body-appended): catalog fields (title/artist/album/year, written through the existing atomic manifest writer) plus the P1 personal layer - your difficulty (1-5), tags, and notes - with the heart staying the existing favorite system. - Cards badge the personal layer at rest (difficulty pip + tag count, top-right, fading on hover so the action buttons keep that corner); un-annotated cards render byte-identical to before. - Bulk edit from the select-mode batch bar: POST /api/songs/user-meta/batch applies additive tag add/remove and a leave/set/clear difficulty across the selection (mixed-state aware). - The core card action relabels to "Details" and opens the drawer via a feature-detected global, falling back to the legacy modal when the drawer isn't mounted. 16 batch tests new; the P1 user-meta suite stays green. tailwind.min.css rebuilt for the drawer's utility classes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN * fix(v3): surface bulk-edit / save-details request failures instead of reporting success (PR #703 review) Check the batch/write responses and show an fbNotify error (keeping selection and drawer) instead of unconditionally closing as success. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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1e9741043b |
review: address PR #694 findings
- isVisible() forces a fresh DOM sample (was serving the rAF loop's
throttled cache, contradicting its 'live DOM check' docstring).
- v3 chrome: reconcile the edge-driven overControls hover flag against
matches(':hover') on the throttled ~6 Hz tick — covers a missed
mouseleave (flag stuck true, transport never hides) and a re-created
#player-controls node with lost listeners.
- highway_3d pre-warm now also covers teachFg/teachSd label textures
and the technique sprite factories (mute X, hammer/pull triangles,
bend chevrons, slide arrows) per active-palette string colour, plus
a maintenance note tying new label styles to the warm list.
- Document that the visibility throttle's manual invalidations are
latency-only (periodic resample self-heals within ~10 frames), and
why highway_3d keeps its local lowerBoundT (downlevel hosts).
External-repo audit (finding 1): staffview, tabview, piano, drums,
keys_highway_3d, drum_highway_3d grepped — no cross-frame bundle
retention or bundle-identity checks found.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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fd840011d2 |
perf(core): stop per-frame layout thrash in visibility check + v3 chrome loop
Chrome trace showed ~0.5s self-time in _isHighwayVisible (offsetParent
read every rAF frame forces style/layout recalc) and ~1.5s in the v3
player-chrome loop (matches(':hover') per frame, unconditional
textContent/width writes at 6 Hz -> ~1800 layout passes in 63s).
- highway.js: sample offsetParent every 10th frame, cached in between;
fresh sample forced on init/canvas-replace/resize/override-clear.
- player-chrome.js: hover tracked via mouseenter/mouseleave; Up-Next
refs cached, text written only on change (eta coarsened to 1s steps
beyond 10s), progress bar moved from width to scaleX (compositor-only).
- v3.css: bar fill uses transform-origin:left + scaleX transition.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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744c848636 |
v3 library: mastery filter + sort (needs-practice / most-mastered) (#687)
* feat(v3): sort the library by mastery (needs-practice / most-mastered)
Adds two sort options to the Songs library: "Needs practice first" (weakest
measured accuracy first) and "Most mastered first". Mastery = MAX(best_accuracy)
across a song's arrangements, from song_stats; because that's a separate table
it's a correlated subquery in the ORDER BY, so these sorts use OFFSET paging like
tuning/year. Unscored ("not started") songs always sort to the bottom in both
directions, so a large unpracticed library doesn't bury the songs you're
actually working on. Never the default.
Verified against a running server: scored songs at 0.90 / 0.30 plus unscored ->
ascending orders 0.30, 0.90, unscored; descending 0.90, 0.30, unscored.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF
* feat(v3): add the 3-state mastery filter (Mastered / In progress / Not started)
Complements the mastery sort with the gentler filter the charrette preferred: a
"Progress" facet in the Filters drawer with Mastered (>= 0.9), In progress
(attempted but < 0.9), and Not started (no score) -- multi-select, OR within the
set. Server-side via a correlated subquery on song_stats threaded through
_build_where / query_page (passed as a separate kwarg so query_artists /
query_stats are unaffected). Smart-collection providers ignore it (they define
their own filters).
Verified live: mastered -> the 0.90 song, in_progress -> the 0.30 song,
not_started -> the unscored songs, combined -> both scored (with correct totals).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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41cdfd576a |
feat(v3): play a playlist as a queue with auto-advance (#685)
Playing a playlist previously played one song and returned to the menu -- a play-queue was never implemented. Add window.feedBack.playQueue (start / advance / hasNext / clear) and a "Play all" button on the playlist detail. Advancing rides the same exit choke point as auto-exit and a results-card close: song-end paths call window.closeCurrentSong() (the auto-exit grace timer and a results screen's release()), so wrapping it plays the next track instead of returning to the menu -- advancing AFTER the user dismisses a score card, not through it. A user-initiated exit (Escape / the close button) uses the bareword closeCurrentSong(), left untouched, so leaving the player still leaves and abandons the queue. playSong gains a fromQueue guard (a manual play abandons a stale queue) and closeCurrentSong clears the queue on a real close. Binds via song:ended / the choke point, not the <audio> element, so it advances on the desktop (JUCE) route too. The no-queue path is unchanged. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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23df6767a7 |
feat(v3): Refresh button + live scan progress on the Songs library (#673)
Add a media-server-style "I dropped files in my folder, hit refresh" control to the Songs toolbar. Refresh triggers an incremental /api/rescan and reuses the existing /api/scan-status poll for live progress: a 3-state button (idle / "Scanning..." while listing / "Scanning N/M" once counting) with a title tooltip showing the current file + percent. A scan already running (the Settings buttons or a background pass) is reflected on the button too. On completion it emits library:changed so the grid reloads, and shows an honest, never-punishing fbNotify toast (bottom-right, suppressed while in a song). No backend change -- same machinery the Settings rescan already drives. The precise "N added" count is a follow-up. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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f4b59e67d6 |
feat(v3): modern "Add to playlist" picker (replaces run-on prompt) (#672)
The old add-to-playlist flow crammed every playlist into one uiPrompt label
("1. Foo 2. Bar 3. Baz ...") and asked the user to type a number -- unreadable
past a couple of playlists, and reported as a bug.
Replace it with openPlaylistPicker: a checkbox modal with membership pre-check (a
song already in a playlist shows checked; a multi-song selection shows an
indeterminate box when only some are in), an inline "+ New playlist" row, and a
search box once the list is long. Toggling adds/removes via the existing REST
(POST + DELETE .../songs/{filename}); only playlists the user actually touched
change. One shared function still feeds the per-card menu, the batch bar, and the
batch button, so the fix lands in all three. Escape / backdrop close; a
bottom-right fbNotify toast confirms.
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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110b47f2ae |
feat(v3): persist last-used library sort / filter / view (#671)
The Songs library reset sort + filters to defaults on every visit; testers asked
it to remember their choice ("most players pick a preferred sort and leave it").
Persist sort, format, view, and the drawer filters to localStorage
('v3:songs-prefs'), restored once at first build. Cold start stays the neutral
Artist A-Z default. The search query and the artist/album drill-down are
deliberately NOT persisted (navigational). Single write point in reload() (where
every change already funnels); every restored value is validated against its
option list, so a removed/stale setting can never wedge the toolbar. Global (not
per-provider) for now.
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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7173007412 |
feat(v3): show the live working tuning on the instrument card (working-tuning PR 5) (#667)
* feat(v3): show the live working tuning on the instrument card (working-tuning PR 5) The topbar instrument selector now surfaces the selected instrument's live working tuning from the host workingTuning capability (PR 1): a compact label on the card — dim while you're in your home tuning, amber once you've retuned — and, in the dropdown, a "Now in: <tuning> <assumed/verified glyph>" banner with a one-tap "Back to default" (resetToDefault). Switching instrument/strings calls setCurrentInstrument so the card follows the right instrument (guitar's tuning vs bass's, tracked separately); it re-renders on working-tuning-changed. Names offsets via the shared window.displayTuningName resolver. Fully feature-detected — without the workingTuning capability the card renders exactly as before. v3-only, single file (static/v3/badges.js). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(badges): consistent home-tuning check + gate working-context on save (PR #667 review) Review fixes for the instrument-card working-tuning label: - isHome used display-label equality where the home label was the raw settings string ('Custom') but the working label came from displayTuningName(offsets) — a real home tuning could show amber. Both now resolve through the same namer. - The instrument pill moved the working-tuning context (setCurrentInstrument) even when saveSettings() rejected the patch, desyncing the selector from the card. saveSettings() now returns whether it was accepted; the pill only switches the working context on success. (No boot-time setCurrentInstrument: the host already seeds its current instrument from /api/settings and emits working-tuning-changed on hydration — which this card re-renders on — so pre-touching would only race/suppress that seed.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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df4e17bc99 |
feat(v3): flag library songs by working-tuning match (working-tuning PR 6) (#668)
* feat(v3): flag library songs by working-tuning match (working-tuning PR 6) Each song's tuning chip in the v3 library grid is now coloured by whether your CURRENT working tuning covers it: green = play it now, amber = needs a retune (with a matching tooltip). Uses the tuner plugin's coverageReport (async), so it runs as a post-paint decoration pass — chips render instantly, then colour a tick later; a token cancels a superseded pass so scrolling stays snappy. Re-flags on working-tuning-changed (retune / instrument swap / reset), no re-fetch. Fully feature-detected: without the tuner coverage API + the host workingTuning state, the chips render exactly as before. v3-only, single file (static/v3/songs.js). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(tuner/library): correct bass matching + memoize player tuning (PR #668 review) Review fixes for working-tuning PR 6 (library tuning-match chips): - Bass songs were scored against the guitar tuning. The chip passed no arrangement to coverageReport, so isBassArrangement fell back to guitar — a 4-string bass drop-D read as guitar could FALSE-MATCH a drop-D guitar player (green). songCard now flags a bass-only song (every arrangement name matches /\bbass\b/) with data-tuning-bass, and decorateTuningChips passes arrangement 'Bass'/'Lead' so coverage uses the right base pitches. Mixed guitar+bass songs → guitar (the song-level tuning is the guitar one); least-wrong given one tuning per song. - Per-chip /api/settings fetch storm. coverageReport()→_playerTuning() fetched /api/settings once per visible chip per grid paint (~60). _playerTuning is now memoized (the player's tuning is song-independent) so all callers share one read; invalidated on instrument:changed / working-tuning-changed, with a 3s TTL so a settings write that doesn't emit an event still heals. A transient fetch failure is NOT cached (next read retries) — else one hiccup would freeze coverage. Tests: player tuning shared across songs (one fetch); transient-failure retry (fails without the fix). The prior #680 dedup test updated for the memoized behavior. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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6aed8510d7 |
Tuner: passive "different tuning" badge cue naming the retune (issue E, stage 2.5/3) (#657)
* Tuner: passive "different tuning" badge cue that names the retune
Building on the coverage check: when you enter a song your current
instrument doesn't cover, the topbar tuner badge gets an amber ring + a
tooltip naming the change (e.g. "retune B->A", or "the reference pitch"
for an A440 vs A432 mismatch). Advisory only -- it never auto-opens the
panel; recomputed on song:ready, cleared on song-load / leaving the
player.
Refactors the coverage check into a structured report
(window._tunerAutoOpen.coverageReport -> { covered, retune:[{from,to}],
reference, cantCover }); the boolean gate now wraps it. The cue is
CSS-free (inline ring + native tooltip, no Tailwind rebuild) and no-ops
when the tuner plugin is absent.
Touches static/v3/badges.js (cue) + plugins/tuner/screen.js (report).
v3-only. Stacked on #656 (issue E stage 2.5/3). The splitscreen-suppress
and no-usable-input guards move to E2 (the playback gate).
Tests: tests/js/tuner_auto_open.test.js (report names the strings,
reference mismatch, badge wiring).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF
* feat(tuner): read/write the live per-instrument working tuning — both-directions retune prompt (working-tuning PR 3) (#660)
The §4 coverage check compared each song against the player's fixed
instrument-profile tuning, so the tuner only ever prompted *away* from a "home"
tuning (E -> Drop C#) and stayed silent coming back (Drop C# -> E), even though
the player had physically retuned.
_playerTuning() now reads the host's live per-instrument working tuning
(window.feedBack.workingTuning, keyed by the selected instrument from
/api/settings) instead of re-deriving from the static settings tuning, so
coverage is measured against what the instrument is ACTUALLY in and prompts both
directions. On clearing an auto-opened tuner, _publishWorkingTuning() writes that
song's tuning as the instrument's live working tuning ('assumed' — PR 4's
explicit "I tuned / Skip" refines the write-point), so the next song is judged
against where the player now is.
Per-instrument (guitar vs bass tracked separately). Feature-detected: falls back
to the static /api/settings tuning when the working-tuning capability is absent,
so the 27 existing coverage tests are unchanged. Builds on PR 1 (host
workingTuning) + PR 2 (instrument->chart routing).
Tests: tests/js/tuner_auto_open.test.js — +2 (both-directions coverage via a live
Drop-D working tuning; publish-on-clear targets the right instrument slot); 29
pass total.
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* fix(tuner): transactional open + fail-closed auto-open config (tuner-E #655 review) (#681)
Two review fixes for the auto-open opt-in+persist stage:
- enable() wasn't transactional. The panel (with the ×/Skip buttons) is shown
before `await _tunerAudio.start()`, and `_state.enabled` was only set after it.
A ×/Skip dismiss during that await hit disable() with wasEnabled=false, then
enable() completed and flipped enabled on — an enabled-but-hidden zombie. Guard
the open with an `_openGen` token bumped on every enable()/disable(); after the
audio-start await, bail if superseded instead of enabling. Closes #675.
- Config wasn't fail-closed. routes.py normalized the opt-in with
bool(data.get("autoOpenOnTuningChange", False)), so "false"/"0"/junk coerced to
True. Accept only a real JSON boolean. Closes #676.
Tests: tuner_auto_open.test.js (dismiss-mid-open stays disabled — fails without
the token guard), test_config.py (auto-open default-false + fail-closed on
non-bool). 34 JS + 24 config tests green.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(tuner): coverage stays conservative when the instrument is unknown (tuner-E #656 review) (#682)
_playerTuning() is documented as conservative ("missing data → not covered → still
prompt"), but when /api/settings carried no instrument identity (a fresh profile:
_default_settings() omits instrument/string_count/tuning) it invented guitar/6/440/
standard, so an unconfigured player was treated as 6-string E-standard and coverage
suppressed the auto-open (and badge cue) for matching songs. The post-#660 rewrite
only returned null when the whole fetch failed (!s), not when settings existed but
lacked an instrument.
Now return null unless there's a confident identity — any of instrument/string_count/
tuning in settings, or live working-tuning offsets. A configured standard guitar still
covers a standard song (no regression). Closes #677.
Tests: tuner_auto_open.test.js — empty-settings → not covered (fails without the fix);
configured standard guitar → still covered.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(tuner): badge coverage cue staleness + unknown-as-warning + dedupe (tuner-E #657 review) (#683)
Three review fixes for the passive "different tuning" badge cue stage:
- Stale async cue (#678): _refreshCoverageCue awaited coverageReport then wrote the
DOM unconditionally, so a slow /api/settings fetch could restore the previous
song's amber ring after song:loading / leaving the player. Add a monotonic token
bumped on every refresh and both clear paths; apply the awaited report only if the
token still matches.
- "Unknown" rendered as "needs retune" (#679): the plugin returns a conservative
all-false report on a fetch hiccup; the cue painted that as an amber "retune the
reference pitch" ring. Collapse a no-signal report (not covered, no reference /
retune / cantCover) to null (no cue) via _meaningfulReport(). A genuine not-covered
report always carries reference / retune / cantCover, so real cues are preserved.
- Duplicate /api/settings fetch (#680): the auto-open gate and the badge cue both
call coverageReport() per song:ready. Cache the coverage promise per song (keyed by
session + tuning + centOffset) so they share one fetch; invalidate on song:loading,
instrument:changed, and working-tuning-changed so it can't go stale within a song.
Tests: tuner_auto_open.test.js — concurrent reports share one fetch, a new song
refetches (fails without the cache). 34 JS tests green. Codex-reviewed.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Byron Gamatos <xasiklas@gmail.com>
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491039a12d |
feat(core): host per-instrument workingTuning capability + read-API/event (working-tuning PR 1) (#658)
* feat(core): host per-instrument workingTuning capability + read-API/event (working-tuning PR 1)
Introduce window.feedBack.workingTuning — the live, host-authoritative current
instrument tuning (offsets + string-count + reference pitch + assumed/verified
provenance), distinct from any one song's tuning and from a soft opt-in default.
It's the single source of truth the highway, library, and plugins (tuner,
Virtuoso, minigames) will read so a retune or instrument swap is reflected
app-wide instead of being re-derived per surface.
PER-INSTRUMENT: state is a map keyed by `${instrument}-${stringCount}` (e.g.
guitar-6 / bass-4, the selector's key) — your guitar's tuning and your bass's are
kept separately; get() returns the selected instrument's, and switching the
selector surfaces that instrument's own remembered tuning. You only ever deal
with the one you've picked.
Modeled on the shipped `tuning` capability + the `feedBack.theme` read-API:
synchronous get(instrument?), set(state,{provenance,instrument}) mutator,
setCurrentInstrument(), resetToDefault(), and a `working-tuning-changed` event
that fires on change and once on hydration (carrying which instrument changed).
In-memory, seeded from /api/settings, reset-on-restart. Registered as a separate
`working-tuning` exclusive-owner capability (tuner = sole writer, others read).
Foundation only — pure plumbing, nothing writes to it yet and no behavior
changes. The tuner becomes the writer (and the gate's E->C# asymmetry is fixed)
in a later PR.
Frontend-only: new static/capabilities/working-tuning.js, loaded from
static/index.html + static/v3/index.html. Per-instrument state machine verified
by a stubbed node harness (separate guitar/bass slots, selector switch, isolated
writes, verified stamp, reset, defensive copies, capability registration).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF
* fix(working-tuning): resolve review P1/P2s + add behavioral test harness
Addresses the manual + Codex review of PR 1 (working-tuning foundation).
P1 — named tunings were dropped by the boot seed: /api/settings.tuning may be a
name ("Drop D") OR an offsets list, but the seed only handled the list and stored
offsets:null for names. The seed now resolves a name to per-string semitone offsets
via /api/tunings (ratio vs Standard; reference pitch cancels).
P1 — async seed could clobber state a consumer had already written: _seedFromSettings
resolves after boot and used to overwrite _currentKey/_byInstrument unconditionally.
It now bails when state was already _touched (and re-checks after the /api/tunings
leg), so an explicit set()/setCurrentInstrument()/resetToDefault() before hydration
wins. Hydration still fires.
P1/P2 — shallow copy leaked live nested arrays: get() and set() now clone offsets and
verifiedStrings on both ingress and egress, honouring the "readers can't mutate live
state" contract.
P2 — provenance/verification state machine made coherent by construction:
verified <=> verifiedStrings is an array AND verifiedAt is a finite number. A tuning
change invalidates prior verification unless a fresh bundle is supplied; a "verified"
claim with no strings or a null/absent timestamp is repaired (assumed / stamped now).
P2 — bare-instrument writes targeted a hard-coded default string count: _keyOfResolved()
resolves an omitted string count against the current selection (same instrument), so
set({instrument:'bass'}) / set({stringCount:5}) hit the selected bass-5, not bass-4.
Test — adds tests/js/working_tuning.test.js (the harness the PR described but did not
commit): 11 behavioral cases over a stubbed window — registration, per-instrument
isolation + selector switch, defensive copies, the verification invariant, bare-key
routing, named + offsets-list seeding, and the boot-race guard. Full tests/js suite:
no new failures (the 12 pre-existing branch failures are unrelated).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
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f9607c5c94 |
Port the Min res (minimum auto-resolution) selector into the v3 player (#663)
The v2 control bar exposes a "Min res" selector next to Quality that sets highway.setMinRenderScale — capping how far the load-adaptive resolution scaler (feedBack#654) may downscale, or disabling it entirely (Full). The v3 UI only ported the Quality selector, so v3 users had no way to stop the highway auto-downscaling to as low as quarter-res on heavy scenes / weak- GPU launches — pixelated even at Quality = HD, with no workaround (worse than v2). Add the Min res row to the v3 viz/quality rail popover, under Quality, mirroring the v2 control (same options, handler, title, aria). The handler, the setMinRenderScale/getMinRenderScale API, and the shared app.js init that syncs the selector's value (guarded by element id) all already exist — only the v3 markup was missing. Fixes #662 Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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db81d7dafb |
Add progress bar to v3 "Up Next" pill (#649)
The persistent top-right "Up Next" pill showed the upcoming section name
and a countdown ("in 12.3s") but no at-a-glance sense of how far through
the current section the song is. Add a thin progress bar directly under
the existing text that fills as the current section elapses toward the
next, reaching full when the section flips.
The text row is wrapped unchanged in a flex row and the pill stacks the
bar beneath it; nothing else about the pill's content or styling changes.
Progress is computed in updateUpNext() as the fraction elapsed between the
previous section boundary (last section at/before now, else song start)
and the next section. The fill uses the same gradient as the section name
for visual cohesion.
Signed-off-by: topkoa <topkoa@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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8fbbc761fc |
fix(v3): reject accidental text-selection of UI chrome (user-select policy) (#637)
* fix(v3): reject accidental text-selection of UI chrome (user-select policy)
Dragging/double-clicking across the v3 UI marquee-highlighted buttons, labels,
the sidebar, transport, and the note-highway HUD — looks broken (reported Mac +
Windows). Default the v3 shell to user-select:none on html, then opt CONTENT
back in. Decided by a 4-lens panel (UX / a11y / dev-ops / plugin-ecosystem);
their guardrails are baked in:
- Form fields ALWAYS re-enabled (input/textarea/select/[contenteditable]) so the
caret + IME composition never break. No `* { user-select:none }` (WebKit input
bug 82692).
- Plugin screens (.screen[id^="plugin-"]) stay selectable BY INHERITANCE (no `*`,
so a plugin's own non-select chrome still wins) — a plugin's copyable text
(lyrics, chords, results), including community/out-of-tree plugins that never
adopt the class, isn't silently locked.
- Core read-only content opts back in by CONTAINER via a hand-authored
`.fb-selectable` (not a Tailwind utility — so runtime-installed plugins get it
too): the whole Settings panel (paths, device names, version, diagnostics,
About) and the now-playing song metadata. Answers the open "keep settings
copyable?" question: yes, at the container.
Cosmetic only — never used to lock copy-worthy text (errors/IDs/paths/versions/
metadata stay selectable; WCAG 2.2 allows copy-paste as a mechanism). v3-only
(v2 unchanged; v3.css loads only on /v3); plain CSS, no Tailwind rebuild; no
desktop/Electron changes (standard OS-framed window). `.fb-selectable` is
documented in CLAUDE.md for plugin authors.
Tests: tests/js/v3_user_select_policy.test.js (html default, form-field
re-enable, plugin-screen carve without `*`, .fb-selectable, container opt-ins,
and the no-`*`-rule guardrail).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF
* fix(v3): address review of the user-select policy (#637)
Review (manual + Codex) of the v3 text-selection policy:
- P1 (real bug): the now-playing HUD metadata opted into `.fb-selectable` but
its `#player-hud` parent is `pointer-events: none`, so the mouse could never
reach the text to select it — the opt-in was inert. Add `pointer-events-auto`
to the metadata block (verified in-browser: user-select:text + pointer-
events:auto, while the HUD parent stays pointer-events:none).
- Coverage: the PR's a11y guardrail promised copyable text stays selectable
"incl. in modals/toasts", but only Settings + the HUD were opted in. Blanket-
opt the focused copyable surfaces back in by selector — `.feedBack-modal`,
`[role="dialog"]`, `#fb-notify-stack`, `#v3-fb-toast`, `#scan-banner` — so
errors / IDs / paths / file names in dialogs, toasts, and the scan banner stay
copyable. These are focused panels, not dense card lists, so re-enabling
selection there can't recreate the across-cards marquee mess.
(Deliberately NOT opting in the library grid / dashboard / profile card lists:
making dense card text selectable would reintroduce exactly that marquee mess
on a drag — copy song metadata from the now-playing HUD / Settings instead.)
- Test (P3): assert the selectable rule's selectors order-independently, cover
the new modal/toast/banner surfaces, and check the HUD block carries BOTH
fb-selectable and pointer-events-auto (class-order independent).
Verified in a real browser (chromium): html=none, sidebar chrome=none, input=
text, Settings=text, HUD meta=text+pointer-events:auto, dialog/modal=text.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
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a791a0d8fe |
feat(v3): DOM-virtualize the Songs grid (#636 item 3 stage 2) (#643)
The v3 Songs grid appended every scrolled page and never released nodes, so card-node count grew unbounded with scroll depth (24 → 624 → 2001 for a 2000-song library). Replace it with a windowed/recycled render: only the visible window (± overscan) is in the DOM while a #v3-songs-gridsizer element sized to ceil(total/cols)*rowH gives the scrollbar full-library geometry; #v3-songs-grid is absolutely positioned to the first visible row. - state.songs is a sparse, absolutely-indexed store filled a page at a time by ensureWindow(): the stage-1 keyset cursor for contiguous forward scroll (O(page)), OFFSET page= for jumps/restore/non-keyset providers. _loadPage shares an in-flight promise per page and an epoch guard discards a stale fetch that lands after a reset. - A–Z rail seeks directly via sort_letters cumulative counts (O(1), no page-through); bounded scan fallback for legacy providers without it. - Snapshot/restore is now scrollTop-based (geometry is stable). Select mode, accuracy badges, ⋮ menu, plugin card actions, and tree/folder coexistence survive cards recycling; renderWindow re-renders when select mode toggles. - Plugins get window.v3Songs.visibleCards() + a v3:library-window-rendered event instead of assuming all cards are present (highway-stutter lesson). Verified in a browser against a seeded 2001-song library: DOM bounded to ~60 nodes while the count reads "2001 songs", rail jump lands on the target row, selection survives recycling, scroll-restore exact. Codex-reviewed (3 findings fixed: stale-fetch epoch guard, await-in-flight page promise, select-mode resync on cached re-entry). Frontend-only. Tests: tests/browser/v3-grid-virtualization.spec.ts pins the bounded-DOM invariant + direct rail jump; tests/js/v3_az_rail.test.js and v3_songs_scroll.test.js updated to the new wiring. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5ed6f454e7 |
feat(library): smart collections as a library provider (#641)
Implements feedBack#636 item 2 (P1) — saved library filters that stay live, the homelab primitive FeedBack was missing (Plex smart collections / Navidrome .nsp / *arr custom filters). A collection is a saved /api/library query surfaced as a registered library provider, so it appears in the v3 source picker and inherits the whole Songs UI (paging, stats, A–Z rail, art) with no new screen. - Storage reuses the playlist subsystem: a `playlists.rules` JSON column (additive, idempotent migration). A row with rules != NULL is a smart collection; list_playlists + get_playlist filter `rules IS NULL`, so collections are excluded from the manual-playlist list and read-only to every playlist mutation that gates on get_playlist. - SmartCollectionProvider (kind="local" — matched songs are local rows, so the client's play/art paths stay on the local branch) delegates query_page/ query_stats/query_artists to the local DB with the stored rules applied; tuning_names/get_art delegate straight through. Registered via a boot scan + on create/update (replace=True) / delete. - Rules mirror the raw /api/library query params; `_sanitize_collection_rules` drops unknown keys and is applied at API ingress AND on provider load, so a hand-edited / imported bad value can't crash a query. - API: GET/POST/PUT/DELETE /api/collections. Frontend: a "+ Save as collection" action in the v3 filter drawer (local provider + active filters only) that names the current filter set and switches to it. Reviewed by Codex; 3 findings fixed (local-kind playback path, save gated to local provider, re-sanitize persisted rules). Tests: tests/test_collections_api.py (CRUD, provider filtering, restart re-registration, kind=local, corrupt-rule tolerance, playlist isolation), tests/js/v3_collections.test.js. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6a6efc793a |
feat(v3 library): practice-aware home — Repertoire meter + "Keep practicing" shelf (#635)
* feat(v3 library): practice-aware home — Repertoire meter + "Keep practicing" shelf The Songs page opened cold into a flat sorted grid. This adds a practice-aware front door on the unfiltered grid, built entirely from data already on hand (no new endpoints, no new stored state): - Repertoire meter — "Repertoire: N of M songs · K in progress" + a bar, counting songs at/above the same mastery threshold the green accuracy badge uses (>= 0.9 best accuracy) over the unfiltered library total. Reads state.accuracy (/api/stats/best, already loaded for the card badges) and the unfiltered /api/library/stats total. - "Keep practicing" shelf — a horizontal row of recently-played, not-yet- mastered songs (newest first, click to play). Reads /api/stats/recent. Both show ONLY on the grid view when not searching/filtering/selecting (the front-door context), refresh after a song is scored (applyScoreRefresh), and collapse on an empty library. Soft-gamification only: descriptive encouragement (goal-gradient / endowed-progress), never content-gating, decay, or nagging — the practice-accuracy "continue" rail a media server can't do. Frontend-only: static/v3/songs.js (renderLibraryHome / _repertoireCounts / libHomeVisible, wired through reload() + applyScoreRefresh), static/v3/v3.css. Came out of the library design charrette (UX + gamification lenses' top pick). Stacked on the A–Z rail branch (feat/v3-library-az-rail) since both touch static/v3/songs.js; merge that PR first (or retarget). Tests: tests/js/v3_keep_practicing.test.js (threshold, front-door gating, shelf filter, denominator, render/reload/score-refresh wiring, click-to-play). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(v3 library): correct practice-aware home for review P1/P2/P3 Addresses the PR #635 review findings (manual + Codex): P1 correctness - Gate the Repertoire meter + "Keep practicing" shelf to the LOCAL provider (libHomeVisible). They read local practice stats (state.accuracy / /api/stats/recent); on a remote provider they mixed a local mastered count with a remote song total (e.g. "85 of 80") and the shelf played local files while browsing a remote library. - Shelf now gates on the per-SONG best (state.accuracy[filename] = MAX across arrangements, what the green badge shows) and dedupes by filename, instead of the per-arrangement recents row — so a "keep practicing" card can no longer show a green "mastered" badge, and a song can't appear twice. P2 robustness - renderLibraryHome fetches /api/library/stats + /api/stats/recent together (Promise.all) and a _homeToken generation guard discards a stale render so a slow response can't repaint a home the grid already moved past. P3 polish - accuracyBadge references MASTERY_ACCURACY instead of a bare 0.9, so the badge and the meter/shelf can't drift from "the same mastery threshold". Tests updated (v3_keep_practicing.test.js): provider gating, per-song deduped shelf, Promise.all + token. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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6a71577e05 |
feat(v3 library): A–Z fast-scroll jump rail on the Songs grid (#634)
* feat(v3 library): A–Z fast-scroll jump rail on the Songs grid Adds a vertical letter rail (Plex/Radarr/iOS-contacts pattern) pinned to the right edge next to the scrollbar so you can jump the library to a starting letter — tap, drag-to-scrub with a live letter bubble, or arrow-key between letters. The classic (v2) tree already had letter selection; this brings the new v3 grid to parity (it was the gap behind the "alphabetical scroll selection next to the scrollbar" idea). It shows ONLY for the grid view + alphabetical (artist/title) sorts, and only offers letters present in the current sort AND filter set, so a tap always lands on a real card (absent letters are dimmed + non-interactive). The grid is forward-only, server-paged infinite scroll with no virtualization, so a jump pages through to the target card then scrolls to it; a token guards overlapping jumps (drag) so the newest wins. A keyset-seek + virtualized window is the scaling follow-up for very large libraries. Backend: /api/library/stats gains an optional `sort` param and an additive `sort_letters` map — songs-per-first-letter of the ACTIVE sort column (artist or title), filter-synced — so the rail's present-letters match the grid's real order. The legacy `letters` (distinct-artist) field is unchanged, so the dashboard + classic tree are unaffected. `sort` is dropped for providers whose query_stats predates it (existing kwarg-filter), so third-party library providers keep working (rail simply falls back / hides). Frontend: static/v3/songs.js (refreshRail / jumpToLetter / pointer-drag + keyboard, cards tagged data-letter), static/v3/v3.css (.v3-azrail + bubble). Tests: tests/test_library_filters.py (sort_letters artist/title, song-vs- distinct-artist counting), tests/test_library_providers.py (sort forwarded), tests/js/v3_az_rail.test.js (gating, data-letter, load-through, drag/keys). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(v3 library): harden A–Z jump rail (review P2/P3) Addresses the PR #634 review findings (manual + Codex): P2 correctness - refreshRail prefers the active-sort `sort_letters`; falls back to the artist-based `letters` only on an artist sort, and hides the rail on a title sort when a legacy provider returns none (was mislabeling letters). - reload() bumps `_jumpToken` so an in-flight letter jump can't scroll a grid that's being rebuilt from page 0. - songBucket no longer trims, matching the server SQL + grid ORDER BY raw first-char bucketing (a leading-space title now buckets under '#' on both sides). P3 polish - Paging guard is total-derived (ceil(total/PAGE_SIZE)+2) instead of a magic 4000, keeping large libraries reachable while still bounded. - Roving tabindex: only the first present letter is tabbable; arrow keys move it. Removes up to 27 page tab stops. - `sort_letters` is computed only when the caller opts in (want_sort_letters / route `sort_letters=1`); the dashboard + v2 tree skip the extra GROUP BY. Added sort + want_sort_letters to the optional provider-kwargs so non-introspectable legacy providers drop them. - _railToken supersedes stale refreshRail responses; hide the rail when no letters are present instead of rendering disabled buttons. Tests updated accordingly (v3_az_rail.test.js, test_library_filters.py). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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8a2175aa1c |
feat(onboarding): amp-sim opt-in choice + use_amp_sims setting (#631)
Second half of feedBack-desktop#46. The desktop app monitors through an
in-app amp-sim/tone chain that, once loaded, auto-restores every launch —
an idle high-gain amp on the input is a constant distorted buzz, and the
dry-only monitor mute can't silence it. This adds the "own-rig first"
opt-in so players using their own external amp/rig never get a processed
monitor in the first place.
Core changes:
- New `use_amp_sims` setting (default OFF / own-rig first): GET default,
POST boolean validation, and resettable key — mirroring achievements_enabled.
- Onboarding wizard: a DESKTOP-ONLY step ("How do you want to hear
yourself?") between instrument paths and the calibration challenge. The
web build has no native amp sims, so the step is skipped there (5 steps
on web, 6 on desktop) — gated on window.feedBackDesktop, dot count and
setStep bounds are derived from it. Ticking "Use in-app amp simulations"
POSTs use_amp_sims; default unticked.
The desktop renderer consumes this setting to gate its saved-tone-chain
restore (feedback-desktop PR, paired).
Verified by booting core locally and walking the wizard with Playwright:
web shows 5 dots/no amp step, desktop shows 6 dots, the amp step is
reachable, calibration stays the final "Play it now" step, ticking the box
persists use_amp_sims=true, and there are no page errors. Server-side
GET default / POST validation / reset confirmed via curl.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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90fb2ee3bc |
feat(v3): content-dependent playlist covers + custom art (#626)
* feat(v3): content-dependent playlist covers + custom art upload Playlist cards were a tiny 🎵 emoji on an empty square. Now the cover reflects the playlist's contents, and you can override it with a custom image. Cover (in priority order): - custom uploaded cover, else - empty playlist -> the icon - a few songs -> the first song's album art - 4+ songs -> a 2x2 album-art mosaic Backend (server.py): - MetadataDB.list_playlists() returns each playlist's first few still-present songs' art URLs (`art_urls`) for the content cover. - GET /api/playlists and GET /api/playlists/{id} add `cover_url` when a custom cover exists. - POST/GET/DELETE /api/playlists/{id}/cover — store a small PNG thumbnail under CONFIG_DIR/playlist_covers/ (PIL-converted, mirroring song-art upload); the cover is deleted with the playlist. Cover mutators added to _MUTATING_ROUTES. Frontend (static/v3/playlists.js): playlistCoverHtml(p) renders the rules above; the playlist detail view gets "Cover" (pick an image) + "Remove cover". Tests: tests/test_playlists_api.py (art_urls + cover roundtrip / reject-non-image / delete-removes-cover — 11 pass) and tests/js/v3_playlist_cover.test.js. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(playlists): 400 (not 500) on non-string cover image + bust same-second cover cache Two review follow-ups on the playlist-cover endpoints: - POST /cover did `if "," in b64` before any type check, so a non-string image (e.g. {"image": 123} / null) raised TypeError -> 500. Guard with isinstance (mirrors the avatar/song-art upload) for a clean 400. +regression test covering number/null/object/list. - The cover URL busted only on int(st_mtime) (1s granularity) and GET /cover sent no cache headers, so a same-second replace/remove/re-upload could serve a stale image. Use st_mtime_ns in the cache-bust token and add the shared no-cache header (_ART_CACHE_HEADERS), matching song art. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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3d97c07b2b |
feat(v3): add "Add to playlist" to a song's ⋮ More menu (#625)
* feat(v3): add "Add to playlist" to a song's ⋮ More menu You could only add a song to a playlist via select-mode (checkbox → batch bar). Add an "Add to playlist" row to each song card's ⋮ overflow menu that targets that one song, reusing the same picker (pick a listed number or type a new name to create the playlist). The select-mode batch flow and the single-song menu now share one extracted `addFilenamesToPlaylist(filenames)` helper; the menu is `openCardMenu`, shared by grid cards and tree rows, so both views get it. Tests: tests/js/v3_add_to_playlist_menu.test.js. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(v3): don't clear the batch selection when the playlist picker is cancelled The extract-helper refactor made batchAddToPlaylist() call finishBatch() unconditionally, so cancelling (or a failed create) cleared the multi-select and reloaded the grid — a regression from the original early-return-on-cancel behaviour. addFilenamesToPlaylist() already returns null on cancel/failure; gate finishBatch() on a truthy playlist id so the selection is preserved for a retry. Adds a regression assertion. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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b103a722ce |
fix(v3): refresh Songs grid after a Settings rescan / DLC-folder change (#624)
Reported on macOS: on a fresh install, pointing at a DLC folder in Settings and running a scan showed NO songs until an app restart. The scan itself was fine — _background_scan re-reads config.json fresh, so it scans the new folder and populates the library — but the v3 Songs grid never reloaded. The Settings Rescan / Full Rescan handlers only refreshed the classic (v2) library via loadLibrary(); the v3 grid (static/v3/songs.js) had no listener for a scan it didn't initiate (only its own upload path self-refreshes via watchUploadScan). So its cached, pre-DLC (empty) DOM/snapshot survived a sidebar return until a full reload (restart). Fix: the rescan handlers now emit `library:changed` (static/app.js). The v3 grid listens and reloads if it's the active screen, else sets `_libraryDirty` so the next onV3SongsScreenEnter does a full re-fetch — a short-circuit placed ahead of every cached-DOM fast-path so it can't restore the stale grid. Tests: tests/js/v3_library_refresh.test.js guards the emit + the reload/dirty wiring (DOM/event glue isn't headlessly unit-testable; end-to-end wants an in-app run of the reporter's flow: set DLC in Settings → scan → Songs populate without restart). Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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ee7bafbb47 |
fix(v3): decode stats:recorded filename so post-play score badge refreshes (#620)
PR #574 added a `stats:recorded` -> in-place accuracy-badge repaint so a just-earned score shows without restarting the app. But the repaint never matched a card, so the badge stayed stale until a full render() (app restart / search / re-enter the screen) -- exactly the "only updates after a restart" report. Root cause is a filename key-space mismatch. The event (like song:loading) carries the filename `encodeURIComponent`'d, because that is what playCard hands to playSong (the highway WS decodeURIComponent's it). Library cards, though, key on the DECODED localFilename (data-fn), and /api/stats/best is server-canonicalized to that same decoded key (server.py _canonical_song_filename). So repaintAccuracy's `data-fn !== key` check rejected every card and `state.accuracy[encoded]` was undefined. Decode the event filename back into the card / state.accuracy key space via a small `decFn` helper before marking dirty and repainting, fixing both the immediate repaint and the onV3SongsScreenEnter deferred path. decFn is idempotent for already-decoded names and falls back to the original on malformed input, so a real filename containing a literal '%' is never corrupted. Tests: tests/js/v3_songs_score_badge_refresh.test.js extracts the real decFn from the shipped source and proves the encoded event filename round-trips to the raw card key (incl. spaces and subfolder '/'). Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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fef870047b |
fix(player): reliable Escape "Back" + resumable, optionally-confirmed song exit (#619)
* fix(player): make Escape a reliable Back; resumable + optionally-confirmed song exit Escape didn't always leave a song: clicking a transport control (play/FF/RW/ restart) left that <button> focused, and _shortcutDispatchBlocked() bails the shortcut dispatcher for any focused INPUT/SELECT/TEXTAREA/BUTTON — so the player-scope Escape=Back shortcut never fired until the user clicked empty canvas to blur the control. Space already had a player-screen carve-out (#593); Escape did not. That asymmetry was the bug. Phase 1 — focus fix: generalize the Space carve-out in _shortcutDispatchBlocked to Escape, on the player AND settings screens (both register Escape=Back; settings had the identical latent bug). The earlier guards still win: text inputs are exempted first, the Section Practice popover already claims Escape, and a true modal (role=dialog aria-modal=true / .feedBack-modal) still traps it. Plugins' player-scope Escape shortcuts are fixed identically. Phase 2 — resume: leaving the player snapshots {song, arrangement, position, speed} to localStorage; a non-blocking "Resume practice" pill offers it back on the next non-player screen / next launch. playSong() gains a {resume} option that restores speed + seeks to the saved position on song:ready instead of the normal autostart. Conservative (ignores <3s / near-end), cleared on natural song-end and once consumed, expires after 24h. Phase 3 — opt-in "Ask before leaving a song" (Gameplay tab, default OFF). A true-modal confirm with monotonic Escape (the second Escape leaves) and Space/Enter = Leave. The player Escape shortcut and the v3 close button route through window.requestExitSong(); auto-exit on song-end and a results screen's own Close stay unguarded. Design rationale: a multi-seat design charrette (engagement, learning-design, operability, codebase-reality) — leaving a song should be reliable and recoverable, not gated; the confirm is opt-in only. Tests: tests/browser/{keyboard-shortcuts,resume-session,exit-confirm}.spec.ts. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * test(browser): suppress first-run onboarding in keyboard/resume/exit specs The first-run onboarding overlay (#v3-onboarding) is a modal that intercepts pointer/keyboard events; on a fresh profile it covers the player and breaks any test that presses Escape or clicks. Stub GET /api/profile to an onboarded profile in each beforeEach so the app behaves like a returning user (the state these tests assume). Also tighten the Section Practice Escape test to assert the guarantee the fix actually provides — Escape does not exit the song while the popover is open (the line-447 guard wins over the carve-out) — rather than asserting the popover's own close handler fires, which isn't wired for a synthetic bar. Verified locally against a worktree server (Chromium): all 16 new specs pass (5 Escape + 6 resume + 5 exit-confirm) plus the existing #593 Space tests. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(player): exit-confirm — Escape cancels back to song, pause on open/resume on stay Refinements from tester feedback on the exit-confirm (default stays OFF): - Escape on the open prompt now = Stay (dismiss + return to the song), matching every other modal and the generic _confirmDialog (Esc=cancel). A second Escape therefore returns to the song instead of leaving it. Leaving stays the explicit, default-focused "Leave" button, so Space/Enter/click = "just get me out" (the OP's "Space always hits leave"). - Opening the prompt PAUSES the song (via the canonical togglePlay path, HTML5 + _juceMode) so it isn't running/being scored behind the modal; Stay resumes exactly what we paused. Guards: cancel any count-in on open; resume only if we paused (wasPlaying), only if still the same live song on the player (_audioSeekGen unchanged), and never auto-resume a song the user had paused. - Trap Tab inside the dialog; backdrop click was already Stay. Specs: exit-confirm.spec.ts updated — the monotonic "second Escape leaves" test becomes "second Escape stays", plus a backdrop-click-stays test. The audio pause/resume itself is verified manually on web + desktop (the mock song has no backing track); these specs lock the navigation + keyboard semantics. NOTE: the pause/resume adds a new pause→resume cycle on the desktop JUCE transport (known play/pause-desync path) — smoke-test on the desktop build before merge. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(player): accurate exit-confirm copy + keep resume snapshot on failed load Two review follow-ups on the Escape/resume/confirm work: - Settings copy said "a second Escape (or Space/Enter) still leaves", but Escape dismisses the confirm (Stay) like every other modal — only Space/Enter/Leave exit. Corrected the Gameplay-tab description so it matches the implementation (and the committed exit-confirm specs). - resumeLastSession() cleared the snapshot BEFORE awaiting playSong(), so a transient load/connect failure permanently lost the Resume pill with no retry. Clear only after the load resolves; on failure keep the snapshot (and drop the pending in-memory resume) so the pill re-offers it on the next non-player screen. All 16 Escape/resume/exit-confirm Playwright specs still pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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b206633131 |
fix(v3): keep Section Map's leftmost section clickable under the rail catcher (#617)
The section_map plugin pins a ~20px clickable bar (#section-map, z-index:5) to the top of #player. The v3 left-rail hover-catcher (.v3-railzone::before) is full-height at z-index:30 with pointer-events:auto, so its top-left corner swallowed every click on the section map's first section — the left-most section was never clickable on the v3 desktop (macOS/Windows) UI. Drop the catcher below the 20px bar when the section map is present, mirroring the existing #section-map ~ #player-hud special-case in static/style.css. The rail still reveals from anywhere below the bar. Adds a Playwright regression test (hit-test of the top-left corner) with a negative control that re-raises the catcher to reproduce the bug. Fixes #616 Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a57d0e3f85 |
fix(v3): replace broken window.prompt() in Playlists with in-app uiPrompt modal (#614)
window.prompt() is a silent no-op in the Electron desktop shell, so the Playlists "New Playlist" and "Rename" buttons and the library's bulk "add selected songs to a playlist" action did nothing. Route all three through the existing window.uiPrompt() modal (resolves to the string, or null on cancel; the handlers were already async). window.confirm() works in Electron and is left as-is. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4480ac2732 |
feat(v3): promote Audio Engine to a first-class sidebar entry (after Settings) (#613)
The desktop Audio Engine plugin (input device selection, VST hosting, pitch detection, and the new config Reset/repair UI) was reachable only via the generic Plugins gallery — per-plugin manifest nav entries aren't surfaced in the v3 sidebar unless the plugin is promoted. Add it to PROMOTED_PLUGINS anchored after Settings, plus the matching NAV registry entry so the slot resolves its label/screen. Desktop-only by construction: the slot is filled only when /api/plugins reports audio_engine installed, so the web app shows no dead entry. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3b2d83d406 |
feat(folder_library): Folder Library core plugin (#610)
Adds the bundled Folder Library plugin (browse the DLC library by its on-disk folder tree, in-app folder CRUD, drag-and-drop + dialog song moves, sort/filter, live search), wired into the classic v2 toolbar and the v3 Songs page. Includes the screen.js IIFE dedup (unified surface factory) and review fixes: path-traversal guard on /song/move, folder-delete data-loss fix, plural /api/plugins/<id> namespace, loose-folder song recognition, error-text escaping, v3 setLibView null-guard, and tests. Co-authored-by: Kyle <kyle.j.t@live.co.uk> Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d1f7f12293 |
fix(v3): add "Show 'Up Next'" toggle so the player pill can be turned off (#612)
The v0.3.0 player chrome's persistent upcoming-section pill (#v3-upnext, drawn by static/v3/player-chrome.js's updateUpNext) shipped with no off switch: it always showed during playback whenever a section was upcoming, overlapping the top-right FPS HUD and ignoring the 3D-highway "Show 'Up Next' section card" checkbox (a different, in-canvas widget demoted to default-off precisely because this pill is the canonical readout). Users reading the pill as that same setting saw "disabled in settings but still there." Add a real core toggle, following the autoplayExit idiom: - static/app.js: client-only `showUpNext` localStorage pref (absence = enabled), _showUpNextEnabled()/setShowUpNext(), loadSettings() hydration, and a read-only window.feedBack.showUpNext getter. Disabling mid-playback hides the pill immediately. - static/v3/index.html: a "Show 'Up Next'" switch in the Gameplay tab. - static/v3/player-chrome.js: gate updateUpNext() on the pref. - static/v3/settings.js: add showUpNext to RESET_MAP.gameplay.local. Default ON, so behaviour is unchanged for existing users. v3-only (the pill is v3 core chrome); no Tailwind rebuild. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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8f0625e1f7 |
fix(v3): reset live performance HUD on backward seek / restart (#607)
The v3 live performance HUD (the visible top-right score tracker) keeps
its own hits/misses/streak counters from note:hit / note:miss events and
only reset them on song load / stop / ended — not on a seek. So pressing
Restart (or scrubbing back), which only repositions the playhead and
emits song:seek, left the tracker showing the stale cumulative score
(tester report).
Mirror the notedetect HUD fix: keep a per-note {t,hit} ledger (note:hit/
note:miss carry the judgment incl. noteTime) and, on a BACKWARD song:seek,
rebuild the tally to reflect only the notes up to the new playhead
(Restart -> "Waiting for notes" / 0). Forward seeks keep earlier notes;
loop-wrap (drill mode) is skipped so a practiced A-B loop still
accumulates, matching the notedetect HUD.
Tests: +3 in tests/js/live_performance_hud.test.js (backward rebuild,
restart-to-0, forward no-op, loop-wrap ignored). Existing 10 still pass.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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4c3ec2ff66 |
feat(plugins): full-screen (immersive) plugin screens via manifest opt-in (#590)
DAW-style plugin UIs (e.g. a practice studio) need the whole viewport, not a scrolling content page below the v3 topbar — embedded in the shell they get cut off at the bottom with excess padding up top. Add an opt-in top-level `"fullscreen": true` plugin.json field, surfaced as the `fullscreen` boolean on /api/plugins (mirrors the settings_category plumbing in plugins/__init__.py). When a fullscreen plugin's screen is active, static/v3/ shell.js toggles `html.fb-immersive` from syncActive() so it tracks every navigation incl. deep-link; static/v3/v3.css then hides the topbar, collapses the sidebar to a functional icon rail (kept reachable — Escape is bound only on player/settings scopes, so a fully hidden sidebar would trap the user), and lets the active plugin screen fill #v3-main. Mirrors the existing ss-follower-pre chrome-hide pattern. Additive + opt-in: plugins without the flag are unaffected. Test: tests/test_plugins.py::test_fullscreen_flag_parsed_from_manifest Claude-Session: https://claude.ai/code/session_01BmWopMsRjdZyD6RwmZAQBv Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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8b4c9b0050 |
Fix list/tree view: select mode, parts visibility, song actions (#585)
* Fix list/tree view: select mode, parts visibility, song actions Bring the v3 list/tree view to parity with the grid card: - Select mode now renders a per-row checkbox + selected-ring, preserves expanded artist groups across re-render, and a capture-phase guard makes a row/chip click select the song instead of starting playback. - Always-on favourite / save-for-later / overflow-menu cluster on each row, same actions as the grid card. Rebuild static/tailwind.min.css so the new utilities are compiled in - notably .sm:flex behind the arrangement chips' "hidden sm:flex" wrapper. Without it the chips (and #582's badges) render display:none on the Docker build, which serves the committed CSS; the desktop build looked fine only because it rebuilds Tailwind from source at bundle time. Signed-off-by: Sin <deathlysin@outlook.com> * fix(v3): regenerate tailwind.min.css from source + add tree select tests + CHANGELOG The committed tailwind.min.css was over-built: 135,578 bytes / 1,428 selectors, with 294 selectors (accent-amber-400, bg-cyan-500, animate-spin, after:bg-gray-400, …) used in zero core source files — bloat from a local build scanning outside the repo's content globs. It would fail CI's rebuild-and-diff and violates the byte-stable rule in scripts/build-tailwind.sh. Regenerate via `scripts/build-tailwind.sh` (pinned tailwindcss@3.4.19): 111,491 bytes / 1,134 selectors, byte-identical to a clean rebuild, still containing the .sm\:flex fix plus every new tree class (ring-fb-primary, accent-fb-primary, pointer-events-none, …). Docker chips now render and CI stays green. Add tests/browser/v3-tree-select.spec.ts: - select mode keeps expanded artist groups open across the tree re-render (fails without loadTree's openArtists capture/restore) - clicking a row in select mode selects instead of playing Record the fix under CHANGELOG [Unreleased] -> Fixed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Signed-off-by: Sin <deathlysin@outlook.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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287c23a532 |
feat(achievements): opt-in, privacy controls & data-min gate (epic PR2) (#591)
Sharing earned Feats on the (forthcoming) public wall is strictly opt-in,
default OFF, with a binding data-minimization contract.
- Onboarding (static/v3/profile.js): a new opt-in step (now a 5-step wizard)
after song-directory / before paths — publishes only display name + earned
Feats, never songs/skills/scores; off by default.
- Settings (plugins/achievements/settings.html, System tab via
settings.category): the same toggle + a "Remove me from the wall" button
(POST remove-me — wipes local synced state offline + enqueues removal).
- Core (server.py): achievements_enabled (bool, default false) in
_default_settings + /api/settings validation + _RESETTABLE_SETTINGS_KEYS;
mirrored to localStorage in app.js loadSettings().
- Data-minimization gate: engine.build_wall_payload is the single explicit-dict
serializer; key-set is EXACTLY {display_name, player_hash, achievement_id,
unlocked_at}, achievement_id always a Feat id. Enqueue is gated on
opted-in AND profile identity (reused player_hash); competency never
enqueues (integration law).
Verified natively: settings round-trip + validation + remove-me; opted-in
activity enqueues exactly one 4-field Feat payload; Playwright confirms the
5-step wizard + opt-in card (default unchecked), zero console errors.
29 plugin tests + new settings tests pass.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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05dd3d227a |
feat(achievements): local engine + tabbed Profile shell (epic PR1) (#587)
Adds the Achievements & Feats of Power local engine, fully offline. Core (static/v3/profile.js): the Profile screen becomes tabbed exactly like v3 Settings (.fb-tabbar/.fb-tab/.fb-tabpanel, active tab persisted in localStorage 'v3-profile-tab'). A Profile (main) tab carries the existing cards + a Feats trophy-shelf mount (#v3-profile-feats-slot, earned-only), and an Achievements tab carries a plugin mount (#v3-profile-achievements-mount) + empty-state note. A new `v3:profile-rendered` event fires after every render so the plugin re-injects (mirrors v3:settings-rendered). New bundled plugin (plugins/achievements/): SQLite engine (unlocks/counters/comp_ledger/sync_queue) with pure threshold/criterion math in the testable sibling engine.py (P-V); routes activity/ report-unlock/report-criterion/catalog/earned/feats/remove-me. Feats read activity counters only (batched song:ended POST; notes only when notedetect present — graceful degradation); competency Achievements evaluate from progression events only — the integration law, never crossed. Catalogue is always shown (locked=greyed), grouped by the real progression paths (Global/Guitar/Bass/Drums/Keys, auto-extending) with per-category earned badges. Versioned window.feedBack.achievements registration API with the __feedBackAchievementsPending load-order queue + achievements:ready event. Verified natively (uvicorn) end-to-end + Playwright (tabbar, earned-only Feats shelf, greyed catalogue, registration API, zero console errors); 24 plugin tests pass incl. the integration-law assertion. Opt-in/privacy/data-min gate (PR2) and the hosted wall (PR3) follow. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d91995fec3 |
Revert "Fix list/tree view: select mode, parts visibility, song actions"
This reverts commit
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ac3c89493d |
Fix list/tree view: select mode, parts visibility, song actions
- Preserve expanded artist groups across re-renders (was collapsing all groups whenever select mode toggled) - Add select checkbox + ring highlight to tree rows, matching grid - Add capture-phase select guard on tree clicks so rows/chips toggle selection instead of falling through to play - Always show favorite/save-for-later/overflow-menu buttons on tree rows instead of hover-only (matches grid card behaviour) - Always show arrangement chips on tree rows (no longer hidden below the sm breakpoint) Signed-off-by: Sin <deathlysin@outlook.com> |
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3b485fe62b |
feat(v3): tabbed, card-row settings page + per-plugin settings category (#584)
Replace the single long scrolling v3 settings screen with a horizontal tab bar (Gameplay / Audio / Graphics / Keybinds / Progression / Mic / Plugins / System) over card rows (icon + title + description, control on the right) with a per-category Reset. - static/v3/index.html: tab bar + card-row markup (ids keep hydrating through the unchanged app.js loadSettings()/persistSetting() path). - static/v3/settings.js (new): tab switching + active-tab persistence (localStorage 'v3-settings-tab'), per-category reset, read-only Keybinds reference from window.getAllShortcuts(). - static/v3/v3.css: plain CSS, no Tailwind rebuild. - Per-plugin settings tab: new optional settings.category in plugin.json → plugins/__init__.py surfaces settings_category; app.js mounts each plugin <details> into #plugin-settings-<category> (fallback: Plugins tab). highway_3d ships category: "graphics". - New gameplay settings: countdown_before_song (wired end-to-end, default off); miss_penalty + fail_behavior (persist-only stubs); "Note highway speed" surfaces existing master_difficulty. - New POST /api/settings/reset clears whitelisted keys back to defaults. Tests: test_settings_api.py, test_plugins.py::test_settings_category_parsed_from_manifest, tests/browser/settings-tabbed.spec.ts. 179 passed locally. Ported from the pre-rename feat/v3-settings-tabbed WIP onto current main (slopsmith→feedBack rename applied; settings-screen markup conflict resolved in favour of the new tabbed layout — all prior setting ids preserved). Closes #579 Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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db4a30085b |
feat(v3 library): clickable arrangement badges in tree view (#582)
The v3 library tree rows showed no arrangement badges, unlike the grid/card view. Render the same clickable chips in tree rows so both views match, and clicking a specific arrangement opens THAT arrangement in the highway. Extract the grid's chip markup into a shared arrChipsHtml(song) (one <button data-arr="<index>"> per arrangement, capped at 4) and use it in both songCard and the tree row. No new wiring needed: wireCards() already binds [data-arr] → playCard(song, index) → playSong(filename, index) for any [data-fn] scope, and the arrangement index is preserved through /api/library/artists. Chips are hidden on the narrowest viewports (hidden sm:flex) so they don't crowd the dense single-line tree row. Closes #581 Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a43e7b13be |
fix(onboarding): calibration Tuner step no longer exposes the input-select overlay (#577)
Tester: "at the tune step, pressing the Tuner button starts a second wizard at the input-select step." Root cause is stacked full-screen overlays. During onboarding the input-setup flow runs as #input-setup-overlay (z-210) on top of the onboarding modal #v3-onboarding (z-200), and note_detect's Calibration Wizard (z-300) launches on top of that. When the player opens the Tuner, that wizard minimizes itself to transparent + pointer-events:none so the Tuner (z-1000) is usable — but the input-setup overlay underneath, still showing its "select your input" card, then shows through behind the floating tuner and reads as a second wizard. Two targeted hides so only the active surface is visible: - input_setup: hide #input-setup-overlay while launchCalibration runs; restore on its onDone/onCancel (one always fires on close), so the calibration wizard / tuner own the screen. - onboarding runInputSetup: hide #v3-onboarding for the whole input-setup phase (its own overlay replaces it visually); restore in finally before advancing to the calibration-challenge step. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7399a2ac63 |
Edit region: Loop-in-3D round-trip between player and Song Editor (#575)
* Add "Edit region" + Loop-in-3D handoff between player and Song Editor Wires the player half of the Editor ⇄ 3D Highway region round-trip (editor half is in feedback-plugin-editor). Highway → Editor: - New "✎ Edit region" button in the loop controls (v2 and v3) opens the Song Editor scrolled to the active A–B loop — or, when none is set, the section under the playhead (or a short window around it). - A "↩ Editor" button appears after a Loop-in-3D handoff to return to the exact edit position you came from. - Both are hidden unless the editor plugin is loaded (typeof window.editSong) and gated by _updateEditRegionBtn. Editor → Highway: - A one-shot song:ready listener consumes window._pendingHighwayLoop set by the editor's "Loop in 3D" button — after playSong()'s own clearLoop() has run — arming setLoop(a,b) over the region and auto-starting playback. Filename-guarded so a cancelled handoff can't arm a stale loop on an unrelated song. Reuses the existing A/B loop API; no new looping engine. Buttons added to both static/index.html (v2) and static/v3/index.html (separate file — v2 markup doesn't carry over), using already-scanned Tailwind classes. New globals editRegionInEditor / returnToEditorFromHighway; helpers _resolveEditRegion / _updateEditRegionBtn. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Signed-off-by: topkoa <topkoa@gmail.com> * fix(loop-in-3d): use canonical window.feedBack namespace (post-#537) The new song:ready loop-applier landed on the legacy window.slopsmith alias because the branch predated the slopsmith->feedBack rename (#537). Normalize it to window.feedBack like the rest of core; the alias would have worked but leaves the lone slopsmith reference in the file. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Signed-off-by: topkoa <topkoa@gmail.com> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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af2949677a |
rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a8ad02739a |
fix(v3): refresh library accuracy badge right after a song is scored (#574)
The v3 library loaded the best-accuracy map (/api/stats/best) once into state.accuracy at render time and only refreshed it on a full re-render. The play->return flow takes the screen-entry fast-path that restores the cached grid DOM without re-fetching, so a just-earned score stayed invisible on the card until the next app restart re-ran render(). stats-recorder now emits a `stats:recorded` event (filename/arrangement) once the scored POST /api/stats resolves on the server -- the correct moment, since song:stop fires before the POST completes. songs.js listens: if the library is the active screen it re-fetches /api/stats/best and patches the affected card/row badge in place; otherwise it marks the filename dirty and onV3SongsScreenEnter applies it on return. A failed fetch keeps the entry dirty so a later trigger retries instead of silently dropping the update. Badge markup is factored into a shared accuracyBadge(filename, variant) (grid pill + tree-row percentage, both tagged .fb-acc-badge) so the in-place repaintAccuracy can find and replace them without a full list re-render, preserving scroll and pagination. The old empty song:stop "refresh lazily next render" placeholder is replaced. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |